Player Housing in The World Soul Saga : Who Should WoW Copy To Make It Happen?

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  • Опубликовано: 1 июл 2024
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    Player housing in World of Warcraft. It's inevitable. It's coming. maybe not in 10.2.6 or the even the War Within, but it'll happen by the end of The World Soul Saga. So how would it work? Which other MMO's player housing system does WoW need to copy to make sure we get our Grizzly Hills house, Orgrimmar apartment and Silvermoon Mansion?
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Комментарии • 1,3 тыс.

  • @Gemaco1397
    @Gemaco1397 4 месяца назад +203

    Honestly, I'd prefer if housing was fully account/warband bound. I don't want to have to change characters to access a specific house/keep track of what alt can access what house. Or even make it a warband hall you can add personal rooms to for different alts, though that might be too grand an idea for what it is

    • @UnciaAmethice
      @UnciaAmethice 4 месяца назад +16

      I think ACCESS to houses should be account-wide, but that individual character customization should be at least possible. That's another thing that garrisons got wrong - sure, you can have your pets and mounts roam the garrison (in fact, with pets it's unavoidable unless you don't get the menagerie at all), but WHICH pets and mounts will roam is tied to favorites, which is account-wide. That means that for example if you want your warlock's garrison to be crawling with demons, now your paladin's and druid's will as well. Which is fine if all you see housing as it a way for the player to display trophies, but it completely negates any roleplaying aspect of it.

    • @darwinxavier3516
      @darwinxavier3516 4 месяца назад +4

      @@UnciaAmethice I was able to get a tiny bit of theming for my druid's garrison. I actively picked followers and other npcs that were druid/animal/plant/monster themed. This meant doing the Brawler's Guild on that toon just enough to unlock Meatball. And temporarily having a lumbermill just to get the plant guy. And waiting each day for the Jinyu and Hozen to be recruitable from the inn.

    • @UnciaAmethice
      @UnciaAmethice 4 месяца назад

      @@darwinxavier3516 Oh yeah, I typically do that kind of thing where I can with my alts too. Just saying that being able to theme properly through the menagerie pets and stable mounts would be awesome, but that is unfortunately ruined by being tied to the account-wide favourites.
      And even more so because going the route of no favourites just means that random pets are now wandering your garrison, which will also often feel wrong for the character when all of a sudden a little demon or a random undead or something wanders past - so the only ways to avoid it is either change your favourites per-character every time you log in, or just never building/upgrading your menagerie, which isn't reversible.

    • @Trazynn
      @Trazynn 4 месяца назад +1

      That's probably what Blizzard is going for. With your other characters being residents in the house.

    • @UnciaAmethice
      @UnciaAmethice 4 месяца назад +1

      @@Trazynn From an RP perspective I hope that if other characters are residents that you get to control which other characters show up for you - since some of your characters might not know (or like) each other, etc. It's a lovely option, but like so many other things it shouldn't be forced.

  • @Duckie313
    @Duckie313 4 месяца назад +105

    WildStar was the best housing system I ever experienced. I spent countless hours building epic homes. And the fact that you could visit random people's homes to check them out was great fun. I still watch WildStar housing tours on RUclips from time to time, and get all nostalgic.

    • @alexandercruz6264
      @alexandercruz6264 3 месяца назад +3

      #facts

    • @zyongli5760
      @zyongli5760 3 месяца назад +4

      I miss my ferris wheel so badly.

    • @curiousfishie
      @curiousfishie 3 месяца назад +5

      That game was super fun, sadly didn't have a chance to fully explore it. I wish it came back.

    • @Eden_jasper
      @Eden_jasper 3 месяца назад

      @@curiousfishiethere is the community building private servers to bring it back

    • @wm1573
      @wm1573 3 месяца назад +1

      @@Eden_jasperwith like 8 players. That isn’t the same

  • @HappyroosterYT
    @HappyroosterYT 3 месяца назад +5

    My 2 cents: Make a secondary profession called furniture maker or whatever (could use old professions too), then scale up to max level EVERY SINGLE ZONE in the game. Now, you pick a spec for furniture making and by doing quests and chores in zones that match said spec, you start unlocking furniture of that type. For instance, blood elf furniture, you'd go to Quel'Thalas, Ghostlands and so on, and you' get some new quests and stuff to do there to unlock these things. This way you make old zones somewhat relevant and get meaningful progression for player housing.

  • @janitaburgess1118
    @janitaburgess1118 4 месяца назад +17

    I still go back to my main’s class hall sometimes just because it was my favourite WoW iteration of player housing.

    • @ThomasdWell
      @ThomasdWell 3 месяца назад +1

      To me class halls was what guild halls should be. Both the Paladin and Rogue ones were IMO the best, they were in established places we've seen a dozen times by the time Legion came out but if you had the right class there was a 'secret' room and if we ever get guild halls I hope they follow a similar method

  • @BGLocet
    @BGLocet 4 месяца назад +165

    Wildstar player housing was awesome

    • @ml5111
      @ml5111 4 месяца назад +25

      God I miss Wildstar

    • @scottlambert9074
      @scottlambert9074 4 месяца назад +10

      @@ml5111 100%

    • @Eprosis
      @Eprosis 4 месяца назад +16

      Wildstar housing remains the gold standard

    • @mistformsquirrel
      @mistformsquirrel 4 месяца назад +8

      Was literally coming to say this.
      Wildstar housing will forever be my gold standard. It was so good.

    • @mistformsquirrel
      @mistformsquirrel 4 месяца назад +3

      @@ml5111 Saaaaaame. I had so much fun in that game.

  • @ItsTryHard
    @ItsTryHard 4 месяца назад +5

    Anybody else remember the player housing in Star Wars Galaxies? Literally just an open sandbox planet to planet that would allow you to build nearly anywhere... This would end up with playerbased cities over time, such a great system!

    • @lucyedwards5654
      @lucyedwards5654 17 дней назад

      Absolutely! I always had at least one character that specialized in housing construction.

  • @GloriaDiesLive
    @GloriaDiesLive 4 месяца назад +18

    I liked the housing in new world. There are different sized houses n the settlements where you interact with the city (going to the auction house, workbenches etc.), and you see their decorated porches and gardens! Houses can be used to teleport there, so very convenient.
    more than one player can buy the same plot, so it will be instanced. The house that will be shown for the "public" is the house with the most points (earned by placing items in said house) but if you have a friend owning that spot theirs will be shown to you even with lesser points.

  • @Dehrild
    @Dehrild 4 месяца назад +6

    I really like ESO's player housing. I used it to live out my character's fantasy of being a kleptomaniac Khajiit just hoarding piles of useless knickknacks and stolen goods in his little inn bedroom. It's a really nice feature and I'd have a ton of fun living out similar RP in WoW if it were a thing. And the use for RP events and locations would be so great.

  • @Draec
    @Draec 4 месяца назад +112

    I just went back to SWTOR recently, and honestly I think that is the most viable form of housing we can get in WoW as they are very similar in some aspects. You buy a basic home/apartment/floating yacht that exists on a planet you've already adventured in and then unlock rooms and floors. Strongholds are Legacy wide (cough warbands cough) and you could add furniture to your collections tab (cough cough) and place it around in rooms on specific hook points ; better than it sounds, you can change the layout of hooks amongst a pretty big variety of presets. You can give your friends keys so they can come and go as they please and guilds are able to own their own Strongholds as well.

    • @Tairutheshogun
      @Tairutheshogun 4 месяца назад +17

      This was the exact thoughts I was having while watching this video. The best housing system I have fully participated in is SWTOR. Because you can get stuff for story progression, raids and shops plus you can craft stuff as well.

    • @edgyguy7084
      @edgyguy7084 4 месяца назад +2

      Looking forward to my house over on Antorus!

