Do Not Enter The Game Industry. - final V3

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  • Опубликовано: 21 дек 2024

Комментарии • 261

  • @gormzola
    @gormzola 7 дней назад +568

    Did you know that if you do not eat and you do not drink and you do not move and you do not breathe, it would give more time for game development

    • @ExtraRaven_
      @ExtraRaven_ 7 дней назад +32

      if you pay your developers less it gives you more budget for game development :D

    • @johannesviljoen9656
      @johannesviljoen9656 6 дней назад +9

      if you do not leave the office and dont have any personal possessions or housing to worry about, it will give more time for game development :3

    • @Mariorox1956
      @Mariorox1956 6 дней назад +5

      If you were raised on nothing but a computer and disregarded any social obligations and hygiene, you would have more time for game development

    • @StrayDemon8801
      @StrayDemon8801 5 дней назад +3

      as a solo dev thats kind of how I view it unironically, but also my only reason to live is making games. I dont really view it as a career moreso I was put on this planet to do it, so it being the sole reason I don't do other things like making friends or exercising etc isn't crazy to me.

    • @scrittle
      @scrittle 5 дней назад

      Every 60 seconds a minute passes in Africa

  • @just_matt214
    @just_matt214 5 дней назад +162

    Do not enter the games "industry", but do make games as a hobby. It's pretty fun once you take "investors" and "executives" out of the equation.

    • @callsignapollo_
      @callsignapollo_ 4 дня назад +8

      Even being an indie can be rough if making games is your sole source of income. Sometimes you end up in a weird spiral of making other games in order to have enough money to make the game you actually want to make.

    • @ninjahedgehog5
      @ninjahedgehog5 3 дня назад +3

      ​@callsignapollo_ probably why he said ad a hobby. If you're game blows up than HOORAY! Career Goals! If not, then it's a learning experience. Scott Cawthon made like 10 other games b4 blowing up with FNAF

    • @callsignapollo_
      @callsignapollo_ 3 дня назад

      @ninjahedgehog5 FNAF was also his last game effort before giving up entirely. If it hadnt blown up, he wouldve quit making games and gone back to some other day job, because he was out of the cash he had saved up to make games as a full-time thing. Which, ironically, was exactly the kind of situation i was referring to

    • @bloodyidit4506
      @bloodyidit4506 21 час назад +1

      @@callsignapollo_ Then don't make it your sole source of income. Art can come from anywhere.

  • @jmrsdn6907
    @jmrsdn6907 6 дней назад +240

    It feels bad that my goal to make a video game is “go to college and get a degree in another field, have a stable job that pays me enough to not have to work myself to the bone and then, years later, work on games as a side hobby”

    • @jacklawsen6390
      @jacklawsen6390 6 дней назад +49

      You don't have to wait years to start making games, you just might have to work on smaller, simpler games that don't take a lot of time.

    • @code_Bread
      @code_Bread 5 дней назад +5

      This is my plan exactly. Unless the game industry magically becomes a great place to work in the next few years

    • @drawhou9356
      @drawhou9356 5 дней назад +2

      if you want it to be a side hobby, then start now!, learning bit by bit and do stuff in your free time, on your own pace, is way better long-term rather than waiting to start to the ideal condition

    • @SnapBones
      @SnapBones 5 дней назад +13

      ​@@code_Bread This is smart. Very adult. Program business software by day, use those skills to be a failed gamedev at night. Welcome to the club.

    • @AdobadoFantastico
      @AdobadoFantastico 4 дня назад +1

      The hobby time with a fresh idea is the sweetest it'll ever be. When a project scales up it turns into a different beast and it's trying no matter what. Making games as a hobby is really the most satisfying overall because you can commit to a process you enjoy. Enjoy it, you'll be surprised how much you'll miss it if you do make something that takes off elsewhere or end up working professionally.

