[Blender] Simple Minecraft 2D FACE RIG Tutorial

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  • Опубликовано: 12 сен 2024

Комментарии • 92

  • @Jebbles1
    @Jebbles1 5 месяцев назад +16

    I actually managed to do this with two separate image planes; one for the eyes, and the other for the mouth, so that I could have even more variety of expressions without having to make like 50 images lmao Thank you so much for this, it was fun to learn.

  • @Alex-is-Procrastinating
    @Alex-is-Procrastinating 2 дня назад +1

    You can also just use squares and rotate, scale and transform them using vector maths, combine those directly in the material and use drivers to connect the bones position, rotation and scale to the material, which results in a way more dynamic and satisfying 2d face

  • @Dracobalt.
    @Dracobalt. Год назад +9

    There's a faster way to connect the face plane with the head: In edit mode, if you select the four vertices of the side of the cube you want to attach the face to, then hit Ctrl + G to add them to a new vertex group, you can then give the face plane a Copy Transforms object constraint, selecting the object to connect it to, and then the vertex group you just created. It keeps the plane connected no matter how you move the character, and can be applied to any vertex group anywhere on your model! I'm not familiar with Minecraft animations, but I assume this and other object constraints could be useful in a lot of ways, so I hope I could help out.

  • @Melvitos
    @Melvitos Год назад +15

    Well brother, I was struggling for days to know how to switch face textures like that. I've seen tutorials dealing with multiple nodes in the Shader Editor, which was a bit too complicated for a beginner like me. But tonight, I've found the easiest and perfect tutorial

    • @HijaDeSuPutaMom
      @HijaDeSuPutaMom Год назад

      same!! so happy i finally found something that works

  • @kalesio64
    @kalesio64 Год назад +7

    This video is very useful! Finally, I found a new way to use a Minecraft face. Cool tutorial. Keep animating, keep making dreams come true.

  • @Bronson_07
    @Bronson_07 Год назад +9

    THANK YOU MAN SERIOUSLY

  • @hdftu1316
    @hdftu1316 Год назад +5

    THANK YOU SO MUCH MAN, this is what im looking for

  • @ODSdiver998
    @ODSdiver998 2 месяца назад +1

    Thank you so much for this. Just subbed!

  • @Arnux_
    @Arnux_ Год назад +1

    This tutorial was very helpful!!! and i hope you make more tutorials in this style :DD

  • @TheAbyssalEnderling
    @TheAbyssalEnderling Год назад +1

    Super helpful. I'm going to apply this technique to my custom shockwave textures. :)

  • @hlitecinema3733
    @hlitecinema3733 Год назад +2

    As a good rigger this concept is really good i could use this to make a full on face rig 😁

  • @Taijex
    @Taijex Год назад +4

    nice video, you make it very easy to follow! ;)

  • @user-jq6lu3hb6o
    @user-jq6lu3hb6o 21 день назад

    And if you don't want to get in and out of object mode all the time you can select your armature go to pose mode/ctrl tab. And then go to edit and disable lock objects and now if you select your face it will automatically switch to object mode and vice-versa with the armature.

  • @Rucky_rz
    @Rucky_rz Год назад +5

    THANK YOU SO MUCH!! This tutorial has helped me a lot, although I have only one problem and that is that I do not see that option of Ray Visibility, I do not speak English and the translation of YT did not help me much. I would appreciate a response from you!

    • @johnuary16
      @johnuary16  Год назад +4

      Hi! there are 2 possible reasons for this, 1. you're in pose mode, 2. you're in the Eevee Render Engine, I believe this is because Image Textures don't cast shadows on Eevee anyway.

    • @Rucky_rz
      @Rucky_rz Год назад +2

      @@johnuary16 Thank you! I already managed to fix it. It was my mistake lol

  • @SKMMC
    @SKMMC Год назад +4

    Thx so much

  • @drmk7640
    @drmk7640 Год назад +3

    yooo ty! ❤️

  • @stevendelgado2922
    @stevendelgado2922 2 месяца назад +1

    Really really thank u!! ❤

  • @RedSnicker
    @RedSnicker Год назад

    PLEASE MAKE MORE TUTORIALS THIS IS SO GOOD! Im Trying To make the same exact style, but i dont know how to.

  • @the12blank
    @the12blank 11 месяцев назад

    I shall apply this to a non minecraft character. Thank you for making this. This will help a lot. Keep doing what you do :)

  • @MrTJpro
    @MrTJpro Год назад

    Awsome tutorial! Am now going to be using this for the rest of my videos 😅

  • @Hal-Wyn
    @Hal-Wyn Месяц назад

    Awesome ! How did you make the shadow fade ? My shadow is horrible in my blender ^^'

  • @spidergameryt4557
    @spidergameryt4557 5 месяцев назад

    very stylized i really like it

  • @Plazma_Drawz
    @Plazma_Drawz Год назад

    Dude idk how to thenk you more!

