Scratch's Most Hated Games

Поделиться
HTML-код
  • Опубликовано: 24 дек 2024

Комментарии • 449

  • @JacksonAcademy1
    @JacksonAcademy1 10 месяцев назад +189

    Fun fact: I stole a generic platformer, reshared it on a brand new account, and it got 100 loves and 89 favorites in a single day. The scratch "algorithm" is insane.

    • @ggenije
      @ggenije  10 месяцев назад +28

      👀

    • @ZanePro123
      @ZanePro123 10 месяцев назад +6

      Big brain strategy 💀

    • @AbandonedAccount-1
      @AbandonedAccount-1 10 месяцев назад +25

      Meanwhile I made a game that took me a months and it took me 3 days to get 2 views

    • @ZanePro123
      @ZanePro123 10 месяцев назад +8

      @@AbandonedAccount-1 Same here 💀

    • @thoxbox
      @thoxbox 10 месяцев назад +1

      bruh

  • @ZanePro123
    @ZanePro123 10 месяцев назад +251

    The real problem is, there are like 2 types of scratchers, the ones that spam projects for fame and the ones that take time to make high quality projects... since the scratch community is mostly of younger people, they don't really have the attention span to actually finish the high quality games or even play it. Most scratchers will find the simple platformers the easiest to enjoy, whereas the high quality projects just being too complex for them

    • @stickperson-rz1vh
      @stickperson-rz1vh 10 месяцев назад +9

      So that explains why most of the featured projects are so bad

    • @Ovotun
      @Ovotun 10 месяцев назад +12

      The godfucking damn RUclips shorts skibidi toilet kissy show viewers

    • @jimothybimothy6
      @jimothybimothy6 10 месяцев назад +9

      the only problem is, you cant find the high quality projects so ur stuck in an endless loop of “CRAPPY PLATFORMER” “CRAPPY PLATFORMER BUT ITS BLUE” “CLICKER GAME”

    • @ZanePro123
      @ZanePro123 10 месяцев назад

      @stickperson-rz1vh featured projects are actually picked by the scratch team, the cringe platformers normally appear on the trending

    • @stickperson-rz1vh
      @stickperson-rz1vh 10 месяцев назад

      @@ZanePro123 then why do they always pick ones that suck

  • @RKIOrbMage
    @RKIOrbMage 11 месяцев назад +148

    This is so true. Glad I'm not the only one who thinks that. You have to start somewhere, everyone made a generic platformer in scratch, but then if you never actually try to improve, then the consequence is *EYEBALL SQUARE*

    • @WilliamMessick-tn3iv
      @WilliamMessick-tn3iv 11 месяцев назад +6

      I never did. All my learning experiences come from learning motion blocks, then moving up from there into scroller-shooters, raycaster projects, etc.

    • @AwesomeYena
      @AwesomeYena 10 месяцев назад +1

      I've never made a platformer in my nearly 10 years of being on Scratch. Only ever made animation/story projects.

    • @4Sednoids
      @4Sednoids 10 месяцев назад +1

      i swear man eyeball squares are everywhere

    • @theidotshandleiguess
      @theidotshandleiguess 10 месяцев назад

      yeah
      im curently making one
      but this is hard
      i mnean
      im a child
      i really want to animate when i grow up so maybe scratch will be a fun hobby where "Oh yeah the square destroys the circle in an epic fight"

    • @RouxManOnYT
      @RouxManOnYT 7 месяцев назад +1

      i make games in scratch, but ive never made a generic platformer. ive made a normal platformer, but never a generic one.

  • @RandomDude1487
    @RandomDude1487 9 месяцев назад +8

    The thing I dislike about generic platformers and clickers is the fact that they all get popular, but leave quality games in the dust. You could spend years making an entire 3D game engine in Scratch only for it to get 3 views and outdone by a cube jumping over a spike.

  • @protonicprotogen6304
    @protonicprotogen6304 10 месяцев назад +30

    What I dislike most about generic platformers is they flood the trending page. I upload a turn-based rpg that took a month to make and barely reach 200 views while a kid that makes a copy and paste platformer gets 10k views and several hundred likes easily. The generic platformers replace the content that people put passion and love into with copy and pasted knock-offs. I love seeing numbers go up but I can't bring myself to stoop as low as making a generic platformer for views and likes. I want to innovate, make something unique. I just feel it's not worth putting time and genuine effort to make something unique if I know that at most 10 people will see it. It's a reality that is really depressing. I always feel as if my creations could make a change, but they can only make a real change if people notice what I've made and use it. Getting 20 views with 0 likes isn't making any change at all is it?

    • @rchat42
      @rchat42 10 месяцев назад +5

      one thing that the "copy and paste a platformer" reminded me of is that in scratch you can download a project and be able to steal it that way without have the remix credit appear
      so in a nutshell you can remix someone else's project without the credit appearing which is basically stealing

  • @ModBros8434
    @ModBros8434 11 месяцев назад +47

    I think it's awesome that so many kids are learning to code and getting recognition for it. I just wish it was easier to find more unique and creative projects if that's what you're looking for. Also, it would be nice if the creators of all these platformers gave credit for the platforming script they use. There's no way hundreds of kids independently came up with identical and relatively polished movement scripts.

