SciCraft 2: 20,000 Redstone Dust Per Hour As A Gift (Episode 5)

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  • Опубликовано: 10 ноя 2024

Комментарии • 348

  • @johannschiel6734
    @johannschiel6734 2 года назад +453

    The joy in his voice explainung, that the villagers don't falls through the powder snow due to wearing invisible leather boots, but the *babies* actually do..
    Nice.

    • @pvic6959
      @pvic6959 2 года назад +20

      17:02 for anyone wanting a timestamp!

  • @MrZAPPER1000
    @MrZAPPER1000 2 года назад +658

    i built ianxo4's stacking raid farm right when i started a new world. it took an hour with almost no gear at all. I haven't missed not having the resources but i agree it's kind of lame. but having infinite emeralds has simplified my least favorite part of the game: *Villager trading* 🤢

    • @Nevir202
      @Nevir202 2 года назад +123

      The fact they haven't done anything to make villager trading better is insane. The trading system is built as if they expect the game to be played by a single person, casually, poking around in the dirt.
      Essentially nobody plays that way! Almost everyone violates that paradigm in one or more ways.
      I mean, Piglins now exist, would it be so awful to simply make villagers behave like piglins, but with selectable trades? Open their trade dialogue, turn on auto-trading, select the trade you want them to complete and exit, then If they see loose items in their selected trade on the ground, they pathfind to them, pick them up and toss out the item, exactly like a piglin.
      Instantly, villager trading is 1,000% better for most players, 1,000,000% better for crazy players like SciCraft, and it has changed nothing for the casual player who wants to manually trade with a single trader.
      If nothing else, that would be a great vanilla-like mod idea I guess.

    • @butterfly-fy3wz
      @butterfly-fy3wz 2 года назад +12

      You can just void trade lul

    • @jacobbabcock8943
      @jacobbabcock8943 2 года назад +9

      The way most of my worlds go, I always play on a server with my friends and I build a raid farm asap to help everyone get set up. More fun for everyone that way

    • @butterfly-fy3wz
      @butterfly-fy3wz 2 года назад +6

      @@jacobbabcock8943 I just spam every farm I can think of lul

    • @DeviL_4939
      @DeviL_4939 2 года назад +9

      @@butterfly-fy3wz i just dont play minecraft lul

  • @plopsmcgee9672
    @plopsmcgee9672 2 года назад +150

    "Oh good, they don't use the frosted ice trick in the nether. That means I might actually be able to use it!"
    *They use a pufferfish in water*

    • @Squilly4
      @Squilly4 2 года назад +3

      i think there are other player detection methods that don't use water, like I think SethBling showed one off that uses a cow, where its pathfinding is only processed when a player is near it, so it eventually walks on a pressure plate and is pushed back to the center.
      Unfortunately this way isn't as instantaneous as the pufferfish method, but it's doable i think

    • @racernatorde5318
      @racernatorde5318 2 года назад +1

      @@Squilly4 Can one actually put a pufferfish inside a cauldron filled with water in the nether?

    • @Squilly4
      @Squilly4 2 года назад +2

      @@racernatorde5318 oh damn I never thought about that. Maybe, although I’m not sure it it’s hitbox would expand out far enough to hit a pressure plate, plus it’s not entirely fixed in place. I guess you could have a pufferfish in a minecart and then push a filled cauldron into it idk

    • @sebastiangrau8409
      @sebastiangrau8409 2 года назад +5

      you could use an allay that was tamed by the player using the farm that has an excess of items, when that player is near, the allay will try to drop its items, this can be measured with a weighted pressure plate since the item dropped is another entity so if you have an allay in a minecart and it drops an item, the signal strength would switch from 2 to 3. This way you can detect when the player arrives in the nether, as long as it is always the same player. I came up with this design as a sort of biometric scanner for specific players, but it also would work for this purpose, and doesn't require water. You could also use cats to detect whether a specific player is in the nether or not which would also work. There is probably a bunch of different ways to detect a player entering the nether that don't use water, you just need to think a bit creatively. Also pufferfish can't breath in cauldrons.

