10 MUST KNOW Marvel Snap Tips (EASY Win Guide)

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  • Опубликовано: 25 июн 2024
  • The top 10 must know Marvel Snap tips to help you win your battles with pretty much any well built deck strategy!
    0:00 10 tips you need to know
    0:22 Who plays cards first?
    1:45 How to secure a WIN on Turn 6
    2:47 These turns matter most
    4:22 Do this to avoid losing BIG
    4:58 How to rank up FAST
    5:17 Location strategy
    5:42 Energy Usage
    6:26 Best Deck Strategies
    7:01 How to get FREE credits everyday
    7:45 Avoid cards with no abilities
    8:19 BEST use for your Gold
    8:38 EASILY organize your cards
    9:09 Great resources
    How do you KNOW who goes first each turn? To begin the game it’s random who will go first, but then it is decided on who is winning the most locations. You can see who will go first each round by looking at each player’s name and seeing who has the glowing box. This indicates they will play first that turn. This matters a lot as some cards like Elektra may not be effective unless your opponent plays first. So make sure you keep this in mind when you play cards with abilities that rely on opponent’s play.
    The order in which you put your cards down in your hand, even in the same turn, determines the order they are played. This matters a lot for abilities. For example, for wolfsbane, I want to put down other cards first so that he can gain +2 power from each card there before he is revealed.
    On turn 6 if you are winning 2 of the 3 locations, you almost always should attack the location you are not winning. This may seem counterintuitive or you may just want to bodyslam that one location to get 1400 points, but if you want to win, you should play enough cards to overtake the only location that your opponent is currently winning. This will force them to have to regain control of 2 of the 3 spots AND guess which 2 they can effectively win. That’s extremely difficult if not impossible to do usually.
    Moves 4 through 6 are where the game is won or lost. Early on, you usually only have so many options. But always stay tuned in to your deck and what you’re turn 4, 5 and 6 might look like so that you can ensure you don’t overload one location and leave yourself no options. Calculate the math on each potential play you have with cards in your hand and play the ones that will yield the MOST power on 2 locations by turn 6.
    Don’t know what to do in the last 2 rounds? Let the timer run a bit! I’ve found that opponents often get flustered or worried and sometimes panic retreat which yields you a win in a game where you may have lost.
    You should ALWAYS retreat when you are sure you are going to lose. Winners always quit!! Sometimes the cards just don’t go your way. It’s better to retreat on Turn 5 or 6 than to play the cards and forfeit more cubes which will de-rank you faster.
    On the flip side, if you want to rank up super fast, then make sure you snap by Turn 3. If you really wanna be that guy, spam emotes to get your opponent to snap too so you have the chance to win up to 8 cubes in a victory.
    Take advantage of hot locations. Every once in a while the game will feature a hot location and you’ll see that location in most of the games you play. Try to customize your decks to take advantage of that location since you’ll be seeing it so much.
    Maximize your energy. More often than not, you want to use the energy you have each round. Use or lose it! There are almost always only 6 turns so pair your energy spending accordingly. On turn 6 you may be better off with a 4 cost and 2 cost play instead of a 6 cost card. Or maybe even a 3 cost and 3 one cost cards! Always weigh your options and get the most power for the energy spent.
    Build out your decks with intention. Yes you can play the coolest cards or ones you like the best, but you really want to pair cards together that boost each other. Check out my other videos for the absolute beck deck builds and a turn by turn walkthrough of how to play them effectively.
    Claim your free credits! Each day if you head over to the shop you will be able to claim 50 free credits. That's 350 credits per week. It may not be a ton, but these certainly add up and will help you rank up cards faster, for absolutely no cost!
    Rank up your cards to increase your collection level. This is the way you’re going to unlock new cards which will help you build better decks. If you want to rank up one card a ton, you’ll actually want to leave it gray for as long as possible. This way the game will feed that card extra credits to encourage you to rank it up.
    Use your gold on refilling missions so that you can continue to unlock more credits and even more gold. Otherwise if you play a lot you will eventually max out your missions and have to wait for them to refill over time. Use your gold that you earn to remove the refill time and exponentially upgrade your status.
    10 MUST KNOW Marvel Snap Tips (EASY Win Guide)
    • 10 MUST KNOW Marvel Sn...
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Комментарии • 58