    • @mikevazovsky2532
      @mikevazovsky2532 11 месяцев назад +7

      Hmm, if they learn to do it that's good but if they just use it to get much likes it isn't

    • @ggenije
      @ggenije  11 месяцев назад +13

      The problem is that one person copies from another, making an infinitely long chain of stealing code. On that degree, it is pointless to credit as you know that person copied someone else.

    • @ZanePro123
      @ZanePro123 10 месяцев назад +3

      Yeah like these days I rarely check the trending page since my expectations are just generic platformers. When I actually wanna find a unique project, I just go the profiles of the scratchers that actually create high quality games

  • @purpleh_123
    @purpleh_123 11 месяцев назад +49

    that's actually a really good thumbnail

  • @Naniblocks
    @Naniblocks 11 месяцев назад +70

    often the people making these don't even actually code the game themselves. there are hundreds of templates that you can just remix or download to your computer, only changing the art and level design while making like 10 levels because the game has multiple parts. it's not like you can't make a good 2D platformer on scratch (look at appel or the chirpy series). whatever. i'm gonna go back to playing Vectoid Tower Defense 3-Dimensional version 1.4 by ggenije on scratch.

    • @NoTalkingHere-oj3bm
      @NoTalkingHere-oj3bm 11 месяцев назад +2

      exactly

    • @ggenije
      @ggenije  11 месяцев назад +16

      You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.

    • @ZanePro123
      @ZanePro123 10 месяцев назад +1

      ​@ggenije fr like even you're trying to create your own platformer engine, half the time your code or game will end up like most generic platformers. I've only seen a very small amount of scratchers who've managed to create platformers that actually feel original and enjoyable

    • @MarcusEveillard
      @MarcusEveillard 10 месяцев назад

      your gamme was really fun! got to level 80!
      @@ggenije

  • @SomeGuilStuff
    @SomeGuilStuff 10 месяцев назад +14

    Theory: Scratch is rigging its own explore page to show young New Scratchers' projects instead of good games, to better acomodate the 9 year olds who just made a account. They did many actions like this before "for the (new) community" (especially with the featured tab)

    • @nothpx
      @nothpx 10 месяцев назад +2

      our hero timmccool made a new explore page, check it out (i think it died)

  • @nothpx
    @nothpx 10 месяцев назад +10

    in the first explore page, i saw 12 platformer games WITH THE SAME EXACT CUBE WITH ONE EYE

    • @DogeIsaac
      @DogeIsaac 10 месяцев назад

      Plagiarism at its finest

    • @nothpx
      @nothpx 10 месяцев назад

      @@DogeIsaac yes,

    • @rollinontheboard
      @rollinontheboard 10 месяцев назад +1

      typical scratch behavior

    • @Sedi3D
      @Sedi3D 6 месяцев назад +1

      certified generic platformer moment

    • @nothpx
      @nothpx 6 месяцев назад

      @@Sedi3D this is why is use penguinmod

  • @darthdudeey
    @darthdudeey 10 месяцев назад +7

    it's pretty simple i should say:
    1. They are overrated
    2. make ONE good platformer instead of those "GENERIC PLATFORMER" projects.
    3. The scratch team employee who features the projects needs to be fired.

  • @theshadowcaverns
    @theshadowcaverns 10 месяцев назад +9

    these platformers just went up to the part where hazards appear in griffpatch's platformer tutorials and called it a day

  • @marioman98
    @marioman98 11 месяцев назад +20

    A few years back I made a platformer that's similar but with a bunch of improvments, the player is smaller allowing for bigger levels. there are coins and more mechanics to make levels interesting. the difficulty slowly ramps up getting to tight jumps at the end. and it ends with a boss fight and a cutscene. All for like 100 views.

    • @mikevazovsky2532
      @mikevazovsky2532 11 месяцев назад +1

      Yeah I got only 15... Also if you want bigger level just make it scrolling

    • @ggenije
      @ggenije  11 месяцев назад +3

      In my experience, the simpler gameplay is , the more views it gets.
      Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.

    • @mikevazovsky2532
      @mikevazovsky2532 11 месяцев назад +1

      @@ggenije I think it would be interesting game if it had a level generator or make it harder the longer it gets it'll be fun

    • @ggenije
      @ggenije  11 месяцев назад +1

      @@mikevazovsky2532 one big DEPENDS

    • @emerald_grenade3788
      @emerald_grenade3788 11 месяцев назад

      may i have a link to, you support it

  • @countriescomparisons74
    @countriescomparisons74 10 месяцев назад +12

    I made a generic platformer around 8 years ago when I started scratch and it was one of my most popular projects with 10 likes.
    Later I made a game in around 20 minutes that involved clicking to mine a block and titled it "3D Game", it got 90 likes and was my most popular project.
    A few months ago I spent days making an advanced scrolling Mario Maker type project and it got 2 likes. I think this says something

  • @Enderpanda24
    @Enderpanda24 7 месяцев назад +4

    I remember my school made a scratch contest
    And while either they made a a bad game or used code from videos meanwhile I made a made a simplified fnaf with no tutorial with a 1/20 ai system and still I lost because the cube cyclops

