Good explanation. It's super important for players to realize, and I'm just doubling up on what you've already stated, that "Gas Arrow does not hit. But poisons enemies as though hitting them." This is a super confusing statement, and is very different than PoE. Because we also note in PoE2, that "poison is an ailment that deals chaos damage over time." So naturally a person thinks "oh, so if I increase my Chaos damage, I get more poison cloud damage with my Gas Arrow." Which is false, and not how Gas Arrow works. Because Gas Arrow deals damage based off of the HIT, not off of chaos damage. Increasing chaos damage only works if you are using a Cultist Bow, because the HIT is chaos damage. Poison damage on it's own, is increased by Magnitude. Both poison magnitude, and ailment magnitude.
So in reverse, does that mean if I use cultist bow, things like magnitude and ailment magnitude does not affect the hit damage but only the tick poison damage?
@@jvlinatocfacebook Sounds correct. Magnitude increases tic damage, but not the hit damage. So your GA will get it's "hit" value. And then magnitude will increase the poison tic damage from that hit
Guys, don't go into "increased chaos damage". Check your poison damage in your gem tab, literally 0% damage increase because poison damage is based on the initial hit you deal. If you want more damage, go for poison magnitude and attack/projectile damage. I've wasted so many points going ALL THE WAY up the top right of the skill tree to go into all these chaos nodes which do literally nothing to your damage. Only the very last points in the chaos nodes (dark entries and Pure Chaos) actually do something
@@tewkyelgn well go ahead and check your poison dmg numbers when you skill into increased chaos damage %, it does not change at all. Also wither increases the chaos dmg TAKEN by enemies, so there's a big difference. Keep wasting skill points if you don't believe me lul Edit: well if you scale your poison through an occultist bow instead of pure phys, then you would increase it, but scaling it not with pure phys is a big dmg minus imo
I hope you I don't bother you but as a fellow lvl 75 pathfinder who's spent all their gold respeccing and testing I have some advice for anyone trying a Pathfinder poison build. Take all the Poison nodes that's a given, Low Tolerance is the exception. % increased Projectile Damage and % increased Attack Damage should be your top priority in the passive skill tree for scaling Poison Damage. Going for Event Horizon and Pure Chaos take you away from other nodes you want to spec into and Chaos/Physical just aren't as valuable ESPECIALLY if you're using Plaguefingers. You're actually better off going into Two-Handed/Overwhelm node for better scaling(not recommended, especially since you also need points for defense like Subterfuge/Immaterial)OR % increased Elemental Damage with attacks which both will bring you closer to nodes like Fast acting Toxins, Wasting, and Deterioration as well as other Elemental Damage nodes. And yes Wither is good, it's very noticeable going without Dark Effigy with Withering touch, or Despair with Hex Bloom/Heightened Curse. My Gas Arrow is currently 3378.8 DPS. And I have 948 Energy Shield and 74% Evasion WITH Acrobatics node combined with Wind Dancer and Ghost shroud persistent buffs.. Also, Dualstring/Firing an additional arrow makes the build twice as effective especially when mapping or keeping max stacks on Rares/Bosses. If you don't have that, Scattershot is worth.
My view as well. You spend an obscene amount of points to go on that merry little trip that far up the tree. But 70% extra chaos dmg .... yeah you can find that much phys % dmg pretty easily and have points to spare.
So if I’m going for pure physical poison build I want to spec into increase damage with bows and projectiles aswell as poison nodes and don’t worry bout getting chaos dmg nodes? Right now I’m using poison burst arrow aswell as gas arrow.
@@danielnovak522 To me that is a mid-endgame build. You have to put quite a few points up there and frankly, I have had zero issues dropping shit without it. I would get them later once you have solidified your output and defenses. As you can always respec those points easily. Otherwise, you are spending a lot of points on +5 stats that you might not really need and not make your killing speed or survival any better unless you need a gear/skill breakpoint. It is one of those nice-to-have things but it can wait for a bit.
I know it's not a build giude, but I was looking forr other poeples builds for that and Everyone was goiig deadeye and I wanted Path. Then I see your tree and it's almost exactly the same as mine or where I was wondering where to go. You pretty much helped me with my directioon thanks!
@@celem12 I've also noticed a lot of gas arrow Deadeyes and not many Poison Pathfinders, so I figured, even though I'm not a build maker, I'd try to help lol
What about unique quiver - Beyond Reach Visceral Quiver? Gain 20% of physical damage as extra chaos damage. On top of that chaos damage then contributes to electrocute and freeze
@@jokerkhrono I will have fun trying to min max it on my side too. Thanks a lot for the video, it cleared out many doubts about poison dmg. I'm having a lot of fun with it! Taking above unique quiverwould mean dropping quiver bonuses from passives (since it has 10-15% reduced attack speed downside) . But 20% chaos dmg gained with all the modifiers on top of it might be a big boost. So far I also found that shooting more arrows at once greatly increases speed of poison buildup from gas arrow, it's a must (Dual bow or support gem that casues 2 more arrows to shoot). 2 arrows means double the speed of poison stacking on an enemy.
