i prefer the cinematic camera from FO4 as you can move around in dialogue and not be stuck in conversation, but i also prefer the player voice, i know that's controversy and all, but seriously who the hell was stupid enough to take away the player's voice? honestly i know the answer, it was bethesda boomer gamers who made that choice, but for one who liked the player having a voice this comes off as a bethesda game when there is a silent protagonist, "thanks guys for keeping this game in the stone ages of gaming", it's not at all like all the good games out there who provide this aspect like normal conversations. to be honest Bethesda should really delegate this aspect to player choice like every other thing they added to this update, everything would be better off if it was up to the player in any of their games.
Just make whole landing area into/next to POI just one big building complex, and/or everything between nothing. Caves, canyons, geyshires etc. different issue.
@@jaskajokunen6538 that's actually a great idea if they can pull it off, but i would think it would need to be randomized to make it feel a bit more fresh in some cases. bethesda really need to make far more asset builds so there is a hell of a lot more variety in the bass locations they have in this game. i mean if your going to make a game as open as this and this kind of scale, not every planet would look the exact same, and i'm also including things like the assets of buildings and such, but to much of this stuff was wasted on the procedural generation that it made the whole game mostly boring. they just did a far better job of this idea in their past games, sure they were smaller world spaces but the worlds were packed full of all kinds of things that made it interesting, this is just so damn limited. to be honest they could have fixed some of this idea by limiting the planet count even further, to something like 30 planets, it would still have plenty of room for all kinds of crap, but it would feel a lot less boring as the result because each planet could have been far more unique and a lot less of the same crap.
For a game like this, I totally agree. At least, if I understand correctly what kind of game this is, I don't have it. Even just 10 planets would be great, if packed with content and exploration. Have it set in a single solar system. A huge number of planets works for games like No Man's Sky. Not that No Man's Sky isn't flawed, but it's a game that wouldn't benefit from being smaller without fundamentally changing what kind of game it is.
@@kloakovalimonadaabsolutely, 10-50 is crazy but imagine if we had ~10, with different biomes across the planet, and the effort that went into making all the other planets could have gone into making a lot more of the structures you can explore. Maybe if they made the building layouts randomly generated? That would have been pretty cool vs what we have now: buildings with the exact same layouts.
The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.
Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.
Ynow that can be easily fixed, they’ll just add a few dozen more poi with more meaningful quests tied to them, and a rotation system for the pois. This is a complete fix, and one that Bethesda is very very likely to add.
@@TheParagonIsDead If it's a single player game, they could randomly generate planets and it wouldn't matter if your random planet was different than mine. Would also make replaying the game with a different build interesting too. It's why games like civilization have stayed relevant for 30 years. Randomness is amazing for replayability.
@@TheParagonIsDead I don't think "procedurally generated" is truly random. Otherwise people wouldn't complain about seeing the same things on every planet.
Solution: increase the size of poi's and have only one per landing zone (removing all others). This way the procedural terrain works more as a backdrop than an obstacle. After all, why would you NOT land exactly where you want to explore, you own a spaceship for petes sake
Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.
Only the fanboys are giving kudos. A few people are trying it again to see if it’s better. The vast majority of gamers have moved on after the first week or two, and are never thinking about Starfield again. 😉👍🏻 Personally, I just watch these Starfail videos because it’s entertaining to see how much of an absolute failure it is.
We don’t have to give them kudos but we can still enjoy the feature. It makes the game better and I’m glad for it. I stopped playing Starfield for 6 months, this update made it fun for me again and I’m going to enjoy that while it lasts
I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.
The fundamental problem isn't fixed though - you'd be wandering a barren planet for 90% of it and get bored after the 2nd or 3rd. The problem isn't that you lose the sense of adventure, it's that there is no adventure to be had because there are only 4 or 5 key locations to visit, all clustered together. Elden Ring has a similar system in that you can see details of something to explore, but dont have it marked until you visit it. The key difference is that once you get to that location there is a cave, a castle, a ruin, a mine, a boss to fight or explore. The scale of interesting things to discover is just so small in Starfield that it by its very nature discourages exploration.
Too late? My dude no mad sky is great now, but it was only great *now* It had all the same problems starfield had, but it took 8 years to fix them… and you expect Bethesda to do it in a few months?
@@kiwicami287 neither are half of modern games, but they ARE finishing them. Maps, new quest line, dune buggies, full yearly story expansion, tons of customization options, and so much more. All of the criticisms they get they immediately start working on, with that kind of effort this game has a bright future.
@@TheParagonIsDead But that's exactly the problem, they're finishing them meaning that you buy a $60 game that's not finished and i'm sick and tired of it, they shoudn't have to finish them because a released game should ALWAYS be finished
@@kiwicami287 that would have just as much if not more outrage. They wanted it out for gamepass, they have deadlines, etc etc. The fans would have been just as upset.
I couldn't believe it when there was a loading screen to go into that first facility. Meanwhile Cyberpunk has a whole city without any loading screens.
This in my opinion is the biggest mistake they made. Not being able to take off in your spaceship, not even being able to ENTER your spaceship without a loading screen ffs.
@@masqueradet one person figured out how to modify the game to allow you to manually move the ship off a “planet”. Triple A gaming is honestly a joke with how much bureaucracy there is.
Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them
i wish they used decade+ outdated business practices, the games around 2009-2016 were the best! Skyrim, fallout 4, Terraria, minecraft, Stardew valley, Factorio, Darksouls 1,2,3 the list keeps going!
@@kitsunekaze93 I mean 15+ business practices would prolly be better.. no in-game shops and such... But your sentiment is fair. Id also argue that while Stardew valley is certainly a brilliant game, Fallout 4 and Skyrim are easily outdone by Morrowind :) Fallout 4 isnt exactly an impressive game imo.
um dude. honestly we been saying that for years... stop actin like youre smart or brave. starfield runs on a game engine called gamebryo under a guise recode now called creation. its the same shit. just made compatible for systems today
@@masonmurphy2679 Bethesda sandbox games have things to explore and do but not this one apparently its "different." 500+ meters of nothing maybe they decided to go for realism over you know fun.
The detailed mini-maps reveals just how *barren* and *bleak* the game actually is. I had a small sense of exploration before, just like how fog in the distance adds the sense of scale
A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?
This here is the main issue to me. I didn't do much but take bounty missions. Every mission would take me to a POI that I already been. After a while it got quite boring.
Agreed.. I was so excited for this game. And my first 2 hours I decided to pick a random planet. Carefully worked thru a huge science facility.. then left the planet after seeing an empty cave, and boring bio, a few plants and animals and some other lackluster locations. Picked a new star and a random planet.. landed and the FIRST place I find was the EXACT same science facility, same science notes and same scientists who wrote the notes, same skeleton on the cot. .. I was like what the hell?! Killed it for me.. not to mention exploring "space'' is like playing forza motorsports but you only get to drive the cars in a CVS parking lot. The took all the best qualities of a space game, and left them out of this one. I'm dumbfounded how anyone is obsessed with this game and defend its quality like it's their own child
They just need to make the creatures / POIs randomly generated . Each POI or creature have a pool of skins / colors / sizes ect. that it pulls from. Its comical that they call these renderings " randomly generated " when in actuality , they're just a handful of items that can / will spawn . There's not enough randomness to make it interesting .
Solution: remove procedurally generated poi's entirely Have a handful of unique, handcrafted, locations in each star system that you can land directly at (like the abandoned mech factory on Mars), and use the procedural terrain as more of a backdrop than an obstacle. (I mean why would you NOT land at the place you want to explore, right?)
Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places. (Source: Just tried it out)
Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.
We may find out what that looks like in a few months if that unreal 5 oblivion remake releases this year. But i actually like the jank of the original though.
