bro you are one of very very rare channels on yt regarding tutorials that doesnt have irritating background music but rather comfortable and just right. volume, sound. its just right...
Thank you so much, I'm really glad to hear that you find the background sound in my tutorials comfortable and just right. I always aim to create content that's enjoyable and easy to follow. Your feedback means a lot to me, and I'll continue to make more videos like this. If you have any suggestions or requests, feel free to let me know. I'm here to help and make your learning experience as pleasant as possible!
@@Coco-3D setting up dedicated server thats what i would really like to see. I am making some game and i need game to run in background when app is closed. You should consider making patreon for some of us who are willing to support you as a way to say thanks for tutorials. Tipping few dollars isnt a lot for us but can help you nicely. i dont think you can get a lot of revenue as a new channel so consider doing patreon. Best regards
@@ivans8713 Setting up dedicated server, sounds intresting i'll surely give it a try after a multiplayer game playlist. And to run game in background i think for that we need some android permissions, but what would you like to do when app is closed. And thanks a lot for the suggestion! I'm really glad you are willing to support me. While I don't have a Patreon set up just yet, it's definitely something I'm thinking about for the future. I'll keep your idea in mind as I continue to grow my channel. I'm excited to keep creating content you find valuable. Thanks again!
Can you help me? My projects are not working when I'm trying to open them it says that they are not valid How to connect them to unity cloud and I have problems with unity package manager and others
That is what for we do authentication before Cloud Save. If player login in different devices with same credentials then he the same guy, This all is based on player token.
Thank you very much for all the videos you are making. All of them are super polished and easy to understand. I have a question please. Can this Cloud Save be used in a feature where one player can view another player's data? If possible please make a video of that. Thank you again! Your videos are really a Life Saver my Friend!
Hi, I think IAP products are directly linked to our gmail account, So even though we haven't used Cloud save, we can get the product details from the IAP Package, But yes you can use it if you want for more control and easy access.
I created a new test project Where many different sprites in the scene i put the Sprites in gameobject when you click on that it display the selected sprite in UI image I used Onpointerclick to stores selected object in gameobject It works but I can't store the gameobject in cloud save Getting errors like "Unknown error occurred in cloud save SDK" How to save it?
Hi , As i have shown in the video , we can only store Dictionary in the server, So you can store the position, rotation, scale ,name , any variable of the script and things like that of your gameobject, but you can not directly store the gameobjects.
hello coco, first of all thanks, your tutorials are helping me a lot! Can you guide me to some documentation to know how to save more complex data. In my case I want to make an item data base that contains things like an int Id of the item, or gameobject prefab item among others. things like skins that the player can buy.
Hi, Thanks for watching bro, If you want to store more complex data then you can use Json Serialization. Link: docs.unity3d.com/2020.1/Documentation/Manual/JSONSerialization.html#:~:text=Script%20compilation-,JSON%20Serialization,-Use%20the%20JsonUtility But make sure the type of data you want to store should be only "values" like (int, vector3, bool, string, etc...) and not GameObject, Transforms or components.
Your videos are amazing and you explain everything very well. In one of my existing game I am saving and loading all of my data via a text file so is there a way I can save and load that file using unity cloud?
your video is pretty much informative, i got a lots of information's from you about the cloud service of unity, thanks for it. and yeah your voice over was feeling a little nervous! so try to improve it. or maybe it will be the mic!
Thanks brother, but I am having an issue with the load. when trying to store to dictionary it's giving me an error saying that you cannot store a unity.Services.CloudSave.Model.Item to a string. any idea why that is? I tried doing what they told me to replace the String to that, but it didn't work either.
