>Ugh, making these cages takes too much tiiime! Can't we just build like a cool knife or something instead? >>You know what- screw this, let's just do that. >>>What about the cages? >>WE HAVE SLAVES, Getsbackstabed! Just make _them_ do it! >>>Make the slaves make their cages? >Fuck yeah, that's a fucking great idea! Now let's make that knife already! I'm thinking we give it +5 damage on sneak attack! >>OOH! Nice! And for the hell of it, lets make it do bonus damage on goblinoids! >That'll never nip us in the back! >>Never nip _us_ in the back, _eeeeeey?_ >>>I hate you. I hate every one of you.
It's not necessarily that they suck at building cages, it's just that they're used to cobbling stuff together with literal junk. At least that's been my rationalization when doing goblin camps and such. Because of the way their stats and abilities work, they're great at taking stuff but complete dogshit at holding it. Now put them with some more warlike monsters (bugbears, hobgoblins, orcs, ogres, ogre-magi, etc.) to boss them around, add actual strategic thinking to their tactical genius and make them more ambitious, giving them access to better gear and raw materials through raiding and theft and you have the beginnings of your stereotypical great evil horde.
My idea is put 4 goblins in a palanquin on the back of an elephant. They shoot their shortbows and gain 3/4 cover thanks to the fortifications. Suddenly it's a level 5 encounter. It also adds some room for creative strategy, as the party could attack the ropes instead, causing the goblins to fall off.
Mordenkainens has something called "Ogre Howdah", which is basically what you said, but with and ogre instead of an elephant. Its CR2 by itself and has room for 4 goblins that have 3/4 cover. I cant wait to have one of those breaking through a wall.
@@2MeterLP That's true, but 1) Elephants are way stronger than ogres, 2) Goblins are better at animal husbandry than ogre husbandry, and 3) I don't have Mordenkainen's Foam of Toes.
...for some odd reason, I now wish to create a Fighter who preferably tracks and kills kobolds. Perhaps obsessively. Maybe a dragon, if they mistake it for a kobold. I just need a name...Kobold Killer? Nah, bad alliteration...Kobold Hunter? Kobold Stalker? Kobold...Shikari? I'll workshop it.
You want to play a Fighter who prefers to track and kill a certain type of enemy? You mean you wanna play a Ranger but use an actually good class, right?
I like Matt Mercer's homebrew goblin called the stabby stabber. It's pretty fun. If it successfully hits with an attack, it make another attack for free.
My favourite goblin/kobold trick is that they have cockatrice feathers in blow darts (and obviously cockatrices in cages at camp) so they just blow dart the group from a distance. Bonus points for having a few rope snares that pull upwards, and then can also be pulled to the side, so that the petrified adventure becomes a makeshift swinging rock weapon.
Yeah, I remember preparing to GM something, starting with level one characters and thinking "Goblins are a classic start". Then I actually looked at Gobllins and their abilities and tactics and realized I had to tone it down so I wouldn't TPK in the first encounter. Instead of it being an established Goblin camp, it was a new camp that hadn't had time to get developed, meaning there were only a few traps. And the Goblins tried running. They had a back entrance to their burrow that the remaining survivors fled from.
This inspired me to come up with a battle plan for invading a goblin lair. Plan 1: Druid Caterpillar Step 1: Be druid. Ideally, be 2 druids. - Optional Step 1a: Use Wildshape to ambush and capture working goblin, interrogate for lair layout, use this information to seal other exits. Step 2: Druid 1: Produce Flame cantrip for light. If anything moves, throw fire at it and re-cast. Step 3: Druid 2: Mold Earth cantrip on all tunnel surface ahead (floor, walls, & ceiling) within range. This will close off hidden mini-tunnels and likely trigger or bury most traps. Step 4: Druid 1: Throw fire ahead. Step 5: Move forward to limit of cleared space. Step 6: Repeat steps 2-5. Step 7: Only use spell slots if under concerted attack. Step 8: If lair collapses, Wildshape into burrowing animal and leave. The Moral: Never play as anything that is not a Druid. Except maybe an Artificer.
