Man I love your builds! The simplicity of the units fits so well, and the rules are extremely easy to catch to! Id like to see a unit with a help tho so hopefully you are able to make it. Keep your game planning going. Edit: I mean fully helmeted like a mask on it and also add cavalry maybe?
What other animal mounts are you thinking of for the tremplars? What about a deer or stag with a wide antler-span for charging but not quite the stability of the bull?
Is the cavalry faction going to get any type of ranged units like horse archers? If not, I suggest making the cavalry units abit more stable to hits to counteract the fact they lack any type of ranged attacks. A system where you can use "builder/sapper" type units add on baseplates to your units or construct sandbag walls or barriers would also be a really cool way to help stop continous and repetitive gameplay of just getting infront of your enemy and hacking and slashing away at them! Overall, I think your work so far has been really excellent, and you are without a doubt CRIMINALLY underrated and deserve so much more people finding out your unique game you are working on!
I just want to say that I think this channel is criminally underrated. Your engineering skills are fantastic, truly. I love seeing your works. 🥰🥰🥰
Agreed
Thank you soo much :)
Man I love your builds! The simplicity of the units fits so well, and the rules are extremely easy to catch to! Id like to see a unit with a help tho so hopefully you are able to make it. Keep your game planning going.
Edit: I mean fully helmeted like a mask on it and also add cavalry maybe?
I like it thanks! Let me see what I can do :)
What other animal mounts are you thinking of for the tremplars? What about a deer or stag with a wide antler-span for charging but not quite the stability of the bull?
I love that, maybe a deer riding archers/ ranged unit? Let me see what I can do
Is the cavalry faction going to get any type of ranged units like horse archers? If not, I suggest making the cavalry units abit more stable to hits to counteract the fact they lack any type of ranged attacks.
A system where you can use "builder/sapper" type units add on baseplates to your units or construct sandbag walls or barriers would also be a really cool way to help stop continous and repetitive gameplay of just getting infront of your enemy and hacking and slashing away at them!
Overall, I think your work so far has been really excellent, and you are without a doubt CRIMINALLY underrated and deserve so much more people finding out your unique game you are working on!
Will you make a discord? If so when?
Hi there, we have a patreon only discord for now, kindly check it out on patreon.com/Pixelcadet :)