After spending time with thermite and the community has dug down on how it works. Here are some key info for using it nowadays. 1. Before throwing the grenade, you can hold the throw button so the spikes come out for easier sticking. 2. Thermite does total 1125 DOT to the main body, +100 explosion on the body part. 3. The DOT does not stack. (just like fire and gas) With the devs fixing DOT to be more consistent, thermite is somewhat usable and is a good pair with the railgun. Key breakpoints: X1 thermite: all tanks top turret. (including the tower ones and factory striders) X1 thermite nearly kills a hulk X1 thermite now kills devastators (heavy devs are easiest, and assuming DOT is working as it should) Honestly it should be changed to explode for 500 damage and deal 500 DOT. But the devs aren't very good at balancing / knowing how their game works.
great info on these. Was wondering why they feel useless, even against hulks whenever they bounce off they are wasted. It feels like they need both a massive damage boost and also need to be way more sticky than they are.
13:36 I have had a huge amount of success with impact to a point where it is the fastest method to drop a tank IMHO. 2 impacts to the soft spot of the annihilator tank or 2 on the sides/softspot of the shredder takes them out. Much faster then calling in and firing 2 EATs or 2 quaser shots.
My Bots load out has been: Breaker + Grenade Pistol + Thermite + B-27 Fortified Commando W/ Stratagems being Heavy MG + Shield Pack + Railcannon + Eagle Airstrike The Wildest play I did with this was on Difficulty 7 we had an annoying objective that was separated (body of water) from the optimal route so I told my team I’d deal with it. I did & a fuggin’ Factory Strider Dropped in with a tank as support! So; with the objective done & the odds against me there was no point in being conservative, I threw out my Rail Cannon taking out the strider’s one, my Eagle Air which was frustratingly blocked by the strider, but, YOLO. So I run on the left flank where the tank is hucking all my thermite nades in a pure panic, SHREADDING it as it blows up behind me as I’m running underneath the Factory Strider with the Heavy MG and unloading into it’s deployment belly FUGGIN’ DESTROYING IT!?!? It took me a minute to really contemplate how cool the entire engagement was as I was running for my life but god damn I’ve been hooked on the versatility of that loadout since. Moral: Just because something isn’t META doesn’t mean it isn’t worth taking seriously.
These i have found have one good use. Sticking them onto the weak spots of automaton targets (glowing radiators of tanks, hulks, tower turrets) puts in work. I think it has to do with the fact that these weak points take lots of damage from heat damage type. It reminds me of the laser cannon, which also does insane damage against these same weak points. You can kill a hulk in seconds with the laser cannon if you get a clean shot on the radiator, and these thermite grenades feel like its rolling down the same alley. I suppose the only benefit of them is that they do heat damage and if you get a stick you get decent application of the damage.
Does seem weak but I could see them being useful. If they could one shot weak spots on tanks and hulks that would be impressive though(was my hope for it)
pointless as it is, the utility of regular impact, incendiary or stun are just too high to warrant taking these. If chargers went down with one grenade except it took 30 seconds, or if it stripped armor within ten seconds or so, that might make it worth using.
I have a lot of good will for the game and it's developers. I can understand a lot and apreciate a lot. But these dysfunctional weapons are starting to get old now...
I agree they need to focus on the balancing a bit, they’re releasing lots of weapons and stuff which is great, but a lot of the weapons and stratagems are kinda obsolete
@@SevericKBooM the way i see it the hard part is getting the weapons in the game as long as they can listen to feedback properly then balancing should be easy
Is it possible that the more armor the thermite burns the more damage it does? Like when it explodes it spreads the molten armor/chitin inside of them. Making you want to actually aim for the more heavily armored bits.
When testing I found that it appears to blow a small hole in say a chargers from let, but even though it appears to be a small hole you can’t damage it - so effectively still armored. Also, it seems damage over time and fire effects are bugged in general. So I’m not sure if the grenade works really at all.
hold g for a second before throwing, the spines inside the grenade come out that stick
After spending time with thermite and the community has dug down on how it works.
Here are some key info for using it nowadays.