One of the Kobold traps I started using is what I started calling the two towers. The set up is that you have two 60 ft tall wooden towers in a wooded area. The towers are 30 ft apart and roughly 30 ft of trees have been cleared meaning if your going to fight these towers, your doing it with no cover. In the towers I like to put 5-10 Kobolds in each and normally the setup for the party seeing the towers is that they are walking on a road. I tend to put a local authority's banner on the towers making so players who have never seen this encounter before think that this is some form of outpost (I also ask for a low dc insight check to see if the players characters get the feel of something going bad). If the party attacks on sight the tactic of the towers is to attack one person at a time until the party is ether dead or surrenders. This trap is great if you want to bring the fear of death from bad choices back to a party, or in one case to kill of a character a player didn't want to play anymore. Nothing to scare a party like taking out the 79 hp barbarian in two rounds. *as a side note, using just one tower works too, I find adding a second tower makes so the players think about the encounter and that they start thinking in terms of a tactical death zone.
Love my goblins! Such an underrated enemy that you brilliantly illustrated. Also check out the Goblin Quest trilogy by Jim C Hines for some awesome novels told from the goblin POV, or the Goblins webcomic, which is also fantastic.
I still throw goblins at my 9th level party even though they could almost always take the goblins head on when they don’t see a single enemy at first or they slowly discover a goblin one at a time it’s the fear of the unknown goblins lurking in the trees that gets them
There's a great blog called "The Monsters know" which basically written versions of videos like yours but for like everything. I'd love to see you and them collab, they even had a book for sale so who knows you might be able to get them as a sponsor
Story time! In a lost mines of Phandelver game one of the party members was a dwarvish gunslinger with an unquenchable rage towards goblins, his backstory is that goblins ransacked his home, killing his family and friends leaving him as the only survivor. He's also the sanest member of the party and drinks green dragon blood for the sole purpose of getting high.
Step 1: Build a giant bonfire at the mouth of the cave. Step 2: Block up the entrance and light the fire. Step 3: Waltz in and loot the asphixiated goblins.
Surprise in 5th edition is a condition not an event. It affectively acts as stun, but once your turn ends you can still take reactions. Suprise rounds do not exist. Initiative order is still followed. Hence assassin's getting extra goodies against "surprised enemies" and "enemies who have not gone yet in combat" so it's possible to be surprised and have already had your turn, so one would apply but not the other or vice versa. Having got that little rant off my chest it changes nothing about your scenario and it is a perfect example of why I love to use goblins and kobolds
Eberron--->Badass Goblin with handgun that gives MC vibes. In that setting, some goblins are actually fucking ninjas with elite training. They were great at two things, being rogues or artificers. Get them some giant flyng bats (giant owl) and you have a group that can even plan assasinations on people in a flying ship.
Lol, literally yesterday afternoon just before the school bell rang for home time, a small-ish medium size huntsman spider was crawling next to my leg.. Btw was sitting on the ground outside leaning on the tall fence that's blocking or separating the MPC from the oval (MPC = Multi purpose court), so I'm sitting there and I saw something ran in the corner of my eye. I didn't take a picture but I did after my substitute teacher stepped on it because she doesn't like spiders *no body asked but the teacher and I are related 😐
Never underestimate anything that isn't in Longsword distance. Also Fire. Walking into a trapped cave, that has traps build on the traps is quite the not good time. Make a big enough fire and you might persuade the little green thingies to rather come to you while they can have fun with their traps.
I really like this vid. I'd love to see more tactics videos, everything from gnolls and kobolds to devils. Even playable races. Pretty much anything that could be a faction or camp or whatver in a campaign would be interesting
yeah planning can be extremely powerful, our party took down a coven of hags without getting hit with a single thing in like 2 turns, we were level 4 or 5 i believe at that time. also the last time our dm gave us a lot of prep time for a fight.
A tip for holding your camera still. So most cameras have a little threaded hole at the bottom to attach them to a tripod. Use a tripod! Wait no... You don't have a tripod you're in a dungeon. Use a bipod. What you want to do is find a bolt to stick in that tripod hole then tie a bit of twine to the bolt and attach the other end to your belt area, and keep the twine tensioned or taught. Tensioned looks like it's spelt wrong. Anyways, as long as that twine is tight your poor man steady cam will be alright. Or you can attach it to a chicken as everyone knows a chicken is natures steady cam.
Can we please get a dnd session where The Wizard and Crew go through a legit goblin encounter and cave system? "Fireball!" No no, youre in close quarters, youll hit your self and the party. "Did i stutter?"