    • @skataguy5050
      @skataguy5050 Год назад +2

      Posted this in another reply, but I actually made a decent setup for player-detection in the nether.
      Using a skeleton works pretty well if you play around with the range of the skeleton a bit. I just got a system working using this idea. The skeleton is inside of a composter with a honey block underneath. The skeleton starts jumping when it sees the player, and will fire an arrow while jumping most times. He hits a target block, which then activates a pulse extender. This then leads into Ilmango's setup to break and re-light the portal.
      You just gotta play around with the arc of the arrows and try to figure out a good target block position (I've found that about 3-4 blocks away and one block above the skelly's eye-level is a good spot.) Once you have your target block position, hook up redstone leading from that target block into a decently long pulse extender with comparators. This ensures that any arrows after the first won't keep triggering the system over and over again. Additionally, you can hook up the pulse extender to a trap door that is at the skeleton's eye-level but closer to the player and portal. This will block the skeleton's eyesight to the player after the first arrow triggers the target block.
      Lastly, sometimes the skeleton can fire "rogue arrows" that miss the target block and actually hit the player. This can be prevented by putting multiple tripwire hooks right after and on the same level as the target block. Just wire up the hooks' signal to that same trapdoor as mentioned earlier. Then, any arrows that would've hit the player will get stopped by the trapdoor.

  • @feschber
    @feschber 2 года назад +218

    Scicrafters could basically become IT security professionals with the amount of effort spent on finding bugs.

    • @auxchar
      @auxchar 2 года назад +46

      They're smart enough that they could do anything they want, but what they want to do is play Minecraft.

    • @flawless7019
      @flawless7019 2 года назад +25

      A lot of them are

    • @Haaaaaaaa_
      @Haaaaaaaa_ 2 года назад +8

      Not just scicrafters, a lot of tmc is crazy smart

    • @WhatnotSoforth
      @WhatnotSoforth 2 года назад +13

      It's truly impressive to be able to go from "my farm doesn't work quite right" to finding improper casting within the code!

    • @santumi2298
      @santumi2298 2 года назад +4

      I'd imagine most of them are lmao

  • @xteehcx
    @xteehcx 2 года назад +134

    I love the consistent SciCraft content

  • @ebsolas
    @ebsolas 2 года назад +37

    Since I was watching Scicraft I forgot to question the water streams in the nether until Ilmango pointed it out. "Oh yeah, that is usually impossible isn't it"

  • @Dogo.R
    @Dogo.R 2 года назад +413

    I'd rather Mojang just take the stance of setting out a deliberate public balance framework and goals. Or just not touching balance (buff, nerf, removal) at all in a sandbox goal-less game that's relatively non-competitive and were people can easily patch and change the game to their liking.
    I don't like how they currently buff, nerf, and remove things. It lacks communication and seemingly lacks structure.

    • @zachhall3299
      @zachhall3299 2 года назад +14

      i agree that things like hero of the village farms shouldn't be changed but things like 0 tick farms should always be fixed

    • @Omena0
      @Omena0 2 года назад +3

      Uhmm.. first, modding isint easy without tools like *fabric* and forge.
      You literally deobfuscate it and hack it, it isint simple.
      Second, minecraft is a competitive game, you cannot change my mind.

    • @CarltonBank
      @CarltonBank 2 года назад +36

      @@Omena0 why would you leave a comment if you’re refusing to change your mind? Seems pointless to take part in a discussion if you’re unwilling to listen yourself

    • @GrimlandCS
      @GrimlandCS 2 года назад +9

      @@CarltonBank I don't think people _should_ do this often, but you *can* add to a conversation without taking from it

    • @Omena0
      @Omena0 2 года назад +3

      @@CarltonBank im just stating what i know and have expirienced with minecraft. And your comment seems to immidiately turn this conversation into an argument and i dont appreciate it.

  • @theroyalpleb2
    @theroyalpleb2 2 года назад +88

    They did it, the first consensual redstone farm

  • @Sarivelle
    @Sarivelle 2 года назад +33

    I love this approach to redstone farming! I was really curious to see whether you guys would end up building a raid farm, and I have to say I agree with your ideology on the subject. It's a funny line to draw, but some farms are simply too good.

  • @joydeb3885
    @joydeb3885 2 года назад +178

    Tried a witch farm. Without those multiple witch farms, they are actually very slow.

    • @benemenhall4215
      @benemenhall4215 2 года назад +25

      I too tried a witch farm, thought it was broken because of how slow it was

    • @racernatorde5318
      @racernatorde5318 2 года назад +50

      Don't forget that they also got nerfed due to the higher terrain

    • @thegittubaba
      @thegittubaba 2 года назад +15

      thats because mojang nuked witch hut with the increased world height :P

    • @vinicus508
      @vinicus508 2 года назад +23

      Even with the multiple witch farm setups (quadwitch) its still pretty slow. That's why scicraft has 20 of them on 1.12 lmao, it is that slow.

