@ omg when i think about it Vietnamese sounds like some Psykos with that bonus .... something like Vietnamese: you bro i know where you live if you don't send me some money i will come to your house... I know i'm an idiot :D
@@chirantans2162 I don't think Magyars deserve to be the n°1. Although MagHus are great, they are cav, so they are useless after the enemy starts pumping halbs. I think n°1 should be the Byz.
Arquebus is absolutely mad for bombard canons and canon galleons. Just imagine if there was a way to give onagers balistics. I feel like the shots also travel faster. And at least turks have free hussars. The great cavalry archers with Sipahi don't really help when gold runs out.
I don't know if it is coincidence but there are still stone connon figures in our parks. In every park, there is a bombard connon statue. That's magnificent. Greetings from Turkey!!
Teuton honorable mention: unique tech extra armor for bombard and bombard tower with free murder holes; further, if filled with 10 HC....it fires two balls!
I'm sorry for saying useless, what I meant to say is that in order for it to be useful the victory needs to be marginal or at least contested. This kind of scenario (marginal/contested victories that end up dictating the result) is common with equal skills but if the match is lopsided most fights are not so. That is what I meant to say.
This really makes me wish they would have added a bohemia civ in definitive edition. With Hussite hand gunners as their unique unit and a Jan Zizka campain.
@ Small correction, it would be 2 years since 200% is THREE times faster. (100% faster = double speed). Making the bombard tower that much more fearsome, muhahaha!
I remember when I saw my first Korean turtle ship. 'It has that many cannons in a broadside???!' Inevitably followed by a massive disappointment. I want my gold back!
Need The top 5 economy Civs - most useful This can be simulated - make all Civs race to the Castle Age and have 2000 Food, 2000 wood, 1500 Gold and 1000 stone and see who're the Top 10! But who will do it?
Yeah! Another video is out! As an economics major, absolutely love your analysis (especially your more quantitative videos! Oh, and have been waiting for this video forever - am a massive Spanish civ fan. Worth noting though, that durable and quick as the Conquistador is, it's not enough to carry against every civ you fight (i.e. you tend to hit roadblocks in certain civs such as the Portuguese and Italians).
I suscribed a few days ago, and I must say... the expertise and thought you put in your videos, combined with a nice joke here and there, topped off with a very smooth and clear narrating voice is really why I enjoy listening to your videos. that and they might help me improve my game a bit, wich is a nice little bonus
I was actually expecting Malay to show up... although they miss the hand cannoneer, they still go through ages more quickly and have access to both bombard cannon and the bombard tower! In my opinion, they deserved at least a honorable mention, like the byzantines
@@XenoTheTurtle eh that's a hard one. While they do have bombard towers, the don't have fortified walls to protect them, neither do they have threadmill crane to build those faster. Oh, and no architecture either. Compare that to the Koreans or even to the Spanish and you will see what's the problem is. This means that their bombard towers suck for defense (lower HP/defense, no fortified walls), and they also suck for offense too (slower build times). The way they have bombard cannons is cool, I use BC a lot. Now I feel conflicted about the lack of HC. Hand cannoneers are so damn important man... Plus, they make up for 33% of the total amount of gunpowder units in the game. So by not having them, Malay have already 33% lower score by default. Is faster imperial really that important that it can make up for those 33% lower grades and even help the civ make it into the honorable mention list? Maybe, thought eventually SOTL decided it is not.
@Normal upright citizen #534721 Because it beats being part of the stick-securely-wedged-up-thy-posterior-club. This isn't a life choice affirmation thread, just people expressing their experience with AoE2, the game this video is about. There's nothing insecure in discussing how we got into the game or how we don't play but still watch the vids because Spirit of the Law is awesome.
Very Nice video. While I do aggree with your top 5, I believe you overlooked with the Spanish their Team Bonus. Spanish Team Bonus allows them to generate gold trough Commerce quicker which means they can be quite good for making Gun Powder on the long run...
I wish there was a channel like this for Rise of Nations, which is the game I happened to play and revisiting right now. But your channel had certainly intrigued me to try AOE2 for sure as well.
I never understood why cannonballs moves so slow from cannon galleons but very fast from a bombard cannon. IMO all cannon galleons should fire just like the Spanish ones after researching ballistics.
I think the reasoning, other than game balancing, is howitzer/high trajectory shots vs straight line/direct fire. The cannon galleons were designated for naval artillery/siege while shorter ranged Korean turtle ship and bombard towers fire head on at close quarters. The Spanish unique bonus puts them into the next era of naval warfare without having to change how every civ make use of water.
