Hey, I randomly found your video. Good stuff! The description says you used Amplify, but I'm wondering if you'd be willing to go into more detail about your implementation? I've watched a few shader graph/amplify water sim videos in the past, but haven't seen one before using gerstner waves (too complicated?).
Thanks! It's totally possible to implement Gerstner Waves only in amplify or shader graph, it's only about understanding the math behind it. I probably go into more detail and publish it, when it's more polished.
Hey, I randomly found your video. Good stuff! The description says you used Amplify, but I'm wondering if you'd be willing to go into more detail about your implementation? I've watched a few shader graph/amplify water sim videos in the past, but haven't seen one before using gerstner waves (too complicated?).
Thanks! It's totally possible to implement Gerstner Waves only in amplify or shader graph, it's only about understanding the math behind it. I probably go into more detail and publish it, when it's more polished.