Don’t get me wrong, I would have broken against that defense like water on rock, but delirious giving a good example here of why it’s so good to play this game reflectively. Sometimes you gotta scrap the game plan and approach the problem differently
@@deliriouson2wheels558 Any reason why you didn't just go for the outerior flags? Not saying I would've done any better, but from this pov it looked mostly undefended
Honestly it was kinda nice to see Grant spam not work for once. I think the stug is a good matchup because the Grant has to fight head to head and can't flank easily. Stug front armour also mostly bounces the 37mm gun so no bonus damage from that. Still no 88 snare on any of the tanks for aome reason. Many such cases.
@@alexz5336 I would say the graphics are better, but the visuals are worse. Personally, I preferred the more realistic and dark look of CoH2. I feel like the color palette in CoH3 is just wrong for the genre. This is a game about people killing each other and dying in horrible ways, so mixing it with a cartoon-like color palette just does not work for me. It does not look straight-up awful or anything, it just feels like a mismatch to me. The one area where there has been a HUGE graphical downgrade is artillery. In both CoH1 and CoH2, artillery explosions look and sound amazing. In CoH3 though, I feel like they barely make a sound. The visuals are also lacking - no body parts flying away like in CoH1, no shrapnel flying through the air like in CoH2. The off-maps also come in straight down from the sky for some reason, which is just stupid, because artillery shells fly in a balistic trajectory. Overall, I feel like this is one of those games where the visual experience is NOT worth the system requirements.
Don’t get me wrong, I would have broken against that defense like water on rock, but delirious giving a good example here of why it’s so good to play this game reflectively. Sometimes you gotta scrap the game plan and approach the problem differently
Agree, i tried to brut force it but it was a bad idea, i should have gone for 2 arty and try to push with them instead of going for so much armour
@@deliriouson2wheels558 Any reason why you didn't just go for the outerior flags? Not saying I would've done any better, but from this pov it looked mostly undefended
@@leevin7546 Thinking the same, middle had the large army while the left side was defended by a single mg-nest.
Honestly it was kinda nice to see Grant spam not work for once. I think the stug is a good matchup because the Grant has to fight head to head and can't flank easily. Stug front armour also mostly bounces the 37mm gun so no bonus damage from that.
Still no 88 snare on any of the tanks for aome reason. Many such cases.
thanks for the cast tightrope!
I feel like delirious could have base dived with 5 tanks and won the game early. Some players forget that's an option.
Waiting for 30+ mins for that trashy Matilda to be refunded Even Crusaders could have gotten some angles on stugs
21:00
oof
Lmao 400 muni for the Brit player, where are all of the arty?
this looks like the mobile app of coh2.... looks like ta trash game shame
It objectively looks better than COH2, that's not even up for debate
@ let me guess. You think trans women are women as well lol.
@@alexz5336 I would say the graphics are better, but the visuals are worse. Personally, I preferred the more realistic and dark look of CoH2. I feel like the color palette in CoH3 is just wrong for the genre. This is a game about people killing each other and dying in horrible ways, so mixing it with a cartoon-like color palette just does not work for me. It does not look straight-up awful or anything, it just feels like a mismatch to me.
The one area where there has been a HUGE graphical downgrade is artillery. In both CoH1 and CoH2, artillery explosions look and sound amazing. In CoH3 though, I feel like they barely make a sound. The visuals are also lacking - no body parts flying away like in CoH1, no shrapnel flying through the air like in CoH2. The off-maps also come in straight down from the sky for some reason, which is just stupid, because artillery shells fly in a balistic trajectory.
Overall, I feel like this is one of those games where the visual experience is NOT worth the system requirements.