I'm sure his ideas are more fleshed out and explained in his works. But I feel like reality is loosely defined in his premise from this video. Video games, memes, bitcoin, they all come from ideas that come from "reality". Bitcoin wouldn't exist without the modern banking system and its value is created by artificial scarcity and being an alternative to traditional currencies. Memes that refer to eachother are just like books that refer to eachother are just like spoken stories that refer to eachother are like events that refer to eachother, cause and effect. If you as a caveman stumbled upon a cliffside that had broken apart into the sea, but you didn't witness the tsunami beforehand, you might not know what happened, let alone what created the cliffside in the first place. Also I feel like religion and any form of abstraction could be an example of hyperreality. And I think there's many places and time periods where religion was far more important than "real life" to people. I'd like to see his definition of reality.
Thanks for commenting! I'm certainly keen to explore Baudrillard's idea of reality (untainted by simulation) in more depth in a future video. But roughly he thinks of reality (the real world, separate from simulation) as being that which is clearly differentiable or distinct from simulation. An example of a real event is death. Something untouchable by simulation/representation. So intensely real that it scares us. We prefer the comfort of simulation. An example of a society more connected with reality would be primitive cultures, which participate not in hyperreality, but in something Baudrillard called symbolic exchange (what the next video will be on). In this system, signs are still filled with meaning, and provide a clear reference to reality. They facilitate connections with the REAL world, such as building social relationships/trust, giving meaning to life, death, and survival. Unlike in the modern day, where signs discourage an authentic connection with the real world. Also, your comment about books raises an interesting point. Just because something is a (type of) simulation, like a book, does not mean it is bad. Books can enhance our understanding of reality since they represent it. This form of representation is distinct from hyperreal simulation. Hopefully my first video on Baudrillard makes this a little clearer, where the earlier stages are different (and less dangerous) than the later stages.
Hi, I currently work at my undergraduate thesis (for political science degree) that kinda related to this topic (basicaly how video games shaped ideology and political views) can you give me a good referrence to deep further into this topic? If you can, i really like to know. Very good video btw❤
Thanks for watching! Really glad you enjoyed the video! I did some extra research on video games specifically and here are a couple of articles with some useful insights.Some parts of video games, like real-time involvement or DLCs or augmented reality, are incredibly effective in creating a hyperreal environment for the player - The Hidden World of Gaming by Simon Beneke - Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games by Rhoderick V. Nuncio and Johannah Mari B. Felicilda
Sorry but Boudrillard didn't call disneyland hyper-real but instead points out how its imaginary qualities obscure the hyper-real status of the outside world. If disneyland is fake/imaginary then the world outside its gates must be real. Plastic pills has a great video on it clearing up the confusion.
"...than the mundane, grey, boring world around us" (1:55) Since when the world around us is mudane, grey or boring??? Last time I checked it was nothing of the kind. Wouldn't it be correct to mention that it only appears so in certin people's perception?
Oh no! What particular parts do you disagree with? Baudrillard's view on the hyperreal isn't perfect as he doesn't consider some of its positive uses and his writing can sometimes lack clarity. I'd be interested to hear your thoughts on it
this is gold man.
keep going probably one of the best videos ive seen in a while
Thank you! Glad you enjoyed and there are more videos on the way!
I'm sure his ideas are more fleshed out and explained in his works. But I feel like reality is loosely defined in his premise from this video. Video games, memes, bitcoin, they all come from ideas that come from "reality". Bitcoin wouldn't exist without the modern banking system and its value is created by artificial scarcity and being an alternative to traditional currencies. Memes that refer to eachother are just like books that refer to eachother are just like spoken stories that refer to eachother are like events that refer to eachother, cause and effect. If you as a caveman stumbled upon a cliffside that had broken apart into the sea, but you didn't witness the tsunami beforehand, you might not know what happened, let alone what created the cliffside in the first place. Also I feel like religion and any form of abstraction could be an example of hyperreality. And I think there's many places and time periods where religion was far more important than "real life" to people. I'd like to see his definition of reality.
Thanks for commenting!
I'm certainly keen to explore Baudrillard's idea of reality (untainted by simulation) in more depth in a future video.
But roughly he thinks of reality (the real world, separate from simulation) as being that which is clearly differentiable or distinct from simulation.
An example of a real event is death. Something untouchable by simulation/representation. So intensely real that it scares us. We prefer the comfort of simulation.
An example of a society more connected with reality would be primitive cultures, which participate not in hyperreality, but in something Baudrillard called symbolic exchange (what the next video will be on). In this system, signs are still filled with meaning, and provide a clear reference to reality. They facilitate connections with the REAL world, such as building social relationships/trust, giving meaning to life, death, and survival. Unlike in the modern day, where signs discourage an authentic connection with the real world.
Also, your comment about books raises an interesting point. Just because something is a (type of) simulation, like a book, does not mean it is bad. Books can enhance our understanding of reality since they represent it. This form of representation is distinct from hyperreal simulation. Hopefully my first video on Baudrillard makes this a little clearer, where the earlier stages are different (and less dangerous) than the later stages.
Beautifully done! Loved this!
Absolutely brilliant. Thank you.
Really helpful! and I expect more!
Keep going bro!❤. As engineering students intrested student. You make love philosophy..
Thanks Rahul!
Excellent introduction
Thanks, glad you enjoyed!
Hi, I currently work at my undergraduate thesis (for political science degree) that kinda related to this topic (basicaly how video games shaped ideology and political views) can you give me a good referrence to deep further into this topic? If you can, i really like to know. Very good video btw❤
Thanks for watching! Really glad you enjoyed the video!
I did some extra research on video games specifically and here are a couple of articles with some useful insights.Some parts of video games, like real-time involvement or DLCs or augmented reality, are incredibly effective in creating a hyperreal environment for the player
- The Hidden World of Gaming by Simon Beneke
- Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games by Rhoderick V. Nuncio and Johannah Mari B. Felicilda
@@FeelingPhilosophical Thank you, I will check it out. Keep making good videos🏆
Really interesting!!
Thanks Beth :)
you are so handsome for a philosopher.
Hello feeling philosophical! May I ask what your education background is?
Hey! I have a degree in maths and philosophy :)
Sorry but Boudrillard didn't call disneyland hyper-real but instead points out how its imaginary qualities obscure the hyper-real status of the outside world. If disneyland is fake/imaginary then the world outside its gates must be real. Plastic pills has a great video on it clearing up the confusion.
"...than the mundane, grey, boring world around us" (1:55) Since when the world around us is mudane, grey or boring??? Last time I checked it was nothing of the kind.
Wouldn't it be correct to mention that it only appears so in certin people's perception?
The Last 20 years
Internet keep the
People alive.👀⁉️😡⁉️👀
I disagree.
Oh no! What particular parts do you disagree with? Baudrillard's view on the hyperreal isn't perfect as he doesn't consider some of its positive uses and his writing can sometimes lack clarity. I'd be interested to hear your thoughts on it
@@FeelingPhilosophical Let's just agree to disagree.
@@andthingsofthisnatureLol😂 such an npc comment
@@THIZA-x2m despite us all having differing opinions, I would never insult without provocation.
You can't even present an argument