I'd just go DH, I have 8 lvl 70s and tested all of them for SS in Season 3. It has a forgiving rotation and is loads of fun to play for a new player due to it's mobility. It also has a nice variety of defensive cool downs that make it feel even more forgiving and the damage is nuts. Trust me, it's a class when I'm just annoyed with solo shuffle I play to get out some frustration because it just owns.
I am begging people to also bring awareness to Frost DK in PvP it needs a rework badly. Come on streamers lets help bring awareness to this spec, we deserve some love too right?
Played a frost dk today in 2's. It was laughable how weak he was. I gave min effort, disarmed his pillars, reflected the chillstreak and he simply died. 😅
1 vs 1 frost or unholy dies when fighting a blood dk every time. Until they properly buff/fix Frost and Unholy, Blood DKs will run rampant. Blizzard wont nerf Blood DK survivability or cc so it is strong at preventing enemies from doing what they want, even if blood dk damage is on the low end.
The problem with frost is that they became a setup spec that works with very specific partners. If you buff it they might be OP in 3s but only decent in solo shuffle.
I geared a frost dk for season 3 pvp because I’ve always thought they looked so cool. It’s been hard to climb the ladder but fun because it’s something new to me. The survivability is abysmal, and the burst window can be shutdown so easily.
Frost DK is like Ret from many expansions ago. WotlK for example. It revolves aroud playing "wack-a-mole" with the glowing buttons and cooldowns increasing your damage by up to 1000%. No, really.10x. Literally 1000%. Obliterate is a 30k ability, but when you have proccs and cooldowns up it can crit for 300k. It's just a badly designed spec. I mean you could work with the one shot gimmick, but when you're literally the least tanky melee class in the game it's just no use.
@@kodylaclair961 What you describe there is the textbook Frost DK all-in cheese setup one-trick. When the stars allign and no one has defensives/trinkets it does crazy damage.
I feel like they should have put more weight into the fact that melee make up like 80% of solo shuffle dps. Playing a caster below top 5% ratings is just an absolute heart breaker for this reason.
@@undird210If you had not chosen specs with instant mobility it would be worse for you. As a Ret you try to walk, catch a slow or snare, cast freedom, then get stunned, use trinket just to be slowed again, while your slowed you get stunned again, if a moment when you are not slowed or snared you steed to catch up to a ranged enemy just to be slowed or snared again or maybe knocked back, feared, cycloned, sheeped or mind controlled, maybe 5 seconds later the most resent cc fades and you steed, while moving fast your feared, now you are moving fast in the wrong direction, then the warlock teliports you across the arena and your camera is in a wall so you dont even know where you are for 2 more seconds while you get oriented, then you get mind controlled, after the 30 seconds you couldn't walk ends their stuns are back up and if your not dead you catch another stun, if you use a forbearance causing defensive to remove the third stun the enemy removes the bubble or bop and kills you as not having other defensives avalable anymore for 30 seconds because you used one makes you the new easiest spec to kill in the game. Basically every spec in the game has more or more effective mobility and CC than Ret so its a hard sell as an easy spec to win as. Ret has good range, but you play the game as the industry favorite target to crowd control, and if they cant CC you they line of sight you.
@@undird210Mele is pain sometimes but if u know how to use your deffs and mobility spell u will mostly dominate. Dont lisen to Edward, this guy will be max 1600..
@@edwardhatfield5360LOL.. bruh, that is essentially how PvP is played.. it doesn’t matter what class you are at that point.. you’re literally complaining that you are being CC’d..😂
@@ashtonphillips1510 yeah..I thought it would be obvious to everyone my cheif complaint is CC. If I was the one handing out fears and mindcontrols ect, maybe Id be glad cc was in the game. To counter the dying in one or two stuns or being held out of range, I leveled and geared a blood DK. Now my target cant leave and I dont die nearly as often, wasnt doing damage on ret anyway since I was cced more often than not. Gripping/chains of ice is more effective at up time on target than trinket, bubble, freedom, and steed combined.
I know everyone wants to say their spec is hard, but calling outlaw moderate seems wrong to me. The spec has a ton of plates to spin just to do damage. Some things got a bit easier this patch, like not needing to have a separate keybind for ambush procs anymore, however you have to plan ahead way more now because of crackshot. Committing a dance or vanish with BTE on CD is a huge mistake that leads to big damage and momentum loss, and while stealth windows are up you have to be very careful about your GCDs to not accidentally BTE after the stealth window ends. You also have to be very reactive to CP generation and Ace procs during stealth windows to get the most BTEs off. I think outlaw really belongs in either hard or very hard. I play feral too and it doesn't feel any more difficult to play than outlaw, even though I only just started playing it recently and have been playing outlaw for years now.
Not even warlock, all of hard casters are hard. How many times did u queued for solo shuffle and get 3 melee and 1 caster which was constantly tunnelled to death? I mean its unplayable for casters
Bro master your tele, gate, havoc+coil rotations and you wont be touched at the least. keep curse of exhaustion up on one melee and curse of weakness on the other.
probably tMorph "addon". You can mog anything you want on yourself but only you see it. Also im not sure if it is bannable or not. If its not tmorph then i dunno, shamans dont use swords.
I am a destro main and agree they are on of the easiest casters. I consider them the Rets of casters. That being said, I don't really get the video's narrator comment about destro's instant abilities. I guess you have your odd Incinerate proc and Conflagrate charges, but those are hardly damaging abilities, they are mostly shard builders. You also have portals if you spec into them, but their charges have long CDs. Your bread and butter will always be Chaos Bolt which, at most, you can only reduce the cast time, but you'll always have to cast it.
Nah, affi deserves to be in the hard category. Jinx talent helps, but if you kick anything besides soul rot affi is locked down. All of our magic is shadow school. Plus maintaining dots on multiple targets that can remove all of our dots with hardly any penalties. Affi needs ramp up time of atleast 5-10 seconds.
I have an Aff alt. It's definetly hard to play WELL. Lot's of macros and target swapping. I don't think it's particularily hard to have success with up to about 2200. You can get by with tab dotting everything and knowing when to port.
Fistweaver is easy for people pretty decent at the game, but is extremely hectic and overwhelming if you are new and don’t really know what’s going on.
@@xsequshoner That isn't true though, there are plenty of new players. I watch Twitch and people in the chat are always asking questions as new players. What class to start ect. It's an annoying myth this game doesn't have new players.
@@Kanoog agreed, new player checking in. One of the most alive games i've ever played especially as an OCE player. Interestingly there seems to be a very vocal minority of doomers that non stop whine and complain about everything, claiming that the game is on its last legs and how it used to be so much better back in their day (i almost fall asleep doing timewalking content). Same type of people will tell you LoL is a dead game
Man feels like people still don't "get" aug in pvp. Thier buffs were never huge in pvp as it was, but ebon might got massively hit in PVE and it carried over to pvp. Their personal damage capabilities are fairly high but they have a burst profile, so overall damage tends to be lower. But especially since they don't really run prescience, their actual damage increase to partners is very, very low now. Also sure, they have access to a number of spell schools. Too bad 3 of their top buttons lock out all of them at once like chaos. Well, they don't lock out Azure strike I guess. Yay?
