CLOUD SAVE In Unity For FREE !! 2023 (UNITY 3D, UNITY GAME SERVICES , AND MORE!!)

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  • Опубликовано: 13 янв 2025

Комментарии • 57

  • @ivans8713
    @ivans8713 Год назад +4

    bro you are one of very very rare channels on yt regarding tutorials that doesnt have irritating background music but rather comfortable and just right. volume, sound. its just right...

    • @Coco-3D
      @Coco-3D  Год назад +1

      Thank you so much, I'm really glad to hear that you find the background sound in my tutorials comfortable and just right. I always aim to create content that's enjoyable and easy to follow. Your feedback means a lot to me, and I'll continue to make more videos like this. If you have any suggestions or requests, feel free to let me know. I'm here to help and make your learning experience as pleasant as possible!

    • @ivans8713
      @ivans8713 Год назад

      @@Coco-3D setting up dedicated server thats what i would really like to see. I am making some game and i need game to run in background when app is closed.
      You should consider making patreon for some of us who are willing to support you as a way to say thanks for tutorials. Tipping few dollars isnt a lot for us but can help you nicely. i dont think you can get a lot of revenue as a new channel so consider doing patreon.
      Best regards

    • @Coco-3D
      @Coco-3D  Год назад +1

      @@ivans8713 Setting up dedicated server, sounds intresting i'll surely give it a try after a multiplayer game playlist.
      And to run game in background i think for that we need some android permissions, but what would you like to do when app is closed.
      And thanks a lot for the suggestion! I'm really glad you are willing to support me.
      While I don't have a Patreon set up just yet, it's definitely something I'm thinking about for the future. I'll keep your idea in mind as I continue to grow my channel. I'm excited to keep creating content you find valuable. Thanks again!

  • @at930pmgames
    @at930pmgames 11 месяцев назад +3

    I think now in line 21 would be await CloudSaveService.Instance.Data.Player.SaveAsync(data); The one in the video says its becoming obsolete.

  • @calvinms7503
    @calvinms7503 Год назад +2

    Thank you, just implemented it :)

  • @watermelon3894
    @watermelon3894 Год назад +1

    Can you help me?
    My projects are not working when I'm trying to open them it says that they are not valid
    How to connect them to unity cloud and I have problems with unity package manager and others

  • @thetakashi2862
    @thetakashi2862 Год назад +2

    Great video bro😊😊

  • @meaow7770
    @meaow7770 Год назад +1

    Please make a video on authenticate with facebook. I have some problems that permission denied 401

  • @malikmuhammadarslan9993
    @malikmuhammadarslan9993 Год назад

    PLEASE MAKE A VIDEO on making leaderboard in unity

  • @golusharma5013
    @golusharma5013 Год назад +2

    Amazing bro❤❤❤

  • @misal-isahabe5281
    @misal-isahabe5281 Год назад +2

    Thanks for this contant!

  • @Jotadetc
    @Jotadetc Год назад +1

    If the player changes mobile phone, how do they recognize that it is the same one so that they can upload their data? Great video ;)

    • @Coco-3D
      @Coco-3D  Год назад

      That is what for we do authentication before Cloud Save. If player login in different devices with same credentials then he the same guy, This all is based on player token.

  • @md.assaduzzamanniloy5506
    @md.assaduzzamanniloy5506 5 месяцев назад

    Thank you very much for all the videos you are making. All of them are super polished and easy to understand.
    I have a question please. Can this Cloud Save be used in a feature where one player can view another player's data? If possible please make a video of that.
    Thank you again! Your videos are really a Life Saver my Friend!

  • @hardworkerstudio
    @hardworkerstudio 10 месяцев назад +3

    what this "CloudSaveException: Player ID is missing - ensure you are signed in through the Authentication SDK and try again." ?

  • @StrajkerS
    @StrajkerS Год назад

    Would you recommend this method to save if user has bought NoAds IAP?

    • @Coco-3D
      @Coco-3D  Год назад

      Hi, I think IAP products are directly linked to our gmail account, So even though we haven't used Cloud save, we can get the product details from the IAP Package, But yes you can use it if you want for more control and easy access.

  • @wisdomkhan
    @wisdomkhan 4 месяца назад

    Bhai bohot bhadia maza aa gya. Thank you.

  • @Fadiabuzant
    @Fadiabuzant Год назад +1

    Thanks for this tutorial. It's very helpful
    I have a question.
    How about offline mode can cloud save handle it?
    Thanks in advance.

    • @Coco-3D
      @Coco-3D  Год назад +1

      Thanks, Well for Offline mode we have to depend on "PlayerPrefs" as we can not access Cloud Save.

  • @STORM-qw2gq
    @STORM-qw2gq Год назад

    I created a new test project
    Where many different sprites in the scene i put the Sprites in gameobject when you click on that it display the selected sprite in UI image
    I used Onpointerclick to stores selected object in gameobject
    It works but I can't store the gameobject in cloud save
    Getting errors like "Unknown error occurred in cloud save SDK"
    How to save it?

    • @Coco-3D
      @Coco-3D  Год назад

      Hi , As i have shown in the video , we can only store Dictionary in the server, So you can store the position, rotation, scale ,name , any variable of the script and things like that of your gameobject,
      but you can not directly store the gameobjects.

