[Blender 4.0 RIGIFY] Ch 1: Course Intro

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  • Опубликовано: 18 дек 2024

Комментарии • 147

  • @CGDive
    @CGDive  Год назад +15

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 Год назад

      Can you please make a tutorial on how to import a rigged character from Accurig to blender using Game rig toola and export for unreal to work with the mannequin rig?

  • @DemsCreates
    @DemsCreates Год назад +10

    Man, all of this conent for just $3.99?! Sign me up! Your tutorials always helped me a lot, so I got this course in the blink of an eye. Thanks for the awesome work!

  • @jacobhernandez4347
    @jacobhernandez4347 Год назад +13

    i literally was just watching an old video on how to make bones individually, i sent hours playing around with it, trying to make characters walk then this video shows up, technology is amazing. Thanks for your hard work, your definitely working harder than other channels with this recent update... SUBSCRIBED

    • @budgetvend
      @budgetvend 7 месяцев назад

      ey its all good its always good practice to know how to do it manually to dive deep into fundamentals it also brings up problems with the mesh which in a way its good cahs now you can learn and solve those problems 🔥🔥

  • @yutverg6109
    @yutverg6109 4 месяца назад +1

    This tutorial is magic and makes clear everything. The voice is well articulated and so distinct that I could understand it without any pain.

    • @CGDive
      @CGDive  4 месяца назад

      Very happy to hear that!

  • @hira1472
    @hira1472 9 месяцев назад

    When I first started learning Blender last summer I tried out the default metarig for a human I wanted to export to unreal, and my immediate impression was "this seems very limited (to human anatomy) and complex (to control)". This does such a good job breaking down why its much more flexible than it lets on at a glance, and at least in 4.0 how the controls can be much cleaner than the initial generated rig make it seem. I look forward to watching and implementing the full series, thank you!

    • @CGDive
      @CGDive  9 месяцев назад

      Nice!

  • @dinkleburg43
    @dinkleburg43 Год назад +1

    MAN! so glad there is going to be an updated series for this!! Especially working within Godot, it seems like any and all tutorials I have to see are out of date so it's especially nice I don't have to worry about that for blender as well!

  • @racheleprojects
    @racheleprojects 9 месяцев назад +1

    Thank you for taking the time to create this series!

    • @CGDive
      @CGDive  9 месяцев назад +1

      My pleasure!

  • @retromograph3893
    @retromograph3893 3 месяца назад +1

    At 9:25 you go to Keymap and enable TAB for pie menu. I'd like to check that out, but when i go to Keymap, i don't see that option. Maybe something changed in 4.2?

    • @CGDive
      @CGDive  3 месяца назад

      They should be still there but you have to use the Default keymap. If you are using the Industry Compatible or a custom one, then you won't see these settings.

    • @retromograph3893
      @retromograph3893 3 месяца назад +1

      @@CGDive Ah-ha, that's it, i have a few custom settings (3DS Max navigation hotkeys)! But generally i agree one shouldn't change the keymaps cause it can really mess things up.

    • @CGDive
      @CGDive  3 месяца назад

      @@retromograph3893 I could be wrong but you may be able to switch the Default keymap, change that setting and then go back to your custom one. As long as there is no conflict it might work. Can't promise anything but give it a go if you like. (backup your keymap just in case :) )

  • @krisskun2516
    @krisskun2516 10 месяцев назад

    Love the course, finding a good rigging and controls was hard to get until this course, thanks mate a lot of useful knowledge!

  • @djalexander968
    @djalexander968 10 месяцев назад

    you earned a like, sub, and comment by considering all those new guys who get screwed over just cause the other tutorials didnt explain rigify was an add-on, i had to be pretty careful myself when i was googling where it was

  • @4-MinuteMiles
    @4-MinuteMiles 5 месяцев назад

    by far the best rigify series I've watched!

    • @CGDive
      @CGDive  5 месяцев назад

      Thank you!

  • @AshT8524
    @AshT8524 Год назад +2

    Just finished my first rig after watching your series, Blender 4.0 UI looks a bit different.
    Thanks for these videos

    • @CGDive
      @CGDive  Год назад

      Enjoy!

    • @AshT8524
      @AshT8524 Год назад

      @@CGDive Hi can you make a video on how to rig pipe, belt, necklace and cable kind of objects in a rigify rig :)

    • @CGDive
      @CGDive  Год назад

      @@AshT8524 will consider it!