How about BUFF the other healers, it's stupid to NERF a healer that is good in a game with LIMITED people who payer healer in Solo Shuffle. That is why the Ques are stupid long. If you nerf viable healers the game will turn into a even worse state than it already is.
im maining disc since last season, i ejoying it but the only thing i dont like is when my team is getting hard aoe or cleave damage, is too hard to get them full hp as disc, idk, i want a healer a little more easy than disc but not boring like a healing bot, any recommendations?
Yeah, play a Druid they have a variety of builds you can play the one with Moonkin form that way you are able to put out damage similar to a priest but you have the options to AoE heal like crazy, you are super mobile and it takes a bit of a learning curve to understand the transformations. I think it's worth it, you can also make it easy and just heal bot but I don't like that way. I played Holy Pal and I like the feeling of bursting with my team. Also you could try Fist Weaving Monk, I have that too, it's fun but I hate getting RIGHT in the action to deal damage in melee range and I kept forgetting where my damn port was to port back. The druid also has not only 4 specs but a ton of builds for each spec, Resto has plenty to choose from too. Just DON'T give up on it right away like I did twice... I quit during Burning Crusade, transferred my druid to a second account and gave it to my RL friend. And again for DF, got to max level and quit the druid to play Monk because well I didn't like the shifting part haha. But once I got use to it, it's defiantly my favorite healer now. Long story short, I recommend duird and putting in the time to learn how to be offense with it is my suggestion.
A very important thing to keep in mind as a healer, is that your job isn't to keep everyone topped up, but to keep them alive. Even if your teammates are at 30-40% HP, if you're doing a good job you're keeping them alive through a lot of damage while helping setup for kills with CC or contributing your own damage. You should always think of HP as a resource, and as long as it doesn't hit 0 and you don't let it hit 0 you're doing fine even if your numbers on the scoreboard or details say otherwise. Also for most healers keeping someone at 100% HP often means using up a ton of mana which will make you dry out in the late game and lose due to being OOM.
I was main arcane mage since S1 legion .. but i really don't like a the chronoshift and temporal shield nerf.. it's to hard to put out damage .. Every melee get more and More tools to connect and disrupt casters.. and they nerf .. I don't know what to play know i hate fire cause Can die to fast ..
i dont feel like any class is hard to play at all. it is just that there are classes which are almost unplayable in some lobbys and there are classes who do well in almost every lobby.
There is a huge gap in what’a good in low rating and high, sub does stupidly well in a good teams hand and a bad sub is gonna be awful, meanwhile a dh can be played by both bad and good players well
Agreeing with the whole list but I don't think RDruid is "very easy". Either you have have to shapeshift alot to keep going / being tanky, know to use your healing CDs because you heal mostly with HoTs and timing them wrong means your mate dies or to shine with certain comps you have to chain multiple CCs. Of course you are very mobile can shapeshift and kite, but it comes with alot of buttons and timing knowledge. That said: When you know the class it is very powerful.
Druid is undoubtedly the best healer in 10.3. I think RDruid is hard to rank here because it is very good at zug healing at lowCR to midCR (1000~2100) but more advanced teams have a plan to shut down druids. Druids have to be masters at PreEVERYTHING and knowing when pushing in for a clone is good and when it will lose you the game. Druids have to know when a stun is coming and hope the guy you pre-hotted doesn't get swapped. Druids also have SO many buttons they have to know when to press. I guess what I am trying to say is, in the right hands Druid is a monster that will make Mglad players rage, but it is easy to get hardstuck because bad habbits that carry you from 0 to 2000 wont work at high CR. I would say druid is actually very VERY easy at low CR and the hardest healer to unlock the full potential to reach high CR. It is hard to rank. It feels like melee sheik. Braindead easy at low level and nearly impossible at top level play. correct me if you feel different
The skill cap on ret in arena isn’t acknowledged by casual players. sacrifice to keep yourself from being Poly’d , Protection to remove your healer or team mate’s blind in a must-remove situation, freedom at the right time, all of these when done on a single global is hugely hugely underrated. Also the offheals are insane on ret.
BM Hunter's Intimidation is baseline now? That's news to me. Weird how it's still a row 6 choice Talent shared with Explosive Trap on my Hunter. My Talents must be bugged cause there's no way SkillCapped would make such a dumb mistake of just randomly claiming that Talents are baseline right? (Obvious errors like this make me lose trust in SkillCapped's information. "If they were wrong about something that simple how can I trust the rest of their information?" You're a corporation asking people to pay you for your information, you don't get the luxury of making mistakes.)
What's it matter when so many pay sites for top gear, ratings and achievements, not to mention the bots. For a pay subscription Blizz needs to clean it up.
They don't want to do that, they probably own half the boosting sites/make profit from people buying via gold, and honestly probably use the bots like how fortnite does, to help keep the games queue's shorter and keep the game seeming active
Yeah, it's called Target Nameplate Indicator. This is a add on you can make custom markers on your team and selected targets too. You could make the target as big as you want over their head like a Batman signal.
I would switch feral and outlaw's position. Feral is pretty easy rotation and you don't get stuck in human form if kicked on clone. Outlaw has arguably the hardest rotation in the game with the most stuff to keep track of on top of all the CC and DRs for kill windows
Agreed, outlaw is harder than feral imo. I've been playing outlaw for years and recently picked up feral and it feels so much more chill to play than my outlaw. The biggest struggle for feral is fakecasting clones and trying to stay alive. But the damage is so much easier to pull off and far less punishing when compared to outlaw. The rework makes outlaw even more punishing than ever because if you mismanage your globals during dance you put BTE on cooldown and then you can't use a stealth window until BTE is available again. And blowing vanish or dance with BTE already on cooldown is a huge damage loss. This is on top of already managing all the spinning plates (RTB, slice, blade flurry) and CC.
Destro would be hard, if it wasn't constantly pushed towards boring dimensional rift gameplay. The back to back bolt build was so much more exciting and rewarding to play. It took setting up buffs and procs, managing DRs and debuffs, positioning well, and then applying proper CC, all so you could get that perfect window to cast 4+ really fast chaos bolts in a chain. Now you no longer can do that. Now you press dimensional rift and apply immolate, to unlock 80% of the damage potential destro has.
Yeah, you can no longer do that because of constant double melee training you every round with their infinite stuns, interrupts, micro cc's and gap closers. Mobility / CC creep has lead to this passive damage playstyle in which you must use immo and rifts to contribute any damage.
So wrong about balance..as a 2k rated they are not strong at all. Out instant dots don't do dmg. All we have is starsurge. Everything else is little damage it takes to long to set up
Fix all hunters survivability. How has this not been addressed still? Especially surv hunter. You basically can't touch any other melee class as surv because you just get dunked on dmg wise vs them. CDs are too long for defensives, can't do anything in turtle and still take dmg from dots, ie you get smacked by ferals, ass, lock, spriest, etc. How can they justify pallies have 1 min wall, 45 sec veng, 2x immunes, and wogs that still top them, while they have 1 min wings? Mage defensives are stupid good too, same with rogue. I love how mage/rogue are prob the tankiest classes in game and people always act like they're difficult to play, like bruh you literally have 4 resets gtfoh and your cc isn't still shot based.
I think from experience ret is the second easy mele spec on game compare for warrior all spells you click they do damage you build holy sped and preatty much all spells are same and plus add to them most been range and having tons of heals bubble heals at lower levels paladin is much easier than warrior.