DM: ok, as the fighting and booyaging dies down you see the entrance to a cave infront of you *dice rolls* you can tell its the intrance Me: i'd like to light a fire at the opening to suck the air out of the cave
I think I'd be interested in seeing this with a different party or an adjusted number of goblins. Even in a straight up fight with no tactics or extra traps, this would be considered a hard encounter per the xp budgets. Lots of dudes makes it scale fast.
In my D&D game, goblins are one thing above all... *SURVIVORS* They will do literally anything to survive. They will turn traitor, they will beg, plead and cry. They will set traps and lead attackers into ambushes. They will surrender, run and hide, or sneak into the attacking army's camp to snitch to save their own hides. They are utterly unpredictable. It is this unpredictability that is their greatest strength and greatest weakness. But one thing is certain... No one in my game will ever trust a goblin. Ever!
@@Kai-ow9gi Yes, it's happened on many occasions. The last one was when our mage thunderclapped the whole team by accident and fucked us all. He then decided tonhide behind the paladin and try to stab. He got a nat 1 and stabbed the paladin in the back.
Just in time! I'm a brand new DM about to run a game for brand new players unsure if they will like D&D. Hopefully this video will get them excited for the possibilities.
For a solid 15 minutes one time at level one, no one hit anything. The first hit was from a Kobold on our wizard. Dude rolls a nat 20 and max damage. The wizard in unconscious immediately
... well, the weak point in this whole thing is assuming what the Cleric would do. If the snare just 'grapples' them then they're still able to cast, attack, and so on. Mobility might be nice, but with clear incoming danger sufficient enough and at least one ally that ain't goin' nowhere... this boy castin' most likely. Also, weird that for some reason this character is lower level, but we set that aside and think about the many options available in the first 2 levels of Cleric spells. We be real and wean out the spells they probably didn't memorize.. and... Guiding Bolt, Command, Hold Person, Spiritual Weapon, and Calm Emotions are all on the table as possible responses. That's ignoring domain spells and abilities which is a huge can of worms. Tempest clerics are pretty common for example- that can throw in fog cloud, shatter, Wrath of the storm... maximizing some of those, potentially. It's not hard to put the fear of god into Goblins.
I see your kobolds goblins rats and big insects on lvl 1 and raise you... with a party of 3 fighting a kraken on lvl 1. Imagine the shock when youre about 5 minutes into the campaign and your dm says that suddenly a tentacle appears and: "roll initiative" that was pretty scary
I don't know about the whole "covered in mulch gives advantage on stealth checks" aspect, unless this goblin happens to be a 9th level thief, is wearing a magical item like boots of elvenkind, has enhance ability cast on them, etc....being able to make the stealth check by covering itself in mulch to effectively break line of sight makes sense, but advantage seems too stacked to me, and presents tech I wouldn't be able to justify why the players wouldn't be able to exploit in turn, ditto for the permanently poisoned arrows. To that end, the second he starts dashing to the choke point, he's gonna lose that advantage, dropping that fuzzy +5 and possibly even giving himself _disadvantage_ if he's running through/over any sort of brush or dead leaves and twigs...such as that pile of mulch. I've had 1st to 3rd level characters beat 16 with their passive perceptions before, never mind 5th to 6th, and beating an 11 is nearly trivial. To that end, the spot checks on the the traps are even lower than the spot check on that advantaged goblin, I've had _paladins_ who could beat a 12 with their passive perceptions. There's a lot of good stuff in play here for sure, but this really does read like the worst possible outcome, or if the ambush was against three Commoners, not three 5th level adventurers. Also, a 5th level ranger with an AC of 13? Their starting equipment is scale mail or leather armor, what is their dexterity score, 8? Did the cleric _also_ dump dexterity to not get any bonuses to their AC? I know the point of this video is to illustrate that enemies can be smarter and deadlier, but I don't think that illustration works when the adventuring party is so seemingly careless and ill-prepared.