    • @4203105
      @4203105 2 года назад +15

      Yeah. Witch farms got progressively nerfed in almost every version since 1.7 and got another massive nerf in 1.18. Now they produce so little it's basically not worth it to build them anymore. So until Mojang adresses this, I'm glad raid farms exist.

  • @enkvadrat_
    @enkvadrat_ 2 года назад +24

    I just think witch farms should ve drasticaly buffed at this point it’s so nessesary to build a raid farms

  • @eyc508
    @eyc508 2 года назад +23

    As someone with limited time to play MC, I love the raid farm because it achieves multiple ends, letting me enjoy exploring & building in survival faster + easier. I can definitely sympathize with the technical players distain but I would be lying saying I wouldn’t be sad if it was nerfed/fixed/removed.

    • @tristanheaton2127
      @tristanheaton2127 Год назад

      I think they need a nerf but they shouldn't be removed

  • @RAGEXBULLET
    @RAGEXBULLET 2 года назад +7

    Very impressive, but I’m honestly more impressed that you found a use for the golden pressure plate

  • @KamisKapi
    @KamisKapi 2 года назад +3

    14:44 "filling up the breeder villager with seeds" 😳😳😳

  • @4203105
    @4203105 2 года назад +8

    To be fair to raid farms: Witch farms got progressively nerfed in almost every version since 1.7 and got another *massive* nerf in 1.18. Now they produce so little it's basically not worth it to build them anymore. So until Mojang adresses this, I'm glad raid farms exist.

    • @thankyoujesus1143
      @thankyoujesus1143 2 года назад

      Literally the only reason I use the stacking raid farm lol best source of redstone(aka witch drops) i actually use the emeralds for more redstone and I burn all the totems cuz I don't play hc the rest ok but I don't really care for them mainly because I don't use them like sugar glass bottles sticks spider eyes. glowstone good but it dont build with it much so eh and gunpowder is just more gunpowder cuz who don't have a creeper farm now that there are elytras

  • @thegamingfrontier3079
    @thegamingfrontier3079 2 года назад +2

    That collection system shown at 15:55 for the seed farm is something I've been trying to figure out for the longest!

  • @racernatorde5318
    @racernatorde5318 2 года назад +4

    I literally started building proper villager bredding tech today. Perfect timing to add some tweaks to it

  • @coconoisette
    @coconoisette 2 года назад +6

    Broke: Slay witches to get their redstone
    Woke: Make a contraption that makes a couple thousand villagers puke out all the minerals they own

  • @asana8178
    @asana8178 2 года назад +1

    Mango “raid farms are too op”
    Scicraft “has every possible illegal op block

  • @supersocks7463
    @supersocks7463 2 года назад +2

    Absolutely wild how I just learned what doubles and floats are in my computer science class and I immediately hear about them in this video despite never hearing about them before

  • @lmerry213
    @lmerry213 2 года назад +9

    Both of the options considered for player detection on the nether side require water. I'm curious if there's a method that doesn't? This is such a cool concept that it would be a shame if the loading/unloading optimization were only plausible due to the fairly unique SciCraft circumstances of having water available in the nether.

    • @Surtwo
      @Surtwo 2 года назад +1

      I'd guess that it would be relatively easy to add a detector where a skeleton shoots at the player, but the arrow is slowed down by lava, and then hits a target block.

    • @skataguy5050
      @skataguy5050 Год назад +2

      Tested it out, using a skeleton for nether player-detection works pretty well if you play around with the range of the skeleton a bit. I just got a system working using this idea. The skeleton is inside of a composter with a honey block underneath. The skeleton starts jumping when it sees the player, and will fire an arrow while jumping most times. He hits a target block, which then activates a pulse extender, and that leads into Ilmango's setup to break and re-light the portal.
      You just gotta play around with the arc of the arrows and try to figure out a good target block position (I've found that about 3-4 blocks away and one block above the skelly's eyesight is a good spot.) Once you have your target block position, hook up redstone leading from that target block into a decently long pulse extender with comparators. This ensures that any arrows after the first won't keep triggering the system over and over again. Additionally, you can hook up the pulse extender to a trap door that is at the skeleton's eye-level but closer to the portal. This will block the skeleton's eyesight to the player after the first arrow triggers the target block.
      Lastly, sometimes the skeleton can fire "rogue arrows" that miss the target block and actually hit the player. This can be prevented by putting multiple tripwire hooks at the same level as the target block and wire up the hooks' signal to that same trapdoor as mentioned earlier. So, any arrows that would've hit the player will get stopped by the trapdoor.