  • @TheOzzzim
    @TheOzzzim 7 дней назад +424

    Oh NOW you tell me

    • @charlesgreenberg6956
      @charlesgreenberg6956 6 дней назад +17

      i littarly graduated on a video game music degree yesterday. fr fr

    • @jamessoth1479
      @jamessoth1479 6 дней назад

      @@charlesgreenberg6956graduated in may 🤧 good luck

    • @WrecklessFantasist
      @WrecklessFantasist 6 дней назад +3

      I’m graduating next semester

    • @user-skoop
      @user-skoop 6 дней назад +5

      I get my associates in game dev this month lol

    • @skillz_animate
      @skillz_animate 5 дней назад +1

      ​@@charlesgreenberg6956 ay conngrats dude

  • @savyartist
    @savyartist 7 дней назад +328

    Literally two of my three (3) housemates went to school for game design (1) and video game programming (2), got into Microsoft QA for big AAA titles and after 3 years burnt out and never wanna work in games ever again. The two now work for Bad Dragon making adult toys and are very happy and making so much more money.
    Meanwhile I went to school for art and got into game industry and have been in here for 6 years just fine thank fully.
    Lots of great facts and advice in this episode.

    • @theothertonydutch
      @theothertonydutch 7 дней назад +7

      Heh, I got an art degree and I'm recently getting into game development. :3

    • @kekcrocgod6731
      @kekcrocgod6731 7 дней назад +8

      I’m close friends with a few ppl who worked in the games industry but had to pivot to other jobs just because it’s not mentally or financially stable. It’s terrible that schools are even offering game design degrees and programs at all; they’re massive scams and not everyone who gets one will be lucky enough to be able to get work elsewhere and pay off their student debt.

    • @agoatheadbaby3512
      @agoatheadbaby3512 7 дней назад +2

      adult toys?

    • @Mick0Mania
      @Mick0Mania 7 дней назад

      Have any advise for fellow artists getting into the game industry? I'm focusing on concept art right now, but I'm well versed enough to do other illustration work as well as some 3D.

    • @arch_imedes7108
      @arch_imedes7108 6 дней назад +15

      How does 3 years of game dev lead to a job at Bad Dragon? What useful skills carry over??

  • @tomsentaylor1268
    @tomsentaylor1268 5 дней назад +65

    Turning 18 and wanting to become a musician in the climate of the current creator economy kinda feels like being recruited to war while the front lines are retreating. Very fun feeling

    • @scrittle
      @scrittle 5 дней назад +19

      Doesn't help with the number of "I post music to my Spotify and I'm waiting for it to gain traction, and by music I mean AI generated beats" accounts I've seen in various comment sections.

    • @LIQUIDFUCKINGMERCURY
      @LIQUIDFUCKINGMERCURY 3 дня назад

      I also post music under this account and it's just as doom and gloom as the games industry. Exept with us it's all about getting people to actually give a shit with our increasingly shrinking attention spans

    • @LIQUIDFUCKINGMERCURY
      @LIQUIDFUCKINGMERCURY 3 дня назад

      ​@scrittle Yeah it's rough out here...

  • @xX-DogSama-Xx
    @xX-DogSama-Xx 3 дня назад +7

    no but guys, I'LL be the exception!!

  • @stormwarrior5362
    @stormwarrior5362 5 дней назад +24

    Oh, so you need to tell me a creative industry is really unstable and stressful? That it can leave you empty and unfulfilled, while working for a soulless corporation that monetizes your passion, while the other option is independent madness? Well I guess it’s time to look into my other passion - animation…hey wait a minute!

  • @NeptuneCactus
    @NeptuneCactus 7 дней назад +87

    This episode reminds me of one of the first animation gigs I ever had when I was hired as one of two people to animate entire scenes in a week for a 15 minute animated short, In full animation, and the guy in charge was not an animator, and would have us redo shit constantly. If i could like, time travel, I'd skedaddle, but there’s so much ego as a young artist invested in proving yourself despite not having the experience you need. Good episode.

  • @LastHazzerd
    @LastHazzerd 7 дней назад +88

    Oh boy the stories industry insiders have.
    on specifically WHY AAA games turn out the way they do.
    Yes, many devs know how the game is going to be received poorly when they work on it

  • @wateroflife8955
    @wateroflife8955 7 дней назад +112

    oh boy oh boy oh boy my fovarite noises have returned

  • @leafpower7343
    @leafpower7343 7 дней назад +60

    Glad this was the first Final V3 I've listened to. I'm a recent graduate in games (3D artist) and man, I'm really just trying to figure out what best career to pivot to right now. Not saying I'll never want to work in games, I just want a job right now that will actually let me in, and won't kill me for doing so. Lots of good info and advice in this one, I'm still struggling with guilt and inadequacy with having a degree in something that I'm not able to get a job in, so it helped to hear that it's actually good to have a "day job" and work on personal projects, until it might lead into you finding a slot in the industry to fit in.

