I’ve been saying this for years, if archetypes are going to be this broken, they should not be able to be used with other archetype cards so well. How is Pot of Greed banned but cards that are archetype based that let you negate by banishing and then draw 3 isn’t?
Mixed Archetypes aren't even the problem, Generic Extra Deck summon is what's important. Pure Snake-Eye with Diabellstar or Snake-Eye with Fire King, without Generic Link or XYZ, gets beat by Galaxy Eyes and Dark Magician. The only thing Snake-Eyes can do is put average monsters on the field, because even Diabellstar's negates and effects can be countered by Galaxy-Eyes' spells, traps and towers, even Raidraptor, Black-wing and Ice-Barrier can handle it.
I think the main problem is, that the goal of every modern deck is, that your opponent can't play. Because of this handtraps and boardbreakers need get stronger and stronger to combat this, dark ruler no more for example is crazy. This all results into a large power difference between meta which can beat these overtuned going second tools with even more overtuned boards and rouge which dies to one breaker or handtrap. Thats the main problem old decks not even being able to hold up a little bit and resulting in that a need to play meta or having no chance to compete at the toplevel
That was true for 2018 to 2021 yugioh, but Konami has started to move away from this in 2022 with POTE. Tearlament, Snake-Eyes, Labrynth, Voiceless, Centur-Ion, Chimera, and other meta decks have shifted to more layered and nuanced interactions, that don't always just put up 5 negates on the board. The issue comes from generic extra deck monsters that benefit from the large quantity of materials these decks output, but Konami has recognized the problem and started to adress it (Apo, Baronne, Verte, Savage...) But also they kinda contradict this design by making decks like Kashtira or Spright, so idk And they also aren't willing to outright get rid of the problematic cards that cause non-games, like Floodgates, lingering effects (Droll, Shifter, D Barrier), and turn skips
Not that I completely disagree with your point, but YGO has ALWAYS been unfriendly to old decks with a few rare exceptions that age well (Chaos piles, LS, D Link come to mind) You're not playing any 2002-2003 beatdown/hand control decks in Goat. You're not playing any Goat era decks in Edison. You're not playing many 5D's era decks during Zexal sets DUEA flushes every old deck out of the game. Zoodiac introduces us to 1 card combos and modern gameplay. All old decks are dead. It keeps going on.
@@connermorgan9223 This though is just one of MANY of Yugiohs issues but it becomes exponentially worse the more decks you add in. Your basically building a tower where the next floor up dumps its raw sewage onto the floors below, Your not getting more players at the top floor, your just getting more floors/players having crap dropped onto them, and as new floors are made they innovate brand new ways to dump even more sewage on the floors lower down. The other distinction here here now is for the last like 2/3 years if not longer, stronger decks just stop you playing the game at all, because what else can be done to stop your opponent in a game, where decks are required to reach end board EVERY turn you can play to even be considered 'functional' at this point. Konami power crept playing Yugioh, out of Yugioh, and thats why it seems to have come to a head now.
Inevitable result of power creep and a gigantic card pool spanning 20 years. The game powercreeped far beyond four important fundamentals: multi turn back and forth gameplay, resource management, 8000 LP actually meaning something, and trap cards (a 3rd of the game) being viable. MTG is similar when you compare its eternal formats with standard. This is a big reason why Time Wizard formats are really popular. It's not just nostalgia for old decks (though it's a strong part of it), the popular formats are early enough in Yugioh's history where ALL of the game's fundamentals are still present.
Good points all around, one thing I would add is also the lack of toughness when it comes to a banlist. What’s to stop them from saying hey deck A is too strong, let a hit it to the point where it’s only viable playing at the kitchen table with friends and then release a deck that is that same power level but a different aesthetic. Keep the game the same power but stop the power creep
I've seen veteran players go absolutely ballistic trying to teach modern to beginners at my locals. It's not fun if you're getting scolded and belittled when you're unfamiliar with the cards.
Especially when there is so much to learn about the game. Both new stuff and old stuff. Like what do people expect, you need to learn by playing. It doesnt help Yugioh is full of toxic people.
What I dislike is the constant one-upping of in-engine break throughs, which inevitably leaves older decks so far behind it hurts. One deck can set up 2 negates and 1 bounce/destroy/banish. And then the next meta deck is designed to be capable of playing through that. I get the idea: You now need to be careful about what you interupt, which adds some nice skill expression. The issue is that now, the first deck gets replaced with one that can set up even more interuption. Meanwhile older decks get completely destroyed by 1-2 negates. Which would not be too bad if: A) The effects are once per duel or require resources to be spent. B) The original deck did not go +2 during the entire board, being ready to do that entire settup again next turn and ofcourse: C) THE INSANE OVERABUNDANCE OF GAME FINISHERS. Every single deck can easily put 8k dmg on board in one turn, even control oriented decks. So the TOP decks end up in this, admitably interesting, ultra-speed slapfest, where they exchange interuptions and settup cards to either get to a simplified gamestate or find a hole in the opponents strategy and go for game. Meanwhile the VAST MAJORITY of decks will, when faced with that, get interupted during turn 2, have nothing to follow up on and get absolutely destroyed as they just watched someone play solitaire for 15 minutes, they played 3 cards only to watch it AGAIN, sometimes even without you ending your turn ... which is no wonder why Yugioh has such a bad new-player-retention-rate. Because nothing feels more like a waste of time, than spending 30 minutes to craft a fun idea for a deck, only to play for 40 second out of half an hour.
Dude. You are spitting straight facts. One more point to add is the feeling of needing max interrupts to completely stop your opponent or else if they get one effect through it feels like your cooked. I watched a match recently where it was a simple game state, turn 11 or some shii and it was kash vs rogue, they were on top deck and rogue was up 8000 to 500 Kash rips into unicorn, into theosis, into fenrir, into riseheart into banish field monster and swing into almost game. And then finish on next turn
I think the problem with modern Yugioh I found after like a thousand hours in master duel is that one card just does too much now. Cards like Lo, Ash and Lotus just full combo by themselves and every other card can be a extender or a card that gets the starter
If a deck gets a one card starter it better be a one card starter for a mid board. Something like Marincess. Not a infinite resource loop like Snake Eyes. Not a nigh unoutable board like Yubel. And most certainly not mill half or all of your deck like Tearlament.
When 40% to 50% of meta decks are handtraps and turn 0 interrupts, it almost becomes a necessity that 1 single card does so much because your other cards are going to get stunned by your opponent handtraps, making your starting hand realistically 2 or 3 cards, so you need to get a lot of juice from very little cards. Flawed to the core.
number 1 thing i hate about modern yugioh design is that pretty much every deck is given stupid broken cards which eventually leads to the card getting hit on the banlist, what if and hear me out... we just got balanced cards?
You have to buy the broken card to play while with the balanced card you may decide to not buying it. Finally you have the broken card and they ban it so you have to buy the next broken card until it's banned too and the next and the next and next and next and the next. People playing modern meta Yugioh (that is not Yugioh anymore) are milk cows. If they are happy to be milked we can just laugh at them and let them have their plaesure instead of boycotting this scam of game like we do.
Sadly I think even the Konami Executives and Developers know it is beyond the sake of Balance now it's just make whatever cards that can just work and roll with it.
I think crazy high power level is okay. You see power creep to the heavens in other games but it doesn't necessarily make the game feel bad to play. More tools and dimensions = more fun. The problem with modern YGO is the core focus of the game has become "don't let your opponent play", and so high power level translates to more omni negates, floodgates. This is not healthy for any game.
First let me just say to all of you in the comment section, y'all are awesome. Very intelligent people that im not used to seeing in these kinds of videos. A good grasp of the actual problems, reasonable and logical suggestions and wishes. And to Wave, a decent grasp of Yugioh historically if not a good understanding, reasonable takes, and actually coherent and calm argument and points and not just incoherent doomposting. Personally I think the issue is 100% due to POTE. Konami has a stupid policy of trying to trump their last set. Making a new deck be able to counter the previous deck. Im not sure why, when thats why the banlist exists but POTE is by far the most insane set Konami ever printed that completely redefined what a board and deck should be. And what does Konami do? They try to top it. This will not end well
Appreciate the love 👏 these are the comments that I look forward to. Yes spot on, POTE was just too much and every set since tries to top that set which is a tall task. It feels like POTE was a set from 2028 that was released 5 years early
It’s a vicious cycle. Konami makes a broken more modern card that can do anything. Then they need a more powerful hand trap to stop something turn 1. Then they make another more broken card. Then make another more broken hand trap or some other generic monster. Repeat as infinitum,
My 2 cents: The power creep is a thing and it was considered bad, but the last idk year at least it went through a particle accelerator. The t0 on rotation makes things even worse both for price and interest wise. Tear was, like you said, playing on your turn, then Kash locked you out of the game, and after all of that we have the "at least 15 non-engine" bs. It's like the PaleoRunick enjoyer said: We're just comparing hands. And the worst part is: the t0 out values your non-engine most of the time. It's like circular, but for your entire engine. Can we not have 3 effects on 1 card? Like, 2 are enough. You get the initial one and then you get a little something on the crackback. Or you can use only one of those effects and only it? Or... idk, maybe some real locks to keep it not degenerate (unlike promethean princess)? No, ok : ). Just go shizo with it.
True, you need at least ~15 interruption cards/handtraps in your deck before you even look at what engine or archetype you run; typically the last 2 years you know you're running Ash, Veiler, Impermanence other cards then come in or out depending on format, Droll, Ogre, Bystials etc. Usually the deck with the most non engine slots is winning.
Just to play devil's advocate, how is having 15+ non-engine hand traps/board breakers in your deck any different from playing purple trap cards in old formats? Isn't that instead of decks being all gas better capture what Yugioh was?
I feel konami now has 2 design policies. 1- Deck is not meant to be top tier and can be designed as original and fun. Ex: Raizeol, Apodrakosis, Primeoredial. 2- Deck IS designed specifically to be top tier (Lore decks at their time, or recently Maliss) and don't really have a playstyle besides body spam. I feel the biggest issue is that konami wants to control EXACTLY what card and decks fits in what tier. For example, when pure Unchained became one of the best decks, I feel that it was something konami didn't anticipate, so they immediately killed it. Not just that, but I've noticed that the patterns with recent top tier decks are to bypass the "once per turn" restriction by making multiple cards that do the exact thing (every single diabellstar lore deck yet repeats its effects from snake eyes that summons level 1 fires from deck or grave to white forest where every monster searches and recovers AND every backrow recovers itself, to goblins who got 2 cards in the SAME WAVE that summon from deck for free, to azamina, and maliss recently), and by giving none or very little lock on what the deck can do (again, maliss here that are simply locked into cyberse) It feels like decks that are meant to be top tier revolve around 1 thing, which is body spam. Every single effect in diabellstar lore is just about summoning monsters and recovering them, added with broken removal. Every single maliss monster summons itself back and has some kind of searching (or the broken removal for the boss), and so do the traps (1 searches, 1 summons from deck, 1 summons from grave, nothing else). Not just that, but yeah, power creep has taken an insane turn since POTE, and cards and decks that are meant to be top tier have become way too generic (princess that doesn't require any fire monsters, snake eye that's just link climbing with infinite ressources, s:p, etc...). It's seriously insane how stupidly generic and lockless diabellstar lore decks are. Send any card from hand or field as fodder for diabellstar, SE monsters sending ANY face-up card to the grave, generic link climbing, flameberge revives any monster, 1 body suddenly became 2, etc.... I haven't even talked about fiendsmith or the absurd amount of 1 card combo that lead into a very bad deckbuilding direction and could go for hours but that's as much as I'll write in 1 single comment. All in all, hoping for a change on konami's end, but I definitely don't see it happening in the next 2 years or so.
100% correct regarding POTE being the tipping point of thos nonsense. Every good deck is either body spam infinite resource turbo, unbeatable towers, or set 5 like R-Ace. Its gotten to the point they are just banning generics instead of fixing their game. Like all thats accomplishing is hurting rogue decks and inconveniencing tiered decks
Raizeol is made to be meta. It's in contention for the top deck slot in the ocg and will translate well here. Even more so as we have way bigger hits to snake eye
@@FrostReave the same generic cards have been terrible on the game since release. They only hit them now because they're cheap. They won't fix anything and sure it hurts rogue decks but most rogue decks now where tier 1 decks of the past using the same tools to choke out what came before
@@Fencer_Nowa But without them it comes completely down to which archetype is better. Generics are a better boon to rogue decks then tiered decks. They are the only thing bridging the gap even slightly
@@Fencer_Nowa I honestly don't know because of the lock on every single monster. It feels like they actually have a gimmick and are meant to be played by themselves and the few good rank 4s. Compared to maliss that's just body spam, the traps are litteraly just an excuse to summon monsters and say "Look! Gimmick! Traps!" when they're actually just better quick plays with a cost that isn't a cost (same as snake-eyes and white forest that basically have no costs).
Have come back to yugioh and been really enjoying it, but only because my friends and I are playing really bad decks that use full hand to ss 1 or 2 monsters and then swing into mirror force and lose lmao
What's most flawed of modern Yugioh is that what decks like Tear, R-ACE, Labrynth, Kashtira, Fire King, etc have all in common is that they don't spend resources to interrupt you. The opposite, they generate advantage by not letting you play. It's not like you exchange resources with your opponent at all. When Phantom of Yubel negates, for example, it's not like you are exchanging your Fusion to take away tempo from your opponent. You get rewarded from interrupting by floating that Fusion into something else which also happens to be material for another Fusion next turn. So you, as the opponent, are not just losing tempo, you are actively giving more advantage to your opponent than if you just sit there and didn't play ANY card at all. As the saying goes, sometimes the winning move is not to play at all, and I guess the massive drops in attendance in Yugioh IRL events these past months means people are understanding that. PS: This isn't just a problem of modern Yugioh though. I remember the Wind Up and Inzektor formats, for example. How Hornet not only popped a card but also special summoned something from the deck or searched a equip while doing so and looping itself. Yugioh has been a mess for a long long time, BUT in modern Yugioh it feels every format, and nearly every newer deck is just as unfun to play against.
They are basically towers but you can out them easily, but unlike actual towers you get punished for doing so. In that way they are actually better then traditional towers, and the complete opposite of fun. Horus is personally the example I think is the most stupid. Like realistically how do you out a Horus board
Stuff like lab and fire king makes sense. They're just the evolution of the mid range and control style decks of pre mr4. To keep up with combo they need to plus insane value when combo decks can do more off less than it costs these decks traditionally
@floofiekun1875 I think the absolutely worst decks are those that float into bosses if you dare send them to the GY. Because it means that most interruptions and boarded breakers ever designed punish you for playing the game. Have you noticed that people don’t use Zeus much anymore since he generates so much more advantages to the opposing player than he does to the one that uses him?
@@justice8718So many Tear cards are hit in Master Duel and it's still the #1 deck in the world in Ranked, it's ridiculous. That's a good point dueling wave makes, that it used to be you hit a deck in a banlist and it would lose power for years. Now you hit nearly all Kashtira or Tearlament monsters and they're still one of, if not the most powerful decks in the world and really oppressive to play against. 2022 was really a dark time in terms of card design for Konami.
I've been saying this for years that I even joked that Master Duel doesn't have PVP, it has TWO SINGLE PLAYER MODES...or "If I wanna see someone play with themselves, I go to certain sites"
i think its not just a modern yugioh card design at all, but the business model, konami ever did a rotation like magic or pokemon, but they lie to us and say they dont. But if you see decks people are playing, are ever the new ones, because they want we buy all the new shit stuff, and the only way to players always buy the new shit is making it ever better than the old ones. But right now i feel like they just fucked all, and they know it, thats the reason for create rush duel.
And to be fair that’s more time than normal 😂 usually Konami power creeps stuff in 3 months. To be fair traptrix got power creeped almost immediately because they supported labrynth which became the defacto trap deck
I’ll take YGO over Lorcana. If I get sent to the shadow realm at a Disney sanctioned event, my family won’t be able to get compensated for wrongful death
Imo the worst part of the game is seeing someone use a deck and more than half the monsters on their board are not even part of the archetype they are playing. It’s more generic monsters rather than monsters that are part of the archetype.
Fun fact blue eyes should have been bad at that YCS the only reason it won was specific format hate, a biased ban list and Konami The deck was still really bricky at the time especially during the finals
The best archetypes of the last 3 years have simply outgrown the latest master rule set. I dont think the core design of them is bad ,they just arent playing the same game as the rest of the cards. This game desperately needs new and interesting points of interaction and game states. Its time for Konami to remold the game in something fresh and you dont need a new extra deck monster type to accomplish it. I believe they run a risk of losing more people due to a stale game vs the amount of people leaving because some rules changed and some new foundational things were added.
