Dude honestly love how your trying to show all of what skaven can do that isn't the typical doomstack. Genuinely it's hard for me to play any other faction that isn't skaven cause they are just a really well done faction overall. (Except poor Skrolk)
Very useful vid, I've struggled a bit with Eshin Stealth stacks, esp. when mixing with some non stealth units, those coomps are really well balanced and effective
I never realized Gutter Runners actually count as missile units... I always thought of them as melee fighters with a throwing weapon to weaken the enemy before the brawl. Like the Dwarf Miners with Blast Charges. But that they would recieve the Warlock Engineer's missile unit buffs, that's big!
As long as a units has a decent amount of ammunitions they carried, its best to used them as skrimish troops doing shoot & run first. In which the Gutter Runners has enough at the beginning of the battle, compare to the Gutter Runners using Sling shot - more traditional range troops with bigger ammo count. And in lore, since these sneaky rats has survived & success in many task as a lowly Night Runners, now aiming to become the more veteran Death Runners ... they are rather good in melee combat for skrimish infantry, also fast cause rat-man. If the battle its long, after ran out of ninja stars you can send them to flanked enemy formation in front-line and/or break there back-line of range troops & artillery.
This was really helpful! I also really like how you are experimenting and then showcasing various compositions. I enjoy TW3 by theming armies so this is perfect for me.
That last army is real good and perfect for skirmishing dwarfs down to a pulp. I've used a variation of it where I traded the stormvermin for plagueclaw catapults, spreading those out far apart. The enemy would have to spread out their forces to shut them down, at which point the gutterrunners could easily surround and pick off parts of the army. And I had a warlock engineer on a scooter so I could skirmish with magic too!
I'll have to try that out so weird to think that you want the catapult to get attacked but that's the beauty of Warhammer is tactic like that can be ised
@@penguino3759 It works exceptionally well against dwarfs, because they don't have any fast units that can reach your artillery quickly under so much firepower! The slayers might, but they get picked off easily by gutterrunners running along with them.
im a total newbie when it comes to total war, i just yesterday finished up a campaign with my friend with him playing empire and me playing bretonnia which was fine... heavy cavalry is pretty straight forward and does insane damage and then i wanted to play skaven ... boi was i anxious when i looked at the army and troop compositions. Playing heavy guys with artillery in the back like empire or even archeon is pretty simple but skaven always felt like the absolute nightmare of micro management and dealing with your squishy troops but this video took that fear and really explains what its about especially for eshin which is the rat that made me interested in the skaven in the first place along with ikit and his insane nuclear weapons :D so thanks dude, for explaining rather easily how to play this army, the rest i surely will understand while playing like undercity, campaign mechanics and what not
I would say that skaven is difficult when you play them like a normal faction. Skaven are cheating bastards with no regard for life. Play it thematic and you will do fine. That said, if you find Skaven intensive then stay away from N'kari. I think he, she, it, might be the most unappreciated character from Warhammer 3, but its ridiculously micro intensive and only suits hyper aggressive players
Its also possible to really derp the AI with Snikch. Similare army comp as in the end but once the enemy gets close stop firing and use Snikch special ability. Your army is now invisible... but not your gutters. Kite the enemy back across the map and repeat the spiel.
These are such great videos. It's good to see someone focusing on Eshin rather than Skryre. IMO Eshin is a much harder campaign if you lean into Eshin units for the whole campaign. One thing I struggle with with Eshin - cavalry-heavy and range-heavy armies. Gutter runners are a fairly weak match up against both. How do you deal with them?
How would you make a stealth army without the Eshin faction buff for Gutter Runners? Ive been thinking about this when I confederated Eshin as Clan Skryre and I wanted to make a "thematic" army for Snikch but his Gutter Runners dont have the AP buff anymore so they arent as good. And yes, I know that as Clan Skryre I should be using weapon teams, but for the Legendary Lords I wanted to make their armies thematic as sort of a challenge for me (because I dont play on the highest difficulty).
I feel like all you need is master assassin and gutter runners. Although having that extra speed, ammunition, range and missile strength from engineers is nice.
Is it correct I see you dont use the Skirmish for the gutterrunners? Cant remember the name? Would that be usefull if Im really dum with micromanagement?
These are good, but I would caution that the major weakness to such armies is against opponents with a large amount of fast cavalry like brettonia or wood elves. Showing a Skaven stealth build vs Dwarves is a bit unfair since dwarves easily countered by almost all Skaven builds (weapon team, monsters, etc.)