Yes all game engines from all studios are tje same game engines just improved upon. For instance, unreal engine 5 is based upon unreal engine 4, 3, 2, and 1. They started with gambryo engine, and turned it into creation engine, and developed it into creation engine 2. It is just a crappy engine that they need to boot. They need to just use unreal engine 5 and make there own out of that just like they did with gamebryo.
on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.
I don't know about the writing but rpg elements in this game is definitely the best one bethesda has ever made (maybe except morrowind). At least the dialogue options and variety wise.
I just don't get it. Bethesda HAD to know they would get fans coming from No Man's Sky and Elite: Dangerous Odyssey, both of which allow you to completely explore the surface of a planet. I understand from a funcitonal standpoint why they CHOSE the "fishbowl" method, I just don't understand why they thought it was actually a good idea.
Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.
Starfield really shaves a lot off. Ive played every single bethesda game and all the fallouts. Even fallout 1 and 2. I still even love fallout 4 despite a lot of peoples disdain for it. Starfield is just horrible though. I love exploring in games, but this is the only bethesda title that makes you walk for 10 minutes with nothing to see just to get to a building with 5 minutes of content in it. Its the most empty and depressing game ive ever played.
Starfield’s got its problems and I’m by no means a stan, I gave up on it months ago, but I will say I considered it to be less shaved down than Fallout 4. At least you had dialogue choices that weren’t just three ways of saying yes and one way of saying no, and at least you could pick background traits and classes that would still occasionally come up in dialogue later. It was no Baldur’s Gate 3 or any other modern RPG really, but I unironically thought Starfield was at least better in RPG mechanics than 4 was. 4 went way overboard with the settlement building too, to the point that it felt like building your own settlements was there just to hide the fact that they only made like 2 major settlements with actual stories and named NPCs. That’s slightly worse than Starfield’s 3 major cities and dozen or so scattered space villages IMO If ES VI has Starfield’s RPG mechanics but with Skyrim’s openworld design I’ll consider it the best thing modern day Bethesda is realistically capable of and be… fine with it
7:44 I think Stephen is spot on here. The map on planets suddenly make planets just look like a small cell of very little, not like an explansive planet of many things to find. It's literally like removing the curtain and seeing it really isn't that great.
Yeah, the maps just make everything look even emptier. Like, for God's sake at least put a resource overlay on them so we can actually use them to find stuff.
Maybe with a fog of war (at least for the resource info) so you still actually have to explore a bit and don't see the square map bounds the instant you land...
Man i really want this game to be good.. A space fallout was all i ever wanted.. But im not buying this shit until i really know it's good, cause too many good games releasing nwoadays
They should add more interesting encounters, to make space adventure more exciting. Anything but another aggro raider with no story or purpose other than xp farming and the kill counter lol
It took me a second to realize Fallout had multiple races I wasn't thinking about ghouls and super mutants. I may be misremembering but I believe they wanted to go for semi realism. At the same rate we found hostile aliens terrormorphs (I don't remember their name lol) but not another civilization across all these planets. I am fairly sure science believes life exist on other planets.
they dont care if its fun it all about how well they can hype the game up and get as many sells on launch as they can and then they think now what can we add to get people to spend more money. Fun is at the back of there mind money first fun second. It use to be fun first money second with older games they wanted to se how much good gamplay mechanics they could get into there game along with a good story. now money is the priority and making a good game is at the back of there mind they just wanna make it look good in trailers and show alittle bit of game play that makes it look incredible to get the sales up then ther game comes out and its nothing like advertised. thats the AAA industry today.
@BobDole-gz4kk That was before microsoft bought them. Anyhow its not just Bethesda games, the past 5-10 years most games have downgraded, and i am speculating that it has a connection with all the me too, feminists bs thats been going on lately.
That's a terrible point to fall back on. Being financially successful does not make something objectively good or ethical. Unless you're going to argue that lootbox culture and MLMs are somehow good because they make money? If you can't respond to criticism directly, don't talk. Nor do you need to make a better game yourself to say this one isn't fun or that the developers have lost touch with their audience. @BobDole-gz4kk
My problem with Starfield is that strictly speaking there are no planets, no space travel, only instance 'dungeons'. Also while almost every planet has something little on it's surface "because that's how it is realistic", however for some reason, even on unexplored planets there are buildings by humans. How is it unexplored, if people already built on them? This is the basic stuff, there would be many more however it's announced as a game of exploration, while you have 0 chance to explore. I've played 319 hours with it in 3 months, there are good points to the game, but it becomes boring. With Newgame+ I've tried how many differences come in the game (story or quests) after 'reborning', but was underwhelming. I deleted it in October or November, waiting if they could make it enjoyable. I hope they can, also hoping the modders could make it better.
Adding new modules to the shipbuilder?! What the fuck, thats the LAST thing they should be doing. How bout giving a purpose to the ones that are already there.
New modules wouldn't hurt, some of the categories are sorely lacking in choice. But I may not have seen all there was because some genius locked stuff behind levels, not just money.
6:05 idk, man. I played a lot of Starfield when it first came out, 369 hours according to Steam, and I did a lot of exploring on planets. Yes they were largely empty however from what I recall, they were not as empty as that map makes them appear. Points of interest seemed to be spread around the maps because I'd only see some of them pop up on the HUD once I had gotten a fair bit away from my ship. It was almost always the case that if I took off running away from the ship, toward nothing, within a few minutes I'd have a point of interest pop up on the HUD somewhere ahead of me. I suspect this surface map you showed only shows points of interest once you've gotten close enough to them.
I wish they let us fly the ships manually into the planets, land manually, etc! That's why I droped the game. I have a feeling that I don't need my ship for anything! That's horrible. It breaks the freedom that Bethesda games always had
I spent so much time customizing my ship only to have the realization hit me like a brick. You don’t actually use your ship for flying because it’s just all done with fast travel. The only thing your ship is good for is storage and work benches. None of the other habs are necessary. The space traversal feels like a tacked on afterthought.
Sadly , that is probably never gonna happen. What they could do however, is require you to use jump gates to travel through sectors of space. These sectors could be filled with space stations, asteroids and so forth. Basically turn space into a grid of large open areas with content instead of tiny glass bowls that only exist above planets... That way your ship would actually be used for space exploration If you want an idea of what i am talking about, have a look how travel works in the X series.
@@MaMastoast I agree with you 100%! Yeeeah, I've played X4 Foundations a lot.. I hadn't thought about that, but this game solves that problem in a really interesting way, no doubt. I loved your idea! BUT I don't think that will happen either, unfortunately
Man I can’t wait for people to start worshipping Bethesda again for doing the bare minimum while completely ignoring all of the lies and disappointments
I‘m still confused why people are so annoyed about planets that have nothing on them. Most have no atmosphere that is literally just a rock, what do you expect of a game that uses real solar systems
Starfield is a fun game if you interact with it on its own terms and step outside your expectations of playing "Skyrim/Fallout in Space." Unfortunately there's very few people who possess the ability to do that.
Revisiting Skyrim made me realize why it has such a lively modding scene, making the game essentially immortal - there is this handcrafted world, rich with lore and locations, which modders can piggyback on. For example, Gods and Worship builds on existing temples, quests and NPC to give you an all-encompassing religion experience. Or Song of the Green involves you taking Auri to see all those beautiful locations Skyrim has. I just don't see any of that being possible in Starfield, where modders only have barren planets and 1,5 caves to work with.
Id argue that Skyrims modding scene was a natural evolution of the modding scene in past Bethesda Games. There was no shortage of mods way back in Morrowind either. The general lack of interest in Starfield modding is fairly depressing. I will we will see how much it blossoms once the actual modding tools are released. I guess there is something to be said for fantasy generally being more mod friendly than sci fi, but even so.