Agree with the problem, and the sentiment, on the fence about the solution. Because the 2 of us most likely have different needs and wants from the game so any extreme proposal will be problematic. Besides its not really staleness thats the problem its the insane rate of powercreep. It should be slow and steady not super charged like they have since POTE. Thats why it feels people are playing different games despite being 2 modern decks
My three main frustrations with the game are the following: - Toolbox and bosses being gradually more and more externalized to the Extra Deck, while the Main Deck engines evolve into more consistent and compact body spam. This breaks the trade-off that should exist between consistency, power and versatility, Snake-Eyes being the main example of this. Maybe the Extra Deck should be smaller and scale with deck size (10 - 15 or 12 - 18 from 40 to 60). - Engine cards are bad at breaking boards. Engines are designed too focused at making boards rather than breaking, and you can brick with too many Normal Summons and OPTs. Non-engine solutions often create non-games too. I think making Normal Summons once per Main Phase rather than once per turn would help a lot, and also create more back and forth.
Couldn’t agree more with your analysis on engine and non engine. Non engine makes non games and engine makes you want to scoop instantly. There’s no middle ground
100% correct. The ED size has come up multiple times, the issue is alot of decks *do* actually need that extra deck size for their deck to function. Honestly I would be torn between just sacrificing those decks or just limiting the generic ED monsters in general. That said its irrelevent because now we are in a core state where we actually do need these cards. I think controlling the most Problematic Generic monsters is the play. Thinking on it, it actually depends on the engine. I know a couple that are actually threats on their own but largely agree
@@FrostReave I agree that a lot of decks need all 15 cards to minimally function, and that's why my preference would be to make the Extra Deck scale from 12 to 18 cards, rather than a net reduction. Very few decks need to both play 40 to be sufficiently consistent and need all 15 Extra Deck slots. I can only think of some Runick Combo variants. Decks like Salamangreat could just play larger deck sizes and still be consistent, and would in fact be rewarded if they went 52+ cards (which they can). This would, simultaneously, make Snake-Eyes and Fiend Link more manageable, and buff stuff like Voiceless Voice for being able to access all they want in 12 cards. As for engine, Konami makes some engines that are able to build and break boards, like Unchained, Kashtira, Branded and Tear. They are, however, the exception. At least 2/3 of modern decks are designed only to build boards and rely completely on non-engine to break them or prevent them from being built going 2nd. I want games to feel less "draw the out". I think an additional summon on Main Phase 2 would help a lot without making OTKs more commonplace, incentivizing more "back and forth" gameplay.
@@felipebarreto97 Heard that once on a MBT twitter threat, issue still remains, for example Marincess needs those 15 spaces just for their own cards and 3 generics cause its designed to create gamestates that last for more then 2 turns. Forcing some decks to go over 40 just because of the nature of the deck isnt really fair since thats actually a major blow to consistency. I run Salamangreat as my 2nd favorite deck it needs to see Lady Debug or Fire as much as possible. 42-43 cards is the most Optimal Salad deck size. It also still doesnt change the fact that weaker decks needs cards like Accesscode to OTK or to just do anything, and decks like Purrley that were created because Underworld Goddess is a generic out. Rather then try such a roundabout way to deal with the issue I want them to just hit problematic generics instead. Appo and Little Knight are the core of the problem anyway
@@FrostReave Neither Salamangreat nor Marincess run 40 cards because of consistency. Both decks have good starters and extenders they are not playing, as they have access to more than a deck can fit in 40. They run 40 mainly to increase the card quality of their non-engine, as they are not forced to play the top 7 handtraps/breakers instead of the top 5 to keep good ratios. This is particularly important post siding as you will see your sided in blowouts less often (which would be good for the game). You have to keep in mind almost every deck would lose Extra Deck slots, these two decks in particular would probably benefit from this, gaining the ability to play more than 15 slots without consistency issues or playing bad cards. Also, is the widespread availability of Goddess and Accesscode really necessary in a world where boards are weaker and less adaptable? I'm not saying that restricting generic Extra Deck BS monsters like Apo is a worse solution to our current Extra Deck problem, in fact that's a very valid and more elegant solution. I just think that a scaling Extra Deck would be a net positive and way less problematic than you think.
eldlich is really fun if you enjoy that playstyle, labrynth is boring because imo, it does too much for a stun deck. Eldlich is the happy medium between over the top and grounded.
i think you are right on the spot. it feels like the power creep is gonna grow more and more endlessly. thats why i am playing decks that slows the game a little bit. have a few more battle phase and enjoy the game more. ideally i want the life point, atk/def stats and battle tricks to has more meaning in the game.
I like that, that’s what I try to do too unfortunately it feels like every game end on turn 2 otk or turn 3 crack back otk. Why is every monster 3000 atk and you can summon 4 of them?
16k LP would be hard to OTK without actually trying to OTK (with multi attacks, ATK modifiers or suspiciously big beaters). You know battle tricks are irrelevant when Drytron, a deck that can literally use Limiter Removal as an extender, barely has any ATK boosting.
A draw is usually much more broken then a specefic search. Cause through searches you are still locked into specific lines but draws can get you potentially anything. Not only is POG a free +1 generic that is unheard of in of itself but also not once per turn. It also fundamentally shorten peoples deck sizes in practice. PoG much like many oldest cards are actually something that will never be powercrept
@@FrostReave Pot of Desires and the rest wants a word with you. Kashtira Fenrir is in my opinion better than Pot of Greed and this is just the early power creep
@@fosphor8920 Pot of desires runs the risk of banishing one of’s and has a cost and hard once per turn. Extrav is only usable in non Ed decks, and Prosp is a excavate at the cost of your extra deck also all hard once per turn. They aren’t a free plus 1 and are hard opt. Fenrir and pot of greed are 2 very different cards and aren’t worth comparing. Besides which pot of greed is much more problematic. The only draw card that’s debatably more problematic is Maxx C, and that card is also busted and should be banned everywhere
I think 2016 pre Zoo format and before were all good power wise (taking out tier 0 formats). If the power level wise dropped back to 2016 power I think the game was a lot more fun.
Spot on. This was the last time Yu-Gi-Oh was truly fun for me. Every 'modern Yu-Gi-Oh' design problem started at Raging Tempest and was cemented at the release of (fitting enough name, btw) Maximum Crisis.
@@dhantefranklin336 The only sad part is I think if Ash would’ve came out the set before Zoo that format would be the hands down best historic format post Duelist Alliance. But again this is just my opinion. Some people don’t like formats that I like.
@dr.dragon8322 I have to heavily and strongly disagree with Ash Blossom. She's definitely part of the 'Modern Yu-Gi-Oh' problem I was referencing earlier. Having such an overcentralizing card like Ash being printed is one of Yu-Gi-Oh's biggest failures in card design and was the catalyst for the absurdity of Yu-Gi-Oh, especially moving forward. All Ash did back then was lock out rogue decks from completing almost completely at top tables with decks that were not designed to deal with an uninteractable solemn trap card from the hand, and then having to deal with decks that were designed with Ash in mind like the unholy trinity (Zoodiac, True King, True Draco). Not to mention, the price deficit of the cards was insane. There was some sort of leak in the OCG back in late 2019 - mid-2020 that stated that stronger archetypes (pushed archetypes, the set sellers) were designed to play through Ash and even cards like Nibiru, so even further separating weaker decks' viability.
I would love that but I think it’s impossible. We could ban the 50 best decks in the game right now and something like black wing would be tier zero because of modern support
Everyone has different standards and ideas about fun. Some kind of alternate format system to let people play in older formats is a solution without hurting modern players
Player since 5ds era here. I don't really mind the huge combos (though some of 10+ min combo is a little silly) but the number of interruptions that these boards put are just way too much. I've came to realize that Negation and floodgate effects on monsters is really unhealthy. Monsters should never have those effects without a heavy cost. These decks would be much less unfun if you were almost guaranteed to combo right back going 2nd. I think interruptions should only exist in the form of traps. Putting all interruption power into traps forces heavy combo decks decide if they want more interruptions but worse end boards/consistency or the inverse. It would also make cards like Skill drain and other floodgates less toxic since people would be running Backrow hate to out the interruptions. Nobody complained about Floodgates as much back in the day when every deck ran max copies of MST and heavy if it was legal. An example of healthy negation on a monster is Stardust Dragon. Stardust doesn't stop you from playing, it protects cards from being removed and has clear counter play. Also hot take: Give back turn 1 player draw phase again but have turn 2 player start with 6 cards and skip their draw phase their turn.
In moderation negates are very interactive, the issue is they started to print alot of generic negate cards and floodgates. Personally floodgates were just a mistake in general
I think the game can definitely bounce back. However, there needs to be some serious changes. To go on a small rant, Card Fight Vanguard introduced defensive based cards to help combat offensive based strategies or power creep. So my take is to introduce a system that forces players to slow down and not simply build a board. Thinking on this point, what if players had access to”trap cards” in the form of monsters turn zero in the extra deck, something of which can deal with monster board effectively which could cause a back and forth creating a solid game play loop. But that just my stupid thoughts.
Sounds like you're advocating for Maxx C and I'm all for it. It's there in the OCG to force players to play more conservatively if they want to mitigate the amount of resources the opponent has to crack back at them. Risking an OTK gives the opponent opportunities to disrupt your combo line while you do so on top of this.
@@otterfire4712 In theory Maxx C is good, but if you end in a suboptimal board due to Maxx C all that does is let your opponent OTK you next turn or set a board of interrupts. Back in the day Maxx C wasn't nearly as broken because the overall pace of the game was much slower so you could limit your own summons, set your backrow and pass. Now that's just asking to lose unless you opened a lot of handtraps while passing.
@@LookingForTheTop I mean, there are two formats where it's legal and both have had better opportunities for more midrange decks to succeed. VS saw far more success in the OCG than in the TCG, Raizol (?) is seeing some success in the OCG, but I have little hope for it in the TCG.
@@dudono1744ed handtraps would lowkey be kinda nice because it removes the inconsistent need to "draw the out" from deckbuilding. But unfortunately I feel it would still by far benefit the type of decks that can afford using half the deck for handtraps and also give some ed slots to be even more crazy
Some cards do WAY too much on their on. This wasn't a problem in, lets say Branded, where if you stopped their One card that does too much (Branded Fusion), they still play but their turn is much weaker. Right now: A single WANTED does too much A single Black Witch does too much A single Ash does too much A single Poplar does too much A single Bonfire does too much A single Engraver does too much (not as much now that Lacrima is gone but still). It was ok when decks had their one "card that does much", but when every single card does your entire combo by itself, the game becomes stupid
Branded fusion is the weakest card in branded. They use it simply because albaz wouldn’t be available to them most of the time. If they did something like giving Bystial Aluber a special summon effect, they would replace Albaz with him.
@justice8718 even if Bystial Aluber had a ss clause, you'd still run Albaz, cause Aluber isn't Albaz while in Deck, so Branded Fusion would become a worse Polymerization And *NO*, Fusion is not the weakest card in the deck. Try playing the deck without it and you'll see. Literally the best card in the deck.
@@juksleo6257 No. If Aluber could special summon himself (obviously by banishing a card), he would enable Cartesia and be a golden quem target. Albaz does NOTHING for you. He isn’t even good enough to be in your hand and special summoned to the field by other cards. Bystial Aluber does as fusion material and synchro material, making him instantly a far better brick than Albaz!!!!
@@juksleo6257 I play this deck. Branded fusion is a card I would cut out so I could throw Fallen of Albaz to the cliff for being a gimmicky, useless little crap. Branded fusion was only “necessary” because Albaz sucks so much at his own gimmicks.
I feel like cards these days need to be designed with future banlists in mind. Flamberge Dragon seems like a perfect fit for the Forbidden or Limited status. Having only 1 of it makes it hard to get back. It gives the deck a CRUTIAL interaction point. But instead of doing that, they hit the other two. You just don't GET to flamberge as often. Nothing is more fragile, just less consistent. This is why I DO endorse the Branded Fusion limit. Even from INSIDE the deck it is a card that feels like a "Power card" and those cards being limited to 1 just makes them feel more powerful. Imagine if they had limited Albaz though 💀
I've been thinking that the format you've got going on is making good headway into becoming fair, but going forward, I think it might end up having to turn into an Edison type format. Every deck has a 1 card start now which turns the decks into pseudo ftk's. You can't exactly tone those down, so they need to be banned. With power creep and the way it's going, you won't be able to balance the game without refusing to allow future cards to enter into the game. Maybe being selective about what card is safe to enter the format in every pack release, but this is just getting way out of hand. Even old cards wind up getting broken. Look at blue eyes and the combos you can do with spirit dragon. That card almost never see's play yet it's a 3 of with the new support and leads to absolutely bonkers end boards.
My local walmart doesn't have Yu-Gi-Oh on the sheleves. To me that is a giant redflag. I prefer too, and usually buy from one the LGS's in my area. But the big box store deciding to not devote shelfspace to a game it has since I was 10 is ... Oh that's not a good sign. That means they think it's not gonna make money or sell.
Thats because distribution has changed to be more efficient and more convenient. Theres a reason the price of cards are at all affordable unlike when you were 10. Do you see any MtG card packs at any walmart? The most popular card game on the planet? Cause I dont
@@FrostReave Actually yes I do. In my experience Walmart and other big box stores always have the Big 3. Pokemon Yugioh and Magic on the shelves. Most often have Digimon and Lorcana as well, and in several cases One Piece and Dragon Ball Super as well. Also, I checked around my area at other places, they still carry it. It's just the one in my immediate area that doesn't have it. No idea why that is, it's odd. It goes back and forth between zero, and a tiny sliver of stuff. It's an anomaly. HOWEVER local numbers are definitely down. By at least half. 3 local tournaments a week for years with 20+ players, now barely scrapes 10. The size of the Yu-Gi-Oh locals in terms of attendance is often at par with Vanguard. And that game is super niche here. Hell Vanguard has had more players a fair few times once D-Standard started. The game's health and long term viability is definitely starting to be in question I feel.
@@tristanalain9239 I don’t see any card packs in my area. I’ve used card game online vendors ever since it was implemented. Small local tournament numbers probably aren’t really a good indicator for anything, YCS attendance does. Which for reference this year it’s a near all time low (excluding ancient formats) with some areas barely being under a hundred and most areas somewhere between 100-300 before that was somewhere between 200-700 in TCG. OCG it’s still booming.
A discussion I saw on another channel put this in an interesting way: Konami doesn't know what they want this game to be. Once a game's structure is set, the cards are then designed around how they navigate that structure. The problem is that Konami just won't settle on a ceiling for player output, and therefore cards keep trying to top each other into infinity. Even worse is that some older cards cause nuclear interactions with modern decks because these cards with limitless potential can now be installed with a resource engine that pushes that potential beyond anything anyone behind the game could have expected at the time. The two solutions would be: 1. Set rotation. If Konami wants the format to be based around the cards that get released at the time, then they should make it so that ONLY those cards participate. New draw engines and counters are then balanced around the expected state of play from what was released within the set. 2. A Grand Master Rule. Restructure the entire game from the ground up. Pick and choose which rules work and which don't. Then, once this is done, adjust the cards as well. Retool or re-scale their effects with this final gameplay structure in mind, and future proof new cards so that they don't get to exploit a loophole in the system. I don't care if it's erattas or re-releases, but just do that. Heck, this is even easier in the digital age, since you could use Master Duel to beta test this.
Personally I think having a rotation format and a modern format woulld really make everyone happy with actually potentially better sales. All of these "dream restructure" ideas usually are made by Yugi Boomers and generally annoy the concurrent players. Even if its not the community is very divided so theres really not any restructure idea that wont make the majority unhappy
@@FrostReave Long answer: "All of these "dream restructure" ideas usually are made by Yugi Boomers and generally annoy the concurrent players." I mean, ya, they might be annoyed by this, but even the concurrent players are - by their own admission - milking the cycle of outrage at how broken this game is right now, as well as the number of pro level players leaving due to frustrations with how the game is handled on an event and financial level. It's the same cycle of: - New content generates hype - Content optimization and abuse begins - Fundamental flaws in the system are exposed, abused, and encouraged to be abused by the competitive nature of the game. - Everyone is quickly fed up with all of this and opinions sour over the course of two or three months - New content released (repeat cycle) Just because the 'boomers' are the ones talking like this doesn't mean that they're wrong. Heck, you could make the argument that they have the best understanding of the situation, since they have seen the game change over the course of its lifetime. Also, there are the people who came from other games and found it confusing that YGO doesn't have what would by most standards be considered basic or principle elements that a good or competent game uses. Konami wants to have its cake and eat it to. A game where an over 10,000 card library is universally usable in deck construction, but also a game that power creeps so hard to maintain competition and profit that it could qualify for a restraining order. Banning a handful of cards simply will not fix it, because it only minorly addresses _a_ symptom of the problem, and Konami would just print another card that causes the same problem anyway (eg. Fixing the Maxx C issue by making more Maxx C-like cards). Virtually every (non-financial) problem can and has been traced back to the fact that the game system doesn't reign in the cards from getting out of hand, but is instead warped by them to cater to their needs. This whole thing is agreed upon as a systemic issue, and that requires a systemic solution, whether or not people will be happy with the changes. Short answer: "Personally I think having a rotation format and a modern format woulld really make everyone happy with actually potentially better sales." I also heard that the OCG apparently prints every card at lower rarity first, but has collectors versions of certain cards at higher rarities, which apparently helps control availability and market prices. That sounds pretty cool, and if true, I really wish KoA would run it like that :\
@@GambeTama You are making a massive leap of logic on these claims. The issue co-current players have is individual decks not any part of the system or pace. We have been cool with fast pace for nearly a decade now. The more larger complaints are regarding post 2023 design choices after POTE or some people even more recently. The fact you are clearly somewhat informed about the surface things like pros leaving but have no idea what’s actually going on *in* the game, shows you clearly just experience Yugioh through RUclips. My god man move on. This entire thing is incoherent and random, no people who haven’t played the game in decades in fact do not have a clear view of the issue. If you said to me, I want alternative formats so I can play old Yugioh again, I would say fair enough. Cause that’s a honest and clear reaction. But trying to influence the modern game itself because you don’t like it, and try to frame that as some kind of logical take is nonsense and these kinds of rants prove it cause you don’t play the game so I don’t know why you think you have an informed opinion to warp the game.
