The Animset is currently deactivated on Store, this will be fixxed soon as possible. Sry for the waiting Time,i need to add some Informations what unity was asking for it.
nvm fixed it. if anyone else is having trouble add a trigger script to the emote wheel and use this script using System.Collections; using System.Collections.Generic; using UnityEngine; public class trigger : MonoBehaviour { public Behaviour EmoteWheel; void Update() { if (Input.GetKeyDown(KeyCode.Tab)) { EmoteWheel.enabled = !EmoteWheel.enabled; } if (Input.GetKeyUp(KeyCode.Tab)) { EmoteWheel.enabled = !EmoteWheel.enabled; } } } then enable the EmoteWheel but keep Alpha at 0 then add the canvas group component to the emote wheel box on the script
@@sulpoonsgaming7652 thanks a lot for this. Do you remember what did you do for the latter part of the video? Since it uses other things from trigger component as well...
would it not be easier to do a tint event? instead of the shadow? This just seems like a lot harder work, and the tint effect you can select colors too. Just a thought
It shouldn't be that hard, just place images of sword/bow/anything else and instead of playing action with animation, use action that unequip current weapon and equip the chosen one if I am correct
The Animset is currently deactivated on Store, this will be fixxed soon as possible. Sry for the waiting Time,i need to add some Informations what unity was asking for it.
Awsm, Keep it Up
i dont have a trigger component for my UI game object can you please help me
nvm fixed it. if anyone else is having trouble add a trigger script to the emote wheel and use this script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class trigger : MonoBehaviour
{
public Behaviour EmoteWheel;
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
EmoteWheel.enabled = !EmoteWheel.enabled;
}
if (Input.GetKeyUp(KeyCode.Tab))
{
EmoteWheel.enabled = !EmoteWheel.enabled;
}
}
}
then enable the EmoteWheel but keep Alpha at 0 then add the canvas group component to the emote wheel box on the script
bro is using 65$ thing from asset store, so you basically dont have trigger component because you didnt have this asset
@@sulpoonsgaming7652 thanks a lot for this. Do you remember what did you do for the latter part of the video? Since it uses other things from trigger component as well...
would it not be easier to do a tint event? instead of the shadow? This just seems like a lot harder work, and the tint effect you can select colors too. Just a thought
Hey! Yeah you can def do that :) In order to make the images I created the full circle anyway, so wasn't really a lot of work haha
This is something new
Also make weapon wheel too 🌟
It shouldn't be that hard, just place images of sword/bow/anything else and instead of playing action with animation, use action that unequip current weapon and equip the chosen one if I am correct
@@pixelove1100 thanks
Yep like pixelove says, you can use this as a weapon wheel too
Hey when you cannot do multi editing,
Just turn inspector in "debug" mode
Could you make like a tutorial on the blade warping mechanic in
Final Fantasy XV pls
in final fantasy
Ah, gets back Fable vibe...
I mean, it's useful, but it contains package you need to pay for and 3 buttons are not working
Could you please make a grappling hook. For example with the shooter and the traversal module.
yep this is on the list to do
Thanks
The animation set has been depreciated from the asset store and is no longer available.
will be back very soon. i work on
but how do i make the animation cancel when i start moving?
Found a solution?
with your brain