Above Cliffroad Terminus

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  • Опубликовано: 6 июл 2024
  • What is the point of this mountain? If they weren't going to put anything on top, why not just remove the mountain or at least parts of it. It's just obscuring the parts of the map below it.
  • ИгрыИгры

Комментарии • 139

  • @rainbowkrampus
    @rainbowkrampus 25 дней назад +129

    "It's just obscuring the parts of the map below it."
    Some might say that this was the point.

    • @richizzle39
      @richizzle39 24 дня назад +4

      That’s what I was thinking too

    • @DJYungHoxha
      @DJYungHoxha 23 дня назад +1

      It's almost certainly why they put it here, but I'm not sure why they couldn't have a little spirit spring somewhere on the side of Belurat there. I get it insofar they wanted the Belurat reveal to be cool, but they could've just put the spirit spring somewhere after you exit the tunnel, idk.

    • @ETBrooD
      @ETBrooD 22 дня назад

      In the base game there are no big inaccessible plateaus like this, so it's likely an area they left unfinished. Some parts of the surface also look quite detailed, as if they were planning to allow access to it.

  • @parodysam
    @parodysam 25 дней назад +98

    There are a couple other unreachable areas. South of Midra’s Manse and that plateau north of the east half of Rauh

    • @aiden4474
      @aiden4474 25 дней назад +18

      I wish we got more south of Midras Manse and more stuff in the Abyssal Woods in general, really cool area but unfortunately nothing to really do there

    • @rawrss
      @rawrss 24 дня назад +15

      I thought I was the only one who ran right and left (and back to right and left) of Midra's Manse to see how to get to the southern region behind his place. 😅

  • @arnebobflutschkopf3439
    @arnebobflutschkopf3439 26 дней назад +107

    Northern Rauh ruins has a place like that too

    • @d0b13L37
      @d0b13L37 25 дней назад +6

      I think there are even two seperated places like this in Rauh ruins if I didn’t miss anything

    • @bobertastic6541
      @bobertastic6541 25 дней назад +31

      the map made it look like there was a big boss arena up there too, sad to find out you cant get up there

    • @sakalaathletics
      @sakalaathletics 25 дней назад

      ​@@bobertastic6541I thought I did. I'll have to check when I get home.

    • @dontstop2517
      @dontstop2517 25 дней назад +5

      the abyss has something similar too

    • @woffydoggy686
      @woffydoggy686 24 дня назад +2

      Even in Moghwyn palace there's an entire rock platform near to elevator empty af, and a huge section in lake of rot with lots of rot pools that appears on map, but unreachable.

  • @Wintorn
    @Wintorn 26 дней назад +164

    they probably wanted to put something up here, but ran out of time

    • @LunarBloodRose27
      @LunarBloodRose27 25 дней назад +51

      That's how I felt about quite a few areas tbh

    • @garchamayne4254
      @garchamayne4254 25 дней назад +50

      ​​@@LunarBloodRose27Cerulean Coast be like, Ancient Ruins of Rauh be like, Abyssal woods be like, Finger ruins of Riah be like

    • @LunarBloodRose27
      @LunarBloodRose27 25 дней назад +28

      @@garchamayne4254 there was one spot in the hinterlands finger ruins that even had a path into it with enemies along the way just for nothing to be there. It's in the northeast corner of the ruins

    • @henrryeaeaea
      @henrryeaeaea 25 дней назад +34

      ​@@garchamayne4254Mfs really can't enjoy the beauty of a place on itself. You guys would die under the Shadow of the Colossus

    • @mohammadsaleem5990
      @mohammadsaleem5990 25 дней назад +11

      How much you wanna bet it was another ghost flame dragon

  • @minerman60101
    @minerman60101 26 дней назад +48

    There's also a decently sized inaccessible area in the base game east of Stormveil Castle. I think it's half the size of this one

    • @Pantagana
      @Pantagana  26 дней назад +3

      You mean the broken bridge?

    • @minerman60101
      @minerman60101 26 дней назад +9

      @@Pantagana "half the size of this one" was a huge exaggeration lol, but it's inaccessible land above the route to Liurnia around the castle. You can go to the Limgrave Divine Tower (or debug fly) to get a good look at what I mean from a better vantage point.