  • @guyk8607
    @guyk8607 2 года назад +7

    Things that arent too op for scicraft: water in the nether, end portals wherever, endless bedrock, glitched villagers and infinite emeralds, carpet, all sorts of mods, etc etc... things that are too op for scicraft: raid farms.... makes no sense to me where they draw that line but hey thats the glory of minecraft we all get to draw that line however we want! Love that yall challenge yourselves to create farms in interesting and new ways, great episode!

    • @Omena0
      @Omena0 2 года назад +1

      U forgot the rng manipulation, instant fall, mob switch, funny ghast that is constantly throwing up witches, skeleton trap farm, ect??

    • @M_1024
      @M_1024 2 года назад +2

      And tnt duping

    • @dementionalpotato
      @dementionalpotato 2 года назад +1

      It’s not just about how rewarding the mechanics are at the end in terms of what they accomplish, it’s about how rewarding the process of actually executing them are. If raid farms had more engaging mechanics surrounding them, and more opportunities for optimization, but gave the same amount of output, I guarantee that they wouldn’t have a problem with them.

    • @Omena0
      @Omena0 2 года назад

      @@M_1024 tnt duping is a part of the general minecraft expirience at this point.

  • @yiannchrst
    @yiannchrst 2 года назад +13

    I totally agree with your raid farm ideology. There are generally many things that need better balancing.

  • @ajk2856
    @ajk2856 2 года назад

    That is so awesome. I didn't even think that you could make a redstone farm that works this well. I just saw an awesome item sorter made by Lummie Thief that Tango Tek built in Hermitcraft. I know I enjoyed Lummie's video and thought it was an ingenious machine. I think others may enjoy it if they haven't seen it already. Cheers and thanks for the awesome farm!

  • @highcommander2007
    @highcommander2007 2 года назад +1

    So amazing to see things that are in-game that you really never think about making a farm for. I knew about gifts, but I would have never thought about automating it! so cool, gotta add it to my "farm world" now :)

  • @bhxlegend
    @bhxlegend 2 года назад +3

    YOU'RE A LEGEND ILMANGO

  • @alvee3728
    @alvee3728 2 года назад

    I also think raids are really fun. After getting netherite armor, it's one of the only things that poses a challenge anymore. That's why I've been hesitant to build to a raid farm, since I won't have to do raids for totems anymore.

  • @riteshrobotics9713
    @riteshrobotics9713 2 года назад +1

    I have been waiting for this for a very long time, since clay was not renewable before 1.19, I think this was the only way to get renewable clay

  • @TheMhalpern
    @TheMhalpern 2 года назад +2

    would love to see a version of this that doesn't require nether water. outside of armor, tools and books, you don't need a lot of emeralds anyways unless you are doing the glass trade due to lack of renewable sand, so if they fix the portal coordinate management so it'd work anywhere this would be better than raid farms for practical purposes,

  • @Greesher
    @Greesher 2 года назад +133

    I think raid farms are really cool, actually. We had to figure out how to make them. I think they’re cool.

    • @matwith2teas
      @matwith2teas 2 года назад +19

      I think they are cool, but should have less yield

    • @mcihay246
      @mcihay246 2 года назад +17

      The "how" is the hard part, and once that part is done, the challenge is gone. The farm can be easily replicated.
      Also, I believe that his argument is that it's too OP in its current state. In how effortless it is to create, and the copious amount of different resources acquired with said little effort. Most especially in conjunction with Villager Trading.

    • @Greesher
      @Greesher 2 года назад +4

      @@mcihay246 I think the copious loot is quite opportunity opening. It gives you more things to work with. Nobody makes a raid farm just to afk at it forever. However I do agree that it is really easy to build but hey, you can really only blame the makers of Minecraft for that

    • @mcihay246
      @mcihay246 2 года назад +7

      @@Greesher The copious amount is fine. Since farms made for a specific resource (Creeper, Witch, Tree) are efficiently made to farm the exact resource.
      It's moreso the copious amount of different and valuable loot that can be acquired that can be considered an issue with little effort. Because of Raid Farms and Villager Traders both.
      Although, just because Mojang hasn't nerfed it (nor am I saying they necessarily should), but it's moreso that ilmango personally doesn't like how it is now. He has a sort of integrity in that way I guess.

