Very interesting! The encounters with the enemies should definitely be balanced a little more. There's no cover for the enemies and the player. The first room with the combine elites is very awkward, This could be due to the placement of the enemies combined(no pun intended) with you not having any cover and the combine elites not reacting to whatever just happened in the next room. The placement of the weapons also make little sense and may break immersion for many players, For example you could make it so the crowbar would be collected in the workshop attic and use it to stealth kill a combine and get the pistol. The visuals are quite well made, although the architecture changes from brutalistic abandoned rooms to an old wooden addic to a factory in one building. You can easily fix that by making gaps in the change of architecture and making the player jump trough the seperated rooms like they're seperate buildings. I hope this critisism of the mod helps you in any way and best of luck on the next update if you are working on it, less crashes and less bugs to ya!
Yup there we're some weird feelings like how does an attic end up in here but i'm sure someday it'll look diffrient probably since i'm not the best map maker and JustAKaiper made them without having the actual lore at first thats the biggest problem to me my brain just does not work well when i have to think of a story first i myself need help in terms of making a story like someone giving me a start usually gets me going like giving me a theme or just random words.
Very interesting! The encounters with the enemies should definitely be balanced a little more. There's no cover for the enemies and the player. The first room with the combine elites is very awkward, This could be due to the placement of the enemies combined(no pun intended) with you not having any cover and the combine elites not reacting to whatever just happened in the next room. The placement of the weapons also make little sense and may break immersion for many players, For example you could make it so the crowbar would be collected in the workshop attic and use it to stealth kill a combine and get the pistol. The visuals are quite well made, although the architecture changes from brutalistic abandoned rooms to an old wooden addic to a factory in one building. You can easily fix that by making gaps in the change of architecture and making the player jump trough the seperated rooms like they're seperate buildings. I hope this critisism of the mod helps you in any way and best of luck on the next update if you are working on it, less crashes and less bugs to ya!
Yup there we're some weird feelings like how does an attic end up in here but i'm sure someday it'll look diffrient probably since i'm not the best map maker and JustAKaiper made them without having the actual lore at first thats the biggest problem to me my brain just does not work well when i have to think of a story first i myself need help in terms of making a story like someone giving me a start usually gets me going like giving me a theme or just random words.