Primal Armament and Splinter it looks like. Just note that you need to be using the Plaguefinger gloves in order for Primal Armament to work with Gas Arrow
have you tried Corpsewade with this build? it will change your life, buff the boots with extended time and aoe, 32% mobs health as chaos dmg, spread that poison with ranger tree, you kill 1 monster it clears the entire map, density maps are a joke, if it spreads to a boss, boss dies within a blink, the boots are busted.
why is nobody talking about poison concation? always poisons, costs no mana, has a super high chaos damage base damage, makes everything scale with chaos damage unlike gas garrow
@@jokerkhrono Have you tested the results of damage before and after wither on poison? I'm in the middle of building a poison ranger at the moment and this would change my build significantly. I also noticed you went around the projectile damage and didn't pick up fast acting toxics in your tree. When looking at the poison numbers in the stats, these do increase the damage, any reason you didn't go for them?
Good explanation. It's super important for players to realize, and I'm just doubling up on what you've already stated, that "Gas Arrow does not hit. But poisons enemies as though hitting them." This is a super confusing statement, and is very different than PoE. Because we also note in PoE2, that "poison is an ailment that deals chaos damage over time." So naturally a person thinks "oh, so if I increase my Chaos damage, I get more poison cloud damage with my Gas Arrow." Which is false, and not how Gas Arrow works. Because Gas Arrow deals damage based off of the HIT, not off of chaos damage. Increasing chaos damage only works if you are using a Cultist Bow, because the HIT is chaos damage. Poison damage on it's own, is increased by Magnitude. Both poison magnitude, and ailment magnitude.
@@braize6279 yeah idk why they decided to make it so confusing exceptionally knowing theres alot of new players
So in reverse, does that mean if I use cultist bow, things like magnitude and ailment magnitude does not affect the hit damage but only the tick poison damage?
@@jvlinatocfacebook Sounds correct. Magnitude increases tic damage, but not the hit damage. So your GA will get it's "hit" value. And then magnitude will increase the poison tic damage from that hit
Recently learned: You can use "Chaos Infusion" support gem für the rain of arrows to trigger withered. It counts as Chaos damage than :D
@@Critaa this is true, as long as u have atleast 1 flat chaos dmg or conversion on tree it can apply withering touch
Guys, don't go into "increased chaos damage". Check your poison damage in your gem tab, literally 0% damage increase because poison damage is based on the initial hit you deal. If you want more damage, go for poison magnitude and attack/projectile damage. I've wasted so many points going ALL THE WAY up the top right of the skill tree to go into all these chaos nodes which do literally nothing to your damage. Only the very last points in the chaos nodes (dark entries and Pure Chaos) actually do something
This is just incorrect. This implies Wither does not scale poison which very clearly does, on top of so much else.
@@tewkyelgn well go ahead and check your poison dmg numbers when you skill into increased chaos damage %, it does not change at all. Also wither increases the chaos dmg TAKEN by enemies, so there's a big difference. Keep wasting skill points if you don't believe me lul
Edit: well if you scale your poison through an occultist bow instead of pure phys, then you would increase it, but scaling it not with pure phys is a big dmg minus imo
I hope you I don't bother you but as a fellow lvl 75 pathfinder who's spent all their gold respeccing and testing I have some advice for anyone trying a Pathfinder poison build. Take all the Poison nodes that's a given, Low Tolerance is the exception.
% increased Projectile Damage and % increased Attack Damage should be your top priority in the passive skill tree for scaling Poison Damage. Going for Event Horizon and Pure Chaos take you away from other nodes you want to spec into and Chaos/Physical just aren't as valuable ESPECIALLY if you're using Plaguefingers. You're actually better off going into Two-Handed/Overwhelm node for better scaling(not recommended, especially since you also need points for defense like Subterfuge/Immaterial)OR % increased Elemental Damage with attacks which both will bring you closer to nodes like Fast acting Toxins, Wasting, and Deterioration as well as other Elemental Damage nodes.
And yes Wither is good, it's very noticeable going without Dark Effigy with Withering touch, or Despair with Hex Bloom/Heightened Curse.