@@MaMastoast I think the setting and world paired with fan passion also gives a desire to fill it with stuff or fix the gaps. If the players really like the lore and the story/setting enough, more chance they'll want to mod it. If you don't have a compelling story/setting, modders are less likely to make mods for it.
You do know that the fishbowl area adds POIs as you walk around in random directions, right? I'd bet $ that if you picked a direction and walked it would add more to the map than you currently could see.
Starfield has always been awesome, and will only get better. It's only a matter of time before everyone who currently "hate" it, do a complete 360 and claim how great SF is, and will even deny they ever hated it. Just like what they're doing with FO4 and FO76 right now. lol. And sorry Ponies, you still ain't gettin it. 🤣🤣🤣
Yeah i remember everyone hating fallout 4 too and all the DLC. I love starfield but they better keep that procedural generation out of the new fallout and elder scrolls games though.
I don’t think the core game is fixable. They are making quality of life improvements. Which will only be evident to those who were already dedicated enough to play it. If you weren’t interested before, I don’t think you ever will be.
@@cosmicgamingunlimited right, exactly. I have a friend who thinks this is a cdpr like road to redemption, and I'm like: I don't think so
3 месяца назад+9
Core issues won't be fixed. The game engine is obsolete and was a decade ago. Yes, they improved it but still, not suitable for this type of game. I'm sure the game will be improved in many areas but the foundation is not good this was built on.
@@cosmicgamingunlimited the exploration, is the worst part which is a fucking crime... Like a space game???? Has worse exploration than skyrim??? WHat a fucking joke
Need more no mans sky integrated. Here's what I want from starfield. I go to a new system, pick a planet, fly to it, no loading screen, let me fly along over the surface for a bit and see if something looks interesting. Ok I land. Now at this point perhaps I get on a rover that's stored in my ship or I deploy some suitcase device that unfolds into a buggy. Or some orbital drop thing. Ok I start driving and not far for the moment because I parked my ship near something. I investigate for a bit. I fight some enemies for a bit. I get some goodies. I look up at the next hill and something looks interesting so I get in my car and drive to it. It's an ancient artifact or landmark or something else mysterious. I keep going for a bit after I get there because the terrain there is fun. Perhaps some jumps over small canyons or driving through canyons. I've been going in a zigzag pattern around the world. For miles and miles. I start thinking about making a base on this planet because of the resources I've found here and the cool shape of the terrain. I bring out a scanner and find something useful nearby and walk to it. I hear something. A ship lands between me and my buggy. They get out, take my buggy and start shooting at me. I trick them and kill one of them and take their "keys" to their ship. I board their ship while they chase me and kill the two guarding the ship. I get into the cockpit and use their ship to fly back to my own. I gut a few useful things from theirs and essentially break their ship. I fly back to that area and gun down (from my ship) the remaining enemies that had tried to hunt me down. One of them was riding my buggy that they took from me. I park there. i make a quick base. And I deploy a new buggy to continue roaming aimlessly for 20 miles. I find all kinds of small settlements, abandoned ones and populated ones, and creatures and loot. If you're going to procedurally generate worlds, don't half ass it. Keep going. Make it interesting and dense and fun. Go find out out minecraft and no mans sky did these kinds of things and replicate the concepts. I should be able to pick any world in that game and have fun for 20 hours on just one planet. More if I want. Perhaps it's a good mix of proc gen rules on that world so I find I can spend 200 hours there and not get bored (think, minecraft, you don't get bored on the one planet there). My issue with starfield is feeling like I'm just in the fishbowls as you call it and in loading screens between everything.
What they should have done was make Starfield smaller like have 10 planets around the size of Skyrim map each with everyplace you go unique and interesting! Instead of repeat stuff that's boring over loads of planets you don't want to go!
I fully agree that the maps show the real lack of content in Starfield. This was the first thing that also popped in my mind when you showed the map of a planet lol
The RNG environments problem is blasted in your face when you look at the map. I loved starfield. But that is valid criticism, same for the exclusion of maps at launch. They better not do any of that for TES6. The only reason to land on a random planet is to steal ships to get high level modules early, or sell em and maybe get some loot. I already had a feeling the random planets wouldnt be interesting as soon as they mentioned procedural generation.
It's not just the fishbowl maps and loading screens that break the illusion of what this game is presenting itself as. It's also once you reach the point of the story where you learn that there's an infinite number of multiverses and an infinite number of you, it makes everything feel pointless.
I agree. I’m in ng 7 and i stopped because whats the point of starting over again. Outcomes are always the same. Also sometimes the dialogue doesn’t add up when choosing the starborn option. So yeah.. also the lore is empty
For those on Xbox Series X who want to check if they have VRR. Go to Settings > General > TV & display options > Video modes > Variable refresh rate towards the bottom.
The fact that they even lie about your movement speed kills me; no matter how much you upgrade your skills, jet pack and starborn powers you will only go as fast as the games animation allows! Cant believe people gave this a "most innovative game award" where? Innovated once maybe but come on, this whole game is a wad.
I’m so tired of people shitting on the game and saying it’s one of the worst games ever made. It’s most definitely not perfect but I took it for what it was and liked it. The game obviously has its issues but for me it’s a decent game.
The thing about barren planets is that it CAN be fun but really on in the context of a game where the space sim aspects are the focus (i.e. Elite Dangerous). Flying around as a space trucker to a largely empty world works there because you're actually doing the flying.
whoever is capable of releasing a fully functional game, running at 4k 60 fps with all content included for 70 bucks, will win the videogame war. it has become a unicorn...;)
@@Motion_God I don't like them due to unreliability of internet even with fast mostly reliable internet is still too unreliable, and don't mention the updates that can last hours or a day or 2 to add content or fix bugs and gltiches. It is why many prefer complete single player games on release.
@@ps3beatswii As much as I enjoy HD2 it doesn't come close to Starfield in terms of "ambition". The idea of Starfield (and TES, Fallout, etc) is to be in a massive solo RPG universe where your actions, choices, stats, etc will define how your adventure will unfold. This "liberty" is what makes these games rich and complex. In Helldivers 2 the gameplay loop gets very repetitive (go to the HUB, choose a mission and a loadout, do the mission, collect your rewards, rince and repeat). Sure, the game came out fully done, functional and is very enjoyable but it is a really simple game compared to Starfield, Fallout and such. That being said, I think Starfield has a lot of flaws and isn't that enjoyable at the moment unless you are really invested.
They should add in-game mods so the player can create any type of content they want while on the planets. Like able to add creatures and enemies to fight you and each other. And other things to make the game a bit more interesting.
I recently found out i have over 100 hours in starfield, if you asked me i woulda said i had less than 50, and i can hardly remember playing it at all. i also recently got around to playing cyberpunk, ive played less than 50 hours and the game is so dense it feels like ive played over 100.
yesterday i was on a mission near mars and having played 40+ hours i thought erm there's phobos, and it's not far away, lets actually fly to something, , having never needed to really do it, apart from space stations, fly right up to , and tried to land on it, went right through it , Elite 40+ years ago had better space exploration, hell Asteroids did
Bethesda managed to do the impossible by getting me to play Fallout 4 again. A game I HATED 8 years ago. But now I'm kinda enjoying it. I still hate the building though.. and the UI, and the inventory management, and the creation engine.... But still, kinda fun game once you watch the TV show and want more? Damn you nostalgia, you cunning winch!
All of these features that are being added do not change the fact that the main story line was lackluster and faction missions were too short. Where is the content????!!! I visited every single planet and roamed for hours but how is possible that the fallout 4 map seems more vast and alive than starfield’s huge space map?
Regarding the map: NEVER waste the players time. And with sci-fi planetary scanners, it makes sense that we can see where points of interest that aren't even tagged may be. However, this also gives modders a great chance to see the maps and start ADDING new stuff to these 'empty' worlds.