  • @TapDat52K
    @TapDat52K 7 дней назад +48

    That's crazy that people who Made the Harry Potter EA games, went on to make Alien Isolation.
    That level of oppression those people faced is insane.

  • @neilosullivangreene3299
    @neilosullivangreene3299 4 часа назад +1

    This was the most validating thing i've listened to after such an AWFUL year as a game dev. I needed this more then i thought

  • @soulite2574
    @soulite2574 7 дней назад +106

    I love that the listener count is STILL going down.

    • @Sir_Bucket
      @Sir_Bucket 7 дней назад +15

      What do you think happens when the last listener gets it?

    • @mzov_1724
      @mzov_1724 7 дней назад +26

      ​@@Sir_Bucketgets it implies they're being hunted down

    • @Sir_Bucket
      @Sir_Bucket 7 дней назад

      @@mzov_1724 I mean we did lost a private healthcare CEO last week...

    • @johannesviljoen9656
      @johannesviljoen9656 6 дней назад

      @Sir_Bucket negative number

  • @phat-kid
    @phat-kid 7 дней назад +39

    exactly it's every part of the entertainment industry. i used to see it with background actors who spend tons of money on their own wardrobes to get a chance at fame and a $60 pay check. society thinks people who work in entertainment don't deserve respect. i know because i've been an entertainer since i was a toddler.

    • @SenkaZver
      @SenkaZver 5 дней назад +6

      It's basically all or nothing.
      Either you're one of the few mega celebs in the specific entertainment industry and have it ALL... or you're not and have nothing.

    • @gendalfgray7889
      @gendalfgray7889 День назад +1

      People has less money to spend, big corps taken big market place so money doesn't reach small developers that much.

  • @TonyTheTGR
    @TonyTheTGR 5 дней назад +7

    Sad thing is, the PRIZE for WINNING that battle is just more salt mines and disposability.
    Forget onboarding to a company. Just find your team/friends and plop out some hot fun garbage and see what happens.
    TIGSource in the 2010s was this place. I loved it.

  • @TyperMarlinGames
    @TyperMarlinGames 3 дня назад +11

    10:25 Stardew Valley was made entirely by one person over the course of 5 years. However, Eric Barone had a TON of time and money, and had a very.. unhealthy work ethic.

    • @fearingalma1550
      @fearingalma1550 2 дня назад +5

      His wife was also working full time to support the both of them

    • @TyperMarlinGames
      @TyperMarlinGames День назад +1

      @@fearingalma1550 Yep. Stardew Valley is a masterpiece and ended up being wildly successful, but I cannot deny that that was a HUGE red flag. She must have really believed in the project.

  • @QuestGiver
    @QuestGiver 5 дней назад +12

    Ughh. The myth of the solo dev. I hate how it's not real but how it's simultaneously a beacon of hope for those of us who can't put a team together. It's scary to work with other devs, strangers, when you're just trying to make what you want. Friends can't always be there, since they are probably in the same boat. Why should I work on stuff I don't really care about if I have a full time job and other responsibilities? The answer is that it's probably better to not work on what you really care about. Instead grind away helping others to get skills ans connections. Only probablem is how much patience and endurance that takes. None of this is intuitive and is also very stressful.

  • @ActionJacksonVideos
    @ActionJacksonVideos 5 дней назад +9

    I love hearing 1:12:55 the two completely opposite reactions to someone confidently saying they doubled their workload for a game because of an incredibly petty personal preference. Kino.

  • @scottymcm
    @scottymcm 7 дней назад +34

    What you are describing is the tech world environment that I have been working in for the last 8 years. You can't keep a job because no employer is loyal to their employees AND there are definitely companies that made you less employable than no experience. I think times are changing to a no great time.

