Fun fact: I stole a generic platformer, reshared it on a brand new account, and it got 100 loves and 89 favorites in a single day. The scratch "algorithm" is insane.
The real problem is, there are like 2 types of scratchers, the ones that spam projects for fame and the ones that take time to make high quality projects... since the scratch community is mostly of younger people, they don't really have the attention span to actually finish the high quality games or even play it. Most scratchers will find the simple platformers the easiest to enjoy, whereas the high quality projects just being too complex for them
the only problem is, you cant find the high quality projects so ur stuck in an endless loop of “CRAPPY PLATFORMER” “CRAPPY PLATFORMER BUT ITS BLUE” “CLICKER GAME”
This is so true. Glad I'm not the only one who thinks that. You have to start somewhere, everyone made a generic platformer in scratch, but then if you never actually try to improve, then the consequence is *EYEBALL SQUARE*
yeah im curently making one but this is hard i mnean im a child i really want to animate when i grow up so maybe scratch will be a fun hobby where "Oh yeah the square destroys the circle in an epic fight"
The thing I dislike about generic platformers and clickers is the fact that they all get popular, but leave quality games in the dust. You could spend years making an entire 3D game engine in Scratch only for it to get 3 views and outdone by a cube jumping over a spike.
What I dislike most about generic platformers is they flood the trending page. I upload a turn-based rpg that took a month to make and barely reach 200 views while a kid that makes a copy and paste platformer gets 10k views and several hundred likes easily. The generic platformers replace the content that people put passion and love into with copy and pasted knock-offs. I love seeing numbers go up but I can't bring myself to stoop as low as making a generic platformer for views and likes. I want to innovate, make something unique. I just feel it's not worth putting time and genuine effort to make something unique if I know that at most 10 people will see it. It's a reality that is really depressing. I always feel as if my creations could make a change, but they can only make a real change if people notice what I've made and use it. Getting 20 views with 0 likes isn't making any change at all is it?
one thing that the "copy and paste a platformer" reminded me of is that in scratch you can download a project and be able to steal it that way without have the remix credit appear so in a nutshell you can remix someone else's project without the credit appearing which is basically stealing
I think it's awesome that so many kids are learning to code and getting recognition for it. I just wish it was easier to find more unique and creative projects if that's what you're looking for. Also, it would be nice if the creators of all these platformers gave credit for the platforming script they use. There's no way hundreds of kids independently came up with identical and relatively polished movement scripts.
The problem is that one person copies from another, making an infinitely long chain of stealing code. On that degree, it is pointless to credit as you know that person copied someone else.
Yeah like these days I rarely check the trending page since my expectations are just generic platformers. When I actually wanna find a unique project, I just go the profiles of the scratchers that actually create high quality games
often the people making these don't even actually code the game themselves. there are hundreds of templates that you can just remix or download to your computer, only changing the art and level design while making like 10 levels because the game has multiple parts. it's not like you can't make a good 2D platformer on scratch (look at appel or the chirpy series). whatever. i'm gonna go back to playing Vectoid Tower Defense 3-Dimensional version 1.4 by ggenije on scratch.
You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.
@ggenije fr like even you're trying to create your own platformer engine, half the time your code or game will end up like most generic platformers. I've only seen a very small amount of scratchers who've managed to create platformers that actually feel original and enjoyable
Theory: Scratch is rigging its own explore page to show young New Scratchers' projects instead of good games, to better acomodate the 9 year olds who just made a account. They did many actions like this before "for the (new) community" (especially with the featured tab)
it's pretty simple i should say: 1. They are overrated 2. make ONE good platformer instead of those "GENERIC PLATFORMER" projects. 3. The scratch team employee who features the projects needs to be fired.
A few years back I made a platformer that's similar but with a bunch of improvments, the player is smaller allowing for bigger levels. there are coins and more mechanics to make levels interesting. the difficulty slowly ramps up getting to tight jumps at the end. and it ends with a boss fight and a cutscene. All for like 100 views.
In my experience, the simpler gameplay is , the more views it gets. Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.
I made a generic platformer around 8 years ago when I started scratch and it was one of my most popular projects with 10 likes. Later I made a game in around 20 minutes that involved clicking to mine a block and titled it "3D Game", it got 90 likes and was my most popular project. A few months ago I spent days making an advanced scrolling Mario Maker type project and it got 2 likes. I think this says something
I remember my school made a scratch contest And while either they made a a bad game or used code from videos meanwhile I made a made a simplified fnaf with no tutorial with a 1/20 ai system and still I lost because the cube cyclops
SO, there was this site called 'Newgrounds', and a series called 'Madness' that everyone would copy... ... ... That's it, just insert 'Scratch' and 'Platformers' into the first and second preceding slots. Same goes for 'Itch' and 'Horror games'. Heavy quotes on horror; they're mostly just poorly-plotted jumpscare simulators, although there are some gems. But the proliferation of them just turns me off, and I end up finding out later that they're actual bangers, and THAT'S annoying. And don't get me started about RUclips... >:v For real, tho, in this world, as is, we are taught to chase numbers. Platformers get numbers on Scratch. And, at least in my own way, I combat this by: avoiding tf outta them (sorry, peeps who make good platformers, I've been burned far too much in the MONTH I've been on Scratch...), and trying to learn and dev coding ideas that are more than just 'move player around, add spikes, design level'. Copying and iteration is, NORMALLY, good and encourages creativity, but mass production for the sake of imaginary numbers is just... it's inhuman, really. :X +1 for the Spiffing Brit impression. And +1 again for the end note on Clickers... -_-;;;;;
Wdym people copy Madness combat??????? Dude one thing is having a community and other thing is just straight up copying everything entirely, Newgrounds doesn't even have that much Madness animations and games, and most of them are extremelly original and of high quality.
