Most Performant Global Illumination POE2 Rendering

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  • Опубликовано: 27 авг 2024
  • In this talk, Alexander Sannikov explains various rendering techniques applied in Path of Exile 2 which enters closed Beta in June 2024.
    Alexander Sannikov: / @alexander_sannikov
    The Talk: www.twitch.tv/...
    Shadertoy: www.shadertoy....
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    My Game Tangy Defense
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    * About Me *
    Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
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    Check out some of my other videos!
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    • This Made My Game So M...
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    • My life changing year ...
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    #cpp #gamedev #programming
    Timestamps:
    0:51 Flowing Materials
    3:41 Subsurface Raymarching
    7:17 Subsurface Shadows
    8:51 Contact Parallax
    11:15 Decals
    13:50 Motion Vectors
    17:20 Bent Normals Shadows
    20:45 GPU Particles
    25:06 Breaking Waves
    28:54 Fields
    30.41 Global Illumination

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