  • @jackfrederiksen7979
    @jackfrederiksen7979 11 месяцев назад +628

    I will play 0 generic platformers for every like this comment gets

    • @liamsteeleiii7352
      @liamsteeleiii7352 11 месяцев назад +11

      literally loling

    • @tftc97
      @tftc97 11 месяцев назад +5

      lmao

    • @the_SEAT
      @the_SEAT 11 месяцев назад +76

      I will make a project called “0 generic platformers” for every like this reply gets

    • @Cool_Bungle
      @Cool_Bungle 11 месяцев назад +1

      Noice pfp

    • @pay-2win
      @pay-2win 11 месяцев назад +1

      lol 69

  • @obviousalexc
    @obviousalexc 11 месяцев назад +17

    Eyeguy vs tabby cat who wins?

    • @ggenije
      @ggenije  11 месяцев назад +9

      Felis Catus versus Quadrata Generica

    • @Baburun-Sama
      @Baburun-Sama 11 месяцев назад +3

      Scratchy of the Scratch Team VS The (most generic) EYEZMAZE

    • @Ermageeerd
      @Ermageeerd 7 месяцев назад

      ​@@ggenijeFelis catus will winnus

  • @AngelicDirt
    @AngelicDirt 10 месяцев назад +10

    SO, there was this site called 'Newgrounds', and a series called 'Madness' that everyone would copy... ... ... That's it, just insert 'Scratch' and 'Platformers' into the first and second preceding slots. Same goes for 'Itch' and 'Horror games'. Heavy quotes on horror; they're mostly just poorly-plotted jumpscare simulators, although there are some gems. But the proliferation of them just turns me off, and I end up finding out later that they're actual bangers, and THAT'S annoying. And don't get me started about RUclips... >:v
    For real, tho, in this world, as is, we are taught to chase numbers. Platformers get numbers on Scratch. And, at least in my own way, I combat this by: avoiding tf outta them (sorry, peeps who make good platformers, I've been burned far too much in the MONTH I've been on Scratch...), and trying to learn and dev coding ideas that are more than just 'move player around, add spikes, design level'. Copying and iteration is, NORMALLY, good and encourages creativity, but mass production for the sake of imaginary numbers is just... it's inhuman, really. :X
    +1 for the Spiffing Brit impression. And +1 again for the end note on Clickers... -_-;;;;;

    • @Holyshiet46
      @Holyshiet46 10 месяцев назад

      Wdym people copy Madness combat??????? Dude one thing is having a community and other thing is just straight up copying everything entirely, Newgrounds doesn't even have that much Madness animations and games, and most of them are extremelly original and of high quality.

    • @AngelicDirt
      @AngelicDirt 10 месяцев назад +1

      @@Holyshiet46 Long, LONG ago, back just after the y2k bug was a thing, I can assure you... Madness would fill the whole front page. NG is about as old as what we know of the internet. Like... MySpace old. :v

    • @Holyshiet46
      @Holyshiet46 10 месяцев назад +1

      @@AngelicDirt Madness came out in 2008 lmfao, nowhere near y2k, also madness animations weren't flooding the frontpage at that time at all i think, it wasn't all that much

  • @GavinArtster
    @GavinArtster 10 месяцев назад +3

    The first GOOD project I made was a generic plat-former, and I can relate with the conclusion you came up with. I was really proud of it, even if I used a tutorial- **cough** And ever since then I have made other projects that i’m proud of, but I hate the ones that are just used for follows.

  • @rchat42
    @rchat42 10 месяцев назад +10

    I shared 2 projects I spent MULTIPLE MONTHS to make and guess how many views they had?
    71 and 6. Not joking. One is a gd remake that has features like gravity portals, the ball, wave, ship and orbs. The other is a logic gate simulator.
    Regardless, both took me way too much effort to make and it just frustrates me EVEN MORE knowing that some kids just milk the absolute heck out of generic platformers and get tens of thousands of views.
    It's pretty sad ngl :(

    • @pickandshot
      @pickandshot 10 месяцев назад

      Yeah, the scratch algorithm is just broken, unless you get extremely lucky your projects just get thrown into the void

  • @Baburun-Sama
    @Baburun-Sama 11 месяцев назад +11

    Because I want More Complex Platformers to Be (Sometimes) BETTER than Generic Ones! Like, for example: a Bubble Bobble Game (that is considered a Very Complex Platformer and not a Generic one) I've Made long ago.

    • @rollinontheboard
      @rollinontheboard 10 месяцев назад

      Judging by your capitalization, you are around 9 or 10 years old.

  • @fgdgtryhdfgrsgrtsr1749
    @fgdgtryhdfgrsgrtsr1749 10 месяцев назад +2

    Probably the byproduct of computer classes around the globe, the 8 yr olds just copy-paste whatever the computer teacher shows in the ppt but changes some sprites

  • @epikdummy6702
    @epikdummy6702 10 месяцев назад

    One scratch project talking about the bad stuff of platformers bought up a theory that they aren't actually coding the platformer but instead they save the original platformer to their computer and load it in their own scratch project so it doesn't show the remix thing in their description and they change the level layout and theme so it doesn't seem like a 1 on 1 copy and paste so they basically just change the costumes and not the code itself

  • @Rainbowwzz
    @Rainbowwzz 5 месяцев назад +2

    I remember finding a game on the featured page where all you do is pour water in a coffee mug and a picture shows. THAT WAS THE WHOLE ENTIRE GAME.