    • @AshT8524
      @AshT8524 Год назад

      @@CGDive Thank you :)
      Just for context, I rigged an astronaut model which had pipes connecting from bagpack to helmet , I really struggled to find something that would work like pipes automatically, ended up using experimental.super_chain which require lil bit of manual animation, but I'm sure there are better ways I don't know of.

    • @CGDive
      @CGDive  Год назад +1

      @@AshT8524 yep, experimental.super_chain is what I would use too.

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 6 месяцев назад +1

    Thanks so much for making tutorials for the latest version.

  • @CaCriGuz
    @CaCriGuz 7 месяцев назад

    This Course looks amazing!
    Thank you!

  • @Afzal_360
    @Afzal_360 Год назад +1

    just waiting for your update tutorial
    loving your work man ❤

  • @chinglun77
    @chinglun77 3 месяца назад

    7:32
    Can someone help me? I'm looking for a tail tutorial and I thought this could be the new way of making a tail???
    Because I noticed the a tutorial of a previous Rigify version has a "Samples" function to do that but now it seems gone? I'm trying to rig a modle with a tail but without hands so I erased lots of original bones and extruded some tail bones from the spine part~the "generate Rig" botton can still work but there's no controller generated for the tail part.

    • @CGDive
      @CGDive  3 месяца назад

      The Samples are still there. You have to be in Edit Mode. Please watch the whole course to solidify your knowledge.

    • @chinglun77
      @chinglun77 3 месяца назад

      @@CGDive
      Thank you for your reply~last night was urgent and I’ll find some time to rewatch it and check again. I do have awared that sometimes switching modes can lead to different options. I believe I checked it multiple times yesterday, but I’m not kidding. At that moment, your video was also in edit mode, but there were indeed no samples shown in the bottom right corner, I asked because of that.

  • @Animotions01
    @Animotions01 Год назад +1

    Great work Todor!!👋

    • @CGDive
      @CGDive  Год назад

      Thanks, mate!

  • @DannySi
    @DannySi 8 месяцев назад

    At 2:10 you mention that we can build our own rigs. I was wondering if that means I can add say, torso tweak bones to an armature that wasn't made in Rigify. This armature has a bunch of drivers and stuff so i can't really start from scratch, but it has no torso tweak bones which really sucks since they can be super useful.

    • @CGDive
      @CGDive  8 месяцев назад

      Ah, no. Or at least something like that would be super advanced. Watch the series to learn exactly what you can do but tldr you are limited to the Rigify way of doing things.

  • @mainnmann
    @mainnmann 10 месяцев назад

    Great work guy your course really helped a ton

    • @CGDive
      @CGDive  10 месяцев назад

      Glad you think so!

  • @super-cylinder
    @super-cylinder 9 месяцев назад +2

    this is QUALITY!

  • @bogdanvasile5460
    @bogdanvasile5460 11 месяцев назад +2

    Man, I can't tell you how much I can't wait to get into this! It sounds like the perfect opportunity! 🙏🏻 but this wouldn't be the internet without controversy unfortunately, so I have to be that guy who would really want to know how do you feel about blender's rigging tools (updated to 4.0), in regards to what rigging can do in Maya as well? I'm curious about an animation comparison too, if you have the time 😄! Thanks for reading this ❤️

    • @CGDive
      @CGDive  11 месяцев назад +2

      I am the wrong guy to ask since I don't use Maya. I hope someone would chime in but people are biased so you will get people who say Blender can't compete with Maya, others saying the opposite, and everything in-between. And the problem with people's opinions on the internet is that you don't know if you can trust them. Some people may speak from experience, others may be fan-boys.
      What I can say regarding Blender is that it is more than sufficient for all sorts of rigging and animation purposes and there is a lot of development happening right now.
      But if you really need to make a choice between Blender and Maya then you are right to ask the question. I am sorry I can't help much in that regard.

    • @bogdanvasile5460
      @bogdanvasile5460 11 месяцев назад +2

      @@CGDive it's okay, I do appreciate your input! And I'm learning a lot about blender rigging from you 🙏🏻 (which is a lot, because resources for Maya are a bit more scarce in this regard). I'll probably have to do an experiment and try both, and then come back with some feedback on it

  • @78amir.j
    @78amir.j Год назад

    Finally updated version ❤🤌

  • @Gabdoing3d
    @Gabdoing3d 11 месяцев назад

    2:06 i don't see these presets anymore, how can i re add them?

    • @CGDive
      @CGDive  11 месяцев назад +1

      Have you activated Rigify?