@@Holyshiet46 Long, LONG ago, back just after the y2k bug was a thing, I can assure you... Madness would fill the whole front page. NG is about as old as what we know of the internet. Like... MySpace old. :v
@@AngelicDirt Madness came out in 2008 lmfao, nowhere near y2k, also madness animations weren't flooding the frontpage at that time at all i think, it wasn't all that much
The first GOOD project I made was a generic plat-former, and I can relate with the conclusion you came up with. I was really proud of it, even if I used a tutorial- **cough** And ever since then I have made other projects that i’m proud of, but I hate the ones that are just used for follows.
I shared 2 projects I spent MULTIPLE MONTHS to make and guess how many views they had? 71 and 6. Not joking. One is a gd remake that has features like gravity portals, the ball, wave, ship and orbs. The other is a logic gate simulator. Regardless, both took me way too much effort to make and it just frustrates me EVEN MORE knowing that some kids just milk the absolute heck out of generic platformers and get tens of thousands of views. It's pretty sad ngl :(
Because I want More Complex Platformers to Be (Sometimes) BETTER than Generic Ones! Like, for example: a Bubble Bobble Game (that is considered a Very Complex Platformer and not a Generic one) I've Made long ago.
Probably the byproduct of computer classes around the globe, the 8 yr olds just copy-paste whatever the computer teacher shows in the ppt but changes some sprites
One scratch project talking about the bad stuff of platformers bought up a theory that they aren't actually coding the platformer but instead they save the original platformer to their computer and load it in their own scratch project so it doesn't show the remix thing in their description and they change the level layout and theme so it doesn't seem like a 1 on 1 copy and paste so they basically just change the costumes and not the code itself
I totally relate with spending months on a project and then watching as it is beaten by a code clone platformer game. But they arn’t the ones who got a job working at a coder school teaching kids scratch and python.
Having A LOT of projects is the best way to have A LOT of views, and we can made A LOT of projects if we are just creating platformer. For you for example you can share new projects with 1 level of your Crystal Seeker platformer in each. I've never succed to finish the first level so I've never played to the others levels of your game xD
Oh my gosh, I didn't know there were so many platformers :/. I do gotta admit I did try to make a platformer once... (I didn't finish it, but... I did wanna add some unique aspects...)
I'm making a platformer right now. It'll have a story with 2 endings, 2 boss fights, and coolish mechanics (nothing too crazy). Is this considered a generic platformer? What can I do to make it less generic? (Btw the main character is a block/cube character, but there's a lore reason why)
In order for a generic platformer not to be generic , you need unique mechanics or feature, like moveset , advanced graphics , yes biss battles etc. In each case as long you can separate from projects from video it's good.
i was litteraly 10 months making a game with their own lore, characters, mechanics, bosses and even a original soundrack and it gets 13 view called "Remorphed" plz someone play remorphed instead of poopis platformer
One thing you didn't mention is how most of these generic platformers beg you to love and fav and get you to do so by promising you a retextured (still bland) skin and things like that, that get little 10 year old Timmy to click those 2 little buttons beneath the game, ultimately pushing out the project to more people
well atleast there's the boosters. it's easier to pull an existing game/genre and add in your own twists that making a completely original never seen before game. (i mean, look at sandtris)
I’ve graduated from what I like to call Scratch School (in which Griffpatch is the cool teacher who ALSO teaches you everything you need to know and more) to more time-consuming game engines, (in particular, Unity). I don’t have anything against Scratchers, btw, it’s cool to see the best Scratchers doing their thing, absolutely crazy with what they can do, but for most people, I believe Scratch is a gateway into the world of programming, because you don’t need to learn complex syntax or anything of C# or Java or something.
As someone who's been on scratch for over 9 years, I'm fine with platformers, until you make them over and over copy pasting the same stuff with the same effects. I remember making some complex shit and then go to the explore page and seeing dogshit on the top. I use godot now lol
Side note tho, so many of the platformers use a crappy engine. You know how it like floats on the floor a little bit? I made my own :) Side note #2: I love ur projects
If you’re going to make a same genaric platformer, at least try to make the code yourself and learn, instead of just using backpack. The fun part is programming.
I made my own instancing program (a program where you can give clones their own identity, you can set their x , y ,costumes in real time with just their id. Create clones with clone types. Custom values. All of this is stored in a list where all ids and their values are stored.) and a collision system which is perfect. (You will never go into walls and you will get info on the collision too.) And keyframing programs. And using these i made platformers. Menus. Level editors. Save and load systems. Etc. and im 14. Started when i was 10 during quarantine. Many people in my school call my games or programs shit cuz theyve been brainfried by games like cod which they think a game like cod is made in a year (cuz cod releases yearly).
I haven't used Scratch for 3/4 years and you mean to tell me that the cyclops square has remained the mascot for generic platformers the entire time, that's crazy.
I am 9 year old and also i don't do really *good* games, but in my opinion, my games are good. Because i came up with MY IDEA MYSELF and created it with NO TUTORIALS, ALL BY MYSELF and it got 11 views in 2 days. Maybe the views grow more and more, but alteast i am happy with my OWN game. Sometimes i am happy that i get 100 views, sometimes not. *Atleast i don't create GENERIC platformers...*
Always be plugging smh. Generic 3D platformers are a thing already and I'd argue Chrome Engine surpasses them tbh, both graphics wise and gameplay wise (moving platforms being the big bonus off the top of my head)
At the same time, do you think an eight-year-old can make an entire collision system? No. Most of these projects are plagiarized from other plagiarized games, the only thing that the new coders learn is how to make bad level designs, but the older, more experienced scratchers on the other hand can make good level design, with the same plagiarized game loop. Most trendy generic platformers are made by the greedy side of the older group, or just plagiarized completely by an eight-year-old.