"Dhs can die in stuns, but so can 80% of classes." Ret-multiple outs of stuns/can use wall while stunned. Druid-all 3 specs. Can use defensive while stunned. Lock- All 3 specs can use defensives while stunned. Rogue- Cheat death while stunned. Hunter all 3 specs- Can sac while stunned. Mage-Can just blink while stunned. Dk-Can just IBF when stunned. Pres/Aug (Can use Communion or cheat death while stunned) WW monk- Dies in stuns fr like dh Dh- Just dies in a stun. Shaman: dies in stun Kinda feels like opposite. 80% of other classes are harder to kill in stuns.
I feel like the healer tier list is more like a strongest to weakest healer rdru is strong but definitely not the easiest. Disc is not easy to play neither
It is much easier now because of the changes they made this season. Simplifying the damage rotation for disc, makes it easier to dish out damage, while simultaneously making it easier to heal as disc priest. Essentially you keep atonement up, put shields on teammates, penance on CD, and keep purge the wicked on enemies, and renew on teammates. It's alot more simple compared to what it was before. Having access to pain suppression while caught in a stun is also a very very good thing as not many healers have a big damage reduc button that can be pressed in a stun. And rdruid in a sense is easier to play than all other classes. You only have 3 buttons you mainly need to maintain, and a few others that just enhance what you already have up on your teammates. Rdruid is by far the easiest. You lifebloom, double rejuv, and regrowth when you get clear casting proc, and then swiftmend to extend hots. and its a rinse and repeat by not letting any of your hots fall off. easy chill playstyle
Warriors do not have rotations, they have priority lists, if you play Warrior like ability wackamole you aren't going to optimize your damage. You can have success playing wackamole sure, but you're going to get stuck at a certain rating.
this is the same for every spec in wow, warrior isn't special... and yes, you can just wack-a-mole as arms. your rotation is completely flat, with ms, op and exe all doing roughly similar damage and with your modifiers like EP and MP being completely obsolete. a spec cannot be easier than that
I was kinda hoping there'd be something easier than DH. Been playing one since they came out and haven't gotten more than barely 1600 =) Interestingly enough I got exactly the same results playing subtlety as alt for two years. Somehow the nominal difficulty of a class doesn't seem to affect my maximum performance playing it. Or does this just mean that late-season 1600 is so low it can be reached with exactly zero skill - regardless of class or spec? Would explain a lot except of course how it is possible to play a game for 19 years and learn nothing =)
Depends on the season, but last season ended with 1900 starting mmr. So hitting 1600 right now is roughly equivalent to hitting 1900 at the end of last season. Hitting 1600 late season is basically just a matter of queuing enough games for most people. I think the bottom mmr you can get is around 1400, so 1600 is probably somewhere around the 20-30th percentile?
@@jon630Yes, that sounds about right. I've been pretty much watching every video and reading every guide, but something just keeps me from getting higher. Been the same last 16-17 years. In random bgs I meet many players I can win, but when I switch to rated content, pretty much everyone kicks my ass. I am thinking about hiring a real-life coach to come play with me in the same physical location. Less drastic measures have proven to be ineffective.
I recommend playing only one class, and immerse yourself heavily into its fantasy and gameplay style. To play for 19 years and be 1600 to me can only be explained by swapping mains way too often. Play what you enjoy and master it. Learn your rotations like the back of your hand, so you can damage without even thinking too hard.
@@Mphx321 I really wish that was the case. However, I played enh shaman almost exclusively until Legion, and then 90% of my play hours have been on Havoc. There is something more sinister at work here. Unfortunately, I just don't seem to be able to put my finger on it. Maybe some professional feedback will be of use here. I most certainly am not going to give up. In fact, I've decided to spend as much real-life money on it from now on as is required to get at least average results. We'll see if I can find a new approach.
@@janparkki5704 could it be a keybind issue? If you struggle with fluidity for binds i recommend logitechG600 gaming mice, 12 buttons on the side, two on top and one on the far right, very durable and very cost effective.
@@soliddilos5205 My point is that people like you seethe about DH without knowing anything about the class. Just like that BM hunter. Playing BM and complaining that something else is brain dead is a joke. I'm not saying that DH is hard to play but the rework changed a lot of things. Currently DH has a 15 button opener but ignorant people like you still insist it's just blade dance and win.
marksman is easy? you literally wont get a single shot off with true shot at 1,8k already xD even if 3 people are stunned someone trinkets disarm grip stuns you and since you play like 6 hours straight only meele till you find one cloth played the specc , i honestly feel like the only easy range specc is ele schamane havent tried beastmaster but of 38 speccs you need 3 times longer to reach 1,8k
i think destro should be moderate - learning to kite on warlock isn't easy and reliance on fake casting fire should be hard - def easier than acrane and spriest s-priest should be very hard - hard casting and reliance on fake casting survival should be very hard - requires a lot of game knowledge and kiting and CC - seems similar to sub i think there's a difference between hard and high skill ceiling tho ret has a high skill ceiling but it seems the rework has made it a lot more beginner friendly
I played destro for the first time yesterday after living life as demonologist... I was amazed that no one came at me out of mad respect for the 1 mil damage burst it can land
Most of what Ret gained with the rework was arena ineffective AoE/cleave that was nerfed, nerfed pvp talents, and nerfed defensives. Ret still has single target damage, not the best but ok damage, so people just push their cc buttons and kill the Ret. Ret is quite less tanky than DH, all locks, all priests, all healers except Holy Paladin, all tank specs, it is not the God impowered and protected spec lore would suggest it to be. Just a worse warrior with less mobility, no mortal strike, no disarm, and forbearance locking out main defensives.
I'm gonna disagree with arc harder than sp, fire mage I agree hardest but arc is easier to play than sp, sp limited mobility really causes hardshit in solos
I disagree. Playing against it is soul destroying, especially as a healer. But it's also the only DPS I play, because it's hilarious to 5-DOT someone, literally copy-paste it with Soul Swap, and destroying the entire enemy team with Darkglare.
And this is why you should never pay attention to skill capped guides. These guys put out videos constantly with bad info in them. As someone who has played fire mage twice to legend I can tell you fire mage is literally one of the easiest specs in the game to play. All damage you do is instant cast. You have 3 blinks, 3 schools of cc, nova, and the topper you actually don't have to ice block when low hp because of cauterize so there is no guess work. You also start the game invis which lets you get dragon breath poly on healer in sub 2100 in basically every round. Arcane mage is basically unkillable by double melee although it does struggle into other casters. The hardest range dps are sp/aff lock.
@@placeholdername3206 How it’s doing on the ladder is irrelevant to how easy or difficult it is to play. Also by admitting it’s difficult to climb with you’re giving more credibility to me getting legend. Now go away you bot.
I don't think destro is easier than aff since destro requires more cast than aff, also warlock overall is hard to play because of lack of mobility. In this case mage wins at warlock because mage has more mobility. I'm trying so hard to master aff or destro lock, but i get sick of this class i come back to my dh
I am a destro main, but I have to disagree on destro not being easier than affli. The challange of affli is micromanaging your dots, especially since your spender is directly tied to the number of dots on your target. It's also not really a bursty class, which isn't that positive in PvP. That being said, I don't really get the video's narrator comment about destro's instant abilities. I guess you have your odd Incinerate proc and Conflagrate charges, but those are hardly damaging abilities, they are mostly shard builders. You also have portals if you spec into them, but their charges have long CDs. Your bread and butter will always be Chaos Bolt which at most, you can reduce the cast time, but you'll always have to cast it.