    • @parus8798
      @parus8798 4 дня назад +2

      Less employable can happen? Is this sort of like tech where if you have FAANG experience a few smaller companies think you would be too ambitious? Or is it more like most companies don't want to hire from sweatshops?

    • @oliverjurd
      @oliverjurd 4 дня назад

      ​@@parus8798 Amazon is the main example, they have a terribly toxic work culture

    • @callsignapollo_
      @callsignapollo_ 4 дня назад

      ​@@parus8798 in a previous episode, they mentioned some studios have such notoriously bad practices that when people move to other studios, they have to take the time to unlearn those bad habits in order to not destroy the workflow of the team. Not to mention awful company culture *cough actiblizz cough* causing interpersonal conflicts at times

    • @scottymcm
      @scottymcm 4 дня назад +4

      @@parus8798 Yes. In my experience it was both, one instance for the former and another for the latter.

    • @alfonshedstrom9859
      @alfonshedstrom9859 4 дня назад +3

      I heard someone say that game industry is an enterntainment industry that acts like a tech industry

  • @Novacanoo
    @Novacanoo 4 дня назад +11

    1:12:55 RJ should work for Sonic Team. Every single linear level in the last few Sonic games has had a unique music track. Sonic Frontiers and Forces had about 30 linear stages each and most of them were a minute long to play but each had two minutes of original music, and then there's boss fights, incidental music like menu screens, and in Frontiers the entire other half of the game, the open-world gameplay, with many tracks per map there too. The FREE DLC for that game has its own OST with 46 more tracks.
    It's actually ridiculous how nobody at Sega has ever made the entirely reasonable suggestion to cut costs at Sonic Team by comissioning less than 110+ tracks for each game's OST. It's unbelievable that almost all of that output slaps.

    • @rjlakemusic
      @rjlakemusic 4 дня назад +2

      no bullshit me being a born and bred sonic fan from go (my parents' wedding gift to one another was a sega genesis with sonic 1) and playing sonic cd and sonic 3 back to back at a hugely impressionable age probably has a fuckload to do with this

    • @fearingalma1550
      @fearingalma1550 2 дня назад +1

      tbh the heart and soul of a Sonic game is always the music, that's why the fans put up with the bullshit

    • @Novacanoo
      @Novacanoo 2 дня назад

      @fearingalma1550 the fans put up with the bullshit because some of the games are good dude

  • @armagedonthe1gamer
    @armagedonthe1gamer 5 дней назад +12

    in general I've treated it like how it was suggested in the video. Couldn't get into the games industry initially after college, so joined volunteer projects to work with other people. Poached one of the members who knew programming that I jived with the most in that, and have been doing our first project together in our own time outside of our full time jobs.
    In-between I've tackled working with different volunteer teams for game jams, working in solar/fabrication, and now about to start a job working as a print tech to potentially climb a corporate ladder in my hometown. Right now for the most part I've been trying and talking to people online who like solving games as a problem, and hanging out with people just in general to how I was in high school.
    Still stressed as fuck, never able to feel like having enough time to do the things I want, but I'm able to survive and at least have something to show for myself.

  • @tbbproductions4173
    @tbbproductions4173 7 дней назад +21

    I legit started planning a mock portfolio for game concept art yesterday, guess it's the coal mines for me

  • @gaarakabuto1
    @gaarakabuto1 6 дней назад +16

    I literally got into research on climate change by sending personal emails at random labs and researchers groups that I have an Erasmus internship and I like their work, thus would you please let me in.
    Ended up in the Nordics (which is huge for the subject and also for an undergraduate) and then I started working there like crazy, tried to involve myself with the group as a researcher instead of an intern and even though they had no job to offer me they did all they could to network me into a position. Literally just by bothering random strangers.

