I accidently referred to Clover as he/him during the recording of this video. I'm genuinely sorry about that and any negative emotions that may have caused. I'll be more mindful going forward.
26:56 The "Someone called for help" is there as a flashforward reference to the Omega Flowey fight in the original Undertale. There, Clover is "answering the call" by offering their assistance to Frisk, along with the other souls
That part bugs me because the souls helping Frisk was probably staged by Flowey to f_ck with them. The souls have no reason to fight, Flowey could have reset after they helped Frisk to make it easier for himself and Flowey is extremely suprised when they attack him at the end of the fight, even though he HAD to have noticed that his tubes stopped working and that Frisk was getting healed.
@@ItemlabelOtto Flowey is too cocky for his own good. Every fight he loses is lost because he underestimates his opponents until it’s too late, which can also be seen in UTY’s Genocide Route
@@ItemlabelOttoThe thing is; Flowey is just idiotically cocky. We can see this all the way from the Ruins until the End. At the start, if he had moved his pellets just slightly faster, Frisk would have died and reloaded before Toriel would have been able to save Frisk. But what'd he do? Laughed and moved his pellets slowly. Or when he became Asriel. He could have one shotted Frisk since his ATK stat is infinite (Seen through Checking), but instead, he chose not to just one shot Frisk and used other attacks. In the Omega Flowey fight, He most likely did notice that the tubes of the souls stopped working. He just wasn't worried because he thought that he could always just reload back his save file and regain control of the souls. Which he was able to, and did for a few moments to torture Frisk, until the souls fully gained back their control and turned on Flowey. He was only surprised because **ALL of the souls regained control even after he reloaded.** Which he didn't anticipate since, again, he's cocky, and thought that reloading would fix everything. It's very likely that he let the battle go the way it does JUST to see the look on Frisk's face after calling for help for all of the souls and defeating flowey just to realise that they CANNOT beat flowey. If he went the easy route and killed Frisk easily without giving them a SLIGHT chance, then there'd be no fun for him. No Torture, No seeing despair, Just the disappointment. Also, the souls fought because they were under Flowey's control.
@23:27-.-This is actually a common misconception. Chujin was trying to make a serum that could turn normal monsters into boss monsters, The method of doing this was by first combining a boss monster soul with a human soul, and then synthesize the serum from the resulting soul. However, Chujin eventually realized that a boss monster cannot absorb a human soul if it's "corrupted", and so he instructs Ceroba to wait for a pure hearted human in order to use that soul with a boss monster to make the serum. The serum Ceroba injects into Kanako is an otherwise unrelated serum invented by Ceroba as a method of getting around the pure of heart limitation, and is _not_ the serum that Chujin wanted to make.
That's one important detail that allot of people forget. Yeah, Chujin's last wish was that Ceroba keep Kanako out of their research, so it is still a little screwed up just because of that, but ultimately the reason she gave Kanako the injection was because she genuinely thought she had fixed the problem with the original serum
@@thomasdevlin5825 that makes it so much more sense, and makes it SO MUCH more saddening because she had almost full confidence she made a purified serum
Yeah I keep getting annoyed when I hear the take that she could have used anyone because, like, that was half the point of the reveal? It could only be a boss monster and those are super rare. It's not like she was about to convince the king to volunteer for this. Granted risking her daughter was still stupid and doing it as such a snap judgement was extra stupid, but at least there was a reason it had to be her.
Moray is nice… Ace is serious… Mooch is thief, prolly not a good trait for a lawmaker… And Ed gets hit by a train. Famous poem from famous poet ProDigital.
One thing you didnt mention that I really like is Flowey's reaction after the fight with AXIS. He's left stunned and speechless before asking Clover what the hell that was. Flowey in no timelines ever expected to see the justice beam.
Fun Fact (that might be wrong but i'm pretty sure is right): Vigorous Terrain wasn't actually supposed to have Flowey's theme in it, they accidentally used it cause it sounded cool
15:45 fun fact, this motif was unintentional/subconscious. The person who created that song (I forget which one made it) cane up with it while idly wistling and didn't realize it was in there until it was pointed out to them.
I do find it interesting how Frisk's actions determine if Clover's sacrifice was in vain or not. Plus, if True Pacifist is met, not only did Clover's sacrifice make a difference in the end, but they supposedly come back to life along with the rest of the dead kid as the coffins at the end are empty.
Coffins at the end are empty because Asriel absorbed every soul in the underground to break the barrier. Even if they did escape with the rest of the monsters, Asgore might’ve just returned the souls to apologize or make amends to his actions
@@DoneThatSeenThat Why would returning the souls make amends? If he was truly sorry, he would let them go free. Especially since a majority of the souls were children he killed or had others kill under his command, but his actions for such were never bent on malice. Your logic there isn't sound. Plus, the human souls weren't in the coffins, only their bodies, and human bodies cannot be absorbed. They are gone for a different reason, and it is most likely that Asriel revived them.
You cant let the souls go free, their body is already gone. They have no vessel anymore. If there soul is the only thing thats left, then asgore is the only person technically trustworthy enough to return the souls, even though he'd be berated for it.@tewart6232 Asriel cant revive anyone either. He took the souls of the monsters. Their body still exists because they're monsters, they didnt turn to dust their soul just got captured. Ontop of that, every monster soul in the underground is equal to the power of one human soul, and since asriel uses the remaining power of the human souls to shatter the barrier, we can assume that the humans are still just souls.
I would like to point out that if you get certain FUN numbers, different things will show up the pillars in the ruins. The pillars seem to depict how the whole Snowdin Attack. On the third pillar, it depicts a ballerina (the blue integrity soul), with a chunk missing where their head should be, and what looks like a splatter. Which heavily implies that AXIS BLEW THE HEAD OFF THAT KID
13:20 Sure, Undertale may have executed repetetive encounters poorly, but you cannot give Yellow the same bad outlook on that. Actually, I find it better that Yellow did it the same as Undertale becuase it's SUPPOSED to be like that. That's honestly what makes it truly FEEL like Undertale. For example booting up into a mini encounter when a overworld projectile hits you. I'm so happy they didn't do it like Deltarune because it isn't supposed to be like Deltarune, it's Undertale. Little things like that make me love the game even more.
What I specifically like about Yellow's encounters is that there are LESS of them. If you're just going through the game without stopping to grind you'll only see each encounter 1 or 2 times (except for Dunebud which i still don't really understand)
@@emidemi7211 That one's simple - go meet another enemy (for example, go to the spot where you meet Sir Slither). Until you meet another enemy, you'll keep stumbling upon Dunebuds. Dunebuds do give more EXP, though...
The one thing I wish they did differently from undertale was adding a party system like in deltarune. It would have only come into effect in the steamworks on the pacifist route with Ceroba, so it would have been incredibly specific to the point of almost being redundant, which is probably why it doesn't exist, but I still think it would have been cool if they did sort of a hybrid between undertale's combat mechanics and deltarune's combat mechanics
@@thomasdevlin5825 yeah i suppose they could've gone with smth along those lines but personally I'm still fine with the way it is now. Ceroba still supports us without intervening with the classic canonical combat style.
Fun fact: at the fortune teller(of tiny fortunes) the fortune teller can see a “kid with stripes”. They apologise and say you don’t have to pay because it isn’t your future.
I'm going to be honest. I completed the genocide route in Undertale and the worst I felt was killing Toriel and Papyrus. However, with the way the battle sprites take on a damaged/sad look after they are below half health in Undertale Yellow, I abandoned it after Dalv due to feeling bad(And Dalv is one of the monsters I connected with the least). Also, something that makes Flowey even better in the neutral route is that the Undertale Yellow devs added voice lines from an old McDonald's commercial. "What would you like to do? Great!" These voice lines are from the very same McDonald's commercial that Flowey's iconic "That's a wonderful idea" comes from.
Also wanna point out that the mecanic of decrising encounter was intentionnal to make genocide route tedious and make you quit, it was game design, but yeah it's true that this make the game less replayable
What's crazy is the references within uty's music of it's own music. There's bits of Justice in the beginning of A Mother's Love, and from the main game near the middle of it is one of the main tracks from UnderTale during the asriel dreemurr bossfight !
@@JoPo-nk8pr Yeah but most undertale fangames usually dont have new characters with motifs to other other new characters. Most of them are sans fights really.