That crash reminded me of a friend who played Oblivion on his Xbox 360 waaaay back when and it crashed. Not all that uncommon, but not only did it crash it seemed to completely wipe his Xbox Live account clean. It appeared to be just gone... Not sure if that was ever resolved for him or what actually happened but i've never seen anything like that before or since. Truly a Bethesda moment.
The map conspiracy you mentioned is spot on because the first moment I saw the map you showed in the video I thought to myself "this definitely describes the lack of scale and was probably left out intentionally and they knew they shat the bed".
They need to heavily optimize this game. That would give it a ton of improvement in the performance portion. I'm not sure how it's so terrible optimized since they reuse assets everywhere. Looking at the planet map. They could cut the area around out, so it's not loaded as unneeded empty space.
when Bethesda said they will put more interesting quests into Starfield they weren't lying, New Quest started, your PC is dead, will not work till next update in 6 months
You hit the nail on the head about exploration .. i mean.. we're supposed to be in a vast galaxy of stars and planets to explore. Yet its a wash rinse repeat of click to land.. hit scanner.. see all relevant POIs. Jog to each one only to find facilities youve already explored 5 or 10 times. The game lacks personality, it lacks that sense of wonder and excitement to just see whats out there like in many of their other titles.. theres no real fun in exploring because its just grinding the same things over and over
Forcing you to move slowly probably has to do with limitations on rendering .. as u said, if an obvious feature is missing its because its presence will reveal how limited the game and the tech behind it
Starfield is not terrible, it’s just a meh game by today’s RPG standards, even by Bethesda’s standards. What hurt the games reception was the empty promises that Todd made and how far off thegame was from what was expected. We were promised one of the best action RPGs ever made and we got a buggy, mediocre one.
I agree with his view on the minimap, but I think adding it seems like an improvement and the sadness of the fake exploration just persists, rather than getting worse. I think being able to see you are wasting time with landing where you do is a huge time saver.
Congrats to Bethesda for bringing in a 3rd person conversation cam, dune buggy and planet exploration that's a mostly empty square tile with 3 points of interest. *Mass Effect (2007) has entered the chat*
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damn, nitro in a video game car must be real bad to add to a game 💀
i prefer the cinematic camera from FO4 as you can move around in dialogue and not be stuck in conversation, but i also prefer the player voice, i know that's controversy and all, but seriously who the hell was stupid enough to take away the player's voice?
honestly i know the answer, it was bethesda boomer gamers who made that choice, but for one who liked the player having a voice this comes off as a bethesda game when there is a silent protagonist, "thanks guys for keeping this game in the stone ages of gaming", it's not at all like all the good games out there who provide this aspect like normal conversations.
to be honest Bethesda should really delegate this aspect to player choice like every other thing they added to this update, everything would be better off if it was up to the player in any of their games.
I like how the rocks are arranged in a grid pattern.
Just make whole landing area into/next to POI just one big building complex, and/or everything between nothing. Caves, canyons, geyshires etc. different issue.
@@jaskajokunen6538
that's actually a great idea if they can pull it off, but i would think it would need to be randomized to make it feel a bit more fresh in some cases.
bethesda really need to make far more asset builds so there is a hell of a lot more variety in the bass locations they have in this game.
i mean if your going to make a game as open as this and this kind of scale, not every planet would look the exact same, and i'm also including things like the assets of buildings and such, but to much of this stuff was wasted on the procedural generation that it made the whole game mostly boring.
they just did a far better job of this idea in their past games, sure they were smaller world spaces but the worlds were packed full of all kinds of things that made it interesting, this is just so damn limited.
to be honest they could have fixed some of this idea by limiting the planet count even further, to something like 30 planets, it would still have plenty of room for all kinds of crap, but it would feel a lot less boring as the result because each planet could have been far more unique and a lot less of the same crap.
I still don't understand how Todd thought 1000 empty planets were better than 10-50 planets of solid content. Such a shame.
For a game like this, I totally agree. At least, if I understand correctly what kind of game this is, I don't have it. Even just 10 planets would be great, if packed with content and exploration. Have it set in a single solar system.
A huge number of planets works for games like No Man's Sky. Not that No Man's Sky isn't flawed, but it's a game that wouldn't benefit from being smaller without fundamentally changing what kind of game it is.
I think a single small planet is more than you can actually humanly make.
@@kloakovalimonadaabsolutely, 10-50 is crazy but imagine if we had ~10, with different biomes across the planet, and the effort that went into making all the other planets could have gone into making a lot more of the structures you can explore. Maybe if they made the building layouts randomly generated? That would have been pretty cool vs what we have now: buildings with the exact same layouts.
Todd actually wanted to keep it around a handfull it was Emil who pushed that design choice
Majority of planets have POIs..I don't recall going to a planet and finding absolutely nothing
The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.
Point was nice and clear
I love when ESL's apologize for their english and then its almost always better then how a native speaker speaks. lol
Right, but Cyberpunk sucks. Bethesda sucks too, but Cyberpunk was very disappointing.
Your English is great 👍
You made your point better than the vast majority of native English speakers.
oh, they added maps? Yay, they finally added a very basic feature of basically every open world game!
The game already had maps, but they where more simple.
baby man has spoken. Waaah!
Games from the 80s had maps... Hell, text-based BBS games had maps lol.
Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.
Ynow that can be easily fixed, they’ll just add a few dozen more poi with more meaningful quests tied to them, and a rotation system for the pois.
This is a complete fix, and one that Bethesda is very very likely to add.
@@TheParagonIsDead If it's a single player game, they could randomly generate planets and it wouldn't matter if your random planet was different than mine. Would also make replaying the game with a different build interesting too. It's why games like civilization have stayed relevant for 30 years. Randomness is amazing for replayability.
@@scorpion07070 it is random for everyone tho.
@@TheParagonIsDead I don't think "procedurally generated" is truly random. Otherwise people wouldn't complain about seeing the same things on every planet.
Confirmed: talk too much shit and Todd Howard will straight up brick your whole rig
Nah, remember, MS owns Bethesda now, and his PC runs on Windows....Satella did it
Vid about zero ha
Hey they already done “bricked my rig” and my wallet on this the simple fact of money I paid and time and drive space this bore took from me 👍
He did it to my Fallout 4 saves...
Bullshit, the pc was dead, thats a bios issue. As the pc didnt come back directly, i assume more likely heat protection of the board.
I 100% agree on you map theory. I think they probably took them out because it showed how empty planets were and how small cities actually were
Yeap, totally agree.
Indeed it even makes me want to explore less. I can already see what type of building it is... They should have made some type of fog of war thing.
Solution: increase the size of poi's and have only one per landing zone (removing all others). This way the procedural terrain works more as a backdrop than an obstacle.
After all, why would you NOT land exactly where you want to explore, you own a spaceship for petes sake
They just need to copy NMS and turn it into an RPG.
100%. Now you can finally see that it's just a square of nothing
That was a good explanation of the "performance" mode. Way too many people on Reddit are saying it's a "60fps mode"
And they're defending it to the death
Fortunately I have 120 fps TV and VRR.
But I'll probably wait another year or two.
Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.
Only the fanboys are giving kudos. A few people are trying it again to see if it’s better. The vast majority of gamers have moved on after the first week or two, and are never thinking about Starfield again. 😉👍🏻 Personally, I just watch these Starfail videos because it’s entertaining to see how much of an absolute failure it is.
We don’t have to give them kudos but we can still enjoy the feature. It makes the game better and I’m glad for it. I stopped playing Starfield for 6 months, this update made it fun for me again and I’m going to enjoy that while it lasts
Only 5 more years until the game is good, yay!
....... yep
Add 5 more to that
...... yep
5 more years until it's a game maybe
And 10 until Skyrim 2!!!!
The PC tried to kill itself rather than run Starfield
i'd watch the video card temperature
@@D0NU75they were fine.