    • @Toxichobbit.
      @Toxichobbit. 4 месяца назад +3

      Agreed. SWTOR’s housing was fantastic. Plus having housing on Tatooine and getting to listen to Binary Sunset was so comfy.

    • @Remilation
      @Remilation 4 месяца назад +3

      You wanna talk about real player housing lets talk SWG!. No game has ever come close to the player housing of SWG and I will die on that hill. From entire Char classes being dedicated to just the decor. and another to being a mayor of player run city's / guild halls. SWG crafting and housing was 1000x greater than any game i have played since.
      Now will it work in WoW oh hell no. Placing a house in the open world that was build by players would be insane in wow. But i could see phased area's in cap cities where you can buy a plot of land. and buy 1 of 100 different style houses working well. Also ALL decor is crafted. you could get the schem for them from raids but make a proff around the crafting of the shit.

    • @TimeBombRosette
      @TimeBombRosette 4 месяца назад +2

      Came here to day the same thing. SWTORS player housing is the most expansive.

  • @derekgornall
    @derekgornall 4 месяца назад +10

    Rift had my favorite version of player housing - despite the fact that it was instanced and the keys to different "homes" became a ridiculous goldsink, the absolute freedom to design your own things made it super fun creatively speaking. Not to mention all the locations were based in the open world, which made it at least sort of feel like you were canonically there.

    • @itsanixela
      @itsanixela 3 месяца назад +1

      Instanced at least gets rid of the whole scarcity issue that FF14 and other games have when it's built in the real world.

  • @TheRockinDonkey
    @TheRockinDonkey 4 месяца назад +24

    I like SWTOR's approach to player housing. You can buy a stronghold on certain planets. This gives you a way to quickly travel both to that planet, or return to fleet (which is the equivalent of what Valdrakken is right now) or return to the location you were last at. The stronghold is a resting area so you accumulate rested XP at one. Some of the decos available include your cargo hold (bank) legacy cargo hold (bank for your characters on that server) and a guild cargo hold (guild bank) You can also have access to the GTN (Auction House) via a GTN Terminal deco as well as a mailbox and vendor. So If I need to quickly clear out inventory space, I can travel to my stronghold, empty my bags, and return to the location I was just at.
    I still spend plenty of time on fleet because Fleet has specialized vendors that I don't have access to in my stronghold. Done right, player housing can be evergreen and not a negative impact on gameplay or the community. Oh, and there's also access to the planet chat channels of the planet your stronghold is located on -- which keeps you from feeling cut off from the community while you are in your stronghold. If wow is going to do it, this feature is must-have.

    • @1ViivviiX1
      @1ViivviiX1 3 месяца назад

      I second everything you said. SWTOR's player housing is great. Can invite friends over, guilds can have their own ships and housing, the decoration system is a bit janky with hook placements sometimes. But other than that, I spent dozens and dozens of hours setting up all my properties(Got all available the the time a few years ago). And having many alts in that game, I essentially treated my player housing as what Warbands seem like they are going to be. All my alts and characters parked there, had their own rooms, etc. Displaying all my mounts, pets, decor, etc was amazing. 🤌🔥

  • @wolffontech
    @wolffontech 4 месяца назад +9

    I am going to date myself a bit with this, but my best memory of player housing were the massive neighborhoods and the TONS of collectible items for your house that was in Star Wars Galaxies

    • @Zack_Wester
      @Zack_Wester 3 месяца назад

      @@guthredstromvar6518 Alternative would be that houses was instant like in warlord of Drenaior, exept larger and you know intrestimg.

    • @lucyedwards5654
      @lucyedwards5654 17 дней назад

      I always liked the Tatooine houses the best personally. They felt more three dimensional than the Naboo style.

  • @luckduvell
    @luckduvell 4 месяца назад +36

    I kinda like this new green screen tali with a mug style of editing

  • @leonardceres9061
    @leonardceres9061 4 месяца назад +30

    EverQuest 2 had pretty cool housing. It was semi instanced the way they did. It was that certain areas of a city player housing in them, but it melted into the background seamlessly you would just walk up to a random door like say one of the abandoned buildings in storm winds, but you would be able to click on the door and select, which address you wanted to visit. You could quickly port to your own home and freely invite people and give them permission ahead of time to enter, and or have administrative rights to decorate and rearrange your house as they saw fit usually players would pay others to do these kind of things for them, sort of like paying a decorator, it was great because all of the housing items you could just buy right off the auction house or whatever they called it. Like furniture and decorations they were all player made items and most of the time they were pretty affordable so it was nice. The interface to decorate was very simple to just click on an item and opened up a little grid and you could put it around wherever you wanted to, you could also change the direction of the item. If it was a light or a candle you could turn it on or off you had a lot of control at your fingertips.

    • @lucasdude
      @lucasdude 4 месяца назад +3

      was about to leave a comment about the eq2 housing. i still to this day think its really good (ffxiv's is good too but.. the housing crisis lol..). i had a great house with a small yard in qeynos. i think the houses with yards were the best because you could have a little garden. took me a while to save for it but was super worth it lol. also loved how there were pets you could buy that you could place in your home. just a really, really good system imo that others havent been able to top except maybe eso (do they have yards? i never played past getting the basic room)

    • @Exarthious
      @Exarthious 4 месяца назад +1

      Yeah EQ2 did it well. the guild housing was also really well done

    • @leonardceres9061
      @leonardceres9061 4 месяца назад +1

      @@Exarthious yeah all the housing and games I’ve played. It was the easiest for me to get into. It wasn’t some overly complex system or something that caused a phenomenal amount of money.

    • @spookshow8776
      @spookshow8776 4 месяца назад +2

      As soon as i saw this thumbnail i was going to reply this exact same thing. EQ2 was waaaaay ahead of the curve on player housing. I loved my Guktan Apprentice. Having to pay rent and what not based on your house size, etc made it feel like home. We would need a new crafting profession , carpentry or something to fill up the housing spots. New items to farm for decorations (the flaming boar head, or the spooky skull thing from..... Mistmantle?) I could spend hours in my home re-arranging and decorating after I found new items. Having my own personal bookshelf to store MY LIBRARY of books that I collected over the years was awesome. It was so easy...and Freeport was the place to be.

    • @DMarieCraftyCorner
      @DMarieCraftyCorner 3 месяца назад +1

      Came here for same reason. I was surprised he didn’t mention Eq2. Their player housing is awesome. I have an apartment that is loaded with furniture and decorations. Also you can get quest rewards that you could put in your apt. It was very cool.

  • @kelzamgamingdesign
    @kelzamgamingdesign 4 месяца назад +5

    Something Player Housing does for FFXIV that would VERY much benefit WoW is that it can keep crafting professions useful and important for perpetuity. Most of the in-game money I make in FFXIV is from selling player housing decor. Heck, in Wildstar I made a lot of money selling decor items there, too. But I really would love for tradeskills to have the ability to provide items for player housing because it would keep crafting always relevant.

    • @abacustrigg392
      @abacustrigg392 3 месяца назад +1

      100% I loved visiting the player housing/shops in Wildstar and just the amount of creativity in decor and design in both WS and FF was what kept me playing for so long.

  • @brixidarc5427
    @brixidarc5427 4 месяца назад +5

    I would like to have a garden/yard, too. Not only indoor rooms to decorate. And it would be a huge plus if I could just sit on my front porch and watch people walk by.

    • @zenwilds2911
      @zenwilds2911 3 месяца назад

      Black Desert Online has great phasing for housing.
      You can be in your own instanced house (with or without outdoor space), and you can still see all the players directly outside your door/ fence door.
      You can also open windows and look at the outside, too.