I think it is good if they tone down the negates. The game is going to be a battle of the resourceloops with handtraps for the main trades you will see.
From "our turn" to "turn 0 plays" to this new style of deckbuilding "as few one card combo engines and extremely high non-engines" I think the game will just get worse/evolve in crazy ways as time goes on. I think it's unsustainable and I'm slowly distancing myself from it all but it's hard to erase so much niche knowledge. I'm going to place my bets that the next broken thing will be cards that ignore chain links rules in some way.
@@oscarnator2324 It's true that the power level has gone up very quickly, but I still think it's a better balanced game. Banlists don't take long to come out and you can always be sure that your deck will eventually receive support.
modern yugioh is one of the worst card games you can play nowadays. the powercreep is unreal. I allready thought that 2018/19 was bad, but my god, they managed to make it even worse. you either stop your enemy from playing the game by negating everything they do, or you play more on the enemies turn than your own and THEN negate everything they play. but only when your enemy doesn't start with 4 handtraps. if he starts with less, he can allready give up because the board will be unbreakable. you know a cardgame is fucked when about half your deck needs to be cards that you can use on the enemies turn to stop him from playing, so that he doesn't build a board that can't be broken. fuck this game
Not really. Powercreep was steady over a long period of time. There were just 3 big spikes. 1:) Dragon Rulers, then they banned all of them and stopped printing cards like it for a long time, problem solved. 2:) Duelist Alliance. Pend summoning was largely implemented as it was in the anime which was horribly designed. This was eventually fixed in MR 5 with massive rule changes. A bit late but problem controlled and they became more careful about pendulum 3:) POTE released 3 majorly game breaking decks that really crashed the game for around 2-3 years? After that they just threw the rules out the window but before that they were fine. Its...tolerable for now but its getting worse fast
Realistically speaking though konami probably has tons of product that are scheduled to be released in the backburner especially since the ocg releases is a few months over the tcg, imo it wouldnt surprise me if their product releases are planned like 6 or more months in advance. Unless if we hit a critical point where even the corporate execs are unanimously complaining that things have seriously went to the gutter any future changes to card design that addresses these issues are going to feel very slow. But that is just being optimistic of course, and this sort of very casual orientated gameplay where letting a lot of games be decided on comparing hands is what they intend to happen, cuz lets be real, ramming a whole endboard with engine alone takes actual skill and brain power to do even back in toss power level. I think the introduction of mr4 with link summoning and letting maxx c remain legal in the ocg are two of the greatest long term game design mistakes in konami's history: with mr4 forcing the player to make a link before going into their other extra deck plays was I believe to be a very serious attempt to slow the game down after so many complaints from the competitive playerbase that the powercreep is going too far. This of course nerfed a whole bunch of other decks into oblivion causing a mass exodus of players forcing konami to print a whole bunch of truly busted links to compensate for using such a nuclear option in slowing the game down, but in long term the effects of mr4 are permanent with how it affects future game design and it sets a sort of mental precedent in konami that slowing the game down = losing players. Also keeping maxx c legal in ocg forces the game designers to always think "what is x's game plan if maxx c resolves?" And usually the approach is along the lines of either making a half-board that uses a minimum number of summons, or if there exists no viable game plan if maxx c resolves you make the reward where the deck creates an unbreakable board. Like think about it, seals is a non targetting bounce that also summons ANY dragon from your deck as a L2. Colossus is a floodgate with such jokingly easy summoning requirements that it might as well be a L1. I:p is a L2 that generates a disruption if you have an extra body to link off to. Fenrir pass is 1 disruption for 1 special summon. Full power snake eyes ends on a mediocre board but has 18 starters to get into the end board so if maxx c resolves it will likely have enough non engine to survive a turn. Tearlament at full power could go first, passess on nothing after maxx c resolves, then proceeds to literally build a board during the opp turn. The super heavys, mannadiums, matmech slash cyberse piles of the world are playstyles that lose on the spot to maxx c but create almost guaranteed auto-win game states but are just allowed to remain full power because a cockroach keeps it in check. There are quite literally a million examples you could think off for any deck designed in the last 8-10 years and you wonder x deck is just so overtuned and powerful its because every deck these days are all designed with "what could it do if maxx c resolves?" I seriously doubt any of those cards i describe would sound as overtuned as they are if maxx c isnt around
A card like i:p was bound to exist and was likely considered fine by Konami, like quick effect synchro wasn't breaking the game, right ? Also, you missed a thing about Superheavy specifically, the deck can only run 3 counters to Maxx C. That likely played a huge part in its power level.
The players allowed it to get to this point. No matter how broken yugioh gets it still has people buying the cards and Konami knows it. I really hope yugioh lowers its general power level but I'll be 40 by the time that happens. I'm barely into the game anymore anyway. No anime, no manga, just some legacy support which is nice i guess. I play duel links more.
I don't wanna be like mean or anything, but Konami just sounds like those stereotypical Japanese companies that just don't care about western fans. I bet Konami west have been telling them this, but cause of the power structure they don't wanna hear it.
TCG Konami is definitely not innocent on this as they refuse to make proactive actions against metas established by OCG. Hell, they partake in it as seen with TCG Konami rarity bumping just about every VS card into high rarity slots which made the deck in the TCG extremely expensive, this was on the prospect that VS was doing moderately well in the OCG. VS ultimately flopped in the TCG as the meta game is far more aggressive with combo lines and board building for VS to execute its midrange game plan. Then you have TCG Konami rarity bumping stuff like Horus, Snake-Eye, Revolution Synchron (went from Rare to Secret Rare, a bump of 3 stages). If TCG Konami had any sense, they'd abandon the TCG core set model and just use the OCG core set model for here. Even with a 6 month delay, we can forgo useless TCG exclusive pack filler, cards for archetypes will be far more reasonable, we'll still get the same meta as with OCG, only with more insight as to what likely works over here. And if you want to see this kind of model in action, just look at One Piece TCG.
nah, konami west is just as bad, if not even worse. they regulary take away great cards in structure decks and fill that with garbage. remember how harpys featherduster got replaced with MST?
I think ht are healthy and needed for this game. But what i despise is every deck being able to play 15 of them and then combo with 1 card. Getting handtrapped 3-4 times and then getting hit with normal summon snake eye ash is just toxic as hell. And most decks are literally like this
Exactly my sentiments. Nothing is bad in smaller amounts. Hand traps are like cookies, have a couple and you’re feeling nice, have a dozen and you want to throw uo
Card design doesn't ever go backwards. We just need a new format. It's the only way to slow things down without cycling ban lists, which was always a bandaid due to bad card design. Limit number of cards you can play per turn at start of game so tutors are less powerful and you have to play with your starting hand. This gives traps a reason to be played again. I don't think balancing S/T removal has been a consideration for a long time since Extra Deck monsters can handle them. I think 5 effects on each players turn 1 is a way to start. Search spell Starter search Extender summon or eff EDM1 Support card Note setting cards doesn't count as activating. This would also be incentive to set monsters rather than Normal Summon. As it is now, setting a monster is basically telling your opponent "I literally have no better play" instead of it being a strategic one.
Let’s goooo! 0 card combos from the deck is the next evolution of power creep. Normal summon ash blossom make a future link one that requires any monster in the game and the effect says draw 6 new cards discard 1 and then search any monster in your deck and special summon it. Make tearlaments and snake eye look like Edison decks
You're 100% right. I think even the fact that Konami has been axing all the floodgates in the game one by one means at some level they are aware of the problem but answering it in the wrong way effectively going "let's ban this floodgate but make a searchable monster that does the same thing that's more accessible stay in the game." Ridiculous backwards logic. It feels like we are at a point where we need a huge restructure like when they banned and limited so many cards back in 2013 where they basically eliminated all generic cards like thunder King, macro cosmos, etc. To support an archetype strategy. It feels like we need that type of list again with a new game direction that is a little more nerfed toward interaction.
@dudono1744 I can understand that. At this point in the game I'm not sure that realistic but I get the sentiment. I think at this point the best shot is either hitting a lot of the handtraps in the game to lower levels of consistency or designing engines to play around 1-2 of them. I think the best decks are leaning towards the second option, but it needs to be more widespread.
I mean Floodgates have always been a problem and poor card design. They needed to be axed for a very long time. As for the rest of the game, personally all the game needs is to backtrack everything released since...POTE? Maybe a few decks before that. Cause Tear, Horus, SE, RA, Yubel, Tenpai, Purrley, and most definitely fiendsmith at the very least all need to be carefully nerfed to acceptable levels even if it kills them. But Im pretty sure you are one of those players who liked old Yugioh and instead of sticking to old formats or quitting spammed floodgates. Is that accurate? Cause the game isnt gonna regress too far you are really just hurting yourself
@@FrostReave by axed do you mean ban? I agree floodgates need to be put in check like some of the power ceilings of the top meta strategies you're talking about. I do think it's a bit regressive though to think all floodgates should be eliminated from the game and combo piles are the solution. There's a happy middle ground. And lol I can see where you get that perspective. I do enjoy some flood gate strategies and frequently enjoy playing higher end rogue to keep my skills refined but I have actually opted more for otk strategies as of the recent past. As for the regression I'm inclined to agree with you but Konami also just has a track record of some random overhauls to change game direction, support new mechanics, and sell product. In terms of selling product you're absolutely right unless they determine the course correction has been ineffective in which case they could make up a new master rule like they did with links and pendulums. I just want more decks to be able to play what strategy they like, and yes that even includes some of the dreaded stun or floodgate decks.
Here's maybe what could help for the next ban list. Konami: hello fellow Duelists, your voices across the community have been heard. We're putting out a special survey for all Duelists to participate where you make your own ban list and write a paragraph about what you would like to see change. This market research is going to make big impact in assistance to special ban list based off this survey market research to help the health of our game going forward.
This wouldn't help. Half the community on everybanlist for year's cries because design mistake of a card got banned and would not let them cut obvious bs out. Then there's the fact people would shitpost the way to tear 0 back or shockmaster because God knows every community survey they've done for MD is always full of dumb meme responses
Even if the banlist was designed by the community, the community of players that are left are the ones who are used to the broken state of the game. I don't believe much would be resolved by it, if anything at all. Look at how the YGO community is screaming for a Flamberge ban which, while ok, all that would do is push Snake Eye Fire King into the forefront, solving absolutely nothing. Konami needs a design philosophy when designing the game and banlists and push the players towards it.
Ive seen the sadness this game brings and ive been in this game since the start. Strangely enough when you play stuff people don't know or just say no (Majestic fiend) they give up. Like you i like breaking boards as most people can't play past turn two or three
It's funny because we have also had modern format that were basically perfect. Anyone remembers AGOV? It was basically just a year ago, and the game was very interactive. Why? Because OCG Konami wasn't designing cards to be broken, but was trying to make the game longer by designing decks that wanted to grind. Think about Unchained, or Labrynth, or Dinomorphia, or Marincess, or even AGOV tear. Those decks made for an amazing format because they want to PLAY the game for as long as possible and win later on. The issue with modern is ocg konami's design. They switched it again after agov and returned to the broken T1 Combo formats we all hate, where one player just doesnt get to play. Why did they do that? No clue.
The fact that some deck can drop a couple 4k beaters who are immune to everything on turn 1 is ridiculous. Its not like the show where there is a back and forth and a counter, and a counter to that counter. It is just straight up. "If i go first i win"
What do you mean there are *lots and lots* of counters. And ability to potentially play through these boards. Towers aren’t fun though. 4k towers...I cant even think of anything besides Noir off the top of my head.
@@fosphor8920 You mean Supernova and the new stardust card? They aren’t towers, they are the opposite that out themselves. Supernova is annoying for sure but not what they are talking about
@@FrostReave the one I usually see is the 4000/4000 that can banish itself to negate and resummon at end phase I think, can't remember it's name right now
Best point of the video Tier zero Decks now exist every year. I would go as far to say every other main booster box set gives birth to a tier zero deck or supports the existing one which pushes its power level higher. Also, we have been living in tier zero format back to back. Start with sprights, then Tearlaments, then Kashitra, now snake eye, next will be Yubel.
Glad you got my point, yea in the current game with card quality being so high to the detriment of the game we’re just in a spin cycle of tier zero every few months. Unchained/race/murdered tear format seems so accidental amongst these other formats
I think that Konami will eventually phase out cards like ash blossom by banning/limiting them. The mulcharmies and dominus cards are essentially going to be the replacements for them. They are balanced versions of those must have hand traps in every modern deck. The mulcharmies being in the game is getting maxx c banned in ocg probably sometime in the middle of next year. I can believe that they will limit all the mulcharmies to 1 when they do ban ash blossom in tcg/ocg especially if maxx c is banned in ocg. Dominus purge and impulse will fill in that void left with losing some of the staple hand traps like ash blossom. I am expecting Konami to print more restrictive/cost related hand traps that would still make them good but need to be aware of their penalties to use them. My reasoning is that the game can't expect to run the same hand traps for years for every deck in the game. Ash blossom will probably get banned with like semi/limits to other popular hand traps like imperm, veiler, bytials, ghost ogre, nibiru, etc. That way, Konami can print new hand traps with a balanced effect that still are useful, but limited in scope or usage.
The TCG needs a tiered ban-list like Duel Links. Limit it so you have to choose between either 3 handtraps or 3 one card combos (or a combination of the two) Limit ED boss monsters to 1 so duelists have to think about which specific OP boss monster to include in their deck It'll force people to get more creative with unique synergies and start playing overlooked cards.
At this point, the game needs a tiered banlist to save it. But all the konami sucking defenders will go "but free deck building is one of the beauties of the game", just to end up running ONLY the best packages anyways ☠
we saw mr4 revert the idea of links mattering in the vrains packs a month later we know they'll design around what's hit to replace it. You just then created a banlist just that would promote them to even more use the banlist to drive profits that would drive a harder death slope because people already can't afford to keep up. Limiting bosses is an ass idea when every single anime archtype like blue eyes, dark magician, cyber dragon, hero, stardust, red dragon, blackwing, utopia, sharks, preformpal, lunalight, marincess, salmangreat, rokket, gouki and stuff like it is designed around the decks being able to use all these big iconic cards and retrains in the same deck. The decks aimed at your more casual kitchen table or lower power locals enjoyer and telling them to functionally leave isn't a sound move when they're kinda the guys buying the less competitive products they release
@@AoyagiMeiI don't get how that would hinder deck building. Especially if you use staples in weird ways (like using Ash Blossom as a Tuner), in which case you'll need new cards to fill those niches. But even without that, not being able to use all the generic staples would make people look at semi-generic cards, which would make type and attribute more relevant, and more relevant stuff probably means more usable card.
They will add a new summoning mechanic that game rules state if you have that new summoning mechanic monster summoned on your side of the field your opponent can special summon monsters. And the card will be like a red with a black board around the edge of the card
My playgroup has created our own custom format, and it's made the game more balanced than ever. We call it "Spirit" format, and it's become the most fun I've had with Yu-Gi-Oh since grade school.
@@TheDuelingBeard I can give you the full comprehensive rules if you're interested, but it's essentially deck building guidelines. To summarize it as best I can: 1. You choose an Archetype and your deck/extra deck cards are limited to that. The minimum size is 30, but there is no maximum, and the extra deck has no maximum. 2. Your deck must contain at least 1 of each card in the Archetype. (Larger archetypes like Heroes are subdivided) 3. You get 1 neutral card of your choice to add. (Neutral doesn't belong to an Archetype.) That's the summary without all the details, but this has been extremely fun with my group as it creates a lot more tense duels. Also, you'd be surprised how formerly overpowered decks lose a lot of steam without easy to summon neutral extra-deck monsters. It allows us to really celebrate the thought and creativity Konami put into how these archetype designs. Not just art, but how they function on the board.
@@TheDuelingBeard As of right now, no. The sample size is just a little too small for us to need one. The limit on one neutral card keeps decks diverse without any real dominant strategies coming up. You might think that neutral cards like Pot of Greed would be an auto staple, but believe it or not, out of about 30 decks only 2 run it. Most choose to use a card that synergizes with their archetype more. Again, my sample size is pretty local, but we've really had a blast.
hand traps do nothing except hurt rogue and below no top deck of the last few years has lost to ash,ogre,belle etc however so many rogue/casual decks lose to ash and imperm combo. top decks are only effected by hand traps like shifter and nibiru it brings up the debate show hand traps be in the game they do not promote fairness they promote a win more strategy
To stop tier 0 or 1 deck is to hit the weakest point of the deck. I think konami will just continue the modern ygo, they just stop the deck 1 by 1 by doing banlist or create a new handtraps, board break card or floodgates. Modern ygo will still going on that cycle fastphase gameplay, but if konami create a new retro format i think it much better, players choose whatever they want, the modern fastphase or retro "balance" play, my opinion.