The part at the end of Pacifist where somebody calls for help is actually Frisk during the Omega Flowey fight calling out to Clover for help as he awakens to aid Frisk along with the other human souls to defeat Flowey which got me hyped when I came to the realization, I can imagine the reunion with Flowey being like ¨Hey... Clover! Nice to see ya again ol´pal! W-why the frowny face buddy? Heh heh, aren't cha happy to see your best and only friend Flowey again😅¨ and Clover is like ¨Bro, I have no idea what the heck you were on when I gave up my soul cause were going to have a long talk about all this madness going on, but right now we're going to have to stop you from killing this fellow yellow human kid with a blue and purple striped shirt here, plus we also get our freedom back so.... sorry buddy😐¨
Honestly Axis and the Steamworks really grew on me the more i played the game, and i already really loved both. I may be biased towards robots but Axis is by far my favorite character in this game, funniest too.
imagine if frisk fell after the genocide yellow route in yellow being told about asgore all game and just finding out that hes dead with a huge blast in the throne room like that would be so good we need that
While true is still a stupid plan If the serum ONLY works on boss monsters why even bother You are risking to kill the already strongest and nearly extinct monster species for more power Like specially in undertale their power is pretty clear the only 2 boss monsters you fight are both holding back a lot toriel to test you and Asgore to get himself killed and end his suffering And both survived the war hell the track record of boss monsters against human children is 6 to 0 as far as we knew before Asgore decided to throw his life away The entire súper soilder idea is just stupid
@@danielgonzalez-vm5lj it needs a boss monster soul to mix with the serum to then be injected in to any monster to make them a boss monster. And during the war no human was ever killed even against asgore. In the underground they only defeated what were basicly unarmed kids. So a boss monster aka the strongest of monster kind can barely match a kid
@@0knot488 its still a stupid risk to maybe kill the monster species that has less than 5 alive members Besides yeah boss monsters might not stand a chance against armed adult humans however there was no need for this All they needed was ONE more soul to have Asgore turn into a god Only thing they needed was to kill that one last remaining human Hell if Asgore really wanted to get the monsters free and start the war all he needed was use one soul to get out and murder 6 more humans Yes Asriel and chara failed at that but Asriel refused to fight back despite chara wanting to defend themselves so unless the soul rebells like what happened with flowey the monster keeps most of the control And still a child with a single soul could destroy a whole adult armed village Imagine what Asgore could do ? The serum experiment is just stupid high risk little reward specially if you turn everyone to boss monsters then unless they have kids they Will live forever .... undertale specifically mentions there is overpopulation issues so this would only make it worse
Never in all of history has there been a more painful gaming experience, I'd rather play Hunt Down the Freeman 10 times in a row before I consider even attempting that BS again.
that ending martlet fight was hell for me, because i didnt realize you got s from the dash, and i didnt realize you could heal by acting in the second phase. so i did it without dashing or healing from anything other than healing items. its a miracle i beat her
@ProdigitalNG the only reason i was able to beat it was sheer luck, and the fact that once you get to the second phase theres a checkpoint. luckily i had pretty good healing items, so my healing wasnt really an issue, other than the fact that i had only 2 healing items left after 1st phase
Same for me except it was with pacifist Ceroba. I remember thinking in the third phase "Why is this one specific attack unavoidable? That's dumb" because I thought the dash was literally just a dash and so I basically just didn't use it
@@Stoopid420YOUR CHOICES DON'T MATTER, EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN.
Most normal enemies can actually be spared if you get them to low enough health, although it seems like some of the unique enemies in the game wont let you spare them if you get their health low. Undertale also had that feature but the enemies wont get a happy ending in the credits scene of true pacifist.
That is actually a quirk/glitch with UTY's code, the game calculates the maximum damage you can do in one attack with your current gear, and if the enemy has less health than that you will get the option to spare them, since every fight runs on that code it also happens with enemies where you wouldn't be able to spare by normal means, so it is basically just a way to tell whether or not you can kill an enemy on your next hit
I will say, I think the Pacifist ending for me personally makes sense. Seeing as Clover had already been preparing themself to die, as they realized their fate was sealed about halfway into the game, they probably wanted to give Ceroba some kind of peace before they allowed her to take their soul. It would make sense considering they wanted to help those in the Underground.
7:34 This is a really great video but i wanted to mention theres *somewhat* a reason for this. The assumption is that characters who arent moving a lot in battle arent really putting their all into fighting you (Toriel doesn't really want to attack you and Papyrus doesnt really want to kill you just capture you aswell as its implied a few times in Undertale that Papyrus is incredibly strong but either he's holding back or doesnt know). I do agree that Yellow has the better animations but i iust wanted to kinda explain why theyre so sporadic in who moves or doesn't!
I have a counter argument. Mettaton. The first quiz show. He already moves quite a decent amount (outside of sans and Asriel I believe he is the only monster to slide across the screen. Could be wrong but still) however Mettaton literally won’t kill you. He stops the quiz early if you drop down to one hp. Also there is no way that Mettaton Ex and Mad Dummy want to kill you more than Undyne the Undying. I want to make it clear that I really love Undertale, but I do think that this theory is heavily flawed. Just thought that was worth mentioning.
Holy shit that neutral to vengeance ending is so narratively satisfying. In nuetral it really feels like Clover is betrayed or at least upset at the end when they see the souls. So to have a restart where they go back and finish their intended mission is so satisfying.
GOD I LOVE HEARING PEOPLE RAMBLE AND RANT ABOUT THEIR FAVORITE THINGS (especially when that favorite thing is my current hyperfixation lol) THANK YOU FOR MAKING THIS VIDOE AUGFJFHDJDMXNSHSD ITS SO GOOD. THANK YOU THANK YOU
Funny this about Dalv is that he is actually lore important and [SPOILER OBVIOUSLY] was the monster, that got attacked, thats the reason he is in the ruins and the reason to all his behavior. But this is optional lore and you can get that only replaying or rewatchin the game. AND THIS IS SOO COOL IT ADDS SO MUCH THE THE REPLAYABILLITY. Also if you fight flowey more than once, he will notice and point out that this is kinda creepy and not suppose to happen.
7:35 about the movement of characters in Undertale, someone made a Long post on tumblr on how it could represent the monster’s willingness to fight. Undyne and Asriel move around a lot because they want to kill you. Toriel and Asgore don’t because they don’t really want to kill you. This also means that Papyrus is extremely powerful, with him not moving at all yet doing insane bone tricks.
That is something I HATE about genocide. Marlet is not harder than sans because they made a difficult boss, but because they made Marlet really say "Random bullshit GO!!!!!!" and not make her fight at least a little bit balanced.
Ok, I am going to piss all of you off from this, but I just need to. There is a pattern to the fight. It is just really fast, and it's simply made for you to panic. I genuinely find this fight easier than Sans overall since the fight as a whole requires you to know when to dash at the right times
They give you an entire heal act in the second phase which apparently was supposed to be in the og release but due to a bug they had to add it in the update
One thing i really want from an undertale game/fangame is an "Angry pacifist" or "Heartlest genocide" ending, the first one where you punch everyone until they become spareable, but dont actuallly kill anyone and the other one where you complete every enemy spare condition and then kill them.
(WARNING LONG PARAGRAPH AHEAD) Im kinda late but for those of you who don't the in the true pacifist ending Clover stuff gets floated away down a river and eventually ends falling down into the "WaterFall" Area landing on a flower bed. In OG Undertale Frisk can buy Clover's hat and gun from Bratty and Catty in the alleyway. When asked about the items they respond that they found it near waterfall. I think this implies that the true ending is the canon ending to since if it wasn't catty and bratty would never have found clover items. Look this up for better details if you want.
The genocide route’s encounters are meant to take long and tedious ,not just to set the illusion that the room is empty,but to bore you. The entire point of the route is to make you stop and to make you feel unsatisfied,to making you feel terrible (Papyrus,Toriel,ETC),to the bullet hell that is Undyne and Sans,to the fact that Flowey,the soulless murderer,is scared of YOU of all people and tells you to go back. And just the lack of dialogue and content in Geno compared to Pacfist in general. Also the consequences that come wirh the run,losing your happy ending. It is supposed to scream “this isn’t how the story is supposed to go” I am not saying “oh murder in video game bad” because that is stupid and is not the message Toby is trying to send with it. It can still be played and enjoyed. While yes I do feel UTY’s way of doing it is more engaging,there is a reason undertale did it like this.
Yeah, the genocide route being fun would ruin the point of it. The reason the genocide route is so good narratively is because it's done purely out of a desire to see what happens. Even though you hate every second of it, you keep going, because you "need" to keep going. In a way, you're basically doing the exact same thing flowey did. And if you spent the other two routes trying to stop flowey because he's so evil, then what does that make you? In the end, what was the point of it all? I think it makes for a much more powerful ending than just "le murder bad"
On the other hand, while that is all well and good narratively, it is still a game, so I still don't exactly think that it's the best design choice from a gameplay perspective.
@@brolytriplethreat that IS the point. The Geno route isn’t SUPPOSED to be good game design. The video disliking the grinding is the game doing its job. It is supposed to be long and boring. It isn’t SUPPOSED to be appealing. I’m tired of people treating it like the other routes in terms of gameplay because it isn’t SUPPOSED to be like that.
i heavily disagree with your final statement on the pacifist route's ending but i do really agree with a lot of the rest of this video. lots of undertale fangames just kind of piggyback off of undertale's battle system and then just try to build a game off of it, but i feel like more fangames should really focus on building on the battle system itself to make it more compelling to play. DFC (don't forget connected) is a great example of this for pacifist, because they tried something like this which i feel could really work, being monster emotions. different monsters can feel different ways, changing how you should act around them. it's a cool concept, and while they don't necessarily explore it much, it is a nice way to mix things up and gives the player a bit more to memorize outside of a single pattern to make any of that monster happy. ironically, it helps to humanize them far more and makes them feel a lot less one-dimensional.
9:58 GSUS KRIS-T YOU MADE ME FEAR FOR MY HEADSET FOR A MOMENT! XD (i have some headphones and earphones on which only one side works unless i twist and squish the cables actively)
...I mean, as much as I agree that Undertale's Overkill grinding is boring-I feel that was partially the point. Undertale's Overkill route works better as meta commentary of how people play games-proceeding, even when there is no point, just to 100% it. As Flowey says, "because I can, I have to," sorta ordeal.
I find it funny that undertale yellow is like OPPOSITE of undertale. In undertale, genocide is tedious. But in undertale yellow, it is pacifist that is tedious. In undertale, the pacifist route is a HAPPY ending for frisk. But in undertale yellow, pacifist is a SAD ending for clover. FRISK and CLOVER despite appearing in the underground one after the other. Are two COMPLETELY DIFFERENT PEOPLE.