@@Quothnor I got your point bro, and I bet you're br so you can reply in portuguese if you are so. That reason why I think destro difficult is precisely its cast time since immolation, incinerate and chaos bolt take up to 1 sencond to take as you're focused on 3 melee on your side. Casting is such a bad thing devs must've created, but affliction, on the other side, is way weakest than the three specs because dots doesn't give much dmg than an insta dmg like destro. I'm trying demonology since it has been received a buff.
You're out of your mind if you think Mage is easier to play in soloshuffle than all 3 Lock specs. You go on Mages cause if the Mage isn't good, they just run all game, do little damage, little CC and just die. You go on the Lock to interrupt their casts because if you don't they do overwhelming mounts of damage to your entire team. Yeah it's easier to kite on a Mage, but actually contributing with damage and CC is the problem.
I agree rogue hard and warrior super easy and warrior can counter rogue so its really frustrating. However as a whole I avoid solo shuffle like the plague makes me want to uninstall.
To do that you have to ensure you have all 3 bleeds up (ideally buffed by tigers fury) and then have enough excess energy pooled to gain the full additional damage from saber jaws). That's a lot more to like up and manage than a lot of other melee classes. I love how you talk about a single ability and not the rest of the druid kit (that requires a ton of keyboards to play optimally), not to mention the difficulty of running/kiting/surviving with weak defensives in a patch where every class is cranking huge numbers. Weak AF argument.
As a warrior main since legion, it's not hard to pick up. But to master in pvp it is an art. You have to constantly chase, know when to run, peel, wall, run, pressure. All of which requires you to mainly know what you're opponents abilities do so you can deal with them. But I will say, once you know the counters and how to play them. It's zug time
Ele is definitely not easy. I have multiple macro's that cast multiple spells at once and still at 24 binds (with the current meta build). Yes you have some instant damage but it's not going to win you games just spamming that. I feel like you need 4 hands to play this spec.
@@silverknights5476 Yes, proably the biggest counter in the game currently. Hunter was always a bit of a counter to mages, but right now it's ridiculous.
You guys have brain?) Warrior never was easiest calss. Any class easy kite warrior and can easy kill him. Warrior is hard class. I play ret, ret is most easy class.
Did you watch the same video? Ret got put in the same category as warrior. Additionally this video is 7 months old, we’ve had every class change since then including fury nerfs
Well on the healer list Rdruid is not the easiest lmao u need to know A lot of stuff.. when to bear when I can help my team with stuns cc bash/rake/maim when to clone dps/healer I see a lot of rdruid that don’t know how to max heal and spam like dumbs all the trees Druid overall it’s hard to master fera/resto/boomie
Finally, what I've been waiting for as an arena newbie! Thank you, Skill Capped!
Out of interest, what class you going for now
I'd just go DH, I have 8 lvl 70s and tested all of them for SS in Season 3. It has a forgiving rotation and is loads of fun to play for a new player due to it's mobility. It also has a nice variety of defensive cool downs that make it feel even more forgiving and the damage is nuts. Trust me, it's a class when I'm just annoyed with solo shuffle I play to get out some frustration because it just owns.
@@mvpxkg1340 Torn between DH and ret honestly
i am also newbie. Do you want to play, train together?
Make frost dk great again
Or, just make frost a decent option again, I'll take that ❄️
As a mage I agree
Frost just needs a complete rework it’s a boring class with shit utility and surviveability
Nah it's a very Mongo spec. Takes no skill lol
And don't argue, UH dk actually takes skill but cause of pet management.
I am begging people to also bring awareness to Frost DK in PvP it needs a rework badly. Come on streamers lets help bring awareness to this spec, we deserve some love too right?
no
Played a frost dk today in 2's. It was laughable how weak he was. I gave min effort, disarmed his pillars, reflected the chillstreak and he simply died. 😅
no. as a dealer, not playing rogue or mage is crime.
1 vs 1 frost or unholy dies when fighting a blood dk every time. Until they properly buff/fix Frost and Unholy, Blood DKs will run rampant. Blizzard wont nerf Blood DK survivability or cc so it is strong at preventing enemies from doing what they want, even if blood dk damage is on the low end.
The problem with frost is that they became a setup spec that works with very specific partners. If you buff it they might be OP in 3s but only decent in solo shuffle.
I geared a frost dk for season 3 pvp because I’ve always thought they looked so cool. It’s been hard to climb the ladder but fun because it’s something new to me. The survivability is abysmal, and the burst window can be shutdown so easily.
Nice to meet a fellow masochist. Im sure theyll buff us in 6 years or so
Frost DK is like Ret from many expansions ago. WotlK for example. It revolves aroud playing "wack-a-mole" with the glowing buttons and cooldowns increasing your damage by up to 1000%. No, really.10x. Literally 1000%. Obliterate is a 30k ability, but when you have proccs and cooldowns up it can crit for 300k. It's just a badly designed spec. I mean you could work with the one shot gimmick, but when you're literally the least tanky melee class in the game it's just no use.
My friend who is a multi glad was playing frost DK cleave with my fistweaver. Leg sweep + burst = everyone die
@@kodylaclair961 What you describe there is the textbook Frost DK all-in cheese setup one-trick. When the stars allign and no one has defensives/trinkets it does crazy damage.
@placeholdername3206 yeah other then that the damage isn't very good
I feel like they should have put more weight into the fact that melee make up like 80% of solo shuffle dps.
Playing a caster below top 5% ratings is just an absolute heart breaker for this reason.
So I'm a noob, I've got a warrior and monk to 70 all geared up with pvp gear. So what youre saying is I made the right choice picking a melee class?
@@undird210If you had not chosen specs with instant mobility it would be worse for you. As a Ret you try to walk, catch a slow or snare, cast freedom, then get stunned, use trinket just to be slowed again, while your slowed you get stunned again, if a moment when you are not slowed or snared you steed to catch up to a ranged enemy just to be slowed or snared again or maybe knocked back, feared, cycloned, sheeped or mind controlled, maybe 5 seconds later the most resent cc fades and you steed, while moving fast your feared, now you are moving fast in the wrong direction, then the warlock teliports you across the arena and your camera is in a wall so you dont even know where you are for 2 more seconds while you get oriented, then you get mind controlled, after the 30 seconds you couldn't walk ends their stuns are back up and if your not dead you catch another stun, if you use a forbearance causing defensive to remove the third stun the enemy removes the bubble or bop and kills you as not having other defensives avalable anymore for 30 seconds because you used one makes you the new easiest spec to kill in the game. Basically every spec in the game has more or more effective mobility and CC than Ret so its a hard sell as an easy spec to win as. Ret has good range, but you play the game as the industry favorite target to crowd control, and if they cant CC you they line of sight you.
@@undird210Mele is pain sometimes but if u know how to use your deffs and mobility spell u will mostly dominate. Dont lisen to Edward, this guy will be max 1600..