There's a mod called Enhanced Projectiles on Steam which modifies all gunpowder projectile speeds to a sensible number. But it kinda ruins the game balance by rendering Spanish ballistics galleons and Arquebus obsolete since all civs get their cannon ball speed increased. In those games, Turks are the undisputed best gunpowder civ, and are overall more viable.
I think Spanish need to be number 1 because they are the only ones that can negate that huge problem you mentioned at the end, which is, with gold reserves running out which the Spanish don't have to worry about, so really they are the only one to negate that achillie's heel of gunpowder civ's
Spirit I love you man. Watched you for years. Seen every video. 14 or more, you kill the boar... *snaps* I used the TC boar kill trick almost every game. Please give me a thumbs up :)
It has to be the Portuguese at number 1. They’re ships have more hit points, armor AND Are cheaper. The discount and 10% extra hit points help in the early naval game, and then faster research times let’s you nab the war galley upgrade faster. And then they have the Feitoria and cannon galleon ballistics for that endgame boom. Plus the caravel is an amazing unique unit, highly effective at bombarding armies to death. The other naval civs have some drawbacks like Vikings losing fire ships for their longboat. With the Portuguese there just is no drawbacks to their navy, definitely number 1 imho
Ok something after seeing these gunpowder team bonuses, one thing that I think would be interesting would be a list of strong civ combinations. Since a lot of matches are played in a 2v2 or 3v3 format, having civs that work well together towards a certain goal/playstyle.
I would like to see arquebus as a generic tech for most civs in the university in imperial age and give the Portuguese a nice new unique tech to replace it. I think you’d see a lot more people using hand cannons if they had that option to give them ballistics. I also think organ guns are way too weak now, even when they’re massed up you only need a couple of good onager shots or some paladins to wipe them out, I think they should go back to how they used to be, no min range and a bonus against either infantry or cavalry, which might be more historically accurate given how effective gunpowder was at killing heavily armoured knights in the early 1500s.
Honourable mention Teutons: Bombard Towers can fire 2 with hand cannons garrisoned. 3 with specific allies. Free Murder Holes. Plus unique tech (Ironclad) for siege armour.
Teutons deserve a honorable mention. First because they have fully upgraded hand canoniers and bombards (unlike the Italians and Byzantines) but also thanks to their unique bombard towers.
Hey Law, could you make a poll seeing how many of us watching actually even play Age of Empires? Ive only ever played 1 or 3 ai games, and honestly have little intention of playing again, but I still watch all your videos.
Thanks for another great video, Spirit! I am already looking forward for the next one. What will it be? The top five cavalry archer civs, the top five navy civs, monks or defenses?
Hey Spirit, I got an important question for you... I notice in your multiplayer games you have pretty much NO lag and everyone seems to be able to play smooth as butter and no frame problems... Is their a guide to fixing that or can you tell me what you did to get your game running that well?
To be honest, the laggy games just don't make it into the video. Sometimes I also re-watch the records to get clips as well from players all over the map. I get lag in some games just like everybody else :)
I agree. +1 range is nice, but 20% discount is a huge bonus. Considering camel in the equation is really weird. Italians have plenty of units available for good deathballs too. Indians don't even get Bombard Tower , and their BBC and Cannon Galleon don't have any specific bonus.
Agreed. I’ll take 10 gold savings on each hand cannoneer over +1 range any day. Plus the food savings. If I can field 20% more units, +1 range doesn’t matter so much.
The Chinese do get gunpowder units. If u play the Genghis Khan campaign, one scenario requires u to capture bombard cannons from a chinese civ in order to get pass the great wall. The gamemakers way of showing "honorable mention".
Teutons should be in honorable mentions: their armored siege cannons give them survivality against melee. And their double-cannoned (could be triple if garrisoned with 10 elite janissaries) bombard towers.
+1 Range is great... It's now +2 - oh and they get an extra armour each! Wild civilisation with cheaper villagers. Then the Hussar with +1 pierce armour is actually really quite good. It's countreable fairly easily, but they've often done so much damage given these bonuses that it doesn't matter.
What happen if I dont have enough gold to create powerful unit like champion, arbalest, paladin, siege weapon, and special units? I use goldless unit like pikemen/halberdier, elite skirmisher, and light cavalry/hussar Edit: that is called trash unit right? Sorry if i wrong
Think you touched on it in various update vids and there don't appear to be any major differences, but have you done a vid on tips for getting into the new HD expansions as a casual player of the original?
