The Gentleman Gamer: Giving locations "character" in RPGs
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- Опубликовано: 10 сен 2024
- WARNING! This video contains some horror.
In which the gentleman in question answers a query from subscriber Andrew Whitmore, who asks how best to give locations "character" in role-playing games.
It also helps to actually think of the location as a character. This is especially useful for residences. Pretty much all of my CoC games feature at least one eldritch house or manor. I have also had the opportunity of my current PF character owning his own business, a tea house. I like to think of the shop as an extension of the character, much like an animal companion or familiar. It is always a delight when I get the opportunity to describe the lush, comfortable furnishings, and the bubbling sound of kettles on the fire, and the multiplicity of herbaceous aromas wafting throughout the room.
So cool; you responded to my prompt! I am honoured! Also, never fear, I have been a subscriber for several years.
Splendid video, I think it'll be very useful.
Brilliant! I listened to your narration with my eyes closed and could feel myself there. Describing a location in detail is quite important and I agree that using the senses is good way to do so, instead of just relying on sight. I think sound, smell and touch are senses I like to focus on.
You have a gift, sir. Please do more vids of you just improv narrating. So brilliant.
A good video with some great advice that would work for fiction writing as well. I agree that you can definitely build atmosphere in a location with your description of the place. Something that you didn't touch on that works for this same topic is the "actions" of the place. For example, if your hypothetical players had been left to wander through the slaughter house first. To reflect how invasive the place was, you could every so often have them deal with the place "touching" them. Something skitters across someone's boot. A swinging chain or meat slab bumps into another. Rancid air blows across them suddenly as they pass a hitherto inactive vent shaft. The actions of the place can help build a mood greatly.
Just saw a Lets Play of The Evil Within and a part of the beginning was almost exactly like your explaination of "the slaughterhouse"... again kudos to you, sir! :)
This is a great video, and not just for the dark and immersive story, but also because what you give here is very good advice indeed
If you enjoy my work, please check out my current Kickstarter for They Came from Beyond the Grave!, an RPG of 1970s horror! kck.st/2OGbDvU
Brilliant advice there at the end, it is often the least obvious things ie what we see or even hear that leaves the biggest impression. Smells and tastes or even feelings are often the memories that linger the longest. As always a great video with great advice! Cheers!
"I waste 'em with my crossbow.."
Absolutly brilliant!
Great job at one describing one disturbing scenario. ^^ It reminded me of the Shadow Realm.
Dude top notch stuff once again. Its incredible that you did that off the top of your head.
Pretty grim scenario. To make up for it you should describe the room of rainbows and fluffy pillows.
Your description was chilling.
Thanks for the advice on the video
Another great video Sir. I appreciate these GM/Storyteller tutorials.
nice example sence, it was a very vivid experience
So refreshing for this veteran gamer to see that the tabletop RPG community still going in this age of MMORPGGs! ;-D Long live PnP RPing!
pn
Just wonderful! I absolutely have to steal your Slaughterhose for one of my games.
that was a glorious bit of improv there
And now I want to hide somewhere and cry. A lot.
After having a full session of sleep, something else occurred to me. What do you fellow RPG goers think about when the environment literally *is* a character. I've previously mentioned the Shadow Realm, so that could include location/building spirits. It is also a fun element of science fiction, where you have an AI, AGI, Mind upload, etc. in control of all the tech/mechanisms within a building or ship--while also running on the computer somewhere in said environments.
Elround4 LOve this actually. Not enough people think about things from the angle. Like the character that is a space ship. Farscape for quick example, though I haven't seen it in a long time so this may be erroneous. When I watched it I wondered, does Moya feel everyone walking around, etc? Maybe Moya wasn't that aware... Or does a poltergeist really feel the place it's haunting? Like does wood feel like wood to a ghost? What else could it feel like? Is a stone house cold to the ghost? What does a fire feel or smell like? Or like someone moving furniture across the floor. Does the ghost feel the vibrations? ;-D Lol sorry for the multiple edits. Getting foggy brained.
DitsyCityKitty
Omg! My post reads like crap! I give up! I'll be back later to maybe correct it. I'd just end up deleting my sorry post but I noticed someone thumbed me and I feels so special. I rarely get thumbed and I like it. >D *slaps myself silly*
That was a horrendous and unnerving description, but very well done! aha, yeah this video could've used a warning. Shame the player died.. i was hoping for a heroic escape!
wow so .....well made so dark..... well made remind me newer to ask you on advice for bedtime story's :D
was lot of ...terofun:D
Hey Gentleman Gamer, I love the videos. I know you have done a couple of A Song of Ice and Fire RPG videos and you said your opinion on the game has changed. Do you plan on doing a full review video on the game, because I'm curious as to how your thoughts changed.
thank you a lot for this video ^^ I've been GMing for more than 10years now and there is a big danger of settling for cliche and shorthand explanations (I still like to play with cliches: love the save the dragon from the princess adventure ^^ she so craazy) but sometimes after so long you kind of forget the basics of storytelling so thank you for the well presented reminder and my players thank you as well.
btw what is your oppinion on SR 4th-edition (I love the "new" wireless world ^^)
You should wright a creepy pasta based on that wear house.
I'll have to pop in to my local Waitrose for a plugin refill of Moonlit Nosferatu.
that was freaking awesome, will definitly try to take a lesson out of this
Bravo! Very well done!
This video is especially poinient now that Beast: the Primordial is out. You plan on reviewing that, btw?
Really well done mate :)
'Al Kadhim Channel!'
Yikes that scenario was messed up
Hello Gentleman Gamer, I am a GM noob and I was wondering, what RPG would you reccomend for beginners? Something that is still fun, but isn't super complicated.
Honestly the Dragon Age RPG is a good, simple game. That is, if you're wanting to play a fantasy game with a bit of a twist.
Warrior Rogue & Mage, from StarGazer games.
It's free and super easy to get into.
Dungeon world is renown for being incredibly simple and pretty easy to explain to new players and easy to run as it has few actual rules and is very narrativly driven.
I believe GG recommended Jaws of the Six Serpents in his video on entry-level RPGs.
I've recently ran games of Pirates of the Spanish Main (Savage Worlds) and Dragon Age for people that have never played RPGs before and both went over very well.
What part of it was "some" horror?