Question though, would the players have fun with this kind of "war of attrition" surprise based encounter? It seems like a you would spot the trap with a good roll and easily bypass everything with follow up perception checks, or you fail the first one and effectively instantly lose
Party who makes a life cleric with 16 AC at level 4 and 5-th lvl ranger with 13 AC is certainly not playing for challenging combat. Your role as a DM is to create fun scenarios, not murder Your players. There are some players who like challenge, but then You would see all of those characters having around 20AC, probably just 4-th lvl cleric could handle all these enemies being built somewhat proficiently and having some luck on his side. LVL 4 Cleric LIFE Hill dwarf 27 point buy: S: 14 D: 8 C: 16 ( 14 +2 - dwarf) I: 10 W: 18 ( 15 +1 - hill dwarf; +2 - 4-th lvl) Ch: 10 HP: 8(first level) + 3*5(levelups) + 3*4(constitution) + 1*4(hill dwarf) = 39 AC: 21 - 17 (splint mail 200 gp) + 2 ( shield) + 2( shield of faith cast as a bonus action) Then You cast spiritual weapon which has +6 attack and 1d8+4 dmg and You use dodge action, smite enemies down using your spiritual weapon which on average oneshots a 7 hp standard goblin and heal Yourself in case you get hit - which is on average never. Btw, life cleric such as shown above would heal for at least 7 ( 1 from roll + 2 from life domain power + 4 from wis).
We are starting a campaign next week. I Play a minotaur fighter that has a Bison Mount (And Pet, she is so cute), my friend plays a Cleric Kobold that """"""""""fights""""""""""" with the head of a spade and a small crossbow. In our encounter session i gifted him the crossbow and he critted me blowing my kneecap. Thankfully he's a cleric
Things I have fought at lvl 1 Orcs Gnolls Zombies Skeletons Ghouls Some unique undead An Inn Things I have never fought at lvl 1 (outside of computer games) Goblins Kobolds (had to wait for lvl 4 for them to show up) they had a Dragon. Big Scary Rats Giant Insects
Yes please give more I wish to bathe in these monster tactics. Perhaps even a more accurate challenge rating video..... for a friend. Who... um... isn’t me.
>Very adept miners and crafters
>Slavers
>Suck at building cages
Wait, what
>Ugh, making these cages takes too much tiiime! Can't we just build like a cool knife or something instead?
>>You know what- screw this, let's just do that.
>>>What about the cages?
>>WE HAVE SLAVES, Getsbackstabed! Just make _them_ do it!
>>>Make the slaves make their cages?
>Fuck yeah, that's a fucking great idea! Now let's make that knife already! I'm thinking we give it +5 damage on sneak attack!
>>OOH! Nice! And for the hell of it, lets make it do bonus damage on goblinoids!
>That'll never nip us in the back!
>>Never nip _us_ in the back, _eeeeeey?_
>>>I hate you. I hate every one of you.
Don't forget the "trained" animals
It's not necessarily that they suck at building cages, it's just that they're used to cobbling stuff together with literal junk. At least that's been my rationalization when doing goblin camps and such.
Because of the way their stats and abilities work, they're great at taking stuff but complete dogshit at holding it. Now put them with some more warlike monsters (bugbears, hobgoblins, orcs, ogres, ogre-magi, etc.) to boss them around, add actual strategic thinking to their tactical genius and make them more ambitious, giving them access to better gear and raw materials through raiding and theft and you have the beginnings of your stereotypical great evil horde.
@@dogukantopal4809 I like your funny words magic man.
@@cheatcode436 wow, thanks for the comment somebody hacked my account I guess.
So goblins are pretty much the Vietcong of D&D
With a bit of US trooper for the inevitable looting and burning
The US is the wizard fireball fireball fireball *US has run out of fireball*
Literally
NAPLAM TIME
"Why are the trees speaking goblin?
Goblin Slayer: Did someone say goblins!?!
(HEAVY BREATHING)
My idea is put 4 goblins in a palanquin on the back of an elephant. They shoot their shortbows and gain 3/4 cover thanks to the fortifications. Suddenly it's a level 5 encounter. It also adds some room for creative strategy, as the party could attack the ropes instead, causing the goblins to fall off.
Mordenkainens has something called "Ogre Howdah", which is basically what you said, but with and ogre instead of an elephant.
Its CR2 by itself and has room for 4 goblins that have 3/4 cover.
I cant wait to have one of those breaking through a wall.
@@2MeterLP That's true, but 1) Elephants are way stronger than ogres, 2) Goblins are better at animal husbandry than ogre husbandry, and 3) I don't have Mordenkainen's Foam of Toes.
That still only counts as one.
@@beepboprobotsnot3748 1: "Foam of toes" XD
2: Just google "5e ogre howdah" to find the stat block.
@@unearthlyenemy That is definitely where I got the idea.