    • @HomeCookgabriele
      @HomeCookgabriele 11 месяцев назад

      Fixed yesterday doing it! 👍🏻🙂

  • @ruslandad365
    @ruslandad365 22 дня назад

    AMAZIGN COURSE!!!

  • @kelvinchuks8885
    @kelvinchuks8885 Год назад +1

    Amazing, thanks men,

  • @EyePropsStudios
    @EyePropsStudios Год назад

    Is it possible to save all the Rigify samples in a nice little section of the Asset Browser? So then they can be drag and dropped in scene? I think this would be a nice visual feedback with the Asset Browser previews if possible.

    • @CGDive
      @CGDive  Год назад

      That is a nice idea which hadn't crossed my mind, so I don't know. If you give it a try, let me know how it goes! One issue I can think of off the top of my head is that assets are objects so you will have to join the armatures after you add them to the scene.

    • @EyePropsStudios
      @EyePropsStudios Год назад

      @@CGDive Yeah. Realized that a while after I posted. So far can't just get the bone groups. Everything comes in as an Armature. Thanks anyway.

    • @CGDive
      @CGDive  Год назад

      @@EyePropsStudios yeah... to make if fully functional you may need python script that works on top of the Asset Browser and does what needs to be done after the rig type is dragged into the scene (no idea how that would work lol)

    • @EyePropsStudios
      @EyePropsStudios Год назад

      ​@@CGDive Yeah Todor, equaling more potential to break something. The samples are built to generate within the current Armature hierarchy. Those names though. Super this. Basic this. Should have gone with Spine 1, 2, 3 and so on if they had to make upgrades to their Rigify samples. Thanks for the response.

  • @DreamImagineListen
    @DreamImagineListen 7 месяцев назад

    You have any course of Auto Rig pro on UDEMY or similar platform?

    • @CGDive
      @CGDive  7 месяцев назад

      Hi. I have one on my own course site. I also like the student experience on Udemy and I believe it is similar on my site!

    • @CGDive
      @CGDive  7 месяцев назад

      I forgot the link lol
      academy.cgdive.com/courses/auto-rig-pro-rigging-course

  • @py_core
    @py_core Год назад

    You guys are amazing!

  • @mkarts-g5l
    @mkarts-g5l 8 месяцев назад

    Hey my question is why is it that I can't generate a rig using rigify
    Because I created a robotic arm and I used rigify for only one robotic arm and I deleted all the bones except the arm or hand bones . I did all the bone alignment but I couldn't generate a rig to my robot arm

    • @CGDive
      @CGDive  8 месяцев назад +1

      hard to say based on your description. Try to outline the exact steps you took.

    • @mkarts-g5l
      @mkarts-g5l 8 месяцев назад

      @@CGDive ok
      I created a robotic arm in blender
      Then I used rigify addon
      In using the rigify addon I deleted all the bones of the armature and I left the bones for the arms
      Then I arranged the bones for my robotic arm but when I go to pose mode to generate a rig it didn't work.
      Oh and I didn't parent the bones to my robot arm

    • @CGDive
      @CGDive  8 месяцев назад +1

      ​@@mkarts-g5l still not clear what didn't work. Did you get an error? Nothing happened? Something unexpected happened, etc? Details are important. :)
      My guess is that the rig did not generate, which probably means that the "rig type" was lost. The easiest way to fix it is probably to start over and it should work this time. Your overall approach sounds ok. But if you want to understand the problem with disappearing rig types, watch this
      ruclips.net/video/VcGM14fa6E0/видео.html

    • @mkarts-g5l
      @mkarts-g5l 8 месяцев назад +1

      @@CGDive yh the rig didn't generate as you said
      Let me check your link and see

    • @mkarts-g5l
      @mkarts-g5l 8 месяцев назад

      @@CGDive ok great tutorial I get it now
      My other question is can I generate a rig with a custom or manual bone set up?
      If yes, how?

  • @dystopialite5318
    @dystopialite5318 9 месяцев назад

    Does this course replace older one or spells one still do both?

    • @CGDive
      @CGDive  8 месяцев назад

      If you still use up to Blender 3.6 watch the older one. For Blender 4, watch this new one.

    • @dystopialite5318
      @dystopialite5318 8 месяцев назад

      @@CGDive Great, thank you!

  • @Reikon_a
    @Reikon_a Год назад

    Looking forward to the new course! If it is possible, could you include some information about switchable parent for custom bones? Like it is implemented in the IK arm chain, but with custom parent list. Thanks!