  • @Real_SnowMuffin
    @Real_SnowMuffin 4 месяца назад +13

    i can't use blender, my PC is dying it's just a 11 year old PC...

    • @grinee_5866
      @grinee_5866 24 дня назад +2

      Then thats the device problem. Can't help much on that, sorry

    • @user-jq6lu3hb6o
      @user-jq6lu3hb6o 21 день назад +2

      💀

    • @Antonwalnuts
      @Antonwalnuts 7 дней назад

      too bad can't fix that
      edit: i realize i was quite rude. i apologize.

  • @RedSnicker
    @RedSnicker Год назад

    now we are talking someone that is going for the same style im gonna go for!

  • @j1_dev
    @j1_dev Год назад

    Really Underrated

  • @DioriteTM
    @DioriteTM Год назад

    good tutorial, however I would recommend to make the face rig in the actual skin material, that way you don't have a plane floating in front of the face which could potentially cause problems

    • @johnuary16
      @johnuary16  Год назад +3

      bro I see you in like every minecraft animation I watch 😂

    • @DioriteTM
      @DioriteTM Год назад +1

      @@johnuary16 lol

  • @_underground_1811
    @_underground_1811 Год назад

    все коротко и понятно, респект👍

  • @znedj
    @znedj Год назад

    Amazing.

  • @mr-7moodxd844
    @mr-7moodxd844 5 месяцев назад +1

    there is a problem everytime i select all faces, after i select image sequence the offset set to -1, if i change to 0 the face become purple, any help?

    • @SuperSystimic
      @SuperSystimic 3 месяца назад +1

      Same i have the same issues

    • @Anon__The__Human
      @Anon__The__Human 2 месяца назад

      Me too.. i did exactly what he did.

    • @chickenwinghero
      @chickenwinghero 2 месяца назад

      you have to name them Face1, Face2, Face3, etc !!

    • @SuperSystimic
      @SuperSystimic 2 месяца назад

      @@chickenwinghero ohh thanks

  • @ALTRO-
    @ALTRO- 2 месяца назад

    Help the key frames aren’t showing in the time line

  • @UnBite
    @UnBite 26 дней назад

    what version of blender did you use? I just have a problem with the fact that when I try to turn my head, for example, my whole body turns

    • @UnBite
      @UnBite 26 дней назад

      and also when I try to use visual settings, nothing works for me

  • @T0astey_
    @T0astey_ 5 месяцев назад +1

    how can i open the file at 8:26

  • @Healthysprucecedar
    @Healthysprucecedar 5 месяцев назад +1

    Can you tell me how to get the plug-in for image?

    • @johnuary16
      @johnuary16  5 месяцев назад +1

      the add-on is already built-in on blender, you just have to activate it -> 05:31

    • @Healthysprucecedar
      @Healthysprucecedar 5 месяцев назад

      ​@@johnuary16oh Thank you

  • @Aymendjmax
    @Aymendjmax 2 месяца назад

    هل يمكنني نقله الى برنامج يونيتي وعلم فيلم وسط اللعبة بشكل علدي

  • @Speedy_M
    @Speedy_M Год назад

    could you make a tutorial on how to use a simple bare bones rig, no bends

  • @rameenabid
    @rameenabid Год назад +2

    Where did you get the plastic skins from? cus i coud not find them from anywhere.

    • @johnuary16
      @johnuary16  Год назад +1

      really? I just found them by searching for minecraft plastic kai/sunny skin

    • @rameenabid
      @rameenabid Год назад +1

      Thanks soo much!

  • @_.Dark_Demon._
    @_.Dark_Demon._ 5 месяцев назад

    I have a purple square instead of a picture. What to do?

  • @pfplays16
    @pfplays16 Год назад +4

    Can you use any painting app for this or just those two?

    • @johnuary16
      @johnuary16  Год назад +2

      anything that can export a transparent png image 👌

  • @Errorsito666Fails
    @Errorsito666Fails 7 месяцев назад

    Thank you bro :,v

  • @user-nj1nd6ec4e
    @user-nj1nd6ec4e 2 месяца назад

    7:25 why after constant i again get cycle?

  • @Isaac_77_IRL
    @Isaac_77_IRL 9 месяцев назад +1

    I loved it! but I am having an issue, whenever I make it into an image sequence the face just turns pink. what should I do

  • @FoxNineC4d
    @FoxNineC4d 5 месяцев назад

    how can i do something like that in c4d?

  • @ELITE_Dark_Speakerman_OFC
    @ELITE_Dark_Speakerman_OFC 7 дней назад

    Is there a way to do this on your cell phone in the 3D prism?