    • @Ghost_gc
      @Ghost_gc 25 дней назад +20

      I think you're talking about the area above the tunnel to access stormveil castle, right before the area where margit puts game journalists' ambitions to rest.

  • @blackdragons95
    @blackdragons95 25 дней назад +25

    Nice one! can you do the big area behind the mansion in the swamp? that place is huge on the map considering that your not supposed to be able to go there!

  • @valentinvas6454
    @valentinvas6454 26 дней назад +66

    Weird how verticality played an important role in this DLC but this big area is just there, empty. Not even accessible normally.

    • @rainbowkrampus
      @rainbowkrampus 25 дней назад +26

      It's not particularly weird when you consider their design goals. They were very deliberate with terrain placement so that it obscured routes on the map. This area is the very top layer of the map. So their only option was either leave the paths visible or place terrain in the way. The goal being to obscure routes, particularly between regions, their best option was the terrain.

    • @JoeDower101
      @JoeDower101 25 дней назад +7

      ​@rainbowkrampus and what was this area obscuring exactly? The massive archway near a site of grace that leads to the first legacy dungeon?

    • @rainbowkrampus
      @rainbowkrampus 25 дней назад +10

      @@JoeDower101 Yep. Literally just a path. Which is how you know that obscuring region transition paths was their primary goal. If it wasn't, there wouldn't have been a need to go out of their way to cover up one path.
      There's also some visual blocking that the terrain serves, obscuring the neighboring region and forcing the eye upward towards the various skyward structures. But mostly it's a tool to force you to not just look at the map and then run straight to things. It forces you to explore a bit so you're less likely to miss things like upgrade and crafting materials.

    • @JoeDower101
      @JoeDower101 25 дней назад +3

      @@rainbowkrampus I see. Thanks for the detailed response.

  • @kazueglassheardt7185
    @kazueglassheardt7185 26 дней назад +43

    There's a weird amount of detail up there for a place you can never really see.

    • @Mojaveknight17
      @Mojaveknight17 26 дней назад +7

      Detail is from software's strength

    • @ooperblownup
      @ooperblownup 26 дней назад +1

      I feel like Elden Ring for me at this point is a game that can only be enjoyed with mods. Removing the HUD and changing the roll for a Bloodborne sidestep

    • @kazueglassheardt7185
      @kazueglassheardt7185 26 дней назад +29

      @@ooperblownup I'm sorry, what?

    • @sv98753
      @sv98753 26 дней назад +3

      @@ooperblownup nah evrytime someone tried to implement bb sidestep made it sumhow bricked so that it won't work like in bb

    • @ooperblownup
      @ooperblownup 26 дней назад

      @@sv98753 lol I never tried modded ER I play it on console, I'm just saying. Those are the main reasons I stopped playing

  • @theatlascomplex2052
    @theatlascomplex2052 25 дней назад +20

    That’s my one complaint with the DLC, they gave us three different plateaus that we can’t get on top of.

  • @lothar4085
    @lothar4085 25 дней назад +41

    Can You show area on the South from Midra's Manse too?

    • @rainbowkrampus
      @rainbowkrampus 25 дней назад +17

      Yes! I really want to see the back of the mansion.
      It's a decently sized area and I was surprised there's nothing back there.

    • @petercottantail7850
      @petercottantail7850 24 дня назад

      i read a reddit post of someone who was able to glitch behind without mods, but said it was an empty void😢

    • @lothar4085
      @lothar4085 24 дня назад

      @@petercottantail7850 I saw that post too but that was only one screen and description :/

    • @rainbowkrampus
      @rainbowkrampus 24 дня назад +5

      @@petercottantail7850 There's a video up showing what's back there. I wouldn't call it a void. But it's just some incomplete terrain and a couple of trees.
      The one nice bit is that the back of the mansion is fully modeled. They didn't really need to since there's no way to ever see it and it's not particularly interesting to look at. But it is neat that it's not just a textureless hole back there.

