Unity Game Creator - Emote Wheel

Поделиться
HTML-код
  • Опубликовано: 18 дек 2024

Комментарии • 24

  • @ussdev1988
    @ussdev1988 3 года назад +2

    The Animset is currently deactivated on Store, this will be fixxed soon as possible. Sry for the waiting Time,i need to add some Informations what unity was asking for it.

  • @trialupload
    @trialupload 3 года назад +1

    Awsm, Keep it Up

  • @sulpoonsgaming7652
    @sulpoonsgaming7652 2 года назад +1

    i dont have a trigger component for my UI game object can you please help me

    • @sulpoonsgaming7652
      @sulpoonsgaming7652 2 года назад +2

      nvm fixed it. if anyone else is having trouble add a trigger script to the emote wheel and use this script
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      public class trigger : MonoBehaviour
      {
      public Behaviour EmoteWheel;
      void Update()
      {
      if (Input.GetKeyDown(KeyCode.Tab))
      {
      EmoteWheel.enabled = !EmoteWheel.enabled;
      }
      if (Input.GetKeyUp(KeyCode.Tab))
      {
      EmoteWheel.enabled = !EmoteWheel.enabled;
      }
      }
      }
      then enable the EmoteWheel but keep Alpha at 0 then add the canvas group component to the emote wheel box on the script

    • @ze1st_
      @ze1st_ 9 месяцев назад

      bro is using 65$ thing from asset store, so you basically dont have trigger component because you didnt have this asset

    • @nickwf2809
      @nickwf2809 Месяц назад

      ​@@sulpoonsgaming7652 thanks a lot for this. Do you remember what did you do for the latter part of the video? Since it uses other things from trigger component as well...

  • @sadravin1
    @sadravin1 3 года назад +1

    would it not be easier to do a tint event? instead of the shadow? This just seems like a lot harder work, and the tint effect you can select colors too. Just a thought

    • @RVRGaming
      @RVRGaming  3 года назад

      Hey! Yeah you can def do that :) In order to make the images I created the full circle anyway, so wasn't really a lot of work haha

  • @vinyas0795
    @vinyas0795 3 года назад +1

    This is something new
    Also make weapon wheel too 🌟

    • @pixelove1100
      @pixelove1100 3 года назад +1

      It shouldn't be that hard, just place images of sword/bow/anything else and instead of playing action with animation, use action that unequip current weapon and equip the chosen one if I am correct

    • @vinyas0795
      @vinyas0795 3 года назад +1

      @@pixelove1100 thanks

    • @RVRGaming
      @RVRGaming  3 года назад +1

      Yep like pixelove says, you can use this as a weapon wheel too

  • @mrm8896
    @mrm8896 3 года назад +1

    Hey when you cannot do multi editing,
    Just turn inspector in "debug" mode

  • @ManhuaandMangaMaven
    @ManhuaandMangaMaven 3 года назад

    Could you make like a tutorial on the blade warping mechanic in
    Final Fantasy XV pls
    in final fantasy

  • @pixelove1100
    @pixelove1100 3 года назад +1

    Ah, gets back Fable vibe...

  • @CallM3Evo
    @CallM3Evo 6 месяцев назад

    I mean, it's useful, but it contains package you need to pay for and 3 buttons are not working

  • @joleeight
    @joleeight 3 года назад

    Could you please make a grappling hook. For example with the shooter and the traversal module.

  • @oldmanjim4853
    @oldmanjim4853 3 года назад

    The animation set has been depreciated from the asset store and is no longer available.

    • @ussdev1988
      @ussdev1988 3 года назад

      will be back very soon. i work on

  • @SamuelArmer
    @SamuelArmer 3 года назад

    but how do i make the animation cancel when i start moving?