  • @dificulttocure
    @dificulttocure Год назад +61

    Here are some more advance tips:
    - You should be retreating in about 35-40% of your games. If you find yourself retreating less than that, you are not retreating enough.
    - The n°1 most common mistake I see people make on ladder all the time is to snap only when their advantage is already evident. Always snap before your big play is apparent, never after. If you see your oponents usually retreating the moment you snap, your snap timing is probably a bit off.
    - NEVER, and I repeat, NEVER EVER snap on turn 6.
    - Understand cube equity. Basically, if you're on turn 6 and no one snaps, if your play has above 25% chance of winning the game, you should stay and not retreat. If you're on turn 6 and your opponent snaps, you should stay if you consider you have more than 33% chance of winning. This is a very well known poker concept that can be applied here, I won't go into the math behind it, but there are other videos you can watch that explain why those numbers. And as I said in my previous rule, you should never snap on turn 6.
    - You should usually try to avoid snapping before all locations are revealed. This one has some exceptions, sometimes you have a very impactful play on turn 2 and you want to snap before that. For example, if your oponent plays Nova, The Hood or Deadpool turn 1 and you have Armor and priority, you should probably snap before playing the armor.
    - When a location basically means auto win for your deck, or an extremely potent play; like The Peak if you are playing a Negative deck or Bar Sinister/Space Throne if you have Green Goblin; don't snap as soon as the location reveals, this will only make it clear that you can take advantage of said location and give away your play. Even if you need to snap the turn the location reveals, it is not the same to insta-snap, than to wait say 10 seconds and then snapping.
    If you notice all my tips are about snapping and retreating is because that's the number 1 skill that will make you good at marvel snap.

    • @Xenmas021
      @Xenmas021 Год назад +1

      Hold on, I agree with everything but why never snap turn 6? If you know you'll win, worst case you get a cube, best case your opponent is ignorant and doesn't retreat and you get 2 cubes. If you choose not to snap, the game completes and you still get the 1 cube anyway.

    • @Xenmas021
      @Xenmas021 Год назад

      I guess I just found out I don't get snapping lol. So apparently if a game completes turn 6, each player has 2 cubes at stake? Otherwise if a player retreats at ANY time, without anyone ever snapping, they only lose 1 cube? I'm pretty confused. I always thought snapping went:
      + Each player antes 1 cube
      + If no one snaps, it's a "1 cube game" no matter what
      + If one player snaps, it becomes a 2 cube game.
      + If both players snap, it's a 4 cube game, the maximum number of cubes you can possibly lose is 4 cubes in a game.
      But apparently that's all incorrect?? Lol, I think the game did a poor job of explaining that

    • @dificulttocure
      @dificulttocure Год назад +8

      @@Xenmas021 It is incorrect. Regardless of snaps, cubes will automatically double when turn 6 is resolved (played).
      On turn 6:
      If you do not snap and you win, you get 2 cubes (because of turn 6 doubling).
      If you snap and your oponent does not retreat, whoever wins gets 4 cubes (double from the snap and double again from turn 6 resolving)
      If both players snap, the winner gets 8 cubes (3 times double)
      In any case, if your oponent retreats, you only get 1 cube (considering the snaps were that same turn).
      The reason why snapping is wrong in turn 6 is basically because you give away all the information and power to your oponent.
      You are basically saying "I have a game winning play this turn", and because your oponent already saw most of the cards in your deck, he will have a very accurate idea of what that game winning play is. He will be able to predict what are you going to do and then decide if he wants to stay or not. If he doesn't stay, you will earn just 1 cube, which is half of what you would have earned if you didn't snap and let turn 6 resolve, and win. If he does stay, it is very likely that he can counter your big play somehow, which will make you lose double the cubes. In either case, snapping will cause you to lose cubes much more often than not.
      If you are unsure about your capacity to win in turn 6, is very common to be "in the brink" of retreating, and a snap from your oponent very often pushes people to retreat, when they would have stayed otherwise. If your oponent sees you snap, he will only stay if he knows he can beat the best posible play for your deck, and that will make you lose double the amount of cubes. But if you don't snap, you are not giving any information about your potential play, your opponent has no way of knowing if you have a good hand, or a bad hand, or if you're considering retreating, your oponent has no idea what are you thinking and what you are going to do. And if he wants to know, he will have to take a risk and stay. By snapping, you take that risk of uncertainty away from him, you make him certain that you have a good hand, and that is a big advantage for your opponent, because now he can choose what to do with knowledge and certainty.
      After what I just explained, you may think that snapping turn 6 may be a viable bluff play, but it is not. It is simply too much risk for very little gain, specially in ladder against a random opponent that may not be playing rationally.
      So never ever snap turn 6. It is objectively a bad play, always (the only exception being if you are about to play Kang).