Awesome, great vid and great insights. Got my fingers crossed a top 5 cav archer vid will appear sometime down the line. Can Turks make it two in a row at #1?!
If you prefer Turks 1. You should use Janissary and Hand Cannoneer (superior to infantry and cheaper) by grouping together. This group is highly effective against all infantries. This group is also very good against the cavalry. The disadvantage of Hand Cannoneers become accessible at Imperial Age. In the Castle Age, the group consists only of Janissaries. 2. You must have Hussars and Light Cavalries against onager and enemy archers. You don't need gold to create them. So you can keep your gold for the Janissaries. They also stall the enemy cavalry. Attack quickly, wander around and draw the attention of enemy units on itself. Thus, the enemy units chasing Hussars and Light Cavalry become the target of the group of Janissaries and Hand Cannoneers. Towards the end of the Feudal Age you can create Scout Cavalries. When it reaches the Castle Age, it will develop directly to the Light Cavalries. You can also create a small number of Knights. 3. Bombard Cannons do the main destruction. You can also use ram in the Castle Age. But during the Castle Age, the Janissaries and the Knights would do well. Bombard Cannons must be protected by the Janissaries and Hand Cannoneers. 4. In addition, you can use heavy camels, heavy cavalry and champions in their close range for protection.
@@philhelm1318 yeah Spain also holds up better in a drawn out game vs Turks whose weaknesses get more blatant the longer the game is in post-imperial and gold starts running thin.
If you prefer Turks 1. You should use Janissary and Hand Cannoneer (superior to infantry and cheaper) by grouping together. This group is highly effective against all infantries. This group is also very good against the cavalry. The disadvantage of Hand Cannoneers become accessible at Imperial Age. In the Castle Age, the group consists only of Janissaries. 2. You must have Hussars and Light Cavalries against onager and enemy archers. You don't need gold to create them. So you can keep your gold for the Janissaries. They also stall the enemy cavalry. Attack quickly, wander around and draw the attention of enemy units on itself. Thus, the enemy units chasing Hussars and Light Cavalry become the target of the group of Janissaries and Hand Cannoneers. Towards the end of the Feudal Age you can create Scout Cavalries. When it reaches the Castle Age, it will develop directly to the Light Cavalries. You can also create a small number of Knights. 3. Bombard Cannons do the main destruction. You can also use ram in the Castle Age. But during the Castle Age, the Janissaries and the Knights would do well. Bombard Cannons must be protected by the Janissaries and Hand Cannoneers. 4. In addition, you can use heavy camels, heavy cavalry and champions in their close range for protection.
Hey man, I once heard you say you dont want to advertise your music here, but that leads me to believe you are persuing music aswell? Can I pelease know where to browse your other stuff more related to music? Cheers! Love your work.
Man i would love if you make a video about how many villagers working in each resource it takes to mantain producction of each unit, i cant calculate all that so i just make units depending on what resources i have gathered and not viceversa. Like a really deep video about economy management.
O i see oyu allready have a "Sustaining Feudal Age Unit Production" video, i would love if you go depper in this subjetc about the eco in the game so we can figure out how to mantain a perfect eco; but that video is amazing pretty usefull. Thank you.
"Hi guys, Spirit of the Law here. In this explosive video we're gonna be looking at the top 5 gunpowder civilisations..." Starting strong, right out of the gate, I see :)
You should add that, turks can use janissaries in castle age with 8 range. It is very frustrating when a pocket turk player sends groups of janissaries before imperial age, an they can outrange crossbowmen or town centers, kill knights.
I finally got a new computer have been playing again for the first time in years since back when the original AoEII was out. The gunpowder civs have always been favs of mine with, ironically, the first being the Byzantine (due to their large tech tree along with cannoneers) followed by the Turks. When the expansion came, I was all for the Spanish as well, but haven't gotten to the newer HD civs yet. Although I get their purpose, I was kinda disappointed in the Korean turtle ship. Somewhat useful on maps with narrow rivers, but I find myself reverting back to the Spanish for their ballistics improved cannon galleons, lol
@@termint2113 Yeah, it sucks that he hasn't done it for a log time. i'd love to see him play some online games whether he does good or bad. It is just really interesting.
We really need the Part 2, because in DE visions, Burgundians、Bohemian or Hindustanis should be in top 5. The hornorable mentions is Lithuanians, it has most gunpowder unit and bombard tower but not any bonus
Could you make a video explaining what to do when raided? how many villagers can take on 3 militia, or should you just run away? I never know what to do.
Top five sheep stealing civs?