  • @Seddi-B
    @Seddi-B 4 месяца назад +3

    Great video! 💚 WoW endgame shouldn‘t be only about Raiding or PvP. A lot of casual players would love player housing. Same as collecting pets or transmogs. 😊

  • @chrishall8905
    @chrishall8905 4 месяца назад +3

    I Really like how the decoration system works in SW:TOR. and how you go about decorating works really well I think. Also a good way to get people to revisit old content would be to make decorations drop from dungeons. You could even make some tied to time walking. Oh, I want pirate ship themed items lets run dead mines a few times for things that look like that dungeon aesthetic.

  • @Draevon68
    @Draevon68 3 месяца назад +2

    In Ultima Online, I loved that you bought a deed for the house you wanted, then went out and placed it anywhere in the world that you wanted it. There were some limitations to where houses could be placed. You could choose the size and style you wanted and could afford. You were then free to decorate it anyway you wanted. It was so much fun.

    • @lucyedwards5654
      @lucyedwards5654 17 дней назад

      Sounds a lot like Star Wars Galaxies

    • @BasedHorrigan
      @BasedHorrigan 9 дней назад

      ​@@lucyedwards5654 Because SWG followed in the steps of UO

  • @robertmiller7803
    @robertmiller7803 2 месяца назад +1

    This would be interesting. I would also like the idea of each professor getting recipes that can enhance the home decor area of the game. Tailors could make drapes or bedding, blacksmith could make cool display pieces or armor stands, engineers could make all kinds of things in this area of the game. Obviously more thought would have to go into the content but this is a couple ideas off the top of my head.

  • @jamesmott5181
    @jamesmott5181 3 месяца назад +13

    If people think ESO player housing is good, it isn't. Ultima Online player housing was absolutely top tier. It was actually out in the world. Not some garbage instanced place.

    • @CptRonSolo
      @CptRonSolo 2 месяца назад

      Ok but so is final fantasy 14s housing...and theres a crisis😅

    • @user-ws1qo8fw3y
      @user-ws1qo8fw3y 2 месяца назад

      Xx,8ut mm A​@@CptRonSolo

    • @dreamermagister8561
      @dreamermagister8561 Месяц назад

      I dont know if wow's pop can handle that.

  • @radio-silence9506
    @radio-silence9506 4 месяца назад +1

    Haven't finished the video yet, but I just wanted to say that I love this video format. Great job with this video!! Love the standing Tali in front of a green screen with a mug. Keep 'em coming!

  • @chaosfruitbat5970
    @chaosfruitbat5970 4 месяца назад +2

    Ultima Online had nice housing. You would buy a deed, then head out of the city and find a spot pretty much anywhere off the main roads. Click the deed and a footprint appears, then you can place your house and start decorating. I loved my small tower :D

    • @stevexdev
      @stevexdev 4 месяца назад +1

      Yes! And you could plop your house anywhere in the world that had space, so you could just pick your favourite area, find an open spot, and drop your house there. That came with a ton of problems, of course, but having some housing districts in little-used WoW zones would really wake them up.

    • @Lockecole81
      @Lockecole81 3 месяца назад +1

      I had a tower north of Vesper...kept it the same even after they had the fully custom setup for house building.
      Player ran towns and vendors and such were great.
      First house was one of the smallest just north of Minoc. Was great for mining.

    • @Draevon68
      @Draevon68 3 месяца назад +3

      Another person old enough to remember Ultima Online! It was the game that got me hooked on fantasy adventure games. Such a great game!

    • @chaosfruitbat5970
      @chaosfruitbat5970 3 месяца назад

      @@Draevon68great times for sure!

  • @Beer_Wolf
    @Beer_Wolf 4 месяца назад +3

    Wildstar had pretty excellent player housing.
    FF14's is pretty solid as well... just limited to a selection of buildings or apartments that you can't customise beyond decorating them.

  • @ascu
    @ascu 4 месяца назад +1

    I'll be honest, I'd rather have guild housing than player housing.
    I'd prefer to log into a guild hall, seeing friends at the blacksmith corner, or the Kitchen crafting food and having a chat before heading out to get depressed in mythic plus or raid progress.
    Not to mention the thought of having a raidboss drop a rare chair and people getting excited over that just seems like the funniest thing to me.
    Also, yes Wildstars player housing was amazing. But if wow would ever want to implement something so complex at this stage, they'd have to assign a whole team to basically make a game within a game. Not to mention the performance. "Do you like my new house? I built it using 3200 planks. Never mind the 2fps, I actually prefer it that way!" ...

  • @HappyMcPunchface
    @HappyMcPunchface 4 месяца назад +5

    I really think the best player housing system in an MMO is EverQuest 2's player housing. I remember when the game first launched, we would go through the newbie island. Once we got out, we were sent to our race's section of the city, and first thing we were told after getting off the boat was to go talk to the inn keeper because they had a welcoming gift for us. Once you get there to turn in the quest, he would hand us a key to the one room apartment in the inn. It is small, dank, and kinda sad, but it was ours for no rent. After you progress through the questlines to get your license to gain access to the main city, there you will find bigger apartments, houses, whole manors, but these would actually cost gold to purchase, and then you would have weekly (or monthly?) rent that was a fraction of the purchase price. You can have multiple houses, all across the world. You can teleport to them, like you can in ESO. The furniture you could purchase from the AH, craft your own, from the cash shop, or purchase from some vendors. The major part I really loved was the ability to go through questlines that made you explore the world, fight mobs, and find out lore of the world and to gain an amazing piece of gear, but once you're done with the gear, instead of just selling it, you were able to right click it and select to mount it. That would turn the piece that you worked so hard on into a piece of furniture to put in your house. I was also a fan of the massive library of in-game books I have in my house where they were a quest item to find and collect all of the missing pages for to complete the book before I can place them in my house. It's really amazing system and I'm wanting to go back to play it just because of me writing this comment...😅

    • @zippydipity42
      @zippydipity42 3 месяца назад +1

      I thought I was the only one!
      The stuff people make with that old, deprecated system is incredible. My guild used to have a castle to ourselves, and we built additional houses in the courtyard just out of placeable objects.

  •  4 месяца назад +1

    Minor point for Garrisons, I don't know when it was added as I joined late in WOD, but you was able to customize your guards, so the whole garrison was Orc based, but you could at least have Blood Elf guards for example.

  • @BoomyNation
    @BoomyNation 3 месяца назад +1

    I loved that little farm!! Swtor has a pretty good housing also a guild ship as well.

  • @STBlyde
    @STBlyde 4 месяца назад +2

    Imagine people being able to tell you finished a raid on heroic difficulty just by walking through your house. It would be pretty cool to decorate your house with trophies you get from raid bosses (like onyxia's head). Also a whole new carpetner profession dedicated to housing would be pretty awesome.
    Also contrary to your position tali, i would give player housing a way higher value. I personally want to treat the hunt for housing items like other players treat their hunt for bis gearing items in terms of questing and raid loot.

  • @weevieearnold675
    @weevieearnold675 3 месяца назад

    Player housing in Wizard101.
    Its an MMO.
    They have houses tied too different worlds in the game like you mentioned.
    I also considered the themed houses, which W101 has.
    They also have a real currency called Crowns that they use to get people to buy housing items for the homes. ( at this point what game doesnt want to make money off of what players want )
    You CAN put your pets and Mounts in the house, where ever you want. There is a placing item limit, but if you spend real money you can buy a potion that increases that limit.
    and planting magical plants that help your character after you harvest them. You can plant plants that reward you pets, and housing items.
    I urge you to check out this games housing.