You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.
In my opinion, there’s no way Scratch’s overall image can be improved without a dislike button. There’s no meaningful metric to say “this is bad”. Not even the view/like ratio works because some people just forget to like things. If those guys could grow some balls and stop caring so much about little kids whining because their super original platformers featuring characters such as ⬜️ and 🔺 end up getting dislike bombed harder than how much Scratch gets bombed with those very same platformers.
I'm certain that 95% of them just steal the engine from someone else but no one uses an actually GOOD one so every time you land you bounce a bit which is SUPER annoying
Ah, generic platformers and clickers... Why make original games when you can do that to become popular? I created a clicker. But to make it not too simple, I added a "merge" menu. And a reset system, to start again in better conditions. And a shop system with gems. And backup codes. Which take into account the time spent without playing and allow you to earn money without the project being open. And in the end I spent 3 months on the game, instead of 2 hours, to get 100 times fewer views than a normal clicker! I love Scratch !
In my experience, the simpler gameplay is , the more views it gets. Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.
@@ggenije I'm a bit in bad faith, in reality it's my most popular projects. I was careful to add the elements little by little, and to highlight an information button which allows us to explain the menu we are in. It would still have probably gotten more views and likes if it was simpler, but no one would have played it for several hours. Nothing to see but thank you, it's thanks to you that I decided to launch myself on RUclips, telling myself that Griffpatch was not in an absolute monopoly situation XD Moreover, I'm French so I don't I don't really have any French-speaking competition. Thanks, your games are awesome !
I’m making a platformer game, but MUCH different with much more animations, a fully rigged 2D character, and lots of parkour mechanics. I’m annoyed by these generic platformers. No one who makes good games are seen anymore because of the constant influx of these things.
Dude what the hell. I last used Scratch like 5 years ago and this is STILL an issue?? That is absolutely insane, they have zero idea how to control their platform The worst part is that some of these are made by young children who just sincerely want to learn how to make a game, but the ones that are churned out as slop to farm engagement look pretty much exactly the same so sometimes it's hard to tell. As such, so many people on the site would defend their existence and defending the mods for featuring these platformers every 2 seconds.
I coded one platformer but why do this people just take scripts from others, I make everything myself it is just 6 hours 0of hard coding to make a simple movement and collission system for me
I'm actually quite jealous of "young kids" HOW TF CAN YOU MAKE A PLATFORMER AND NOT BREAK PHYSICS IFVMTDBHDFBSDVGSC It breaks every time I try! Also, the times I get to scratch, I try creating a good project, then realise that I don't know how, and then leave. My only few games are quite good actually, not counting one is from a tutorial, and two others are paint, and paint with more features Leaving a total of two actually good games!
Generic Platformers can honestly be really impressive, especially the ones that have matching assets and cool animations, it's bad to hurt the children who obviously worked hard on these games. The ones who are abusing these young children online only do it for one simple thing: fame, since these kind of generic Platformers get really popular on scratch.
Water Shootin' Jelly 1 and especially 2 are great too. It was made by a very great Scratcher. It is the only thing that pops up when you search Water Shootin' Jelly. 3 coming out soon and here is a spoiler: Arr!
Exactly bro, this is my exact problem. All I see is just platformer after platformer, while my games (WHICH ARE NOT PLATFORMERS) that take me like... 2 months to make (I know that's not a lot but these children made these platformers in a day by stealing them), and they only get like 3 views, my most viewed project was something I made a few months ago, WHERE DO DON'T EVEN DO ANYTHING. MY MOST POPULAR GAME IS THE ONE WHERE YOU DON'T DO ANYTHING. Why. Am I doing scratch all wrong? Should I just start making platformers? No, I will not give in, I will keep making my own games. I don't care if they don't get views, or likes, or anything. I just do it because it's what I like to do.
I Think Its Complications Between The Type Of Users On Scratch, With One Half Being So Famous For No Reason, Mainly Begging For Views And Follows. The Other Half Is People Who Create High Quality Project That Only 2 People See. I Dont Understand Why People Still Give What Beggars Want. And People Are Just Abusing Generic Platformers For The Sake Of Useless Internet Numbers. Its Almost As If Scratch Only Cares About Generic Games. As An Animator In The Animation Community On Scratch, It Makes Me Sick Just Seeing The Same Thing On The Trending Page Constantly. I Honestly Dont Think Scratch Is Gonna Fix This, Its Been Like This For At Least Since The Release Of Scratch 2.0 In 2013. Honestly, All Scratch Is Doing Is Making This Situation Worse. Seriously, Why Is The Scratch Community Like This. And Its Not Like We Can Just Check Different Categorys Either, Because Generics (Obviously) But Different Tags On Their Project To Whats Actually Shown. E.g, Generics Put #Animations, #Stories, #Art, etc. This Is Actually A Violation Of Scratch Community Guidelines... So Technically, If Scratch Moderation Was Actually Good, Generics Could Also Not Really Exist. Honestly, I Have No Hope Of This Getting Fixed And New Scratchers Have Little To No Chance Of Getting Viewers, Even If They Spend Months On Their Stuff (I Learnt That The Hard Way). So, Generics Just Probably Wont Be Fixed Anytime Soon.