  • @hollowedboi5937
    @hollowedboi5937 4 дня назад +3

    This is nice to hear for as dreadful as it was in the beginning of college, and can be currently nearly 2 months before the “finishline” (or 40 miles behind another starting line who knows)
    Perhaps my fear is that I have been watching all these game dev talks and taking all these drawing courses and books and lectures etc. and all fueled towards gaming, animation, comic books and graphic novels because that’s what fueled me as a kid with their life lessons and magical story telling.
    To think outside that box while adapting using those very tools you’ve been honing is scary because it feels like walking without a beaten path. But the alternative has a plethora of people saying how terrible the pay, hours, and abuse is. Both are scary, but I can’t tell the future.
    I can only listen to myself, my peers, and people within these industries and try and make the best decisions in between.
    So again thank you for the incite

  • @andreamonopoli5542
    @andreamonopoli5542 5 дней назад +5

    This has the same vibes of a support therapy group. Very enjoyable though. Anyway you probably already know this but in this industry, functionally the same dynamics happen even in foreign countries almost bit by bit...

  • @ffeenixkcs
    @ffeenixkcs 5 дней назад +4

    Thanks for reminding me of the game I drew stuff for almost a decade ago, whose main developer vanished off of twitter at the start of the pandemic [but not before slagging off his previous composer for spurious reasons].
    Half the reason I don't do revenue share is because of that guy.

  • @chulumpthebigmoneywizard851
    @chulumpthebigmoneywizard851 2 дня назад +1

    I was talking to a singer of a Christian rock band a couple of years back (long story) and the one major piece of advice he gave (for starting a band specifically, but I feel like this applies everywhere) was to get a group of like-minded people to work with, people you can vibe with creatively. Basically he told me to make friends if I want to make it in the entertainment industry. An impossible task.

  • @Jombo1
    @Jombo1 6 дней назад +9

    Do not enter the animation industry either.

  • @juanlebron1898
    @juanlebron1898 8 часов назад

    First time listener here. Really enjoyed this episode! As someone outside the games industry but still working in big tech, a lot of this sounds familiar, especially the "be careful of people with big ideas and no plans of how to execute them". This is crazy common in big tech corps. I've worked almost 10 years now in the industry and I feel like I've spent almost half of that time working on random "ideas" instead of projects with plans. And, of course, those are ALWAYS the worst projects. They tend to transform into projects where developers are expected to make every decision as a community, and eventually the "idea" turns into just a hodge-podge of features that don't go well together at all. Whacko stuff.
    Thanks for the reassurance that this is common and I'm not crazy lol.

  • @Egluepog
    @Egluepog 7 дней назад +51

    Weezer album ahh thumbnail

  • @celery.
    @celery. 7 дней назад +12

    My favorite podcast to listen to, and hear the noises in my ears while I play the podcast with my phone with my earbuds in my ears, hearing the noises.. in my ears.

  • @rlancs20
    @rlancs20 7 дней назад +12

    I'm currently in my 3rd year in a game programming course, and from my (limited) view it's kind of an impossible choice with the games industry when you really enjoy making games. Working with other talented people to make something cool is an intoxicating experience, with all the agile processes, difficulties and inevitable crunch feeling worth it for what you get to make.
    Obviously this is something of a safety net, where students get to play the part of product owners and scrum masters alongside their discipline-specific game work - my experiences do not include being under the boot of some corporate bigwigs. Even so, I can't imagine leaving behind the mess of game development, even if it was rife with crunch and difficulty. It's just too fun.
    Maybe that's a bright-eyed opinion that will fade when I actually enter the industry. Other than taking the risky plunge into an indie studio startup as a graduate, I just don't see any other way.

    • @final_V3
      @final_V3  6 дней назад +10

      Sam here - yeahhhh, I def get where you're coming from. Intoxicating is a great word for it. I think a lot of the key here comes down to agency. In the crudest terms, f-cking yourself over for a higher goal, eyes wide open, putting that brick on the gas pedal and leaning in, with a stake whatever happens on the other side - however unhealthy - can be absolutely exhilarating. Being f-cked over, while poorly compensated, by a bunch of people who cut your brakes (and own your car), _without the upside_, can be terrifying. (There's a spectrum, but these are the ends.)
      So if we wanna push the field forward, and give players new experiences that deserve to exist- we gotta do the work of carving human spaces out of this mechanical industry. (As Dan mentioned, in a different environment, those devs went on to make Alien Isolation!) Be ambitious and kind, and _look out for each other_. Eyes wide open!