    • @Duplexx-27
      @Duplexx-27 3 месяца назад +1

      I remember that one too. ST gave me a warning and almost blocked me for saying that it could be more polished.

  • @Sv_gamez
    @Sv_gamez 11 месяцев назад +8

    0:00 Is such an intresting moment.

  • @The-EJ-Factor
    @The-EJ-Factor 10 месяцев назад +1

    I totally relate with spending months on a project and then watching as it is beaten by a code clone platformer game. But they arn’t the ones who got a job working at a coder school teaching kids scratch and python.

  • @mikevazovsky2532
    @mikevazovsky2532 11 месяцев назад +3

    Yeah, I know how annoying it is, some people have like 100k views for just a normal boring platformer and some people call them "good scratchers" .

  • @FeniteFr
    @FeniteFr 11 месяцев назад +7

    Having A LOT of projects is the best way to have A LOT of views, and we can made A LOT of projects if we are just creating platformer. For you for example you can share new projects with 1 level of your Crystal Seeker platformer in each. I've never succed to finish the first level so I've never played to the others levels of your game xD

  • @cst1229
    @cst1229 10 месяцев назад +3

    Also, a lot of these platformers get to the top of Trending by abusing glitches in the trending algorithm (resharing, etc).

  • @trikzzznlafzzz4027
    @trikzzznlafzzz4027 Месяц назад +1

    3:00 gotta respect that he took a screenshot of EVERY SINGLE ONE

  • @prodannau
    @prodannau 10 месяцев назад +2

    Me when i share a platformer : 1000 views and got trending in 1 day
    Me when i share a non platformer game : 100 views and in the bottom of trending 💀

  • @randuRBLX
    @randuRBLX 11 месяцев назад +2

    wait until you see frictionless and its thousands of remixes in a single branch that its known for

    • @amimirmimir512
      @amimirmimir512 10 месяцев назад

      how many remixes exactly

    • @randuRBLX
      @randuRBLX 10 месяцев назад

      @@amimirmimir512 about 6000

  • @PixPlaysoyeaaaaa
    @PixPlaysoyeaaaaa 10 месяцев назад +2

    Oh my gosh, I didn't know there were so many platformers :/. I do gotta admit I did try to make a platformer once... (I didn't finish it, but... I did wanna add some unique aspects...)

  • @playfulmathematician5928
    @playfulmathematician5928 10 месяцев назад +1

    4:36 The project has a love and fave detector. how does that not get reported off of scratch. laf detectors used to give rewards are bad

    • @Holyshiet46
      @Holyshiet46 10 месяцев назад

      it doesn't, it's clickbait lolololol

    • @playfulmathematician5928
      @playfulmathematician5928 10 месяцев назад

      @@Holyshiet46 that is good. because love and fave detectors are not allowed. and i have an eternal hate for them

  • @UnknownPerson_503
    @UnknownPerson_503 10 месяцев назад

    For anyone who wants the font from this video, the font name is “Supply Center”.

  • @levir4520
    @levir4520 10 месяцев назад +2

    As someone who is actually 13, all I want to see on scratch is games worth playing.
    I love your games btw.

  • @Acorn_donut
    @Acorn_donut 8 месяцев назад +1

    One of my most popular projects is a generic platformer I made for april fools 2023

  • @whyrwehere
    @whyrwehere 10 месяцев назад +1

    I'm making a platformer right now. It'll have a story with 2 endings, 2 boss fights, and coolish mechanics (nothing too crazy). Is this considered a generic platformer? What can I do to make it less generic? (Btw the main character is a block/cube character, but there's a lore reason why)

    • @ggenije
      @ggenije  10 месяцев назад

      In order for a generic platformer not to be generic , you need unique mechanics or feature, like moveset , advanced graphics , yes biss battles etc. In each case as long you can separate from projects from video it's good.

  • @technoepic0
    @technoepic0 6 месяцев назад +1

    id love to make some sort of vibingleafish horror that is in disguise as a generic

  • @cloudy7092
    @cloudy7092 10 месяцев назад +2

    i was litteraly 10 months making a game with their own lore, characters, mechanics, bosses and even a original soundrack and it gets 13 view called "Remorphed"
    plz someone play remorphed instead of poopis platformer

  • @CollisionPlayz
    @CollisionPlayz 10 месяцев назад +1

    One thing you didn't mention is how most of these generic platformers beg you to love and fav and get you to do so by promising you a retextured (still bland) skin and things like that, that get little 10 year old Timmy to click those 2 little buttons beneath the game, ultimately pushing out the project to more people

    • @ggenije
      @ggenije  10 месяцев назад

      I showed, didn't tell.

