I was honestly a little disappointed at the time it came out since the arcade was so clean and crisp and had the 3D backgrounds, but I came to love the Saturn version for what it was, and it played just as great as the arcade. You could practice at home and put what you learned to use on the arcade machine. Agreed, it really was a great technical achievement on the Saturn to have VF2 running at 60fps with Saturn's high res mode.
Between this game and Daytona USA in 1994 it was the most impressive thing i had ever seen. powerful graphics and at home the kids still had megadrive or super nintendo. It was not possible to reach these graphics until 1998 with dreamcast.
Yes, seeing Daytona USA for the first time was a gaming revelation. Sega was literally years ahead of everyone else when it came to their Model 1, Model 2 and Model 3 boards. I also love the look of Model 1 and 2 games. Since it didn't have vertex shading, you can see the edges of the polygons. Plus they used 4 sided polys instead of triangles that gave it a wonderful look.
Seeing this back then was a dream, it was unbelievable for its time .Then sega made virtua fighter 3 in 1996 which was the biggest leap ever made in graphics physics and stage design .Leaps like those was based on sega's aggressive policy on graphics , it was not about money and fame , it was about tech dominance and gameplay innovation.
Because Sega didn't make a home version of the Model 2. and did that horrible saturn project. It gives the impression that it didn't want to be in the domestic market. it was more intuitive to have a cheap version of the model 2 as a console.
2:21 For some reason, I always find the Raft stage to be my favorite area. You not only hear some good old-fashioned Japanese music with traditional instruments you would hear in a pagoda, temple, shrine, or a room with tatami mats. The ring is on a moving raft and surrounded with a scrolling view of a Japanese village. I know it's 1994, but still, no game today can match the genuine looks of THIS.
IVE NOTICED SOMETHING I NEVER SAW BEFORE! Has anyone noticed the slightly off-angle camera after certain 'finishing' moves?? I've never noticed that before now - that the camera keeps lingering in a bit of an off-angle view at certain times, typically if Jacky finishes a combo and sends the opponent to the ground - before instantly resetting to a stright-on view, if/when something happens that bids that change (like the opponent or Jacky himself, starts initiating or moves fast). BUT IT WAITS UNTIL THAT MOMENT, WHICH IS ACTUALLY AMAZING! It's SUCH a cool effect! - It gives the sensation that the game gives you time to linger a bit on what just happened, providing more weight to the combo. And when it resets the camera, it's like the game is subtlety telling us 'ok, this is the next (new) phase of the fight - go go go!'. I've owned the Saturn version and other versions as well, but Model 2 VF2 always had something of an X factor, besides the obvious graphics difference. - I see now that this minute change in the camera 'cinematography' was one of those X factors, which added a such a super cool 'live-factor', and gave a less mechanical feeling to how the game moved and flowed, especially when spectating it (which I have done a ton as a kid). It feels more like a fight scene in a movie, than a CGI generated fight, due to this camera-mechanic. Does this make sense to anyone else?? I need to check if other VF games does this now. Please tell me your thoughts on this..!!?
Here's another trick. If you're using Jacky, you can exploit Jeffry and Wolf's AI by simply spamming the punch button at them. It works on the Sega Saturn version and it should work on the arcade version, too.
I got the chance to play this at my arcade today. I faced off against a veteran player who used Jeffry and I lost big time, was a very fun experience though!
I just purchased a Virtua Fighter 2 arcade machine (full arcade machine) and I’d like to ultimately stream it through my OSSC. How did you capture this - I’m guessing with a supergun? I know the Jamma super guns apparently don’t work right out of the box - I am new to getting video from a Model 2 board. I’m comfortable with a solder iron, just not sure where to start! Suggestions? -Cory
Lucky you! Sounds awesome. Mine came with a jamma adapter so it could be plugged straight into a super gun. You can buy these things on eBay fairly easily I believe. I used a Meanwell power supply that has +5v +12v and ground. It's a good quality PSU. I run the video via scart RGB from the super gun to a scaler which then runs into my TV/capture card.
@@retromuelI wasn’t sure what I should get or if I was going to need to solder anything as a newbie to this, as I had heard a lot of horror stories about the Model 2 arcade board needing all these leads and pin outs that could fry the OSSC and/or wouldn’t work, but I wasn’t 100% clear where. I am not sure if I will need a supergun or not because I want to split the signal (have the video going to both the arcade monitor as well as the OSSC via some kind of Y splitter) since I have the whole machine. (again, noob) I know the Model 2 has a bizarre video output that isn’t the same as Jamma so I’m just trying to find the best way to do this.
Thanks man. I cocked up a couple of fights but managed to beat Dural at least. Yeah I actually think the AI is the weakest part of this game. Fighting Kage or Jacky legitimately is a miserable experience and I find that you just have to wait for a fortunate couple of rounds. At the other end of the spectrum, some of the other AI characters are dumb as a post. The game's a masterpiece in all other regards though I think. Virtua Fighter 3's AI is the best of the original trilogy and it's the most fun to play solo - I'll be doing a capture of that soon, toddler permitting. Love your Shenmue 3 Supereyepatchwhatever response video by the way. Can't stand that histrionic, faux-intellectual RUclips stuff.