    • @CGDive
      @CGDive  Год назад +1

      I have a 15 minute video on that in my "Rigify Manual" (advanced course). Definitely not something I can easily include in a beginners' series.
      academy.cgdive.com/courses/rigify-video-manual-cgdive/2/lessons/10

  • @joergentorf7920
    @joergentorf7920 Год назад

    Is there also a way to attach your own joints (bones) to the Rigify without using the Rigify add-on.😃

    • @CGDive
      @CGDive  Год назад

      I will be honest... that makes no sense 😁
      Please, follow the course and you will know what is possible. Yes, you can add your own bones but you have to use Rigify. Why would you want to use Rigify but add bones without using Rigify. That is the part that doesn't make sense to me ;)

  • @konraddobson
    @konraddobson 11 месяцев назад

    Do you think Auto Rig Pro is still worth it compared to the updated Rigify in 4.0?

    • @CGDive
      @CGDive  11 месяцев назад

      You will not get "one is definitely better than the other", sorry.
      For many people, yes, Auto-Rig Pro will be easier to use than Rigify. This is still my opinion:
      ruclips.net/video/o9fjDhVfnDg/видео.html

  • @Frostensen
    @Frostensen 8 месяцев назад

    This might be a stupid question, but when I convert my Human Generator character into Rigify, I seem to be missing the shoulder part of the rig seen here.

    • @CGDive
      @CGDive  8 месяцев назад

      You should ask the Human Generator creator for the most up to date information but the shoulder should be there. Switch to x-ray mode, the shoulder control may be inside the character mesh.

  • @ravanin
    @ravanin Год назад

    is this gonna include the new samples like skin? also one big missing part from the previous course was attaching clothes and hair to a character one thing that would be also useful is when said hair and/or clothes have bones. Like long hair that has bone chains for strands or trenchcoats that have bones for the lower hanging part.

    • @CGDive
      @CGDive  Год назад

      Skin will be way too advanced for a beginners course. I would like to make an advanced course about that though.

    • @CGDive
      @CGDive  Год назад

      There will be a little bonus segment about adding clothes.

    • @ravanin
      @ravanin Год назад

      @@CGDive please for clothes add clothes with bones for loose parts or go with the aesy option and do a ponytail, that is begginer friendly

  • @alexandermoyle9034
    @alexandermoyle9034 Год назад

    excelleeeent, thank you!

  • @P4TCH5S
    @P4TCH5S 11 месяцев назад

    thank you, ive beeen having a hard time finding teachers that i vibe with about this subject, but your style seems to be a perfect fit, and latest version AND affordable! THANK U THANK U!. could u please show or make a course how to move the rigged characters into unreal, like either something original or a modified metahuman? hahah or direct to me to someone who teaches that well? no worries if not hahah but keep up the great work, blessings!

    • @CGDive
      @CGDive  11 месяцев назад

      Wow, thank you!
      As for Blender to game engines, I have a whole course/playlist about that. It's not exactly "Rigify to Unreal". It is more broad but once you understand the broad workflow, you can apply it to Rigify as well. If you look further down in the playlist you will find Blender to Unreal videos in which I actually use Rigify. They are a bit old but a lot should still apply
      ruclips.net/p/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3

  • @ArtemGms
    @ArtemGms Год назад

    Would it be possible to cover IK/FK toggle and snapping that Rigify allows and how to build it manually, whether it's even possible? Or like.. whether it's possible to utilize it when building custom rig using Rigify.
    If you've already covered it, I must have missed it.
    Thank you for what you're doing for the community!

    • @CGDive
      @CGDive  Год назад +1

      Hi. If you use Rigify, IK-FK switch is already there.
      This playlist is about that
      ruclips.net/p/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ
      Manually, it is also possible of course. I am thinking of working on a course on manual rigging. It's not decided yet tho.

    • @ArtemGms
      @ArtemGms Год назад

      @@CGDiveAlright, thanks for the answer!

  • @legoguy13
    @legoguy13 Год назад

    Very excited to see this! Will the Gumroad release but updated soon as well?

    • @CGDive
      @CGDive  Год назад

      I am not sure. I want to start moving everything to the Academy website. Supporting many marketplaces is not easy. If you want to move your courses to Academy for free, just email me! :)

  • @mattandgames
    @mattandgames Год назад

    @CGDive i have a quest the rigify work with a transformer model like megatron or prime

    • @CGDive
      @CGDive  Год назад

      Probably not :)

    • @mattandgames
      @mattandgames Год назад

      @@CGDive can you do a tutorial fow how to rig model Like this

    • @mattandgames
      @mattandgames Год назад

      @@CGDive oh and merry christmas

    • @CGDive
      @CGDive  11 месяцев назад

      @@mattandgames Merry Christmas. It's not on my Todo list but I do want to explore mechanical rigging.