...for some odd reason, I now wish to create a Fighter who preferably tracks and kills kobolds. Perhaps obsessively. Maybe a dragon, if they mistake it for a kobold.
I just need a name...Kobold Killer? Nah, bad alliteration...Kobold Hunter? Kobold Stalker? Kobold...Shikari?
I'll workshop it.
Kobold slayer....? Idk sounds familiar to me
You want to play a Fighter who prefers to track and kill a certain type of enemy? You mean you wanna play a Ranger but use an actually good class, right?
pathfinder has monster hunter class and sole survivor fighter variant coud work too
Dragonkin hunter
I am... Goblino Slayer
I like Matt Mercer's homebrew goblin called the stabby stabber. It's pretty fun. If it successfully hits with an attack, it make another attack for free.
Jake Laurence that's just a Pathfinder monster that he ported over. They really are terrible.
@@aetherblackbolt1301 Matthew Mercer or the Stabby stabbers?
This just gave me flashbacks of Goblin Slayer, Chapter 1/Episode 1
I will now use this knowledge for the next campaign i will run... he he he he he
Is there a BIG goblin? There's always a BIG goblin.
Goblin Slayer: **rage intensified**
And you sit there in a cage wondering when goblin slayer is coming to save you.
This was my favorite series ease bring it back!
My favourite goblin/kobold trick is that they have cockatrice feathers in blow darts (and obviously cockatrices in cages at camp) so they just blow dart the group from a distance.
Bonus points for having a few rope snares that pull upwards, and then can also be pulled to the side, so that the petrified adventure becomes a makeshift swinging rock weapon.
Yeah, I remember preparing to GM something, starting with level one characters and thinking "Goblins are a classic start". Then I actually looked at Gobllins and their abilities and tactics and realized I had to tone it down so I wouldn't TPK in the first encounter. Instead of it being an established Goblin camp, it was a new camp that hadn't had time to get developed, meaning there were only a few traps. And the Goblins tried running. They had a back entrance to their burrow that the remaining survivors fled from.
*goblin slayer would like to know your location*
I literally just got finished watching Goblin Slayer and this video pops up in my recommended feed.
That show is basically this video, but anime.
This and the Kobold video are actually very useful; great work, thank you!
2:34 goblin Slayer is still going to kill them
Yes! I love seeing more tactics to use for my world! Keep up the great work.
This is why we’ve got a man dedicated to slaying these mothafuckers. Anyone got the Goblin Slayer’s number?
This inspired me to come up with a battle plan for invading a goblin lair.
Plan 1: Druid Caterpillar
Step 1: Be druid. Ideally, be 2 druids.
- Optional Step 1a: Use Wildshape to ambush and capture working goblin, interrogate for lair layout, use this information to seal other exits.
Step 2: Druid 1: Produce Flame cantrip for light. If anything moves, throw fire at it and re-cast.
Step 3: Druid 2: Mold Earth cantrip on all tunnel surface ahead (floor, walls, & ceiling) within range. This will close off hidden mini-tunnels and likely trigger or bury most traps.
Step 4: Druid 1: Throw fire ahead.
Step 5: Move forward to limit of cleared space.
Step 6: Repeat steps 2-5.
Step 7: Only use spell slots if under concerted attack.
Step 8: If lair collapses, Wildshape into burrowing animal and leave.
The Moral: Never play as anything that is not a Druid. Except maybe an Artificer.
One of the Kobold traps I started using is what I started calling the two towers. The set up is that you have two 60 ft tall wooden towers in a wooded area. The towers are 30 ft apart and roughly 30 ft of trees have been cleared meaning if your going to fight these towers, your doing it with no cover. In the towers I like to put 5-10 Kobolds in each and normally the setup for the party seeing the towers is that they are walking on a road. I tend to put a local authority's banner on the towers making so players who have never seen this encounter before think that this is some form of outpost (I also ask for a low dc insight check to see if the players characters get the feel of something going bad). If the party attacks on sight the tactic of the towers is to attack one person at a time until the party is ether dead or surrenders. This trap is great if you want to bring the fear of death from bad choices back to a party, or in one case to kill of a character a player didn't want to play anymore. Nothing to scare a party like taking out the 79 hp barbarian in two rounds. *as a side note, using just one tower works too, I find adding a second tower makes so the players think about the encounter and that they start thinking in terms of a tactical death zone.