Just came back to the game for fun( stop for 10 years) whit a friend and try darkworld starter deck and holymoly everything need to do at least 3 effect now its insane XD. Im only play casualy cuz this is to much 4 me
none of these companys care, im a newbie trying to get into yugioh, and it seems i have to pay like 800 bucks to build one deck XD with Little knight ahah
Yea if you look at the price of staples and what not plus the best meta decks you’re not wrong sadly. As a newb your best move is to one trick a deck and master its ins and outs and the matchups with the meta and farm locals prizing or something. The high end prizing in this game doesn’t even incentivize getting the top end deck. Just play for fun
The next step to take after getting rid of negations, floodgates and ftk's it is also to limit the number of special summons that we can make each turn, same as normal summons are limited to 1, something like up to 5 during your turn and only 1 special summon during the opponent's turn, at least until Konami figures how to design effects better, or actually decide to start doing it better whenever they feel like doing it
The problem with this is some decks special a lot and their end board is mid, and some decks have the same amount and end on crazy boards. I'm not sure how effective it would be for say a master rule 6
You cannot activate this monsters effect the turn it is summoned. Or, this effect can only be activated once per duel. And chill on the quick effect to destroy negate and or banish.
@@BlaximilianD00dTenpai has once per Duel effects. Imo, the once per Duel clauses should be to limit grind game, so for combo decks. I'd also make these clauses only allow resolution once per Duel, something "[effect], and if you do, you cannot use this effect of [card name] for the rest of this Duel.", otherwise they are just too obvious chokepoints. But I could see a point in obvious chokepoints.
This format, most decks cant actually build a decent end board going first unless its an in-archtype boss monster that is viable....what deck outside of yubel can consistency get a monster negate up before 5 summons now that apollo baron, savage , ect are banned? so most decks just auto lose to nib. and lets say you dont get nib'd, your board is so easlily broken and you just get otk'd (esp by tempai). I mean do we go back to playing cards just to turbo out dragoon? do we invest in centurion cards to turbo out cosmic blazar? this feels like raigeki feather duster format...just have the auto wipes and thrust into the one you are missing and auto win going second now that going first boards are shit outside a few decks
I get what you’re saying but I think going first is still so good. Only tenpai can do what you’re saying and that’s because the deck is the most degen otk deck in the games history
@@TheDuelingBeard can almost every deck make accesscode talker? how about borrelsword? as long as you can use simple board wipes there are enough generic going second boss monsters to get into that can otk. my point still stands....how many decks now can play around nib? not many so in reality there are only a few viable decks that have in-archtype boss monsters that negate...the rest of the decks lose to raigeki-ish effects outside of previously mention and deck that float like snake-eye and unchained....which leaves us in the same basic format we have been in for like 5 months.
The game's rules weren't designed to support entire engines of monsters and spells that searched and special summoned the rest of the deck with 100% consistency. The game snapped with Pepe and never scaled back.
I agree with most things in the video. The next set giving snake-eyes support is trash and the banlist was trash. For the reasons in the video and more I'm quitting and switching to one piece. Playing more than one card games takes too much effort, time and money. It's funny cause i got back into yugioh around POTE format. I had some fun coming back but that died pretty quickly with snake-eyes, general power creep and konami's antics that simple.
If nearly every deck can lose to board breakers then there will always be someone playing a mostly pure deck cause they want to and someone playing nearly every* board breakers in order to even stand a chance.. and at that point, they’re running so many board breakers that they don’t have what they need for game 😂 both players want to play what they want but because of power creep someone will always be ‘forced’ to play what they don’t truly want to play
Now it's like the one who goes first put an impossible to out in 6 cards boards Vs I will put 8K gamages in one turn after destroying your board... This with the bad design Apollousa, Baronne and Salvage we got, even Zeus and Accescoder who are too genetic good interruptions or board breakers with high stats are just pain in the ass to deal with every game. Herald of the arc light is hard to deal with yeah, is generic yes but at least he isn't buffy as f And now decks with engine are just near impossible to stop... Watch Snake eyes Wanted or Yubel with beast and unchain package, full board after 3 interruptions
Zeus is fine though. It's a pure going second card something that's been considered a death sentence for years. It costs 2 bodies for the xyzs minimum The battle phase The xyzs you just attacked with meaning it's gone. Most times getting one board wipe and has to survive a whole turn to actually use it's attack stat.
However, generic big beaters are necessary imo. But I'd rather have things like Borrelsword that's just there to punch stuff. More generally, I'd rather have generic monsters do only 1 thing (when used generically, they can do more in their own deck).
@@TheDuelingBeard yeah found out the hard way while playing goblin biker, burning abyss. They cycled out their monsters and booked me twice. Was frustrating.
The game could revert to goat and it would still die. No one tries the game because it's like a multiple 100 upfront to play and has been for 18 years or so if you want to be competitive in the slightest. Every other game aside from magic (also bleeding to commander the casual format) is tops 100 for an actual tier 1 deck compared to 350 for a tier 2 at best deck in voiceless There's also prize support at anything past locals is absolutely lacking and doesn't reward the time the game expects of you. Especially when it's competition offering you could break pretty well for top 32 alone.
I'll say it with how bad Powercreep has gotten over the years and how your only Options are either 15 to 18 Hand Traps or 10 to 15 Board Breakers. this series might not make it to it's 30th Year unless and y'all are gonna hate this idea... They Burn It All Away and start with a Clean Skate. Yu-Gi-Oh Project: Reboot
That's just killing the game anyways. You're already kicking down a already bleeding collector market You're also telling everyone from veteran long time players to newer players you don't value thier collection they built to be useable at all which isn't good.
I mean powercreep is inevitable in any game receiving updates over time. Lets not pretend it was never gonna change extremely over time. It was slow and steady until POTE (around 2022) that it became super charged
come play rush duel. we dont have hand trap. dont have negate, dont have turn zero play, dont have floodgate, dont have 1 card combo, but have pot of greed and it not that good
My view point has become that Spright is the indicator on whether or not the game is in a good state. Can spright compete with the top strategies? If yes, then the game is in a good spot without anything particularly unfair happening. If no, the format sucks and something needs to be changed. Obviously this is a joke, but spright is roughly around the power level that the game should try to be at.
Agreed Spright is the perfect sweet spot because outside of two negates you can break them fairly easily but they do have good recovery as well with Spright elf. They get enough bodies to get out but also they have to resource manage too is a great balance
@@AnimeXFever54 well, they don't have elf in the TCG, but in turn they do have everything else at 3. Regardless of that they're still the best place to be balance-wise I'll also say that their negates are pretty balanced too. It requires you to tribute a level/rank/link 2 monster, and unless you use an ED monster, you'll only get the negate. There's a good amount of risk in using their negates, and it's helped significantly by the fact that they can't tribute themselves.
@@steeveedragoon Oh I’m a master duel player. But I agree not only that their stats are fairly weak and need a quick play spell to be boosted up during the damage phase. I love playing with them and against them.
Idk why konami doesn't support older formats. They have their audience and thats fine, but they could pull more players that prefer to play an older style of Yugioh. Not only that but it could increase sales for older cards.
They have released Retro Pack and rereleased Light of Destruction so I will say a bit of an effort is being made. Although GOAT and Edison appears to be more of a homegrown format since they are date stamped and there is a limit to money that can be made from supporting outdated formats unless you make pre constructed GOAT and Edison decks for sale.
I dont know man, since its inception, yugioh's central game idea was to make the oponent miserable, konami just optimized the formula, in reality, is a card game, having the right cards in hand will be always more important than your skill, thats how card games work, and being less fast paced is just an illusion, the game was decided the moment you drew, thats the reality and i prefer to not think about it to keep enjoying the game
My guy you know I mostly agree with what you say but on the min 8 metaphor you are completely wrong, the car DOES move on a 3D environment, there's no illusion. Even technically speaking, the car model IS moving through the 3D world, a camera is following the car at a certain fixed distance.
I get what you’re saying but video games as a whole are an illusion, developers do a lot of tricks to make the world and what you’re doing feel real. Technically you’re right but on a more meta level I’m technically correct too. It all depends on how meta you want to get
@@TheDuelingBeard I get what you are saying, but again no. I've done 3D modeling for 10 years. Not precisely for videogames but I'm 100% sure I know what I'm talking about. Either way, excellent take as always. Cheers from Mexico!
Several yugitubers comment on the YCS case in California as a dangerous sign that could make the game die. Dude, the US and Europe are not and never have been Yugioh's main market. I can cite as an example the case of Duel Masters, the game was created by Wizards of the Coast in partnership with Takara Tomy in Japan. It was officially released (twice, the second time under another name, called Kaijudo) in the US, but it failed. Duel Masters sets were never released again here. Meanwhile, the game is more popular in Japan than Yugioh and continues to receive anime and new sets frequently. I can cite the same case with Magic. Magic is extremely popular in the US and in some parts of Europe, but go to Latin America or Asia, almost no one knows that Magic exists, it's very hard to find people to play and few places sell Magic boosters and precons, but Yugioh and Pokémon are extremely easy to find, and Yugioh is the most popular competitive card game. Yugioh will not die because of an event in California which is not even Konami's focus region, remember that TCG has lower quality cards when compared to OCG.
@@TheDuelingBeard exactly. HAVE you guys looked into a hard once per turn rule for all cards, unless specefied ? Also special summoning from deck should probably be a mechanic removed to help temper power level
@@dudono1744 ahhhh, bro im torn because some of my fave cards aren't HOPT, like armageddon knight and Mali... But we gotta be honest cards looping is the main reason for ftk's. Making a HOPT Master rule would free up card space and kill ftks as a concept for the most part. And by extension most other degenerate stuff to, as both armageedon and mali had to be limited, to stop such a thing... I feel you tho, the "icejade" search spell is really unique and maybe a good way to go for other search spells if you dont want to make them HOPT
@@esekay3648 Loops happen when you have too many effects that aren't HOPT. And it's very rare that effects are meant to be looped. But it's cool that some effects aren't HOPT even if you typically only use them once per turn. For example, using 2 Red Rising Dragon is rare but not unheard of and gives you a way to use more gas at the cost of grind game.
@@TheDuelingBeard lol probably will be idk if seven tacyion idk how to spell that will be out so I believe it will be some what fair I just like the degenerate xyz plays cause you get to do more with locking out opponents but also is pretty good going second for not an out loose on you if you lose the die roll plus malice has some pretty interesting tec choice compared to the last cyverse deck 😉
modern yugioh the big flaw is everyones so loceked into spcial summoning 30 monsters creating a unbreakable board rendering your opp non exsistant, the fact cards now add other cards to hand. if special summon was limitied to actually 2 per turn would fix tons of problems. the facty modern yugioh can play threw 3+ hand traps is concerning
It would fix issues for like 1 set. Then next set welcome Kashtira Fenrir and unicorn in 1 who has floo esque summon conditions rendering the ss limit pointless. Just look at how fast links went from careful consideration to core bosses.
@@Fencer_Nowa your making a blatant non point the fact you won’t acknowledge the fact special summon as a whole and mechanic is so out of control now gone is the days of actually having a good skilled game now it’s the time and era of ohh I can never go negative in resources because the special summon mechanic is so broke the fact card now do 6 things in one go and also the fact now not only do they play on there turn cards are so absurd that they play on the OPPs turn kash get only 2 special summons regardless how you try and say the 2 special summon limit is pointless what is kash playing with 2 normal summons and 2 special summons that dosent get cleared or dealt with
@@strangerjank3445well he’s technically correct but it’s cherry picked imo. All you do with a summon limit of 2 is make control the only playable and viable strategy.
im playing magic and the meta is terrible red decks just kill you before you can start playing. in other decks the creature killing is over the top the winner is the one who can remove the most creatures , there are also so many op cards that win you the game by themselves and a lot of unfair 2 car combos that win the game that feel toxic and wouldnt be even printed in YGO, is a fun game but i dont think is better than YGO
@@TheDuelingBeard there is no ban list in standard at least in YGO you can hope for a ban list , in magic we are stuck with this for 2 years or until a set comes that can somehow fix it.
Big time. I think the first sign of this was DDD I know it wasn’t great but they started that BS negate board ftk play style with the siegfried/hope harbinger/crystal wing set up
Not really. I can think of alot of Meta's after it that werent any lockdowns Swordsoulwas personally the one I found most fun without Protos. And lest you forget what came before toss? Firewall FTK for years. Honestly Im sure any format after that would seem fun, and toss just happened to be it
@@TheDuelingBeard In the OCG absolutely but we actually got it so late in the TCG similar designs already came before it. Did we ever find out why that set was delayed so much? I cant remember a reason if any
Haven’t played since tear format, love the game but it’s been so stale and ass for so long. Haven’t bought products since power of the elements either and don’t plan too
If the game was played like the Duel Monsters anime where most people don’t have stupid broken cards that negate/OTK omni-negate, the game would be in a much healthier position. Dead game.
For the people here an honest question from a MTG player: Honestly, why doesn't Yugioh print more boardwipes if they will keep releasing decks like snake-eyes? Like, print more "evenly matched" or dark ruler no mores" for balance if the monsters will be so ridiculous.
The dark world archetype is cool, nice artworks , alot of cards in ultimate rare variant , its strong with the handloop , not broken due to shifter and droll but dangerous. Nice grapha playmat , well invested money in my eyes
The problem in my opinion is the wording on these cards. Archetypes should be worded in a way where they only work with themselves.
I’ve been saying this for years, if archetypes are going to be this broken, they should not be able to be used with other archetype cards so well. How is Pot of Greed banned but cards that are archetype based that let you negate by banishing and then draw 3 isn’t?
Mixed Archetypes aren't even the problem, Generic Extra Deck summon is what's important. Pure Snake-Eye with Diabellstar or Snake-Eye with Fire King, without Generic Link or XYZ, gets beat by Galaxy Eyes and Dark Magician. The only thing Snake-Eyes can do is put average monsters on the field, because even Diabellstar's negates and effects can be countered by Galaxy-Eyes' spells, traps and towers, even Raidraptor, Black-wing and Ice-Barrier can handle it.
I think the main problem is, that the goal of every modern deck is, that your opponent can't play. Because of this handtraps and boardbreakers need get stronger and stronger to combat this, dark ruler no more for example is crazy. This all results into a large power difference between meta which can beat these overtuned going second tools with even more overtuned boards and rouge which dies to one breaker or handtrap. Thats the main problem old decks not even being able to hold up a little bit and resulting in that a need to play meta or having no chance to compete at the toplevel
That was true for 2018 to 2021 yugioh, but Konami has started to move away from this in 2022 with POTE.
Tearlament, Snake-Eyes, Labrynth, Voiceless, Centur-Ion, Chimera, and other meta decks have shifted to more layered and nuanced interactions, that don't always just put up 5 negates on the board.
The issue comes from generic extra deck monsters that benefit from the large quantity of materials these decks output, but Konami has recognized the problem and started to adress it (Apo, Baronne, Verte, Savage...)
But also they kinda contradict this design by making decks like Kashtira or Spright, so idk
And they also aren't willing to outright get rid of the problematic cards that cause non-games, like Floodgates, lingering effects (Droll, Shifter, D Barrier), and turn skips
Not that I completely disagree with your point, but YGO has ALWAYS been unfriendly to old decks with a few rare exceptions that age well (Chaos piles, LS, D Link come to mind)
You're not playing any 2002-2003 beatdown/hand control decks in Goat.
You're not playing any Goat era decks in Edison.
You're not playing many 5D's era decks during Zexal sets
DUEA flushes every old deck out of the game.
Zoodiac introduces us to 1 card combos and modern gameplay. All old decks are dead.
It keeps going on.
@@connermorgan9223that’s called powercreeo bud
I’m not saying it’s good it’s just it will get there eventually
@@connermorgan9223 This though is just one of MANY of Yugiohs issues but it becomes exponentially worse the more decks you add in. Your basically building a tower where the next floor up dumps its raw sewage onto the floors below, Your not getting more players at the top floor, your just getting more floors/players having crap dropped onto them, and as new floors are made they innovate brand new ways to dump even more sewage on the floors lower down.
The other distinction here here now is for the last like 2/3 years if not longer, stronger decks just stop you playing the game at all, because what else can be done to stop your opponent in a game, where decks are required to reach end board EVERY turn you can play to even be considered 'functional' at this point. Konami power crept playing Yugioh, out of Yugioh, and thats why it seems to have come to a head now.
Inevitable result of power creep and a gigantic card pool spanning 20 years. The game powercreeped far beyond four important fundamentals: multi turn back and forth gameplay, resource management, 8000 LP actually meaning something, and trap cards (a 3rd of the game) being viable. MTG is similar when you compare its eternal formats with standard.
This is a big reason why Time Wizard formats are really popular. It's not just nostalgia for old decks (though it's a strong part of it), the popular formats are early enough in Yugioh's history where ALL of the game's fundamentals are still present.