    • @johnuary16
      @johnuary16  7 дней назад

      never tried prisma 3D so no idea

  • @tobypiggy123
    @tobypiggy123 2 месяца назад

    When i make the Image sequence when i change the offset higher the image goes purple and just so you know i have 7 images what should i do do you think?

    • @johnuary16
      @johnuary16  2 месяца назад

      @@tobypiggy123 this usually happens when the image sequences have different names, did you make sure all the images have the same name? numbers should be the only way you can differentiate the images for an image sequence, for example "Face1.png and Face2.png" is fine, while "Sadface.png & Happyface.png" wouldn't work

  • @FunfettyYT
    @FunfettyYT Год назад +1

    can we get the blend file to go by and learn more about it

    • @FunfettyYT
      @FunfettyYT Год назад

      @@johnuary16 google drive can share the images and have them in the right place

  • @armo4ka
    @armo4ka Год назад

    how to render a character like you have in the preview?

  • @Anon__The__Human
    @Anon__The__Human 2 месяца назад

    Question, when i insert an image my image is a putple block instead of a face. Why is that?

    • @johnuary16
      @johnuary16  2 месяца назад +2

      this usually happens when the image sequences have different names, did you make sure all the images have the same name? numbers should be the only way you can differentiate the images for an image sequence, for example "Face1.png and Face2.png" is fine, while "Sadface.png & Happyface.png" wouldn't work

    • @Eclipse-wc2bz
      @Eclipse-wc2bz 2 месяца назад +1

      @@johnuary16 I had some weird names for them lol, thanks for clearing that up! :D

  • @itsparwarmhd
    @itsparwarmhd 26 дней назад

    If I change the offset it turns magenta/purple

    • @johnuary16
      @johnuary16  26 дней назад

      this usually happens when the image sequences have different names, did you make sure all the images have the same name? numbers should be the only way you can differentiate the images for an image sequence, for example "Face1.png and Face2.png" is fine, while "Sadface.png & Happyface.png" wouldn't work.

  • @HoogyProduction
    @HoogyProduction Год назад

    can i have download?

  • @flexizg_
    @flexizg_ Год назад

    how you change the skin

  • @aratakasuga2071
    @aratakasuga2071 10 месяцев назад

    could you make a DL?

  • @paperbagman9012
    @paperbagman9012 Год назад

    Would this work for full textures? I’m having trouble doing that. My model is going purple

    • @johnuary16
      @johnuary16  Год назад

      wdym by full textures? do u mean the texture of the model itself? cuz If so then yes, it does work for materials, one of the cause for textures going purple is forgetting to tick the "Auto Refresh", and also make sure you set "Frames" to "1" so you can just edit the frames on the "offset" setting.

    • @paperbagman9012
      @paperbagman9012 Год назад

      @@johnuary16 what I mean by full texture is the texture of the model itself. Heres the steps i take: 1. click the files icon and shift-click both my images and press. 2. My settings are closest, flat, repeat, image sequence. 3. Frames 1 Start frame 1, cyclic off. auto refresh on. 4.The default offset is -1, if i set it any higher it becomes purple, any lower its unchanged. whats worng?

    • @johnuary16
      @johnuary16  Год назад

      @@paperbagman9012 common problem I also encounter, usually just gets fixed by deleting the image texture node and do it again, make sure there aren't any typos in ur image names. also some textures have a tendency to not show in certain viewport modes so that may be something you want to play around with.

    • @paperbagman9012
      @paperbagman9012 Год назад

      ​@@johnuary16 i tried deleting the node but still no luck any other tips? also what do you mean by typos? i never am typing my names

    • @zelbyplay3668
      @zelbyplay3668 2 месяца назад

      @@paperbagman9012 do u still need tip help

  • @coverdestroyer3572
    @coverdestroyer3572 Год назад

    Could you make driver of it like shape keys?

    • @naiknaik8812
      @naiknaik8812 7 месяцев назад

      you can use the position of a bone as the driver for the frame offset

  • @itsVoltzryt
    @itsVoltzryt 2 месяца назад

    Release

  • @obseletechannel
    @obseletechannel Год назад

    It looks so good! I want you to be the intro animation creator for my channel :)

  • @Real_SnowMuffin
    @Real_SnowMuffin 4 месяца назад

    this tutorial is exremelity hard :(

  • @AyahAdilla
    @AyahAdilla Месяц назад +1

    Anyone in 2024

  • @illadar7522
    @illadar7522 5 месяцев назад

    Why blender(
    Can you make this for mineimator pls?

    • @ALTRO-
      @ALTRO- 2 месяца назад

      It could be very much possible if mineimator have an image sequence

  • @Koktelchik445
    @Koktelchik445 Год назад

    Why are there so few people who make cool Minecraft animations like you, instead of this, people make Minecraft animations with BENDING LIMB, cringe💀

  • @MazioMinecraft
    @MazioMinecraft 6 месяцев назад

    hi, you have discord??