So goblins are like Batman.
The only thing holding them back is prep time.
Love my goblins! Such an underrated enemy that you brilliantly illustrated. Also check out the Goblin Quest trilogy by Jim C Hines for some awesome novels told from the goblin POV, or the Goblins webcomic, which is also fantastic.
Only a dead goblin is a good goblin, SO LET'S MAKE THESE GOBLINS GOOD!!!
I still throw goblins at my 9th level party even though they could almost always take the goblins head on when they don’t see a single enemy at first or they slowly discover a goblin one at a time it’s the fear of the unknown goblins lurking in the trees that gets them
*Goblin Slayer intensifies!*
A toddler in full plate armor with a shart sound effect. Beautiful depiction of a noob.
This seems like a video Goblin Slayer would make to warn people about the danger of Goblins
Goblinslayer prepared me for Goblin lairs.
Thank god for the goblin slayer he saw this video and was like hell naw and started wiping out goblins
There's a great blog called "The Monsters know" which basically written versions of videos like yours but for like everything. I'd love to see you and them collab, they even had a book for sale so who knows you might be able to get them as a sponsor
Story time!
In a lost mines of Phandelver game one of the party members was a dwarvish gunslinger with an unquenchable rage towards goblins, his backstory is that goblins ransacked his home, killing his family and friends leaving him as the only survivor.
He's also the sanest member of the party and drinks green dragon blood for the sole purpose of getting high.
What a great format you made for us there!
Step 1: Build a giant bonfire at the mouth of the cave.
Step 2: Block up the entrance and light the fire.
Step 3: Waltz in and loot the asphixiated goblins.
This was a great video. I would love to see more like it.
0:41
*FIREBALL. FIREBALL. AND MORE FIREBALLS*
Surprise in 5th edition is a condition not an event. It affectively acts as stun, but once your turn ends you can still take reactions.
Suprise rounds do not exist. Initiative order is still followed.
Hence assassin's getting extra goodies against "surprised enemies" and "enemies who have not gone yet in combat" so it's possible to be surprised and have already had your turn, so one would apply but not the other or vice versa.
Having got that little rant off my chest it changes nothing about your scenario and it is a perfect example of why I love to use goblins and kobolds
Let me introduce you to the thing called: closing the cave than come back after they starved to death
Greldrar Arikhom, Warlord of the Steelmarch Legion: This Bree-Yark tribe.... Bring them to me.
Eberron--->Badass Goblin with handgun that gives MC vibes.
In that setting, some goblins are actually fucking ninjas with elite training. They were great at two things, being rogues or artificers. Get them some giant flyng bats (giant owl) and you have a group that can even plan assasinations on people in a flying ship.
I like giving my goblins and kobolds Molotov cocktails. It really makes them scary to deal with.
I am very happy seeing someone making Goblins not stupidly easy.
The rogue fires arrow and searches for enemies? So much action!
Lol, literally yesterday afternoon just before the school bell rang for home time, a small-ish medium size huntsman spider was crawling next to my leg.. Btw was sitting on the ground outside leaning on the tall fence that's blocking or separating the MPC from the oval (MPC = Multi purpose court), so I'm sitting there and I saw something ran in the corner of my eye. I didn't take a picture but I did after my substitute teacher stepped on it because she doesn't like spiders
*no body asked but the teacher and I are related 😐
Never underestimate anything that isn't in Longsword distance. Also Fire. Walking into a trapped cave, that has traps build on the traps is quite the not good time. Make a big enough fire and you might persuade the little green thingies to rather come to you while they can have fun with their traps.
I really like this vid. I'd love to see more tactics videos, everything from gnolls and kobolds to devils. Even playable races. Pretty much anything that could be a faction or camp or whatver in a campaign would be interesting
Can't sleep on a goblin, great video! 🧙🏾♂️👍🏿
yeah planning can be extremely powerful, our party took down a coven of hags without getting hit with a single thing in like 2 turns, we were level 4 or 5 i believe at that time. also the last time our dm gave us a lot of prep time for a fight.
A tip for holding your camera still. So most cameras have a little threaded hole at the bottom to attach them to a tripod. Use a tripod! Wait no... You don't have a tripod you're in a dungeon. Use a bipod. What you want to do is find a bolt to stick in that tripod hole then tie a bit of twine to the bolt and attach the other end to your belt area, and keep the twine tensioned or taught. Tensioned looks like it's spelt wrong. Anyways, as long as that twine is tight your poor man steady cam will be alright. Or you can attach it to a chicken as everyone knows a chicken is natures steady cam.