    • @CollisionPlayz
      @CollisionPlayz 10 месяцев назад

      @@ggenije Ye

  • @marioman98
    @marioman98 10 месяцев назад

    Tbh I have over 5 years on scratch but still can't make a movement system as smooth as in those generic platformers

  • @logan-el6hl
    @logan-el6hl 11 месяцев назад +2

    0:00 block jumpscare

  • @AfterMath-e9e
    @AfterMath-e9e 10 месяцев назад

    the thing is (i've heard) that they were taken directly out of a griffpatch tutorial, so they did NONE of the code, so they aren't learning.

  • @EEL_Studios_offical
    @EEL_Studios_offical 11 месяцев назад +6

    Can't wait to see this

  • @ninesevenpotatoes
    @ninesevenpotatoes 10 месяцев назад +1

    I think the problem with generic platforms is not the project itself, it's the fact it gets way too much attention it should get.

  • @man-o-valor
    @man-o-valor 11 месяцев назад +1

    are you kidding ive never made one of these

  • @cube.comment
    @cube.comment 6 месяцев назад +1

    Fun Fact: i saw a generic platformer just now, and it has an ability almost never seen in other generic platformers. boosters.

    • @FunnySquared
      @FunnySquared 2 месяца назад

      well atleast there's the boosters.
      it's easier to pull an existing game/genre and add in your own twists that making a completely original never seen before game.
      (i mean, look at sandtris)

  • @LiteGamer52
    @LiteGamer52 10 месяцев назад

    This is one of the best videos! Keep up the good work!

  • @Enderia2
    @Enderia2 10 месяцев назад

    I’ve graduated from what I like to call Scratch School (in which Griffpatch is the cool teacher who ALSO teaches you everything you need to know and more) to more time-consuming game engines, (in particular, Unity). I don’t have anything against Scratchers, btw, it’s cool to see the best Scratchers doing their thing, absolutely crazy with what they can do, but for most people, I believe Scratch is a gateway into the world of programming, because you don’t need to learn complex syntax or anything of C# or Java or something.

  • @kevinyan4438
    @kevinyan4438 11 месяцев назад +4

    As someone who's been on scratch for over 9 years, I'm fine with platformers, until you make them over and over copy pasting the same stuff with the same effects. I remember making some complex shit and then go to the explore page and seeing dogshit on the top. I use godot now lol

    • @kevinyan4438
      @kevinyan4438 11 месяцев назад +1

      Side note tho, so many of the platformers use a crappy engine. You know how it like floats on the floor a little bit? I made my own :)
      Side note #2: I love ur projects

    • @ggenije
      @ggenije  11 месяцев назад +1

      Yeah, it's called unresponsive jump , and it's because collisions aren't in no refresh custom block, so jump isn't registered each frame.

    • @rchat42
      @rchat42 10 месяцев назад

      why can i relate (except for the godot part)
      (and maybe i wasn't on scratch for over 9 years yet)

  • @oigygiy
    @oigygiy 11 месяцев назад

    how has nobody thought of a game like unfair mario

    • @ggenije
      @ggenije  11 месяцев назад

      They did

  • @MrBrineplays_
    @MrBrineplays_ 10 месяцев назад

    My mind is still breaking from how you made a 3d game in scratch. Maybeeee tutorial? Please?

  • @The-EJ-Factor
    @The-EJ-Factor 10 месяцев назад +1

    If you’re going to make a same genaric platformer, at least try to make the code yourself and learn, instead of just using backpack. The fun part is programming.

  • @Invy-PT
    @Invy-PT 10 месяцев назад +1

    I've only got trending once, and it was in the animation category.
    It got... around 300 views iirc.
    This video was cool, I'm subbing.

  • @RTB-x2f
    @RTB-x2f 2 месяца назад

    As someone who grew up with Scratch, there were always a million of these everywhere you looked.

  • @funlandbuilder
    @funlandbuilder 2 месяца назад

    2:10 how did they collect informaton on people under 13? isnt that illegal?

  • @Coz3erz
    @Coz3erz 7 месяцев назад

    I made my own instancing program (a program where you can give clones their own identity, you can set their x , y ,costumes in real time with just their id. Create clones with clone types. Custom values. All of this is stored in a list where all ids and their values are stored.) and a collision system which is perfect. (You will never go into walls and you will get info on the collision too.) And keyframing programs. And using these i made platformers. Menus. Level editors. Save and load systems. Etc. and im 14. Started when i was 10 during quarantine. Many people in my school call my games or programs shit cuz theyve been brainfried by games like cod which they think a game like cod is made in a year (cuz cod releases yearly).

  • @RaffyTaffy14
    @RaffyTaffy14 10 месяцев назад

    I haven't used Scratch for 3/4 years and you mean to tell me that the cyclops square has remained the mascot for generic platformers the entire time, that's crazy.

