SF6 ♦ Valmaster is SUCH A THREAT with Chun-Li! (2050 MR)

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  • Опубликовано: 6 фев 2025
  • Welcome to Fighting Game Hype, a place where fighting game enthusiasts meet.
    In this video, we feature Valmaster. You can find him at - / _valmaster and / valmaster
    If you like the content, please consider subscribing to the channel.
    -- All content posted here was taken directly from the game and does not use any material from streamers or youtubers.
    -- The purpose of these videos is to group up the FGC to watch the best gameplay in Street Fighter 6 always with games of the best players.
    Long live to the FGC -
    #SF6 #streetfighter6 #fightinggames

Комментарии • 23

  • @willmoney3888
    @willmoney3888 Год назад +6

    Valmaster doesn't press a button without a plan and buffers as easy as he breathes

  • @cyrilmdltn8801
    @cyrilmdltn8801 Год назад +6

    This illegal combo at 5:12 😂
    Perfect. 👌

  • @user-et3xn2jm1u
    @user-et3xn2jm1u Год назад +3

    Valmaster is too clean

  • @austinyun
    @austinyun Год назад +7

    Whoa the Manon DR, Chun does a lv 1 in response, and Manon does EX hit grab to go through it. Sick. Didn't know that worked.

    • @yeetvocals3786
      @yeetvocals3786 Год назад +1

      Chun li's LV1 doesn't have invincibility at start up i think. That's why she sets herself up if she tries countering jump ins with it, Unlike USF4 where kikosho was a deadly invincible anti-air tornado against literally anything, here it's just a stale fireball. Also other lv1s and even lv2s don't have invincibility
      For example, ken can be countered with a drive impact even if he used his lv2 as a rehearsal,while cammy can break through no matter which LV she used. It's really inconsistent with every character.

    • @yeetvocals3786
      @yeetvocals3786 Год назад

      Oh wait nvm, ALL lVs break drive impact.

    • @sighyawn6378
      @sighyawn6378 Год назад +3

      ​@@yeetvocals3786i think manon EX hit grab is just invulnerable until after the first active frame. pretty sure chun's level 1 is invincible. also all supers break DI regardless if they are invincible provided you do your super soon enough. even 1 hit supers like ken's lvl 1.

    • @yeetvocals3786
      @yeetvocals3786 Год назад

      @@sighyawn6378 yeah yeah ik about the LV1s, But Chun-li still takes a massive risk anti airing with kikosho and it's kinda annoying that she still gets hit.

    • @sighyawn6378
      @sighyawn6378 Год назад +1

      @@yeetvocals3786 i would just use her other anti airs like mk and hk because they lead to some chunky damage for no meter. chun lvl 1 just isnt a good anti air.

  • @shaieresmirnoff
    @shaieresmirnoff Год назад +2

    I love his work

  • @shaieresmirnoff
    @shaieresmirnoff Год назад +9

    Her normals are so good and then she gets a better set of normals for back up just in case

    • @rakunuki3565
      @rakunuki3565 Год назад +3

      She don't got throw loops she got poke loops 😭

  • @3Vizo
    @3Vizo Год назад +1

    thats so smart the way he deals with spin knuckle.

  • @jcramirez77
    @jcramirez77 Год назад +1

    crazy good

  • @sayinman1
    @sayinman1 Год назад +1

    Too clean

  • @berryai7265
    @berryai7265 Год назад +1

    2:15 (2HP) 👍

  • @shaieresmirnoff
    @shaieresmirnoff Год назад +1

    Chun li Ms bison with the head stomps

  • @bowserjr476
    @bowserjr476 Год назад +1

    i s w e a r it feels like everyone elses projectile invincibility works way better than hazanchu💀

  • @new123
    @new123 Год назад +1

    How do you spam the fireball? 😭

    • @PharmArtist99
      @PharmArtist99 Год назад

      I feel like they have negative edge on and as soon as they press forward to release it then press back to charge the next. Its crazy

    • @ethanbrehin220
      @ethanbrehin220 Год назад +1

      Also, 1 thing nobody told me, you can only throw a kikoken when there's none on the screen. You need to wait for it to be blocked, or to disapear by itself ;)

    • @Jonfgc
      @Jonfgc Год назад

      I heard if ur chun li and run away you can fireball every 2 steps