Thanks for the review Kim! Great work as always! I also had the original printing of this and it was sadly lost in a minor basement flood :( Saying that, I played this quite a bit and I got frustrated more than a few times on the tile draws. A few times the tiles I needed didn't come up when I needed them, while opponents were more fortunate, (or I was on the other end of the fortunate tile draws). I was hoping this printing would 'fix' that and it doesn't appear to, so I don't have much desire to revisit it!
Your meeples cannot end their walk on gardener tiles, they're not "scoring tiles" (you need other tiles to score). Therefore if there's a tie, the player who has more gardener tiles did a better job compared to players who have more scoring tiles, because they were able to score the same amount of points despite having fewer scoring tiles.
Thanks for the review Kim! Great work as always! I also had the original printing of this and it was sadly lost in a minor basement flood :(
Saying that, I played this quite a bit and I got frustrated more than a few times on the tile draws. A few times the tiles I needed didn't come up when I needed them, while opponents were more fortunate, (or I was on the other end of the fortunate tile draws). I was hoping this printing would 'fix' that and it doesn't appear to, so I don't have much desire to revisit it!
Your meeples cannot end their walk on gardener tiles, they're not "scoring tiles" (you need other tiles to score). Therefore if there's a tie, the player who has more gardener tiles did a better job compared to players who have more scoring tiles, because they were able to score the same amount of points despite having fewer scoring tiles.
Thanks!