Good points all around, one thing I would add is also the lack of toughness when it comes to a banlist. What’s to stop them from saying hey deck A is too strong, let a hit it to the point where it’s only viable playing at the kitchen table with friends and then release a deck that is that same power level but a different aesthetic. Keep the game the same power but stop the power creep
I've seen veteran players go absolutely ballistic trying to teach modern to beginners at my locals. It's not fun if you're getting scolded and belittled when you're unfamiliar with the cards.
Yea veteran players can be a hit or miss. I always try to assist and be nice but I’ve seen some situations that are less than pleasant
Especially when there is so much to learn about the game. Both new stuff and old stuff. Like what do people expect, you need to learn by playing. It doesnt help Yugioh is full of toxic people.
It is no longer Modern YGO, it is POST-Modern YGO
You know a card game is off the rails when we start bringing in philosophical terms 😂
This is how I feel. Cause what I was told was modern yugioh is now 6 years old. Pendulum, salamangreat, dinos
It's post apocalyptic Yu-Gi-Oh 😂@@TheDuelingBeard
What I dislike is the constant one-upping of in-engine break throughs, which inevitably leaves older decks so far behind it hurts.
One deck can set up 2 negates and 1 bounce/destroy/banish. And then the next meta deck is designed to be capable of playing through that. I get the idea: You now need to be careful about what you interupt, which adds some nice skill expression.
The issue is that now, the first deck gets replaced with one that can set up even more interuption. Meanwhile older decks get completely destroyed by 1-2 negates.
Which would not be too bad if: A) The effects are once per duel or require resources to be spent. B) The original deck did not go +2 during the entire board, being ready to do that entire settup again next turn and ofcourse: C) THE INSANE OVERABUNDANCE OF GAME FINISHERS. Every single deck can easily put 8k dmg on board in one turn, even control oriented decks.
So the TOP decks end up in this, admitably interesting, ultra-speed slapfest, where they exchange interuptions and settup cards to either get to a simplified gamestate or find a hole in the opponents strategy and go for game.
Meanwhile the VAST MAJORITY of decks will, when faced with that, get interupted during turn 2, have nothing to follow up on and get absolutely destroyed as they just watched someone play solitaire for 15 minutes, they played 3 cards only to watch it AGAIN, sometimes even without you ending your turn ... which is no wonder why Yugioh has such a bad new-player-retention-rate.
Because nothing feels more like a waste of time, than spending 30 minutes to craft a fun idea for a deck, only to play for 40 second out of half an hour.
Dude. You are spitting straight facts. One more point to add is the feeling of needing max interrupts to completely stop your opponent or else if they get one effect through it feels like your cooked. I watched a match recently where it was a simple game state, turn 11 or some shii and it was kash vs rogue, they were on top deck and rogue was up 8000 to 500
Kash rips into unicorn, into theosis, into fenrir, into riseheart into banish field monster and swing into almost game. And then finish on next turn
I think the problem with modern Yugioh I found after like a thousand hours in master duel is that one card just does too much now. Cards like Lo, Ash and Lotus just full combo by themselves and every other card can be a extender or a card that gets the starter
Agreed 1000%
If a deck gets a one card starter it better be a one card starter for a mid board. Something like Marincess. Not a infinite resource loop like Snake Eyes. Not a nigh unoutable board like Yubel. And most certainly not mill half or all of your deck like Tearlament.
When 40% to 50% of meta decks are handtraps and turn 0 interrupts, it almost becomes a necessity that 1 single card does so much because your other cards are going to get stunned by your opponent handtraps, making your starting hand realistically 2 or 3 cards, so you need to get a lot of juice from very little cards. Flawed to the core.
@@LookingForTheTopBut they can only run so much handtraps because everything is a 1 card combo.
number 1 thing i hate about modern yugioh design is that pretty much every deck is given stupid broken cards which eventually leads to the card getting hit on the banlist, what if and hear me out... we just got balanced cards?
That's some dangerous thinking there partner.
You have to buy the broken card to play while with the balanced card you may decide to not buying it. Finally you have the broken card and they ban it so you have to buy the next broken card until it's banned too and the next and the next and next and next and the next. People playing modern meta Yugioh (that is not Yugioh anymore) are milk cows. If they are happy to be milked we can just laugh at them and let them have their plaesure instead of boycotting this scam of game like we do.
Sadly I think even the Konami Executives and Developers know it is beyond the sake of Balance now it's just make whatever cards that can just work and roll with it.
I think crazy high power level is okay. You see power creep to the heavens in other games but it doesn't necessarily make the game feel bad to play. More tools and dimensions = more fun. The problem with modern YGO is the core focus of the game has become "don't let your opponent play", and so high power level translates to more omni negates, floodgates. This is not healthy for any game.
@@AoyagiMei It isn't and yet for some reason it's just natural 😔
First let me just say to all of you in the comment section, y'all are awesome. Very intelligent people that im not used to seeing in these kinds of videos. A good grasp of the actual problems, reasonable and logical suggestions and wishes. And to Wave, a decent grasp of Yugioh historically if not a good understanding, reasonable takes, and actually coherent and calm argument and points and not just incoherent doomposting.
Personally I think the issue is 100% due to POTE. Konami has a stupid policy of trying to trump their last set. Making a new deck be able to counter the previous deck. Im not sure why, when thats why the banlist exists but POTE is by far the most insane set Konami ever printed that completely redefined what a board and deck should be. And what does Konami do? They try to top it. This will not end well
Appreciate the love 👏 these are the comments that I look forward to.
Yes spot on, POTE was just too much and every set since tries to top that set which is a tall task. It feels like POTE was a set from 2028 that was released 5 years early
Ash blossom was the Domino that started the modern Yu-Gi-Oh problems. That card should have never gotten passed RnD
It’s a vicious cycle.
Konami makes a broken more modern card that can do anything. Then they need a more powerful hand trap to stop something turn 1. Then they make another more broken card. Then make another more broken hand trap or some other generic monster.
Repeat as infinitum,
@@ecthelionv2 exactly
My 2 cents: The power creep is a thing and it was considered bad, but the last idk year at least it went through a particle accelerator. The t0 on rotation makes things even worse both for price and interest wise.
Tear was, like you said, playing on your turn, then Kash locked you out of the game, and after all of that we have the "at least 15 non-engine" bs. It's like the PaleoRunick enjoyer said: We're just comparing hands. And the worst part is: the t0 out values your non-engine most of the time. It's like circular, but for your entire engine.
Can we not have 3 effects on 1 card? Like, 2 are enough. You get the initial one and then you get a little something on the crackback. Or you can use only one of those effects and only it? Or... idk, maybe some real locks to keep it not degenerate (unlike promethean princess)? No, ok : ). Just go shizo with it.
True, you need at least ~15 interruption cards/handtraps in your deck before you even look at what engine or archetype you run; typically the last 2 years you know you're running Ash, Veiler, Impermanence other cards then come in or out depending on format, Droll, Ogre, Bystials etc. Usually the deck with the most non engine slots is winning.
Just to play devil's advocate, how is having 15+ non-engine hand traps/board breakers in your deck any different from playing purple trap cards in old formats? Isn't that instead of decks being all gas better capture what Yugioh was?
It was freaking POTE set that completely sent the game into a insane spiral.
@@FrostReave DUEA*, fixed that for you
Well, Drytron was dominant with like 1 relevant effect on most cards.
I feel konami now has 2 design policies.
1- Deck is not meant to be top tier and can be designed as original and fun. Ex: Raizeol, Apodrakosis, Primeoredial.
2- Deck IS designed specifically to be top tier (Lore decks at their time, or recently Maliss) and don't really have a playstyle besides body spam.
I feel the biggest issue is that konami wants to control EXACTLY what card and decks fits in what tier. For example, when pure Unchained became one of the best decks, I feel that it was something konami didn't anticipate, so they immediately killed it. Not just that, but I've noticed that the patterns with recent top tier decks are to bypass the "once per turn" restriction by making multiple cards that do the exact thing (every single diabellstar lore deck yet repeats its effects from snake eyes that summons level 1 fires from deck or grave to white forest where every monster searches and recovers AND every backrow recovers itself, to goblins who got 2 cards in the SAME WAVE that summon from deck for free, to azamina, and maliss recently), and by giving none or very little lock on what the deck can do (again, maliss here that are simply locked into cyberse)
It feels like decks that are meant to be top tier revolve around 1 thing, which is body spam. Every single effect in diabellstar lore is just about summoning monsters and recovering them, added with broken removal. Every single maliss monster summons itself back and has some kind of searching (or the broken removal for the boss), and so do the traps (1 searches, 1 summons from deck, 1 summons from grave, nothing else).
Not just that, but yeah, power creep has taken an insane turn since POTE, and cards and decks that are meant to be top tier have become way too generic (princess that doesn't require any fire monsters, snake eye that's just link climbing with infinite ressources, s:p, etc...). It's seriously insane how stupidly generic and lockless diabellstar lore decks are. Send any card from hand or field as fodder for diabellstar, SE monsters sending ANY face-up card to the grave, generic link climbing, flameberge revives any monster, 1 body suddenly became 2, etc....
I haven't even talked about fiendsmith or the absurd amount of 1 card combo that lead into a very bad deckbuilding direction and could go for hours but that's as much as I'll write in 1 single comment. All in all, hoping for a change on konami's end, but I definitely don't see it happening in the next 2 years or so.
100% correct regarding POTE being the tipping point of thos nonsense. Every good deck is either body spam infinite resource turbo, unbeatable towers, or set 5 like R-Ace. Its gotten to the point they are just banning generics instead of fixing their game. Like all thats accomplishing is hurting rogue decks and inconveniencing tiered decks
Raizeol is made to be meta.
It's in contention for the top deck slot in the ocg and will translate well here. Even more so as we have way bigger hits to snake eye
@@FrostReave the same generic cards have been terrible on the game since release. They only hit them now because they're cheap.
They won't fix anything and sure it hurts rogue decks but most rogue decks now where tier 1 decks of the past using the same tools to choke out what came before
@@Fencer_Nowa But without them it comes completely down to which archetype is better. Generics are a better boon to rogue decks then tiered decks. They are the only thing bridging the gap even slightly
@@Fencer_Nowa I honestly don't know because of the lock on every single monster. It feels like they actually have a gimmick and are meant to be played by themselves and the few good rank 4s. Compared to maliss that's just body spam, the traps are litteraly just an excuse to summon monsters and say "Look! Gimmick! Traps!" when they're actually just better quick plays with a cost that isn't a cost (same as snake-eyes and white forest that basically have no costs).
Have come back to yugioh and been really enjoying it, but only because my friends and I are playing really bad decks that use full hand to ss 1 or 2 monsters and then swing into mirror force and lose lmao
That legit sounds like a blast 😂
Shame theres not a rotation format for people who want to play older formats.
What's most flawed of modern Yugioh is that what decks like Tear, R-ACE, Labrynth, Kashtira, Fire King, etc have all in common is that they don't spend resources to interrupt you. The opposite, they generate advantage by not letting you play.
It's not like you exchange resources with your opponent at all. When Phantom of Yubel negates, for example, it's not like you are exchanging your Fusion to take away tempo from your opponent. You get rewarded from interrupting by floating that Fusion into something else which also happens to be material for another Fusion next turn.
So you, as the opponent, are not just losing tempo, you are actively giving more advantage to your opponent than if you just sit there and didn't play ANY card at all. As the saying goes, sometimes the winning move is not to play at all, and I guess the massive drops in attendance in Yugioh IRL events these past months means people are understanding that.
PS: This isn't just a problem of modern Yugioh though. I remember the Wind Up and Inzektor formats, for example. How Hornet not only popped a card but also special summoned something from the deck or searched a equip while doing so and looping itself. Yugioh has been a mess for a long long time, BUT in modern Yugioh it feels every format, and nearly every newer deck is just as unfun to play against.
Tearlaments are a horrible deck that badly needed a retrain.
They are basically towers but you can out them easily, but unlike actual towers you get punished for doing so. In that way they are actually better then traditional towers, and the complete opposite of fun. Horus is personally the example I think is the most stupid. Like realistically how do you out a Horus board
Stuff like lab and fire king makes sense. They're just the evolution of the mid range and control style decks of pre mr4.
To keep up with combo they need to plus insane value when combo decks can do more off less than it costs these decks traditionally
@floofiekun1875 I think the absolutely worst decks are those that float into bosses if you dare send them to the GY. Because it means that most interruptions and boarded breakers ever designed punish you for playing the game. Have you noticed that people don’t use Zeus much anymore since he generates so much more advantages to the opposing player than he does to the one that uses him?
@@justice8718So many Tear cards are hit in Master Duel and it's still the #1 deck in the world in Ranked, it's ridiculous. That's a good point dueling wave makes, that it used to be you hit a deck in a banlist and it would lose power for years. Now you hit nearly all Kashtira or Tearlament monsters and they're still one of, if not the most powerful decks in the world and really oppressive to play against. 2022 was really a dark time in terms of card design for Konami.
I've been saying this for years that I even joked that Master Duel doesn't have PVP, it has TWO SINGLE PLAYER MODES...or "If I wanna see someone play with themselves, I go to certain sites"
😂
It's a symptom of a company that's just milking their customer base until they (A) burn out or (B) move on.
i think its not just a modern yugioh card design at all, but the business model, konami ever did a rotation like magic or pokemon, but they lie to us and say they dont. But if you see decks people are playing, are ever the new ones, because they want we buy all the new shit stuff, and the only way to players always buy the new shit is making it ever better than the old ones. But right now i feel like they just fucked all, and they know it, thats the reason for create rush duel.
Dude.....I picked up the traptrix structure deck and got powercreeped out of the game in less than a year .___.
And to be fair that’s more time than normal 😂 usually Konami power creeps stuff in 3 months. To be fair traptrix got power creeped almost immediately because they supported labrynth which became the defacto trap deck
@@TheDuelingBeard I wasn't even done opening the boxes before getting powercreeped at this point
Thats pretty much every deck made before like the last couple years. At least you played a deck that was ever viable *cries in Exosister*
lol atleast you are not using voiceless, they got powercreeped in the same year they released
I’ll take YGO over Lorcana. If I get sent to the shadow realm at a Disney sanctioned event, my family won’t be able to get compensated for wrongful death
Imo the worst part of the game is seeing someone use a deck and more than half the monsters on their board are not even part of the archetype they are playing. It’s more generic monsters rather than monsters that are part of the archetype.
That’s fair, every deck nowadays uses 3 different 6 card engines that break their deck wide open
trying to play through 6 different negations with goddamn Skull servants is like pulling teeth
I’m picturing king of the skull servants with no teeth, that’s gotta be a funny sight lol
Fun fact blue eyes should have been bad at that YCS the only reason it won was specific format hate, a biased ban list and Konami
The deck was still really bricky at the time especially during the finals
The best archetypes of the last 3 years have simply outgrown the latest master rule set. I dont think the core design of them is bad ,they just arent playing the same game as the rest of the cards. This game desperately needs new and interesting points of interaction and game states. Its time for Konami to remold the game in something fresh and you dont need a new extra deck monster type to accomplish it. I believe they run a risk of losing more people due to a stale game vs the amount of people leaving because some rules changed and some new foundational things were added.
Agree with the problem, and the sentiment, on the fence about the solution. Because the 2 of us most likely have different needs and wants from the game so any extreme proposal will be problematic. Besides its not really staleness thats the problem its the insane rate of powercreep. It should be slow and steady not super charged like they have since POTE. Thats why it feels people are playing different games despite being 2 modern decks
My three main frustrations with the game are the following:
- Toolbox and bosses being gradually more and more externalized to the Extra Deck, while the Main Deck engines evolve into more consistent and compact body spam. This breaks the trade-off that should exist between consistency, power and versatility, Snake-Eyes being the main example of this. Maybe the Extra Deck should be smaller and scale with deck size (10 - 15 or 12 - 18 from 40 to 60).
- Engine cards are bad at breaking boards. Engines are designed too focused at making boards rather than breaking, and you can brick with too many Normal Summons and OPTs. Non-engine solutions often create non-games too. I think making Normal Summons once per Main Phase rather than once per turn would help a lot, and also create more back and forth.
Couldn’t agree more with your analysis on engine and non engine. Non engine makes non games and engine makes you want to scoop instantly. There’s no middle ground
100% correct. The ED size has come up multiple times, the issue is alot of decks *do* actually need that extra deck size for their deck to function. Honestly I would be torn between just sacrificing those decks or just limiting the generic ED monsters in general. That said its irrelevent because now we are in a core state where we actually do need these cards. I think controlling the most Problematic Generic monsters is the play.
Thinking on it, it actually depends on the engine. I know a couple that are actually threats on their own but largely agree
@@FrostReave I agree that a lot of decks need all 15 cards to minimally function, and that's why my preference would be to make the Extra Deck scale from 12 to 18 cards, rather than a net reduction.
Very few decks need to both play 40 to be sufficiently consistent and need all 15 Extra Deck slots. I can only think of some Runick Combo variants. Decks like Salamangreat could just play larger deck sizes and still be consistent, and would in fact be rewarded if they went 52+ cards (which they can). This would, simultaneously, make Snake-Eyes and Fiend Link more manageable, and buff stuff like Voiceless Voice for being able to access all they want in 12 cards.