  • @ShmoopyLongnuts
    @ShmoopyLongnuts 4 месяца назад +1

    For little while I cornered the cabbage market in Pandaria, I had 3 fully upgraded farms, and grew only cabbage. I bought up all the cabbage and sold it at inflated prices. I called myself the Cabbage King, and I made quite a decent amount of money. Good times. This reign lasted for all of 3 days.

  • @Forge17
    @Forge17 4 месяца назад +1

    I actually don’t see ESO’s micro-transactions for housing as the problem, their issue is the predatory pricing and lack of non-microtransaction content. You get a monthly allowance of “crowns” that you can also buy with real money, so you’re rewarded for having a membership. The issue is that every nice housing item is tied to crowns and not in game play, and special homes cost SO MANY CROWNS that it would take a year’s subscription to afford one manor. $140-$200 for one home which is outrageous.
    I like the inclusion of microtransactions mixed with in game attainable content, as it pays for the separate development team for housing content. ESO can afford to put out immense amounts of housing content alongside its expansions because the feature more than pays for itself. There just needs to be a way to attain content in game without spending $400 purchasing and furnishing a single home…. It has to be in game gold for WoW.

  • @Goodbashop
    @Goodbashop 4 месяца назад +2

    I think it would be awesome to see all your alts live in your house location. Housing/ship mechanic in SWTOR is a good example.

  • @lisab1240
    @lisab1240 4 месяца назад +2

    Honestly i really. Loved Ultima online housing system you could pick what town you wanted to place it and everything was customizable. Plus you had several different types of homes you could get for different price ranges.

  • @brentgaulton
    @brentgaulton 4 месяца назад +1

    As someone who has been playing EverQuest II and WoW since 2004. EQII has the best player housing and has been implemented in the game since 2004. Holly Longdale was the lead person for EQII. Wouldn't surprise me if she brought the good stuff from EQII into WoW. Consider looking into it when you get time. Again, great video as always.

  • @06burhan
    @06burhan 4 месяца назад +2

    ESO Housing is the best thing from that game. All bugs and price issues aside, you are literally able to build a whole building by placing "structure" type furniture anyhow you like.
    It is the best example WOW can copy.
    If keeping players in the city is a concern, making professions more reliant on "crafting stations" like in ESO and recently DF did so, and not giving AH to player houses should suffice.

  • @InfernoRain88
    @InfernoRain88 4 месяца назад +1

    Archeage housing was nice too. Having farms and mining there too and could be guild housing too as you could build bigger and bigger houses.

  • @Griffin5242
    @Griffin5242 3 месяца назад

    Dark Age of Camelot had a really good system ultimately though it was a separate zone but the fact that you could have a vendor on the outside of your house that you could sell the things your crafters made was really nice and you didn't have to mess with an auction house. There was a central search area where you put in the item and then went to the house and picked it up. There were raid drops that you could mount into your house as a decoration think there was a dragon that could be killed and you would get a drop from that. There were a lot of things that you could do ultimately it would be fun to see but to your point there is a ton of grinds in this game already it needs to voluntary.

  • @preshizmp5797
    @preshizmp5797 4 месяца назад +1

    The farm was super essential as an excellent resource for raw mats to craft the jeweled panther mounts. The mats and the mounts made me a lot of gold for many expansions even after MoP - especially having 6 fully upgraded farms among alts 😉

  • @austinauffhammer8668
    @austinauffhammer8668 3 месяца назад +1

    ArcheAge had amazing housing. but it also had scarcity as well since you physically placed your house down in the world. Wouldn't have been that big of an issue but there were huge land barons that used multiple accounts to bybass the tax price of owning multiple properties.
    What you could do with the houses though was great, you had a property line that you could plant a lot of resources on or place decorations. There were plently of crafting stations that you could place in your house as well. The game also had a family system where you could join a "mini-guild" of up to 10 players (most people just had all their alt accounts) that you could share that land with, or you could set your properties to guild as well.
    If you really wanted to decorate a house or get the better house designs though, this game was HEAVILY monetized and majority of these items were on the cash shop, and they had something called APEX (One of the things that Blizzard saw and implemented into WoW tokens, exact same thing) that let players buy credits for gold. And a lot of these items were also a gamble in their RNGH boxes, so the whole game revolved around their outrageous cash shop.
    While I think ArcheAge had one of the best housing systems in current MMOs, sadly I can't recommend that game either because of how much this game demands of your time and money to stay competitive with other players since it is a PvP-based MMO. That and they never listen to what players want and keep ruining the game every update to the point of having to sell to another publisher.

  • @MCarlzon
    @MCarlzon 4 месяца назад +1

    One thing I love from ESO housing is the freedom from it. My wife makes houses there and they look amazing. And you can even if you want to totally ignore the house and build a new house on the side or in the air (you can get walls/floors/roof things to build with as well). She showed me many of her friends houses and someone even build a borg qube and totally ignored the house part of the area they had bought :)
    Sadly in ESO you need an addon for easy access to friends houses but pretty much anyone who does housing more seriously seems to use that addon. I am terrible at housing so I just adore what my wife and her friends build :)

  • @Yamigata
    @Yamigata 27 дней назад

    What about this: Make housing in WoW work similar to the building feature in Valheim. Players get an empty plot of land that is instanced in a small zone, get a certain number of starter parts (walls, floors, roofs, etc), and as they play the game they can unlock more parts. Then they can literally build their own house. Maybe even have an invitation system where players can send an invitation to other players to visit.

  • @lifeisoverated81
    @lifeisoverated81 3 месяца назад

    I used to play this game called The Realm Online.That came out in 1996 & they even had player housing. Once u logged into the game for the 1st time, you were just given a house. The houses were all the exact same look & layout of furniture but you could kinda customize them with decorations & stuff you won in game. People even made money by decorating the front lawns of other people's houses. Using animal pelts & other random items from the game you could really spruce up someone's front yard area. For the time, the housing in that game wasn't bad at all.

  • @XrystalBelle
    @XrystalBelle 4 месяца назад +1

    I made a suggestion to blizzard years ago to use the unused buildings around the towns with guild halls using the in sized buildings. A money sink if they had some sort of rent / mortgage / purchase. They could use instancing so that the same plot could be used by everyone.

  • @vinapocalypse
    @vinapocalypse 3 месяца назад

    My own vision of WoW player housing is different, and two different types, open-world village homes:
    * every zone has 1 or more villages with dozens of houses, densely spaced like old European villages
    * each village is located in a place within the zone with otherwise little going on in it, but should have some aesthetic appeal
    * each village is a zone of its own, like cities, so when you enter it you enter it seamlessly
    * each player gets exactly one house - if they want a different house in another zone they will have to grind rep there as needed and release their existing house
    * houses are themed for the zone
    * house positions are static, and tastefully arranged in a theme-appropriate village
    * you can pick any house you want if its unoccupied
    * if you want a house which is occupied, you will have to bargain with the player who owns it for the house
    * if a player unsubs, the house is freed up
    * if a player does not log in for more than, say, 60 days, the house is freed up
    * every village requires a mild player rep grind of its own (say, doing 3 rep quests per day for 2 weeks) in order to earn the right to a house there, per characters
    * each player's character can grind its own rep per day
    * rep is time-gated per day, and you can only earn rep towards one village per day (so you can spend 2 weeks grinding 1 village rep, or 4 weeks grinding rep for 2 villages, etc)
    * each house is phased (for performance reasons) and has an entrance that occludes the insides from the outside world (like walking into Orgrimmar or the Lion's Pride Inn) so that it can load and unload the homeowner's layout seamlessly
    * there can be multiple house internal layouts
    The effect is that every village feels like a real place within the world and every home has meaning in relation to every other home, and that your house feels personal and unique to you the player

  • @xy-ow7hw
    @xy-ow7hw 3 месяца назад +1

    I always come back to Dark Age of Camelot. Especially in Housing it features stuff WoW should "steal" and not steal.
    The Housing in there is like in FF14. There is a whole Zone available for Housing with Slots you can buy. On that Slot you can set a House of your Choosing (I Think 3-4 models are available).
    You can decorate the House with Trophies from Enemies. Those Trophies need to be prepared before you can put them in your home.
    Inside/around the House are slots available, where you can put Stuff on.
    On that Slots you can place Useful NPCs, like a Portal Mage or a Merchant to sell/repair stuff. Or you can place a Stone, where you can bind yourself to, so you can Port yourself to your House.
    In the Basement you can put Storage Boxes, where you can put Stuff in, like Gear and Quest Items. Those Boxes can be accesed to by your other Characters on the Same Account. (like a Account Bank, for comparison)
    You can Have a Merchant, where you can list your stuff for Sell, like the Auction House, but with Fixed Prices.