The Generic Cycle : New Scratcher sees a method that Scratchers use to get popular --> New Scratcher uses the method and gets popular --> New Scratcher becomes Scratcher and attracts a lot of attention --> Other New Scratchers want to get popular --> Cycle starts again.
got it. i will comment in every generic platformer "what's your age?" and hope the scratcher who published the project replies and i don't get banned :D
Any content-sharing platform that’s niche enough and appeals to kids enough has this exact same issue. For Mario Maker, it’s “refreshing” levels, which are flashy and eye-catching at first, but amount to nothing more than low-effort sound effect spam. For this piano app I use called Perfect Piano, all the kids just treat it like any other social media, reposting viral videos and anime edits that, of course, having nothing to do with piano. Being surpassed by mass-producible mindless slop might as well have been in the Scratch TOS when you signed up. You’re a young adult, creating games that impress other young adults, among a sea of kids who will never care as deeply for the app as you. I hope you haven’t had any genuine stress over the pointless rat race against “generic platformers”. You’re doing great work and it seems like you really enjoy it, so take pride in the niche you’ve carved for yourself. As for the kids and their antics… again, they’re the primary demographic for all of this anyway. Live and let live
Although I sound annoyed in the video, I don't really care. I actually tried to show them as objective as possible. I'm actually not narrating as my opinion, but as the majority's view. Anyways, project views don't matter. Nobody is going tonremember you for creating that generic 1000000 view project. On the contrary, it has been shown that my 100k views are much more influential, just looking at the number of people who remembered me like, "You're that guy who made vectoid." Nobody is going to be."You're that guy who made grassland platformer part 9". Also, this is a message for the actual creator of such viral games to not waste energy doing the same project 10 times for views , and message for haters to don't waste time on hating , it's what it is, and you can't really change.
i know that whatever im about to say doesn't matter but, I've been planning to make a generic platformer game for a funny haha moment but in the same time will try to put effort in to it for april fools just to make people wonder why :3 i know there were no reason for me to say it, but I like to talk too much.
Fun fact: I stole a generic platformer, reshared it on a brand new account, and it got 100 loves and 89 favorites in a single day. The scratch "algorithm" is insane.
👀
Big brain strategy 💀
Meanwhile I made a game that took me a months and it took me 3 days to get 2 views
@@AbandonedAccount-1 Same here 💀
bruh
The real problem is, there are like 2 types of scratchers, the ones that spam projects for fame and the ones that take time to make high quality projects... since the scratch community is mostly of younger people, they don't really have the attention span to actually finish the high quality games or even play it. Most scratchers will find the simple platformers the easiest to enjoy, whereas the high quality projects just being too complex for them
So that explains why most of the featured projects are so bad
The godfucking damn RUclips shorts skibidi toilet kissy show viewers
the only problem is, you cant find the high quality projects so ur stuck in an endless loop of “CRAPPY PLATFORMER” “CRAPPY PLATFORMER BUT ITS BLUE” “CLICKER GAME”
@stickperson-rz1vh featured projects are actually picked by the scratch team, the cringe platformers normally appear on the trending
@@ZanePro123 then why do they always pick ones that suck
This is so true. Glad I'm not the only one who thinks that. You have to start somewhere, everyone made a generic platformer in scratch, but then if you never actually try to improve, then the consequence is *EYEBALL SQUARE*
I never did. All my learning experiences come from learning motion blocks, then moving up from there into scroller-shooters, raycaster projects, etc.
I've never made a platformer in my nearly 10 years of being on Scratch. Only ever made animation/story projects.
i swear man eyeball squares are everywhere
yeah
im curently making one
but this is hard
i mnean
im a child
i really want to animate when i grow up so maybe scratch will be a fun hobby where "Oh yeah the square destroys the circle in an epic fight"
i make games in scratch, but ive never made a generic platformer. ive made a normal platformer, but never a generic one.
The thing I dislike about generic platformers and clickers is the fact that they all get popular, but leave quality games in the dust. You could spend years making an entire 3D game engine in Scratch only for it to get 3 views and outdone by a cube jumping over a spike.
What I dislike most about generic platformers is they flood the trending page. I upload a turn-based rpg that took a month to make and barely reach 200 views while a kid that makes a copy and paste platformer gets 10k views and several hundred likes easily. The generic platformers replace the content that people put passion and love into with copy and pasted knock-offs. I love seeing numbers go up but I can't bring myself to stoop as low as making a generic platformer for views and likes. I want to innovate, make something unique. I just feel it's not worth putting time and genuine effort to make something unique if I know that at most 10 people will see it. It's a reality that is really depressing. I always feel as if my creations could make a change, but they can only make a real change if people notice what I've made and use it. Getting 20 views with 0 likes isn't making any change at all is it?
one thing that the "copy and paste a platformer" reminded me of is that in scratch you can download a project and be able to steal it that way without have the remix credit appear
so in a nutshell you can remix someone else's project without the credit appearing which is basically stealing
I think it's awesome that so many kids are learning to code and getting recognition for it. I just wish it was easier to find more unique and creative projects if that's what you're looking for. Also, it would be nice if the creators of all these platformers gave credit for the platforming script they use. There's no way hundreds of kids independently came up with identical and relatively polished movement scripts.
Hmm, if they learn to do it that's good but if they just use it to get much likes it isn't
The problem is that one person copies from another, making an infinitely long chain of stealing code. On that degree, it is pointless to credit as you know that person copied someone else.
