Ocean Shader with Gerstner Waves - Unity Engine

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  • Опубликовано: 11 дек 2024

Комментарии • 2

  • @sanovictus
    @sanovictus 4 года назад +1

    Hey, I randomly found your video. Good stuff! The description says you used Amplify, but I'm wondering if you'd be willing to go into more detail about your implementation? I've watched a few shader graph/amplify water sim videos in the past, but haven't seen one before using gerstner waves (too complicated?).

    • @Zicore47
      @Zicore47  4 года назад

      Thanks! It's totally possible to implement Gerstner Waves only in amplify or shader graph, it's only about understanding the math behind it. I probably go into more detail and publish it, when it's more polished.