For anyone wondering about the same thing, since the method he used is getting obsolete, you must make it cloudSaveService.Instance.Data.Player.LoadAsync..... and in order to get the data from the dictionary you must add this piece of code "{yourKey.Value.GetAs()}"
Hi . I am facing difficulty in getting started with unity cloud and to call it from cloud. I am beginner in this field. I am augmenting a 3d model on scanning image with unity. I want the 3d model should be called from a cloud. there I am facing difficulty.Can you please help me with the same. thanks
Hi , First you have to use some other server, I think unity cloud save can not help you with that. And to download a 3d model at runtime you have to convert it into a "Asset Bundle", well that's a separate topic in itself. Please check out this link below: docs.unity3d.com/Manual/UnityWebRequest-DownloadingAssetBundle.html#:~:text=HTTP%20server%20(POST)-,Downloading%20an%20AssetBundle%20from%20an%20HTTP%20server%20(GET),-Important%3A%20UNet%20is
@@Coco-3D I mean, your cloud save works but it only works with the Unity cloud. It is possible to save and load data with the Google account (Google Play games).
No, After a specific threshold it will charge you some negligible money , just like any other services. Pricing: unity.com/solutions/gaming-services/pricing#:~:text=Free-,Cloud%20Save,-Stored%20Data
bro you are one of very very rare channels on yt regarding tutorials that doesnt have irritating background music but rather comfortable and just right. volume, sound. its just right...
Thank you so much, I'm really glad to hear that you find the background sound in my tutorials comfortable and just right. I always aim to create content that's enjoyable and easy to follow. Your feedback means a lot to me, and I'll continue to make more videos like this. If you have any suggestions or requests, feel free to let me know. I'm here to help and make your learning experience as pleasant as possible!
@@Coco-3D setting up dedicated server thats what i would really like to see. I am making some game and i need game to run in background when app is closed.
You should consider making patreon for some of us who are willing to support you as a way to say thanks for tutorials. Tipping few dollars isnt a lot for us but can help you nicely. i dont think you can get a lot of revenue as a new channel so consider doing patreon.
Best regards
@@ivans8713 Setting up dedicated server, sounds intresting i'll surely give it a try after a multiplayer game playlist.
And to run game in background i think for that we need some android permissions, but what would you like to do when app is closed.
And thanks a lot for the suggestion! I'm really glad you are willing to support me.
While I don't have a Patreon set up just yet, it's definitely something I'm thinking about for the future. I'll keep your idea in mind as I continue to grow my channel. I'm excited to keep creating content you find valuable. Thanks again!
I think now in line 21 would be await CloudSaveService.Instance.Data.Player.SaveAsync(data); The one in the video says its becoming obsolete.
Thank you, just implemented it :)
Can you help me?
My projects are not working when I'm trying to open them it says that they are not valid
How to connect them to unity cloud and I have problems with unity package manager and others
Great video bro😊😊
Please make a video on authenticate with facebook. I have some problems that permission denied 401
PLEASE MAKE A VIDEO on making leaderboard in unity
Amazing bro❤❤❤
Thanks for this contant!
If the player changes mobile phone, how do they recognize that it is the same one so that they can upload their data? Great video ;)
That is what for we do authentication before Cloud Save. If player login in different devices with same credentials then he the same guy, This all is based on player token.
Thank you very much for all the videos you are making. All of them are super polished and easy to understand.
I have a question please. Can this Cloud Save be used in a feature where one player can view another player's data? If possible please make a video of that.
Thank you again! Your videos are really a Life Saver my Friend!
what this "CloudSaveException: Player ID is missing - ensure you are signed in through the Authentication SDK and try again." ?
Would you recommend this method to save if user has bought NoAds IAP?
Hi, I think IAP products are directly linked to our gmail account, So even though we haven't used Cloud save, we can get the product details from the IAP Package, But yes you can use it if you want for more control and easy access.
Bhai bohot bhadia maza aa gya. Thank you.
Thanks for this tutorial. It's very helpful
I have a question.
How about offline mode can cloud save handle it?
Thanks in advance.
Thanks, Well for Offline mode we have to depend on "PlayerPrefs" as we can not access Cloud Save.