7:34-7:51 There is a reason why some of the monsters don’t move and most do! Moving during battle supposed to represent their feeling of how much they want to harm the human “Frisk”. The more they move, the more they want to hurt you. The reason why some of the characters like Toriel and Papyrus don’t move is because that they really don’t want to hurt you or anyone at all. Like how Toriel doesn’t want to hurt Frisk but they will fight them to prevent them from leaving the ruins in order to protect them, and how Papyrus’s wants to be in the Royal Guards but doesn’t want to harm anyone (We know this because both sans and Undyne has told us that Papy is harmless and to nice to truly hurt anyone, as well as if you “lose” to Papyrus’s battle, instead of dying he’ll just leave you 1 HP and capture you in the shed). But there are some enemies that are moving slowly like sans in the Genocide Run, he slightly sways side to side in his battle because he actually doesn’t want to kill you because of his memories with Frisk in the Pacifist Timeline, but he will because YOU the PLAYER forced their hands to kill everyone.
Fun fact all humans are implied to be just as determined as frisk in the original game, but because frisks soul trait is never specified it led to a misconception that determination was their trait and none of the other humans had it. I actually lied. Frisks soul trait is ball game
@@redrum_bd1036 The way the soul traits are shown is in the ball game in snowdin. When you win you'll get an encouraging sentence with a word like justice or patience with the text in one of the soul colors. This is true for six of the soul colors, but the sentence with red text has "ball game" highlighted
And this is how I found the new Matthew Patrick in youtube, thank you prodigital, your ways of creating a content just reminds me of him a lot after his retirement, all I can really say is thank you partner. *Thank You!*
amazing video, i almost clicked off when i saw the views, assuming it would be low-quality, but this is as good as any youtuber with multiple hundreds of thousands of subscribers, can't wait to see you grow!
views on a new video don't really factor into the quality. they only really count on older videos and plus even subscribers don't really mean that oh they are good or bad
@@xxGreenRoblox larger youtubers have more motivation to put more effort into their videos most of the time, that doesn't mean all large youtubers have good videos, but it does mean that a large portion of small youtubers have worse than average videos, which is to be expected, cause they're inexperienced and know that less people will probably see their video, so it surprised me when an obviously very high quality video (that was long) was posted by a small youtuber, which i personally don't see often.
Tip for those on genocide, the golden scarf (super secret rare op armor) reduces the damage you take to 9, instead of 11 with the delta rune patch. While this doesn’t seem like a lot, it really helps to make the fight a bit easier.
In terms of char building and overall meta narrative, yellow was lacking, though GOD was it good at fights, music and engaging plot. Reshaping undertale while keeping the same core elements is really impressive. It feels CANON and really fresh compared to the overused Sans battles and UT enviroment other AUs use, because it relies mostly on Undertale's *world building* which is a genius decision on their end (Flowey is an exception, but he was portrayed near perfectly). HUGE respect to the UT Yellow team. It brought out the feeling the original undertale gave me and I played trough it all in a single day 😭 It's a smooth-feeling prequel and would love to see similiar fangames developed in the future
thats exactly what i was thinking, for the most part it improves as an actual game, but i mean, as long as its shackled by being a mostly canon compliant undertale prequel, what could it possibly have to say thats as interesting or compelling? surprised this wasnt touched on, but im also not sure if this person truly appreciates that part of the game (tho i think its like half of what makes it great)
The Meta Narrative or Undertale is what makes it Undertale. It's quite a disappointment for a fangame that many consider "might as well be canon" to not include much of that narrative
Amazing video about this game! I really enjoyed Undertale Yellow AND this video, although I do wish you went into more detail about the Aborted Pacifist Ending. I feel like the inevitability of Asgore killing Clover and taking their soul really solidifies the themes of the game and how strong he is when he wants to be, which is something a lot of Undertale fans don't understand. Remember, Flowey COULD NOT KILL HIM. EVER.
I mean, I don't think it's ever stated Flowey couldn't _kill_ Asgore, but Flowey needs the SOULs, and Asgore refused to reveal them. If Flowey is to be believed on Genocide, he's killed _everybody._ Considering the guy could burrow up through metal floors, there would be nothing stopping him from shanking the guy from behind or in his sleep if Flowey was simple unable to best Asgore even with resets
My one and only critique of the game is a majority of the boss fights are survival (which is like the original), but some of the UT bosses had mechanics of sparing them other than survival.
Yeah that's something I noticed too, which was a little sad to me because what makes the pacifist route so fun is that each enemy is like a puzzle you have to solve. Like you said, undertale has a few that are just survival, but there are also a lot that are puzzles too like undyne, muffet, and mettaton
27:15 the reason Clover didn't give up his soul originally is because it would be used by Ceroba to carry out Chujin's experiment. He gives it up afterwards because he knew it would go towards setting everyone free. Just wanted to clear that up.
Zenith Martlet was so hard, I literally had to update to 1.1, restart my genocide run, save all my healing times that were over 30hp, get all the golden items so I could get the best armour in the game, Turn on easy mode and I still died a few times! (But I did manage to beat her that way).
Bruh, Pacifist is amazing, idk what you mean it is the best ending. Good vid don't get me wrong. I just really loved the ending. The music in Undertale yellow is consistently really really good, and while undertale has some songs that are impossible to top but undertale yellow has so so much good good music.
5:42 Spoiler With the neutral route ending, that design choice makes a lot more sense. Enemies in yellow look more soft and harmless because they ARE harmless. Clover was so weak they kept dying at the original undertale path, to the point flowey got frustrated and quite literally threw you to the easy path Notice how all the enemies in yellow have way weaker stats than most of the monsters in undertale. Even zenith martlet has barely better stats than papyrus
They also dont look like monsters like at all, Undertale uses rough designs while Undertale Yellow uses traditionally friendly and accepted monster designs, ceroba for example, doesnt look like a monster that fits in undertale. Dalv somewhat does, but Ceroba could honestly pass as a self insert or MC for another game It’s just not fitting.
@@DoneThatSeenThat yeah but whats important is more than the designs are self consistent for the game theyre in and not the game theyre not in. basically my point is saying that designs made by different people for a seperate but related game should follow the same design principles exactly is silly, and the work put into the designs are exemplary
@@borisvanderhof8952 Ceroba’s character and development were wayyy later in the development of ruins and snowdin, infact they’re more recent in terms of development time.
One thing I do like about the final geno boss is how different it feels to sans Instead of undertale where it’s just two people trying to hit eachother, yellow feels more like you’re both beating the fuck out of eachother and anyone could collapse at any second
34:18 I felt the opposite... I find this fight way easier than sans' as it took me only 1h (maybe 2? Idk) while sans' took me days (at least 5-7h if put together). I agree that sans' attacks are easier to learn but his fight has no checkpoint while this one has one. This fight just highly depends of the items you have (for the first part). I never tried any of these fights hitless (I have a life) but I do agree that this fight would be by far more difficult to do without getting hit than sans'. But I still found this fight more simple because you can both attack and heal every turn (as you attack during the enemy turn)
As someone whose life was utterly ruined by Undertale (never left my brain ever, it occupies my every waking thought) playing Undertale yellow felt like I was back in 2019 playing the original game for the first time all over again :) the devs did SUCH an amazing job it’s insane
After beating the Pacifist route, I forced myself to complete the Genocide route. I felt so guilty for doing the Genocide route, to the point where I felt compelled to beat it in the Pacifist route again. Edit: Call me weird for this, but ever since I saw Starlo, to me his voice was Johnny Depp's Rango, this voice to me is the MOST fitting for his character and you cannot change my mind.
Dude are you really critisizing undertale for breaking the forth wall 'too much'? When Flowey and Chara, the heart of the game, were created as mirror of the player? When Undertale was created as a deconsturction of a normal rpg? When saving, loading, exp and leveling up are all diegatic to the game itself? This isn't forth wall breaking for the sake of forth wall breaking, this is the story of the game itself! it's like complaining that Monica breaks the forth wall too much in Doki Doki Literature Club. Also, yes, the genocide route in undertale is unsatisfying and fucking boring, that's on purpose. The genocide route is suppoused to be not fun, the game is doing anything in its power to stop you from playing it, it tastes your resolve and determination to achieve something purely for the sake of achieving it, with no other reward other than satisfying your curiosity and your desire for completion. You can argue that it sucks because a video game is a game first and a story later and it's supposed to be fun to play no matter what, but some games are actually stories first, pieces of art first, before they're games, such as the game underTALE that has the word 'tale' in its title. Undertale yellow not only made the genocide route more fun, it made it more satisfying because this is the only route where Clover survives AND manages to do what they came here to do-find and free the previous fallen children. This is completely different than undertale's genocide route. The game doesn't even give you consequences for it in other runs, as far as I'm aware. Undertale yellow is more fun to play and has better visuals, I agree, but undertale did not 'age badly', you just started to take for granted everything that made it great. Also you forgot to mention an important reason for why Ceroba experimented on Kanako. It wasn't just because she asked nicely- Kanako was the only boss monster in the entire underground (that we knew of) that was willing to be expirimanted on. Ceroba was a regular monster, Chjin died, Asgore would have never agreed to do this, no one knew where Toriel was, Asriel was dead and we never heard of any other boss monster in the game. It was either Kanako or no one and sure, the answer should have absolutely been "NO ONE" but don't act like Ceroba decided to inject her daughter with a suspicious blue liquid for shits and giggles.
