The Empire vs Vampire Counts Warhammer Fantasy 8th Edition Battle Report
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- Опубликовано: 6 сен 2024
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The rule dork swoops in: Steam tank steam gun: 3 steam points gives it str 4
When charging the vargheists steve gave his knights +1 combat res for ranks while having no additional ranks
Invocate hits all units within 6/12/18"
Van hels dance also allows unengaged units a move
All raise dead effects are +wizard level so every invocation and raise dead should have been +4 not +3 models
I like seeing Jackson/Jaxxon (apologies if misspelling the name) on this channel as he is nearly always upbeat about stuff and doesn't get salty about things going wrong
Ah, the Curse of Anraheir - the bane of every movement phase! I think my favorite part was watching those fleeing knights Kool-Aid Man themselves through a building without so much as a Dangerous Terrain test, just to have one guy trip on the fence.
would love it if you would do sit down with you and Cullen and luka etc and talk about the different editions.. what you like what you dont... I think you said 8th is your favourite and just wanting you to explain in more detail please :)
Please consider playing the occasional WAP game again!
invocation hits everything in range depending on the level of the spell cast 6" 12" or 18"
Remember, invocate is a bubble ;) and the other ones can be if u want
Why are we back to 8th edition?
Can anyone explain where it says the curse of Anraheir effects open ground? (since open ground is not terrain).
Usirian´s incantation of vengeance(Lore of Nehekhara) clearly states open ground is treated as dangerous terrain but this is not the case for the curse of Anraheir.
"Open ground is the most prevalent type of battlefield terrain and thus the 'default' setting - any terrain not specifically classed as something else is to be treated as open ground. All the rules as presented thus far assume that your game is being played on open ground - grassy fields, sandy flats, sun-parched earth, and so on. It therefore doesn't affect the game, and we don't need to provide any further detail."
Think its page 116 main rule book
Stean gun at 3 stempoints hit with str 4 (str 2 basic, +1 str for each steam)
30:25 I think the steam gun should have been S4. It would have meant 1 less wound and a 6+ save. Might have mattered, but I thing the Grave Guard still would crumble and die. Same at 39:40.
I love these two! But I gotta say, when Steve declares he is so good at warhammer, man it just grinds my gears! I wish I was nearly as lucky, I mean as good, as him hahahaha!
Get good scrub
i can even "heart" my own comments
@@MountainMiniatures that is just cold my dude
@@toddantoine8085 i tried to heart your comment, but i am no longer able to "heart" any more comments.
That steam tank is killer out there
Every army showcase with empire I cannot unsee the wonky sword on the knights unit champ 😂
Lovely game!
I can't seem to grasp though: what was the reasoning behind bringing 3 mages?
3 different wizards with different lores makes for a fun army!
Steam tanks with Steves luck seem really strong.
Loving the 8th love dudes keep it up :)
Yes more steve action ! And that vampire army looks 👍
I love seeing empire armies. Thanks as always for the batrep!
when the knights flee they lose their SB.
is the halflings games workshop models?
Steve get some pistoliers. Also knights of the white wolf.
Is Cullen still working with you guys? Long time no see those artirelly dice. PS: Great Battle Rep! :)
40:08 - Do the EMP Heroes can use Hatred from a Lektor/Priest?
Yes
I didn't think you can target a character in a unit with shooting weapons as the lookout sire rules come into play, so a blood knight would have died instead.
this was filmed weeks ago, i can remember to what your referring to. but you dont get loS unless there are 5 rank and file minis in the unit, excluding the champion.
@@MountainMiniatures All Good, the Cannon ball headshot on the vamp hero :)
Good game couple of fear tests missed, I found Vamps are fun in 8th but some units definitely are a points waste, Fleshounds and Zombies, however Ghost units for flanking or taking charges as immune to non-magic weapons, The Black Coach by turn 3 is scary, bu I try to always bring a Terrorgheist and a Necromancer
Whew, what a game!
My 2 favorite army's
I see WFB Bat Rep. I hit Like before I even watch.
Will you play The Ninth Age ?
you guys are great!
For the empire!
Are you guys not doing WAP anymore?
Invocation of Nehek was done wrong, it seems like you used the 6/7e version; it doesn't target units, it's just a bubble of varying sizes emanating from the caster.
A number of people pointed this out, But i dont remember ever not playing it as a bubble (not saying we didnt). At what point? id like to check out the time stamp
@@MountainMiniatures About 24:30.
@@tassadarc8069 ah it should have raised some zombies too. Thanks dude
@@MountainMiniatures Yup, and I think brought back some skeletons lost to the deadly arrows of small children.
Luck matters. Lol
Forst
After watching edit: Steves impeccable luck has once again shinned through this game.
thank goodness 8th Edition content is back!
Loving the 8th love dudes keep it up :)