    • @RENO_K
      @RENO_K 2 года назад +2

      ​@@mcihay246 agree, the problem is that the method is too easy imo

  • @ekade_el_atlante
    @ekade_el_atlante 2 года назад +6

    I guess I'll have to do it. Gonna need a Nasa computer though. Thanks for the video and its amazing all the big and fast farms you create

  • @justinnamilee
    @justinnamilee 2 года назад

    What I love about this game is that if you don't wanna do a raid farm, you don't have to! I'm also in the no-raid farm camp, don't have one in my world, still just use a single witch hut farm which supplies more than enough red stone dust for me without totally obliterating the _slight_ grind I have to do for villager trading.

    • @Lol-jp1ju
      @Lol-jp1ju 2 года назад

      Raid farm> witch farm

    • @enkvadrat_
      @enkvadrat_ 2 года назад

      The rates of a witch farm for me is to slow I can’t afk for that long and leave my pc running ower night

    • @dementionalpotato
      @dementionalpotato 2 года назад

      It would be nice if raid farms where designed in a way where players that don’t want to cheese everything could actually utilize the feature without feeling likes it’s cheap and boring.

  • @joshuaprice1
    @joshuaprice1 2 года назад +44

    I love raid farms though I do agree they need a nerf. I think the redstone and gunpowder drops should be less frequent or non existent

    • @sethdonahue7452
      @sethdonahue7452 2 года назад

      I think its the emeralds is the biggest problem bc of how many u get

    • @cero8885
      @cero8885 2 года назад +18

      @@sethdonahue7452 i think the problem is that you can stack raidfarms. If that is not possible you would get a reasonable 3500emeralds + a little Redstone and stuff. If you remove the stakablepart and buff witchfarms a lot for redstone you need many farms. I get my redstone through trading with clerics. My emeralds through a simple raidfarm without stacks.

    • @n9s3nse10
      @n9s3nse10 2 года назад +1

      Then play bugrock edition

    • @sethdonahue7452
      @sethdonahue7452 2 года назад +5

      @@n9s3nse10 bedrock still has a 20,000 emerald an hour farm by sient whisperer its not much better there anyway lol

  • @pseudopod
    @pseudopod 2 года назад +2

    The most impressive blue dye farm

  • @vivianm1851
    @vivianm1851 2 года назад +1

    They use withers to farm mushrooms... I love it lol.

  • @Bomber-dt6ej
    @Bomber-dt6ej 2 года назад +6

    The mango needs more stone coloured red

  • @The3gg
    @The3gg 2 года назад

    Mango you should definitely post a video or something about just the villager gifting farm design. Definitely something I'd build

  • @MrSkullis
    @MrSkullis Год назад

    For storage you should transition from double chests to shulker loaders, 1 wide shulker loaders exist & I use it with all of my farms along with a sorter.

  • @redmizt666
    @redmizt666 2 года назад

    Anyone Explaining something:
    ilmango: hmm Yup!

  • @Warlock8ZERO
    @Warlock8ZERO 2 года назад

    "I hate stacking raid farms because they are so op"
    "So I'm going to build an even more op villager gifting farm"

  • @Simrasil_
    @Simrasil_ 2 года назад

    really enjoying the consistent uploads lately, thanks for the content mango!

  • @kris-du9ky
    @kris-du9ky 2 года назад +1

    I’ve watched the entire video in 3min and i can say that it is indeed a certified hood classic

  • @tobiasschobitz7220
    @tobiasschobitz7220 2 года назад

    You can always send everything except the totems of undying into fire if you still want to do the other farms. The raid farm is good for totems and saddles.

  • @LordOmnipraetor
    @LordOmnipraetor 2 года назад +2

    Awesome design! Would you be sharing a litematica schematic of it soon?

  • @volbla
    @volbla 2 года назад

    You know what else you can do with lapis? Make blue dye out of it. You know what you can do with blue dye? Trade it with shepherds for even more emeralds!

  • @pillowwood
    @pillowwood 2 года назад +6

    "We've actually been mining for redstone dust a couple of times, _and this can no longer go on"_

  • @JavierSalcedoC
    @JavierSalcedoC 2 года назад +1

    It would have been even more fitting to have a gift farm of nitwits to get the seeds

  • @woosix7735
    @woosix7735 2 года назад +1

    Nobody:
    Mojang programimers:
    Lest convert this double to a float and then into into a double

  • @drunky5247
    @drunky5247 2 года назад +2

    Imagine being so good at the game that you inspected the code and found a bug

  • @Nyerguds
    @Nyerguds 2 года назад +7

    Can't you use the same water dispensing that breaks the portal to re-center the player inside the portal, fixing the misalignment bug? Just have to dispense water from two sides at the same time.

