In case you wanna skip around to different parts of the video: 1:20 What is color 5:02 What is theory 6:33 Color hierarchy 8:01 Pick color with value 8:07 Pick color with saturation 8:55 Color temperature 10:04 Value of hues 10:30 Color combos 11:24 Psychology of color 12:23 60 30 10 rule 13:37 Natural lighting 14:14 Artificial lighting 14:33 Color exposure 15:18 Render with value 15:52 Render with saturation 16:49 Subsurface scattering 17:39 Bounce light hope this helps! 😘
Color may or may not exist as an objective thing in reality, but our experience of color will always be based on our individual experiences and biology making that experience of the reality subjective, like anything else we have to interpret in some way (sounds, touch, taste etc).
Yeah I think this is one of the most comprehensive video on colors I've seen ! Especially love the scientific stuff and the value vs saturation rendering method ! I now know that I'm primarily value focus and some things make so much more sense ! Really great and in depth video ! You deserve a lot more view !
Very awesome video :) Only thing I would say is a bit off is the exposure part. We as artists have to make the choice where we include more value range and what we expose for. Choose whether you want to expose for highlights or shadows as that will dictate where more focus is. Otherwise you end up with a 50/50 rendering which can appear dull/flat. For example if youre inside and its sunny outside, your eyes will adjust to under exposure and outside light will flatten out so your eyes can see details clearly inside. The same is for the opposite if you're outside; shadows become compressed in sunlit environments. Its worth checking out Nathan Fowkes Colour Master Series book on this, a lot of gold in there regarding this :). Ive been an artist in the game industry for over a decade and its surprising how many do not know the theory behind light + colour. So good job :)
Firstly I can't believe you split yourself in two to make this video, it takes a real hero to do that I hope she doesn't have a villain arc. But really I love the fact you drew attention to color temperature and exposure, I feel a lot of people's focus is on the big ideas of color theory and tend to forget those small but impactful parts (myself included at times) btw i love using values more than saturation when i render This video was insightful and it indeed inspired me to really look carefully at what I do when I get to coloring. Also it was entertaining and funny as heck, I wasn't expecting an existential crisis we just learning colors 😂😂😂
I realized that I contradict myself way too much so I thought why not show the whole internet my inner turmoil, soooo a villain arc is highly probable lol Despite this video's set backs I am glad to hear you found some tips helpful! 💪😎
@@stallout_art I honestly didn't even notice, I was absorbing the knowledge just fine whilst enjoying the comedy. It was pretty straightforward imo. Also I'm looking forward to the villainy (she deserves her own name lmao)
The rendering with value vs rendering with saturation is something i have litterally never heard off-.. but i feel like it makes sense even if i cant really get it in my brain yet... Regardless i feel like this video is explaining so many knots in my brain-
7:11 When this diagram starts to fade out, you can see that the line linking the two small orange blocks is a different color, even though the whole point is that it's the same color.
Its less that the line is a different color and more the fact that the orange line and the color block in the back are at different transparencies. The orange line connecting the orange squares is kind of "overlaying" the squares which causes a change in the color-- in essence, if the line is 50% and the squares are 25%, the connecting points of the line+square are at 75% (not how that works but just as an example). A color at 25%, 50%, and 75% transparency looks different. So yes, the line and the color blocks are the same color. I checked by color picking as well.
"...if we were all more transparent we would just be seeing each everybody's guts.. which could actually be cool." RUclipsrs trying to not sound exactly like my intrusive thoughts.. Jokes aside, amazing video! If I wanted to give a tip to anyone that.. is most likely totally unusable, but I'll write it down anyways.. is don't forget your bounce light! I literally forget to add it every single time. I start making a piece with the clear intention of adding bounce lights in the end, then I tunnel vision myself into missing them.. then a week later I look at my piece and realize that I didn't add the bounce light. It's more like a bad habit of just not even thinking about it almost all the time.
