Ivan's ability only boosts other minions and he doesn't attack which is why his health got so low. Also with Iris' first ability should only be used when her health is low. I've seen you use at the beginning of a fight but that doesn't do anything. loving the series btw.
Instead of the dinner table ,build the reeducator inside the science room, u have to set down the archive tiles for it but its better at restoring their smarts
you should capture more prisoners if you’re intel starved, you have 30 guards(35 now) but you don’t utilize them to do much. also if you upgrade your criminal networks that means you can snowball much faster because of the doubled heat limit
You need either a trap to alert you of intruders (the slippery floor trap never fails and they can't disarm it, use it as an alarm) or the tech that allows you to mark a zone for distract, capture or kill. Otherwise, you'll have to be constantly watching and that's just not logical. Good vid.
Q: the maze dead ends, are the agents just going to avoid going through it because it paths nowhere? If so maybe a more trad zig-zag that spits them out into the power corridor (with a cam and guard post stationed where it links back up to the main base would catch anyone who manages to get through the trap line? Also: the boxing glove trap looks like it’s designed to push people back/forward (unless I’m misunderstanding and it’s actually a smash into wall type damage/stun trap maybe) presumably so they have to run through the same trap line again. So it’s probably best to put those looking down a corridor so you get maximum push distance.
I haven't invested into a mze since super agents can spawn anywhere . Even their minions always disable the traps and ignore them completely even if they spawn inside the maze. I guess it's better to make one near the casino since it works really well against the investigators
If you have an intersection with 2 doors in about the same position, the agents will always go through the higher security level door. you can set them to lead agents down the path of your choice.
i believe i saw a way to restrict the type of minion served at the cafeteria or using a bed click on an unused bed and look at the bottom where it has all the icons of who uses it
At a certain point, you seemed to start ignoring agents altogether, letting them in and out freely. I'm curious how that negatively effected things? I'm sure letting agents walk out with suspicions must have some sort of consequence. It can't actually be better to just ignore them, can it?
Can the maze not just be bypassed completely? A zig-zag path might be a better delay/trap method? Absolutely addicted to this, such a good looking and complex game
If a level one territory accumulates too much heat, it's always cheaper to destroy it and scout a new region instead of wasting time and minions or money to reduce the heat...
06:20 Yeah, meanwhile all of us watching have been SCREAMING at you constantly ignoring the voice over TELLING you a trap was triggered, which means enemies are in the trapped areas of your base and failed to disable a trap. XD We get that you can't watch everything - but that's why the voice tells you important info. Prisoners escaping, traps triggered, minions in combat, all things you get told audibly no matter what you are looking at.
LOL watching you keep increasing the Valet, Guard, Tech and Science jobs completely oblivious to the math that is leaving you zero minions. Then the second round, having more specialists than total minions. Big clue is that when your minion count is below a hundred, and you have 35 guard jobs, 25 valets, that's already more than 60% of your total workforce. XD
3:30 "A trap has been triggered"
6:02 "Hey what are you doing here?"
P.S. You can pause the game with space so you can focus on building rooms.
Ivan's ability only boosts other minions and he doesn't attack which is why his health got so low. Also with Iris' first ability should only be used when her health is low. I've seen you use at the beginning of a fight but that doesn't do anything. loving the series btw.
This literally might be my favorite game you've played yet! Impatiently waiting for the next episode! Great work Odd.
Low standards....
@@two2truths 😂 who hurt you?
@@NavaReptiles society
@@two2truths What do you mean low standards? Curious to hear what you deem worthy of high standards.
Instead of the dinner table ,build the reeducator inside the science room, u have to set down the archive tiles for it but its better at restoring their smarts
Ivan almost died because you made him use his buff abitily which makes him not attack, just buff your minions.
Indeed. I was already seeing the Game Over screen in my mind.
you should capture more prisoners if you’re intel starved, you have 30 guards(35 now) but you don’t utilize them to do much.
also if you upgrade your criminal networks that means you can snowball much faster because of the doubled heat limit
You need either a trap to alert you of intruders (the slippery floor trap never fails and they can't disarm it, use it as an alarm) or the tech that allows you to mark a zone for distract, capture or kill. Otherwise, you'll have to be constantly watching and that's just not logical. Good vid.
Q: the maze dead ends, are the agents just going to avoid going through it because it paths nowhere?