1. Celts
2. Celts
3. Celts
4. Celts
5. Celts
Go Celts!
Honorable mention:C E L T S
@ omg when i think about it Vietnamese sounds like some Psykos with that bonus .... something like
Vietnamese: you bro i know where you live if you don't send me some money i will come to your house...
I know i'm an idiot :D
Any civ played by Mbl
Hail *CELT*
Anyone here don't play AoE2 but just like listening to Spirit of the Law?
same
Buy it
Me
yeah, I don't even own the game....
Used to but now i sumply dont gave the time to play hour long matches
Would love to see an update to this given the balance changes to HCs and the introduction of Burgundians and Bohemians!
Best trash civ next
Byzantines?
That is easy:
1. Magyar
2. Malay
3. Byzantines
You forgot the Berbers
@@chirantans2162 I don't think Magyars deserve to be the
n°1. Although MagHus are great, they are cav, so they are useless after the enemy starts pumping halbs. I think n°1 should be the Byz.
@@termint2113 But if Malay have enough gold for Forced Levy what can Byz (or anyone else for that matter) even do?
Loved the way you've weaved together some of the civ transitions, and had a good laugh at the Chinese joke. Always good to see a SOTL vid coming in :)
Arquebus is absolutely mad for bombard canons and canon galleons. Just imagine if there was a way to give onagers balistics. I feel like the shots also travel faster.
And at least turks have free hussars. The great cavalry archers with Sipahi don't really help when gold runs out.
I don't know if it is coincidence but there are still stone connon figures in our parks. In every park, there is a bombard connon statue. That's magnificent. Greetings from Turkey!!
AoE civs are mostly based on each nation's history so it's obviously no coincidence
No it's not. We conquered İstanbul with those cannons :)
@@selmangokce3575 yep, with tha halp of the serbian engineer
@@manavshah8335 can you explain who and how ?
@@manavshah8335 Sırp mühendis yalanına ancak iblisler inanır
Teuton honorable mention: unique tech extra armor for bombard and bombard tower with free murder holes; further, if filled with 10 HC....it fires two balls!
Extra armor is melee only. It doesn't help at all.
Also if melee units are next to your cannons something went horribly wrong.
i mean by that logic cavalry doesnt counter siege since they should never reach siege, its pretty dumb to say extra melee armor is useless
I'm sorry for saying useless, what I meant to say is that in order for it to be useful the victory needs to be marginal or at least contested. This kind of scenario (marginal/contested victories that end up dictating the result) is common with equal skills but if the match is lopsided most fights are not so.
That is what I meant to say.
This really makes me wish they would have added a bohemia civ in definitive edition. With Hussite hand gunners as their unique unit and a Jan Zizka campain.
Play Age3. The Prussians get Hussite warwagons.
They get gunners in a wagon.
You got what you wished for, like almost exactly
well their unique unit truly sucks
@@raptorhacker599 Not anymore. People are using it online and are unstoppable. The Bohemians have a top 5 win rate as of right now.
No love for the Teutonic bombard tower who can fire up to 3 cannonballs?!?!
@ elephant facts: 3 bombard shots are lethal to elephants
Goddamn elefantos man
@ But they also kill rams 200% faster Kappa
@ Small correction, it would be 2 years since 200% is THREE times faster. (100% faster = double speed). Making the bombard tower that much more fearsome, muhahaha!
I remember the AoK days when the Bombard Tower actually dealt melee damage - destroying Rams in 2 hits or Siege Rams in 3 XD
That soundtrack for the #1 civ is gold
I remember when I saw my first Korean turtle ship. 'It has that many cannons in a broadside???!' Inevitably followed by a massive disappointment. I want my gold back!
lul sad turtle is sad
Need The top 5 economy Civs - most useful
This can be simulated - make all Civs race to the Castle Age and have 2000 Food, 2000 wood, 1500 Gold and 1000 stone and see who're the Top 10! But who will do it?
Honorable mention: Chinese for inventing gunpowder LMFAO.
Turks for using it right with rifles in ottoman empire.
imho Chinese should get Chemistry in castle but have shit cannons all the way
We don't know for sure if they did, the oldest found mentions of it are though.
@@jeffreylmAu They should get Wood Block Printing too, for inventing that, but at that point China's kit is way overloaded lol
@@kieferco
They have block printing now!
I love spirit of the law, and main Turks so I've been waiting for a spirit of the law video about gunpowder😂
Yeah! Another video is out! As an economics major, absolutely love your analysis (especially your more quantitative videos! Oh, and have been waiting for this video forever - am a massive Spanish civ fan. Worth noting though, that durable and quick as the Conquistador is, it's not enough to carry against every civ you fight (i.e. you tend to hit roadblocks in certain civs such as the Portuguese and Italians).