😂😂 I’m glad I’m not the only one with these intrusive thoughts! Funnily enough, I’m actually the opposite when it comes to bounce light and I tend to go crazy with it 💀
I recommend making a duplicate and putting the greyscale version on one side and the side being the actual colors you want to use. Then you want to match either your value or saturation map with your final colors like if one part is more grey than you want to make the color desaturated same thing with value if one area is darker you want to choose a darker color
Things rendered using saturation instead of value will be more "greys" than strong lights or darks. If you look at a digital color wheel (even just the one shown in this video when talking about choosing saturation) you can clearly see that it means picking mostly midtones, and avoiding the top or bottom of the space that will have the white and black because the goal is to work just within the space of a single color (hue) and moving it between high saturation and low saturation. If you open up a digital art program and pick a hue, there should be a slider that is only for saturation that you can play around with to directly see the difference between adjusting the saturation of a single hue, versus working with no hue and only grayscale black to white. While using values means working exclusively from black to white with no hues, so you get a full range of dynamic light and shadow to work with. So yes a saturation shadow color is going to be less intense and also more colorful (because it has a hue) than a value only shadow. Keep in mind that black is not a color, so when doing a value based artwork, we speak in terms of "darker" and "lighter" values, and mostly mean more or less black. Hope this helps.
nahh cause the color purple that our brain makes up isn't ultraviolet. Ultraviolet is a wave length us humans can not see and if purple is suppose to be ultraviolet than we wouldn't actually be seeing the color purple because we can't see ultraviolet :0
In case you wanna skip around to different parts of the video:
1:20 What is color
5:02 What is theory
6:33 Color hierarchy
8:01 Pick color with value
8:07 Pick color with saturation
8:55 Color temperature
10:04 Value of hues
10:30 Color combos
11:24 Psychology of color
12:23 60 30 10 rule
13:37 Natural lighting
14:14 Artificial lighting
14:33 Color exposure
15:18 Render with value
15:52 Render with saturation
16:49 Subsurface scattering
17:39 Bounce light
hope this helps! 😘
Color may or may not exist as an objective thing in reality, but our experience of color will always be based on our individual experiences and biology making that experience of the reality subjective, like anything else we have to interpret in some way (sounds, touch, taste etc).
ayyyy a fellow skeptic, welcome to the club 😎
Magenta is a cool color 🧊
Yeah I think this is one of the most comprehensive video on colors I've seen ! Especially love the scientific stuff and the value vs saturation rendering method ! I now know that I'm primarily value focus and some things make so much more sense !
Really great and in depth video ! You deserve a lot more view !
I’m so glad you found this video helpful, I wish you the best on your character design journey! 💪🤩
Ovenbreak music in the background and helpful advice
12/10 video
truly the best bops 😤
The way you talk absolutely sends me omg 😂😂
Thank you for this video it's very helpful!!
Very awesome video :) Only thing I would say is a bit off is the exposure part.
We as artists have to make the choice where we include more value range and what we expose for. Choose whether you want to expose for highlights or shadows as that will dictate where more focus is. Otherwise you end up with a 50/50 rendering which can appear dull/flat. For example if youre inside and its sunny outside, your eyes will adjust to under exposure and outside light will flatten out so your eyes can see details clearly inside. The same is for the opposite if you're outside; shadows become compressed in sunlit environments. Its worth checking out Nathan Fowkes Colour Master Series book on this, a lot of gold in there regarding this :). Ive been an artist in the game industry for over a decade and its surprising how many do not know the theory behind light + colour. So good job :)
Firstly I can't believe you split yourself in two to make this video, it takes a real hero to do that I hope she doesn't have a villain arc.
But really I love the fact you drew attention to color temperature and exposure, I feel a lot of people's focus is on the big ideas of color theory and tend to forget those small but impactful parts (myself included at times) btw i love using values more than saturation when i render
This video was insightful and it indeed inspired me to really look carefully at what I do when I get to coloring. Also it was entertaining and funny as heck, I wasn't expecting an existential crisis we just learning colors 😂😂😂
I realized that I contradict myself way too much so I thought why not show the whole internet my inner turmoil, soooo a villain arc is highly probable lol
Despite this video's set backs I am glad to hear you found some tips helpful! 💪😎
@@stallout_art I honestly didn't even notice, I was absorbing the knowledge just fine whilst enjoying the comedy. It was pretty straightforward imo. Also I'm looking forward to the villainy (she deserves her own name lmao)
@@tenshiart24 we should call her Jane Doe 💀💀💀
4:42 I was not expecting to have an idea for an SCP in a color theory video.
The rendering with value vs rendering with saturation is something i have litterally never heard off-.. but i feel like it makes sense even if i cant really get it in my brain yet...