😂😂😂😂💀💀☠️☠️
A PC is not a living thing
@@taditaherrera5919 Alexa says you are wrong
I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.
fog of war to all maps, problem solved both ways
The fundamental problem isn't fixed though - you'd be wandering a barren planet for 90% of it and get bored after the 2nd or 3rd.
The problem isn't that you lose the sense of adventure, it's that there is no adventure to be had because there are only 4 or 5 key locations to visit, all clustered together.
Elden Ring has a similar system in that you can see details of something to explore, but dont have it marked until you visit it.
The key difference is that once you get to that location there is a cave, a castle, a ruin, a mine, a boss to fight or explore.
The scale of interesting things to discover is just so small in Starfield that it by its very nature discourages exploration.
Too little, too late...
Too late? My dude no mad sky is great now, but it was only great *now*
It had all the same problems starfield had, but it took 8 years to fix them… and you expect Bethesda to do it in a few months?
@@TheParagonIsDead Don't even try and defend games that aren't finished at launch
@@kiwicami287 neither are half of modern games, but they ARE finishing them.
Maps, new quest line, dune buggies, full yearly story expansion, tons of customization options, and so much more. All of the criticisms they get they immediately start working on, with that kind of effort this game has a bright future.
@@TheParagonIsDead But that's exactly the problem, they're finishing them meaning that you buy a $60 game that's not finished and i'm sick and tired of it, they shoudn't have to finish them because a released game should ALWAYS be finished
@@kiwicami287 that would have just as much if not more outrage. They wanted it out for gamepass, they have deadlines, etc etc.
The fans would have been just as upset.
i got burnt out when every single action required a loading screen. That breaks immersion.
I couldn't believe it when there was a loading screen to go into that first facility. Meanwhile Cyberpunk has a whole city without any loading screens.
They need to have background loading, they need it badly.
This in my opinion is the biggest mistake they made. Not being able to take off in your spaceship, not even being able to ENTER your spaceship without a loading screen ffs.
They need to get rid of that out-dated, broken ass engine they’re using…
@@masqueradet one person figured out how to modify the game to allow you to manually move the ship off a “planet”. Triple A gaming is honestly a joke with how much bureaucracy there is.
Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them
i wish they used decade+ outdated business practices, the games around 2009-2016 were the best! Skyrim, fallout 4, Terraria, minecraft, Stardew valley, Factorio, Darksouls 1,2,3
the list keeps going!
@@kitsunekaze93 I mean 15+ business practices would prolly be better.. no in-game shops and such... But your sentiment is fair. Id also argue that while Stardew valley is certainly a brilliant game, Fallout 4 and Skyrim are easily outdone by Morrowind :) Fallout 4 isnt exactly an impressive game imo.
um dude. honestly we been saying that for years... stop actin like youre smart or brave. starfield runs on a game engine called gamebryo under a guise recode now called creation. its the same shit. just made compatible for systems today
Not only business practices, also a completely outdated game engine.
@@kitsunekaze93 2024 business model and game design, 2009 technology
What's the point of having a vehicle in a world with nothing to do or see?
Why not land your starship AT the poi instead of 500+ meters away from it
@@masonmurphy2679 Bethesda sandbox games have things to explore and do but not this one apparently its "different." 500+ meters of nothing maybe they decided to go for realism over you know fun.
The update coming with the vehicle will add more things to do and see… what’s the issue?
Wow a map, look how far they got 🤦♂️
The detailed mini-maps reveals just how *barren* and *bleak* the game actually is. I had a small sense of exploration before, just like how fog in the distance adds the sense of scale
A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?
This here is the main issue to me. I didn't do much but take bounty missions. Every mission would take me to a POI that I already been. After a while it got quite boring.
Agreed.. I was so excited for this game. And my first 2 hours I decided to pick a random planet. Carefully worked thru a huge science facility.. then left the planet after seeing an empty cave, and boring bio, a few plants and animals and some other lackluster locations. Picked a new star and a random planet.. landed and the FIRST place I find was the EXACT same science facility, same science notes and same scientists who wrote the notes, same skeleton on the cot. .. I was like what the hell?! Killed it for me.. not to mention exploring "space'' is like playing forza motorsports but you only get to drive the cars in a CVS parking lot.
The took all the best qualities of a space game, and left them out of this one. I'm dumbfounded how anyone is obsessed with this game and defend its quality like it's their own child
They just need to make the creatures / POIs randomly generated . Each POI or creature have a pool of skins / colors / sizes ect. that it pulls from. Its comical that they call these renderings " randomly generated " when in actuality , they're just a handful of items that can / will spawn . There's not enough randomness to make it interesting .
go nowhere faster
Solution: remove procedurally generated poi's entirely
Have a handful of unique, handcrafted, locations in each star system that you can land directly at (like the abandoned mech factory on Mars), and use the procedural terrain as more of a backdrop than an obstacle. (I mean why would you NOT land at the place you want to explore, right?)
Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places.
(Source: Just tried it out)
Wasn't it that way at launch too?
@@GiftboxCreativemediayes and unfortunately most of these reviewers spent very little time on the game.
@@TheChrisLouiswhy would they spend time on this boring, empty, lackluster game? Why would reviewers waste hours exploring the same 7 pois?
Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.
We'll never have a DLC as well written as Far Harbour because the person behind it was their only competent writer, and he's left the company.
Far Harbour was a masterpiece, one of my favorite areas in the whole game!
The writer for far habour was in charge of the main quest for starfield
@@jenksuy no, your confusing emil for the person this guy is talking about.
@@jenksuy no, he wasn't, Emil wasn't the one in charge of Far Harbor, that was Willian Shen
@@spicydeath82 will Shen was the lead quest designer and emil was lead writer
Todd Howard is big brained, Starfield can't be broken if it breaks your computer first.
The FPS issue with this game is yet another symptom of running with a decade-old engine that has long been surpassed by competitor studios.
We may find out what that looks like in a few months if that unreal 5 oblivion remake releases this year.
But i actually like the jank of the original though.
Two decades. Same engine all the way back to Morrowind.
@@fuzzydude64 unreal engine 5 is also based on unreal engine 4 though.
Yes all game engines from all studios are tje same game engines just improved upon. For instance, unreal engine 5 is based upon unreal engine 4, 3, 2, and 1. They started with gambryo engine, and turned it into creation engine, and developed it into creation engine 2. It is just a crappy engine that they need to boot. They need to just use unreal engine 5 and make there own out of that just like they did with gamebryo.
on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol
that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.
"At the end of the day its still Starfield"
Loadingfield 😬🤨
Bethesda: We've added little maps in cities!
Gamers: Can you improve the writing and RPG elements?
Bethesda *in sad voice*: Oh my no.
You’ve got to be an absolute moron to think any developer is re writing their entire story
Underrated Futurama reference
I don't know about the writing but rpg elements in this game is definitely the best one bethesda has ever made (maybe except morrowind). At least the dialogue options and variety wise.
@@videodeposu8741 shh, Bethesda sucks
Don't worry, as always, their real answer is "the modders will fix it"
I just don't get it. Bethesda HAD to know they would get fans coming from No Man's Sky and Elite: Dangerous Odyssey, both of which allow you to completely explore the surface of a planet. I understand from a funcitonal standpoint why they CHOSE the "fishbowl" method, I just don't understand why they thought it was actually a good idea.
Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.
True, true. Also, I love the Neil Breen profile pic, made me lol pretty hard at work.
Starfield really shaves a lot off. Ive played every single bethesda game and all the fallouts. Even fallout 1 and 2. I still even love fallout 4 despite a lot of peoples disdain for it. Starfield is just horrible though. I love exploring in games, but this is the only bethesda title that makes you walk for 10 minutes with nothing to see just to get to a building with 5 minutes of content in it. Its the most empty and depressing game ive ever played.