    • @xenephon7620
      @xenephon7620 2 месяца назад

      DAoC for me as well. I remember the Guild camping the housing zone so that we could have all our houses together in our own Guild village. master Level bosses that dropped trophies that were more hotly contested than the actual loot - good times!

  • @TriskelArts
    @TriskelArts 4 месяца назад +5

    Great discussion, as always. How about SWG though? Okay, we can’t go placing houses all sandboxy throughout WoW, but everything player housing related was made by players (including the houses). They included a decoration placement system similar to ESO, and also were a money sink to maintain and keep. If you used the phasing tech coming in with delves then you could get around the sandbox issue and copy the majority of everything else (bar the placement system) - including the maintenance gold sink. More prestigious houses could have higher gold maintenance gold sinks.

  • @CaptainNetz
    @CaptainNetz 4 месяца назад +1

    Don't want to feed the copium too hard but keep in mind one of the war within expansions is focusing on the elves and conveniently Silvermoon has half their city unoccupied and Night Elves just got a city with a lot of space.

    • @Lockecole81
      @Lockecole81 3 месяца назад

      Plus the whole remake of Silvermoon and such would be great for various possibilities.

  • @mothypants1879
    @mothypants1879 4 месяца назад

    Loving the tali and eva extra content as of late

  • @echolocationn
    @echolocationn 4 месяца назад +4

    Lord of the Rings Online does player housing quite well. They have instanced zones dedicated to being housing areas only players' housing communities. This allows the player to see what the houses look like before they buy them or not. The problem is that 1) LoTRO's population has been very low for many years now, so there is no real housing community, 2) the housing communities are specific for each race's houses (ie: Hobbit homes are in a different area than Human homes or Dwarf homes. However, players of a different race can buy any race's home), and 3) there is a weekly gold upkeep cost, so you don't actually own the house. The use a similar item limit to ESO's system where bigger the house = more items that can be placed. Essentially, LoTRO took Dark Age of Camelot's system (instanced communities and housing rent) and combined it with ESO's system.

  • @aadasan
    @aadasan 3 месяца назад

    Palia's housing would work. You get to build it with the material you collect from the world. Different area materials you can build certain themed furniture and expand the housing etc. The level of gathering you could build more advanced stuff and have own farm and profession equipments as well. Like collecting wood you can make weapon racks to hold your crafted stuff in it. You could go fishing and put those in an aquarium or use them in a cooking at your own built fireplace.. You could build stable at your own yard where you could keep few of your mounts of choosing on display. When you are online, you could invite your friends to visit your housing. The possibilities are endless actually.

  • @Polynomia
    @Polynomia 3 месяца назад

    RIFT has the most extensive and versatile player housing I have ever seen.
    You can create literally anything as every single item (and they have tons) can be placed anywhere and sized/rotated in anyway you like.
    They have loads of building blocks (squares, planks, circles etc) in a wide range of colors and textures and also ready made items like furniture, trees, plants and even entire buildings for those who don't want to build from scratch.

  • @jameslazaro5330
    @jameslazaro5330 3 месяца назад

    To this day, one of my most favorite Player housing models would be from Star Wars Galaxies. The fact that players were able to create cities within the game was a lot of fun. Between that and the crafting model. It’s by far one of my favorites.

  • @House_Kreinath
    @House_Kreinath 3 месяца назад

    I've seen it referenced plenty here, but god DAMN did SWTOR manage to create a housing system that had me invested in collecting decorations and wanting to take advantage of the variety of planetary aesthetics and being able to create my own homes for specific characters and utilize them for Roleplay purposes was one of the big reasons that I always look back. Being able to have an ancient temple dedicated to a Sith Ghost using the Yavin Stronghold or a clinic on Manaan or even just an apartment on a space station as part of a poor imperial trooper's first home away from his mom. The possibilities were endless and made all of the hours of decorating them SO worthwhile.
    I do hope that, if Blizzard does implement player housing, that they utilize SWTOR's framework and combine it with ESO's unlock system. Having a house attached to your guild and a house attached to your characters was always fun.

  • @okayso1747
    @okayso1747 4 месяца назад

    Okay so, here's my Wild Star take: years ago, back when WoD was still content and everyone was just starting to fly, I started a thread in general discussion:
    I made a huge point by point summary of the possible ways to utilise the instancing of Garrisons as customizable player housing within existing town hubs. I mentioned crafting collectibles and cosmetics, I mentioned making the housing system to be purely optional and not bound to any expansion. I used examples of Wildstar's robust player housing system; how players could allow guests to select and explore their custom houses, and how it worked as an amazing way to socialise players, especially in RP servers.
    And then, the post was deleted.
    No warning. No flags.
    Just. Gone, completely.
    I always wonder if I had hit a nerve that was too close to some 'Player Housing Design Doc' a certain Game Dev had in the works at that time...

  • @goblinking8826
    @goblinking8826 4 месяца назад +3

    Lotr online has housing feature u can pick were u want to live by house shopping as well as locaiton and style, you decorate it with everything from stuffed beasts to trophies you get from dungeons ect, and can also decorate wallpaper/flooring, put furniture were u want, and even decorate your yard, as well as choosing who can enter your house even if you are not online. the housing area is like an instance and you can pick which shard you want to live in,so you end up gettting the house/location you want if someones got it on a pervious shard, as well you can upgrade the house to a bigger one, and guilds can get mansion home seperate from your personal housing

  • @bluedinoyoshi
    @bluedinoyoshi 3 месяца назад +1

    Well now work around for teleporting to your home is to have a house hearth stone and make it so you can only go to the house you set for this house hearth stone that way you can still teleport to your home with out it being required

  • @Lockecole81
    @Lockecole81 3 месяца назад

    I quite enjoyed the farming in Sunsong Ranch. I was a bit disappointed with the farming that was added to the garrison as it was just picking and less input from the player. I'd quite like to have a plantable harvestable garden if a housing set up came to wow.
    As for garrisons, I did enjoy mine, but I feel like it is a better setup used elsewhere. One of the funnest times I had in my garrison is when something went bork with the server and the garrison instance server wasn't working and had everyone standing around inside the same garrison. A shared garrison style setup would be fun. An idea I had toward the end of WoD that I thought would make a cool expansion is if we had killed Archimonde there at the end, but were sucked into a legion portal and stranded on some strange world. We then had to build up a base of operations like the garrison, going through multiple stages, but having it shared between players...but at the top finished level having basically an instanced home in the new hub city we'd built through mutual effort. It has that Warcraft vibe of coming into a new map and building a base, but then having a home at the end for your character.
    I do think the Elder scrolls style setup is likely the best for the way WoW is set up.
    One of the best housing setups I've seen in an MMO though was Ultima Online. We're hopping in the way back machine here for this one...players were able to place a variety of prefab homes into open spaces in the world. Eventually this changed to placing foundations of varying sizes and then being able to use various tilesets to build a fully custom home. It was great. Was fun going around seeing the homes people built even if there was an occasional eyesore. Something that was very neat that arose from this was player ran towns and taverns and such. The tavern would be a neat thing for Wow, but I'm unsure how it could be implemented unless there was some boarded up building players or guilds could open and run as an establishment. Don't know that I've ever had much reason to hang out in a tavern on wow. Another neat thing Ultima had was the player ran vendors...you could load them up with things to sell for you. Ah, the memories...