  • @Stuckathomemom
    @Stuckathomemom 3 месяца назад

    WHERE can I get Rigify? It's not in Blender 4.2 and when I go to the blender site and search for it, it's not there.

    • @CGDive
      @CGDive  3 месяца назад

      Rigify should still come preinstalled with Blender. You should find it under the addons tab.

    • @Stuckathomemom
      @Stuckathomemom 3 месяца назад

      @@CGDive It's not there. I downloaded Blender a week ago, I go into add-on I search for it, it's not there.

    • @CGDive
      @CGDive  3 месяца назад

      @@Stuckathomemom Get the latest versions 4.2.1. It is definitely there under Add-ons. Make sure you are not looking under Extensions.

    • @Stuckathomemom
      @Stuckathomemom 3 месяца назад

      @@CGDive ChatGPT figured it out. I went to github and was able to download a bunch of add-ons and installed them into 4.2.
      I don't know why they don't come pre-installed.

    • @Stuckathomemom
      @Stuckathomemom 3 месяца назад

      @@CGDive I was using 4.2.1.
      It is NOT automatically installed with 4.2.1. or 4 point anything.
      I had to uninstall 4.2.1 and install 3.0 and THERE it's automatically installed.

  • @Gobolinn
    @Gobolinn 11 месяцев назад

    not touching 4.0 until LTS comes out it crashed some files that were from 3.6.7 because of the new principle shader, files can only be opened in 4.0 and weight painting is broken in 4.0, can't even open the file in 3.6.7 without crashing

    • @CGDive
      @CGDive  11 месяцев назад

      weight painting is not broken, the keymap was changed.
      ruclips.net/video/Jtse_jUq7rk/видео.html

  • @ESD8000
    @ESD8000 Год назад

    Will the custom rig portion go into mechanical rigging, too? Like, for example, how to set up and rig a manufacturing robot arm alongside the needed constraints and small changes inside the bones (like bendy bone chain lengths of 0). I know this technically isn't what rigify excels at, but it still offers a great user UI and controls for animation later, and you could combine both mechanical and organic rigging under its toolset.

    • @CGDive
      @CGDive  Год назад

      Hmmm, that's tricky. Rigify simply doesn't have any tools for mechanical rigging. You could build them manually with raw_copy but that's too complicated for a beginners course.

  • @lightst33l
    @lightst33l 7 месяцев назад

    I don't have pose mode in blender 4,1 and I couldn't attach metric to my mesh...

    • @CGDive
      @CGDive  7 месяцев назад

      Yes, you do have pose mode. Slow down, watch carefully and it will come togehter.

    • @lightst33l
      @lightst33l 7 месяцев назад

      ​@@CGDive Im not an 3D artist so it was difficult for me but; In new version(Mac) its place and appearance condition is different from earlier versions(3,x). I found it with curiosity somehow, I can reattach metarig to my mesh now too. BTW rigidify menu's place now on the 'N' side menu. Just select both and parent with auto weight 'P' (just be careful the scale must applied to metarig other then it won't work properly). İ couldn't find layers but it is worked I was needed only this information... Ty for replying.. I finished all my primary animations now.

    • @CGDive
      @CGDive  7 месяцев назад

      @@lightst33l if you are using older versions of blender watch my older course :)
      ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx

    • @lightst33l
      @lightst33l 7 месяцев назад +1

      @@CGDive it will be useful too. Now İm using 4,1 for intel Mac... Almost newbie in blender. 😁

  • @novanvfx
    @novanvfx 6 месяцев назад

    sir do you have any robot rigging course

    • @CGDive
      @CGDive  6 месяцев назад

      no, sorry!

    • @novanvfx
      @novanvfx 6 месяцев назад

      @@CGDive can u suggest me some tutorial on youtube

  • @saadxd6383
    @saadxd6383 Год назад

    i just finished your old rigfiy series and this released like damn am unlucky , can i still use the old course in blender 4.0?

    • @CGDive
      @CGDive  Год назад

      Mostly yes 👍
      The main difference is in the vibe collections when you build your own rigs.

  • @SanOcelotl
    @SanOcelotl Год назад

    Is this course going to have any extra content if you buy it? Or is it going to be the same version in youtube?