I suscribed a few days ago, and I must say...
the expertise and thought you put in your videos, combined with a nice joke here and there, topped off with a very smooth and clear narrating voice is really why I enjoy listening to your videos.
that and they might help me improve my game a bit, wich is a nice little bonus
I would mention the Teutons, 'cause they can put 2 hand cannoneers into one bombard tower like no other civ.
Can you make 2 second video with the title "Top 1 Gunpowder Civs AoE2" and just say the word "Turks"
same
Krallll
Why it is a top 5 list and not a top 1 list. ;)
I was actually expecting Malay to show up... although they miss the hand cannoneer, they still go through ages more quickly and have access to both bombard cannon and the bombard tower!
In my opinion, they deserved at least a honorable mention, like the byzantines
@@XenoTheTurtle eh that's a hard one. While they do have bombard towers, the don't have fortified walls to protect them, neither do they have threadmill crane to build those faster. Oh, and no architecture either. Compare that to the Koreans or even to the Spanish and you will see what's the problem is. This means that their bombard towers suck for defense (lower HP/defense, no fortified walls), and they also suck for offense too (slower build times).
The way they have bombard cannons is cool, I use BC a lot.
Now I feel conflicted about the lack of HC. Hand cannoneers are so damn important man... Plus, they make up for 33% of the total amount of gunpowder units in the game. So by not having them, Malay have already 33% lower score by default. Is faster imperial really that important that it can make up for those 33% lower grades and even help the civ make it into the honorable mention list? Maybe, thought eventually SOTL decided it is not.
Where is my I-don't-even-play-age-of-empires-anymore-but-still-watch-every-spirit-of-the-law-video squad??!! Hit me up fam!
Sorry I'm late. Had to uninstall AoE2 without playing any matches for the 8th time today ^^
I'm actually part of the I-didn't-play-AoE-but-Spirit-helped-me-take-the-plunge crew.
I am part of the too-crappy-to-play-pvp-online squad
@Normal upright citizen #534721 sorry, mister i-hate-my-life-so-now-i-am-ruinning-the-fun-for-everybody-else
@Normal upright citizen #534721 Because it beats being part of the stick-securely-wedged-up-thy-posterior-club.
This isn't a life choice affirmation thread, just people expressing their experience with AoE2, the game this video is about. There's nothing insecure in discussing how we got into the game or how we don't play but still watch the vids because Spirit of the Law is awesome.
Great! Can you remake the Teuton overview?
Yes please!
He already made one, it's just old.
Bismarcking he said remake, not make
So I'm not the only one who thinks old spirit was depressed lol
i agree with this, i think he undervalued ironclad
Very Nice video. While I do aggree with your top 5, I believe you overlooked with the Spanish their Team Bonus. Spanish Team Bonus allows them to generate gold trough Commerce quicker which means they can be quite good for making Gun Powder on the long run...
>Explosive videos
I see what you did there
I wish there was a channel like this for Rise of Nations, which is the game I happened to play and revisiting right now. But your channel had certainly intrigued me to try AOE2 for sure as well.
Good to see how those civilizations can use those special units in aoe2. Many other civs can also use such units in aoe2.
I never understood why cannonballs moves so slow from cannon galleons but very fast from a bombard cannon. IMO all cannon galleons should fire just like the Spanish ones after researching ballistics.
I think the reasoning, other than game balancing, is howitzer/high trajectory shots vs straight line/direct fire. The cannon galleons were designated for naval artillery/siege while shorter ranged Korean turtle ship and bombard towers fire head on at close quarters. The Spanish unique bonus puts them into the next era of naval warfare without having to change how every civ make use of water.
There's a mod called Enhanced Projectiles on Steam which modifies all gunpowder projectile speeds to a sensible number. But it kinda ruins the game balance by rendering Spanish ballistics galleons and Arquebus obsolete since all civs get their cannon ball speed increased. In those games, Turks are the undisputed best gunpowder civ, and are overall more viable.
A compromise: generic CGs reload slower than Spanish ones.
I've caught on with your videos (mostly the reviews) and your 'scientific' approach won you a subscribe! Keep on the good work mister.
Finally a place where the Saracen team bonus is useful!
Isn't that one for foot archers only? I don't think any gunpowder units are classified as archers
@@kln5705 The joke, your head
It's a joke. Saracen team bonus is absolutely never useful.