  • @Kurczaq
    @Kurczaq 6 месяцев назад +1

    I am 9 year old and also i don't do really *good* games, but in my opinion, my games are good. Because i came up with MY IDEA MYSELF and created it with NO TUTORIALS, ALL BY MYSELF and it got 11 views in 2 days. Maybe the views grow more and more, but alteast i am happy with my OWN game. Sometimes i am happy that i get 100 views, sometimes not.
    *Atleast i don't create GENERIC platformers...*

  • @Chrome_Cat
    @Chrome_Cat 11 месяцев назад +8

    Graduate from generic platformers to generic 3D platformers with ChromeEngine's 3D platformer tutorial ;)

    • @bambozzled
      @bambozzled 11 месяцев назад

      Always be plugging smh. Generic 3D platformers are a thing already and I'd argue Chrome Engine surpasses them tbh, both graphics wise and gameplay wise (moving platforms being the big bonus off the top of my head)

    • @Chrome_Cat
      @Chrome_Cat 11 месяцев назад

      ​@@bambozzledIf my head was on the chopping block, i'd still find a way to plug ChromeEngine.

  • @chakira2822
    @chakira2822 Месяц назад

    The thing is that the movement script is the same, they just copy it and then modify the level to make it somewhat original.

  • @WilliamMessick-tn3iv
    @WilliamMessick-tn3iv 11 месяцев назад +2

    At the same time, do you think an eight-year-old can make an entire collision system? No. Most of these projects are plagiarized from other plagiarized games, the only thing that the new coders learn is how to make bad level designs, but the older, more experienced scratchers on the other hand can make good level design, with the same plagiarized game loop. Most trendy generic platformers are made by the greedy side of the older group, or just plagiarized completely by an eight-year-old.

    • @ggenije
      @ggenije  11 месяцев назад

      You can't expect them to do all things on their own. By the fact my my first games were made when I was 8 year old in "game maker" engine, and all things I could do is to copy scripts from my brother, without understanding code, but still I was able to create custom levels and themes, and that was the thing which matters. Honestly , you can't make a platformer engine on your own if you didn't have at least a few years of experience in game development and programming. It's about getting feeling how to make a game, not about scripting on your own. It's like an uncredited remix.

  • @illuminum8576
    @illuminum8576 10 месяцев назад +1

    It's really good for starting but it can get annoying if you spend a LOT of time trying to create a good project and you get 2 views lol

  • @Betterthanguitarandstarrmover
    @Betterthanguitarandstarrmover 10 месяцев назад +1

    There made by kids so you don’t expect them to be that good unless they are really talented

  • @boater6650
    @boater6650 6 месяцев назад

    Your TD is really good maybe bc it's mostly finded on turbowarp's featured projects if more people seen it on scratch it would get like 1m views

  • @DarkStar-nw8ee
    @DarkStar-nw8ee 2 месяца назад +1

    In my opinion, there’s no way Scratch’s overall image can be improved without a dislike button. There’s no meaningful metric to say “this is bad”. Not even the view/like ratio works because some people just forget to like things. If those guys could grow some balls and stop caring so much about little kids whining because their super original platformers featuring characters such as ⬜️ and 🔺 end up getting dislike bombed harder than how much Scratch gets bombed with those very same platformers.

  • @daniloarndt3597
    @daniloarndt3597 10 месяцев назад +1

    how long does it take you to make a video? because they look so good

    • @ggenije
      @ggenije  10 месяцев назад +1

      1 to 6 weeks per video

    • @daniloarndt3597
      @daniloarndt3597 10 месяцев назад +1

      @@ggenije OMG

    • @rchat42
      @rchat42 10 месяцев назад

      @@ggenije that's what i call dedication

  • @SeigeGoat
    @SeigeGoat 10 месяцев назад

    That's why every platform should have a somekind of timer to challenge speedrunners

  • @indigoguy12
    @indigoguy12 10 месяцев назад

    The worst part is that they play almost the exact same. I can tell because in every one of these cyclops platform’s uses the same wall jump mechanic.

    • @rchat42
      @rchat42 10 месяцев назад

      I'm certain that 95% of them just steal the engine from someone else but no one uses an actually GOOD one so every time you land you bounce a bit which is SUPER annoying

  • @BenAnimationsOfficial
    @BenAnimationsOfficial 8 месяцев назад +1

    1:53 Truly inspirational words

  • @Zorg06Scratch
    @Zorg06Scratch 11 месяцев назад +2

    Ah, generic platformers and clickers... Why make original games when you can do that to become popular? I created a clicker. But to make it not too simple, I added a "merge" menu. And a reset system, to start again in better conditions. And a shop system with gems. And backup codes. Which take into account the time spent without playing and allow you to earn money without the project being open. And in the end I spent 3 months on the game, instead of 2 hours, to get 100 times fewer views than a normal clicker! I love Scratch !

    • @ggenije
      @ggenije  11 месяцев назад

      In my experience, the simpler gameplay is , the more views it gets.
      Of course, it could get more complex the more as play, but it's extremely crucial to slowly introduce features, especially considering the average age of players.

    • @Zorg06Scratch
      @Zorg06Scratch 11 месяцев назад +1

      @@ggenije I'm a bit in bad faith, in reality it's my most popular projects. I was careful to add the elements little by little, and to highlight an information button which allows us to explain the menu we are in. It would still have probably gotten more views and likes if it was simpler, but no one would have played it for several hours.
      Nothing to see but thank you, it's thanks to you that I decided to launch myself on RUclips, telling myself that Griffpatch was not in an absolute monopoly situation XD
      Moreover, I'm French so I don't I don't really have any French-speaking competition. Thanks, your games are awesome !