    • @CGDive
      @CGDive  Год назад

      Mostly the same. Maybe I'll leave little bonus bits in Academy. But they will be free as well. You just have to go watch them on the other site 🙂

    • @SanOcelotl
      @SanOcelotl Год назад

      @@CGDive awesome, thanks ill watch it for sure

  • @graphicincome
    @graphicincome Год назад

    can I Access your course if I can't use my Paypal
    Do you have another payment?

    • @CGDive
      @CGDive  Год назад

      Hi. Yes, you can. If you press the PayPal button you should be able to pay with Credit or Debit card. It just uses PayPal as the money processor but it does not require a PayPal account.
      If that doesn't work, ping me again. We will figure something out :)
      Many people seemed to be confused with the PayPal button. I have alerted the platform developers and I hope they will make it more clear in the near future!

  • @alipharma1942
    @alipharma1942 Год назад

    What is the difference between bone collections and bone layers?

    • @CGDive
      @CGDive  Год назад

      Mostly, better user experience and more freedom. Watch this for more info:
      ruclips.net/video/7D8HtiSrDCk/видео.html

  • @hotsauce7124
    @hotsauce7124 Год назад

    Thank you so much!

  • @andryowyeh3531
    @andryowyeh3531 4 месяца назад

    is this relate with blender 3.4 ?

    • @CGDive
      @CGDive  4 месяца назад

      Obviously, it doesn’t.

  • @cgartistbox
    @cgartistbox Год назад +1

    Thanks!

  • @bilosofie
    @bilosofie Год назад

    yo t .. there is an issue with rigify face export to unity as humanoid .. i hope u can help with this .. i have been trying to fix it but no solution

  • @karekezijean9960
    @karekezijean9960 Год назад

    thank u for ur video but next time make video how to install cloudrig, thnks

  • @lyadtm1907
    @lyadtm1907 Год назад

    Omg thank you !!

  • @vachamroeun5971
    @vachamroeun5971 9 месяцев назад

    Your teaching is so fast for beginner like me

    • @CGDive
      @CGDive  9 месяцев назад

      Glad to hear that!

  • @LIFEisShort4016
    @LIFEisShort4016 Год назад

    How about auto rig pro update:)

    • @CGDive
      @CGDive  Год назад

      Planned. The problem is that I am one single mare mortal. :)

    • @LIFEisShort4016
      @LIFEisShort4016 Год назад

      @@CGDive lmao, take your time mortal! Thank for everything

  • @vachamroeun5971
    @vachamroeun5971 7 месяцев назад

    Please help to teach step by step sir. it's easy to understand how to do

  • @CharlesDadar
    @CharlesDadar 28 дней назад

    so you have two versions of the video tutorial.
    ruclips.net/video/ERAScO1s8Zk/видео.html
    Should I watch both series or just one?

    • @CGDive
      @CGDive  27 дней назад

      For Blender 2.8~3.6 watch the old one. If you are using Blender 4 and later watch this one :)

  • @joergentorf7920
    @joergentorf7920 Год назад

    Hello, unfortunately I can no longer pay with Paypal.
    Even though I have a Paypal account.

    • @CGDive
      @CGDive  Год назад +1

      Hi, when you press the PayPal button you can actually also pay with credit card. Sorry it's unclear. If you still cannot pay, please email me again. We'll figure something out.

    • @joergentorf7920
      @joergentorf7920 Год назад +1

      I logged in with my Google account. And it worked. Great tutorial. I'm curious when the missing ones will appear

    • @CGDive
      @CGDive  Год назад

      ​@@joergentorf7920 3 more videos (Chapter 4 bonus, Chapter 6-2, and Chapter 7) should be out next week :)
      This will be the full course. I may include some more bonuses later on but I haven't decided yet and I am not promising anything :)

  • @budgetvend
    @budgetvend 7 месяцев назад

    if your watching this video without knowing how to make a rig manually YOU ARE WRONG 😑 trust me when i say learn and fail to be successful. make mistakes that frustrate you its the only way to get good. youll get bttr and know how to solve a problem before you face a problem watching this vid. TRUST ME

  • @Crypteed_
    @Crypteed_ Год назад

    shut up and take my money

    • @CGDive
      @CGDive  Год назад

      Well, it's here :) academy.cgdive.com/courses/rigify-basics

    • @Crypteed_
      @Crypteed_ Год назад

      @@CGDive I've already bought!

    • @CGDive
      @CGDive  Год назад

      @@Crypteed_ Thanks for the support, mate!

  • @eugenekrutoy1475
    @eugenekrutoy1475 Год назад

    Thanks!