I think Spanish need to be number 1 because they are the only ones that can negate that huge problem you mentioned at the end, which is, with gold reserves running out which the Spanish don't have to worry about, so really they are the only one to negate that achillie's heel of gunpowder civ's
#1 : any civilization after typing "how do you turn this on" a few times
Yeeeeyyyy. Next top 5 cav archer civs!! ....and top early eco civs, top defensive civs, update overviews. Basically make videos forever.
5. Japanese
4. Mongols
3. Burmeses
2. Turks
1. Huns
top 10 worst trash civs, we need the trash of the trash review
Spoiler - Turks win again
Franks
@@kln5705 yup i agree
Aztecs and Vikings win that one, 3 and 2 respectively. I think we all know who number one in that category is.
Holy Khan ya we saw liereyy with byzantines going forward with 50 trash unit in feudal...... it’s pretty insane
Great to start the day with a video from SOTL!
Thanks SOTL.
Nice analysis as ever. Keep it up.
I'd really like to see an update. Burgundians and especially bohemians might need a spot on the list
Great video Spirit. Once again, the reviewed civs look unbeatable..
Spirit I love you man. Watched you for years. Seen every video. 14 or more, you kill the boar... *snaps*
I used the TC boar kill trick almost every game.
Please give me a thumbs up :)
When I didn't see Turk at No. 2 then I knew it
I knew it when I saw the title cCc
@@abdurrahmansahin7043 xd
Top 5 naval civilizations? I would like to hear your input.
It has to be the Portuguese at number 1. They’re ships have more hit points, armor AND Are cheaper. The discount and 10% extra hit points help in the early naval game, and then faster research times let’s you nab the war galley upgrade faster. And then they have the Feitoria and cannon galleon ballistics for that endgame boom. Plus the caravel is an amazing unique unit, highly effective at bombarding armies to death. The other naval civs have some drawbacks like Vikings losing fire ships for their longboat. With the Portuguese there just is no drawbacks to their navy, definitely number 1 imho
Yay! Another Spirit of the Law video! :)
I ve been watching some of ur vídeos today haha i never expect this one coming 🙈
Nice video... Grenttings from Spain
Ok something after seeing these gunpowder team bonuses, one thing that I think would be interesting would be a list of strong civ combinations. Since a lot of matches are played in a 2v2 or 3v3 format, having civs that work well together towards a certain goal/playstyle.
Thanks spirit for the amazing videos! I‘m enjoying it alot, especially when you using math. :)
This video got me... fired up?
I love it!
I mean, this video is the bomb 💣
I would like to see arquebus as a generic tech for most civs in the university in imperial age and give the Portuguese a nice new unique tech to replace it. I think you’d see a lot more people using hand cannons if they had that option to give them ballistics. I also think organ guns are way too weak now, even when they’re massed up you only need a couple of good onager shots or some paladins to wipe them out, I think they should go back to how they used to be, no min range and a bonus against either infantry or cavalry, which might be more historically accurate given how effective gunpowder was at killing heavily armoured knights in the early 1500s.
Honourable mention Teutons: Bombard Towers can fire 2 with hand cannons garrisoned. 3 with specific allies. Free Murder Holes.
Plus unique tech (Ironclad) for siege armour.
Assuming turks to be number one, of course.
duh
Teutons deserve a honorable mention. First because they have fully upgraded hand canoniers and bombards (unlike the Italians and Byzantines) but also thanks to their unique bombard towers.
Greetings from Argentina. Your videos are very apreciatted.
Hey Law, could you make a poll seeing how many of us watching actually even play Age of Empires? Ive only ever played 1 or 3 ai games, and honestly have little intention of playing again, but I still watch all your videos.
Still choking on the smoke from this epic video!
3 seconds in the video and already a pun. Way to go spirit!
Did we already cover top 5 siege civs?
This would be an interesting one to remake given several new/reworked civs have a gunpowder focus.
Thanks for another great video, Spirit! I am already looking forward for the next one. What will it be? The top five cavalry archer civs, the top five navy civs, monks or defenses?
HELLO FAM! nice of you guys to join us here in another class by our Sensei SotL
Hey Spirit, I got an important question for you...
I notice in your multiplayer games you have pretty much NO lag and everyone seems to be able to play smooth as butter and no frame problems... Is their a guide to fixing that or can you tell me what you did to get your game running that well?
To be honest, the laggy games just don't make it into the video. Sometimes I also re-watch the records to get clips as well from players all over the map. I get lag in some games just like everybody else :)
I'd swap Italians and Indians but the rest makes sense.