It's because I'm playing as Jacky. Whenever Jacky and Sarah fight eachother, they fight on this special "Chicago" stage. Something to do with them being brother and sister presumably.
THIS was the future for me , i remember going at the arcade and just watching this game and being blown away
There was pretty much nothing that even looked anything close to as good as this in 1994.
Well you had tekken.
@@EnforcerX71 tekken was about to come to the table.
@@moabsmithbey9583 Tekken 1 came out in 1994 and looked nowhere near as good as VF2.
Same here man. Those graphics were unbelievable. Those who mention Tekken got no fucking idea. VF2 looked better than both T1 and T2
Saturn's port of this game was an insane achievement. Mad props on Sega programmers.
Yes and they say the SEGA Saturn was rubbish? Programming skills please.
@neogeomaster3027 but they managed to achieve the 60fps rate and 480i resolution in a hardware much different and less powerful than Model 2.
I was honestly a little disappointed at the time it came out since the arcade was so clean and crisp and had the 3D backgrounds, but I came to love the Saturn version for what it was, and it played just as great as the arcade. You could practice at home and put what you learned to use on the arcade machine. Agreed, it really was a great technical achievement on the Saturn to have VF2 running at 60fps with Saturn's high res mode.
@@seasidegalaxystreetthe project is rubbish. with many games canceled due to their low quality.
Between this game and Daytona USA in 1994 it was the most impressive thing i had ever seen. powerful graphics and at home the kids still had megadrive or super nintendo. It was not possible to reach these graphics until 1998 with dreamcast.
That was so cool. You went to the arcade to see something impossible to have at home
Yes, seeing Daytona USA for the first time was a gaming revelation. Sega was literally years ahead of everyone else when it came to their Model 1, Model 2 and Model 3 boards. I also love the look of Model 1 and 2 games. Since it didn't have vertex shading, you can see the edges of the polygons. Plus they used 4 sided polys instead of triangles that gave it a wonderful look.
@@RARufus The Sega Saturn used quadrilaterals that's probably why the polygons look rectangular, rather than triangular.
Seeing this back then was a dream, it was unbelievable for its time .Then sega made virtua fighter 3 in 1996 which was the biggest leap ever made in graphics physics and stage design .Leaps like those was based on sega's aggressive policy on graphics , it was not about money and fame , it was about tech dominance and gameplay innovation.
feel exactly the same...
Because Sega didn't make a home version of the Model 2.
and did that horrible saturn project. It gives the impression that it didn't want to be in the domestic market.
it was more intuitive to have a cheap version of the model 2 as a console.
It's really impressive just how better the gameplay and character model is by the fact that this game came out a year after the first Virtua Fighter.
Will forever be my favorite fighting game. VF 2 just has huge sentimental value for me.
The music in this game just as good as the original and also you can see the immediate improvement in the graphic department
The last kick at the Dural stage was hilarious.
2:21
For some reason, I always find the Raft stage to be my favorite area. You not only hear some good old-fashioned Japanese music with traditional instruments you would hear in a pagoda, temple, shrine, or a room with tatami mats. The ring is on a moving raft and surrounded with a scrolling view of a Japanese village.
I know it's 1994, but still, no game today can match the genuine looks of THIS.
I love this game so much.
Me too man.
90s was the most impressive graphics era
Still very impressive...
This was a technical masterpiece.
Namco couldn't even catch up to it until Tekken 3.
Model2 基板特有のフラットシェーディングに濃淡グラデーションのみのカラーテクスチャーマッピングは今見ても良い。
正に過渡期ならではのグラフィック。
IVE NOTICED SOMETHING I NEVER SAW BEFORE!
Has anyone noticed the slightly off-angle camera after certain 'finishing' moves?? I've never noticed that before now - that the camera keeps lingering in a bit of an off-angle view at certain times, typically if Jacky finishes a combo and sends the opponent to the ground - before instantly resetting to a stright-on view, if/when something happens that bids that change (like the opponent or Jacky himself, starts initiating or moves fast). BUT IT WAITS UNTIL THAT MOMENT, WHICH IS ACTUALLY AMAZING!
It's SUCH a cool effect! - It gives the sensation that the game gives you time to linger a bit on what just happened, providing more weight to the combo. And when it resets the camera, it's like the game is subtlety telling us 'ok, this is the next (new) phase of the fight - go go go!'.
I've owned the Saturn version and other versions as well, but Model 2 VF2 always had something of an X factor, besides the obvious graphics difference. - I see now that this minute change in the camera 'cinematography' was one of those X factors, which added a such a super cool 'live-factor', and gave a less mechanical feeling to how the game moved and flowed, especially when spectating it (which I have done a ton as a kid). It feels more like a fight scene in a movie, than a CGI generated fight, due to this camera-mechanic.
Does this make sense to anyone else?? I need to check if other VF games does this now.
Please tell me your thoughts on this..!!?
@@Jonziebal You just noticed this? Are you new?