    • @Xenmas021
      @Xenmas021 Год назад

      @dificulttocure Holy shit I had no clue--game really didn't explain that mechanic well. Thanks a ton, extremely helpful dude!! No more turn 6 snaps lol. I also realize that I DO get 8 cubes from games where we both snap and resolve turn 6, not 4 like I first proposed. Guess I never thought twice about it. Thanks again

    • @Xenmas021
      @Xenmas021 Год назад

      It's also interesting that--although I can't explain mathematically why--bluffing feels really weak in this game. Not even just on turn 6, but in general. Something to think about for sure... perhaps has something to do with exchanging way more information about each other compared to a game of poker. Not too sure.

  • @JCbackfire
    @JCbackfire Год назад +9

    Im so excited for this channel Matt 😊

    • @MattsCrypto
      @MattsCrypto Год назад +1

      Me too man 👨 🎉

    • @snapsesh
      @snapsesh  Год назад +1

      🙌🏼🙌🏼🙌🏼🙌🏼🙌🏼

  • @enriqueavina4807
    @enriqueavina4807 Год назад +2

    Great vid! Started using that move deck you showed yesterday, works great!

  • @ethanlupariello3467
    @ethanlupariello3467 Год назад

    Matt great video! Super helpful stuff in here. Keep up the great work this channel is gonna BANG. Trust.

  • @AMJGameTime
    @AMJGameTime Год назад +10

    Just a small note, wolfsbane was updated a couple months back, she will still receive her buff even if there are face down cards, you don't have to play her last

    • @snapsesh
      @snapsesh  Год назад +3

      Good to know thank you!

  • @alexisrusell791
    @alexisrusell791 11 месяцев назад

    The quality of this video is really good. That kind of content deserves more recognition

  • @jandelion404
    @jandelion404 8 месяцев назад

    really helpful, thank you!

  • @xTOXIC_HARIBOx
    @xTOXIC_HARIBOx Год назад

    Just finished watching the first video, I'm looking forward to more vids matt, and thank you and jc for giving me an addiction.... I can't stop

    • @snapsesh
      @snapsesh  Год назад

      Hell yeah! Excited to hear that

  • @D-3PO
    @D-3PO Год назад +3

    Love the video and the production put into this the joy from the game shows. Personally don’t agree with tips 3, 4, and 7 but still a GREAT video for beginners. Overall tips were great and not much else needs to be said otherwise it’ll complicate the game for newcomers

  • @Ben-fh2xd
    @Ben-fh2xd Год назад +7

    The tip for the gold usage is regular better than buying credits for the gold in shop, but I think all players should also have an eye on bundles wich could buy for gold. The only problem with that is you cant´t say all bundles are better than refreshing, but some are and as a small spender or f2p-player you have to save up for them, but again some bundles are a significant better invest than the refreshing.

    • @ondovids9253
      @ondovids9253 5 месяцев назад

      Yea but you also get season xp from refreshing

  • @mrmooman3935
    @mrmooman3935 Год назад

    Just started playing recently, didn’t realise this game has so much depth!

  • @FakeWeeb
    @FakeWeeb Год назад +2

    Tip 6 is very helpful! Currently the hot location is quantum tunnel and if it’s on first location, I just put low cost cards there to gamble and get better/higher cost cards. Great video Matt 🙌🏼

  • @brainXzero
    @brainXzero Год назад

    for the ordering within a turn exemple you took one of the only "exception" wolfbane count ALL cards on the location even face down ones

  • @oneboss7648
    @oneboss7648 Год назад

    Pretty cool video
    Again, I've never played the game but I still watches all the way through

  • @SettyM
    @SettyM 10 месяцев назад

    Excellent

  • @jakenigemma3858
    @jakenigemma3858 9 месяцев назад

    Im your 711 subscriber ☺️

  • @WolfgerSilberbaer
    @WolfgerSilberbaer Год назад

    Great video. I'm not sure why it doesn't have more likes. One argument though: Quicksilver is *not* a powerless card! Don't take my word for it, play him in the Washington DC location. 🙄 One of my better decks has Quicksilver, Domino, and Chavez for those guaranteed draws, and I have no other 1,2, or 6 cards in that deck, which allows me more versatility in that powerful zone of 3-5. Heavy on the 3's and often I don't even play Chavez.