I agree bruh except for the genocide part because well both roots are still good because ya got a grind it is kind of the same even if there is some hard difficulty it is still just undertale™
7:34 there’s a reason for this. The more monsters are moving in Undertale means the harder they’re trying. Take Toriel for example- they want you to live a happy life in Ruins, they don’t want to kill you, and they’re incredibly powerful, so they don’t move much. Same with Papyrus, he’s going for capture, not kill, stopping when he gets you to 1 HP. (Also there’s a million theories about papyrus being overpowered) Then you can take Undyne the Undying, in the genocide run they REALLY WANT TO KILL YOU because they’re saving monsterkind, and every limb is constantly moving tons. A final example is Omega Flowey, he literally cover the entire screen and everything is moving because he’s full of hatred and finally has the power to kill you, wanting to absolutely rip you to shreds.
9:58 Bro, he actually changed the audio to shift from only in the left, to then in the right. I wasn't wearing headphones, but my phone has two speakers and the left and right sides switched at this moment. I didn't even know that my phone could do that! Thanks so much for teaching me something new about my phone bro! 😊
If I had to call a character in the game "someone's self-insert furry OC (affectionate)" it would 100% be Martlet, not only does she have a cameo in Undertale Bits & Pieces but I also think most of her presence, especially in the genocide route, feels... forced, I don't hate the character, I actually like her, but she did not deserve as much screen time as she got AND genocide final boss status when Starlo exists, in fact, he got done DIRTY in the genocide route, Martlet has unused dialogue suggesting you would actually be able to kill her in Snowdin, and I do honestly believe that due to some quirk with the code they just couldn't get that to work so they changed up the story, it feels extremely out of character for Clover to simply let her run away TWICE in genocide
3:26 "The sixth child to fall into the underground." Nope. Gun-hat was actually the seventh child to fall into the underground, because Chara was the first.
28:34 btw, the martlet syringe thing was only if you killed a LOT of people, depending on how much you do she'll do something else if you don't kill many people (different amounts of trust in you)
I'ma be honest, I legit didnt know there was a difference between Marlet one and Vengeance Marlet 1, where as Vengence Ceroba was the hardest fight in the game for me. Harder even then the last vengeance fight since dash spam got me through everything.
Pacifist route: Okay the only real challenge will be the final boss and you make friends with all the cool characters Neutral route: ohh S*** Floweys an evil bastard! Genocide route: WELCOME TO HELL MOTHER F***ER AHAHAHAHAHAHA! Existence: Literally burns down around cover as he murders the entirety of the underground
I actually hope Toby Fox makes Undertale Yellow cannon by adding a character or two as a background npc in a new Deltarune chapter, like imagine seeing Martlet or Starlo just chilling in the surface town in Deltarune.
The reason why when you get hit a boulder you enter battle mode is because when Undyne's spears hit you, you get bombarded by a spear/boulder attack that you have a chance to avoid taking damage from.
Tbh here when i first fought Martlet i gave myself 2000 hp, 2nd one i gave myself the healing item that gives the most hp and cheated to get a full inventory of it, only then the 3rd one i did it legit.
I Take Genocide Route critique with a grain of salt, it's meant to be a secret route, NOT a normal one like it seems today. You can't expect a secret route to be the same as a normal route.
Something funny is when I first played this game blind, I said that I would kill every character that is annoying. I killed every character in the game (except Dalv and the plant guy)
That's actually pretty funny, not going to lie. I felt that way when I started in the ruins. I let myself kill or spare depending on how I felt about an enemy in that moment.
Miles above ScottFalco's review which in my opinion is superficial and objectively wrong in some places. Guy didn't even bother to play all routes, did genocide first for some reason then went on to bitch about harder bosses like what? This game isn't perfect, but neither is Undertale, and my God, was it worth it the wait.
while it was pretty dumb, there was SOME reason backing Ceroba's decision to inject her daughter with the serum. first of all, boss monster souls are rare and there isn't really any other known candidates for the experiment (the Dreemurrs are obviously not an option). second of all, Ceroba couldn't just go around looking for more candidates because Chujin's experiments are supposed to be kept secret (not to mention they were smuggling the soul of Integrity and couldn't draw a lot of attention to it).
From posts made by Toby Fox himself, the extremely lackluster art style used in Undertale was entirely on purpose. Like, he received spritework from his helping artists that he rejected on multiple occasions for "Looking too good." Fair to dislike/criticize the art direction in Undertale, but I think its an interesting tidbit to know why.
Not to brag or anything but I've killed martlet on my first playthrough. It was tough but after taking a break and dying a couple more times I did beat her. And I didn't even got sans' final attack on regular Undertale.
My gosh you got me with the left and right voice as my earphones were near broken and i have to put them in a specific place to hear them and your documentary of undertale yellow is incredibly amazing
I accidently referred to Clover as he/him during the recording of this video. I'm genuinely sorry about that and any negative emotions that may have caused. I'll be more mindful going forward.
It’s Ok
Bro it’s a game character it’s okay, you can call the gun hat kid whatever you want
If I’m not mistaken the creators made their pronouns “They/Them” for the players to interpret Clover how they want
Clover's sex appears to be male, so it really doesn't matter.
It's not like a fictional character could correct you on their pronouns lol
26:56 The "Someone called for help" is there as a flashforward reference to the Omega Flowey fight in the original Undertale. There, Clover is "answering the call" by offering their assistance to Frisk, along with the other souls
That part bugs me because the souls helping Frisk was probably staged by Flowey to f_ck with them. The souls have no reason to fight, Flowey could have reset after they helped Frisk to make it easier for himself and Flowey is extremely suprised when they attack him at the end of the fight, even though he HAD to have noticed that his tubes stopped working and that Frisk was getting healed.
@ItemlabelOtto Regardless, they do still help Frisk in the end so it still works imo
@@ItemlabelOtto but there is the issue with your statement "probably"
@@ItemlabelOtto Flowey is too cocky for his own good. Every fight he loses is lost because he underestimates his opponents until it’s too late, which can also be seen in UTY’s Genocide Route
@@ItemlabelOttoThe thing is;
Flowey is just idiotically cocky.
We can see this all the way from the Ruins until the End. At the start, if he had moved his pellets just slightly faster, Frisk would have died and reloaded before Toriel would have been able to save Frisk. But what'd he do? Laughed and moved his pellets slowly.
Or when he became Asriel. He could have one shotted Frisk since his ATK stat is infinite (Seen through Checking), but instead, he chose not to just one shot Frisk and used other attacks.
In the Omega Flowey fight,
He most likely did notice that the tubes of the souls stopped working. He just wasn't worried because he thought that he could always just reload back his save file and regain control of the souls. Which he was able to, and did for a few moments to torture Frisk, until the souls fully gained back their control and turned on Flowey. He was only surprised because **ALL of the souls regained control even after he reloaded.** Which he didn't anticipate since, again, he's cocky, and thought that reloading would fix everything.
It's very likely that he let the battle go the way it does JUST to see the look on Frisk's face after calling for help for all of the souls and defeating flowey just to realise that they CANNOT beat flowey.
If he went the easy route and killed Frisk easily without giving them a SLIGHT chance, then there'd be no fun for him. No Torture, No seeing despair, Just the disappointment.
Also, the souls fought because they were under Flowey's control.
@23:27-.-This is actually a common misconception. Chujin was trying to make a serum that could turn normal monsters into boss monsters, The method of doing this was by first combining a boss monster soul with a human soul, and then synthesize the serum from the resulting soul. However, Chujin eventually realized that a boss monster cannot absorb a human soul if it's "corrupted", and so he instructs Ceroba to wait for a pure hearted human in order to use that soul with a boss monster to make the serum. The serum Ceroba injects into Kanako is an otherwise unrelated serum invented by Ceroba as a method of getting around the pure of heart limitation, and is _not_ the serum that Chujin wanted to make.
That's one important detail that allot of people forget. Yeah, Chujin's last wish was that Ceroba keep Kanako out of their research, so it is still a little screwed up just because of that, but ultimately the reason she gave Kanako the injection was because she genuinely thought she had fixed the problem with the original serum
So much for all humans are evil rhetoric
@@thomasdevlin5825 that makes it so much more sense, and makes it SO MUCH more saddening because she had almost full confidence she made a purified serum
Yeah I keep getting annoyed when I hear the take that she could have used anyone because, like, that was half the point of the reveal? It could only be a boss monster and those are super rare. It's not like she was about to convince the king to volunteer for this. Granted risking her daughter was still stupid and doing it as such a snap judgement was extra stupid, but at least there was a reason it had to be her.
Then how did Flowey absorb all the souls? And how did Asgore have the potential to do it?
Moray is nice…
Ace is serious…
Mooch is thief, prolly not a good trait for a lawmaker…
And Ed gets hit by a train.
Famous poem from famous poet ProDigital.
I hit everyone else with a train actually
me too but it was an accident i swear@@chordsofsteel-i4j
@@godofportal5905 I did it on purpose because Ed is best
@@chordsofsteel-i4jI did the same for Ed just for him to Say this was shitty when the feisty 4 IS angry against You, I wanted him to be proud of me😢
I also saved Ed
One thing you didnt mention that I really like is Flowey's reaction after the fight with AXIS. He's left stunned and speechless before asking Clover what the hell that was. Flowey in no timelines ever expected to see the justice beam.