As for engine, Konami makes some engines that are able to build and break boards, like Unchained, Kashtira, Branded and Tear. They are, however, the exception. At least 2/3 of modern decks are designed only to build boards and rely completely on non-engine to break them or prevent them from being built going 2nd. I want games to feel less "draw the out". I think an additional summon on Main Phase 2 would help a lot without making OTKs more commonplace, incentivizing more "back and forth" gameplay.
@@felipebarreto97 Heard that once on a MBT twitter threat, issue still remains, for example Marincess needs those 15 spaces just for their own cards and 3 generics cause its designed to create gamestates that last for more then 2 turns. Forcing some decks to go over 40 just because of the nature of the deck isnt really fair since thats actually a major blow to consistency. I run Salamangreat as my 2nd favorite deck it needs to see Lady Debug or Fire as much as possible. 42-43 cards is the most Optimal Salad deck size. It also still doesnt change the fact that weaker decks needs cards like Accesscode to OTK or to just do anything, and decks like Purrley that were created because Underworld Goddess is a generic out.
Rather then try such a roundabout way to deal with the issue I want them to just hit problematic generics instead. Appo and Little Knight are the core of the problem anyway
@@FrostReave Neither Salamangreat nor Marincess run 40 cards because of consistency. Both decks have good starters and extenders they are not playing, as they have access to more than a deck can fit in 40.
They run 40 mainly to increase the card quality of their non-engine, as they are not forced to play the top 7 handtraps/breakers instead of the top 5 to keep good ratios. This is particularly important post siding as you will see your sided in blowouts less often (which would be good for the game).
You have to keep in mind almost every deck would lose Extra Deck slots, these two decks in particular would probably benefit from this, gaining the ability to play more than 15 slots without consistency issues or playing bad cards.
Also, is the widespread availability of Goddess and Accesscode really necessary in a world where boards are weaker and less adaptable?
I'm not saying that restricting generic Extra Deck BS monsters like Apo is a worse solution to our current Extra Deck problem, in fact that's a very valid and more elegant solution. I just think that a scaling Extra Deck would be a net positive and way less problematic than you think.
Next power creep: take your deck, don’t need to shuffle and play all your cards.
😂 that’s kinda where we’re at. Why draw or search, you basically play with your deck, GY and banishment all at the same time
I never did that anyway. They never saw it coming
Seems like cards as recent as a year ago have gotten this insane pacing as If the game is being run by someone on Adderall lol
Duuuude that’s spot on how it feels like
I’m coming back when T set pass becomes a viable opening play again
play stun or Labrynth or Eldlich >:)
@@moh.syafrianabie8899nah, those decks represent a great part of the problem, lol.
eldlich is really fun if you enjoy that playstyle, labrynth is boring because imo, it does too much for a stun deck. Eldlich is the happy medium between over the top and grounded.
i think you are right on the spot. it feels like the power creep is gonna grow more and more endlessly. thats why i am playing decks that slows the game a little bit. have a few more battle phase and enjoy the game more. ideally i want the life point, atk/def stats and battle tricks to has more meaning in the game.
I like that, that’s what I try to do too unfortunately it feels like every game end on turn 2 otk or turn 3 crack back otk. Why is every monster 3000 atk and you can summon 4 of them?
16k LP would be hard to OTK without actually trying to OTK (with multi attacks, ATK modifiers or suspiciously big beaters).
You know battle tricks are irrelevant when Drytron, a deck that can literally use Limiter Removal as an extender, barely has any ATK boosting.
15 master duel matches i had all decided by handtraps and negates so basicly there was no gameplay whatsoever
YUGIOH!!!
I predict Pot of Greed will be unbanned in a year or two with the rate they are printing every card with 'search for more cards'
A draw is usually much more broken then a specefic search. Cause through searches you are still locked into specific lines but draws can get you potentially anything. Not only is POG a free +1 generic that is unheard of in of itself but also not once per turn. It also fundamentally shorten peoples deck sizes in practice. PoG much like many oldest cards are actually something that will never be powercrept
@@FrostReave Pot of Desires and the rest wants a word with you. Kashtira Fenrir is in my opinion better than Pot of Greed and this is just the early power creep
@@fosphor8920 Pot of desires runs the risk of banishing one of’s and has a cost and hard once per turn. Extrav is only usable in non Ed decks, and Prosp is a excavate at the cost of your extra deck also all hard once per turn.
They aren’t a free plus 1 and are hard opt. Fenrir and pot of greed are 2 very different cards and aren’t worth comparing. Besides which pot of greed is much more problematic. The only draw card that’s debatably more problematic is Maxx C, and that card is also busted and should be banned everywhere
I think 2016 pre Zoo format and before were all good power wise (taking out tier 0 formats). If the power level wise dropped back to 2016 power I think the game was a lot more fun.
Spot on. This was the last time Yu-Gi-Oh was truly fun for me. Every 'modern Yu-Gi-Oh' design problem started at Raging Tempest and was cemented at the release of (fitting enough name, btw) Maximum Crisis.
@@dhantefranklin336 The only sad part is I think if Ash would’ve came out the set before Zoo that format would be the hands down best historic format post Duelist Alliance. But again this is just my opinion. Some people don’t like formats that I like.
@dr.dragon8322 I have to heavily and strongly disagree with Ash Blossom. She's definitely part of the 'Modern Yu-Gi-Oh' problem I was referencing earlier. Having such an overcentralizing card like Ash being printed is one of Yu-Gi-Oh's biggest failures in card design and was the catalyst for the absurdity of Yu-Gi-Oh, especially moving forward. All Ash did back then was lock out rogue decks from completing almost completely at top tables with decks that were not designed to deal with an uninteractable solemn trap card from the hand, and then having to deal with decks that were designed with Ash in mind like the unholy trinity (Zoodiac, True King, True Draco). Not to mention, the price deficit of the cards was insane. There was some sort of leak in the OCG back in late 2019 - mid-2020 that stated that stronger archetypes (pushed archetypes, the set sellers) were designed to play through Ash and even cards like Nibiru, so even further separating weaker decks' viability.
I would love that but I think it’s impossible. We could ban the 50 best decks in the game right now and something like black wing would be tier zero because of modern support
Everyone has different standards and ideas about fun. Some kind of alternate format system to let people play in older formats is a solution without hurting modern players
Player since 5ds era here. I don't really mind the huge combos (though some of 10+ min combo is a little silly) but the number of interruptions that these boards put are just way too much. I've came to realize that Negation and floodgate effects on monsters is really unhealthy. Monsters should never have those effects without a heavy cost. These decks would be much less unfun if you were almost guaranteed to combo right back going 2nd. I think interruptions should only exist in the form of traps. Putting all interruption power into traps forces heavy combo decks decide if they want more interruptions but worse end boards/consistency or the inverse. It would also make cards like Skill drain and other floodgates less toxic since people would be running Backrow hate to out the interruptions. Nobody complained about Floodgates as much back in the day when every deck ran max copies of MST and heavy if it was legal. An example of healthy negation on a monster is Stardust Dragon. Stardust doesn't stop you from playing, it protects cards from being removed and has clear counter play.
Also hot take: Give back turn 1 player draw phase again but have turn 2 player start with 6 cards and skip their draw phase their turn.
Agreed with all of your points. The moment they put judgement and strike on monsters is when they lost me 😂
That is true, even a all-in combo deck like Infernity did have most of its interruptions as traps.
In moderation negates are very interactive, the issue is they started to print alot of generic negate cards and floodgates. Personally floodgates were just a mistake in general
I think the game can definitely bounce back. However, there needs to be some serious changes. To go on a small rant, Card Fight Vanguard introduced defensive based cards to help combat offensive based strategies or power creep. So my take is to introduce a system that forces players to slow down and not simply build a board.
Thinking on this point, what if players had access to”trap cards” in the form of monsters turn zero in the extra deck, something of which can deal with monster board effectively which could cause a back and forth creating a solid game play loop.
But that just my stupid thoughts.
Sounds like you're advocating for Maxx C and I'm all for it. It's there in the OCG to force players to play more conservatively if they want to mitigate the amount of resources the opponent has to crack back at them. Risking an OTK gives the opponent opportunities to disrupt your combo line while you do so on top of this.
@@otterfire4712 In theory Maxx C is good, but if you end in a suboptimal board due to Maxx C all that does is let your opponent OTK you next turn or set a board of interrupts.
Back in the day Maxx C wasn't nearly as broken because the overall pace of the game was much slower so you could limit your own summons, set your backrow and pass. Now that's just asking to lose unless you opened a lot of handtraps while passing.
@@LookingForTheTop I mean, there are two formats where it's legal and both have had better opportunities for more midrange decks to succeed. VS saw far more success in the OCG than in the TCG, Raizol (?) is seeing some success in the OCG, but I have little hope for it in the TCG.
So, ED handtraps ?
@@dudono1744ed handtraps would lowkey be kinda nice because it removes the inconsistent need to "draw the out" from deckbuilding. But unfortunately I feel it would still by far benefit the type of decks that can afford using half the deck for handtraps and also give some ed slots to be even more crazy
What i dont like is encountering people playing meta level cards at every rank. Maybe I should just play casual all the time.
Some cards do WAY too much on their on.
This wasn't a problem in, lets say Branded, where if you stopped their One card that does too much (Branded Fusion), they still play but their turn is much weaker.
Right now:
A single WANTED does too much
A single Black Witch does too much
A single Ash does too much
A single Poplar does too much
A single Bonfire does too much
A single Engraver does too much (not as much now that Lacrima is gone but still).
It was ok when decks had their one "card that does much", but when every single card does your entire combo by itself, the game becomes stupid
Branded fusion is the weakest card in branded. They use it simply because albaz wouldn’t be available to them most of the time. If they did something like giving Bystial Aluber a special summon effect, they would replace Albaz with him.
@justice8718 even if Bystial Aluber had a ss clause, you'd still run Albaz, cause Aluber isn't Albaz while in Deck, so Branded Fusion would become a worse Polymerization
And *NO*, Fusion is not the weakest card in the deck.
Try playing the deck without it and you'll see. Literally the best card in the deck.
@@justice8718 what the fuck you talkin about albaz is better then superpoly deepshit
@@juksleo6257 No. If Aluber could special summon himself (obviously by banishing a card), he would enable Cartesia and be a golden quem target. Albaz does NOTHING for you. He isn’t even good enough to be in your hand and special summoned to the field by other cards. Bystial Aluber does as fusion material and synchro material, making him instantly a far better brick than Albaz!!!!
@@juksleo6257 I play this deck. Branded fusion is a card I would cut out so I could throw Fallen of Albaz to the cliff for being a gimmicky, useless little crap. Branded fusion was only “necessary” because Albaz sucks so much at his own gimmicks.
I feel like cards these days need to be designed with future banlists in mind. Flamberge Dragon seems like a perfect fit for the Forbidden or Limited status. Having only 1 of it makes it hard to get back. It gives the deck a CRUTIAL interaction point.
But instead of doing that, they hit the other two.
You just don't GET to flamberge as often. Nothing is more fragile, just less consistent.
This is why I DO endorse the Branded Fusion limit. Even from INSIDE the deck it is a card that feels like a "Power card" and those cards being limited to 1 just makes them feel more powerful.
Imagine if they had limited Albaz though 💀
I've been thinking that the format you've got going on is making good headway into becoming fair, but going forward, I think it might end up having to turn into an Edison type format. Every deck has a 1 card start now which turns the decks into pseudo ftk's. You can't exactly tone those down, so they need to be banned.
With power creep and the way it's going, you won't be able to balance the game without refusing to allow future cards to enter into the game. Maybe being selective about what card is safe to enter the format in every pack release, but this is just getting way out of hand.
Even old cards wind up getting broken. Look at blue eyes and the combos you can do with spirit dragon. That card almost never see's play yet it's a 3 of with the new support and leads to absolutely bonkers end boards.
My local walmart doesn't have Yu-Gi-Oh on the sheleves.
To me that is a giant redflag.
I prefer too, and usually buy from one the LGS's in my area. But the big box store deciding to not devote shelfspace to a game it has since I was 10 is ...
Oh that's not a good sign. That means they think it's not gonna make money or sell.
Thats because distribution has changed to be more efficient and more convenient. Theres a reason the price of cards are at all affordable unlike when you were 10. Do you see any MtG card packs at any walmart? The most popular card game on the planet? Cause I dont
@@FrostReave Actually yes I do.
In my experience Walmart and other big box stores always have the Big 3. Pokemon Yugioh and Magic on the shelves. Most often have Digimon and Lorcana as well, and in several cases One Piece and Dragon Ball Super as well.
Also, I checked around my area at other places, they still carry it. It's just the one in my immediate area that doesn't have it. No idea why that is, it's odd.
It goes back and forth between zero, and a tiny sliver of stuff. It's an anomaly.
HOWEVER local numbers are definitely down.
By at least half. 3 local tournaments a week for years with 20+ players, now barely scrapes 10.
The size of the Yu-Gi-Oh locals in terms of attendance is often at par with Vanguard. And that game is super niche here. Hell Vanguard has had more players a fair few times once D-Standard started. The game's health and long term viability is definitely starting to be in question I feel.
@@tristanalain9239 I don’t see any card packs in my area. I’ve used card game online vendors ever since it was implemented. Small local tournament numbers probably aren’t really a good indicator for anything, YCS attendance does. Which for reference this year it’s a near all time low (excluding ancient formats) with some areas barely being under a hundred and most areas somewhere between 100-300 before that was somewhere between 200-700 in TCG. OCG it’s still booming.
@@tristanalain9239 Oh they took down my reply for some reason. Probably the sources. Oh well. It’s not a meaningful debate anyway.
A discussion I saw on another channel put this in an interesting way:
Konami doesn't know what they want this game to be. Once a game's structure is set, the cards are then designed around how they navigate that structure. The problem is that Konami just won't settle on a ceiling for player output, and therefore cards keep trying to top each other into infinity. Even worse is that some older cards cause nuclear interactions with modern decks because these cards with limitless potential can now be installed with a resource engine that pushes that potential beyond anything anyone behind the game could have expected at the time.
The two solutions would be:
1. Set rotation. If Konami wants the format to be based around the cards that get released at the time, then they should make it so that ONLY those cards participate. New draw engines and counters are then balanced around the expected state of play from what was released within the set.
2. A Grand Master Rule. Restructure the entire game from the ground up. Pick and choose which rules work and which don't. Then, once this is done, adjust the cards as well. Retool or re-scale their effects with this final gameplay structure in mind, and future proof new cards so that they don't get to exploit a loophole in the system. I don't care if it's erattas or re-releases, but just do that. Heck, this is even easier in the digital age, since you could use Master Duel to beta test this.
Personally I think having a rotation format and a modern format woulld really make everyone happy with actually potentially better sales. All of these "dream restructure" ideas usually are made by Yugi Boomers and generally annoy the concurrent players. Even if its not the community is very divided so theres really not any restructure idea that wont make the majority unhappy
@@FrostReave
Long answer:
"All of these "dream restructure" ideas usually are made by Yugi Boomers and generally annoy the concurrent players."
I mean, ya, they might be annoyed by this, but even the concurrent players are - by their own admission - milking the cycle of outrage at how broken this game is right now, as well as the number of pro level players leaving due to frustrations with how the game is handled on an event and financial level. It's the same cycle of:
- New content generates hype
- Content optimization and abuse begins
- Fundamental flaws in the system are exposed, abused, and encouraged to be abused by the competitive nature of the game.
- Everyone is quickly fed up with all of this and opinions sour over the course of two or three months
- New content released (repeat cycle)
Just because the 'boomers' are the ones talking like this doesn't mean that they're wrong. Heck, you could make the argument that they have the best understanding of the situation, since they have seen the game change over the course of its lifetime. Also, there are the people who came from other games and found it confusing that YGO doesn't have what would by most standards be considered basic or principle elements that a good or competent game uses.
Konami wants to have its cake and eat it to. A game where an over 10,000 card library is universally usable in deck construction, but also a game that power creeps so hard to maintain competition and profit that it could qualify for a restraining order. Banning a handful of cards simply will not fix it, because it only minorly addresses _a_ symptom of the problem, and Konami would just print another card that causes the same problem anyway (eg. Fixing the Maxx C issue by making more Maxx C-like cards). Virtually every (non-financial) problem can and has been traced back to the fact that the game system doesn't reign in the cards from getting out of hand, but is instead warped by them to cater to their needs. This whole thing is agreed upon as a systemic issue, and that requires a systemic solution, whether or not people will be happy with the changes.
Short answer:
"Personally I think having a rotation format and a modern format woulld really make everyone happy with actually potentially better sales."
I also heard that the OCG apparently prints every card at lower rarity first, but has collectors versions of certain cards at higher rarities, which apparently helps control availability and market prices. That sounds pretty cool, and if true, I really wish KoA would run it like that :\
@@GambeTama You are making a massive leap of logic on these claims. The issue co-current players have is individual decks not any part of the system or pace. We have been cool with fast pace for nearly a decade now. The more larger complaints are regarding post 2023 design choices after POTE or some people even more recently. The fact you are clearly somewhat informed about the surface things like pros leaving but have no idea what’s actually going on *in* the game, shows you clearly just experience Yugioh through RUclips. My god man move on. This entire thing is incoherent and random, no people who haven’t played the game in decades in fact do not have a clear view of the issue.