@@edwardhatfield5360LOL.. bruh, that is essentially how PvP is played.. it doesn’t matter what class you are at that point.. you’re literally complaining that you are being CC’d..😂
@@ashtonphillips1510 yeah..I thought it would be obvious to everyone my cheif complaint is CC. If I was the one handing out fears and mindcontrols ect, maybe Id be glad cc was in the game. To counter the dying in one or two stuns or being held out of range, I leveled and geared a blood DK. Now my target cant leave and I dont die nearly as often, wasnt doing damage on ret anyway since I was cced more often than not. Gripping/chains of ice is more effective at up time on target than trinket, bubble, freedom, and steed combined.
I know everyone wants to say their spec is hard, but calling outlaw moderate seems wrong to me. The spec has a ton of plates to spin just to do damage. Some things got a bit easier this patch, like not needing to have a separate keybind for ambush procs anymore, however you have to plan ahead way more now because of crackshot. Committing a dance or vanish with BTE on CD is a huge mistake that leads to big damage and momentum loss, and while stealth windows are up you have to be very careful about your GCDs to not accidentally BTE after the stealth window ends. You also have to be very reactive to CP generation and Ace procs during stealth windows to get the most BTEs off. I think outlaw really belongs in either hard or very hard. I play feral too and it doesn't feel any more difficult to play than outlaw, even though I only just started playing it recently and have been playing outlaw for years now.
With these melee lobbys with stun jumps interrupts diffuse magic netherwalks etc all warlock specs are hard
Not even warlock, all of hard casters are hard. How many times did u queued for solo shuffle and get 3 melee and 1 caster which was constantly tunnelled to death? I mean its unplayable for casters
play mage. blizz hate warlock.
Bro master your tele, gate, havoc+coil rotations and you wont be touched at the least. keep curse of exhaustion up on one melee and curse of weakness on the other.
Basically, if you don’t know how to understand diminishing returns… play these
The revival catalyst should have a pvp charge and pve charge. Theyre completely separate.
True makes it hard to have char for both PvE and PvP...
I'm the only one at 4:34 I saw his shaman enhancement with thunderfury and how? I want this mog so bad with my shaman
probably tMorph "addon". You can mog anything you want on yourself but only you see it. Also im not sure if it is bannable or not. If its not tmorph then i dunno, shamans dont use swords.
Hello, Blood DK?
I’m playing boomie this season and I’m really struggling, I’m just getting deleted so easily?!
I am a destro main and agree they are on of the easiest casters. I consider them the Rets of casters. That being said, I don't really get the video's narrator comment about destro's instant abilities. I guess you have your odd Incinerate proc and Conflagrate charges, but those are hardly damaging abilities, they are mostly shard builders. You also have portals if you spec into them, but their charges have long CDs. Your bread and butter will always be Chaos Bolt which, at most, you can only reduce the cast time, but you'll always have to cast it.
We dont play the same holy priest it seems. I play 4 different healer class and homy priest is by far the hardest in solo shuffle at the moment
whats better against double melees demo warlock or shadow priest?
lock and its not even close
Guys, what is the name of the sword transmogs that Shaman uses in this video?
Darude Sandstofm
Nah, affi deserves to be in the hard category. Jinx talent helps, but if you kick anything besides soul rot affi is locked down. All of our magic is shadow school. Plus maintaining dots on multiple targets that can remove all of our dots with hardly any penalties. Affi needs ramp up time of atleast 5-10 seconds.
I have an Aff alt. It's definetly hard to play WELL. Lot's of macros and target swapping. I don't think it's particularily hard to have success with up to about 2200. You can get by with tab dotting everything and knowing when to port.
Jinx 1000% feels like a huge waste would rather have any other talent I can just bait the kicks to get my spells out
Fistweaver is easy for people pretty decent at the game, but is extremely hectic and overwhelming if you are new and don’t really know what’s going on.
There are no new players in this game - just returning
@@frstflvr7327 true, maybe I should rephrase, if you’re terrible at the game firstweaving can be pretty difficult lol
I agree. I tried it and I didn't like it. MW is my play style.
@@xsequshoner That isn't true though, there are plenty of new players. I watch Twitch and people in the chat are always asking questions as new players. What class to start ect. It's an annoying myth this game doesn't have new players.
@@Kanoog agreed, new player checking in. One of the most alive games i've ever played especially as an OCE player. Interestingly there seems to be a very vocal minority of doomers that non stop whine and complain about everything, claiming that the game is on its last legs and how it used to be so much better back in their day (i almost fall asleep doing timewalking content). Same type of people will tell you LoL is a dead game
Man feels like people still don't "get" aug in pvp.
Thier buffs were never huge in pvp as it was, but ebon might got massively hit in PVE and it carried over to pvp. Their personal damage capabilities are fairly high but they have a burst profile, so overall damage tends to be lower. But especially since they don't really run prescience, their actual damage increase to partners is very, very low now.
Also sure, they have access to a number of spell schools. Too bad 3 of their top buttons lock out all of them at once like chaos. Well, they don't lock out Azure strike I guess. Yay?
Augmentation was made for PvE and probably not thought out for PvP. Tbh the entire evoker feels lack luster in PvP
Honestly, once you get it down, WW Monk goes CRAZY and is a ton of fun
Do you guys think the nerf to resto druid will do something ? With the amount of modifier lifeblood has, am pretty it will almost do nothing.
How about BUFF the other healers, it's stupid to NERF a healer that is good in a game with LIMITED people who payer healer in Solo Shuffle. That is why the Ques are stupid long. If you nerf viable healers the game will turn into a even worse state than it already is.
@@Kanoog 100% with you on that lol.
Nerf disc and maybe holy paladin imo
@@Kanoogtbh make solo shuffle 2v2 make it not need a healer ez change
im maining disc since last season, i ejoying it but the only thing i dont like is when my team is getting hard aoe or cleave damage, is too hard to get them full hp as disc, idk, i want a healer a little more easy than disc but not boring like a healing bot, any recommendations?
Yeah, play a Druid they have a variety of builds you can play the one with Moonkin form that way you are able to put out damage similar to a priest but you have the options to AoE heal like crazy, you are super mobile and it takes a bit of a learning curve to understand the transformations. I think it's worth it, you can also make it easy and just heal bot but I don't like that way. I played Holy Pal and I like the feeling of bursting with my team. Also you could try Fist Weaving Monk, I have that too, it's fun but I hate getting RIGHT in the action to deal damage in melee range and I kept forgetting where my damn port was to port back. The druid also has not only 4 specs but a ton of builds for each spec, Resto has plenty to choose from too. Just DON'T give up on it right away like I did twice... I quit during Burning Crusade, transferred my druid to a second account and gave it to my RL friend. And again for DF, got to max level and quit the druid to play Monk because well I didn't like the shifting part haha. But once I got use to it, it's defiantly my favorite healer now. Long story short, I recommend duird and putting in the time to learn how to be offense with it is my suggestion.
A very important thing to keep in mind as a healer, is that your job isn't to keep everyone topped up, but to keep them alive. Even if your teammates are at 30-40% HP, if you're doing a good job you're keeping them alive through a lot of damage while helping setup for kills with CC or contributing your own damage.
You should always think of HP as a resource, and as long as it doesn't hit 0 and you don't let it hit 0 you're doing fine even if your numbers on the scoreboard or details say otherwise.