If so maybe a more trad zig-zag that spits them out into the power corridor (with a cam and guard post stationed where it links back up to the main base would catch anyone who manages to get through the trap line?
Also: the boxing glove trap looks like it’s designed to push people back/forward (unless I’m misunderstanding and it’s actually a smash into wall type damage/stun trap maybe) presumably so they have to run through the same trap line again. So it’s probably best to put those looking down a corridor so you get maximum push distance.
Agents don't know what's at the end of the maze, so they'll investigate it all the way through.
@@BlazinVoid59 oh neat, didn’t figure they lacked 100% knowledge of your layout, like in a lot of games
I haven't invested into a mze since super agents can spawn anywhere . Even their minions always disable the traps and ignore them completely even if they spawn inside the maze. I guess it's better to make one near the casino since it works really well against the investigators
Yep. Make a maze at the entrance, with a guard post on the casino end. That way, you stop investigators on the way in, and agents on the way out.
🎶And Ivan.....Ivan so far awaaaaay🎶
🎶I just van, Ivan all night and day🎶
If you have an intersection with 2 doors in about the same position, the agents will always go through the higher security level door. you can set them to lead agents down the path of your choice.
i believe i saw a way to restrict the type of minion served at the cafeteria or using a bed click on an unused bed and look at the bottom where it has all the icons of who uses it
At a certain point, you seemed to start ignoring agents altogether, letting them in and out freely. I'm curious how that negatively effected things? I'm sure letting agents walk out with suspicions must have some sort of consequence. It can't actually be better to just ignore them, can it?
It's not. High Suspicion brings saboteurs.
I think there was more planted evidence in the computer room. I saw something on the floor in there
Yeah this is why he couldn't put down the computers
GUNNNZ!
if the game uses a pathfinding algorithm to tell the units where to go, it will always find a valid path. so a dead end maze will do nothing.
Hopefully they use LOS for pathfinding.
Do assign some minions of each type to prioritize teaching. Same number as stations.
7:58 Sounds like me if I get scared Kappa
Odd I feel like you're missing one wall displacement for your workers shortcut to the maze. They're 2 layers in remember?
Never fail to check traps that have been triggered, because a triggered trap most likely means agent(s) in your base.
A comment, an insidious comment.
Dude, thank u so much for 2 episodes today:D I enjoy this game so much, so goofy
Can the maze not just be bypassed completely? A zig-zag path might be a better delay/trap method?
Absolutely addicted to this, such a good looking and complex game
Needs a shit load of fixes and additions to actually make some of it coherent
If a level one territory accumulates too much heat, it's always cheaper to destroy it and scout a new region instead of wasting time and minions or money to reduce the heat...
Ridiculous long term solution
@@two2truths Well if it's level 1 it isn't meant as a long term solution, stupid.
06:20 Yeah, meanwhile all of us watching have been SCREAMING at you constantly ignoring the voice over TELLING you a trap was triggered, which means enemies are in the trapped areas of your base and failed to disable a trap. XD We get that you can't watch everything - but that's why the voice tells you important info. Prisoners escaping, traps triggered, minions in combat, all things you get told audibly no matter what you are looking at.
No only you were screaming. Because you are a weirdo.
M still waiting for the crack
Placement of your resting place is awfull , should place it between you soldier den and where they work
Say that in english please
@@two2truths better? Autocorrect in portuguese and bad english don't really work
@@feaglor poxa amigo! Então escreva em português mesmo! Uau! Nem notei o seu nome aí! Da hora. Este jogo tem como jogar em português?
@@two2truths ele é acesso antecipado então vai sair mas acho q ainda não saiu
@@feaglor entendi, da hora
What is the point of the maze ?
We just saw agent X and other super agents spawn in literally anywhere so that is just wasted space no ?
You do realize that when you are using Ivan's ability he is NOT attacking, right?
The backseat gaming is strong in the comment section. Losers.
When can we hire more unique characters?
When you buy the game and play your own damn self!
Why is my name in the title of this video
LOL watching you keep increasing the Valet, Guard, Tech and Science jobs completely oblivious to the math that is leaving you zero minions. Then the second round, having more specialists than total minions. Big clue is that when your minion count is below a hundred, and you have 35 guard jobs, 25 valets, that's already more than 60% of your total workforce. XD
Ha! Odd inadvertently said my name lol.