You are correct. However, Brettonia has always been considered the Skaven's hard counter. When I invade Brettonian lands I just roll with stacks of antilarge. Especially now that melee isnt half bad in WH3
Eshinn armies can outrun some cav thanks to all the speed buffs and the speed debuffs you can give. I think you can easily reach +35 speed with just passive army buffs. Then snare nets, eshin magic, stuff like that and suddenly your rats are outrunning horses.
I just get an absolute boatload of assassins and have less stealth armies, using heroes instead of frontliners. Also add an eshin sorcerer because I never cap my limit thanks to bell polishers and the eshin spells, while quite bad, are still decent enough at battlefield manipulation + inflicting AoE damage which goes well alongside the assassins spam. Really, as Eshin you can have about 16 assassins just by conquering Cathay and not even trying to mass them. What are you using them for anyway? You also want to have numerous high level ones for contracts and sh1t,
Not true. The only factions this army is hard countered by are extreme range (Wood Elves, High elves) and extreme speed (Slaanesh). Elves can be taken pp slapped with the menace below mechanic to tie up their back line while the gutter runners lay the pipe. You should basically never fight Slaanesh.
Watched all of your skaven vids, you're actually one of the very few guys who makes some in-depth valuable guides instead of some clickbait videos.
Dude honestly love how your trying to show all of what skaven can do that isn't the typical doomstack. Genuinely it's hard for me to play any other faction that isn't skaven cause they are just a really well done faction overall. (Except poor Skrolk)
You should skip Episode 3 then. weapons team spam doesn't do very well in WH3 and there is really only 1 way to build a weapons team army properly IMO
Very useful vid, I've struggled a bit with Eshin Stealth stacks, esp. when mixing with some non stealth units, those coomps are really well balanced and effective
I never realized Gutter Runners actually count as missile units... I always thought of them as melee fighters with a throwing weapon to weaken the enemy before the brawl. Like the Dwarf Miners with Blast Charges.
But that they would recieve the Warlock Engineer's missile unit buffs, that's big!
As long as a units has a decent amount of ammunitions they carried, its best to used them as skrimish troops doing shoot & run first.
In which the Gutter Runners has enough at the beginning of the battle, compare to the Gutter Runners using Sling shot - more traditional range troops with bigger ammo count. And in lore, since these sneaky rats has survived & success in many task as a lowly Night Runners, now aiming to become the more veteran Death Runners ... they are rather good in melee combat for skrimish infantry, also fast cause rat-man.
If the battle its long, after ran out of ninja stars you can send them to flanked enemy formation in front-line and/or break there back-line of range troops & artillery.
And the clan engineer Buff to all of them
Been looking for a video like this with an easy explanation for a long time, thanks for this.
Man I really love the content. Keep it up! I'm pretty new to Warhammer. Loving the scaven.
This was really helpful! I also really like how you are experimenting and then showcasing various compositions. I enjoy TW3 by theming armies so this is perfect for me.
Really excited for the weapons team vid!!
been looking for a vid on this for literally 2 weeks, just found it! thanks
That last army is real good and perfect for skirmishing dwarfs down to a pulp. I've used a variation of it where I traded the stormvermin for plagueclaw catapults, spreading those out far apart. The enemy would have to spread out their forces to shut them down, at which point the gutterrunners could easily surround and pick off parts of the army. And I had a warlock engineer on a scooter so I could skirmish with magic too!
I'll have to try that out so weird to think that you want the catapult to get attacked but that's the beauty of Warhammer is tactic like that can be ised
@@penguino3759 It works exceptionally well against dwarfs, because they don't have any fast units that can reach your artillery quickly under so much firepower! The slayers might, but they get picked off easily by gutterrunners running along with them.
im a total newbie when it comes to total war, i just yesterday finished up a campaign with my friend with him playing empire and me playing bretonnia which was fine... heavy cavalry is pretty straight forward and does insane damage and then i wanted to play skaven ... boi was i anxious when i looked at the army and troop compositions.
Playing heavy guys with artillery in the back like empire or even archeon is pretty simple but skaven always felt like the absolute nightmare of micro management and dealing with your squishy troops but this video took that fear and really explains what its about especially for eshin which is the rat that made me interested in the skaven in the first place along with ikit and his insane nuclear weapons :D
so thanks dude, for explaining rather easily how to play this army, the rest i surely will understand while playing like undercity, campaign mechanics and what not
I would say that skaven is difficult when you play them like a normal faction. Skaven are cheating bastards with no regard for life. Play it thematic and you will do fine. That said, if you find Skaven intensive then stay away from N'kari. I think he, she, it, might be the most unappreciated character from Warhammer 3, but its ridiculously micro intensive and only suits hyper aggressive players
Love your vids, man. Great stuff!