Axis: I didn't mean to kill/-
Clover: JUDGEMENT FLAAAAAAASH!!!!!!!
"No I didn't want t-"
"CLOVER BLASSTTTTTTTT!"
“I was just following my programming man”
*gets atomized by a pissed off child*
"Now, I know that sounds ba-"
*insert world of light beam*
"IM SORRY I-
FIIIINAAAAAAL FLAAAAAAAAAAAAASSHHH"
Fun Fact (that might be wrong but i'm pretty sure is right): Vigorous Terrain wasn't actually supposed to have Flowey's theme in it, they accidentally used it cause it sounded cool
The fact that the land of the howdys was unintentional sounds more hilarious
That is what MyNeSoundtrack said in the description of the Vigorous Terrain video on their channel
15:45 fun fact, this motif was unintentional/subconscious. The person who created that song (I forget which one made it) cane up with it while idly wistling and didn't realize it was in there until it was pointed out to them.
I didn't notice it either OMG
Hey!Don't wanna seem rude or anything like that, but you said cane, not came :)
I do find it interesting how Frisk's actions determine if Clover's sacrifice was in vain or not. Plus, if True Pacifist is met, not only did Clover's sacrifice make a difference in the end, but they supposedly come back to life along with the rest of the dead kid as the coffins at the end are empty.
Coffins at the end are empty because Asriel absorbed every soul in the underground to break the barrier.
Even if they did escape with the rest of the monsters, Asgore might’ve just returned the souls to apologize or make amends to his actions
@@DoneThatSeenThat Why would returning the souls make amends? If he was truly sorry, he would let them go free. Especially since a majority of the souls were children he killed or had others kill under his command, but his actions for such were never bent on malice.
Your logic there isn't sound. Plus, the human souls weren't in the coffins, only their bodies, and human bodies cannot be absorbed. They are gone for a different reason, and it is most likely that Asriel revived them.
You cant let the souls go free, their body is already gone. They have no vessel anymore. If there soul is the only thing thats left, then asgore is the only person technically trustworthy enough to return the souls, even though he'd be berated for it.@tewart6232
Asriel cant revive anyone either. He took the souls of the monsters. Their body still exists because they're monsters, they didnt turn to dust their soul just got captured.
Ontop of that, every monster soul in the underground is equal to the power of one human soul, and since asriel uses the remaining power of the human souls to shatter the barrier, we can assume that the humans are still just souls.
@@masonstewart6232 you cant really “let them go free”, by all means they’re dead and exist only as a soul.
@@DoneThatSeenThat Do you think revival isn't possible in Undertale?
I would like to point out that if you get certain FUN numbers, different things will show up the pillars in the ruins. The pillars seem to depict how the whole Snowdin Attack. On the third pillar, it depicts a ballerina (the blue integrity soul), with a chunk missing where their head should be, and what looks like a splatter. Which heavily implies that AXIS BLEW THE HEAD OFF THAT KID
13:20
Sure, Undertale may have executed repetetive encounters poorly, but you cannot give Yellow the same bad outlook on that. Actually, I find it better that Yellow did it the same as Undertale becuase it's SUPPOSED to be like that. That's honestly what makes it truly FEEL like Undertale. For example booting up into a mini encounter when a overworld projectile hits you. I'm so happy they didn't do it like Deltarune because it isn't supposed to be like Deltarune, it's Undertale. Little things like that make me love the game even more.
What I specifically like about Yellow's encounters is that there are LESS of them. If you're just going through the game without stopping to grind you'll only see each encounter 1 or 2 times (except for Dunebud which i still don't really understand)
@@emidemi7211 That one's simple - go meet another enemy (for example, go to the spot where you meet Sir Slither). Until you meet another enemy, you'll keep stumbling upon Dunebuds. Dunebuds do give more EXP, though...
The one thing I wish they did differently from undertale was adding a party system like in deltarune. It would have only come into effect in the steamworks on the pacifist route with Ceroba, so it would have been incredibly specific to the point of almost being redundant, which is probably why it doesn't exist, but I still think it would have been cool if they did sort of a hybrid between undertale's combat mechanics and deltarune's combat mechanics
@@thomasdevlin5825 yeah i suppose they could've gone with smth along those lines but personally I'm still fine with the way it is now. Ceroba still supports us without intervening with the classic canonical combat style.
Fun fact: at the fortune teller(of tiny fortunes) the fortune teller can see a “kid with stripes”. They apologise and say you don’t have to pay because it isn’t your future.
I'm going to be honest. I completed the genocide route in Undertale and the worst I felt was killing Toriel and Papyrus. However, with the way the battle sprites take on a damaged/sad look after they are below half health in Undertale Yellow, I abandoned it after Dalv due to feeling bad(And Dalv is one of the monsters I connected with the least).
Also, something that makes Flowey even better in the neutral route is that the Undertale Yellow devs added voice lines from an old McDonald's commercial. "What would you like to do? Great!" These voice lines are from the very same McDonald's commercial that Flowey's iconic "That's a wonderful idea" comes from.
I wondered if those lines were from the same commercial. It's cool to know they were.
Also wanna point out that the mecanic of decrising encounter was intentionnal to make genocide route tedious and make you quit, it was game design, but yeah it's true that this make the game less replayable
TS underswap is another fangame that I think will be absolutely incredible when it drops
The demo is already criminally good as well
TS UNDERSWAP MENTIONED RAHHHHH I FREAKING LOVE THIS GAME
more people need to talk about ts!underswap frrrr
@@spareacc246I'm sure they'll all be talking about that masterpiece soon
LARRY GAME MENTIONED
who's the creator?
What's crazy is the references within uty's music of it's own music. There's bits of Justice in the beginning of A Mother's Love, and from the main game near the middle of it is one of the main tracks from UnderTale during the asriel dreemurr bossfight !
wow, undertale fangame does something that undertale did? never would have thought
You know undertale does this right? That was like, the most notable thing about it's music.
@@staryoshi06That's the point of the praise, this whole fangame is so good at being Undertale that it completely obliterates charts
@@JoPo-nk8pr Yeah but most undertale fangames usually dont have new characters with motifs to other other new characters. Most of them are sans fights really.
@@2Navalie that's not at all relevant
The part at the end of Pacifist where somebody calls for help is actually Frisk during the Omega Flowey fight calling out to Clover for help as he awakens to aid Frisk along with the other human souls to defeat Flowey which got me hyped when I came to the realization, I can imagine the reunion with Flowey being like ¨Hey... Clover! Nice to see ya again ol´pal! W-why the frowny face buddy? Heh heh, aren't cha happy to see your best and only friend Flowey again😅¨ and Clover is like ¨Bro, I have no idea what the heck you were on when I gave up my soul cause were going to have a long talk about all this madness going on, but right now we're going to have to stop you from killing this fellow yellow human kid with a blue and purple striped shirt here, plus we also get our freedom back so.... sorry buddy😐¨
lol. just lol.
Flowey: "I was forced to neutralize that human."
Clover: "What?"
Axis: "I'm getting the feeling I should leave. [Screw] this."
don't use cringey emojjis there annoying
@@theultimatebadasstheultimateba Um sorry? Lol I used like two emojis dude.
@@Flowermations annoying
Honestly Axis and the Steamworks really grew on me the more i played the game, and i already really loved both. I may be biased towards robots but Axis is by far my favorite character in this game, funniest too.
I am normal about my favorite. I am normal about Blembino.
imagine if frisk fell after the genocide yellow route in yellow being told about asgore all game and just finding out that hes dead with a huge blast in the throne room
like that would be so good
we need that
Ceroba could not use ANY monster. She needed a boss monster. And other then kanako you only have asgore as far as we know.
Exactly. I with people would actually notice that. 😒
*wish. I WISH more people would notice that.
While true is still a stupid plan
If the serum ONLY works on boss monsters why even bother
You are risking to kill the already strongest and nearly extinct monster species for more power
Like specially in undertale their power is pretty clear the only 2 boss monsters you fight are both holding back a lot toriel to test you and Asgore to get himself killed and end his suffering
And both survived the war hell the track record of boss monsters against human children is 6 to 0 as far as we knew before Asgore decided to throw his life away
The entire súper soilder idea is just stupid
@@danielgonzalez-vm5lj it needs a boss monster soul to mix with the serum to then be injected in to any monster to make them a boss monster. And during the war no human was ever killed even against asgore. In the underground they only defeated what were basicly unarmed kids. So a boss monster aka the strongest of monster kind can barely match a kid
@@0knot488 its still a stupid risk to maybe kill the monster species that has less than 5 alive members
Besides yeah boss monsters might not stand a chance against armed adult humans however there was no need for this
All they needed was ONE more soul to have Asgore turn into a god
Only thing they needed was to kill that one last remaining human
Hell if Asgore really wanted to get the monsters free and start the war all he needed was use one soul to get out and murder 6 more humans
Yes Asriel and chara failed at that but Asriel refused to fight back despite chara wanting to defend themselves so unless the soul rebells like what happened with flowey the monster keeps most of the control
And still a child with a single soul could destroy a whole adult armed village
Imagine what Asgore could do ?
The serum experiment is just stupid high risk little reward specially if you turn everyone to boss monsters then unless they have kids they Will live forever .... undertale specifically mentions there is overpopulation issues so this would only make it worse
jarvis, install undertale 2 on his computer, force him to beat the ignoramus route
Never in all of history has there been a more painful gaming experience, I'd rather play Hunt Down the Freeman 10 times in a row before I consider even attempting that BS again.