I had an awesome DM who threw time travelling super smart goblins at us who had guns and grenades and airplanes and shit.
Can we please get a dnd session where The Wizard and Crew go through a legit goblin encounter and cave system?
"Fireball!"
No no, youre in close quarters, youll hit your self and the party.
"Did i stutter?"
“The Bree-Yark tribe”, Bree-Yark is goblin for “we surrender”, so that is the “we surrender tribe”
DM: ok, as the fighting and booyaging dies down you see the entrance to a cave infront of you
*dice rolls* you can tell its the intrance
Me: i'd like to light a fire at the opening to suck the air out of the cave
Bree-yark? Somebody knows their Caves of Chaos!
I think I'd be interested in seeing this with a different party or an adjusted number of goblins. Even in a straight up fight with no tactics or extra traps, this would be considered a hard encounter per the xp budgets. Lots of dudes makes it scale fast.
My group once took out a goblin cave by flooding it
"The Bree-Yark Tribe" Somebody's been reading the flavor text
Man that rat deserves a character just for it
*Goblin Slayer wants to know your location*
Logan: "yeah i once dm'd a game for a japanese dude, why you ask?"
In my D&D game, goblins are one thing above all... *SURVIVORS* They will do literally anything to survive.
They will turn traitor, they will beg, plead and cry. They will set traps and lead attackers into ambushes. They will surrender, run and hide, or sneak into the attacking army's camp to snitch to save their own hides. They are utterly unpredictable. It is this unpredictability that is their greatest strength and greatest weakness.
But one thing is certain... No one in my game will ever trust a goblin. Ever!
About the first bosses thing, my player's first boss was a large earth elemental.
When the party decides to just thunderclap all entrances to the lair
My party likes the thunderclap the entire team. No one likes thunderclap.
Tall Boi your party likes to thunder clap themselves?
@@Kai-ow9gi Yes, it's happened on many occasions. The last one was when our mage thunderclapped the whole team by accident and fucked us all. He then decided tonhide behind the paladin and try to stab. He got a nat 1 and stabbed the paladin in the back.
@@Kai-ow9gi oops, i think I'm talking about thunderwave.
See, this is why most of my bad guys are elves.
this and the kobold videos are his best videos
2:35 ALL the Zaniks
Watch the first episode of goblin slayer and remember that that's what will happen if you underestimate goblins.
“They May be stupid, but they are no fools.” - Goblin Slayer
Goblins:
Goblin Slayer: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Just in time! I'm a brand new DM about to run a game for brand new players unsure if they will like D&D. Hopefully this video will get them excited for the possibilities.
0:23
*barricades door with oil*
You should do more of these
Fire solves EVERYTHING
gotta love those tricky goblins
''theres no more penis, buy the product'' this should be everyones new slogan now
Love the content, man. Keep it up.
Draw over the unerasable ink with erasable ink then watch it gloriously vanish when you wipe it
Oh no. This is giving me ideas. *I say as I rub my hands like a supervillain*
Goblins are always fun to use.
This was sooooo good. and helped me alot with how I do encounters. Please do more. Kobolds andyone???
For a solid 15 minutes one time at level one, no one hit anything. The first hit was from a Kobold on our wizard. Dude rolls a nat 20 and max damage. The wizard in unconscious immediately
... well, the weak point in this whole thing is assuming what the Cleric would do. If the snare just 'grapples' them then they're still able to cast, attack, and so on. Mobility might be nice, but with clear incoming danger sufficient enough and at least one ally that ain't goin' nowhere... this boy castin' most likely. Also, weird that for some reason this character is lower level, but we set that aside and think about the many options available in the first 2 levels of Cleric spells. We be real and wean out the spells they probably didn't memorize.. and... Guiding Bolt, Command, Hold Person, Spiritual Weapon, and Calm Emotions are all on the table as possible responses. That's ignoring domain spells and abilities which is a huge can of worms. Tempest clerics are pretty common for example- that can throw in fog cloud, shatter, Wrath of the storm... maximizing some of those, potentially. It's not hard to put the fear of god into Goblins.
Goblins don’t play around.