  • @ksenolog
    @ksenolog 4 дня назад +1

    designing props at midnight, quote "I bet they have food in their fridge" made me cry a little

  • @BrannoDev
    @BrannoDev 6 дней назад +5

    I'm glad i'm doing gamedev as a hobby. Maybe one day i'll get to do gamedev fulltime, but i'm not sacrificing my idealism or my worklife balance to do it.

  • @n_nolace
    @n_nolace 7 дней назад +20

    i legit had to do a spit take when i heard the name “RJ Lake” because i knew him primarily for making music for a webcomic (which i shall not name)

    • @n_nolace
      @n_nolace 7 дней назад +4

      ok he mentioned it. shoulda listened to the whole thing before commenting 😅
      (if you’re seeing this, RJ, your music absolutely rocks)

  • @ward3n1
    @ward3n1 3 дня назад +1

    I AINT HEAR NO BELL! I will now proceed to struggle by myself.

  • @LuciaM.Criscuolo
    @LuciaM.Criscuolo 4 дня назад +1

    -" the girl, hearing this..." being quoted made me feel like those self aware stories. Creepy

  • @bonicle7610
    @bonicle7610 6 дней назад +5

    as someone who might get an internship for an EA studio this episode really scared me

    • @final_V3
      @final_V3  6 дней назад +11

      Good luck out there

  • @IlDidi
    @IlDidi 7 дней назад +18

    48:47 200$ per minute of animation sounds insane when I work for 100$ and am insecure about raising my price

    • @TapDat52K
      @TapDat52K 7 дней назад +13

      I hope you get the raise you deserve next time you do contract work

  • @hannacamel2819
    @hannacamel2819 3 дня назад

    You guys always manage to say something ridiculously profound about creativity and i both love you for it and despise the fact that YOU came up with that insight and I, also a creative person, didn't

  • @rjlakemusic
    @rjlakemusic 7 дней назад +23

    video game

  • @llenastro5986
    @llenastro5986 7 дней назад +8

    i JUST rolled credits on i am your beast so this is awesome

  • @haydengray8844
    @haydengray8844 3 дня назад

    BTW thanks for making this podcast. I dont know who any of you are but ive been listening since the first episode and its been great! Love to hear a podcast about game development!

  • @TheRoroer
    @TheRoroer 6 дней назад +5

    There's something cathartic about hearing other devs feel burnt out from the unrelenting engine of AAA Game Dev. The only other time I get to hear this stuff is at GDC lol. People really need to understand how bad this place can be before they get in. I've been considering leaving the industry myself after working for a little over 3 years in the industry in AAA and being treated like crap. Indie has always been my personal goal, but who knows if I can make the transition like it sounds some of you have. It's a huge risk to jump into indie dev with no connections in the space, and I worry a lot of currently popular youtubers are leading some people astray making it sound much easier than it really is.

  • @Cheesyhasautism
    @Cheesyhasautism 6 дней назад +1

    omg julianoodle i love this goddamn podcast so much dont ever stop and more importantly dont ever get burnt out or tired of it because its so perfect
    also "Dont ever be like 'i can do this in a week' its so unhealthy" *cut to sexfm flashbacks*

  • @The_Worst_Warlock
    @The_Worst_Warlock 7 дней назад +7

    This is so cool to hear when I’m so close to graduating (sunk cost fallacy yaaaay)

  • @theoneandonlybananafrom1776
    @theoneandonlybananafrom1776 6 дней назад +3

    WAIT I LOVE UNBEATABLE! So excited for the full game to come out

  • @ryderchill
    @ryderchill 5 дней назад +3

    what does it say about me that I wanna be an animator way more after hearing this whole episode

    • @Agent_125
      @Agent_125 5 дней назад +3

      It shows that you're truly passionate and you want to defy all odds, proving an evil world wrong. It won't be easy, but with the proper discipline, you can make this a reality.

  • @bmt_y_
    @bmt_y_ 7 дней назад +10

    Can you please upload this later, I'm busy rn

  • @evanmarcus5975
    @evanmarcus5975 3 дня назад

    Fact check: cartoon Network studios isn't actually shutting down, they just close the building to move to another one.