  • @pot-wielders
    @pot-wielders 10 месяцев назад

    I’m making a platformer game, but MUCH different with much more animations, a fully rigged 2D character, and lots of parkour mechanics.
    I’m annoyed by these generic platformers.
    No one who makes good games are seen anymore because of the constant influx of these things.

  • @niz_kwik
    @niz_kwik 8 месяцев назад

    My new favorite scratch youtuber

  • @xyntercept
    @xyntercept Месяц назад

    Dude what the hell. I last used Scratch like 5 years ago and this is STILL an issue?? That is absolutely insane, they have zero idea how to control their platform
    The worst part is that some of these are made by young children who just sincerely want to learn how to make a game, but the ones that are churned out as slop to farm engagement look pretty much exactly the same so sometimes it's hard to tell. As such, so many people on the site would defend their existence and defending the mods for featuring these platformers every 2 seconds.

  • @Mamxt
    @Mamxt 11 месяцев назад +11

    Blud explained the trending page

  • @r4gn4r0k56
    @r4gn4r0k56 10 месяцев назад

    Mfw I spend over 100 hours making a game with 5800 blocks and some copy pasted game you can make in half an hour gets over 300 times the views:

  • @stevenhickory5143
    @stevenhickory5143 11 месяцев назад +3

    Aren’t all the generic platformers using a premade platform engine?

    • @rockets4lifegaming
      @rockets4lifegaming 7 месяцев назад

      It's probably Griffpatch's platformer game tutorial engine

  • @Eldkungen3
    @Eldkungen3 10 месяцев назад

    I coded one platformer but why do this people just take scripts from others, I make everything myself it is just 6 hours 0of hard coding to make a simple movement and collission system for me

  • @longestvideosever6624
    @longestvideosever6624 7 месяцев назад

    Dont forget about that one really hard part in every platformer thats there for no reason.

  • @elithelegobrick
    @elithelegobrick 11 месяцев назад

    3:47 I tried option B and got 100 views 😢

    • @ggenije
      @ggenije  11 месяцев назад +1

      You mean A?

    • @elithelegobrick
      @elithelegobrick 11 месяцев назад

      Yes, I meant A😅

    • @_PixelCarrot_
      @_PixelCarrot_ 11 месяцев назад

      100 veiws is 100 veiws more than i n ormally get on a game

  • @sodakorei
    @sodakorei 6 месяцев назад

    I have a stroke when i see the black cube with eyes every time

  • @fanOfMinecraft-UAs_channel
    @fanOfMinecraft-UAs_channel 11 месяцев назад +2

    I'm actually quite jealous of "young kids"
    HOW TF CAN YOU MAKE A PLATFORMER AND NOT BREAK PHYSICS IFVMTDBHDFBSDVGSC
    It breaks every time I try!
    Also, the times I get to scratch, I try creating a good project, then realise that I don't know how, and then leave.
    My only few games are quite good actually, not counting one is from a tutorial, and two others are paint, and paint with more features
    Leaving a total of two actually good games!

    • @mikevazovsky2532
      @mikevazovsky2532 11 месяцев назад +1

      Keep learning every person did it too

    • @WilliamMessick-tn3iv
      @WilliamMessick-tn3iv 11 месяцев назад +1

      you do realize that none of that code is actually theirs. It's all plagiarized.

    • @fanOfMinecraft-UAs_channel
      @fanOfMinecraft-UAs_channel 11 месяцев назад +2

      @@WilliamMessick-tn3iv Oh wait I forgot
      They're just texture swaps
      Now I can sleep peacefully knowing some children aren't smarter than me

    • @mikevazovsky2532
      @mikevazovsky2532 11 месяцев назад +1

      @@fanOfMinecraft-UAs_channel xD

  • @wyndmill
    @wyndmill 10 месяцев назад +1

    generic platformers aren’t hated, their popularity is, and rightfully so

  • @ColOculus
    @ColOculus 4 месяца назад

    Oh hey, I just heard some Sploder music in the video.

  • @just-fiona-
    @just-fiona- 10 месяцев назад

    Generic Platformers can honestly be really impressive, especially the ones that have matching assets and cool animations, it's bad to hurt the children who obviously worked hard on these games. The ones who are abusing these young children online only do it for one simple thing: fame, since these kind of generic Platformers get really popular on scratch.

  • @nicky_kitty_777
    @nicky_kitty_777 6 месяцев назад

    just one of these platformers has more views than all of my projects combined😭

  • @theworldofkendy
    @theworldofkendy 10 месяцев назад

    Water Shootin' Jelly 1 and especially 2 are great too. It was made by a very great Scratcher. It is the only thing that pops up when you search Water Shootin' Jelly. 3 coming out soon and here is a spoiler: Arr!

  • @pixelverse48
    @pixelverse48 10 месяцев назад

    Every generic platform has a square with an eyeball

  • @shawngurley1957
    @shawngurley1957 7 месяцев назад

    Exactly bro, this is my exact problem. All I see is just platformer after platformer, while my games (WHICH ARE NOT PLATFORMERS) that take me like... 2 months to make (I know that's not a lot but these children made these platformers in a day by stealing them), and they only get like 3 views, my most viewed project was something I made a few months ago, WHERE DO DON'T EVEN DO ANYTHING. MY MOST POPULAR GAME IS THE ONE WHERE YOU DON'T DO ANYTHING. Why. Am I doing scratch all wrong? Should I just start making platformers? No, I will not give in, I will keep making my own games. I don't care if they don't get views, or likes, or anything. I just do it because it's what I like to do.