  • @krishnansubramoni7801
    @krishnansubramoni7801 25 дней назад +17

    I was convinced there would be some way to get up there similar to how the Moonlight Altar was in the base game. Weird there is nothing up there.

  • @chris_wizzudz
    @chris_wizzudz 24 дня назад +6

    You know what this area could’ve been? A lovely poison swamp.

  • @GangStalker17
    @GangStalker17 25 дней назад +18

    This must be where the Godwyn content was supposed to be 😔

    • @alfalldoot6715
      @alfalldoot6715 24 дня назад +7

      Gloam Eyed Queen too

    • @mastermarkus5307
      @mastermarkus5307 19 дней назад

      ​@alfalldoot6715 Godwyn I get, but I think that a lot of fans over-exaggerated the importance of the Gloam-Eyed Queen. I feel confident from the info we get about her that she was just meant to be a character in Marika's past and as an explanation for the godskins, but she's not actually important AS A CHARACTER.

    • @knatspray
      @knatspray 7 дней назад

      @@mastermarkus5307yeah, what about the other outer gods? The Formless mother? The Fell God? Everyone hops on the hate-train and uses the same two things to criticize. People are just looking for things to complain about, it seems.

  • @thecommentguy9380
    @thecommentguy9380 24 дня назад +8

    Well that's 2 scrapped bosses for the next game

  • @amazingchestahead4602
    @amazingchestahead4602 25 дней назад +11

    this and other spots like it most likely exist for performance reasons, so they can have a big structure block areas that arent loaded in to save resources.
    so yeah kinda sucks they dont have anything there but probs still better to have them then not

    • @Pantagana
      @Pantagana  24 дня назад +1

      This is the best explanation I've read so far.

  • @eclips_total2215
    @eclips_total2215 25 дней назад +12

    Wish they spent one more year with the dlc before realese.

  • @bohr7610
    @bohr7610 26 дней назад +28

    Truly Pantagana Content

  • @gegbag2666
    @gegbag2666 25 дней назад +8

    Rauh has this too and i really wanted an area there that was just forest and not inside the ruins

  • @Estuways
    @Estuways 24 дня назад +6

    Good, now I can remove that map marker

  • @azureradiation3756
    @azureradiation3756 24 дня назад +4

    seeing the comments , it seems most of the areas I've been wondering about have been mentioned. Glad I'm not the only one wondering what they have. Missed opportunities IMO, I would have loved to explore more
    edit: I also want to see the top of shadow keep, they could have had an awesome battle on the rooftops

  • @2gamerzone7
    @2gamerzone7 24 дня назад +6

    I've been trying to figure out the mystery behind the Scadutree chalice, and a comment I got on Reddit implied that there may be an unknown location somewhere below the deathplane in that area which was accidentally found by clipping through the world. Maybe you could take a look?

    • @Pantagana
      @Pantagana  23 дня назад +1

      I only saw a bunch of rocks down there, with no collision. They are lit by a strange green light.

  • @FaeQueenCory
    @FaeQueenCory 24 дня назад +3

    Must have been cut at a middle stage of development.
    All that modeled clearly intentional "ramps" for traveling lacking collision... Indicates a human hand touched the area with the idea of player interaction.
    EDIT: would have been a neat place for the Scadutree Avatar fight at the top pool area.

  • @mitrimind1027
    @mitrimind1027 24 дня назад +2

    There is a funny spot in the shadowkeep storage tower where you can fall onto a bull head and then see through the floor and a few walls from it.

  • @mokajones74
    @mokajones74 26 дней назад +6

    Tbh just glad I can remove that last icon from the starting zone

  • @zoubaey3669
    @zoubaey3669 25 дней назад +21

    this is the first time i saw in a fromsoftware to make map big just to make it big. in my exploring i experienced A LOT of disapointing emptiness in the map just to run around to find nothing at all, even a mob. most of it was looking gorgeous indeed but landmass like this mountain you showd are just there to be there without any purpose

    • @hunteryahzog9552
      @hunteryahzog9552 25 дней назад +6

      Yes it feels very empty compared to the base game... especially the south of the map I feel

    • @ArjunB5
      @ArjunB5 25 дней назад +11

      Yeah the finger ruins and abyssal woods were such a waste of time to explore since they had basically nothing interesting to find.

