Sega Mega Drive Virtua Fighter 2
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- Опубликовано: 11 сен 2024
- Virtua Fighter 2 | Sega Genesis Mega Drive | The 16-bit Demake | Review
I take the 16-bit Virtua Fighter game for a spin!
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I don't get the hate this port gets. It's a really good "demake", plays very true to the 3D original and the floor looks amazing and 3Dish! I like it and still play it from time to time.
Yeah I don’t get it either. I always liked it and it’s actually been rereleased more times than the arcade or Saturn ports of the game so probably it’s the version most people now own lol
Being that it was released near the end of the console lifespan and hardly any games were being released at that time, I enjoyed it before I got the Saturn.
Same. I got this and thought it was cool that Vf2 was on Mega Drive.
Always liked this - like an official de-make as you say. Always thought they went above & beyond what they could have got away with, the 3D effect on the ring & the parallax in the backgrounds works well & it runs a lot better & gameplay wise captures the spirit of the original a lot better than trying something ore ambitious in 3D would have ended up.
Would have loved to have seen Fighting Vipers get the same treatment.
The funny thing is that the bootleg Virtual Fighter vs Tekken (or V.R Fighter vs Taken 2) has original sprites rather than ripping from this including Honey/Candy from Fighting Vipers.
Wow, I’ll have to look up VR Fighter vs Taken. Haven’t heard of it before. Thanks for the tip.
And yeah, they did go above and beyond and when I first got this I thought it looked great. Plays decent as well
@@GeekBattleGaming I have a bootleg cart of it in the loft. May have to dig it out & make a quick vid :-)
@@greyfox1127 it always amazes me that bootlegs end up on carts
@@GeekBattleGaming Yeah - I have quite a few Megadrive bootlegs from back in the day. These days most these games get played on a FlashCart or whatever but there was something special back in the day getting multicarts (& never quite knowing what would be on them or even if they would work at all) or bootleg games of popular franchises etc
@@GeekBattleGaming For sure. I dug my cart out late last night. I forgot it has Sun Di & Lion as characters too. The game is pretty limited but they sure made an effort with the sprites when the easier options would be reusing existing sprites. Bit like Top Fighter 2000 having the Ryu sprite from Street Fighter Alpha/Zero. Can't fault the effort.
I'll try to do a vid in the next few days
Personally I like the blocky look of the Saturn/arcade
There is something cool about the retro low polygon visuals
It still looks good to this day! The PS3 and Xbox 360 ports look great in 1080p, almost like a 2018 phone game.
I always found it very hard to guage whether this game was good or not. It's playable and quite fun, however I can't help but feel my brain is filling in a lot of gaps with experience of the Saturn version. It feels like I'm able to play it competently because I know how the characters should behave. Anyone coming to this game having not played Virtua Fighter might find this hard to pick up. The key frames of animation chosen feel like they're trying to match the momentum of the 3D version, whereas I think they would have been better off finding a way to make it feel better in 2D.
I’ve had the exact same thought with this and a few other games. It sometimes feels like as fans of things we’ll fill in the blanks because we know the source material
I wonder if they had a storage issue for all of the character sprites. Perhaps if they made this port for the Sega CD and use it's storage capacity to hold more frames of animation? Even some pseudo 3D with that machines scaling and rotation abilities?
That would have been interesting to see, but think by the time it came out they were just trying to capitalise on the larger Genesis install base, and had long since given up on the Mega CD.
Storage was pretty huge at this point in the Genesis's life. The main issue was RAM. There's only so many frames you can hold in memory, and a game like VF2, with it's large move set, gets fewer frames per move than a game with a smaller move set.
@@edonslow1456 that makes sense. I think they probably could have got a bit more out of it, but chose a target that was manageable and didn’t try to push things too much. I wonder how much the animated floors limited what they did with the characters
The Genesis had alot of life left. We jumped to 3D too fast
VF two on Dreamcast is still a solid fight game today actually I played it a few months ago
VF2 is on the Dreamcast?? That vaguely rings a bell, but I only had VF3TB on the Dreamcast
That was VF 3 TB. And yes, it's still a great fighting game. It takes good fundamentals and positioning to be good at it though.
@@vidjenko8349 I wish VF4 had come to Dreamcast
@@GeekBattleGaming Technically did, as the naomi hardware was a beefed up dreamcast. Texture quality would probably take a hit but sadly the dreamcast was already dead at that point 🥲
Wasn’t too bad actually kind of junk but not bad
Yeah exactly. Mega Drive owners were lucky Sega actually made this even though it potentially gave players a reason not to get a Saturn lol
We got this instead of another Eternal Champions because Japan didn't want America to make a more popular fighting game series. VF2 demake is slow as molasses.
Japanese pride is what put SEGA out of business.
Yeah it was so weird how Sega were competitive with themselves. Made no sense. Hence why they made both the 32X and Saturn and upset everyone who got the 32X when it was dropped after a few months
@@GeekBattleGaming The 32x was a result of Sega japan making a decision that they need to fill the gap before the saturn. Every decision was due to Sega of Japan even though it was founded by an American 😂. I think they should have went with the SVP approach, with smaller rom chip cartridges that would fit on top of the SVP cartridge. You can kind of see traces of that idea with the cartridge mold for Genesis Virtua Racing.