Pantera can’t pop back row if tagged out, but Caesar can. Slight confusion that comes up, still a fire list though! Gonna try parallel exceed for sure now and piss off my friends with bagoozka 😈
Yeah that's my bad I didn't know you couldn't I just picked the deck up from a friend because I played like trickstars back in the day I had some success learning the combos I didn't know you couldn't pop after tagging I thought since it activated in the column and revealed the column that was activated would be public knowledge and I thought the card read different from where it says this cards column and the column was activated in mb
It is but I really like the card rn I know alot of pro players don't like it but going forward and almost throughout all the course of the games almost every deck searches more than once I like the card so much In so many match ups it's a personal believe of my that floodgates hand traps are just really really broken
@@theyatalocksquad2548 yeah I get it but there are many reasons to not run it in main, it conflicts with shifter plus if you go first and you have use it on t2 it can hurt you, and you still let the first add go through, and for some decks it’s the first one that really matters, but I get your point
@@JackLodge18 3 dark ruler 2 thrust 2 inscription 2 barrier and 3 phantasymay and the 2 bystials and 2 cosmic I know thats 16 I domt kmow what to cut maybe cut phantsmay
It doesn't in terms of attributes and revealing but I play this deck to either clear boards or to stun with 41 I've simplified the deck and still play basic vs gameplay I just appreciate cards that can end turn on there own and alot of deck need two adds right now and ive seen in tons of scenarios I drop droll and peolle just are like wow droll in the main and moving towards the nawcq droll will stay in with fiendsmith and drytron and ice barrier and alot of decks and sure it's not great great against fire but the deck itself is just naturally good into fire it's a personal choice card but I can say I have not regretted it in the main not once and it's a hand trap summon and make almiraj when you got xyd even why I thought of playing veilar over imperm but Imperm being a trap and just having the column effect negate is something I can never cut
Creative nice deck , thanks for the video. I do like this arctype
Pantera can’t pop back row if tagged out, but Caesar can. Slight confusion that comes up, still a fire list though! Gonna try parallel exceed for sure now and piss off my friends with bagoozka 😈
true, because its not longer in a column
Yeah man passing with bagooska is ftk it they out it you just clap back next turn also was gg
Vanquish still got some sauce especially if not prepared for it
Exactly the deck has a ton of random interrupts that are very strong and fenrir hand traps bagooska is literally an ftk
I’m confused how you popped skill drain with pantera?
You can’t pop back row with pantera if you remove her. You can do this with Caesar pop if you tag out with borger though
Yeah that's my bad I didn't know you couldn't I just picked the deck up from a friend because I played like trickstars back in the day I had some success learning the combos I didn't know you couldn't pop after tagging I thought since it activated in the column and revealed the column that was activated would be public knowledge and I thought the card read different from where it says this cards column and the column was activated in mb
droll in main is crazy
It is but I really like the card rn I know alot of pro players don't like it but going forward and almost throughout all the course of the games almost every deck searches more than once I like the card so much In so many match ups it's a personal believe of my that floodgates hand traps are just really really broken
@@theyatalocksquad2548 yeah I get it but there are many reasons to not run it in main, it conflicts with shifter plus if you go first and you have use it on t2 it can hurt you, and you still let the first add go through, and for some decks it’s the first one that really matters, but I get your point
One question: what side deck did you use ?
My current side deck is way way different now I can give you a side deck list I have for it now if youd like
@@theyatalocksquad2548 i'd be interested in what you are siding especially heading into fiendsmith format
@@JackLodge18 3 dark ruler 2 thrust 2 inscription 2 barrier and 3 phantasymay and the 2 bystials and 2 cosmic I know thats 16 I domt kmow what to cut maybe cut phantsmay
Playing Droll in VS makes no sense
It doesn't in terms of attributes and revealing but I play this deck to either clear boards or to stun with 41 I've simplified the deck and still play basic vs gameplay I just appreciate cards that can end turn on there own and alot of deck need two adds right now and ive seen in tons of scenarios I drop droll and peolle just are like wow droll in the main and moving towards the nawcq droll will stay in with fiendsmith and drytron and ice barrier and alot of decks and sure it's not great great against fire but the deck itself is just naturally good into fire it's a personal choice card but I can say I have not regretted it in the main not once and it's a hand trap summon and make almiraj when you got xyd even why I thought of playing veilar over imperm but Imperm being a trap and just having the column effect negate is something I can never cut