Also for most healers keeping someone at 100% HP often means using up a ton of mana which will make you dry out in the late game and lose due to being OOM.
@@Galaord ty bro, u help me a lot, ill keep my disc, i hit 1600 yesterday
@@Kanoog ty bro, really awesome answer
@@Vajdah remember if your teammates also need to use defensive abilities properly. It's not all on the healer
I was main arcane mage since S1 legion .. but i really don't like a the chronoshift and temporal shield nerf.. it's to hard to put out damage .. Every melee get more and More tools to connect and disrupt casters.. and they nerf ..
I don't know what to play know i hate fire cause Can die to fast ..
i dont feel like any class is hard to play at all. it is just that there are classes which are almost unplayable in some lobbys and there are classes who do well in almost every lobby.
There is a huge gap in what’a good in low rating and high, sub does stupidly well in a good teams hand and a bad sub is gonna be awful, meanwhile a dh can be played by both bad and good players well
Affliction warlocks deserve better
Agreeing with the whole list but I don't think RDruid is "very easy". Either you have have to shapeshift alot to keep going / being tanky, know to use your healing CDs because you heal mostly with HoTs and timing them wrong means your mate dies or to shine with certain comps you have to chain multiple CCs. Of course you are very mobile can shapeshift and kite, but it comes with alot of buttons and timing knowledge. That said: When you know the class it is very powerful.
What is the nameplate add on this guy is using??
plater for nameplates and bigdebuffs for the icons next to the nameplate
Why is demo not in very easy
Because the button mashing mellee classes lock it down
Balance druid is by no means easy in this current meta. You spend 70% of the game in bear being butt fucked by melee.
Druid is undoubtedly the best healer in 10.3.
I think RDruid is hard to rank here because it is very good at zug healing at lowCR to midCR (1000~2100) but more advanced teams have a plan to shut down druids. Druids have to be masters at PreEVERYTHING and knowing when pushing in for a clone is good and when it will lose you the game. Druids have to know when a stun is coming and hope the guy you pre-hotted doesn't get swapped. Druids also have SO many buttons they have to know when to press.
I guess what I am trying to say is, in the right hands Druid is a monster that will make Mglad players rage, but it is easy to get hardstuck because bad habbits that carry you from 0 to 2000 wont work at high CR.
I would say druid is actually very VERY easy at low CR and the hardest healer to unlock the full potential to reach high CR. It is hard to rank. It feels like melee sheik. Braindead easy at low level and nearly impossible at top level play.
correct me if you feel different
The skill cap on ret in arena isn’t acknowledged by casual players. sacrifice to keep yourself from being Poly’d , Protection to remove your healer or team mate’s blind in a must-remove situation, freedom at the right time, all of these when done on a single global is hugely hugely underrated. Also the offheals are insane on ret.
Great tips thanks
Dh is prime example all leather. Just too many complaints to point armor doesn't mean squat, why it should since stealth is just op
Accurate! Insanely accurate!
No not really hehe.
BM Hunter's Intimidation is baseline now? That's news to me. Weird how it's still a row 6 choice Talent shared with Explosive Trap on my Hunter. My Talents must be bugged cause there's no way SkillCapped would make such a dumb mistake of just randomly claiming that Talents are baseline right?
(Obvious errors like this make me lose trust in SkillCapped's information. "If they were wrong about something that simple how can I trust the rest of their information?" You're a corporation asking people to pay you for your information, you don't get the luxury of making mistakes.)
Whats the easiest from the easy and very easy list?
As a new DH and new player to wow I can say I’ve had a lot better luck in 3s than solo by a mile, massive difference and waaay better results in 3s
Arcane is such a fun spec
But very hard indeed
ye i cant play it at all i get destroyed
What's it matter when so many pay sites for top gear, ratings and achievements, not to mention the bots. For a pay subscription Blizz needs to clean it up.
They don't want to do that, they probably own half the boosting sites/make profit from people buying via gold, and honestly probably use the bots like how fortnite does, to help keep the games queue's shorter and keep the game seeming active
Is there an addon that makes seeing your teammates position like incredibly obvious
Yeah, it's called Target Nameplate Indicator. This is a add on you can make custom markers on your team and selected targets too. You could make the target as big as you want over their head like a Batman signal.
I would switch feral and outlaw's position.
Feral is pretty easy rotation and you don't get stuck in human form if kicked on clone.
Outlaw has arguably the hardest rotation in the game with the most stuff to keep track of on top of all the CC and DRs for kill windows
Outlaws rotation isn't hard it's the fact it has the highest APM and a bunch of buffs to keep track off
@@itstoxicqt Which makes it the hardest, what else is harder than that?
100% agree. I'm a feral main and switched to outlaw. Outlaw makes feral feel like playing a warrior
Imagine call something as "hard rotation" in modern wow. Your face ? 🤡
Agreed, outlaw is harder than feral imo. I've been playing outlaw for years and recently picked up feral and it feels so much more chill to play than my outlaw. The biggest struggle for feral is fakecasting clones and trying to stay alive. But the damage is so much easier to pull off and far less punishing when compared to outlaw.
The rework makes outlaw even more punishing than ever because if you mismanage your globals during dance you put BTE on cooldown and then you can't use a stealth window until BTE is available again. And blowing vanish or dance with BTE already on cooldown is a huge damage loss. This is on top of already managing all the spinning plates (RTB, slice, blade flurry) and CC.
Holy cow, you guys don’t know what the word grief means.
Destro would be hard, if it wasn't constantly pushed towards boring dimensional rift gameplay. The back to back bolt build was so much more exciting and rewarding to play. It took setting up buffs and procs, managing DRs and debuffs, positioning well, and then applying proper CC, all so you could get that perfect window to cast 4+ really fast chaos bolts in a chain.
Now you no longer can do that. Now you press dimensional rift and apply immolate, to unlock 80% of the damage potential destro has.
Yeah, you can no longer do that because of constant double melee training you every round with their infinite stuns, interrupts, micro cc's and gap closers. Mobility / CC creep has lead to this passive damage playstyle in which you must use immo and rifts to contribute any damage.
As a beginner i say it is impossible to play warlock on lower rates in solo shuffle, that shit is just too toxic.
The problem with solo is blame the healer to me im disc priest
I find A LOT more harder frost mage than fire mage.
mage and any wizard is the easiest as they are always OPed and the best, which makes them easier to succeed with. rogue is right behind.
rogue is boo boo
solo shuffle as a caster is just sould shattering
Yes if ur bad
oh, thanks I didn't take that in mind! You seem to be a superhero! @@petersirota5124
Where are Demon Hunters??
Any healer is the easiest. Instant ques baby!
So wrong about balance..as a 2k rated they are not strong at all. Out instant dots don't do dmg. All we have is starsurge. Everything else is little damage it takes to long to set up
So Surv is hard, that’s all. 🤣
video quality pretty low even tho it is on hd
Fix all hunters survivability. How has this not been addressed still?
Especially surv hunter. You basically can't touch any other melee class as surv because you just get dunked on dmg wise vs them. CDs are too long for defensives, can't do anything in turtle and still take dmg from dots, ie you get smacked by ferals, ass, lock, spriest, etc. How can they justify pallies have 1 min wall, 45 sec veng, 2x immunes, and wogs that still top them, while they have 1 min wings?