There were many things in Daggerfall that Morrowind didn't have. Though Morrowind was still a good game, it was an entirely different genre of rpg.
@@Lucildor A true Breen crossover event here.
Luke's pc after playing starfield: "I am feeling less stable"
Starfield’s got its problems and I’m by no means a stan, I gave up on it months ago, but I will say I considered it to be less shaved down than Fallout 4. At least you had dialogue choices that weren’t just three ways of saying yes and one way of saying no, and at least you could pick background traits and classes that would still occasionally come up in dialogue later. It was no Baldur’s Gate 3 or any other modern RPG really, but I unironically thought Starfield was at least better in RPG mechanics than 4 was. 4 went way overboard with the settlement building too, to the point that it felt like building your own settlements was there just to hide the fact that they only made like 2 major settlements with actual stories and named NPCs. That’s slightly worse than Starfield’s 3 major cities and dozen or so scattered space villages IMO
If ES VI has Starfield’s RPG mechanics but with Skyrim’s openworld design I’ll consider it the best thing modern day Bethesda is realistically capable of and be… fine with it
Can't wait for Bethesda to finish fixing Fallout 5 in 2042
you mean in 2077?
in 2077
@@Asoeee ha ha
Not too far off really. I predict we won't see FO5 until 2036 and it won't be a good game till 2039.
That’s too soon.😂
7:44 I think Stephen is spot on here. The map on planets suddenly make planets just look like a small cell of very little, not like an explansive planet of many things to find. It's literally like removing the curtain and seeing it really isn't that great.
I had to artificially remove 40 points in my IQ in order to roleplay this game and somewhat enjoy it :D
Bethesda thinks adding maps and a vehicle to explore nothing in fish bowls faster will save Starfield 😂
Yeah, the maps just make everything look even emptier. Like, for God's sake at least put a resource overlay on them so we can actually use them to find stuff.
Maybe with a fog of war (at least for the resource info) so you still actually have to explore a bit and don't see the square map bounds the instant you land...
This comment should be on top
Man i really want this game to be good.. A space fallout was all i ever wanted.. But im not buying this shit until i really know it's good, cause too many good games releasing nwoadays
They should add more interesting encounters, to make space adventure more exciting. Anything but another aggro raider with no story or purpose other than xp farming and the kill counter lol
No update can make it less boring.
My opinion I don’t think it’s boring. It’s more to me annoying than boring.
@@pizzahut235 Both tedious and boring, which is annoying.
@@pizzahut235 Nah it's a pretty boring game imo
I'm a lame ass who loves spending 1000hrs in a Bethesda game. I spent MAYBE 20hrs on this game and tapped in..
@@heartboyxo2496 I did the same
Maps in an open world rpg. So brave. So bold.
Putting some flowers on a pile of trash ain't gonna make it any better
The guy who made skyrim together was making a mod for this game, until he literally got bored. That sleaks volumes.
Sleaking volumes is a game breaker fr
@@camzy96 it's obviously a typo, but I'll stand by it 🤣
@@bastianwright3402 Lol i’m only messing dw
@@bastianwright3402 gotta resleak that
Liking your comment cuz the typo. A+, 13/10.
Elder Scrolls- Multiple races. Fallout- Multiple races. Vast universe where anything is possible Starfield- Humans only.
Because _Science™!_
Which they immediately threw out the window with all the Ancient Aliens -Dra- Starborn nonsence.
It took me a second to realize Fallout had multiple races I wasn't thinking about ghouls and super mutants. I may be misremembering but I believe they wanted to go for semi realism. At the same rate we found hostile aliens terrormorphs (I don't remember their name lol) but not another civilization across all these planets. I am fairly sure science believes life exist on other planets.
Right? Honestly I wouldn’t have been mad if they took races from those games
@human3504 Also Synths!
@human3504 Yeah I'm pretty sure it's Mathematically impossible for there not to be live somewhere else in the Universe.
This game needed just one galaxy with more hand crafted planet content and variety. Could have been so good, daamn.
Yeah Sol. Earth is home to the NASA Launch Pad currently
You mean there should only be one solar system, Starfield has only one galaxy the Milky Way
Luke you are not right about terrain maps and markers. If you move further outside of the initial bubble more markers would pop out.
starfield is such a good example of how CEO-brained developers have totally lost track of what makes games fun lol
they dont care if its fun it all about how well they can hype the game up and get as many sells on launch as they can and then they think now what can we add to get people to spend more money. Fun is at the back of there mind money first fun second. It use to be fun first money second with older games they wanted to se how much good gamplay mechanics they could get into there game along with a good story. now money is the priority and making a good game is at the back of there mind they just wanna make it look good in trailers and show alittle bit of game play that makes it look incredible to get the sales up then ther game comes out and its nothing like advertised. thats the AAA industry today.
It's not ceo brained developers, it's just CEO's. Ceos force devs to make these stupid decisions
@BobDole-gz4kk That was before microsoft bought them. Anyhow its not just Bethesda games, the past 5-10 years most games have downgraded, and i am speculating that it has a connection with all the me too, feminists bs thats been going on lately.
That's a terrible point to fall back on. Being financially successful does not make something objectively good or ethical. Unless you're going to argue that lootbox culture and MLMs are somehow good because they make money? If you can't respond to criticism directly, don't talk. Nor do you need to make a better game yourself to say this one isn't fun or that the developers have lost touch with their audience. @BobDole-gz4kk
@@davidfrazier6308I’d argue old developers knew a fun game = money. Now it’s hype and lies = money.
Never underestimate Bethesda's ability to disappoint.
I cannot handle the amount of loading screens.
My problem with Starfield is that strictly speaking there are no planets, no space travel, only instance 'dungeons'. Also while almost every planet has something little on it's surface "because that's how it is realistic", however for some reason, even on unexplored planets there are buildings by humans. How is it unexplored, if people already built on them? This is the basic stuff, there would be many more however it's announced as a game of exploration, while you have 0 chance to explore. I've played 319 hours with it in 3 months, there are good points to the game, but it becomes boring. With Newgame+ I've tried how many differences come in the game (story or quests) after 'reborning', but was underwhelming. I deleted it in October or November, waiting if they could make it enjoyable. I hope they can, also hoping the modders could make it better.
Heres a boost buggy so you can explore absolutely nothing slightly faster
Adding new modules to the shipbuilder?! What the fuck, thats the LAST thing they should be doing. How bout giving a purpose to the ones that are already there.
its an annoying trend for developers to not improve existing things, but instead bloat their game. wide as the sky! but puddle deep...
New modules wouldn't hurt, some of the categories are sorely lacking in choice. But I may not have seen all there was because some genius locked stuff behind levels, not just money.
They're adding empty modules that you can decorate how you want.
Gimme an elevator or some type of gravity leveler u know step on the portal pad teleport to & between floor 1/23 etc etc
Just like adding expressions in photo mode... only usefulness to that is showing how bored all the characters are lol
6:05 idk, man. I played a lot of Starfield when it first came out, 369 hours according to Steam, and I did a lot of exploring on planets. Yes they were largely empty however from what I recall, they were not as empty as that map makes them appear. Points of interest seemed to be spread around the maps because I'd only see some of them pop up on the HUD once I had gotten a fair bit away from my ship. It was almost always the case that if I took off running away from the ship, toward nothing, within a few minutes I'd have a point of interest pop up on the HUD somewhere ahead of me. I suspect this surface map you showed only shows points of interest once you've gotten close enough to them.
No way, they added a map. In an exploration game! Wow! It just works!
I wish they let us fly the ships manually into the planets, land manually, etc! That's why I droped the game. I have a feeling that I don't need my ship for anything! That's horrible. It breaks the freedom that Bethesda games always had
I spent so much time customizing my ship only to have the realization hit me like a brick. You don’t actually use your ship for flying because it’s just all done with fast travel. The only thing your ship is good for is storage and work benches. None of the other habs are necessary. The space traversal feels like a tacked on afterthought.