I can't decide if that route or Zenith Martlet is more agonizing :)
that ending martlet fight was hell for me, because i didnt realize you got s from the dash, and i didnt realize you could heal by acting in the second phase. so i did it without dashing or healing from anything other than healing items. its a miracle i beat her
Goddamn, you poor soldier. Godspeed.
@ProdigitalNG the only reason i was able to beat it was sheer luck, and the fact that once you get to the second phase theres a checkpoint. luckily i had pretty good healing items, so my healing wasnt really an issue, other than the fact that i had only 2 healing items left after 1st phase
God damn your dumb
My ass who did it pre-patch with 1/92 HP left after the fight:
Same for me except it was with pacifist Ceroba. I remember thinking in the third phase "Why is this one specific attack unavoidable? That's dumb" because I thought the dash was literally just a dash and so I basically just didn't use it
I'm not watching this right now, i'm just here to boost starter engagement.
@MineMasterGamingYT YOUR SKIN IS FALLING OFF!!!! PEEL YOUR SKIN OFF
WTF@@SquareTWON
@@noahgodbey3842EAT THE SKIN. EAT IT EAT IT EAT IT EAT IT EAT IT EAT IT EAT IT EAT IT EAT IT EAT IT
@@Steakdaily_I don't wanna 😠
@@Stoopid420YOUR CHOICES DON'T MATTER, EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN EAT THE SKIN.
Most normal enemies can actually be spared if you get them to low enough health, although it seems like some of the unique enemies in the game wont let you spare them if you get their health low. Undertale also had that feature but the enemies wont get a happy ending in the credits scene of true pacifist.
That is actually a quirk/glitch with UTY's code, the game calculates the maximum damage you can do in one attack with your current gear, and if the enemy has less health than that you will get the option to spare them, since every fight runs on that code it also happens with enemies where you wouldn't be able to spare by normal means, so it is basically just a way to tell whether or not you can kill an enemy on your next hit
I will say, I think the Pacifist ending for me personally makes sense. Seeing as Clover had already been preparing themself to die, as they realized their fate was sealed about halfway into the game, they probably wanted to give Ceroba some kind of peace before they allowed her to take their soul. It would make sense considering they wanted to help those in the Underground.
7:34 This is a really great video but i wanted to mention theres *somewhat* a reason for this. The assumption is that characters who arent moving a lot in battle arent really putting their all into fighting you (Toriel doesn't really want to attack you and Papyrus doesnt really want to kill you just capture you aswell as its implied a few times in Undertale that Papyrus is incredibly strong but either he's holding back or doesnt know). I do agree that Yellow has the better animations but i iust wanted to kinda explain why theyre so sporadic in who moves or doesn't!
im pretty sure thats all speculation
Or not. A better explanation is that by Undyne Toby actually started receiving funding. Animation was also added in the overworld by then
@@theantgre Toby received funding after the Ruins demo in July 2013. He got over 50,000 dollars.
That's just a fan theory and one I find honestly really impossible to believe
I have a counter argument. Mettaton. The first quiz show. He already moves quite a decent amount (outside of sans and Asriel I believe he is the only monster to slide across the screen. Could be wrong but still) however Mettaton literally won’t kill you. He stops the quiz early if you drop down to one hp. Also there is no way that Mettaton Ex and Mad Dummy want to kill you more than Undyne the Undying. I want to make it clear that I really love Undertale, but I do think that this theory is heavily flawed. Just thought that was worth mentioning.
In undertake the more a character moves the more they want to kill you that’s why papyrus doesn’t move
almost forgot this was confirmed lore, another reason in the books why we dont like uty’s lore
@@DoneThatSeenThat I actaully like UTY's lore- *gunshot*
@@2Navalietf is UTY?
@@godlyhax4172UnderTale Yellow
undertake?
I love living in [current year] with all the crazy [current relevant event]
[Current relevant drama] is insane
Thats so [Current relevent slang]
did you heard about the [current relevant trend]
Yeah, it was [joke phrase related to current trend]
Hi Spamton
Holy shit that neutral to vengeance ending is so narratively satisfying. In nuetral it really feels like Clover is betrayed or at least upset at the end when they see the souls. So to have a restart where they go back and finish their intended mission is so satisfying.
axis: so yeah i killed the blue soul sorry about that
clover: pulls out a fucking blaster
Axis: it broke my heart when i had to neutralize that human...
Clover: ...
Axis: Why are you not spe-
Clover: CLOVER BLAST!
Axis was then obliterated Never to be seen again
GOD I LOVE HEARING PEOPLE RAMBLE AND RANT ABOUT THEIR FAVORITE THINGS (especially when that favorite thing is my current hyperfixation lol)
THANK YOU FOR MAKING THIS VIDOE AUGFJFHDJDMXNSHSD ITS SO GOOD. THANK YOU THANK YOU
Funny this about Dalv is that he is actually lore important and [SPOILER OBVIOUSLY] was the monster, that got attacked, thats the reason he is in the ruins and the reason to all his behavior. But this is optional lore and you can get that only replaying or rewatchin the game. AND THIS IS SOO COOL IT ADDS SO MUCH THE THE REPLAYABILLITY.
Also if you fight flowey more than once, he will notice and point out that this is kinda creepy and not suppose to happen.
7:35 about the movement of characters in Undertale, someone made a Long post on tumblr on how it could represent the monster’s willingness to fight. Undyne and Asriel move around a lot because they want to kill you. Toriel and Asgore don’t because they don’t really want to kill you. This also means that Papyrus is extremely powerful, with him not moving at all yet doing insane bone tricks.
That is something I HATE about genocide. Marlet is not harder than sans because they made a difficult boss, but because they made Marlet really say "Random bullshit GO!!!!!!" and not make her fight at least a little bit balanced.
It's hellish.
Ok, I am going to piss all of you off from this, but I just need to.
There is a pattern to the fight. It is just really fast, and it's simply made for you to panic. I genuinely find this fight easier than Sans overall since the fight as a whole requires you to know when to dash at the right times
@@ProdigitalNG meh it's Mediocre at best could Use More bullet hell.... Like seriously it's soo easy that i didn't die once
They give you an entire heal act in the second phase which apparently was supposed to be in the og release but due to a bug they had to add it in the update
@@masonstewart6232I agree there's a pattern but it is DEFINITELY harder than sans.
The "somebody calls for help" is i believe a reference to either thr neutral or pacifist endings of undertale with the yellow soul abilities
One thing i really want from an undertale game/fangame is an "Angry pacifist" or "Heartlest genocide" ending, the first one where you punch everyone until they become spareable, but dont actuallly kill anyone and the other one where you complete every enemy spare condition and then kill them.
(WARNING LONG PARAGRAPH AHEAD) Im kinda late but for those of you who don't the in the true pacifist ending Clover stuff gets floated away down a river and eventually ends falling down into the "WaterFall" Area landing on a flower bed. In OG Undertale Frisk can buy Clover's hat and gun from Bratty and Catty in the alleyway. When asked about the items they respond that they found it near waterfall. I think this implies that the true ending is the canon ending to since if it wasn't catty and bratty would never have found clover items. Look this up for better details if you want.
The genocide route’s encounters are meant to take long and tedious ,not just to set the illusion that the room is empty,but to bore you.
The entire point of the route is to make you stop and to make you feel unsatisfied,to making you feel terrible (Papyrus,Toriel,ETC),to the bullet hell that is Undyne and Sans,to the fact that Flowey,the soulless murderer,is scared of YOU of all people and tells you to go back.
And just the lack of dialogue and content in Geno compared to Pacfist in general.
Also the consequences that come wirh the run,losing your happy ending. It is supposed to scream “this isn’t how the story is supposed to go”
I am not saying “oh murder in video game bad” because that is stupid and is not the message Toby is trying to send with it.
It can still be played and enjoyed.
While yes I do feel UTY’s way of doing it is more engaging,there is a reason undertale did it like this.
Yeah, the genocide route being fun would ruin the point of it. The reason the genocide route is so good narratively is because it's done purely out of a desire to see what happens. Even though you hate every second of it, you keep going, because you "need" to keep going. In a way, you're basically doing the exact same thing flowey did. And if you spent the other two routes trying to stop flowey because he's so evil, then what does that make you? In the end, what was the point of it all?
I think it makes for a much more powerful ending than just "le murder bad"
kinda backfired for me because i did the genocide route specifically because i wanted to fight the angry fish and funni skeleton
On the other hand, while that is all well and good narratively, it is still a game, so I still don't exactly think that it's the best design choice from a gameplay perspective.
@@brolytriplethreat that IS the point.
The Geno route isn’t SUPPOSED to be good game design.
The video disliking the grinding is the game doing its job.
It is supposed to be long and boring.
It isn’t SUPPOSED to be appealing.
I’m tired of people treating it like the other routes in terms of gameplay because it isn’t SUPPOSED to be like that.
Spoilers btw
The thing I like about yellow is that they actually make neutral worth it, with a unique bossfight not found in any other route.
Omega Flowey and Asgore
In pasiftct you have to do neutral first, kinda dumb @@santiagojoaquinrojas9435
i heavily disagree with your final statement on the pacifist route's ending but i do really agree with a lot of the rest of this video. lots of undertale fangames just kind of piggyback off of undertale's battle system and then just try to build a game off of it, but i feel like more fangames should really focus on building on the battle system itself to make it more compelling to play. DFC (don't forget connected) is a great example of this for pacifist, because they tried something like this which i feel could really work, being monster emotions. different monsters can feel different ways, changing how you should act around them. it's a cool concept, and while they don't necessarily explore it much, it is a nice way to mix things up and gives the player a bit more to memorize outside of a single pattern to make any of that monster happy. ironically, it helps to humanize them far more and makes them feel a lot less one-dimensional.