    • @andrejosue98
      @andrejosue98 Год назад

      Only water would not just allign you on the center, like in theory it is possible, like break portal, push blocks inside the obsidian frame that allows the water to push you into the center of a block, dispense the water, take away the water and take away the blocks and then light the portal

  • @sleven2311
    @sleven2311 2 года назад

    I really love the new Scicraft episodes

  • @Eyecosaeder
    @Eyecosaeder 2 года назад +1

    5:38 ilmango being german and saying oder instead of or

  • @wibiz9657
    @wibiz9657 2 года назад +1

    Fair enough, ilmango. Raid farms are indeed pretty OP. One second of AFK:ing at a efficient one is the equivalent of an enchanted diamond set from a villager trade, assuming they haven't been cured. But at the same time, it's also the best way to get them as the conventional way is either trading manually which is slow, or mining them on the high mountains which is torturous. A solution to it, is to use the raid farms, but limit the emerald output by only letting a fifth or so go through to the output chests. It is handicapping, but it should make it fairer, the same for redstone and gunpowder to make the dedicated farms of them seem more appealing. As it stands, using raid farms is very powerful but it doesn't have to be, the game is your oyster.

    • @enkvadrat_
      @enkvadrat_ 2 года назад

      I only use one single hopper for my raid farm only interested really in the redstone. I however really like farm you don’t need to afk ower night as then you need a server with carpet mod

  • @KaiWorld
    @KaiWorld 2 года назад

    speaking facts! Raid farms are so bad they remove the need for witch farms, but at the same time raid farm are great for people who are not that into redstone and farms, just one farm for a lot of annoying ressourses

  • @kofsomething
    @kofsomething 2 года назад +5

    I don't think it's something bad in op farms. Minecraft it's a sandbox game not a survival. This game needs more content and options not a easy/hard balance. I always love in Minecraft freedom of creating own world. Build nice things or make automations.
    I know a looooot of better survival games than MC but king of sandbox is only one.

    • @Redicule_research._ridiculous
      @Redicule_research._ridiculous 2 года назад +1

      Though, of there is one clearly best farm, which is multipurpose, why would you build farms anymore? It's the same issue as going into creative in a survival world.

    • @dementionalpotato
      @dementionalpotato 2 года назад +1

      But the argument goes both ways though. If the sandbox features are what interests you, and not the survival ones, then why not just give yourself items that you don’t feel like farming? Obviously there’s some sort of middle ground where the survival features are engaging enough to make you want to play survival, but not so difficult that you just can’t reasonably get enough of those items unless you are particularly interested in building farms.

  • @blinddig7525
    @blinddig7525 3 месяца назад

    if illmango says the raid farm is op then well damnnit i'll be building it

  • @kronkolweg5917
    @kronkolweg5917 2 года назад

    The getto seed farm still looks better than any redstone contraption I've ever made.

  • @IndraKurniawan
    @IndraKurniawan 2 года назад +2

    Enjoy the entity ticking.

  • @mattial.1307
    @mattial.1307 2 года назад

    I randomly enter a minecraft video and see water in the nether, thousand of wither trapped together in a giant castle and much else…

  • @IndyJay53
    @IndyJay53 2 года назад

    I definitely agree with your stance on stacking raid farms. I started on a server recently and within the first few hours a friend had a raid farm and villager hall operational. It basically made me want to stop playing because it completely ruined the challenge and progression of the game.

  • @hovedgadegaming
    @hovedgadegaming 2 года назад +1

    I remember reading about very similar raid technology on a post on bilibili

  • @Lexiont
    @Lexiont 2 года назад

    It think it might be a silly thing to say or you already thought about this, but in order to deal with the player ofset movement due to the nether portal, wouldn't work if you add a system that dispense water on each side (replacing the two glass blocks) to center the player every cycle? It will take probably one or two seconds to move the player to the very center. (idk if this would work, just wanted to share the idea I got watching the video tho). I really enjoy watching sci's videos :))

  • @JustADudeDoingSomething
    @JustADudeDoingSomething 2 года назад +1

    Ilmango actually hates a farm?!?!? IMPOSSIBLE!!