Yeah like these days I rarely check the trending page since my expectations are just generic platformers. When I actually wanna find a unique project, I just go the profiles of the scratchers that actually create high quality games
that's actually a really good thumbnail
often the people making these don't even actually code the game themselves. there are hundreds of templates that you can just remix or download to your computer, only changing the art and level design while making like 10 levels because the game has multiple parts. it's not like you can't make a good 2D platformer on scratch (look at appel or the chirpy series). whatever. i'm gonna go back to playing Vectoid Tower Defense 3-Dimensional version 1.4 by ggenije on scratch.
exactly
You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.
@ggenije fr like even you're trying to create your own platformer engine, half the time your code or game will end up like most generic platformers. I've only seen a very small amount of scratchers who've managed to create platformers that actually feel original and enjoyable
your gamme was really fun! got to level 80!
@@ggenije
Theory: Scratch is rigging its own explore page to show young New Scratchers' projects instead of good games, to better acomodate the 9 year olds who just made a account. They did many actions like this before "for the (new) community" (especially with the featured tab)
our hero timmccool made a new explore page, check it out (i think it died)
in the first explore page, i saw 12 platformer games WITH THE SAME EXACT CUBE WITH ONE EYE
Plagiarism at its finest
@@DogeIsaac yes,
typical scratch behavior
certified generic platformer moment
@@Sedi3D this is why is use penguinmod
it's pretty simple i should say:
1. They are overrated
2. make ONE good platformer instead of those "GENERIC PLATFORMER" projects.
3. The scratch team employee who features the projects needs to be fired.
these platformers just went up to the part where hazards appear in griffpatch's platformer tutorials and called it a day
A few years back I made a platformer that's similar but with a bunch of improvments, the player is smaller allowing for bigger levels. there are coins and more mechanics to make levels interesting. the difficulty slowly ramps up getting to tight jumps at the end. and it ends with a boss fight and a cutscene. All for like 100 views.
Yeah I got only 15... Also if you want bigger level just make it scrolling
In my experience, the simpler gameplay is , the more views it gets.
Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.
@@ggenije I think it would be interesting game if it had a level generator or make it harder the longer it gets it'll be fun
@@mikevazovsky2532 one big DEPENDS
may i have a link to, you support it
I made a generic platformer around 8 years ago when I started scratch and it was one of my most popular projects with 10 likes.
Later I made a game in around 20 minutes that involved clicking to mine a block and titled it "3D Game", it got 90 likes and was my most popular project.
A few months ago I spent days making an advanced scrolling Mario Maker type project and it got 2 likes. I think this says something
I remember my school made a scratch contest
And while either they made a a bad game or used code from videos meanwhile I made a made a simplified fnaf with no tutorial with a 1/20 ai system and still I lost because the cube cyclops
I will play 0 generic platformers for every like this comment gets
literally loling
lmao
I will make a project called “0 generic platformers” for every like this reply gets
Noice pfp
lol 69
Eyeguy vs tabby cat who wins?
Felis Catus versus Quadrata Generica
Scratchy of the Scratch Team VS The (most generic) EYEZMAZE
@@ggenijeFelis catus will winnus
SO, there was this site called 'Newgrounds', and a series called 'Madness' that everyone would copy... ... ... That's it, just insert 'Scratch' and 'Platformers' into the first and second preceding slots. Same goes for 'Itch' and 'Horror games'. Heavy quotes on horror; they're mostly just poorly-plotted jumpscare simulators, although there are some gems. But the proliferation of them just turns me off, and I end up finding out later that they're actual bangers, and THAT'S annoying. And don't get me started about RUclips... >:v
For real, tho, in this world, as is, we are taught to chase numbers. Platformers get numbers on Scratch. And, at least in my own way, I combat this by: avoiding tf outta them (sorry, peeps who make good platformers, I've been burned far too much in the MONTH I've been on Scratch...), and trying to learn and dev coding ideas that are more than just 'move player around, add spikes, design level'. Copying and iteration is, NORMALLY, good and encourages creativity, but mass production for the sake of imaginary numbers is just... it's inhuman, really. :X
+1 for the Spiffing Brit impression. And +1 again for the end note on Clickers... -_-;;;;;
Wdym people copy Madness combat??????? Dude one thing is having a community and other thing is just straight up copying everything entirely, Newgrounds doesn't even have that much Madness animations and games, and most of them are extremelly original and of high quality.
@@Holyshiet46 Long, LONG ago, back just after the y2k bug was a thing, I can assure you... Madness would fill the whole front page. NG is about as old as what we know of the internet. Like... MySpace old. :v
@@AngelicDirt Madness came out in 2008 lmfao, nowhere near y2k, also madness animations weren't flooding the frontpage at that time at all i think, it wasn't all that much
The first GOOD project I made was a generic plat-former, and I can relate with the conclusion you came up with. I was really proud of it, even if I used a tutorial- **cough** And ever since then I have made other projects that i’m proud of, but I hate the ones that are just used for follows.
I shared 2 projects I spent MULTIPLE MONTHS to make and guess how many views they had?
71 and 6. Not joking. One is a gd remake that has features like gravity portals, the ball, wave, ship and orbs. The other is a logic gate simulator.
Regardless, both took me way too much effort to make and it just frustrates me EVEN MORE knowing that some kids just milk the absolute heck out of generic platformers and get tens of thousands of views.
It's pretty sad ngl :(
Yeah, the scratch algorithm is just broken, unless you get extremely lucky your projects just get thrown into the void
Because I want More Complex Platformers to Be (Sometimes) BETTER than Generic Ones! Like, for example: a Bubble Bobble Game (that is considered a Very Complex Platformer and not a Generic one) I've Made long ago.
Judging by your capitalization, you are around 9 or 10 years old.