Yep. A space game where space is rendered pointless.
Sadly , that is probably never gonna happen. What they could do however, is require you to use jump gates to travel through sectors of space. These sectors could be filled with space stations, asteroids and so forth. Basically turn space into a grid of large open areas with content instead of tiny glass bowls that only exist above planets... That way your ship would actually be used for space exploration
If you want an idea of what i am talking about, have a look how travel works in the X series.
@@ethanmyers3742 No weapons, no thrusters just a rock.... The video of people traveling to planets was a fake... And the 1,000s of other videos....
@@MaMastoast I agree with you 100%!
Yeeeah, I've played X4 Foundations a lot.. I hadn't thought about that, but this game solves that problem in a really interesting way, no doubt.
I loved your idea! BUT I don't think that will happen either, unfortunately
Man I can’t wait for people to start worshipping Bethesda again for doing the bare minimum while completely ignoring all of the lies and disappointments
They already started
All they need is an anime to build hype on it again
they allready acting like it was Bethesda mainly behind the success of The Fallout show and not the borderline genius of the Nolan bloodline
normies mostly, low information people lacking self respect
Kinda like how everyone started worshipping CD projekt red again after everyone shitted on cyberpunk...
I‘m still confused why people are so annoyed about planets that have nothing on them.
Most have no atmosphere that is literally just a rock, what do you expect of a game that uses real solar systems
Starfield is a fun game if you interact with it on its own terms and step outside your expectations of playing "Skyrim/Fallout in Space." Unfortunately there's very few people who possess the ability to do that.
Todd said I could look up in the sky and fly there. Not my fault he misrepresented the game jumping on the Star Citizen band wagon.
Revisiting Skyrim made me realize why it has such a lively modding scene, making the game essentially immortal - there is this handcrafted world, rich with lore and locations, which modders can piggyback on. For example, Gods and Worship builds on existing temples, quests and NPC to give you an all-encompassing religion experience. Or Song of the Green involves you taking Auri to see all those beautiful locations Skyrim has. I just don't see any of that being possible in Starfield, where modders only have barren planets and 1,5 caves to work with.
Id argue that Skyrims modding scene was a natural evolution of the modding scene in past Bethesda Games. There was no shortage of mods way back in Morrowind either. The general lack of interest in Starfield modding is fairly depressing. I will we will see how much it blossoms once the actual modding tools are released.
I guess there is something to be said for fantasy generally being more mod friendly than sci fi, but even so.
@@MaMastoast I think the setting and world paired with fan passion also gives a desire to fill it with stuff or fix the gaps. If the players really like the lore and the story/setting enough, more chance they'll want to mod it. If you don't have a compelling story/setting, modders are less likely to make mods for it.
Tell me a space game with dozens of handcrafted worlds, I’ll wait.
Every single time I see this game in action I'm reminded how much better base Cyberpunk was in comparison lol.
LOL
You do know that the fishbowl area adds POIs as you walk around in random directions, right? I'd bet $ that if you picked a direction and walked it would add more to the map than you currently could see.
Starfield has always been awesome, and will only get better. It's only a matter of time before everyone who currently "hate" it, do a complete 360 and claim how great SF is, and will even deny they ever hated it. Just like what they're doing with FO4 and FO76 right now. lol. And sorry Ponies, you still ain't gettin it. 🤣🤣🤣
Yeah i remember everyone hating fallout 4 too and all the DLC.
I love starfield but they better keep that procedural generation out of the new fallout and elder scrolls games though.
maybe in 3 years i'll come back. the core issues are much deeper
I don’t think the core game is fixable. They are making quality of life improvements. Which will only be evident to those who were already dedicated enough to play it. If you weren’t interested before, I don’t think you ever will be.
@@cosmicgamingunlimited right, exactly. I have a friend who thinks this is a cdpr like road to redemption, and I'm like: I don't think so
Core issues won't be fixed. The game engine is obsolete and was a decade ago. Yes, they improved it but still, not suitable for this type of game. I'm sure the game will be improved in many areas but the foundation is not good this was built on.
@@cosmicgamingunlimited the exploration, is the worst part which is a fucking crime... Like a space game???? Has worse exploration than skyrim??? WHat a fucking joke
@@alyssafaden9443 Yep, they would need to rewrite all the stories and quests to actually make the game good.
2:46 I wish the 3rd option was "[ Cyber Run] Go play Cyberpunk instead?".
Night city supposedly has a population of over a million yet you never see more than two cars at a time 😂
@@PzShockzjust say you haven't played the game, don't lie on the internet
Need more no mans sky integrated. Here's what I want from starfield. I go to a new system, pick a planet, fly to it, no loading screen, let me fly along over the surface for a bit and see if something looks interesting.
Ok I land. Now at this point perhaps I get on a rover that's stored in my ship or I deploy some suitcase device that unfolds into a buggy. Or some orbital drop thing.
Ok I start driving and not far for the moment because I parked my ship near something. I investigate for a bit. I fight some enemies for a bit. I get some goodies. I look up at the next hill and something looks interesting so I get in my car and drive to it. It's an ancient artifact or landmark or something else mysterious.
I keep going for a bit after I get there because the terrain there is fun. Perhaps some jumps over small canyons or driving through canyons. I've been going in a zigzag pattern around the world. For miles and miles. I start thinking about making a base on this planet because of the resources I've found here and the cool shape of the terrain. I bring out a scanner and find something useful nearby and walk to it.
I hear something. A ship lands between me and my buggy. They get out, take my buggy and start shooting at me. I trick them and kill one of them and take their "keys" to their ship. I board their ship while they chase me and kill the two guarding the ship. I get into the cockpit and use their ship to fly back to my own. I gut a few useful things from theirs and essentially break their ship.
I fly back to that area and gun down (from my ship) the remaining enemies that had tried to hunt me down. One of them was riding my buggy that they took from me. I park there. i make a quick base. And I deploy a new buggy to continue roaming aimlessly for 20 miles. I find all kinds of small settlements, abandoned ones and populated ones, and creatures and loot.
If you're going to procedurally generate worlds, don't half ass it. Keep going. Make it interesting and dense and fun. Go find out out minecraft and no mans sky did these kinds of things and replicate the concepts. I should be able to pick any world in that game and have fun for 20 hours on just one planet. More if I want. Perhaps it's a good mix of proc gen rules on that world so I find I can spend 200 hours there and not get bored (think, minecraft, you don't get bored on the one planet there).
My issue with starfield is feeling like I'm just in the fishbowls as you call it and in loading screens between everything.
What they should have done was make Starfield smaller like have 10 planets around the size of Skyrim map each with everyplace you go unique and interesting! Instead of repeat stuff that's boring over loads of planets you don't want to go!
I fully agree that the maps show the real lack of content in Starfield. This was the first thing that also popped in my mind when you showed the map of a planet lol
The RNG environments problem is blasted in your face when you look at the map.
I loved starfield. But that is valid criticism, same for the exclusion of maps at launch. They better not do any of that for TES6.
The only reason to land on a random planet is to steal ships to get high level modules early, or sell em and maybe get some loot.
I already had a feeling the random planets wouldnt be interesting as soon as they mentioned procedural generation.
Bro got the authentic Bethesda experience with that crash
Even Oblivion had a horse because they figured walking everywhere would be tedious. 1000 full-scale planets and they didn't figure it.
more immersive navigation would make this game actually enjoyable to me. it doesnt even feel like a space game the fast travel is egregious
Even your PC is like "Yeah...... No" 😂
It's not just the fishbowl maps and loading screens that break the illusion of what this game is presenting itself as. It's also once you reach the point of the story where you learn that there's an infinite number of multiverses and an infinite number of you, it makes everything feel pointless.