I agree.
+1 range is nice, but 20% discount is a huge bonus. Considering camel in the equation is really weird. Italians have plenty of units available for good deathballs too.
Indians don't even get Bombard Tower , and their BBC and Cannon Galleon don't have any specific bonus.
Agreed. I’ll take 10 gold savings on each hand cannoneer over +1 range any day. Plus the food savings. If I can field 20% more units, +1 range doesn’t matter so much.
The Chinese do get gunpowder units. If u play the Genghis Khan campaign, one scenario requires u to capture bombard cannons from a chinese civ in order to get pass the great wall. The gamemakers way of showing "honorable mention".
Teutons should be in honorable mentions: their armored siege cannons give them survivality against melee. And their double-cannoned (could be triple if garrisoned with 10 elite janissaries) bombard towers.
'Am I in Italy?'
'Must be an AoE II player.' grumbles a local Portuguese citizen.
Think you should redo this video since there are a few more top gunpowder civs now. Burgundians and bohemians. How would they fare on this list?
+1 Range is great... It's now +2 - oh and they get an extra armour each! Wild civilisation with cheaper villagers.
Then the Hussar with +1 pierce armour is actually really quite good. It's countreable fairly easily, but they've often done so much damage given these bonuses that it doesn't matter.
the spanish are my fav water civ right now as i love bombarding enemies with the canon galleons
Best Friday night :) new video
Its not Friday.... lol
@@עומרוורדן true... Feels like it lol
Jojo Friday was yesterday tho
What happen if I dont have enough gold to create powerful unit like champion, arbalest, paladin, siege weapon, and special units?
I use goldless unit like pikemen/halberdier, elite skirmisher, and light cavalry/hussar
Edit: that is called trash unit right? Sorry if i wrong
Think you touched on it in various update vids and there don't appear to be any major differences, but have you done a vid on tips for getting into the new HD expansions as a casual player of the original?
This channel? Still alive? Is nice to know...a guy who will make the review to the another 4 new civs...(in developement)
I think the Ethiopians deserve a mention for their very strong bombard cannons because of their increased blast damage
Thank goodness for December.
i miss when you used the AOE 2 soundtrack for the background music
Excellent, as always. We need now a video comparing castles. Is the Celt's Stronghold cost effective? The persian tech is good?
Awesome, great vid and great insights. Got my fingers crossed a top 5 cav archer vid will appear sometime down the line. Can Turks make it two in a row at #1?!
Do best Cavalry Archer civs!
SotL still haven't made a best naval civ video. That's one the things the Saracens are genuinely good at.
If you prefer Turks
1. You should use Janissary and Hand Cannoneer (superior to infantry and cheaper) by grouping together. This group is highly effective against all infantries. This group is also very good against the cavalry. The disadvantage of Hand Cannoneers become accessible at Imperial Age. In the Castle Age, the group consists only of Janissaries.
2. You must have Hussars and Light Cavalries against onager and enemy archers. You don't need gold to create them. So you can keep your gold for the Janissaries. They also stall the enemy cavalry. Attack quickly, wander around and draw the attention of enemy units on itself. Thus, the enemy units chasing Hussars and Light Cavalry become the target of the group of Janissaries and Hand Cannoneers. Towards the end of the Feudal Age you can create Scout Cavalries. When it reaches the Castle Age, it will develop directly to the Light Cavalries. You can also create a small number of Knights.
3. Bombard Cannons do the main destruction. You can also use ram in the Castle Age. But during the Castle Age, the Janissaries and the Knights would do well. Bombard Cannons must be protected by the Janissaries and Hand Cannoneers.
4. In addition, you can use heavy camels, heavy cavalry and champions in their close range for protection.
3:20 is hilarious - talk about destruction! LOL
Me at the beginning:
Its the Turks
Me at the end:
Wow the other "gunpowder-civs" are trash
I think that Spain is pretty good though. Ballistics on the Cannon Galleon is obscene. It's great for naval battles as well as beachhead assaults.
@@philhelm1318 yeah Spain also holds up better in a drawn out game vs Turks whose weaknesses get more blatant the longer the game is in post-imperial and gold starts running thin.
If you prefer Turks
1. You should use Janissary and Hand Cannoneer (superior to infantry and cheaper) by grouping together. This group is highly effective against all infantries. This group is also very good against the cavalry. The disadvantage of Hand Cannoneers become accessible at Imperial Age. In the Castle Age, the group consists only of Janissaries.