Probably the byproduct of computer classes around the globe, the 8 yr olds just copy-paste whatever the computer teacher shows in the ppt but changes some sprites
One scratch project talking about the bad stuff of platformers bought up a theory that they aren't actually coding the platformer but instead they save the original platformer to their computer and load it in their own scratch project so it doesn't show the remix thing in their description and they change the level layout and theme so it doesn't seem like a 1 on 1 copy and paste so they basically just change the costumes and not the code itself
I remember finding a game on the featured page where all you do is pour water in a coffee mug and a picture shows. THAT WAS THE WHOLE ENTIRE GAME.
I remember that one too. ST gave me a warning and almost blocked me for saying that it could be more polished.
0:00 Is such an intresting moment.
true
I totally relate with spending months on a project and then watching as it is beaten by a code clone platformer game. But they arn’t the ones who got a job working at a coder school teaching kids scratch and python.
Yeah, I know how annoying it is, some people have like 100k views for just a normal boring platformer and some people call them "good scratchers" .
Having A LOT of projects is the best way to have A LOT of views, and we can made A LOT of projects if we are just creating platformer. For you for example you can share new projects with 1 level of your Crystal Seeker platformer in each. I've never succed to finish the first level so I've never played to the others levels of your game xD
Same😅
Also, a lot of these platformers get to the top of Trending by abusing glitches in the trending algorithm (resharing, etc).
3:00 gotta respect that he took a screenshot of EVERY SINGLE ONE
Me when i share a platformer : 1000 views and got trending in 1 day
Me when i share a non platformer game : 100 views and in the bottom of trending 💀
wait until you see frictionless and its thousands of remixes in a single branch that its known for
how many remixes exactly
@@amimirmimir512 about 6000
Oh my gosh, I didn't know there were so many platformers :/. I do gotta admit I did try to make a platformer once... (I didn't finish it, but... I did wanna add some unique aspects...)
4:36 The project has a love and fave detector. how does that not get reported off of scratch. laf detectors used to give rewards are bad
it doesn't, it's clickbait lolololol
@@Holyshiet46 that is good. because love and fave detectors are not allowed. and i have an eternal hate for them
For anyone who wants the font from this video, the font name is “Supply Center”.
As someone who is actually 13, all I want to see on scratch is games worth playing.
I love your games btw.
One of my most popular projects is a generic platformer I made for april fools 2023
I'm making a platformer right now. It'll have a story with 2 endings, 2 boss fights, and coolish mechanics (nothing too crazy). Is this considered a generic platformer? What can I do to make it less generic? (Btw the main character is a block/cube character, but there's a lore reason why)
In order for a generic platformer not to be generic , you need unique mechanics or feature, like moveset , advanced graphics , yes biss battles etc. In each case as long you can separate from projects from video it's good.
id love to make some sort of vibingleafish horror that is in disguise as a generic
i was litteraly 10 months making a game with their own lore, characters, mechanics, bosses and even a original soundrack and it gets 13 view called "Remorphed"
plz someone play remorphed instead of poopis platformer
Is there a link to the game ?
One thing you didn't mention is how most of these generic platformers beg you to love and fav and get you to do so by promising you a retextured (still bland) skin and things like that, that get little 10 year old Timmy to click those 2 little buttons beneath the game, ultimately pushing out the project to more people
I showed, didn't tell.
@@ggenije Ye
Tbh I have over 5 years on scratch but still can't make a movement system as smooth as in those generic platformers
0:00 block jumpscare
the thing is (i've heard) that they were taken directly out of a griffpatch tutorial, so they did NONE of the code, so they aren't learning.
Can't wait to see this
I think the problem with generic platforms is not the project itself, it's the fact it gets way too much attention it should get.
are you kidding ive never made one of these
Fun Fact: i saw a generic platformer just now, and it has an ability almost never seen in other generic platformers. boosters.
well atleast there's the boosters.
it's easier to pull an existing game/genre and add in your own twists that making a completely original never seen before game.
(i mean, look at sandtris)
This is one of the best videos! Keep up the good work!
I’ve graduated from what I like to call Scratch School (in which Griffpatch is the cool teacher who ALSO teaches you everything you need to know and more) to more time-consuming game engines, (in particular, Unity). I don’t have anything against Scratchers, btw, it’s cool to see the best Scratchers doing their thing, absolutely crazy with what they can do, but for most people, I believe Scratch is a gateway into the world of programming, because you don’t need to learn complex syntax or anything of C# or Java or something.
As someone who's been on scratch for over 9 years, I'm fine with platformers, until you make them over and over copy pasting the same stuff with the same effects. I remember making some complex shit and then go to the explore page and seeing dogshit on the top. I use godot now lol
Side note tho, so many of the platformers use a crappy engine. You know how it like floats on the floor a little bit? I made my own :)
Side note #2: I love ur projects
Yeah, it's called unresponsive jump , and it's because collisions aren't in no refresh custom block, so jump isn't registered each frame.
why can i relate (except for the godot part)
(and maybe i wasn't on scratch for over 9 years yet)
how has nobody thought of a game like unfair mario
They did
My mind is still breaking from how you made a 3d game in scratch. Maybeeee tutorial? Please?
If you’re going to make a same genaric platformer, at least try to make the code yourself and learn, instead of just using backpack. The fun part is programming.
I've only got trending once, and it was in the animation category.
It got... around 300 views iirc.
This video was cool, I'm subbing.
As someone who grew up with Scratch, there were always a million of these everywhere you looked.
2:10 how did they collect informaton on people under 13? isnt that illegal?