    • @hunteryahzog9552
      @hunteryahzog9552 24 дня назад +4

      @@ArjunB5 I would say that abyssal woods compensates by its mood but yes it's frustrating...
      Being used to search everywhere for loot, lore, secrets.. and have entire areas in the DLC where there is nothing... It's the major issue of this DLC and I think I like it less than the original gamr for that

  • @torgo_
    @torgo_ 17 дней назад

    I'm glad that's cleared up. I spent about an hour trying to figure out how to get up there lol

  • @samueledison4676
    @samueledison4676 21 день назад +1

    They're are actually a few area like this in the SotE, either normally reachable or not. The DLC honestly feels kind of unfinished to me, or like they got crunched for time and had to get it out.

  • @kiki123456able
    @kiki123456able 21 день назад

    Elden Ring has made me paranoid of twisting tree/roots in game, thinking that Godwynface would just jumpscare me out of nowhere

  • @vitorvena
    @vitorvena 25 дней назад +1

    This area, alongside the one beyond Midra's Manse were meant for more than just empty spots... maybe even the top of Rauh Ruins...

  • @r30413
    @r30413 24 дня назад +1

    Ever been to the big water resivor in leyendel?
    Well there is nothing there too...

  • @10hawell
    @10hawell 24 дня назад +1

    Yeah i talked with Miazaki he told me you would fight a zombie fia fucked in opening slides and after have a lift down to a godwyn boss fight.

  • @hunteryahzog9552
    @hunteryahzog9552 25 дней назад +2

    Thank you because I always thought there was something up there that I missed lwith the trees and irregularities that we can see from a lot of point of view)

  • @t.w.mcgrowl6727
    @t.w.mcgrowl6727 24 дня назад +1

    Thanks for checking that out, I was wondering what was up there

  • @tonydeluna8095
    @tonydeluna8095 26 дней назад +3

    Great to see another video!

  • @alexanderpushkin9160
    @alexanderpushkin9160 16 дней назад +1

    Thanks for showing this place.

  • @DJYungHoxha
    @DJYungHoxha 23 дня назад +1

    It's so weird that there is no way to get up there. Behind Midra's Manse is one thing, and those two inaccessible plateaus in Rauh are also still more forgivable, but this one tortured me my entire goddamn playthrough, I spent HOURS trying to get up there to no avail.

  • @smellykat6481
    @smellykat6481 7 дней назад

    I feel like there are a lot of areas they wanted to add more to. Like the abyssal woods should have more going on imo, like the big crows from caelid would make it truly horrifying if they just dropped out of trees to murder you!

  • @DJYungHoxha
    @DJYungHoxha 23 дня назад

    If you're planning on continuing these, please show us the uppermost plateaus of Ancient Ruins of Rauh.
    The plateaus visible on the map can't actually be accessed, you can just walk beneath them, inside the temple structure.

  • @Noizzed
    @Noizzed 20 дней назад +1

    Massive Deathblight swamp

  • @karhuesquega9129
    @karhuesquega9129 19 дней назад

    I can imagine a masoleum being up here

  • @10hawell
    @10hawell 24 дня назад

    Exploring this feels like exploring rocks in mohg palace. If you parkour down the rock near the second to last grace you can go to a hole in the ground that insta kills all enemies including mohg if you didn't beat him or you can travel around all of the swamp except above the cave area you come from when visiting for the first time.

    • @LadyMoonboy
      @LadyMoonboy 23 дня назад

      This doesn’t work anymore, they fixed it in one of the recent patches.

  • @DerDrakko
    @DerDrakko 19 дней назад

    Please can you make a video to showing us what it looks like at the top of the tower, at the arena where we fight Radahn. I mean the place where Radahn is at the beginning of the fight, on those steps, between those two little towers where all the bodies are. You see what I mean, you get into the arena and in the intro you see Radah appear at the top of the steps! I would have liked to go up after the fight, but this is not possible because the stairs were broken by Fromsoft! Please a video!