  • @pymxolbodoesstuff6743
    @pymxolbodoesstuff6743 6 дней назад +24

    ever since i finished homestuck i have yet to consume a piece of media that at some point does not have a homestuck reference and i am distraught at this

  • @skillz_animate
    @skillz_animate 5 дней назад +1

    Hi, anime animator here, you have no idea how true hearing about how anime work gets exploited on the daily if it wasn't for the worker shortage so they would get in contact with people overseas

  • @benjamintorres2522
    @benjamintorres2522 5 дней назад

    Amazing episode! I really liked it, hope I can make use of these tips one day, once again leaving with a sense of dreath and excitement

  • @meronyach.
    @meronyach. День назад

    I'm glad that I only dev games for fun, solo. I almost dread the idea of one of my projects taking off, then I'd have to live up to that lightning in a bottle.
    I hope to maybe make enough from my passion projects to buy a few pizzas, lol. (To be fair, I'd make games for free, but I feel like not charging anything would devalue the games in the eyes of the players).
    Definitely sad that it's so hard for people to make a stable living doing what they love, though. Much respect to all you guys!

  • @HumbleMemeFarmer
    @HumbleMemeFarmer 2 дня назад

    Entertainment as an "industry" is one of the single biggest scams in human history.

  • @chfr
    @chfr 7 дней назад

    Great episode and absolutely hysterical way to end it. I enjoyed it a lot as usual!

  • @Hexful
    @Hexful 3 дня назад

    nah... NAAAAH... you're telling me this NOOOWWW????? AHHHHHHHH 😵‍💫🫨😵‍💫🫨😵‍💫

  • @Nrck
    @Nrck 6 дней назад

    This is the best podcast I've listened to. I hope that's not a sad thing.

  • @Lolmaster2564
    @Lolmaster2564 7 дней назад +2

    Truly the best gayming podcast ever

  • @MaltiBLT
    @MaltiBLT 7 дней назад +3

    1:13 what is this fuckin good mythical morning

  • @unbentcrayfish
    @unbentcrayfish 3 дня назад

    How many secrets do you have?.....Yes.

  • @raptorskilltor4554
    @raptorskilltor4554 6 дней назад +1

    Game awards was an even bigger joke of talking light about the layout and not taking the situation seriously

  • @soulyukon2642
    @soulyukon2642 5 дней назад

    This was me wanting to write for games for god knows how long. I’ve had to pivot many times and realize that wanting to make a game is a small group effort, or just a me thing over a decade.

  • @decadesyearoldthingsreview6595
    @decadesyearoldthingsreview6595 6 дней назад

    Love how sometimes you get pop culture trivia here. Sometimes pure dread

  • @Toyall1
    @Toyall1 6 дней назад

    Played the unbeatable demo, loved every second of it. Already wishlisted and ready for it

  • @DrakeKazmierczak
    @DrakeKazmierczak 4 дня назад

    I am so glad i found this podcast.

  • @anton.s6882
    @anton.s6882 3 дня назад

    Got it. Wasn't planning to anyways, but thanks.

  • @olegushakov5074
    @olegushakov5074 3 дня назад

    >industry-agnostic sound people giving advice

  • @adibabidan
    @adibabidan 7 дней назад +2

    RJ ON FINAL V3 LETS GOOOOOOOOO

  • @spaceman466
    @spaceman466 4 дня назад +1

    Why does the thumbnail image have them in the weezer blue album pose

  • @metakazz
    @metakazz 6 дней назад

    Poetic that this is coming out 2 weeks after getting my first games job

  • @Rockyzach88
    @Rockyzach88 7 дней назад +5

    Every time I see a video like this it actually has some weird opposite effect. Like a chinese finger trap.
    E: Ahh shit 43:20
    I have other interests too though.

  • @PointyLagoon
    @PointyLagoon 6 дней назад

    you got the director of my most anticipated game yet what

  • @afinnishfishnet7366
    @afinnishfishnet7366 6 дней назад +2

    Not only should you not not enter any creative industry you should not even do it as a hobby, in fact if you know anyone doing either STOP THEM DONT LET THEM EVEN IF YOU DONT KNOW THEM

  • @CursedBrainJuice
    @CursedBrainJuice 7 дней назад +2

    Hey for an episode with guests like this, could we get a credit list in the description?