The first 3D fighting game to feature textured geometry 😎
OMG childhood memories, i have played it on IBM PC2 computer
Here's another trick. If you're using Jacky, you can exploit Jeffry and Wolf's AI by simply spamming the punch button at them. It works on the Sega Saturn version and it should work on the arcade version, too.
Love VF2 so much!! I was so excited when the outstanding Xbox 360 version came out and sooo glad it's playable on the current gen consoles too.
I got the chance to play this at my arcade today. I faced off against a veteran player who used Jeffry and I lost big time, was a very fun experience though!
Exelent or Perfect
I just purchased a Virtua Fighter 2 arcade machine (full arcade machine) and I’d like to ultimately stream it through my OSSC. How did you capture this - I’m guessing with a supergun? I know the Jamma super guns apparently don’t work right out of the box - I am new to getting video from a Model 2 board. I’m comfortable with a solder iron, just not sure where to start! Suggestions? -Cory
Lucky you! Sounds awesome. Mine came with a jamma adapter so it could be plugged straight into a super gun. You can buy these things on eBay fairly easily I believe. I used a Meanwell power supply that has +5v +12v and ground. It's a good quality PSU. I run the video via scart RGB from the super gun to a scaler which then runs into my TV/capture card.
@@retromuelI wasn’t sure what I should get or if I was going to need to solder anything as a newbie to this, as I had heard a lot of horror stories about the Model 2 arcade board needing all these leads and pin outs that could fry the OSSC and/or wouldn’t work, but I wasn’t 100% clear where.
I am not sure if I will need a supergun or not because I want to split the signal (have the video going to both the arcade monitor as well as the OSSC via some kind of Y splitter) since I have the whole machine. (again, noob)
I know the Model 2 has a bizarre video output that isn’t the same as Jamma so I’m just trying to find the best way to do this.
16:22 - *SMASH YOUR INITIALS.*
Memories 🥹🥹🥹❤️
I've played the Saturn port all my life, I had no idea Shun's stage was supposed to be a raft.
A favorite!
Nice run! Never knew you could exploit the cpu using Jackie's head drop throw
Thanks man. I cocked up a couple of fights but managed to beat Dural at least. Yeah I actually think the AI is the weakest part of this game. Fighting Kage or Jacky legitimately is a miserable experience and I find that you just have to wait for a fortunate couple of rounds. At the other end of the spectrum, some of the other AI characters are dumb as a post. The game's a masterpiece in all other regards though I think. Virtua Fighter 3's AI is the best of the original trilogy and it's the most fun to play solo - I'll be doing a capture of that soon, toddler permitting.
Love your Shenmue 3 Supereyepatchwhatever response video by the way. Can't stand that histrionic, faux-intellectual RUclips stuff.
What a company!
this was the 3d game that dropped my jaw. Not VF1 but this one. This convinced me that 3d games are the future. it ruined 2d games almost for me
Help! Can somebody explain why in this version, Sarah's stage is not the coliseum stage?
It's because I'm playing as Jacky. Whenever Jacky and Sarah fight eachother, they fight on this special "Chicago" stage. Something to do with them being brother and sister presumably.
Hey Muel is it okay to use this gameplay footage for remixing I'm doing of this OST?
Sure man. No problem. What kind of remix are you doing?
@@retromuel I've been remixing them in the style of the Capcom CPS1 arcade board (SF2 World warrior/captain commando etc)
Also on Yakuza Kiwami 2
Hmm, I wonder how Sarah felt when Jacky was able to beat Akira and Dural? Jacky and Sarah are siblings to one another!
This video shows the true power that the Dreamcast version possess even though it's arcade footage
pretty sure this was on sega saturn not dreamcast
@@BennyHarassiI think they may mean that this could be executed on the Dreamcast with ease.
Best experienced on original monitors only.
I agree. It got it looking really nice on my OLED with a good scaler though.
What do you think about the m2 emulator and how accurate do you think it is the vf 2 emulation
It's very good. Having said that, I haven't used it for a few years so there might be some minor differences.
Just get a sega Saturn like the rest of us have
What was the point in Dural's stage being underwater, lore-wise? Was she trying to drown the player character?
I've absolutely no idea to be honest.
Maybe Sega was trying to test Model 2's capabilities.
They didn't have stages like that on any other VF.
16:21
*SMASH YOUR INITIALS*
How much did this VF2 arcade board cost you? I imagine they're not cheap, even today.
I paid a collector around £150 for it about 5-6 years ago. It'd probably cost more than that on eBay these days.
Have you played the xbox/ps3 ver?
I have yeah. It's very good.
Ridiculous, 1994 into 1995 nothing was even close...Tekken 3 is on this level of graphics and perhaps better...a game that came out in 1998.
뉴넷시티에서 아케이드 기판으로 하면 뭔가 좀 이상게 느껴졌었는데... 모델2 정확히 60프레임이 아니었어..
Model 2 runs at 57.5fps.
You are correct that it doesn't run at 60.
You can even see it on Model 2.
think i stopped playing after VF1.
Sega Model 2 vs Sega Saturn