  • @JmpVR_Insane
    @JmpVR_Insane 10 месяцев назад

    I Think Its Complications Between The Type Of Users On Scratch, With One Half Being So Famous For No Reason, Mainly Begging For Views And Follows. The Other Half Is People Who Create High Quality Project That Only 2 People See. I Dont Understand Why People Still Give What Beggars Want. And People Are Just Abusing Generic Platformers For The Sake Of Useless Internet Numbers. Its Almost As If Scratch Only Cares About Generic Games. As An Animator In The Animation Community On Scratch, It Makes Me Sick Just Seeing The Same Thing On The Trending Page Constantly. I Honestly Dont Think Scratch Is Gonna Fix This, Its Been Like This For At Least Since The Release Of Scratch 2.0 In 2013. Honestly, All Scratch Is Doing Is Making This Situation Worse. Seriously, Why Is The Scratch Community Like This. And Its Not Like We Can Just Check Different Categorys Either, Because Generics (Obviously) But Different Tags On Their Project To Whats Actually Shown. E.g, Generics Put #Animations, #Stories, #Art, etc. This Is Actually A Violation Of Scratch Community Guidelines... So Technically, If Scratch Moderation Was Actually Good, Generics Could Also Not Really Exist. Honestly, I Have No Hope Of This Getting Fixed And New Scratchers Have Little To No Chance Of Getting Viewers, Even If They Spend Months On Their Stuff (I Learnt That The Hard Way). So, Generics Just Probably Wont Be Fixed Anytime Soon.

  • @MoreThanJustGabe
    @MoreThanJustGabe 10 месяцев назад

    we hate them because they steal spots on the trending page for my- OUR high quality projects

  • @haolu8099
    @haolu8099 7 месяцев назад

    The Generic Cycle : New Scratcher sees a method that Scratchers use to get popular --> New Scratcher uses the method and gets popular --> New Scratcher becomes Scratcher and attracts a lot of attention --> Other New Scratchers want to get popular --> Cycle starts again.

  • @thatrandomrecorder914
    @thatrandomrecorder914 10 месяцев назад

    I made a game called "generic platformer game" it's boring and unfinished, but it at least it has a twist!

  • @rodriguinhodasilva9331
    @rodriguinhodasilva9331 10 месяцев назад

    I've spent 5 months on a project for 10 views and a random 12 yo gets a thousands of views on a generic low effort platformer

  • @SGM1066Official
    @SGM1066Official Месяц назад

    got it. i will comment in every generic platformer "what's your age?" and hope the scratcher who published the project replies and i don't get banned :D

  • @JSRphones
    @JSRphones 10 месяцев назад

    The problem I have with generic platforms is that they almost always use the same engine

    • @rchat42
      @rchat42 10 месяцев назад

      yeah the bad one that makes you bounce when you land so it makes hard jumps frustrating

  • @ttm3622
    @ttm3622 10 месяцев назад

    Guys give me ideas for a good platformer

  • @heckYEAHman.
    @heckYEAHman. 10 месяцев назад

    Any content-sharing platform that’s niche enough and appeals to kids enough has this exact same issue. For Mario Maker, it’s “refreshing” levels, which are flashy and eye-catching at first, but amount to nothing more than low-effort sound effect spam. For this piano app I use called Perfect Piano, all the kids just treat it like any other social media, reposting viral videos and anime edits that, of course, having nothing to do with piano. Being surpassed by mass-producible mindless slop might as well have been in the Scratch TOS when you signed up. You’re a young adult, creating games that impress other young adults, among a sea of kids who will never care as deeply for the app as you. I hope you haven’t had any genuine stress over the pointless rat race against “generic platformers”. You’re doing great work and it seems like you really enjoy it, so take pride in the niche you’ve carved for yourself. As for the kids and their antics… again, they’re the primary demographic for all of this anyway. Live and let live

    • @ggenije
      @ggenije  10 месяцев назад +1

      Although I sound annoyed in the video, I don't really care. I actually tried to show them as objective as possible. I'm actually not narrating as my opinion, but as the majority's view. Anyways, project views don't matter. Nobody is going tonremember you for creating that generic 1000000 view project. On the contrary, it has been shown that my 100k views are much more influential, just looking at the number of people who remembered me like, "You're that guy who made vectoid." Nobody is going to be."You're that guy who made grassland platformer part 9".
      Also, this is a message for the actual creator of such viral games to not waste energy doing the same project 10 times for views , and message for haters to don't waste time on hating , it's what it is, and you can't really change.

  • @72imnewfrog
    @72imnewfrog 10 месяцев назад

    i know that whatever im about to say doesn't matter but, I've been planning to make a generic platformer game for a funny haha moment but in the same time will try to put effort in to it for april fools just to make people wonder why :3
    i know there were no reason for me to say it, but I like to talk too much.