  • @danielstubbs2201
    @danielstubbs2201 3 месяца назад

    guild wars 2 does have housing with a farm place for nodes of ore an racks of cloth you can share your home with other players and there is also a guild hall to decorate and share with your entire guild ,place to farm synthiesizers of cloth leathers an nodes of herbs ,a place to buy free buffs to help with wvw or crafting or pve best part once you buy the game an expansions you don't have to pay subscriptions

  • @michaelb9683
    @michaelb9683 4 месяца назад

    There are enough art assets to support housing , I just think they should give multiple types of zones like plague lands or gold shire etc where you have themed area build that you customize based on race or something .. not too sure . And armor you own you can put on display etc and you make it instanced put you have to build with supplies where you can farm for stuff and use auction house..

  • @Artemis0258
    @Artemis0258 2 месяца назад

    I really like the housing in Monster Hunter: World and especially its expansion, Iceborne!
    In the base game, you start off tossed into a barracks filled with bunk beds, and when you speak to the housekeeper, they go "What, they didn't tell you that you're sleeping with everyone else? Oh. Uhh, well anyway!" (Of course there isn't actually anyone else around, it's more the vibe. There aren't even NPCs in the room besides that housekeeper.) As you progress through the story, and become more notable as a hunter with more grand feats to your name, the guild recognizes your achievements and gives you bigger and better rooms! You go from living in the barracks to having your own small apartment, to your own massive apartment, and you can go to your room at any time to hang out, and even swap between them freely.
    Iceborne gets even better. In the base game, even though Monster Hunter is multiplayer and you might be playing with some friends, your room is phased and it's only for you, no matter what. Iceborne, by contrast, gives you the one room instead of three, and it's HUGE. It's full of detail, you can customize the furniture, place pets, even change the entire theme of the room (although some customizations are locked behind a real-life paywall). You can let your friends visit your room, you can visit their's, you can change the music that plays, you can pose and take pictures of yourself looking badass or cozy or anything you like! It's fantastic.

  • @ThomasdWell
    @ThomasdWell 3 месяца назад

    Garrisons when it was first announced was what I considered WoW's attempt at player housing, back when we could build them anywhere on Draenor. I don't remember if they said they'd go beyond the orc and human ascetic but that was secondary to the idea of plotting out land to look over for 2 years. Man was I bummed when they said that because of time the Garrisons were going to be fixed locations and on top of that even less customizable.
    So the main thing I really want from player housing in WoW is locations. Phased or instanced doesn't matter so long as it looks like the spot I want. From a cottage core home in Elwynn forest to apartments in (all) major cities do even a shack on The Broken Shore, when I see the house I want it to have as much character as I put into my own toons. Secondly, I want to be able to pick and choose alts to either live at or visit my homes. While Garrisons was nice having NPC Westworld their way around, these were hired help, a home should be more personal. I'm interested in seeing how Warbands work beyond the screenshot.
    Lastly monetization is a pretty scary reality we could be facing, with the Microsoft merger I have no doubt their going to stick their fingers where they don't belong all in the name of quarterly profits and I'm willing to bet player housing would be a prime pickings if ESO is anything to go off of.

  • @Jadeybez
    @Jadeybez 3 месяца назад

    Great video! I played ESO many many moons ago, and own a fair bit of houses. I would love to see something like that in wow, I especially love your idea about a guild house being tied to AOTC or some other type of guild based achievement. That would be a very cool award.

  • @almosender2273
    @almosender2273 4 месяца назад

    You have to checkout the housing system in Aion. Its like FF14 with fixed buildings for some people than can afford it and buy it from another player, but there is also a room for everyone in an instance of the housing map in a big house where everyone can place their stuff in their own room. It also has a profession system. I really really like that one, its like a mix of FF14 and ESO.

  • @Oh_wh3n
    @Oh_wh3n 3 месяца назад

    Haven't seen this said yet but Wizard101's housing system would fit really well in WoW. Unique housing options based on locations with collectables and such coming from mobs and boss drops among other sources and the option to pick what music plays too. The only change would be how you zone into the house having it be accessible through, for example, a door in Stormwind as opposed to just a teleport (Wizard101's hearthstone). Simple but with lots of expandability, content, and fun!

  • @user-yb4ot3hp2l
    @user-yb4ot3hp2l 4 месяца назад

    one thing liked in final fantasy if you have a signific other you quest extra that i would like to see is you two can buy one together. And decorate as well as everything else. just be cause its something you do together in game. i know it sounds cheese and we don't rp but when we log out, we have, our characters lay down in a inn together.

  • @mossysnail6857
    @mossysnail6857 3 месяца назад

    every old raid can have "assets" you're able to click/collect, like for example, If you saw a N'zoth obelisk with a bunch of cultists channeling into it, you kill the cultists, and click on the obelisk, and you get [Ny'alotha Cultist's Conduit] As an epic with 'use display your conduit" something like that

  • @ricardojesus2762
    @ricardojesus2762 4 месяца назад

    Lost Ark Stronghold was a great way to have a common place for all your alts, decorate it and invite people over for events on our raiding group or buff before a raid

  • @jefftank3300
    @jefftank3300 4 месяца назад

    Player housing could expand the economy.
    Profession expansion and new ones:
    Professions to expand
    Tailoring: Various items in the house or GH made of linens (practical or decorative)
    Mining: Mining stones of various types. (marble, granite, quartz, etc.)
    Blacksmithing: Various items in the house or GH made of metal (practical or decorative)
    New Professions
    Carpentry: Various item in the house or GH made out of wood (practical or decorative)
    Masonry: Using different types of stone to build structures.
    Sculpting: This would be a sub-profession that branches off of blacksmithing or masonry
    3a: Blacksmith sculpting: can make various statues, monuments, and other ornate things of different sizes out of metals
    3b: Masonry sculpting: can make various statues, monuments, and other ornate things of different sizes out of stone.
    Legendary questline to gain the skill to make sculptures of actual players. Good for a GH
    Rooms of a house or GH:
    Trophy room: like in WoD but can also mount legendary items.
    Armory: Display various weapons, Manauqins to mount armor sets on.
    Profession-specific: Alchemy, enchanting, greenhouse, etc
    Class-specific: Mage, warlock, druid, etc.
    Cellar/basement
    Pet arena (like garrisons had. part of the cellar perhaps)
    Stable: Display a few of your mounts
    Other common rooms: Kitchen, dining, living, bedroom
    NPCs to hire
    Bard: Provides simple and tranquil music
    Steward: Provide general services or assign to a specific professional role of some kind.
    Pet healer: For the pet arena. (like in garrisons for instant rez.)
    Caterer, Jester, and/or band for that big party (not ETC): Temporary, costly, GH only, and significant CD (once a month)

  • @juamercado
    @juamercado 4 месяца назад +1

    Swtor had some of the most beautiful places for player housing. It was glorious back in the day.

  • @Krazik
    @Krazik 3 месяца назад

    Adding housing into every single old content zone would make the old zones viable again. Having the drops for furniture in the old zones, having to use materials from previous expansions to craft the furniture would bring back life to previous zones. There are many ways they could make housing successful in this game, and not only that, fun... 😊

  • @Philaster3000
    @Philaster3000 3 месяца назад

    I still use my garrisons on a regular basis; partly because a number of my characters have an AH there, but mostly because it enables me to generate gold as well as save it. The buff from the Blacksmith's Forge is an undeniable gold-saver and I never quest without it.