If you said to me, I want alternative formats so I can play old Yugioh again, I would say fair enough. Cause that’s a honest and clear reaction. But trying to influence the modern game itself because you don’t like it, and try to frame that as some kind of logical take is nonsense and these kinds of rants prove it cause you don’t play the game so I don’t know why you think you have an informed opinion to warp the game.
I think it is good if they tone down the negates. The game is going to be a battle of the resourceloops with handtraps for the main trades you will see.
From "our turn" to "turn 0 plays" to this new style of deckbuilding "as few one card combo engines and extremely high non-engines" I think the game will just get worse/evolve in crazy ways as time goes on. I think it's unsustainable and I'm slowly distancing myself from it all but it's hard to erase so much niche knowledge.
I'm going to place my bets that the next broken thing will be cards that ignore chain links rules in some way.
I left the game during the pandemic and started playing Digimon. I have no regrets.
That’s the move, when the game don’t love us then we don’t have to love it back. F Konami
The power creep with digimon is too bad imo I loved it a year ago but now the game is unrecognisable it’s crazy :(
@@oscarnator2324 It's true that the power level has gone up very quickly, but I still think it's a better balanced game. Banlists don't take long to come out and you can always be sure that your deck will eventually receive support.
modern yugioh is one of the worst card games you can play nowadays. the powercreep is unreal. I allready thought that 2018/19 was bad, but my god, they managed to make it even worse.
you either stop your enemy from playing the game by negating everything they do, or you play more on the enemies turn than your own and THEN negate everything they play. but only when your enemy doesn't start with 4 handtraps. if he starts with less, he can allready give up because the board will be unbreakable.
you know a cardgame is fucked when about half your deck needs to be cards that you can use on the enemies turn to stop him from playing, so that he doesn't build a board that can't be broken.
fuck this game
Not really. Powercreep was steady over a long period of time. There were just 3 big spikes.
1:) Dragon Rulers, then they banned all of them and stopped printing cards like it for a long time, problem solved.
2:) Duelist Alliance. Pend summoning was largely implemented as it was in the anime which was horribly designed. This was eventually fixed in MR 5 with massive rule changes. A bit late but problem controlled and they became more careful about pendulum
3:) POTE released 3 majorly game breaking decks that really crashed the game for around 2-3 years? After that they just threw the rules out the window but before that they were fine. Its...tolerable for now but its getting worse fast
Realistically speaking though konami probably has tons of product that are scheduled to be released in the backburner especially since the ocg releases is a few months over the tcg, imo it wouldnt surprise me if their product releases are planned like 6 or more months in advance. Unless if we hit a critical point where even the corporate execs are unanimously complaining that things have seriously went to the gutter any future changes to card design that addresses these issues are going to feel very slow. But that is just being optimistic of course, and this sort of very casual orientated gameplay where letting a lot of games be decided on comparing hands is what they intend to happen, cuz lets be real, ramming a whole endboard with engine alone takes actual skill and brain power to do even back in toss power level.
I think the introduction of mr4 with link summoning and letting maxx c remain legal in the ocg are two of the greatest long term game design mistakes in konami's history: with mr4 forcing the player to make a link before going into their other extra deck plays was I believe to be a very serious attempt to slow the game down after so many complaints from the competitive playerbase that the powercreep is going too far. This of course nerfed a whole bunch of other decks into oblivion causing a mass exodus of players forcing konami to print a whole bunch of truly busted links to compensate for using such a nuclear option in slowing the game down, but in long term the effects of mr4 are permanent with how it affects future game design and it sets a sort of mental precedent in konami that slowing the game down = losing players. Also keeping maxx c legal in ocg forces the game designers to always think "what is x's game plan if maxx c resolves?" And usually the approach is along the lines of either making a half-board that uses a minimum number of summons, or if there exists no viable game plan if maxx c resolves you make the reward where the deck creates an unbreakable board.
Like think about it, seals is a non targetting bounce that also summons ANY dragon from your deck as a L2. Colossus is a floodgate with such jokingly easy summoning requirements that it might as well be a L1. I:p is a L2 that generates a disruption if you have an extra body to link off to. Fenrir pass is 1 disruption for 1 special summon. Full power snake eyes ends on a mediocre board but has 18 starters to get into the end board so if maxx c resolves it will likely have enough non engine to survive a turn. Tearlament at full power could go first, passess on nothing after maxx c resolves, then proceeds to literally build a board during the opp turn. The super heavys, mannadiums, matmech slash cyberse piles of the world are playstyles that lose on the spot to maxx c but create almost guaranteed auto-win game states but are just allowed to remain full power because a cockroach keeps it in check. There are quite literally a million examples you could think off for any deck designed in the last 8-10 years and you wonder x deck is just so overtuned and powerful its because every deck these days are all designed with "what could it do if maxx c resolves?" I seriously doubt any of those cards i describe would sound as overtuned as they are if maxx c isnt around
A card like i:p was bound to exist and was likely considered fine by Konami, like quick effect synchro wasn't breaking the game, right ? Also, you missed a thing about Superheavy specifically, the deck can only run 3 counters to Maxx C. That likely played a huge part in its power level.
The players allowed it to get to this point. No matter how broken yugioh gets it still has people buying the cards and Konami knows it. I really hope yugioh lowers its general power level but I'll be 40 by the time that happens.
I'm barely into the game anymore anyway. No anime, no manga, just some legacy support which is nice i guess. I play duel links more.
Yea that’s fair, I’m similar except I only play our discord format
I don't wanna be like mean or anything, but Konami just sounds like those stereotypical Japanese companies that just don't care about western fans. I bet Konami west have been telling them this, but cause of the power structure they don't wanna hear it.
TCG Konami is definitely not innocent on this as they refuse to make proactive actions against metas established by OCG. Hell, they partake in it as seen with TCG Konami rarity bumping just about every VS card into high rarity slots which made the deck in the TCG extremely expensive, this was on the prospect that VS was doing moderately well in the OCG. VS ultimately flopped in the TCG as the meta game is far more aggressive with combo lines and board building for VS to execute its midrange game plan. Then you have TCG Konami rarity bumping stuff like Horus, Snake-Eye, Revolution Synchron (went from Rare to Secret Rare, a bump of 3 stages). If TCG Konami had any sense, they'd abandon the TCG core set model and just use the OCG core set model for here. Even with a 6 month delay, we can forgo useless TCG exclusive pack filler, cards for archetypes will be far more reasonable, we'll still get the same meta as with OCG, only with more insight as to what likely works over here. And if you want to see this kind of model in action, just look at One Piece TCG.
UpperDeck was definitely the better option in running the business
nah, konami west is just as bad, if not even worse. they regulary take away great cards in structure decks and fill that with garbage. remember how harpys featherduster got replaced with MST?
They dont really care that much about their players either from what I see in card design. Idk maybe its tolerable if they have enough casuals.
I think ht are healthy and needed for this game. But what i despise is every deck being able to play 15 of them and then combo with 1 card. Getting handtrapped 3-4 times and then getting hit with normal summon snake eye ash is just toxic as hell. And most decks are literally like this
Exactly my sentiments. Nothing is bad in smaller amounts. Hand traps are like cookies, have a couple and you’re feeling nice, have a dozen and you want to throw uo
Card design doesn't ever go backwards. We just need a new format. It's the only way to slow things down without cycling ban lists, which was always a bandaid due to bad card design. Limit number of cards you can play per turn at start of game so tutors are less powerful and you have to play with your starting hand. This gives traps a reason to be played again. I don't think balancing S/T removal has been a consideration for a long time since Extra Deck monsters can handle them. I think 5 effects on each players turn 1 is a way to start.
Search spell
Starter search
Extender summon or eff
EDM1
Support card
Note setting cards doesn't count as activating. This would also be incentive to set monsters rather than Normal Summon. As it is now, setting a monster is basically telling your opponent "I literally have no better play" instead of it being a strategic one.
A new format would let Konami make bank. More formats = more meta cards people want.
here is a fact hand traps make meta decks stronger and casual weaker if you try to play
Can’t wait for master tule 6 where all current cards would be worthless and they can start power creeping again
Let’s goooo!
0 card combos from the deck is the next evolution of power creep.
Normal summon ash blossom make a future link one that requires any monster in the game and the effect says draw 6 new cards discard 1 and then search any monster in your deck and special summon it. Make tearlaments and snake eye look like Edison decks
5:20 this is 100 percent true and the entire reason master duel (and probably the tcg) has an average game length of 1 turn
You're 100% right. I think even the fact that Konami has been axing all the floodgates in the game one by one means at some level they are aware of the problem but answering it in the wrong way effectively going "let's ban this floodgate but make a searchable monster that does the same thing that's more accessible stay in the game." Ridiculous backwards logic. It feels like we are at a point where we need a huge restructure like when they banned and limited so many cards back in 2013 where they basically eliminated all generic cards like thunder King, macro cosmos, etc. To support an archetype strategy. It feels like we need that type of list again with a new game direction that is a little more nerfed toward interaction.
I think a deck shouldn't have enough interaction to nope everything the opponent is doing (ignoring godly hands).
I think a deck shouldn't have enough interaction to nope everything the opponent is doing (ignoring godly hands).
@dudono1744 I can understand that. At this point in the game I'm not sure that realistic but I get the sentiment. I think at this point the best shot is either hitting a lot of the handtraps in the game to lower levels of consistency or designing engines to play around 1-2 of them. I think the best decks are leaning towards the second option, but it needs to be more widespread.
I mean Floodgates have always been a problem and poor card design. They needed to be axed for a very long time. As for the rest of the game, personally all the game needs is to backtrack everything released since...POTE? Maybe a few decks before that. Cause Tear, Horus, SE, RA, Yubel, Tenpai, Purrley, and most definitely fiendsmith at the very least all need to be carefully nerfed to acceptable levels even if it kills them. But Im pretty sure you are one of those players who liked old Yugioh and instead of sticking to old formats or quitting spammed floodgates. Is that accurate? Cause the game isnt gonna regress too far you are really just hurting yourself
@@FrostReave by axed do you mean ban? I agree floodgates need to be put in check like some of the power ceilings of the top meta strategies you're talking about. I do think it's a bit regressive though to think all floodgates should be eliminated from the game and combo piles are the solution. There's a happy middle ground.
And lol I can see where you get that perspective. I do enjoy some flood gate strategies and frequently enjoy playing higher end rogue to keep my skills refined but I have actually opted more for otk strategies as of the recent past.
As for the regression I'm inclined to agree with you but Konami also just has a track record of some random overhauls to change game direction, support new mechanics, and sell product. In terms of selling product you're absolutely right unless they determine the course correction has been ineffective in which case they could make up a new master rule like they did with links and pendulums. I just want more decks to be able to play what strategy they like, and yes that even includes some of the dreaded stun or floodgate decks.
Here's maybe what could help for the next ban list.
Konami: hello fellow Duelists, your voices across the community have been heard. We're putting out a special survey for all Duelists to participate where you make your own ban list and write a paragraph about what you would like to see change. This market research is going to make big impact in assistance to special ban list based off this survey market research to help the health of our game going forward.
This wouldn't help.
Half the community on everybanlist for year's cries because design mistake of a card got banned and would not let them cut obvious bs out.
Then there's the fact people would shitpost the way to tear 0 back or shockmaster because God knows every community survey they've done for MD is always full of dumb meme responses
Even if the banlist was designed by the community, the community of players that are left are the ones who are used to the broken state of the game. I don't believe much would be resolved by it, if anything at all. Look at how the YGO community is screaming for a Flamberge ban which, while ok, all that would do is push Snake Eye Fire King into the forefront, solving absolutely nothing. Konami needs a design philosophy when designing the game and banlists and push the players towards it.
Ive seen the sadness this game brings and ive been in this game since the start.
Strangely enough when you play stuff people don't know or just say no (Majestic fiend) they give up.
Like you i like breaking boards as most people can't play past turn two or three
It's funny because we have also had modern format that were basically perfect. Anyone remembers AGOV? It was basically just a year ago, and the game was very interactive. Why? Because OCG Konami wasn't designing cards to be broken, but was trying to make the game longer by designing decks that wanted to grind. Think about Unchained, or Labrynth, or Dinomorphia, or Marincess, or even AGOV tear. Those decks made for an amazing format because they want to PLAY the game for as long as possible and win later on. The issue with modern is ocg konami's design. They switched it again after agov and returned to the broken T1 Combo formats we all hate, where one player just doesnt get to play. Why did they do that? No clue.
The fact that some deck can drop a couple 4k beaters who are immune to everything on turn 1 is ridiculous. Its not like the show where there is a back and forth and a counter, and a counter to that counter. It is just straight up. "If i go first i win"
It's even worse than that. You manage to get the 4k beaters out yourself and the enemy is playing a Yubel deck.... lol
What do you mean there are *lots and lots* of counters. And ability to potentially play through these boards. Towers aren’t fun though. 4k towers...I cant even think of anything besides Noir off the top of my head.
@@FrostReave Crimson Dragon and the Centurions says hello with those level 12 dragons
@@fosphor8920 You mean Supernova and the new stardust card? They aren’t towers, they are the opposite that out themselves. Supernova is annoying for sure but not what they are talking about
@@FrostReave the one I usually see is the 4000/4000 that can banish itself to negate and resummon at end phase I think, can't remember it's name right now
Best point of the video Tier zero Decks now exist every year. I would go as far to say every other main booster box set gives birth to a tier zero deck or supports the existing one which pushes its power level higher. Also, we have been living in tier zero format back to back. Start with sprights, then Tearlaments, then Kashitra, now snake eye, next will be Yubel.
Glad you got my point, yea in the current game with card quality being so high to the detriment of the game we’re just in a spin cycle of tier zero every few months. Unchained/race/murdered tear format seems so accidental amongst these other formats
I think that Konami will eventually phase out cards like ash blossom by banning/limiting them. The mulcharmies and dominus cards are essentially going to be the replacements for them. They are balanced versions of those must have hand traps in every modern deck.
The mulcharmies being in the game is getting maxx c banned in ocg probably sometime in the middle of next year. I can believe that they will limit all the mulcharmies to 1 when they do ban ash blossom in tcg/ocg especially if maxx c is banned in ocg.
Dominus purge and impulse will fill in that void left with losing some of the staple hand traps like ash blossom. I am expecting Konami to print more restrictive/cost related hand traps that would still make them good but need to be aware of their penalties to use them.
My reasoning is that the game can't expect to run the same hand traps for years for every deck in the game. Ash blossom will probably get banned with like semi/limits to other popular hand traps like imperm, veiler, bytials, ghost ogre, nibiru, etc. That way, Konami can print new hand traps with a balanced effect that still are useful, but limited in scope or usage.
The TCG needs a tiered ban-list like Duel Links.
Limit it so you have to choose between either 3 handtraps or 3 one card combos (or a combination of the two)
Limit ED boss monsters to 1 so duelists have to think about which specific OP boss monster to include in their deck
It'll force people to get more creative with unique synergies and start playing overlooked cards.
At this point, the game needs a tiered banlist to save it. But all the konami sucking defenders will go "but free deck building is one of the beauties of the game", just to end up running ONLY the best packages anyways ☠
we saw mr4 revert the idea of links mattering in the vrains packs a month later we know they'll design around what's hit to replace it. You just then created a banlist just that would promote them to even more use the banlist to drive profits that would drive a harder death slope because people already can't afford to keep up.
Limiting bosses is an ass idea when every single anime archtype like blue eyes, dark magician, cyber dragon, hero, stardust, red dragon, blackwing, utopia, sharks, preformpal, lunalight, marincess, salmangreat, rokket, gouki and stuff like it is designed around the decks being able to use all these big iconic cards and retrains in the same deck. The decks aimed at your more casual kitchen table or lower power locals enjoyer and telling them to functionally leave isn't a sound move when they're kinda the guys buying the less competitive products they release
@@AoyagiMeiI don't get how that would hinder deck building. Especially if you use staples in weird ways (like using Ash Blossom as a Tuner), in which case you'll need new cards to fill those niches. But even without that, not being able to use all the generic staples would make people look at semi-generic cards, which would make type and attribute more relevant, and more relevant stuff probably means more usable card.
They will add a new summoning mechanic that game rules state if you have that new summoning mechanic monster summoned on your side of the field your opponent can special summon monsters. And the card will be like a red with a black board around the edge of the card
Brah i wanted to play amazoness and i get destroyed by snake-eyss
Yea if you want to play Amazons in modern yugioh you’re gonna have a bad time 😂
My playgroup has created our own custom format, and it's made the game more balanced than ever. We call it "Spirit" format, and it's become the most fun I've had with Yu-Gi-Oh since grade school.
What are the rules?
@@TheDuelingBeard
I can give you the full comprehensive rules if you're interested, but it's essentially deck building guidelines.
To summarize it as best I can:
1. You choose an Archetype and your deck/extra deck cards are limited to that. The minimum size is 30, but there is no maximum, and the extra deck has no maximum.