  • @joeoski3417
    @joeoski3417 10 дней назад

    The area your looking at you can get to from the lower ground through a cave along a cliff

  • @MonsterJuiced
    @MonsterJuiced 25 дней назад

    Can you do behind the Manse please here you fight Midir please. I can't get there and always wanted to know because it's a large area. And on top of the platforms too because I can't get up there but I keep hearing rats n things up there so I'm sure there's a way.

  • @dannyhartwig7595
    @dannyhartwig7595 24 дня назад

    maybee just a lookout??? when i reached that spot i just stand there and was looking over the shadow lands

  • @DooMIInIIiik
    @DooMIInIIiik 23 дня назад

    bro plase make video what in location in roots in dlc bridge and big tree crazy mad lantern npc map BRIDGE Location thx

  • @maxwellvindman7212
    @maxwellvindman7212 23 дня назад

    damb, I kinda wish they had pushed it back a month and just done anything at all with the three inacessible areas. gimme jungle biome type area immediately

  • @degrengolada2360
    @degrengolada2360 24 дня назад

    I was loosing my mind over this place lmaoo

  • @boldrinus
    @boldrinus 22 дня назад

    I swear, this area and the missing scene from the gameplay trailer (at 2:48) really bug me

  • @zoran7389
    @zoran7389 14 дней назад

    Thanks
    I was wondering about it too 😍

  • @princeking1562
    @princeking1562 26 дней назад +3

    Wow no one?

  • @pajeetsingh
    @pajeetsingh 17 дней назад

    Could have put another dragon and called it intersax.

  • @hugodasilvamoura67
    @hugodasilvamoura67 12 дней назад

    Pk nous montrer des endroits où on ne peux pas aller sans mod

  • @ethankenny3477
    @ethankenny3477 19 дней назад

    Could be for an update like the coliseum

  • @chabirandjeanmarc7032
    @chabirandjeanmarc7032 17 дней назад

    how to climb there ?

  • @pajeetsingh
    @pajeetsingh 17 дней назад

    I looked for a way for more than 2 hours.

  • @Reemon27
    @Reemon27 25 дней назад +2

    after finishing up the dlc i just knew it was a barren area, given how the map was designed

  • @adamharford4142
    @adamharford4142 24 дня назад

    More dragon fights

  • @thegreatalta
    @thegreatalta 11 дней назад

    Just as empty as the rest of the DLC

  • @k1152010
    @k1152010 24 дня назад

    登れなくて四苦八苦してたけどほんとに上れないんだな

  • @jerrykw3839
    @jerrykw3839 24 дня назад

    저기서 어떻게 내려가지? 그것에 관한 영상이 아니군요. 저기는 아예 올라갈수 없는 지역인듯.
    어떻게 올라갔지? 그것이 더 궁금한 영상

  • @GodWarsX
    @GodWarsX 25 дней назад +1

    So I had been spoiled that Radahn would show up. During my first run, I thought this spot on the map was going to be our battleground. Like all out war. Approaching on horseback, armies, and a grand clash. I still enjoy what we got.

  • @Banbro88
    @Banbro88 19 дней назад

    Lmao 10 out of 10 they say

  • @AC-ov5ny
    @AC-ov5ny 24 дня назад

    dude tbat thumbnail is most of the fuckin map without a guide lmao. The map they gave you in the base game looked great and actually functioned too. This one also looks great but makes litterally no sense.

    • @mastermarkus5307
      @mastermarkus5307 19 дней назад +1

      I think it makes sense, but it's not super intuitive or helpful considering the verticality of a lot of areas. It ends up with the map being less useful than it could be, because a bunch of places are covered up by the "top layer" of the world.

  • @dvdivine1962
    @dvdivine1962 24 дня назад

    40 dollars for empty areas, and people still defend it.

  • @kahchunrock5582
    @kahchunrock5582 24 дня назад

    Wasted land🥲🥲🥲🥲

  • @cryptic2705
    @cryptic2705 19 дней назад

    40 dollars btw 😂