  • @eliw2051
    @eliw2051 9 месяцев назад

    I’ve noticed on hot location decks, I win better with counter -insured decks

  • @blademarkell6144
    @blademarkell6144 21 день назад

    Quicksilver is good in Apocalypse.

  • @godsbane13
    @godsbane13 5 месяцев назад

    cards with no abilities are needed for some of the meta decks with a certain card

  • @r.a.fgattaiguy845
    @r.a.fgattaiguy845 10 месяцев назад

    I don´t really think using gold on missions is a good idea
    I think you should use it on bundles or even variants for cards you like, not to mention constantly getting new missions means you play a lot more often which can lead to burnout

    • @benwithers2266
      @benwithers2266 9 месяцев назад

      This was 6 months ago which is what you should have done back then. Now because of the spotlight caches you're right the bundles are the way to go

  • @west3Dgaming
    @west3Dgaming Год назад

    why is your hulk a 6 11

  • @stephenwillis6937
    @stephenwillis6937 10 месяцев назад

    I keep Professor X so I can lock down a location.

  • @deepbromusic
    @deepbromusic 10 месяцев назад

    i remember i played agnist you and i won lol but you are better then it was luck

  • @MkwiiProTT
    @MkwiiProTT Год назад +2

    i could use a explain video on marvel snap because i have no idea whats going on lol. something for beginners?

    • @snapsesh
      @snapsesh  Год назад

      I would say download the game, play a few then watch this video and it’ll be the beginners guide you wanted :)

    • @MkwiiProTT
      @MkwiiProTT Год назад

      @@snapsesh I meant more the idea of another video explaining what marvel snap is and/or how it works. Not a lot of people know what it is or what you have to do.

  • @nAsTeGaming
    @nAsTeGaming Год назад

    Stay below 600 collection level as long as you can

  • @Gdank72
    @Gdank72 Год назад

    The advise about leaving a card grey to get boosters faster is not correct anymore.
    The game now priorities cards under 20 boosters.

    • @snapsesh
      @snapsesh  Год назад

      Noted! Thank you for the update. They have been updating gaming frequently so I’m sure some of these will need to be updated

  • @keithbarksdale
    @keithbarksdale 5 месяцев назад

    Love this game an the cards and in a real powerful God I love that I can't wait to upgraded

  • @beastb83
    @beastb83 Год назад

    Nice username.

  • @piripikaa5729
    @piripikaa5729 Год назад

    You said don't use vanilla cards ummmmm what about patriot decks?

    • @snapsesh
      @snapsesh  Год назад +1

      This is more beginner based video so those decks aren’t avail yet

  • @VegardMyklebust
    @VegardMyklebust Год назад

    Spamming the text "snap", and/or sending emojis will never make me snap with you. I will simply mute you if you do. I only snap if I actually think I have a win.

  • @Shadowedgoat
    @Shadowedgoat 8 месяцев назад

    Bro you sound like mcsportshawk

  • @johnnyburger7409
    @johnnyburger7409 Год назад +1

    Wolfsbane is a girl

  • @godsbane13
    @godsbane13 5 месяцев назад +7

    this video needs to be taken down or remade. NEVER use gold to refill missions. its a huge loss in progression. save gold for gold bundles that are good in value or to even buy the card variants you want as a collector.

    • @BluntculturE42
      @BluntculturE42 5 месяцев назад

      Glad I read this. Did that and I just started but had a good amount and refill mission..... 😭

    • @ondovids9253
      @ondovids9253 5 месяцев назад

      @@BluntculturE42dude refilling missions is a good idea in terms of progressing. not too mention the gold bundles that have been releasing have sucked a lot. Also on top of that the mission refills give you season xp that you can’t get any other way which will in turn recoup more credits with the season caches at the end of the season.

    • @bluesmet
      @bluesmet Месяц назад

      Totally agreed this video is now unfriendly for new users

  • @hades1127
    @hades1127 9 месяцев назад +5

    you are playinh with bots lols..this is an RNG game.