2. Your deck must contain at least 1 of each card in the Archetype. (Larger archetypes like Heroes are subdivided)
3. You get 1 neutral card of your choice to add. (Neutral doesn't belong to an Archetype.)
That's the summary without all the details, but this has been extremely fun with my group as it creates a lot more tense duels. Also, you'd be surprised how formerly overpowered decks lose a lot of steam without easy to summon neutral extra-deck monsters.
It allows us to really celebrate the thought and creativity Konami put into how these archetype designs. Not just art, but how they function on the board.
@Heroofselene sounds interesting, do you have a banlist? Or do you not use one?
@@TheDuelingBeard
As of right now, no. The sample size is just a little too small for us to need one.
The limit on one neutral card keeps decks diverse without any real dominant strategies coming up.
You might think that neutral cards like Pot of Greed would be an auto staple, but believe it or not, out of about 30 decks only 2 run it.
Most choose to use a card that synergizes with their archetype more.
Again, my sample size is pretty local, but we've really had a blast.
hand traps do nothing except hurt rogue and below no top deck of the last few years has lost to ash,ogre,belle etc however so many rogue/casual decks lose to ash and imperm combo. top decks are only effected by hand traps like shifter and nibiru it brings up the debate show hand traps be in the game they do not promote fairness they promote a win more strategy
i quit yugioh years ago and started playing other games and honestly i had more fun with them🎉 , seem how it got worst break my heart
To stop tier 0 or 1 deck is to hit the weakest point of the deck. I think konami will just continue the modern ygo, they just stop the deck 1 by 1 by doing banlist or create a new handtraps, board break card or floodgates. Modern ygo will still going on that cycle fastphase gameplay, but if konami create a new retro format i think it much better, players choose whatever they want, the modern fastphase or retro "balance" play, my opinion.
Just came back to the game for fun( stop for 10 years) whit a friend and try darkworld starter deck and holymoly everything need to do at least 3 effect now its insane XD. Im only play casualy cuz this is to much 4 me
none of these companys care, im a newbie trying to get into yugioh, and it seems i have to pay like 800 bucks to build one deck XD with Little knight ahah
Yea if you look at the price of staples and what not plus the best meta decks you’re not wrong sadly. As a newb your best move is to one trick a deck and master its ins and outs and the matchups with the meta and farm locals prizing or something. The high end prizing in this game doesn’t even incentivize getting the top end deck. Just play for fun
The next step to take after getting rid of negations, floodgates and ftk's it is also to limit the number of special summons that we can make each turn, same as normal summons are limited to 1, something like up to 5 during your turn and only 1 special summon during the opponent's turn, at least until Konami figures how to design effects better, or actually decide to start doing it better whenever they feel like doing it
The problem with this is some decks special a lot and their end board is mid, and some decks have the same amount and end on crazy boards. I'm not sure how effective it would be for say a master rule 6
You cannot activate this monsters effect the turn it is summoned. Or, this effect can only be activated once per duel. And chill on the quick effect to destroy negate and or banish.
@@BlaximilianD00dTenpai has once per Duel effects. Imo, the once per Duel clauses should be to limit grind game, so for combo decks. I'd also make these clauses only allow resolution once per Duel, something "[effect], and if you do, you cannot use this effect of [card name] for the rest of this Duel.", otherwise they are just too obvious chokepoints. But I could see a point in obvious chokepoints.
Yeah no
lol digimon at my locals regularly get 25+ players. yugioh gets less than 10.
That’s crazy, but makes sense
This format, most decks cant actually build a decent end board going first unless its an in-archtype boss monster that is viable....what deck outside of yubel can consistency get a monster negate up before 5 summons now that apollo baron, savage , ect are banned? so most decks just auto lose to nib. and lets say you dont get nib'd, your board is so easlily broken and you just get otk'd (esp by tempai). I mean do we go back to playing cards just to turbo out dragoon? do we invest in centurion cards to turbo out cosmic blazar? this feels like raigeki feather duster format...just have the auto wipes and thrust into the one you are missing and auto win going second now that going first boards are shit outside a few decks
I get what you’re saying but I think going first is still so good. Only tenpai can do what you’re saying and that’s because the deck is the most degen otk deck in the games history
@@TheDuelingBeard can almost every deck make accesscode talker? how about borrelsword? as long as you can use simple board wipes there are enough generic going second boss monsters to get into that can otk. my point still stands....how many decks now can play around nib? not many so in reality there are only a few viable decks that have in-archtype boss monsters that negate...the rest of the decks lose to raigeki-ish effects outside of previously mention and deck that float like snake-eye and unchained....which leaves us in the same basic format we have been in for like 5 months.
The game's rules weren't designed to support entire engines of monsters and spells that searched and special summoned the rest of the deck with 100% consistency. The game snapped with Pepe and never scaled back.
Yea, that’s facts. Sad panda
I agree with most things in the video. The next set giving snake-eyes support is trash and the banlist was trash. For the reasons in the video and more I'm quitting and switching to one piece. Playing more than one card games takes too much effort, time and money. It's funny cause i got back into yugioh around POTE format. I had some fun coming back but that died pretty quickly with snake-eyes, general power creep and konami's antics that simple.
I feel you, and I think you’re doing the right move. I’d rather go knit than play TCG lol
If nearly every deck can lose to board breakers then there will always be someone playing a mostly pure deck cause they want to and someone playing nearly every* board breakers in order to even stand a chance.. and at that point, they’re running so many board breakers that they don’t have what they need for game 😂 both players want to play what they want but because of power creep someone will always be ‘forced’ to play what they don’t truly want to play
Now it's like the one who goes first put an impossible to out in 6 cards boards
Vs I will put 8K gamages in one turn after destroying your board...
This with the bad design Apollousa, Baronne and Salvage we got, even Zeus and Accescoder who are too genetic good interruptions or board breakers with high stats are just pain in the ass to deal with every game.
Herald of the arc light is hard to deal with yeah, is generic yes but at least he isn't buffy as f
And now decks with engine are just near impossible to stop... Watch Snake eyes Wanted or Yubel with beast and unchain package, full board after 3 interruptions
Zeus is fine though. It's a pure going second card something that's been considered a death sentence for years.
It costs 2 bodies for the xyzs minimum
The battle phase
The xyzs you just attacked with meaning it's gone.
Most times getting one board wipe and has to survive a whole turn to actually use it's attack stat.
However, generic big beaters are necessary imo. But I'd rather have things like Borrelsword that's just there to punch stuff.
More generally, I'd rather have generic monsters do only 1 thing (when used generically, they can do more in their own deck).
Case and point White Forest Silvera is not a hard once per turn.
Insane
@@TheDuelingBeard yeah found out the hard way while playing goblin biker, burning abyss. They cycled out their monsters and booked me twice. Was frustrating.
The game could revert to goat and it would still die. No one tries the game because it's like a multiple 100 upfront to play and has been for 18 years or so if you want to be competitive in the slightest.
Every other game aside from magic (also bleeding to commander the casual format) is tops 100 for an actual tier 1 deck compared to 350 for a tier 2 at best deck in voiceless
There's also prize support at anything past locals is absolutely lacking and doesn't reward the time the game expects of you. Especially when it's competition offering you could break pretty well for top 32 alone.
I'll say it with how bad Powercreep has gotten over the years and how your only Options are either 15 to 18 Hand Traps or 10 to 15 Board Breakers.
this series might not make it to it's 30th Year unless and y'all are gonna hate this idea...
They Burn It All Away and start with a Clean Skate.
Yu-Gi-Oh Project: Reboot
That's just killing the game anyways.
You're already kicking down a already bleeding collector market
You're also telling everyone from veteran long time players to newer players you don't value thier collection they built to be useable at all which isn't good.
I mean powercreep is inevitable in any game receiving updates over time. Lets not pretend it was never gonna change extremely over time. It was slow and steady until POTE (around 2022) that it became super charged
come play rush duel. we dont have hand trap. dont have negate, dont have turn zero play, dont have floodgate, dont have 1 card combo, but have pot of greed and it not that good
They need to bring it to the states!
@@TheDuelingBeard i play it on DB with my friend
We need a banlist, the likes of the one which struck during the dragon ruler era 😔
Maybe even harder. Agreed 100%
My view point has become that Spright is the indicator on whether or not the game is in a good state.
Can spright compete with the top strategies? If yes, then the game is in a good spot without anything particularly unfair happening.
If no, the format sucks and something needs to be changed.
Obviously this is a joke, but spright is roughly around the power level that the game should try to be at.
Agreed Spright is the perfect sweet spot because outside of two negates you can break them fairly easily but they do have good recovery as well with Spright elf. They get enough bodies to get out but also they have to resource manage too is a great balance
@@AnimeXFever54 well, they don't have elf in the TCG, but in turn they do have everything else at 3. Regardless of that they're still the best place to be balance-wise
I'll also say that their negates are pretty balanced too. It requires you to tribute a level/rank/link 2 monster, and unless you use an ED monster, you'll only get the negate. There's a good amount of risk in using their negates, and it's helped significantly by the fact that they can't tribute themselves.
@@steeveedragoon Oh I’m a master duel player. But I agree not only that their stats are fairly weak and need a quick play spell to be boosted up during the damage phase. I love playing with them and against them.
Idk why konami doesn't support older formats. They have their audience and thats fine, but they could pull more players that prefer to play an older style of Yugioh. Not only that but it could increase sales for older cards.
They have released Retro Pack and rereleased Light of Destruction so I will say a bit of an effort is being made. Although GOAT and Edison appears to be more of a homegrown format since they are date stamped and there is a limit to money that can be made from supporting outdated formats unless you make pre constructed GOAT and Edison decks for sale.
I dont know man, since its inception, yugioh's central game idea was to make the oponent miserable, konami just optimized the formula, in reality, is a card game, having the right cards in hand will be always more important than your skill, thats how card games work, and being less fast paced is just an illusion, the game was decided the moment you drew, thats the reality and i prefer to not think about it to keep enjoying the game
My guy you know I mostly agree with what you say but on the min 8 metaphor you are completely wrong, the car DOES move on a 3D environment, there's no illusion. Even technically speaking, the car model IS moving through the 3D world, a camera is following the car at a certain fixed distance.
I get what you’re saying but video games as a whole are an illusion, developers do a lot of tricks to make the world and what you’re doing feel real. Technically you’re right but on a more meta level I’m technically correct too. It all depends on how meta you want to get
@@TheDuelingBeard I get what you are saying, but again no. I've done 3D modeling for 10 years. Not precisely for videogames but I'm 100% sure I know what I'm talking about. Either way, excellent take as always. Cheers from Mexico!
Several yugitubers comment on the YCS case in California as a dangerous sign that could make the game die. Dude, the US and Europe are not and never have been Yugioh's main market. I can cite as an example the case of Duel Masters, the game was created by Wizards of the Coast in partnership with Takara Tomy in Japan. It was officially released (twice, the second time under another name, called Kaijudo) in the US, but it failed. Duel Masters sets were never released again here. Meanwhile, the game is more popular in Japan than Yugioh and continues to receive anime and new sets frequently. I can cite the same case with Magic. Magic is extremely popular in the US and in some parts of Europe, but go to Latin America or Asia, almost no one knows that Magic exists, it's very hard to find people to play and few places sell Magic boosters and precons, but Yugioh and Pokémon are extremely easy to find, and Yugioh is the most popular competitive card game. Yugioh will not die because of an event in California which is not even Konami's focus region, remember that TCG has lower quality cards when compared to OCG.
This is duel links as well
Have to remove monsters with more than 2 effects
Yea just stop printing so many effects, a card doesn’t need a solution to every problem
@@TheDuelingBeard exactly. HAVE you guys looked into a hard once per turn rule for all cards, unless specefied ?
Also special summoning from deck should probably be a mechanic removed to help temper power level
@@esekay3648I think that Konami is a bit trigger happy on HOPT, not every effect needs a HOPT.
@@dudono1744 ahhhh, bro im torn because some of my fave cards aren't HOPT, like armageddon knight and Mali...
But we gotta be honest cards looping is the main reason for ftk's. Making a HOPT Master rule would free up card space and kill ftks as a concept for the most part. And by extension most other degenerate stuff to, as both armageedon and mali had to be limited, to stop such a thing...
I feel you tho, the "icejade" search spell is really unique and maybe a good way to go for other search spells if you dont want to make them HOPT
@@esekay3648 Loops happen when you have too many effects that aren't HOPT. And it's very rare that effects are meant to be looped. But it's cool that some effects aren't HOPT even if you typically only use them once per turn. For example, using 2 Red Rising Dragon is rare but not unheard of and gives you a way to use more gas at the cost of grind game.
Got a point im interest in ryzeal tho
Ryzeol looks pretty sweet, hopefully it’s not degen bs 😂
@@TheDuelingBeard lol probably will be idk if seven tacyion idk how to spell that will be out so I believe it will be some what fair I just like the degenerate xyz plays cause you get to do more with locking out opponents but also is pretty good going second for not an out loose on you if you lose the die roll plus malice has some pretty interesting tec choice compared to the last cyverse deck 😉
modern yugioh the big flaw is everyones so loceked into spcial summoning 30 monsters creating a unbreakable board rendering your opp non exsistant, the fact cards now add other cards to hand. if special summon was limitied to actually 2 per turn would fix tons of problems. the facty modern yugioh can play threw 3+ hand traps is concerning
It would fix issues for like 1 set.
Then next set welcome Kashtira Fenrir and unicorn in 1 who has floo esque summon conditions rendering the ss limit pointless.
Just look at how fast links went from careful consideration to core bosses.
@@Fencer_Nowa your making a blatant non point the fact you won’t acknowledge the fact special summon as a whole and mechanic is so out of control now gone is the days of actually having a good skilled game now it’s the time and era of ohh I can never go negative in resources because the special summon mechanic is so broke the fact card now do 6 things in one go and also the fact now not only do they play on there turn cards are so absurd that they play on the OPPs turn kash get only 2 special summons regardless how you try and say the 2 special summon limit is pointless what is kash playing with 2 normal summons and 2 special summons that dosent get cleared or dealt with
@@strangerjank3445well he’s technically correct but it’s cherry picked imo. All you do with a summon limit of 2 is make control the only playable and viable strategy.
im playing magic and the meta is terrible red decks just kill you before you can start playing. in other decks the creature killing is over the top the winner is the one who can remove the most creatures , there are also so many op cards that win you the game by themselves and a lot of unfair 2 car combos that win the game that feel toxic and wouldnt be even printed in YGO, is a fun game but i dont think is better than YGO
That’s nice to hear, I’m glad that it’s not just a yugioh problem. Makes me feel like we’re all in this together lol
@@TheDuelingBeard there is no ban list in standard at least in YGO you can hope for a ban list , in magic we are stuck with this for 2 years or until a set comes that can somehow fix it.
i still play dinos i dont care how bad they lose to like 2-3 hand traps
a book of eclipse on legs that can otk is funny
Dinos are based aside from the apo boards they used to make
Shit with powercreep really hit the fan after the toss format. After that is was complete lockdown in games
Big time. I think the first sign of this was DDD I know it wasn’t great but they started that BS negate board ftk play style with the siegfried/hope harbinger/crystal wing set up
@@TheDuelingBeard no doubt
Not really. I can think of alot of Meta's after it that werent any lockdowns Swordsoulwas personally the one I found most fun without Protos. And lest you forget what came before toss? Firewall FTK for years. Honestly Im sure any format after that would seem fun, and toss just happened to be it
@@TheDuelingBeard In the OCG absolutely but we actually got it so late in the TCG similar designs already came before it. Did we ever find out why that set was delayed so much? I cant remember a reason if any
Haven’t played since tear format, love the game but it’s been so stale and ass for so long. Haven’t bought products since power of the elements either and don’t plan too
If the game was played like the Duel Monsters anime where most people don’t have stupid broken cards that negate/OTK omni-negate, the game would be in a much healthier position. Dead game.
The fact they refuse to even try horizontal design is a serious problem.
At this point its a complicated game of coin flip
100% spot on. 😂 yugioh is like if someone said hey, what’s the most elaborate we can make a game of coin flip but not let anyone in on the joke
For the people here an honest question from a MTG player: Honestly, why doesn't Yugioh print more boardwipes if they will keep releasing decks like snake-eyes?
Like, print more "evenly matched" or dark ruler no mores" for balance if the monsters will be so ridiculous.
I think they’re doing it, sadly it’s just a band aid fix, the true problem is design philosophy
Because the monsters in the board can negate the board wipe or float into other boss monsters.
You should start playing dark world danger
Just ftk everyone? 😂
@@TheDuelingBeard yes , no headache anymore cure for cancer
The dark world archetype is cool, nice artworks , alot of cards in ultimate rare variant , its strong with the handloop , not broken due to shifter and droll but dangerous. Nice grapha playmat , well invested money in my eyes
I'm not old or a giant!
I like modern Yugioh, it's like playing chess for me. I'm not super competitive but it feels good when I'm able to make break boards.
Fair enough
People are trying to play the wrong game. Solitaire is the other one..
They don’t do better in numbers 😂😂😂😂😂 all about the money 💰