UMG Widgets with C++ in Unreal Engine 5
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- Опубликовано: 27 сен 2024
- In episode 20 of the UE5 game development series, we'll add a HUD (heads up display) for the pawn using UMG (Unreal Motion Graphics). We'll add new health and power properties to the pawn that are displayed in the HUD using progress bars.
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Thank you so much for making these. You've helped me out like crazy and I'm sure a whole wave of future creators are gonna be blessed when stumbling upon your work.
I'm glad you like them!
exactly what I was looking for this morning. recently watched a 10 hour video trying to learn the basics to C++. Now I am jumping around everywhere trying to figure out how to put the basics to use with UE5. Thanks!
Excellent video mate, it's really hard to find good Unreal C++ vids so this series is a godsend. 🙏
This is exactly what I was looking for. Perfect for managing your widgets in c++ that designers created with UMG. I did it a little differently though as I used a base HUD class to create and manage the widgets. Just wanted to keep the HUD stuff out of my pawn class. (I thought your naming conventions were kind of confusing calling the Widget a HUD, even though it is, but it's not a HUD class, it's a widget class)
i didnt watch the rest of this series but this video on its own was really helpful
are you still alive???
Great tutorial! I thought it was official UE guide while watching it
Thank you! This was a very concise and helpful tutorial to understanding how to link everything up!
thanks so much!! amazing video and I like a lot that it's with C++
Still very helpful for UE5.3, thank you !
you are incredible. hardly ever comment on a video unless its deserved but man you saved me so much hassle - definitely subscribing to you!
I found your channel 2 days ago, It has a lot of educational content
Thank you for sharing tutorials of unreal engine 5
Glad you like them!
Did you ever do the next video? I just found this one, thanks for taking the time to make it.
Thank you so much! unfortunately, the lessons in this genre (plane simulator) are so outdated that it is impossible to do anything for beginners, we are very much looking forward to the continuation of your lessons, all the best to you!
I'm looking to follow along, could you explain the issues I'll have and why the tutorials are outdated?
@@lemon6521 im using 5.2.1 unreal engine and it is not outdated.
why all the talented people stopped making unreal videos a year or two ago. did you stick to it and kept going?
Sorry, the quality and conciseness of your videos means I am now addicted and am thus forcing you to enact a Patreon such that these videos may continue despite your commitments elsewhere. If I cannot guilty you with addiction I shall guilt you with my life savings.
Haha, thanks for the kind words! Sorry to disappoint you by not having a Patreon. I'm still committed to making more videos though!
Hey thank you for makeing this I’m use to unity and wanna learn unreal engine this will help me learn hank you sm
So by your mean,
i have to define the child widgets(buttons,progressbar) in c++ base class in advance to access and modify them?😫
what would be the best and cost efficient way to deploy UE on web via a private server?
Just followed this tutorial- it's great, but I'm getting problems with the HUD on clients, it just returns as null when I check it, so it never gets added to client screens- is there a solution?
how do you make Aimbot detection? people using AI to detect asset flip, refund the game, and without purchasing full game.....
Hey this was super helpful. But what does FlyBot_API do in the class declaration?
It’s been 2 years…
This as awesome! Thank you!!!
edit: In UE5, there is no controller inside the BeginPlay() method. It only gets created after the actor is possessed. So GetController always fails for me.
edit2: You can turn on auto-posses in the pawn. Not really what I want, but it works.
Hi ,
Thks for making this Video . I want to develop a plugin for UE5 which will import assets into Unreal Engine . I am in the process of developing a UI for the plugin . I want to create a Settings dialog Box . Would you suggest to go with a UMG approach ? Also is it mandatory to have an actor for a plugin ?
Can i do a client build for Android and a server windows build will it gonna work in Android
Yhea bro where you at ?
Very nice!
You are awesome!
been rippin stank farts
on god
🙏 If you create tutorials or a series of hyper casual games on UE5 for mobile
I couldn't find any tutorials for this on RUclips
I've not done any mobile dev yet with Unreal, so it might be a while before I get around to that.
UH OH stinky!!! bbbbbbbbbbbbbbbbbrrrrrrrrraaaaaaaaaaaaaaaaapppppppp!!!! 😊😊😊😊😊😊
Too bad it is for multiplayer games...
man God bless you i spent 4 hours trying to do it in UE4
I don't have a source folder
You are an incredibly, fantastically good at explaining things. Thanks!
Thank you for making this video and providing the code. helping a lot
Please come back. You work is amazing!
Great video
Thanks!