2. You must have Hussars and Light Cavalries against onager and enemy archers. You don't need gold to create them. So you can keep your gold for the Janissaries. They also stall the enemy cavalry. Attack quickly, wander around and draw the attention of enemy units on itself. Thus, the enemy units chasing Hussars and Light Cavalry become the target of the group of Janissaries and Hand Cannoneers. Towards the end of the Feudal Age you can create Scout Cavalries. When it reaches the Castle Age, it will develop directly to the Light Cavalries. You can also create a small number of Knights.
3. Bombard Cannons do the main destruction. You can also use ram in the Castle Age. But during the Castle Age, the Janissaries and the Knights would do well. Bombard Cannons must be protected by the Janissaries and Hand Cannoneers.
4. In addition, you can use heavy camels, heavy cavalry and champions in their close range for protection.
Please do 'What's the best resource gather for food and gold'. Because I still confused about to prefer fishing or farming
Top 5 Defensive or Naval Civilizations!
Top 2 Defensive are probably Teutons and Byzantines. The other 3, I don't know.
Hey man, I once heard you say you dont want to advertise your music here, but that leads me to believe you are persuing music aswell? Can I pelease know where to browse your other stuff more related to music? Cheers! Love your work.
Hell yeah ÒwÓ Another SoTL vídeo!
Great video! What happened to the intro in your videos? It was one of the reasons I loved watching them!
Man i would love if you make a video about how many villagers working in each resource it takes to mantain producction of each unit, i cant calculate all that so i just make units depending on what resources i have gathered and not viceversa. Like a really deep video about economy management.
O i see oyu allready have a "Sustaining Feudal Age Unit Production" video, i would love if you go depper in this subjetc about the eco in the game so we can figure out how to mantain a perfect eco; but that video is amazing pretty usefull. Thank you.
"Hi guys, Spirit of the Law here. In this explosive video we're gonna be looking at the top 5 gunpowder civilisations..."
Starting strong, right out of the gate, I see :)
Hey Spirit! Can you remake the Slavs overview and tell a bit more about Boyars...... By the way loved this video!!!
I always get the urge to play AoE2 what you release a video
You should add that, turks can use janissaries in castle age with 8 range. It is very frustrating when a pocket turk player sends groups of janissaries before imperial age, an they can outrange crossbowmen or town centers, kill knights.
I finally got a new computer have been playing again for the first time in years since back when the original AoEII was out. The gunpowder civs have always been favs of mine with, ironically, the first being the Byzantine (due to their large tech tree along with cannoneers) followed by the Turks. When the expansion came, I was all for the Spanish as well, but haven't gotten to the newer HD civs yet.
Although I get their purpose, I was kinda disappointed in the Korean turtle ship. Somewhat useful on maps with narrow rivers, but I find myself reverting back to the Spanish for their ballistics improved cannon galleons, lol
You should do monks or defense or navy next. I love these videos.
Hey SpiritOfTheLaw! Great videos always! I am a big fan. Can you make one video on civs with best combination of trash units?
Spirit of the law, you should post some more live gameplay on your channel :)
^Implying that's ever happened before. You, sir, mistook this channel for another one
@@kln5705 ruclips.net/video/xCA6jOiZS7U/видео.html
@@kln5705 When he was beginning, he uploaded a lot of gameplay. I'm not gonna lie, I'm watching him since July , but I've seen like all of his vids
@@termint2113 Yeah, it sucks that he hasn't done it for a log time. i'd love to see him play some online games whether he does good or bad. It is just really interesting.
@SergeantDonut That's also interesting, but i'd also like to see the knowledge in action somewhat.
Top 5 Villager Civilizations
Spanish
Spanish
Spanish
Spanish
Incas
1. indian (cheaper)
2. incas (armored)
3. berber (faster)
4. magyar (kill 1 shot predator)
5. spanish (strong but too slow, because imperial age tech)
Don’t forget Persians for being produced faster.
Turks also get free upgrade hussar in imp for gunner meat shield
Explosive stuff!
you should do a video on the 6 basic unit lines - trash (spears/skirms/cav) and gold (swords/bows/knights)
"Hey Spirit of the Law, Guys here".
We really need the Part 2, because in DE visions, Burgundians、Bohemian or Hindustanis should be in top 5. The hornorable mentions is Lithuanians, it has most gunpowder unit and bombard tower but not any bonus
Could you make a video explaining what to do when raided?
how many villagers can take on 3 militia, or should you just run away?
I never know what to do.
Oh the days when organ guns had no minimum range. Haven't played the Portuguese since as they feel so bad to use after knowing what they used to be