  • @rhueoflandorin
    @rhueoflandorin 2 года назад

    "don't like raid farm. They're OP"
    "FREE VILLAGER GIFTS!!!"
    >______________

  • @GeneralAeon
    @GeneralAeon 2 года назад

    You know it was a dumb idea when iLmango doesn't want to build one

  • @Greg-J
    @Greg-J 2 года назад +4

    Majority of people don't play the game like Sci-Crafter's do, Mango. You'd be making regular gameplay less rewarding to appease a small subset of technical players.

    • @ilmango
      @ilmango  2 года назад +2

      And what do people that don't have a lot of time playing need tons of ressources for exactly? Large scale projects they don't have time for?

    • @Greg-J
      @Greg-J 2 года назад +4

      @@ilmango I'm more referring to the mechanics of getting small rewards for beating raids. I don't feel like we should nerf those for the casual players out there.

  • @baardmannetje9339
    @baardmannetje9339 2 года назад

    This man is insane! He should get so many more subs...

  • @friedrichk.5609
    @friedrichk.5609 2 года назад

    pufferfish detector is my favourite

  • @thestonergoat
    @thestonergoat 2 года назад

    I think I remember Xisuma mention that the mobs pathing to turtle eggs is bugged. It was a couple weeks ago.

    • @ITFNBiteBayKon
      @ITFNBiteBayKon 2 года назад

      Yes, it is. Its broken on both Java and Bedrock currently. Completely ruined all my mega gold farms.

  • @samridhyaghosh4693
    @samridhyaghosh4693 2 года назад +4

    I totally agree with the fact that Raid farms are too op. Villager trading just doesn't make sense when having a raid farm.

    • @racernatorde5318
      @racernatorde5318 2 года назад +1

      Meanwhile villager trading, with the 1x emeral trades, is OP as well

    • @samridhyaghosh4693
      @samridhyaghosh4693 2 года назад +1

      @@racernatorde5318 But it also takes some effort to get there compared to building a raid farm

  • @christhaslag
    @christhaslag 2 года назад

    I like raid farms never built stacking before but I also like the rewards.

  • @Piglins
    @Piglins 2 года назад +1

    Scicraft member says: "Not gonna build that farm, its too OP". -Ilmango 2022
    LoL

  • @birkobird
    @birkobird 2 года назад

    “In my opinion the raid farm shouldn’t supply emeralds” you have to be actually masochistic to do large scale void trading then

  • @GothBoyUK
    @GothBoyUK 2 года назад

    Methodz sounds so metal. I love it. 😂

  • @jammin1336
    @jammin1336 2 года назад

    Rumor says creative mode gets the redstone from this world

  • @KriscosTake
    @KriscosTake 2 года назад

    “Raid farms are too op” he says, while wearing god pants and using an auto clicker 🤣

  • @1lastlemon
    @1lastlemon 2 года назад

    Love this approach!

  • @cutesina2783
    @cutesina2783 2 года назад +10

    "We need to put 500 flint and steel in dispenser"
    Laughs in bedrock

    • @mreevee7785
      @mreevee7785 2 года назад

      Whats different in bedrock

    • @cutesina2783
      @cutesina2783 2 года назад

      @@mreevee7785 you put lava behind couple observers facing each other except the last one then that will instantly light up after breaking it with water or what ever

    • @TravelingStacker
      @TravelingStacker 2 года назад +1

      steel*

    • @cutesina2783
      @cutesina2783 2 года назад

      @@TravelingStacker eeeeh same thing

    • @mieldavid9433
      @mieldavid9433 2 года назад +1

      @@cutesina2783 ofc put trapdoor or crafting table

  • @pinksunsets3079
    @pinksunsets3079 2 года назад

    Cool video!
    Out of curiosity, what happened to the third part of the server tour? Am I just dumb?

  • @HeeHungersForHos
    @HeeHungersForHos 2 года назад

    Honestly, I don't think that the raid farms are too overpowered. I've found myself still having to make Creeper farms and doing Redstone trading since the rates of both just aren't enough.

  • @contentsritual8334
    @contentsritual8334 2 года назад

    if scicraft members played skyblock they would be endgame in 10 days

    • @sempervelox
      @sempervelox 2 года назад +2

      There is a playlist on Ilmangos channel with videos where they played sciblock (scicraft skyblock) it’s a little older but super interesting.

    • @silvermagpie1071
      @silvermagpie1071 2 года назад +1

      In that series, they also didn't start with lava or water, just dirt and a sapling.