Cheers dude, much appreciated
Is Good video, like basically everything you make these days, you aren't a failure logan, pls make vids more often
Bree-Yark means “We surrender” according to the monster manual.
I see your kobolds goblins rats and big insects on lvl 1 and raise you... with a party of 3 fighting a kraken on lvl 1. Imagine the shock when youre about 5 minutes into the campaign and your dm says that suddenly a tentacle appears and: "roll initiative" that was pretty scary
I don't know about the whole "covered in mulch gives advantage on stealth checks" aspect, unless this goblin happens to be a 9th level thief, is wearing a magical item like boots of elvenkind, has enhance ability cast on them, etc....being able to make the stealth check by covering itself in mulch to effectively break line of sight makes sense, but advantage seems too stacked to me, and presents tech I wouldn't be able to justify why the players wouldn't be able to exploit in turn, ditto for the permanently poisoned arrows. To that end, the second he starts dashing to the choke point, he's gonna lose that advantage, dropping that fuzzy +5 and possibly even giving himself _disadvantage_ if he's running through/over any sort of brush or dead leaves and twigs...such as that pile of mulch. I've had 1st to 3rd level characters beat 16 with their passive perceptions before, never mind 5th to 6th, and beating an 11 is nearly trivial. To that end, the spot checks on the the traps are even lower than the spot check on that advantaged goblin, I've had _paladins_ who could beat a 12 with their passive perceptions. There's a lot of good stuff in play here for sure, but this really does read like the worst possible outcome, or if the ambush was against three Commoners, not three 5th level adventurers. Also, a 5th level ranger with an AC of 13? Their starting equipment is scale mail or leather armor, what is their dexterity score, 8? Did the cleric _also_ dump dexterity to not get any bonuses to their AC? I know the point of this video is to illustrate that enemies can be smarter and deadlier, but I don't think that illustration works when the adventuring party is so seemingly careless and ill-prepared.
Question though, would the players have fun with this kind of "war of attrition" surprise based encounter? It seems like a you would spot the trap with a good roll and easily bypass everything with follow up perception checks, or you fail the first one and effectively instantly lose
You mean the lair was unsurprisingly more trapped?
This was really good.
Party who makes a life cleric with 16 AC at level 4 and 5-th lvl ranger with 13 AC is certainly not playing for challenging combat. Your role as a DM is to create fun scenarios, not murder Your players. There are some players who like challenge, but then You would see all of those characters having around 20AC, probably just 4-th lvl cleric could handle all these enemies being built somewhat proficiently and having some luck on his side.
LVL 4 Cleric LIFE
Hill dwarf
27 point buy:
S: 14
D: 8
C: 16 ( 14 +2 - dwarf)
I: 10
W: 18 ( 15 +1 - hill dwarf; +2 - 4-th lvl)
Ch: 10
HP: 8(first level) + 3*5(levelups) + 3*4(constitution) + 1*4(hill dwarf) = 39
AC: 21 - 17 (splint mail 200 gp) + 2 ( shield) + 2( shield of faith cast as a bonus action)
Then You cast spiritual weapon which has +6 attack and 1d8+4 dmg and You use dodge action, smite enemies down using your spiritual weapon which on average oneshots a 7 hp standard goblin and heal Yourself in case you get hit - which is on average never. Btw, life cleric such as shown above would heal for at least 7 ( 1 from roll + 2 from life domain power + 4 from wis).
Just waiting to see Goblin Slayer here
My party fought a Death Slaad at level 3.
We are starting a campaign next week. I Play a minotaur fighter that has a Bison Mount (And Pet, she is so cute), my friend plays a Cleric Kobold that """"""""""fights""""""""""" with the head of a spade and a small crossbow. In our encounter session i gifted him the crossbow and he critted me blowing my kneecap. Thankfully he's a cleric
Things I have fought at lvl 1
Orcs
Gnolls
Zombies
Skeletons
Ghouls
Some unique undead
An Inn
Things I have never fought at lvl 1 (outside of computer games)
Goblins
Kobolds (had to wait for lvl 4 for them to show up) they had a Dragon.
Big Scary Rats
Giant Insects
Really liked this video!
Good ol times of runescape
_A Good Goblin is a dead one_
*scrolls through the comments for references to Tucker's Kobolds*
Yes please give more I wish to bathe in these monster tactics. Perhaps even a more accurate challenge rating video..... for a friend. Who... um... isn’t me.