Speaking of games that make you feel pointless in a good way, you should play Outer Wilds
I agree. I’m in ng 7 and i stopped because whats the point of starting over again. Outcomes are always the same. Also sometimes the dialogue doesn’t add up when choosing the starborn option. So yeah.. also the lore is empty
Cheers for the spoiler 👍
@@Hylander_1989 Cheers. I just saved you 60 bucks, if it's not already in the discount bin.
7:39 Planet exploration now reminds me of the mostly empty maps of Mass Effect 1.
If I regularly watched this guy, I’d probably end up sounding pretentious and probably never enjoy any games ever.
For those on Xbox Series X who want to check if they have VRR.
Go to Settings > General > TV & display options >
Video modes > Variable refresh rate towards the bottom.
The fact that they even lie about your movement speed kills me; no matter how much you upgrade your skills, jet pack and starborn powers you will only go as fast as the games animation allows! Cant believe people gave this a "most innovative game award" where? Innovated once maybe but come on, this whole game is a wad.
That award was given as a joke, but they took it really seriously because they needed the accolades to boost sales
I’m so tired of people shitting on the game and saying it’s one of the worst games ever made. It’s most definitely not perfect but I took it for what it was and liked it. The game obviously has its issues but for me it’s a decent game.
The thing about barren planets is that it CAN be fun but really on in the context of a game where the space sim aspects are the focus (i.e. Elite Dangerous). Flying around as a space trucker to a largely empty world works there because you're actually doing the flying.
So it went from 3/10 to 3.5/10.. yeah, that's definitely an improvement at least.
Can't wait for one person to make a more vivid, adept version of Starfield in a few years
I shall do my best
The Outer Worlds
It’s not enough to make me play again but those autocad looking ah maps are nice. 😂
Spot on with the map. It makes it that much more apparent how empty it is.
Nice. The update is like chocolate sprinkles for a poop cake :D
whoever is capable of releasing a fully functional game, running at 4k 60 fps with all content included for 70 bucks, will win the videogame war. it has become a unicorn...;)
Helldivers 2 did that at 40 bucks.
And no, you don't *have* to buy anything in the mtx store.
@@ps3beatswiiyeah but every one doesn’t like multiplayer games
@@Motion_God I don't like them due to unreliability of internet even with fast mostly reliable internet is still too unreliable, and don't mention the updates that can last hours or a day or 2 to add content or fix bugs and gltiches. It is why many prefer complete single player games on release.
@@ps3beatswii As much as I enjoy HD2 it doesn't come close to Starfield in terms of "ambition". The idea of Starfield (and TES, Fallout, etc) is to be in a massive solo RPG universe where your actions, choices, stats, etc will define how your adventure will unfold. This "liberty" is what makes these games rich and complex. In Helldivers 2 the gameplay loop gets very repetitive (go to the HUB, choose a mission and a loadout, do the mission, collect your rewards, rince and repeat). Sure, the game came out fully done, functional and is very enjoyable but it is a really simple game compared to Starfield, Fallout and such. That being said, I think Starfield has a lot of flaws and isn't that enjoyable at the moment unless you are really invested.
@@ps3beatswii pretty close but bad servers
How Starfield and its planets feel more like a Wasteland than Fallout is actually impressive.
They should add in-game mods so the player can create any type of content they want while on the planets. Like able to add creatures and enemies to fight you and each other. And other things to make the game a bit more interesting.
I recently found out i have over 100 hours in starfield, if you asked me i woulda said i had less than 50, and i can hardly remember playing it at all.
i also recently got around to playing cyberpunk, ive played less than 50 hours and the game is so dense it feels like ive played over 100.
Night City makes Neon look like a kids playground
Yes cyberpunk is actually fun has a interesting story and cool gameplay starfield welp
@@SwooshJush83 You haven't fought the Disciples yet. Those were some BAD dudes!!! (said in my best Joe B voice) 😁 😂😂😂
Cyberpunk is much much better than Stanfield.
Biggest problem of CP2077 is that it tried to work in last gen consoles.
yesterday i was on a mission near mars and having played 40+ hours i thought erm there's phobos, and it's not far away, lets actually fly to something, , having never needed to really do it, apart from space stations, fly right up to , and tried to land on it, went right through it , Elite 40+ years ago had better space exploration, hell Asteroids did
Bethesda managed to do the impossible by getting me to play Fallout 4 again. A game I HATED 8 years ago. But now I'm kinda enjoying it. I still hate the building though.. and the UI, and the inventory management, and the creation engine.... But still, kinda fun game once you watch the TV show and want more? Damn you nostalgia, you cunning winch!
All of these features that are being added do not change the fact that the main story line was lackluster and faction missions were too short. Where is the content????!!! I visited every single planet and roamed for hours but how is possible that the fallout 4 map seems more vast and alive than starfield’s huge space map?
Regarding the map: NEVER waste the players time. And with sci-fi planetary scanners, it makes sense that we can see where points of interest that aren't even tagged may be. However, this also gives modders a great chance to see the maps and start ADDING new stuff to these 'empty' worlds.
That crash reminded me of a friend who played Oblivion on his Xbox 360 waaaay back when and it crashed. Not all that uncommon, but not only did it crash it seemed to completely wipe his Xbox Live account clean. It appeared to be just gone... Not sure if that was ever resolved for him or what actually happened but i've never seen anything like that before or since. Truly a Bethesda moment.
The map conspiracy you mentioned is spot on because the first moment I saw the map you showed in the video I thought to myself "this definitely describes the lack of scale and was probably left out intentionally and they knew they shat the bed".
They need to heavily optimize this game. That would give it a ton of improvement in the performance portion. I'm not sure how it's so terrible optimized since they reuse assets everywhere.
Looking at the planet map. They could cut the area around out, so it's not loaded as unneeded empty space.
They can easily fix that "map" stuff by just adding some fog of war - once you visit area it will reaveal on that minimap
That would be just hiding the nothing. It won't work because we all know that there is nothing there.
when Bethesda said they will put more interesting quests into Starfield they weren't lying,
New Quest started, your PC is dead, will not work till next update in 6 months
You hit the nail on the head about exploration .. i mean.. we're supposed to be in a vast galaxy of stars and planets to explore. Yet its a wash rinse repeat of click to land.. hit scanner.. see all relevant POIs. Jog to each one only to find facilities youve already explored 5 or 10 times. The game lacks personality, it lacks that sense of wonder and excitement to just see whats out there like in many of their other titles.. theres no real fun in exploring because its just grinding the same things over and over
Forcing you to move slowly probably has to do with limitations on rendering .. as u said, if an obvious feature is missing its because its presence will reveal how limited the game and the tech behind it
Honestly, just filling the maps with a bunch of interesting pois would go a long way. I think that would be good for any update, for any game
Starfield is not terrible, it’s just a meh game by today’s RPG standards, even by Bethesda’s standards. What hurt the games reception was the empty promises that Todd made and how far off thegame was from what was expected. We were promised one of the best action RPGs ever made and we got a buggy, mediocre one.
12:44.....I'm sorry but I was in tears for that transition, like you knew it was coming. Funniest thing I've seen all day.
I agree with his view on the minimap, but I think adding it seems like an improvement and the sadness of the fake exploration just persists, rather than getting worse. I think being able to see you are wasting time with landing where you do is a huge time saver.
"Finding THIS box was the most exciting thing in this video. That should say a lot..."
Wake me up when they rewrite the entire story and characters, fix exploration, and make ship combat more interesting.
They added a 3D map so that you can see from above how empty and soulless the game is? Wow...
Congrats to Bethesda for bringing in a 3rd person conversation cam, dune buggy and planet exploration that's a mostly empty square tile with 3 points of interest.
*Mass Effect (2007) has entered the chat*