I created a new test project
Where many different sprites in the scene i put the Sprites in gameobject when you click on that it display the selected sprite in UI image
I used Onpointerclick to stores selected object in gameobject
It works but I can't store the gameobject in cloud save
Getting errors like "Unknown error occurred in cloud save SDK"
How to save it?
Hi , As i have shown in the video , we can only store Dictionary in the server, So you can store the position, rotation, scale ,name , any variable of the script and things like that of your gameobject,
but you can not directly store the gameobjects.
hello coco, first of all thanks, your tutorials are helping me a lot! Can you guide me to some documentation to know how to save more complex data. In my case I want to make an item data base that contains things like an int Id of the item, or gameobject prefab item among others. things like skins that the player can buy.
Hi, Thanks for watching bro, If you want to store more complex data then you can use Json Serialization.
Link:
docs.unity3d.com/2020.1/Documentation/Manual/JSONSerialization.html#:~:text=Script%20compilation-,JSON%20Serialization,-Use%20the%20JsonUtility
But make sure the type of data you want to store should be only "values" like (int, vector3, bool, string, etc...) and not GameObject, Transforms or components.
Your videos are amazing and you explain everything very well. In one of my existing game I am saving and loading all of my data via a text file so is there a way I can save and load that file using unity cloud?
Thanks bro, I think you can store the "Text" of your Text File but not the "Text file" itself.
your video is pretty much informative, i got a lots of information's from you about the cloud service of unity, thanks for it.
and yeah your voice over was feeling a little nervous! so try to improve it. or maybe it will be the mic!
how save data type json?
Thanks brother, but I am having an issue with the load. when trying to store to dictionary it's giving me an error saying that you cannot store a unity.Services.CloudSave.Model.Item to a string. any idea why that is? I tried doing what they told me to replace the String to that, but it didn't work either.
For anyone wondering about the same thing, since the method he used is getting obsolete, you must make it cloudSaveService.Instance.Data.Player.LoadAsync.....
and in order to get the data from the dictionary you must add this piece of code "{yourKey.Value.GetAs()}"
Hi . I am facing difficulty in getting started with unity cloud and to call it from cloud. I am beginner in this field. I am augmenting a 3d model on scanning image with unity. I want the 3d model should be called from a cloud. there I am facing difficulty.Can you please help me with the same. thanks
Hi , First you have to use some other server, I think unity cloud save can not help you with that.
And to download a 3d model at runtime you have to convert it into a "Asset Bundle", well that's a separate topic in itself.
Please check out this link below:
docs.unity3d.com/Manual/UnityWebRequest-DownloadingAssetBundle.html#:~:text=HTTP%20server%20(POST)-,Downloading%20an%20AssetBundle%20from%20an%20HTTP%20server%20(GET),-Important%3A%20UNet%20is
how to find key in cloud ?
Please can you add google services to save data on google game services
Hi, Sorry but didn't understand what your'e trying to say.
@@Coco-3D I mean, your cloud save works but it only works with the Unity cloud. It is possible to save and load data with the Google account (Google Play games).
Hi! This work only if the user is login?
Yes , All you need is to identify each indivisual player with a unique ID so that you can save there data on the server. Which is provided by LOGIN.
And something Unity Version Control
thank you so much
you are the Saviour!
I am glad it helped.☺
Daily mission and daily reward using servertime :)
Sure👍
already outdated functions) I love Unity
thank
it totally free without limit?
No, After a specific threshold it will charge you some negligible money , just like any other services.
Pricing: unity.com/solutions/gaming-services/pricing#:~:text=Free-,Cloud%20Save,-Stored%20Data
Please, stop using this *PEEEP* sound in transitions. Thanks !
Are you indian?
Yes, I am.
piiiiiiiiiiiiiiiiiiiiiii
How do you figure out which datafield belongs to which user?
Player needs to be logged in before using Cloud save.