Mage defensives are stupid good too, same with rogue. I love how mage/rogue are prob the tankiest classes in game and people always act like they're difficult to play, like bruh you literally have 4 resets gtfoh and your cc isn't still shot based.
I think from experience ret is the second easy mele spec on game compare for warrior all spells you click they do damage you build holy sped and preatty much all spells are same and plus add to them most been range and having tons of heals bubble heals at lower levels paladin is much easier than warrior.
Balance druid is hard to play and very hard to master/survive
"Dhs can die in stuns, but so can 80% of classes."
Ret-multiple outs of stuns/can use wall while stunned.
Druid-all 3 specs. Can use defensive while stunned.
Lock- All 3 specs can use defensives while stunned.
Rogue- Cheat death while stunned.
Hunter all 3 specs- Can sac while stunned.
Mage-Can just blink while stunned.
Dk-Can just IBF when stunned.
Pres/Aug (Can use Communion or cheat death while stunned)
WW monk- Dies in stuns fr like dh
Dh- Just dies in a stun.
Shaman: dies in stun
Kinda feels like opposite. 80% of other classes are harder to kill in stuns.
Mages don't play Blink 95% of the time these days. The only time you pick Blink over Shimmer is into Sub Rogue teams that will go on you.
@@placeholdername3206 Regardless. You still have that option for blink stun. Ontop of Iceblock for all specs. And caut for fire mage.
Ww can port while stunned? Asking haven't played ww in a while
@macarrony123 Only Mw healer monk can port while stunned. Also mw gets a 30% dam reduction while stunned.
Its exclusive to MW tho.
@@Telarius oh yeah. That's right
I feel like the healer tier list is more like a strongest to weakest healer rdru is strong but definitely not the easiest. Disc is not easy to play neither
It is much easier now because of the changes they made this season. Simplifying the damage rotation for disc, makes it easier to dish out damage, while simultaneously making it easier to heal as disc priest. Essentially you keep atonement up, put shields on teammates, penance on CD, and keep purge the wicked on enemies, and renew on teammates. It's alot more simple compared to what it was before. Having access to pain suppression while caught in a stun is also a very very good thing as not many healers have a big damage reduc button that can be pressed in a stun. And rdruid in a sense is easier to play than all other classes. You only have 3 buttons you mainly need to maintain, and a few others that just enhance what you already have up on your teammates. Rdruid is by far the easiest. You lifebloom, double rejuv, and regrowth when you get clear casting proc, and then swiftmend to extend hots. and its a rinse and repeat by not letting any of your hots fall off. easy chill playstyle
Haha of course, Disc is absolutely retard proof this season. All you have to press is atonement, rapture/shield and penance. Noone will die.
Warriors do not have rotations, they have priority lists, if you play Warrior like ability wackamole you aren't going to optimize your damage. You can have success playing wackamole sure, but you're going to get stuck at a certain rating.
this is the same for every spec in wow, warrior isn't special... and yes, you can just wack-a-mole as arms. your rotation is completely flat, with ms, op and exe all doing roughly similar damage and with your modifiers like EP and MP being completely obsolete. a spec cannot be easier than that
Feral Druid is not very hard lol
Destruction LOCK is fucking hard as shit in the Meta... Dude all you get is double mellee lobbies and BM hunters. Its terrible to climb
I was kinda hoping there'd be something easier than DH. Been playing one since they came out and haven't gotten more than barely 1600 =)
Interestingly enough I got exactly the same results playing subtlety as alt for two years. Somehow the nominal difficulty of a class doesn't seem to affect my maximum performance playing it. Or does this just mean that late-season 1600 is so low it can be reached with exactly zero skill - regardless of class or spec? Would explain a lot except of course how it is possible to play a game for 19 years and learn nothing =)
Depends on the season, but last season ended with 1900 starting mmr. So hitting 1600 right now is roughly equivalent to hitting 1900 at the end of last season.
Hitting 1600 late season is basically just a matter of queuing enough games for most people. I think the bottom mmr you can get is around 1400, so 1600 is probably somewhere around the 20-30th percentile?
@@jon630Yes, that sounds about right. I've been pretty much watching every video and reading every guide, but something just keeps me from getting higher. Been the same last 16-17 years. In random bgs I meet many players I can win, but when I switch to rated content, pretty much everyone kicks my ass.
I am thinking about hiring a real-life coach to come play with me in the same physical location. Less drastic measures have proven to be ineffective.
I recommend playing only one class, and immerse yourself heavily into its fantasy and gameplay style. To play for 19 years and be 1600 to me can only be explained by swapping mains way too often. Play what you enjoy and master it. Learn your rotations like the back of your hand, so you can damage without even thinking too hard.
@@Mphx321 I really wish that was the case. However, I played enh shaman almost exclusively until Legion, and then 90% of my play hours have been on Havoc. There is something more sinister at work here. Unfortunately, I just don't seem to be able to put my finger on it. Maybe some professional feedback will be of use here. I most certainly am not going to give up. In fact, I've decided to spend as much real-life money on it from now on as is required to get at least average results. We'll see if I can find a new approach.
@@janparkki5704 could it be a keybind issue? If you struggle with fluidity for binds i recommend logitechG600 gaming mice, 12 buttons on the side, two on top and one on the far right, very durable and very cost effective.
Let's not forget that a medium melee is an easy ranged equivalent...
Most ppl saying how much easy dh is and then 80% of u dont know how to use his mobility. Its funny :)
It's just prejudice. I recently got threat/hate whispers from a BM hunter who lost to me a couple of times and he was seething at my "brain dead" DH.
Huffing that copium bruh
@@soliddilos5205 Thanks for proving my point lmao.
@@nitogame What IS your point? Dh is one of the easiest classes to play in the game.
@@soliddilos5205 My point is that people like you seethe about DH without knowing anything about the class. Just like that BM hunter. Playing BM and complaining that something else is brain dead is a joke. I'm not saying that DH is hard to play but the rework changed a lot of things. Currently DH has a 15 button opener but ignorant people like you still insist it's just blade dance and win.
marksman is easy? you literally wont get a single shot off with true shot at 1,8k already xD even if 3 people are stunned someone trinkets disarm grip stuns you and since you play like 6 hours straight only meele till you find one cloth played the specc , i honestly feel like the only easy range specc is ele schamane havent tried beastmaster but of 38 speccs you need 3 times longer to reach 1,8k
i think destro should be moderate - learning to kite on warlock isn't easy and reliance on fake casting
fire should be hard - def easier than acrane and spriest
s-priest should be very hard - hard casting and reliance on fake casting
survival should be very hard - requires a lot of game knowledge and kiting and CC - seems similar to sub
i think there's a difference between hard and high skill ceiling tho
ret has a high skill ceiling but it seems the rework has made it a lot more beginner friendly
I played destro for the first time yesterday after living life as demonologist... I was amazed that no one came at me out of mad respect for the 1 mil damage burst it can land
Most of what Ret gained with the rework was arena ineffective AoE/cleave that was nerfed, nerfed pvp talents, and nerfed defensives. Ret still has single target damage, not the best but ok damage, so people just push their cc buttons and kill the Ret. Ret is quite less tanky than DH, all locks, all priests, all healers except Holy Paladin, all tank specs, it is not the God impowered and protected spec lore would suggest it to be. Just a worse warrior with less mobility, no mortal strike, no disarm, and forbearance locking out main defensives.