The pacifist route ending is like that because it is technically a prequel the yellow soul has to die to help frisk in the flowey fight
9:58 GSUS KRIS-T YOU MADE ME FEAR FOR MY HEADSET FOR A MOMENT! XD
(i have some headphones and earphones on which only one side works unless i twist and squish the cables actively)
9:36 "Jesus Herobrine Christ" 💀
...I mean, as much as I agree that Undertale's Overkill grinding is boring-I feel that was partially the point. Undertale's Overkill route works better as meta commentary of how people play games-proceeding, even when there is no point, just to 100% it. As Flowey says, "because I can, I have to," sorta ordeal.
Yup! Genocide is meant to be absolutely GRUELING to really prove how determined we can become just to complete every option a game.
genocide is trying to make you stop playing
I find it funny that undertale yellow is like OPPOSITE of undertale.
In undertale, genocide is tedious.
But in undertale yellow, it is pacifist that is tedious.
In undertale, the pacifist route is a HAPPY ending for frisk.
But in undertale yellow, pacifist is a SAD ending for clover.
FRISK and CLOVER despite appearing in the underground one after the other.
Are two COMPLETELY DIFFERENT PEOPLE.
One had a questionable views on humanity with the other was here to find them
7:34-7:51 There is a reason why some of the monsters don’t move and most do! Moving during battle supposed to represent their feeling of how much they want to harm the human “Frisk”. The more they move, the more they want to hurt you. The reason why some of the characters like Toriel and Papyrus don’t move is because that they really don’t want to hurt you or anyone at all. Like how Toriel doesn’t want to hurt Frisk but they will fight them to prevent them from leaving the ruins in order to protect them, and how Papyrus’s wants to be in the Royal Guards but doesn’t want to harm anyone (We know this because both sans and Undyne has told us that Papy is harmless and to nice to truly hurt anyone, as well as if you “lose” to Papyrus’s battle, instead of dying he’ll just leave you 1 HP and capture you in the shed).
But there are some enemies that are moving slowly like sans in the Genocide Run, he slightly sways side to side in his battle because he actually doesn’t want to kill you because of his memories with Frisk in the Pacifist Timeline, but he will because YOU the PLAYER forced their hands to kill everyone.
For how well this video is put together, 500 views is criminal. RUclips algorithm be SLEEPING. Good video (Im 30 seconds in)
Thank you!
Clover must have SOME determination for them to only have fractions of her health.
All humans have a bit of determination
@@AbsolutelyAri1 oh, that explains it
Fun fact all humans are implied to be just as determined as frisk in the original game, but because frisks soul trait is never specified it led to a misconception that determination was their trait and none of the other humans had it. I actually lied. Frisks soul trait is ball game
@@lunashenck “Ball Game” XD
@@redrum_bd1036 The way the soul traits are shown is in the ball game in snowdin. When you win you'll get an encouraging sentence with a word like justice or patience with the text in one of the soul colors. This is true for six of the soul colors, but the sentence with red text has "ball game" highlighted
And this is how I found the new Matthew Patrick in youtube, thank you prodigital, your ways of creating a content just reminds me of him a lot after his retirement, all I can really say is thank you partner. *Thank You!*
amazing video, i almost clicked off when i saw the views, assuming it would be low-quality, but this is as good as any youtuber with multiple hundreds of thousands of subscribers, can't wait to see you grow!
views on a new video don't really factor into the quality. they only really count on older videos and plus even subscribers don't really mean that oh they are good or bad
@@xxGreenRoblox larger youtubers have more motivation to put more effort into their videos most of the time, that doesn't mean all large youtubers have good videos, but it does mean that a large portion of small youtubers have worse than average videos, which is to be expected, cause they're inexperienced and know that less people will probably see their video, so it surprised me when an obviously very high quality video (that was long) was posted by a small youtuber, which i personally don't see often.
Tip for those on genocide, the golden scarf (super secret rare op armor) reduces the damage you take to 9, instead of 11 with the delta rune patch. While this doesn’t seem like a lot, it really helps to make the fight a bit easier.
In terms of char building and overall meta narrative, yellow was lacking, though GOD was it good at fights, music and engaging plot. Reshaping undertale while keeping the same core elements is really impressive. It feels CANON and really fresh compared to the overused Sans battles and UT enviroment other AUs use, because it relies mostly on Undertale's *world building* which is a genius decision on their end (Flowey is an exception, but he was portrayed near perfectly).
HUGE respect to the UT Yellow team. It brought out the feeling the original undertale gave me and I played trough it all in a single day 😭 It's a smooth-feeling prequel and would love to see similiar fangames developed in the future
thats exactly what i was thinking, for the most part it improves as an actual game, but i mean, as long as its shackled by being a mostly canon compliant undertale prequel, what could it possibly have to say thats as interesting or compelling? surprised this wasnt touched on, but im also not sure if this person truly appreciates that part of the game (tho i think its like half of what makes it great)
The Meta Narrative or Undertale is what makes it Undertale. It's quite a disappointment for a fangame that many consider "might as well be canon" to not include much of that narrative
@@SomeEpicDoge tbf I'm not really sure what they could've done that undertale didn't already do. There's a reason deltarune is it's own thing
Amazing video about this game! I really enjoyed Undertale Yellow AND this video, although I do wish you went into more detail about the Aborted Pacifist Ending. I feel like the inevitability of Asgore killing Clover and taking their soul really solidifies the themes of the game and how strong he is when he wants to be, which is something a lot of Undertale fans don't understand. Remember, Flowey COULD NOT KILL HIM. EVER.
I mean, I don't think it's ever stated Flowey couldn't _kill_ Asgore, but Flowey needs the SOULs, and Asgore refused to reveal them. If Flowey is to be believed on Genocide, he's killed _everybody._
Considering the guy could burrow up through metal floors, there would be nothing stopping him from shanking the guy from behind or in his sleep if Flowey was simple unable to best Asgore even with resets
Pretty sure the actual game stated that humans are strangers then monsters
My one and only critique of the game is a majority of the boss fights are survival (which is like the original), but some of the UT bosses had mechanics of sparing them other than survival.
Yeah that's something I noticed too, which was a little sad to me because what makes the pacifist route so fun is that each enemy is like a puzzle you have to solve. Like you said, undertale has a few that are just survival, but there are also a lot that are puzzles too like undyne, muffet, and mettaton
27:15 the reason Clover didn't give up his soul originally is because it would be used by Ceroba to carry out Chujin's experiment. He gives it up afterwards because he knew it would go towards setting everyone free. Just wanted to clear that up.
Zenith Martlet was so hard, I literally had to update to 1.1, restart my genocide run, save all my healing times that were over 30hp, get all the golden items so I could get the best armour in the game, Turn on easy mode and I still died a few times! (But I did manage to beat her that way).
skill issue
I didn't want to restart so I did the second phase without items and it took 2 hours
I first played on the newest patch so I didn't have to restart
(Though I would have probably just edited my savefile anyways)
@@spekter1391 Yeah I guess
18:45 they have a story of undertale yellow now and I’m dying inside every time I think about it
Bruh, Pacifist is amazing, idk what you mean it is the best ending. Good vid don't get me wrong. I just really loved the ending. The music in Undertale yellow is consistently really really good, and while undertale has some songs that are impossible to top but undertale yellow has so so much good good music.
easily the funniest and most entertaining game review I've watched. good stuff!
5:42 Spoiler
With the neutral route ending, that design choice makes a lot more sense.
Enemies in yellow look more soft and harmless because they ARE harmless. Clover was so weak they kept dying at the original undertale path, to the point flowey got frustrated and quite literally threw you to the easy path
Notice how all the enemies in yellow have way weaker stats than most of the monsters in undertale. Even zenith martlet has barely better stats than papyrus
oh shit, good point
They also dont look like monsters like at all, Undertale uses rough designs while Undertale Yellow uses traditionally friendly and accepted monster designs, ceroba for example, doesnt look like a monster that fits in undertale. Dalv somewhat does, but Ceroba could honestly pass as a self insert or MC for another game
It’s just not fitting.
@@DoneThatSeenThat yeah but whats important is more than the designs are self consistent for the game theyre in and not the game theyre not in.
basically my point is saying that designs made by different people for a seperate but related game should follow the same design principles exactly is silly, and the work put into the designs are exemplary
@@DoneThatSeenThat do remember that that is in large part because the creators were teenagers when they made those designs
@@borisvanderhof8952 Ceroba’s character and development were wayyy later in the development of ruins and snowdin, infact they’re more recent in terms of development time.
One thing I do like about the final geno boss is how different it feels to sans
Instead of undertale where it’s just two people trying to hit eachother, yellow feels more like you’re both beating the fuck out of eachother and anyone could collapse at any second
34:18 I felt the opposite... I find this fight way easier than sans' as it took me only 1h (maybe 2? Idk) while sans' took me days (at least 5-7h if put together). I agree that sans' attacks are easier to learn but his fight has no checkpoint while this one has one. This fight just highly depends of the items you have (for the first part). I never tried any of these fights hitless (I have a life) but I do agree that this fight would be by far more difficult to do without getting hit than sans'. But I still found this fight more simple because you can both attack and heal every turn (as you attack during the enemy turn)
the headset side switch part was a jumpscare for sure
As someone whose life was utterly ruined by Undertale (never left my brain ever, it occupies my every waking thought) playing Undertale yellow felt like I was back in 2019 playing the original game for the first time all over again :) the devs did SUCH an amazing job it’s insane
After beating the Pacifist route, I forced myself to complete the Genocide route.