  • @highpriestessmoon
    @highpriestessmoon 4 месяца назад

    I would love if the profession recipes for furniture would require old world mats too. Like for instance your blood elf tapestry you speak of could maybe take some silverleaf or linen or something to help people go explore the world more again in those areas. And then people leveling up would have a real reason to want to gather.

  • @worfia-argentdawn5459
    @worfia-argentdawn5459 3 месяца назад

    What I hated about garrisons was that Blizzard originally told us they would be completely optional - if we didn’t want to have one, we wouldn’t be forced to. Then they told us, well, ok, technically you have to go through the quest line to have one, once that is done you never have to touch it again if you don’t want to. Finally it ended up as, well actually, you have to have a LEVEL 3 garrison if you want to see the new patch region. 🤯

  • @Amusing_Alias
    @Amusing_Alias 3 месяца назад

    I own the snow globe in eso and I love it, but agree the store is predatory and has roped me into spending money on it while also being subbed to the game too many times. That being said, I have such fond memories of dustwallow marsh back in the day. Something about wandering through those somber swamplands the first time I went there. I would love to own a little hut there with a pier I could fish off of. A personal mage tower would be really cool too. One idea I really like would be if you could buy an instanced "plot" rather than a house, and then choose the type of building to go there

  • @deathisjim
    @deathisjim 4 месяца назад

    Player Housing is literally the one feature I want more than anything. There are so many things that can tie it to current and even past expansions. Want this certain futon? You can find it while doing a BC dungeon! Have furniture vendors all over the world! They also need to go HARD on it. Pull the cord so to speak. Sure, Horde and Alliance houses would be different but have styles for every race -- but make the stuff account-wide like xmog or mounts. All your other points are super valid, especially not having stuff like bank access or auction house, that's what really killed garrisons in my opinion and made it so players had no use for cities.

  • @laquinagrace8224
    @laquinagrace8224 4 месяца назад

    You could tie in the Trading Post though. Getting furniture from the trading post or getting tenders from decorating.

  • @autisticrobotdragon17
    @autisticrobotdragon17 4 месяца назад

    Another banger of a video Tali! The writing and presentation were spot on.
    Also, I think it might be cool if they made like a warband hall or something like that

  • @itsheresy
    @itsheresy 4 месяца назад +1

    I still use my Garrison almost daily as home base for all my toons, it failed in many ways but was great in many others.

  • @nathaliemlromer
    @nathaliemlromer 4 месяца назад +4

    Eagle eyed and I saw that on the way to the new portal room there's a door on the left that's gated and has a stairway beyond it. Easily could be used in the future as the portal to the "player housing" and the housing is its own instance that's an island "discovered" as a consequence of the events in The War Within. An island that's similar to Darkmoon Isle that initially is overgrown and where you build a house, other buildings, create the reagents to make portals to the farm and the garrison, and the stuff that can be done isn't finite if the island is as big (or bigger) than Darkmoon Isle. This doorway in the new section would make a good "entry point" to get to your home... I'm certain there's a similar doorway in Orgrimmar.

    • @godlygamer911
      @godlygamer911 4 месяца назад

      That isn't anything, you fall right through the floor. And even if they changed it, it would be just annoying to have to go into the tower, climb the stairs, then to the back of the tower, then down some more stairs...

  • @celanis7164
    @celanis7164 4 месяца назад +1

    Wildstar housing please
    Nothing has topped it. Been over 5 years since they shut it down and nothing has remotely come close. It was relevant, accessible, and ultimately customizable.

  • @NeonXXP
    @NeonXXP 4 месяца назад

    They should take a little inspiration from New World and a LOT of inspiration from Valhiem. Player housing should be instanced in set locations. The mail box outside the plot should allow players to choose which instance they see. There should be a voting system for the best build in that location which is shown as default to the server and given the top spot on the mailbox search.

  • @CDBURN
    @CDBURN 4 месяца назад +3

    One feature that I thought was really neat in SWTOR's galactic strongholds was that the base purchase of a stronghold wasn't too expensive, but you'd only have the sort of main lobby accessible. You'd then need to gradually unlock more and more like hallways, rooms, terraces and garages, and it felt like rather than buying a new house, you were progressing your existing one.
    I hope that if we ever get player housing in WoW, that this would be a feature, since it would make even the "basic" homes like stormwind apartments have some staying power and could allow blizzard to add onto existing plots in a natural feeling way

  • @mbasico
    @mbasico 4 месяца назад

    10.2.6: Players will receive a Alliance or Horde Gunship - a flying Player House. No need to heartstones, just fly to your destination with all technogies from garrison and (most probably) Shadowland Covenants Order Halls inside that.
    You're hear here first. Buy your Sky-Captain's Formal Attire.

  • @HH-hd7nd
    @HH-hd7nd 4 месяца назад

    In Lord of the Rings Online you can also collect things to display in the houses from world content (like a stuffed worg), dungeons or raids.
    Speaking of building cool homes - that crown goes to Conan Exiles in my opinion.
    There was something to collect for garrisons btw - the jukebox and then songs for the jukebox. In the garrison of my Alliance main of the time I've always run the Temple of the Moon theme from Darnassus, while in my Horde garrison I've switched songs frequently.
    The reason why garrisons didn't really work as player housing: There was no real customization and people couldn't build cool s..t.

  • @cookieclaygirl77
    @cookieclaygirl77 4 месяца назад

    One not talked about much is Warframe---we have our ship and we have clan dojos---perfect for our artifacts and also co-op building/decorating/etc...definitely worth checking out for concepts (edited to add...you can also visit others' and WF has weekly views at what clans are doing so others can visit and see/hangout)

  • @grip7777
    @grip7777 4 месяца назад

    I like your suggestion. Player housing should be like the sims and be customization galore. Maybe tie a currency to the housing system specificly (similar to pet charms) and have some things show up on the tendie store, but I would tie most of the stuff to drops, quests or achievements. Also imagine a "house party" holiday where you can gain extra currency and get quests to visit other players houses, maybe even rate other players houses? Man I hope blizz implements this exactly how I imagine it because I've definately ruined it for myself now otherwise :D

  • @RandomNexus
    @RandomNexus 4 месяца назад

    Firstly, I've never played Wildstar (hadn't even heard of it TBH) nor Elder Scrolls or Final Fantasy - though I have heard of them - so there's that.
    I don't know how people think the Garrison thing was a bad idea. I love having what, yes, is very much like maybe 'proto-player housing' and I wish we could structure it even more, like you've mentioned. Again, agree with the notion of continuing to upgrade it as we go. I wish we could incorporate not only those old mats and buffs, etc, that came from the assorted features of the Garrison, but new ones, as well. Add the option of personal quarters in the barracks, or the main hall, or I dunno. It should be completely optional, though, and the choice of not doing it shouldn't hurt the progress of those who opt out.
    What I'm saying is that I still use my Garrison, even at L70, as 'home base', even with its prior expansion limitations, and expect to continue to do so. If they could make a good fusion of the Garrison template and some bits and pieces of the things you've mentioned, I think that could make player housing something extraordinary. 😁👍🏻

  • @ArthurB2023
    @ArthurB2023 4 месяца назад

    Rather than player housing I would very much like a guild hall style system where you are given a building that, as a guild, you can upgrade with things like a mini game room with multiplayer mini games, a portal room that you can slowly upgrade to take you all over the world including dungeon portals, that when you build a guild dungeon group you can port directly too the dungeon you are doing or even to the raid you are doing, and within the guild hall you can build your own room that you can customise to your heart's content