Regardless i feel like this video is explaining so many knots in my brain-
I'm glad you found the video insightful and I hope your brain is able make sense of the knots and new information of value and saturation! 💪😤
7:11 When this diagram starts to fade out, you can see that the line linking the two small orange blocks is a different color, even though the whole point is that it's the same color.
Its less that the line is a different color and more the fact that the orange line and the color block in the back are at different transparencies. The orange line connecting the orange squares is kind of "overlaying" the squares which causes a change in the color-- in essence, if the line is 50% and the squares are 25%, the connecting points of the line+square are at 75% (not how that works but just as an example). A color at 25%, 50%, and 75% transparency looks different. So yes, the line and the color blocks are the same color. I checked by color picking as well.
nahhh its the same color, but wait till you find the square and line that I didn't color match because I was too lazy to fix 🤫
I know I just started this video, but your editing style is literally so fun. Big fan from first few minutes 👍
the video was so well explained and refreshing !! thanks a lot for your videos really help!
I’m glad you found this video helpful! 🤩💖
This thinking is genius, thanks
"...if we were all more transparent we would just be seeing each everybody's guts.. which could actually be cool."
RUclipsrs trying to not sound exactly like my intrusive thoughts..
Jokes aside, amazing video! If I wanted to give a tip to anyone that.. is most likely totally unusable, but I'll write it down anyways.. is don't forget your bounce light! I literally forget to add it every single time. I start making a piece with the clear intention of adding bounce lights in the end, then I tunnel vision myself into missing them.. then a week later I look at my piece and realize that I didn't add the bounce light. It's more like a bad habit of just not even thinking about it almost all the time.
😂😂 I’m glad I’m not the only one with these intrusive thoughts! Funnily enough, I’m actually the opposite when it comes to bounce light and I tend to go crazy with it 💀
So how exactly do you go from a greyscale of values to a coloured image? Do you like, use an overlayed layer or something?
I recommend making a duplicate and putting the greyscale version on one side and the side being the actual colors you want to use. Then you want to match either your value or saturation map with your final colors like if one part is more grey than you want to make the color desaturated same thing with value if one area is darker you want to choose a darker color
this is a really insightful and interesting video, thank you so much!!!
It really helps, as per our new assignment
3/10, no Color Theory butts like the title promised.
im sorry, i would be disappointed too if I only clicked on the video to see colorful butts 😭😭
This video is perfect already… I hate purple (and magenta)
But…why..how😔 (this is a joke pls don’t be offended-)
extremely helpful, thank you
How does triadic combo and split complementary color combo differ from each other?
please update a tutorial video for sketching , oil & water color paintings mam
oh dang i dunno those are all the things i suck at 💀💀💀
So things rendered in saturation have more color in the shadows and not as intense shade/light?
Things rendered using saturation instead of value will be more "greys" than strong lights or darks. If you look at a digital color wheel (even just the one shown in this video when talking about choosing saturation) you can clearly see that it means picking mostly midtones, and avoiding the top or bottom of the space that will have the white and black because the goal is to work just within the space of a single color (hue) and moving it between high saturation and low saturation. If you open up a digital art program and pick a hue, there should be a slider that is only for saturation that you can play around with to directly see the difference between adjusting the saturation of a single hue, versus working with no hue and only grayscale black to white. While using values means working exclusively from black to white with no hues, so you get a full range of dynamic light and shadow to work with. So yes a saturation shadow color is going to be less intense and also more colorful (because it has a hue) than a value only shadow. Keep in mind that black is not a color, so when doing a value based artwork, we speak in terms of "darker" and "lighter" values, and mostly mean more or less black. Hope this helps.
@RosemaryWilliams49fruits you are doing the Lord's work 🙌
Hey I really dont get the 10:00 part. ..? What does that have to do with color temperature..?
i'm loving your little dialogue skits 😭 this is rlly helpful! no one has explained this to me the way you did tyy
Im so glad you enjoyed and found this helpful! 😍💖
Isnt purple supposed to be ultraviolet tho? that means it DOES exist
nahh cause the color purple that our brain makes up isn't ultraviolet. Ultraviolet is a wave length us humans can not see and if purple is suppose to be ultraviolet than we wouldn't actually be seeing the color purple because we can't see ultraviolet :0
his is by far the most helpful explanation ive ever seen
you're cute.
8:30 did I just find the Gina Linetti of the Illustrators community?