I felt so guilty for doing the Genocide route, to the point where I felt compelled to beat it in the Pacifist route again.
Edit: Call me weird for this, but ever since I saw Starlo, to me his voice was Johnny Depp's Rango, this voice to me is the MOST fitting for his character and you cannot change my mind.
Bro literally sacrificed a whole ass MUG for this video. If that's not a good reason to sub I don't know what is.
9:59 I thought my airpods broke bruh 💀
Really well edited video, love how snappy the jokes are
What i think is genuinely hilarious is that Vigorous Terrain's motif was somehow entirely accidental lmao
Dude are you really critisizing undertale for breaking the forth wall 'too much'?
When Flowey and Chara, the heart of the game, were created as mirror of the player? When Undertale was created as a deconsturction of a normal rpg? When saving, loading, exp and leveling up are all diegatic to the game itself?
This isn't forth wall breaking for the sake of forth wall breaking, this is the story of the game itself!
it's like complaining that Monica breaks the forth wall too much in Doki Doki Literature Club.
Also, yes, the genocide route in undertale is unsatisfying and fucking boring, that's on purpose. The genocide route is suppoused to be not fun, the game is doing anything in its power to stop you from playing it, it tastes your resolve and determination to achieve something purely for the sake of achieving it, with no other reward other than satisfying your curiosity and your desire for completion.
You can argue that it sucks because a video game is a game first and a story later and it's supposed to be fun to play no matter what, but some games are actually stories first, pieces of art first, before they're games, such as the game underTALE that has the word 'tale' in its title.
Undertale yellow not only made the genocide route more fun, it made it more satisfying because this is the only route where Clover survives AND manages to do what they came here to do-find and free the previous fallen children.
This is completely different than undertale's genocide route.
The game doesn't even give you consequences for it in other runs, as far as I'm aware.
Undertale yellow is more fun to play and has better visuals, I agree, but undertale did not 'age badly', you just started to take for granted everything that made it great.
Also you forgot to mention an important reason for why Ceroba experimented on Kanako. It wasn't just because she asked nicely- Kanako was the only boss monster in the entire underground (that we knew of) that was willing to be expirimanted on. Ceroba was a regular monster, Chjin died, Asgore would have never agreed to do this, no one knew where Toriel was, Asriel was dead and we never heard of any other boss monster in the game. It was either Kanako or no one and sure, the answer should have absolutely been "NO ONE" but don't act like Ceroba decided to inject her daughter with a suspicious blue liquid for shits and giggles.
I agree bruh except for the genocide part because well both roots are still good because ya got a grind it is kind of the same even if there is some hard difficulty it is still just undertale™
16:00 I'm so glad that I wasn't insane with the Your Best Friend thing. SOMEONE ELSE NOTICED IT TOO
7:34 there’s a reason for this. The more monsters are moving in Undertale means the harder they’re trying.
Take Toriel for example- they want you to live a happy life in Ruins, they don’t want to kill you, and they’re incredibly powerful, so they don’t move much.
Same with Papyrus, he’s going for capture, not kill, stopping when he gets you to 1 HP. (Also there’s a million theories about papyrus being overpowered)
Then you can take Undyne the Undying, in the genocide run they REALLY WANT TO KILL YOU because they’re saving monsterkind, and every limb is constantly moving tons.
A final example is Omega Flowey, he literally cover the entire screen and everything is moving because he’s full of hatred and finally has the power to kill you, wanting to absolutely rip you to shreds.
I mean it's probably only boss monsters but if it isn't that means vulkan WANTS to kill you-
9:58 Bro, he actually changed the audio to shift from only in the left, to then in the right. I wasn't wearing headphones, but my phone has two speakers and the left and right sides switched at this moment. I didn't even know that my phone could do that! Thanks so much for teaching me something new about my phone bro! 😊
I saw Ceroba and instantly thought "someone's self-insert furry OC (affectionate)" and then the rest of the game confirmed it
Nah. No self-insert would be so openly flawed, nor would you be allowed to so casually kill her at the end.
That, and the lead writer is a dude
If I had to call a character in the game "someone's self-insert furry OC (affectionate)" it would 100% be Martlet, not only does she have a cameo in Undertale Bits & Pieces but I also think most of her presence, especially in the genocide route, feels... forced, I don't hate the character, I actually like her, but she did not deserve as much screen time as she got AND genocide final boss status when Starlo exists, in fact, he got done DIRTY in the genocide route, Martlet has unused dialogue suggesting you would actually be able to kill her in Snowdin, and I do honestly believe that due to some quirk with the code they just couldn't get that to work so they changed up the story, it feels extremely out of character for Clover to simply let her run away TWICE in genocide
3:26 "The sixth child to fall into the underground." Nope. Gun-hat was actually the seventh child to fall into the underground, because Chara was the first.
9:58 Oh I see what you did there..
28:34 btw, the martlet syringe thing was only if you killed a LOT of people, depending on how much you do she'll do something else if you don't kill many people (different amounts of trust in you)
what's neat as hell is that you actually mimicked the sound effect with the sound attack
I noticed that too
24:56 reuse of the "Big shot" sound from Deltarune is just.... P E R F E C T I O N
I'ma be honest, I legit didnt know there was a difference between Marlet one and Vengeance Marlet 1, where as Vengence Ceroba was the hardest fight in the game for me. Harder even then the last vengeance fight since dash spam got me through everything.
Pacifist route: Okay the only real challenge will be the final boss and you make friends with all the cool characters
Neutral route: ohh S*** Floweys an evil bastard!
Genocide route: WELCOME TO HELL MOTHER F***ER AHAHAHAHAHAHA!
Existence: Literally burns down around cover as he murders the entirety of the underground
I actually hope Toby Fox makes Undertale Yellow cannon by adding a character or two as a background npc in a new Deltarune chapter, like imagine seeing Martlet or Starlo just chilling in the surface town in Deltarune.
The only character who we can slightly count as canon is Red (from undertale red) since Taxiderby works on deltarune now after he saw utr
That goblin is a Skylander 3:07
The reason why when you get hit a boulder you enter battle mode is because when Undyne's spears hit you, you get bombarded by a spear/boulder attack that you have a chance to avoid taking damage from.
idk i think undertale completely outclasses yellow in music, personality, humour, writing and plot but yellow is still really good for a fangame
Loved the video A very underrated channel Cant wait to see more of your stuff :D
Tbh here when i first fought Martlet i gave myself 2000 hp, 2nd one i gave myself the healing item that gives the most hp and cheated to get a full inventory of it, only then the 3rd one i did it legit.
I Take Genocide Route critique with a grain of salt, it's meant to be a secret route, NOT a normal one like it seems today. You can't expect a secret route to be the same as a normal route.
THIS IS GUN HAT *loud a55 gunshot.
this better get 20 bazillion gazillion views
Thanks, squidward tentacles
13:36 yup saw that coming
_and i 100% agree_
Not sure about anyone else, but I _immediately_ lost all hope the moment Martlet went into phase two. Gave up on the spot and never looked back
and also, wild revolver like bro you can't even fucking attack.
personally i found martlet to be... SO much esier than the G ceroba fight
@@forgottensnecko4631 oddly enough I didn't really struggle with geno ceroba
Maybe if we combine forces we can become one person who's good at both
hell yea!
Scott falco exists pungently in the dictionary of this video
Yup
fr this guy is so annoying 😭
Something funny is when I first played this game blind, I said that I would kill every character that is annoying. I killed every character in the game (except Dalv and the plant guy)
That's actually pretty funny, not going to lie.
I felt that way when I started in the ruins. I let myself kill or spare depending on how I felt about an enemy in that moment.
this feels like a Noodle video all the way down to the catchphrases and I’m down for that
Miles above ScottFalco's review which in my opinion is superficial and objectively wrong in some places. Guy didn't even bother to play all routes, did genocide first for some reason then went on to bitch about harder bosses like what? This game isn't perfect, but neither is Undertale, and my God, was it worth it the wait.
while it was pretty dumb, there was SOME reason backing Ceroba's decision to inject her daughter with the serum. first of all, boss monster souls are rare and there isn't really any other known candidates for the experiment (the Dreemurrs are obviously not an option). second of all, Ceroba couldn't just go around looking for more candidates because Chujin's experiments are supposed to be kept secret (not to mention they were smuggling the soul of Integrity and couldn't draw a lot of attention to it).
From posts made by Toby Fox himself, the extremely lackluster art style used in Undertale was entirely on purpose. Like, he received spritework from his helping artists that he rejected on multiple occasions for "Looking too good." Fair to dislike/criticize the art direction in Undertale, but I think its an interesting tidbit to know why.
Not to brag or anything but I've killed martlet on my first playthrough.
It was tough but after taking a break and dying a couple more times I did beat her.
And I didn't even got sans' final attack on regular Undertale.
36:29 boy did this age horribly
I'm so pissed.
My gosh you got me with the left and right voice as my earphones were near broken and i have to put them in a specific place to hear them and your documentary of undertale yellow is incredibly amazing
My old headphones did that. They came from hell.
Deltarune: *exists*
Undertale yellow: “wait, you exist?”