My Gas Arrow is currently 3378.8 DPS. And I have 948 Energy Shield and 74% Evasion WITH Acrobatics node combined with Wind Dancer and Ghost shroud persistent buffs..
Also, Dualstring/Firing an additional arrow makes the build twice as effective especially when mapping or keeping max stacks on Rares/Bosses. If you don't have that, Scattershot is worth.
My view as well. You spend an obscene amount of points to go on that merry little trip that far up the tree. But 70% extra chaos dmg .... yeah you can find that much phys % dmg pretty easily and have points to spare.
So if I’m going for pure physical poison build I want to spec into increase damage with bows and projectiles aswell as poison nodes and don’t worry bout getting chaos dmg nodes? Right now I’m using poison burst arrow aswell as gas arrow.
@@danielnovak522 To me that is a mid-endgame build. You have to put quite a few points up there and frankly, I have had zero issues dropping shit without it. I would get them later once you have solidified your output and defenses. As you can always respec those points easily. Otherwise, you are spending a lot of points on +5 stats that you might not really need and not make your killing speed or survival any better unless you need a gear/skill breakpoint. It is one of those nice-to-have things but it can wait for a bit.
I know it's not a build giude, but I was looking forr other poeples builds for that and Everyone was goiig deadeye and I wanted Path. Then I see your tree and it's almost exactly the same as mine or where I was wondering where to go. You pretty much helped me with my directioon thanks!
He got a guide video about the build too. Its worth to check out, really good one.
@@celem12 I've also noticed a lot of gas arrow Deadeyes and not many Poison Pathfinders, so I figured, even though I'm not a build maker, I'd try to help lol
Nice video! very informative pls make a maxroll build , would be nice to see your passive tree
What about unique quiver - Beyond Reach Visceral Quiver?
Gain 20% of physical damage as extra chaos damage.
On top of that chaos damage then contributes to electrocute and freeze
i haven't checked out unique's really but that does sound pretty strong you could easily freeze with gas arrow
@@jokerkhrono I will have fun trying to min max it on my side too. Thanks a lot for the video, it cleared out many doubts about poison dmg. I'm having a lot of fun with it!
Taking above unique quiverwould mean dropping quiver bonuses from passives (since it has 10-15% reduced attack speed downside) . But 20% chaos dmg gained with all the modifiers on top of it might be a big boost.
So far I also found that shooting more arrows at once greatly increases speed of poison buildup from gas arrow, it's a must (Dual bow or support gem that casues 2 more arrows to shoot). 2 arrows means double the speed of poison stacking on an enemy.
Herald of agony is what prolifs your poison and hinders
thats why i couldn't find it lol thank you
Thank you for your patience and willingness to explain your build publicly. What "red" gems are you using in gas arrow? They don't appear on Maxroll.
@@eltonpereira8197 I'll have to take a look again but most likely it was inspiration since mana cost is insane
Primal Armament and Splinter it looks like. Just note that you need to be using the Plaguefinger gloves in order for Primal Armament to work with Gas Arrow
Thanks dude, also play poison gas arrow build and was wondering how it scale.
@@DyMeK2142 Im glad it's helped 😁 i noticed alot of ppl were having trouble With how to scale it
If you are doing Gas Arrow a big key is getting extra arrows on your Bow.
yes if you are using gas arrow as your main dmg extra arrows helps alot
Do you think it could be viable to make a Cold + Poison Pathfinder? I am building to play with a friend. Freeze CC, then Poison.
honestly for something like that you would have to play a chaos spell and use chaotic freeze
have you tried Corpsewade with this build? it will change your life, buff the boots with extended time and aoe, 32% mobs health as chaos dmg, spread that poison with ranger tree, you kill 1 monster it clears the entire map, density maps are a joke, if it spreads to a boss, boss dies within a blink, the boots are busted.
i saw those boots after i already swapped to a new character lol they do seem op tho
why is nobody talking about poison concation? always poisons, costs no mana, has a super high chaos damage base damage, makes everything scale with chaos damage unlike gas garrow
This video was made when Pconc was still pretty bad. Now, after the buff, it seems pretty strong.
The wiki mentions that poison damage is calculated before mitigation, so is wither even doing anything?
@@ZetzMemp My understanding is that Wither is a damage increase applied prior to damage mitigation, so it results in a significant damage boost
@@jokerkhrono Have you tested the results of damage before and after wither on poison? I'm in the middle of building a poison ranger at the moment and this would change my build significantly. I also noticed you went around the projectile damage and didn't pick up fast acting toxics in your tree. When looking at the poison numbers in the stats, these do increase the damage, any reason you didn't go for them?
@ZetzMemp it is a noticeable difference with max wither up yes, I'm going to have and look at those nodes and see