I made my own instancing program (a program where you can give clones their own identity, you can set their x , y ,costumes in real time with just their id. Create clones with clone types. Custom values. All of this is stored in a list where all ids and their values are stored.) and a collision system which is perfect. (You will never go into walls and you will get info on the collision too.) And keyframing programs. And using these i made platformers. Menus. Level editors. Save and load systems. Etc. and im 14. Started when i was 10 during quarantine. Many people in my school call my games or programs shit cuz theyve been brainfried by games like cod which they think a game like cod is made in a year (cuz cod releases yearly).
I haven't used Scratch for 3/4 years and you mean to tell me that the cyclops square has remained the mascot for generic platformers the entire time, that's crazy.
I am 9 year old and also i don't do really *good* games, but in my opinion, my games are good. Because i came up with MY IDEA MYSELF and created it with NO TUTORIALS, ALL BY MYSELF and it got 11 views in 2 days. Maybe the views grow more and more, but alteast i am happy with my OWN game. Sometimes i am happy that i get 100 views, sometimes not.
*Atleast i don't create GENERIC platformers...*
Graduate from generic platformers to generic 3D platformers with ChromeEngine's 3D platformer tutorial ;)
Always be plugging smh. Generic 3D platformers are a thing already and I'd argue Chrome Engine surpasses them tbh, both graphics wise and gameplay wise (moving platforms being the big bonus off the top of my head)
@@bambozzledIf my head was on the chopping block, i'd still find a way to plug ChromeEngine.
The thing is that the movement script is the same, they just copy it and then modify the level to make it somewhat original.
At the same time, do you think an eight-year-old can make an entire collision system? No. Most of these projects are plagiarized from other plagiarized games, the only thing that the new coders learn is how to make bad level designs, but the older, more experienced scratchers on the other hand can make good level design, with the same plagiarized game loop. Most trendy generic platformers are made by the greedy side of the older group, or just plagiarized completely by an eight-year-old.
You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.
It's really good for starting but it can get annoying if you spend a LOT of time trying to create a good project and you get 2 views lol
There made by kids so you don’t expect them to be that good unless they are really talented
Your TD is really good maybe bc it's mostly finded on turbowarp's featured projects if more people seen it on scratch it would get like 1m views
In my opinion, there’s no way Scratch’s overall image can be improved without a dislike button. There’s no meaningful metric to say “this is bad”. Not even the view/like ratio works because some people just forget to like things. If those guys could grow some balls and stop caring so much about little kids whining because their super original platformers featuring characters such as ⬜️ and 🔺 end up getting dislike bombed harder than how much Scratch gets bombed with those very same platformers.
how long does it take you to make a video? because they look so good
1 to 6 weeks per video
@@ggenije OMG
@@ggenije that's what i call dedication
That's why every platform should have a somekind of timer to challenge speedrunners
The worst part is that they play almost the exact same. I can tell because in every one of these cyclops platform’s uses the same wall jump mechanic.
I'm certain that 95% of them just steal the engine from someone else but no one uses an actually GOOD one so every time you land you bounce a bit which is SUPER annoying
1:53 Truly inspirational words
Ah, generic platformers and clickers... Why make original games when you can do that to become popular? I created a clicker. But to make it not too simple, I added a "merge" menu. And a reset system, to start again in better conditions. And a shop system with gems. And backup codes. Which take into account the time spent without playing and allow you to earn money without the project being open. And in the end I spent 3 months on the game, instead of 2 hours, to get 100 times fewer views than a normal clicker! I love Scratch !
In my experience, the simpler gameplay is , the more views it gets.
Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.
@@ggenije I'm a bit in bad faith, in reality it's my most popular projects. I was careful to add the elements little by little, and to highlight an information button which allows us to explain the menu we are in. It would still have probably gotten more views and likes if it was simpler, but no one would have played it for several hours.
Nothing to see but thank you, it's thanks to you that I decided to launch myself on RUclips, telling myself that Griffpatch was not in an absolute monopoly situation XD
Moreover, I'm French so I don't I don't really have any French-speaking competition. Thanks, your games are awesome !
I’m making a platformer game, but MUCH different with much more animations, a fully rigged 2D character, and lots of parkour mechanics.
I’m annoyed by these generic platformers.
No one who makes good games are seen anymore because of the constant influx of these things.
My new favorite scratch youtuber
Dude what the hell. I last used Scratch like 5 years ago and this is STILL an issue?? That is absolutely insane, they have zero idea how to control their platform
The worst part is that some of these are made by young children who just sincerely want to learn how to make a game, but the ones that are churned out as slop to farm engagement look pretty much exactly the same so sometimes it's hard to tell. As such, so many people on the site would defend their existence and defending the mods for featuring these platformers every 2 seconds.
Blud explained the trending page
Frrr
Mfw I spend over 100 hours making a game with 5800 blocks and some copy pasted game you can make in half an hour gets over 300 times the views:
Aren’t all the generic platformers using a premade platform engine?
It's probably Griffpatch's platformer game tutorial engine
I coded one platformer but why do this people just take scripts from others, I make everything myself it is just 6 hours 0of hard coding to make a simple movement and collission system for me
Dont forget about that one really hard part in every platformer thats there for no reason.
3:47 I tried option B and got 100 views 😢
You mean A?
Yes, I meant A😅
100 veiws is 100 veiws more than i n ormally get on a game
I have a stroke when i see the black cube with eyes every time
I'm actually quite jealous of "young kids"
HOW TF CAN YOU MAKE A PLATFORMER AND NOT BREAK PHYSICS IFVMTDBHDFBSDVGSC
It breaks every time I try!
Also, the times I get to scratch, I try creating a good project, then realise that I don't know how, and then leave.