1. Before throwing the grenade, you can hold the throw button so the spikes come out for easier sticking.
2. Thermite does total 1125 DOT to the main body, +100 explosion on the body part.
3. The DOT does not stack. (just like fire and gas)
With the devs fixing DOT to be more consistent, thermite is somewhat usable and is a good pair with the railgun.
Key breakpoints:
X1 thermite: all tanks top turret. (including the tower ones and factory striders)
X1 thermite nearly kills a hulk
X1 thermite now kills devastators (heavy devs are easiest, and assuming DOT is working as it should)
Honestly it should be changed to explode for 500 damage and deal 500 DOT. But the devs aren't very good at balancing / knowing how their game works.
great info on these. Was wondering why they feel useless, even against hulks whenever they bounce off they are wasted. It feels like they need both a massive damage boost and also need to be way more sticky than they are.
13:36 I have had a huge amount of success with impact to a point where it is the fastest method to drop a tank IMHO. 2 impacts to the soft spot of the annihilator tank or 2 on the sides/softspot of the shredder takes them out. Much faster then calling in and firing 2 EATs or 2 quaser shots.
My Bots load out has been:
Breaker + Grenade Pistol + Thermite + B-27 Fortified Commando W/ Stratagems being Heavy MG + Shield Pack + Railcannon + Eagle Airstrike
The Wildest play I did with this was on Difficulty 7 we had an annoying objective that was separated (body of water) from the optimal route so I told my team I’d deal with it. I did & a fuggin’ Factory Strider Dropped in with a tank as support! So; with the objective done & the odds against me there was no point in being conservative, I threw out my Rail Cannon taking out the strider’s one, my Eagle Air which was frustratingly blocked by the strider, but, YOLO. So I run on the left flank where the tank is hucking all my thermite nades in a pure panic, SHREADDING it as it blows up behind me as I’m running underneath the Factory Strider with the Heavy MG and unloading into it’s deployment belly FUGGIN’ DESTROYING IT!?!?
It took me a minute to really contemplate how cool the entire engagement was as I was running for my life but god damn I’ve been hooked on the versatility of that loadout since.
Moral: Just because something isn’t META doesn’t mean it isn’t worth taking seriously.
These i have found have one good use. Sticking them onto the weak spots of automaton targets (glowing radiators of tanks, hulks, tower turrets) puts in work. I think it has to do with the fact that these weak points take lots of damage from heat damage type. It reminds me of the laser cannon, which also does insane damage against these same weak points. You can kill a hulk in seconds with the laser cannon if you get a clean shot on the radiator, and these thermite grenades feel like its rolling down the same alley.
I suppose the only benefit of them is that they do heat damage and if you get a stick you get decent application of the damage.
He noticed the same, problem is sticking them to the behinds of automatons is incredibly hard and inconsistent :/
Does seem weak but I could see them being useful. If they could one shot weak spots on tanks and hulks that would be impressive though(was my hope for it)
Whoever is in charge of balance should be relieved. That Hello Neighbor 2 guy has to go.
pointless as it is, the utility of regular impact, incendiary or stun are just too high to warrant taking these. If chargers went down with one grenade except it took 30 seconds, or if it stripped armor within ten seconds or so, that might make it worth using.
I have a lot of good will for the game and it's developers. I can understand a lot and apreciate a lot. But these dysfunctional weapons are starting to get old now...
I agree they need to focus on the balancing a bit, they’re releasing lots of weapons and stuff which is great, but a lot of the weapons and stratagems are kinda obsolete
@@SevericKBooM the way i see it the hard part is getting the weapons in the game as long as they can listen to feedback properly then balancing should be easy
Is it possible that the more armor the thermite burns the more damage it does? Like when it explodes it spreads the molten armor/chitin inside of them. Making you want to actually aim for the more heavily armored bits.
When testing I found that it appears to blow a small hole in say a chargers from let, but even though it appears to be a small hole you can’t damage it - so effectively still armored. Also, it seems damage over time and fire effects are bugged in general. So I’m not sure if the grenade works really at all.
cheers for the information dude