  • @0hvist
    @0hvist 4 месяца назад

    Player Housing should also come with a "Story Element" to it as a means of unlocking cool stuff for it like unique themed furniture from Zone Content. Like say you're a Human Rogue that played through both the Westfall Storyline and Rogue Order Hall and you can unlock a secret questline that starts with receiving a letter from Vanessa VanCleef asking for you to help arbitrate a dispute between her faction of the Defias and the Westfall Brigade forces at Sentinel Hill. The dispute involves suing for equal wage and property rights in light of the still-unresolved homeless crisis facing Stormwind because of the massive debt incurred by all of Stormwinds' recent Wars abroad. Vanessa herself is part of a sect of the Defias that is made up of the "Old Guard" from the time of her father Edwin VanCleef who were all once a part of The Stonemasons' Guild that rebuilt Stormwind only for Onyxia to have the Nobles shortchange the Guild.
    Because of the now tenuous peace right now, Vanessa feels that its' the perfect chance for the able-bodied to finally get back to work in building again and to make amends for what the "Youngsters" had caused to Sentinel Hill in the past.
    Human Paladins would also receive something similar from Gryan Stoutmantle saying that the situation with the recent wars and conflicts being over can allow for the Alliance to rebuild again, and that he asks for Paladins to help find some able-bodied people to help in rebuilding Sentinel Hill once more and turn it into a thriving town capable of overseeing Westfalls' farmland and you find yourself entering the Saldeans for directions to potential workers as they ask of you if you've happened to know the whereabouts of their daughter Hope Saldean. Turns out that following the resurgence of The Defias Brotherhood, Gryan Stoutmantle refused to tell the couple that their adoptive daughter was actually the child of the Defias Ringleader in order to spare their hearts about this betrayal. As you leave the farm, you're redirected over to the nearby barn as you encounter Vanessa there; who feels ashamed of her past and role in causing all of this destruction because she was lashing out at the Alliance for screwing her family over all those years ago, and that she wants to make amends to the people of Westfall.
    Both stories would intersect at Sentinel Hill as the Player helps to arbitrate the dispute between both parties until a group of Defias come and tries to kill both of them, causing Vanessa and Gryan to teamup against the belligerent Defias who only want destruction for destructions' sake. After pushing them back and figuring out the one who is orchestrating this Defias Civil War we head into the Deadmines to confront the perpetrator.
    The ending of the Scenario sees the reformation of the Defias Brotherhood into the "Stonemason Brotherhood" while those that separated and still remain antagonistic are leaderless and few in number, with Vanessa promising to hunt them down in her own time. Afterwards we help in rebuilding Sentinel Hill as a proper town and completing its' walls. And because of our involvement in resolving the problems we're given one of the larger houses befitting our rank in the Alliance Military, and depending on your class for completing the quest (which would be repeatable for other toons) determines the rewards you'll unlock: Alliance Paladins would gain Westfall Brigade Armor and Sentinel Hill decorations, while Alliance Rogues would get Defias Leathers and Defias-themed decorations.
    A bonus would show up in the form of the Perpetrator dropping a book on the ground and taking it to Vanessa (now "Hope Saldean" again) and finding out that it was her fathers' journal and it would unlock a brief questchain that lets you be able to play through the Classic Deadmines once more.

  • @darcraven01
    @darcraven01 4 месяца назад

    the farm and pandarian cooking was, imo, the best professions had ever been. i never viewed the farm as an attempt at player housing so never cared about customizations to it.. to me, it was just a unique way to get cooking (and other) mats.. it more filled a similar roll to fishing rather than housing.. and they definitely could have given reasons to return to the farm simply by adding new seeds got current expansion cooking mats..

  • @artinfarazfar3902
    @artinfarazfar3902 4 месяца назад

    I really didn't care about player housing, but after watching this video god I want it, as an altoholic seeing all my mogged up alts walking around a house would be insane!, especially with if they add some sort of Mission table/follower content (like the withered training) but with your own alts. that and the guild achievement you mentioned like building an epic castle with your guild! my mind is blown at the potential!

  • @tftg458
    @tftg458 4 месяца назад

    I would love to have a room in a tavern that my guild owns. like "instanced instanced" kind of housing. The first layer of the instance is the guild tavern that some ranks can change with guildlike adventages and than a few different roomtypes you can buy or use when you have reached a certain point. so the small smelly room with no window is your first room and if you get more "renown" in your guild you get a nicer room maybe with a view. this way not everyone will be entering the same room all the time. I feel like if there is just one room and everyone uses the same one it would take away from the immersion. Same could be said if you could rent a room in stormwind. If everyone comes and goes from the same house that would just be weird.

  • @jeremiahcomer
    @jeremiahcomer 4 месяца назад

    I’ve only experienced EverQuest 2 player housing and it seemed pretty cool at the time.

  • @lucyedwards5654
    @lucyedwards5654 17 дней назад

    I'd like to see trophies from major raid bosses as decorations, like a bit of living flame from Ragnaros or something. It would give a reason to go back and revisit some of the old raids besides mount or transmog farming

  • @gie5834
    @gie5834 3 месяца назад

    I see a lot of mention of DAoC housing. Only benefit rly was the customization was quite good. The crafting stations made it so you never had to go to a main city, you can have all the necessary vendors too which also took away from capital cities.

  • @OnlyRoke
    @OnlyRoke 3 месяца назад

    I think Housing should start small. There should be three instanced little houses in each of the current main cities that lend themselves best for Player Housing, so Stormwind and Ironforge and Orgrimmar and Silvermoon. The players would be asked to become a citizen of the city they want to live in and effectively you'd get one of the total six houses for free. You're a Citizen of Stormwind living in the Old Town district, for example. The house itself could be decorated via a new Decorations tab (of which MANY 'place it down' toys would simply be copied from) and you'd have an Employee Tab. What does the Employee Tab do? Why, it allows you to recruit a few employees, of course! What do they do? Nothing, but they'd look pretty and have funny and quirky interactions. They'd essentially just be NPCs that walk around your house so it's not too lonely.
    Once we'd have a basis like that, we could expand. Decoration crafters. More rooms in the houses (narratively, the houses are old and you'd unlock and de-clutter room by room). More houses in the cities. Special houses in other cities. The ability to buy a house in a city of the other faction, if you have some Alt Characters. The ability to spawn alts into your house instead of NPCs. Very small convenience aspects, like a mailbox and a "transmog" wardrobe/mirror (its better than walking five feet outside of your house just to sit on a Yak).

  • @andrewshandle
    @andrewshandle 4 месяца назад +1

    I was very surprised how much I got into FFXIV housing, my guild (FC) had a medium sized house already but I spent hours (and a crapload of gold) making my apartment look awesome.
    I even ended up figuring out where crafting recipes were for key parts, or what achievements / quests gave items I liked to make my place look unique.
    So while I agree having the plots of land won't work on WoW, give me an apartment like my place in FfXIV and also give it a balcony that looks out onto the city and it'd be perfect.

    • @godlygamer911
      @godlygamer911 4 месяца назад

      Nah FFXIV has shit player housing, if I wanted to deal with real world problems I wouldn't be in a game.

  • @frobischer
    @frobischer 2 месяца назад

    The most important element of player housing is that it allows players to express their creativity and to feel that they are able to make a mark on the world they love. In order for player housing to succeed it needs to have the ability for players to subtly modify it, to create surprising new combinations that the developers didn't expect, and to use combinations of items to create new effects. My greatest worry is that Blizzard will limit it because they're worried that players will position chairs to look slightly like a dick.

  • @SignalWarden
    @SignalWarden 3 месяца назад

    I completely missed the farm (and Pandaria as a whole) and after hearing so much about it, this is the first time I've ever actually seen it explained.