  • @IsolinoSilva
    @IsolinoSilva Год назад +1

    hello coco, first of all thanks, your tutorials are helping me a lot! Can you guide me to some documentation to know how to save more complex data. In my case I want to make an item data base that contains things like an int Id of the item, or gameobject prefab item among others. things like skins that the player can buy.

    • @Coco-3D
      @Coco-3D  Год назад

      Hi, Thanks for watching bro, If you want to store more complex data then you can use Json Serialization.
      Link:
      docs.unity3d.com/2020.1/Documentation/Manual/JSONSerialization.html#:~:text=Script%20compilation-,JSON%20Serialization,-Use%20the%20JsonUtility
      But make sure the type of data you want to store should be only "values" like (int, vector3, bool, string, etc...) and not GameObject, Transforms or components.

  • @avyaprashantkachhwaha5471
    @avyaprashantkachhwaha5471 Год назад +1

    Your videos are amazing and you explain everything very well. In one of my existing game I am saving and loading all of my data via a text file so is there a way I can save and load that file using unity cloud?

    • @Coco-3D
      @Coco-3D  Год назад

      Thanks bro, I think you can store the "Text" of your Text File but not the "Text file" itself.

  • @mindblowersyt
    @mindblowersyt Год назад +1

    your video is pretty much informative, i got a lots of information's from you about the cloud service of unity, thanks for it.
    and yeah your voice over was feeling a little nervous! so try to improve it. or maybe it will be the mic!

  • @phonglam1134
    @phonglam1134 Год назад

    how save data type json?

  • @RELIM_RO
    @RELIM_RO 11 месяцев назад

    Thanks brother, but I am having an issue with the load. when trying to store to dictionary it's giving me an error saying that you cannot store a unity.Services.CloudSave.Model.Item to a string. any idea why that is? I tried doing what they told me to replace the String to that, but it didn't work either.

    • @RELIM_RO
      @RELIM_RO 11 месяцев назад

      For anyone wondering about the same thing, since the method he used is getting obsolete, you must make it cloudSaveService.Instance.Data.Player.LoadAsync.....
      and in order to get the data from the dictionary you must add this piece of code "{yourKey.Value.GetAs()}"

  • @HITESHKUMARPASA
    @HITESHKUMARPASA Год назад

    Hi . I am facing difficulty in getting started with unity cloud and to call it from cloud. I am beginner in this field. I am augmenting a 3d model on scanning image with unity. I want the 3d model should be called from a cloud. there I am facing difficulty.Can you please help me with the same. thanks

    • @Coco-3D
      @Coco-3D  Год назад

      Hi , First you have to use some other server, I think unity cloud save can not help you with that.
      And to download a 3d model at runtime you have to convert it into a "Asset Bundle", well that's a separate topic in itself.
      Please check out this link below:
      docs.unity3d.com/Manual/UnityWebRequest-DownloadingAssetBundle.html#:~:text=HTTP%20server%20(POST)-,Downloading%20an%20AssetBundle%20from%20an%20HTTP%20server%20(GET),-Important%3A%20UNet%20is

  • @EmptyDawn
    @EmptyDawn Год назад

    how to find key in cloud ?

  • @Gsanchezbz
    @Gsanchezbz Год назад

    Please can you add google services to save data on google game services

    • @Coco-3D
      @Coco-3D  Год назад

      Hi, Sorry but didn't understand what your'e trying to say.

    • @Gsanchezbz
      @Gsanchezbz Год назад

      ​@@Coco-3D I mean, your cloud save works but it only works with the Unity cloud. It is possible to save and load data with the Google account (Google Play games).

  • @InexplicableInfinityGames
    @InexplicableInfinityGames Год назад

    Hi! This work only if the user is login?

    • @Coco-3D
      @Coco-3D  Год назад +1

      Yes , All you need is to identify each indivisual player with a unique ID so that you can save there data on the server. Which is provided by LOGIN.

  • @watermelon3894
    @watermelon3894 Год назад

    And something Unity Version Control

  • @ujjwalgupta6503
    @ujjwalgupta6503 Месяц назад

    thank you so much

  • @simonelopez920
    @simonelopez920 Год назад

    you are the Saviour!

    • @Coco-3D
      @Coco-3D  Год назад

      I am glad it helped.☺

  • @calvinms7503
    @calvinms7503 Год назад

    Daily mission and daily reward using servertime :)

  • @sagrgywejhxcvx
    @sagrgywejhxcvx 11 месяцев назад +1

    already outdated functions) I love Unity

  • @soytet365
    @soytet365 Год назад +1

    thank

  • @MohamedSamy-vp2pq
    @MohamedSamy-vp2pq Год назад

    it totally free without limit?

    • @Coco-3D
      @Coco-3D  Год назад

      No, After a specific threshold it will charge you some negligible money , just like any other services.
      Pricing: unity.com/solutions/gaming-services/pricing#:~:text=Free-,Cloud%20Save,-Stored%20Data

  • @DenysShust
    @DenysShust 8 месяцев назад

    Please, stop using this *PEEEP* sound in transitions. Thanks !

  • @idance_div
    @idance_div Год назад

    Are you indian?

  • @sagrgywejhxcvx
    @sagrgywejhxcvx 11 месяцев назад

    piiiiiiiiiiiiiiiiiiiiiii

  • @AregGhazaryan
    @AregGhazaryan Год назад

    How do you figure out which datafield belongs to which user?

    • @Coco-3D
      @Coco-3D  Год назад

      Player needs to be logged in before using Cloud save.