If anyone wants to help or check it out my xbox gt is PurpleTooth690 also mr bean if you're watching, I thought you said it wasn't possible, Haha, proof
James 8 bits right i made my own i got use to it easily cause u know what controls what like the coordinate input system its easy to know cause you gotta add the ticking area after it gets stuck in ur head and u do it all the time
i think it would be cool for Java and Bedrock to be fused just like before with mobile and console and windows 10 so you could play with mods on an xbox
This is the best one for landscaping on the Minecraft PE map, but if the main console can be transmitted randomly like the Tardis map of AtomikTM, you can enter the area to customize the transmission and automatically switch the creation and survival modes. For reference, I also hope to add some texture packs and sound effects, which is perfect for XD
How did you keep the entity loaded? I have an advanced Tardis that does what yours does and lots more, but I can't seem to keep the exterior loaded, but somehow you did. Does it have to do with the ticking area? Or is there something else?
Yeah, it has to do with the tickingarea! The game only loads chunks you are in, and of course the spawn point. A tickingarea is a set area that you can force to load in, that's how you load the exterior!
Thank you so much for the info! I've been using the ticking area method on my latest Tardis models, and I am currently able to make it go anywhere in unloaded chunks without having to create and remove ticking areas manually! I will gladly tell you how if you want to know. :)
how did you get it so the tardis appears where it should, I did something similar it would teleport an armor stand, then I'll do some math to clone the tardis, and also create a ticking area in that spot but when I exit the tardis is not there so I can't re enter, so I have to find the command block at spawn to enter and then exit, where it will then spawn in where I set the tardis to go
To clone something around an armor stand you have to use an execute command so its relative to the armor stand, e.g. /execute @e[type=armor_stand] ~ ~ ~ clone x y z x y z ~-1 ~ ~ of course the relative commands wont be the same for you as for me, it's based on how you format it
Yeah it got deleted 😒but my most recent video has a drive link to it. The dema World is the same World as the tardis. You'll find the tardis on top of one of the buildings
damn that must get confusing to navigate
You get used to it, especially if you're the main builder, well then again it should be easier for the main builder
JamesTheTsundere It was hard for me to navigate, probably because I burned the manual directly after downloading this world XD
James 8 bits right i made my own i got use to it easily cause u know what controls what like the coordinate input system its easy to know cause you gotta add the ticking area after it gets stuck in ur head and u do it all the time
nice cyberman at the beginning btw that looked dope
Ik, I've been working on this with 4 other people, Wetreg built the cyberman. I built and coded everything else
i think it would be cool for Java and Bedrock to be fused just like before with mobile and console and windows 10 so you could play with mods on an xbox
Well done!
This is the best one for landscaping on the Minecraft PE map, but if the main console can be transmitted randomly like the Tardis map of AtomikTM, you can enter the area to customize the transmission and automatically switch the creation and survival modes. For reference, I also hope to add some texture packs and sound effects, which is perfect for XD
How did you keep the entity loaded? I have an advanced Tardis that does what yours does and lots more, but I can't seem to keep the exterior loaded, but somehow you did. Does it have to do with the ticking area? Or is there something else?
Yeah, it has to do with the tickingarea! The game only loads chunks you are in, and of course the spawn point. A tickingarea is a set area that you can force to load in, that's how you load the exterior!
Thank you so much for the info! I've been using the ticking area method on my latest Tardis models, and I am currently able to make it go anywhere in unloaded chunks without having to create and remove ticking areas manually! I will gladly tell you how if you want to know. :)
@@captainspock3p07 how did you do it
how did you get it so the tardis appears where it should, I did something similar it would teleport an armor stand, then I'll do some math to clone the tardis, and also create a ticking area in that spot but when I exit the tardis is not there so I can't re enter, so I have to find the command block at spawn to enter and then exit, where it will then spawn in where I set the tardis to go
I dont entirely understand your question, but I have to ask are you using an execute argument when you spawn the tardis exterior
@@8-bitmodern437 no just the clone command
To clone something around an armor stand you have to use an execute command so its relative to the armor stand, e.g. /execute @e[type=armor_stand] ~ ~ ~ clone x y z x y z ~-1 ~ ~ of course the relative commands wont be the same for you as for me, it's based on how you format it
The link does not work on mcpecl !!
Yeah it got deleted 😒but my most recent video has a drive link to it. The dema World is the same World as the tardis. You'll find the tardis on top of one of the buildings
@@8-bitmodern437 oh, thank you so much, I'm Brazilian and I used Google translator to talk to you kkkk
tardis2010doctor