    • @final_V3
      @final_V3  7 дней назад +5

      updated the description! oops

  • @thirteen3678
    @thirteen3678 7 дней назад

    Fantastic title to read after starting a course in software design with game dev

  • @webbbaker6872
    @webbbaker6872 7 дней назад +11

    THIS DUDE DID MUSIC FOR HOMESTUCK LET'S GO!

    • @Silquetoast
      @Silquetoast 7 дней назад +3

      I thought Toby Fox did Homestuck's music
      Never mind I have now listened to the vid lol

    • @just_matt214
      @just_matt214 5 дней назад

      ​@@SilquetoastPretty sure like 15 people did music for homestuck, the comic ran for like a decade didn't it?

  • @Trianull
    @Trianull 2 дня назад

    In college for game dev, and I'm kinda wondering what the hell I wanna do afterwards. I definitely don't want to get into AAA development (I decided that even before watching this video), and I definitely don't have the funds (nor courage) to open my own studio. No funds is also why I'm waiting 'til the tail-end of my current project to get assistance with things I straight up cannot do (translations and voice sfx).

    • @dylangerescapeplan
      @dylangerescapeplan День назад

      Yeah that’s kinda where I’m at, a lot of the indie companies like New Blood and Night Dive want people with 5 years of industry experience too, it’s tricky to navigate

  • @debestation
    @debestation 7 дней назад +3

    why is the thumbnail weezercoded

  • @johnlucy8365
    @johnlucy8365 4 дня назад

    Wow never knew Bob Belncher was in the games industry wow 🍔🎮

  • @Spagooter9375
    @Spagooter9375 6 дней назад

    I may not remember what was said in this podcast tomorrow but I feel like I learned a lot.

  • @JadenGoter
    @JadenGoter 7 дней назад +2

    this podcast is epic

  • @Mocha_haze
    @Mocha_haze 7 дней назад

    Final V3 Is the highlight of the week, And Ive been told that's worrying and to seek help

  • @catowoo
    @catowoo 7 дней назад +2

    does anyone have a source for cn studios shutting down? I can't find anything

  • @skep2923
    @skep2923 7 дней назад +1

    The one true solo developer game I can think of is Cave Story. But that is older.
    Edit: oh THAT RJ. The one from the song mix!

    • @just_matt214
      @just_matt214 5 дней назад +1

      Also Cave Story was like his 5th or so game, all of his previous games were simpler and smaller - like GUXT, or all the preview versions of Kero Blaster.

  • @lukedanielsen7476
    @lukedanielsen7476 6 дней назад

    Thank you Billy

  • @whatwhatmeno
    @whatwhatmeno 5 дней назад

    I enjoyed listening to you guys, very funny and friendly

  • @MrSandManBringMeADream
    @MrSandManBringMeADream 7 дней назад +5

    nuh uh

  • @lamithroni
    @lamithroni 5 дней назад

    The forbidden weezer album

  • @grantlauzon5237
    @grantlauzon5237 6 дней назад +2

    How many times have you had a cell divide in your body. That's how many times you've changed.

  • @jonah-b7k
    @jonah-b7k 4 дня назад

    im still gonna do it

  • @funnybeanguy
    @funnybeanguy День назад

    NOOO RJ DON'T SAY SOMETHING HORRIFICALLY MISUNDERSTANDABLE AT 15:16!!!!

  • @NeptuneCactus
    @NeptuneCactus 7 дней назад +1

    12:15 ding ding ding, very correct answer

  • @TwentySeventhLetter
    @TwentySeventhLetter 5 дней назад +1

    I fucking knew it was gonna be crypto lmao

  • @Miniman15
    @Miniman15 7 дней назад

    Holy shit, strang scaffold is my favorite company, I love these guys!

  • @darkwraithcovenantindustries
    @darkwraithcovenantindustries 6 дней назад

    Whats the Phantom Menace doc called?

  • @meertf
    @meertf 6 дней назад +2

    Hiii!!! I've been in QA for almost 2 years and hate video games now!!!

  • @itsapinecone7280
    @itsapinecone7280 7 дней назад +3

    200 dollars per minute meaning 200 dollars for 1 minute of animation, or 200 dollars per minute, meaning 96000 dollars per 8 hour shift?