Its also possible to really derp the AI with Snikch. Similare army comp as in the end but once the enemy gets close stop firing and use Snikch special ability. Your army is now invisible... but not your gutters. Kite the enemy back across the map and repeat the spiel.
really nice Snikch final stack
Subbed
Also one comp I always have difficulty finding a good balance for is the vampire Coast. Any tips on that would be awesome 👌
Cool stuff I always wondered how eshin armies acted
These are such great videos. It's good to see someone focusing on Eshin rather than Skryre. IMO Eshin is a much harder campaign if you lean into Eshin units for the whole campaign.
One thing I struggle with with Eshin - cavalry-heavy and range-heavy armies. Gutter runners are a fairly weak match up against both. How do you deal with them?
load those engineers for more speed
How would you make a stealth army without the Eshin faction buff for Gutter Runners? Ive been thinking about this when I confederated Eshin as Clan Skryre and I wanted to make a "thematic" army for Snikch but his Gutter Runners dont have the AP buff anymore so they arent as good.
And yes, I know that as Clan Skryre I should be using weapon teams, but for the Legendary Lords I wanted to make their armies thematic as sort of a challenge for me (because I dont play on the highest difficulty).
Go with setup 2 but load some more death runners and triads. They have weeping blades that take down armor for a time
Why were your Eshin Triads and Night Runners taking passive damage in the background while they were still invisible?
I feel like all you need is master assassin and gutter runners. Although having that extra speed, ammunition, range and missile strength from engineers is nice.
Yes, but you will likely run out of ammo, have problems with armor, and get caught by anything that isn't infantry
@@theartofsavescumming That's why you probably need a few engineers. But since most of the army stalks, you can pick the enemy one by one.
Is it correct I see you dont use the Skirmish for the gutterrunners? Cant remember the name?
Would that be usefull if Im really dum with micromanagement?
You can use this if you are really bad at micro; however, you will not receive very good results.
What makes them undetected, I've ran full eshin armies and they always know I'm there. I didn't know there was a stealth option, I am very new
What would you recommend for this comp if it goes up against an army with cav units fasterthan the gutter runners?
thats why you have the eshin triads peel for gutter runners, they're anti large stalk so the enemy cant know they're running into them
These are good, but I would caution that the major weakness to such armies is against opponents with a large amount of fast cavalry like brettonia or wood elves. Showing a Skaven stealth build vs Dwarves is a bit unfair since dwarves easily countered by almost all Skaven builds (weapon team, monsters, etc.)
You are correct. However, Brettonia has always been considered the Skaven's hard counter. When I invade Brettonian lands I just roll with stacks of antilarge. Especially now that melee isnt half bad in WH3
Eshinn armies can outrun some cav thanks to all the speed buffs and the speed debuffs you can give. I think you can easily reach +35 speed with just passive army buffs. Then snare nets, eshin magic, stuff like that and suddenly your rats are outrunning horses.
I just get an absolute boatload of assassins and have less stealth armies, using heroes instead of frontliners. Also add an eshin sorcerer because I never cap my limit thanks to bell polishers and the eshin spells, while quite bad, are still decent enough at battlefield manipulation + inflicting AoE damage which goes well alongside the assassins spam.
Really, as Eshin you can have about 16 assassins just by conquering Cathay and not even trying to mass them. What are you using them for anyway? You also want to have numerous high level ones for contracts and sh1t,
maybe a campaign on legendary to witness the greatness of the stealth armies against the crisis?
I only play on legendary
@@theartofsavescumming me too, but I only play ogres goldtooth it's my boy for a quick doomstack at turn 28 tho
this can only use to bully dwarf
Not true. The only factions this army is hard countered by are extreme range (Wood Elves, High elves) and extreme speed (Slaanesh). Elves can be taken pp slapped with the menace below mechanic to tie up their back line while the gutter runners lay the pipe. You should basically never fight Slaanesh.
@@theartofsavescumming how to deal with cavalry then? Having 4 triad on flank?
shift right click my dude, you aint playing starcraft to look pro with so many clicks per second...
Or just guns
all guns
Wep team stealth army
fuck yea
screw the ninja rat
just rats with gats
and a nuke
stelf