My only few games are quite good actually, not counting one is from a tutorial, and two others are paint, and paint with more features
Leaving a total of two actually good games!
Keep learning every person did it too
you do realize that none of that code is actually theirs. It's all plagiarized.
@@WilliamMessick-tn3iv Oh wait I forgot
They're just texture swaps
Now I can sleep peacefully knowing some children aren't smarter than me
@@fanOfMinecraft-UAs_channel xD
generic platformers aren’t hated, their popularity is, and rightfully so
Oh hey, I just heard some Sploder music in the video.
Generic Platformers can honestly be really impressive, especially the ones that have matching assets and cool animations, it's bad to hurt the children who obviously worked hard on these games. The ones who are abusing these young children online only do it for one simple thing: fame, since these kind of generic Platformers get really popular on scratch.
just one of these platformers has more views than all of my projects combined😭
Water Shootin' Jelly 1 and especially 2 are great too. It was made by a very great Scratcher. It is the only thing that pops up when you search Water Shootin' Jelly. 3 coming out soon and here is a spoiler: Arr!
Every generic platform has a square with an eyeball
Exactly bro, this is my exact problem. All I see is just platformer after platformer, while my games (WHICH ARE NOT PLATFORMERS) that take me like... 2 months to make (I know that's not a lot but these children made these platformers in a day by stealing them), and they only get like 3 views, my most viewed project was something I made a few months ago, WHERE DO DON'T EVEN DO ANYTHING. MY MOST POPULAR GAME IS THE ONE WHERE YOU DON'T DO ANYTHING. Why. Am I doing scratch all wrong? Should I just start making platformers? No, I will not give in, I will keep making my own games. I don't care if they don't get views, or likes, or anything. I just do it because it's what I like to do.
I Think Its Complications Between The Type Of Users On Scratch, With One Half Being So Famous For No Reason, Mainly Begging For Views And Follows. The Other Half Is People Who Create High Quality Project That Only 2 People See. I Dont Understand Why People Still Give What Beggars Want. And People Are Just Abusing Generic Platformers For The Sake Of Useless Internet Numbers. Its Almost As If Scratch Only Cares About Generic Games. As An Animator In The Animation Community On Scratch, It Makes Me Sick Just Seeing The Same Thing On The Trending Page Constantly. I Honestly Dont Think Scratch Is Gonna Fix This, Its Been Like This For At Least Since The Release Of Scratch 2.0 In 2013. Honestly, All Scratch Is Doing Is Making This Situation Worse. Seriously, Why Is The Scratch Community Like This. And Its Not Like We Can Just Check Different Categorys Either, Because Generics (Obviously) But Different Tags On Their Project To Whats Actually Shown. E.g, Generics Put #Animations, #Stories, #Art, etc. This Is Actually A Violation Of Scratch Community Guidelines... So Technically, If Scratch Moderation Was Actually Good, Generics Could Also Not Really Exist. Honestly, I Have No Hope Of This Getting Fixed And New Scratchers Have Little To No Chance Of Getting Viewers, Even If They Spend Months On Their Stuff (I Learnt That The Hard Way). So, Generics Just Probably Wont Be Fixed Anytime Soon.
we hate them because they steal spots on the trending page for my- OUR high quality projects
The Generic Cycle : New Scratcher sees a method that Scratchers use to get popular --> New Scratcher uses the method and gets popular --> New Scratcher becomes Scratcher and attracts a lot of attention --> Other New Scratchers want to get popular --> Cycle starts again.
I made a game called "generic platformer game" it's boring and unfinished, but it at least it has a twist!
I've spent 5 months on a project for 10 views and a random 12 yo gets a thousands of views on a generic low effort platformer
got it. i will comment in every generic platformer "what's your age?" and hope the scratcher who published the project replies and i don't get banned :D
The problem I have with generic platforms is that they almost always use the same engine
yeah the bad one that makes you bounce when you land so it makes hard jumps frustrating
Guys give me ideas for a good platformer
Any content-sharing platform that’s niche enough and appeals to kids enough has this exact same issue. For Mario Maker, it’s “refreshing” levels, which are flashy and eye-catching at first, but amount to nothing more than low-effort sound effect spam. For this piano app I use called Perfect Piano, all the kids just treat it like any other social media, reposting viral videos and anime edits that, of course, having nothing to do with piano. Being surpassed by mass-producible mindless slop might as well have been in the Scratch TOS when you signed up. You’re a young adult, creating games that impress other young adults, among a sea of kids who will never care as deeply for the app as you. I hope you haven’t had any genuine stress over the pointless rat race against “generic platformers”. You’re doing great work and it seems like you really enjoy it, so take pride in the niche you’ve carved for yourself. As for the kids and their antics… again, they’re the primary demographic for all of this anyway. Live and let live
Although I sound annoyed in the video, I don't really care. I actually tried to show them as objective as possible. I'm actually not narrating as my opinion, but as the majority's view. Anyways, project views don't matter. Nobody is going tonremember you for creating that generic 1000000 view project. On the contrary, it has been shown that my 100k views are much more influential, just looking at the number of people who remembered me like, "You're that guy who made vectoid." Nobody is going to be."You're that guy who made grassland platformer part 9".
Also, this is a message for the actual creator of such viral games to not waste energy doing the same project 10 times for views , and message for haters to don't waste time on hating , it's what it is, and you can't really change.
i know that whatever im about to say doesn't matter but, I've been planning to make a generic platformer game for a funny haha moment but in the same time will try to put effort in to it for april fools just to make people wonder why :3
i know there were no reason for me to say it, but I like to talk too much.