"not one, not two, but over three different spell schools..."
So four then? Five?
resto druid is the easiest healer? i dont believe this channel
it is
Fury is not easy. You need heaps of gear and mitigations are soft.
Leathers in general ONLY get the ravamps since thats ALL people complain most about how they're "too squishy" and "dont have enough damage"
I'm gonna disagree with arc harder than sp, fire mage I agree hardest but arc is easier to play than sp, sp limited mobility really causes hardshit in solos
fire mage hard? I am just spamming prots and winning
playing affli is the most soul destroying class ever
I disagree. Playing against it is soul destroying, especially as a healer. But it's also the only DPS I play, because it's hilarious to 5-DOT someone, literally copy-paste it with Soul Swap, and destroying the entire enemy team with Darkglare.
rogue, mage are easy, funny and strong. not playing these is crime.
How do they manage to keep making DH more broken and braindead than before? Truly amazing Blizzard.
It’s literally not more braindead. It is way more complicated, did you listen to the video? It’s just busted
rdruid is the easiest - totally dissagre. maye from R1 perspectives
Ww are too op.
dk is 10x easier than any warrir specc xD
Why? What can be easier than warrior....
Resto dudu easY😅😅😅😅
destro easy and rogue hard? Lol
Got 1800 in shuffle day one on two specs, retired from this trash game mode after that lol
And this is why you should never pay attention to skill capped guides. These guys put out videos constantly with bad info in them. As someone who has played fire mage twice to legend I can tell you fire mage is literally one of the easiest specs in the game to play. All damage you do is instant cast. You have 3 blinks, 3 schools of cc, nova, and the topper you actually don't have to ice block when low hp because of cauterize so there is no guess work. You also start the game invis which lets you get dragon breath poly on healer in sub 2100 in basically every round. Arcane mage is basically unkillable by double melee although it does struggle into other casters. The hardest range dps are sp/aff lock.
Oh Legend? You must be crazy good on Fire man. Fire is really tearing up that ladder
@@placeholdername3206 How it’s doing on the ladder is irrelevant to how easy or difficult it is to play. Also by admitting it’s difficult to climb with you’re giving more credibility to me getting legend. Now go away you bot.
@@soliddilos5205 hello! What are the other easiest specs in the game?
I don't think destro is easier than aff since destro requires more cast than aff, also warlock overall is hard to play because of lack of mobility.
In this case mage wins at warlock because mage has more mobility.
I'm trying so hard to master aff or destro lock, but i get sick of this class i come back to my dh
I am a destro main, but I have to disagree on destro not being easier than affli. The challange of affli is micromanaging your dots, especially since your spender is directly tied to the number of dots on your target. It's also not really a bursty class, which isn't that positive in PvP.
That being said, I don't really get the video's narrator comment about destro's instant abilities. I guess you have your odd Incinerate proc and Conflagrate charges, but those are hardly damaging abilities, they are mostly shard builders. You also have portals if you spec into them, but their charges have long CDs. Your bread and butter will always be Chaos Bolt which at most, you can reduce the cast time, but you'll always have to cast it.
@@Quothnor I got your point bro, and I bet you're br so you can reply in portuguese if you are so.
That reason why I think destro difficult is precisely its cast time since immolation, incinerate and chaos bolt take up to 1 sencond to take as you're focused on 3 melee on your side.
Casting is such a bad thing devs must've created, but affliction, on the other side, is way weakest than the three specs because dots doesn't give much dmg than an insta dmg like destro.
I'm trying demonology since it has been received a buff.
You're out of your mind if you think Mage is easier to play in soloshuffle than all 3 Lock specs. You go on Mages cause if the Mage isn't good, they just run all game, do little damage, little CC and just die. You go on the Lock to interrupt their casts because if you don't they do overwhelming mounts of damage to your entire team. Yeah it's easier to kite on a Mage, but actually contributing with damage and CC is the problem.
I agree rogue hard and warrior super easy and warrior can counter rogue so its really frustrating. However as a whole I avoid solo shuffle like the plague makes me want to uninstall.
what a lie every class you say i see no prot there lies all lies
gangshit
i hate hunters
Feral ferocious bite hits for 400k against someone fully geared… so hard
Oh wow, so finally you have to respect feral's dmg, so unfair!
To do that you have to ensure you have all 3 bleeds up (ideally buffed by tigers fury) and then have enough excess energy pooled to gain the full additional damage from saber jaws). That's a lot more to like up and manage than a lot of other melee classes.
I love how you talk about a single ability and not the rest of the druid kit (that requires a ton of keyboards to play optimally), not to mention the difficulty of running/kiting/surviving with weak defensives in a patch where every class is cranking huge numbers. Weak AF argument.
U forgot the dh😂😂😂
Naw warriors get griefed. This is warriors slander. There’s no way you put war before ret…
Sounds like you are completely clueless on pvp, even in pve warriors are brain dead piano class everyone and their mom knows it
People keep telling me warrior is easy but I genuinely find it way harder the 'hard' specs on this list.
They don’t call it the zug class for nothing
As a warrior main since legion, it's not hard to pick up. But to master in pvp it is an art. You have to constantly chase, know when to run, peel, wall, run, pressure. All of which requires you to mainly know what you're opponents abilities do so you can deal with them. But I will say, once you know the counters and how to play them. It's zug time
so basically like every other class in the entire game, gotcha@@silverknights5476
@@silverknights5476 that's just... every spec in pvp. everyone needs to do all that, as a bare minimum
Ele is definitely not easy. I have multiple macro's that cast multiple spells at once and still at 24 binds (with the current meta build). Yes you have some instant damage but it's not going to win you games just spamming that. I feel like you need 4 hands to play this spec.
lul, ele is literally a bot spec. Yeah you literally do win all of a sudden by spamming lavaburst cause you got a bunch of proccs.
Then i haven't had any decent healers with him yet. DH / DK / WAR just splash me when i've used up my defensives@@placeholdername3206
lock is the hardest class. also u cant bot with it n do stupid things with scripts like whaaz n other morons do on braindead classes.
Lock is the hardest? Go and try shadow priest lol
As a mage main, I can confirm this list. Also, please make Aim Shot interruptable! Hunter vs Mage is a joke
Hunter crushes them right? I'm a war main so idk
100% mages have no way to counter outside of Ice block or line of sighting
@@silverknights5476
@@silverknights5476 Yes, proably the biggest counter in the game currently. Hunter was always a bit of a counter to mages, but right now it's ridiculous.
First
Yeah no. Fire mage is not under very hard ranged dps what is this? lol.
You guys have brain?) Warrior never was easiest calss. Any class easy kite warrior and can easy kill him. Warrior is hard class. I play ret, ret is most easy class.
Did you watch the same video? Ret got put in the same category as warrior.
Additionally this video is 7 months old, we’ve had every class change since then including fury nerfs
@@Sadistichippodon't tack shit next time
Well on the healer list Rdruid is not the easiest lmao u need to know A lot of stuff.. when to bear when I can help my team with stuns cc bash/rake/maim when to clone dps/healer I see a lot of rdruid that don’t know how to max heal and spam like dumbs all the trees Druid overall it’s hard to master fera/resto/boomie