If I may suggest an improvement on the puddle shader, if you increase the contrast an darken the diffuse on the wet material it's gonna be 3 times cooler in daylight.
Why is it that when I use an HDRI in octane (.HDR format or .EXR) the entire image becomes extremely blown out with unnacceptable amounts of hot pixels. I have tried switching to the linear color space but this has very little affect. What am I doing incorrectly? I see everyone just use an HDRI Sky, and click on their HDRI from HDR Haven and it looks perfect.
I commented "how to make puddles" after watching this video, on your Instagram haha im so bad :) BTW THANKS FOR ACTUALLY TELLING US HOW TO MAKE THE PUDDLES!
awesome man can you do tutorial how to do moody inerior scenes something like like GOT /cathedral with foglights etc ? that would be cool to see , subscribed
If I may suggest an improvement on the puddle shader, if you increase the contrast an darken the diffuse on the wet material it's gonna be 3 times cooler in daylight.
Really awesome result!!!
Thanks
Is there anything you can't really do in Blender from here?
Yesss!! Puddle problem solved! Great scene!
Thank you
How do you keep your lights with camera visibility off from affecting your fog volume? Nice render btw
Thanks! the light source is invisible, not the actual light it self. thats why the fog reacts to it :)
good work! which watercolor brushes did you use in photoshop? ther are many different packs xD
Sorry i dont remember the exact name of the pack
Why is it that when I use an HDRI in octane (.HDR format or .EXR) the entire image becomes extremely blown out with unnacceptable amounts of hot pixels. I have tried switching to the linear color space but this has very little affect. What am I doing incorrectly? I see everyone just use an HDRI Sky, and click on their HDRI from HDR Haven and it looks perfect.
did you change the camera settings to make lights react differently?
That's one dope tutorial - to the point- you nailed it. thanks!
Sorry for the late reply, yes I added a bloom effect and a different camera response. Thank you! im glad you like it!
Can you see the source files in this tutorial?
Great tutorial! But how did you make the astronaut?
Its the original model from Cornelius Dämmrichs 52hz, theres a link to it in zje Description
he is a 3d model
great tutorial ! keep going
from where can i find the maps textures that you have used in 4:28 ?
You´re welcome! you can find them on Poliigon.com
Can we get a wallpaper
Great tutorial...nice work....tks!!
Thank you, im glad i could help
Very helpful tutorial
Thank you
Great Work
May I see your source document?
What source document?
Amazing Work, appreciate the tutorial, was extremely helpful
you´re welcome, im glad it helped
I commented "how to make puddles" after watching this video, on your Instagram haha im so bad :) BTW THANKS FOR ACTUALLY TELLING US HOW TO MAKE THE PUDDLES!
hahah you´re welcome :)
Is there a link to the exact watercolour brushes you used?
Sadly, I couldnt find the exact pack I used. I remember getting it from free from the site linked in the description
can u send me the exact link to the brush you used for the puddle
Sadly i dont remember the exact name of the brush pack, sorry
Oliverse used this on his dance for me single with remixes
yes I know :)
Thanks for sharing. Cheers!
awesome man can you do tutorial how to do moody inerior scenes something like like GOT /cathedral with foglights etc ? that would be cool to see , subscribed
I´ll see what i can do. I usually dont do scenes like that :)
Where u From ?
IM Italian
Great Tut!
Thanks for Sharing !
Basically you've made a puddle tutorial. :)
What is Your pc specs?
I74790k, 1080ti, 32GB Ram in this machine,
My renderslave has an I7 8700k and a 2080ti and 32 GB ram
very nice! Thank you so much! I really like this. Now I followign you. Keep going.
Thank you very much, im glad it helped you
Hey mate . how to get these 3d character . i see alot of artist have too good 3d charatcers
Its a Model by Cornelius Dämmrich theres a link to it in the description :)
Danke!
gj man
talk about clickbait