  • @druser6613
    @druser6613 2 года назад +3

    Raid farms are mechanically farm more interesting than any other redstone farm. I'd hate to go back to an era of building boring witch farms or even gift farms.

  • @scratchharry
    @scratchharry 2 года назад +6

    Hello there

  • @ianfairall4509
    @ianfairall4509 2 года назад +1

    I don't see how a raid farm is any more OP than a bartering farm. For example, unlimited obsidian? Obsidian is such a powerful block, but that is supposed to be balanced by it being hard to get.

    • @ilmango
      @ilmango  2 года назад +4

      bartering is also OP. Don't like it as well and wish it wouldn't be implemented this way

  • @gtbkts
    @gtbkts 2 года назад

    Thanks for the awesome content and great video!!

  • @blitzblade8870
    @blitzblade8870 2 года назад +1

    cheese Gromit, cheese!

  • @tyrannus00
    @tyrannus00 2 года назад

    While I get that raid farms are stupid on a scale like this, I still love them for casual players, as they offer so much value for relatively low effort.
    Maybe removing witches from raids would solve this issue though, as that would remove gun powder, redstone dust and glowstone from the farm. And most casual players probably only really use the farm for the emeralds anyway.

    • @Meddysbox
      @Meddysbox 2 года назад +1

      Redstone is a pain to obtain, even for casuals. Stacking raid farms were already somewhat nerfed in 1.18 and 1.19.
      Raid farms are more lag efficient and mechanically intricate than gift spam.
      Faster raid farms work off TNT looting which also requires gunpowder feeding.
      The other members also built a stacking raid farm as mango was waiting for the villagers to breed.

  • @DidaMinecraft
    @DidaMinecraft 2 года назад

    Madness as usual good sir

  • @vanderhooftamvl6587
    @vanderhooftamvl6587 2 года назад

    Raid farm: too OP
    Scicraft farm: 20k dust/hr

  • @sankang9425
    @sankang9425 2 года назад +3

    Why does the portal have to be so long? Did I miss something?
    The player shifting problem won't happen if the portal is just 2 blocks wide. You also can fit a few hundred more villagers.

    • @skataguy5050
      @skataguy5050 2 года назад

      If the portal is two blocks wide, it might block the view of some of the villagers. This will then decrease the rates overall. Not sure if there's any other reasoning for the size of the portal. The villagers' views of the player being obstructed is just one problem I could see happening.

  • @sanderbos4243
    @sanderbos4243 2 года назад

    Really cool farm!

  • @TEK-
    @TEK- 2 года назад

    today i learned you could put armor on villagers

  • @x00ty72
    @x00ty72 3 месяца назад

    how did you have your character in one spot while also flying in spectator?

  • @joantorruella4891
    @joantorruella4891 2 года назад

    fine german engineering

  • @santumi2298
    @santumi2298 2 года назад

    7:00 couldn't you break the portal with water and make the water flow toward the center, re-aligning the player?

  • @bluebaum2.7.16
    @bluebaum2.7.16 2 года назад +1

    How would an Emerald Farm look like of Raid Farms didn't exist?

    • @whocares2277
      @whocares2277 2 года назад +1

      You can get stacks from villager trading (sell them easily farmable stuff, or buy glass and sell glass panes or similar). Good enough for other villager trades, but not as convenient as a raid farm.

    • @maxwellli7057
      @maxwellli7057 2 года назад +1

      Good old pumpkin and melon setup. I think it wasn't until the last year or two people fully switched over from crop farms to raid farms for emeralds.

  • @ewenogier6956
    @ewenogier6956 2 года назад +1

    Imaginez way to combine stacking raid farm + this one would be the best farm ever created for sure

  • @AAshrem
    @AAshrem 2 года назад

    Nice raid farm you made here! (-;

  • @lethal_trap2
    @lethal_trap2 2 года назад

    I might be wrong, did they get rid of the negative effect of killing villagers infront of other villagers? Seems like maybe killing a couple by accident would effect rates?

    • @skataguy5050
      @skataguy5050 2 года назад

      You are referring to getting a "bad reputation" with villagers. I believe that this bad rep only affects the prices of trades, not the amount of gifts you get after completing a raid. It's almost like the villagers are saying "Yeah well, you killed some of our friends. But, we care more about those raiders you just killed so THANK YOU VERY MUCH." 😄

  • @muzan-f2p289
    @muzan-f2p289 2 года назад

    My brain broke