Quick UVs with UV Master in ZBrush

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  • Опубликовано: 24 янв 2025

Комментарии • 69

  • @gusmaiawork
    @gusmaiawork Год назад +1

    hands down the best UV wrapping tutorial for zBrush I have found 🙌

  • @KRGraphicsCG
    @KRGraphicsCG 5 лет назад +9

    I will always love UV Master. Can't wait until they release the updated version and I hope it supports UDIMs too.

  • @CircuitHusky
    @CircuitHusky Год назад

    I dont use UVs all that often in Zbrush but I always come back to this video for a quick refresher, such a great video!

  • @Mythmaker_theAnimator
    @Mythmaker_theAnimator 3 года назад +9

    For those looking for a quick refresher of UV Master process and don't want to stare at a static video screen, go straight to 3:10.

  • @diegoramiropapiz
    @diegoramiropapiz 2 месяца назад

    Thank u so much, bros! It really helped me to understand UVMapping

  • @smashdriven1640
    @smashdriven1640 Год назад

    Thank you! All the other videos I watched on this were just people speeding through it in thirty seconds and not explaining any of the details.

  • @EvilGreenHat
    @EvilGreenHat 5 лет назад +10

    Nice video as always :V
    Can you also make a video about good and bad UV mapping? Like general tips to make sure that UVs are properly made with no stretch or seems issue, that could be soooo usefull for lots of people, me for sure.

    • @FlippedNormals
      @FlippedNormals  5 лет назад +9

      Thats actually a really good idea. Thanks. On the list!

  • @dazwraps8213
    @dazwraps8213 3 года назад

    Amazing tutorial guys a real-time saver...

  • @mae2309
    @mae2309 5 лет назад +2

    This is a very interesting topic.. I love it. Can you go further and show how to take it to marmoset toolbag.. from zbrush to marmoset..
    Thank you lots.
    Cheers!!

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      We'll look into it! Thanks

    • @mae2309
      @mae2309 5 лет назад

      @@FlippedNormals thank you lots, perhaps do a marmoset tutorial, I'll buy it most def. Substance to marmoset that would be great as well. Thank you.

  • @selicatoart
    @selicatoart 3 года назад

    Great tutorial, you actually saved me a lot of time, thanks!

  • @frametheory
    @frametheory 5 лет назад +1

    This was useful to me, thanks!

  • @sridharm1372
    @sridharm1372 3 года назад

    thanks guys

  • @saikopiratos
    @saikopiratos 5 лет назад +2

    maybe a dumb question but i just got into texturing: why can a low poly tool that HAD multiple subdivision levels have high res maps/texture? and why cant you just create uv maps on the low poly and divide ONLY the uv maps? or am i getting it wrong?

    • @DannyshRosli
      @DannyshRosli 3 года назад

      Hello im a year late. But to answer your question .
      Most low poly or majorities of low poly have high details maps because , those maps are baked from a high poly maps. The those baked textures are used on low poly having the illusion of high detail mesh.

  • @IGarrettI
    @IGarrettI 5 лет назад +13

    Where's the sound in the intro?!

    • @crimsonBen
      @crimsonBen 5 лет назад

      ikr?! i was like: damn my sound isa again muted

  • @52spy
    @52spy 5 лет назад +1

    Can i use Zremesher and UV master for production in complicated objects and small details ? Like neckless ... zippers .. small sculpted details since they are a lot and its really a lot to retopologize all of this .

    • @FlippedNormals
      @FlippedNormals  5 лет назад +2

      You should probably model these in a regular modeling software like Maya

  • @ragflable
    @ragflable 5 лет назад +5

    this video made me realise that I really love the sound of your intro

  • @fromdeepitcame
    @fromdeepitcame 3 года назад

    Thanks for the tut. Is there no way to project UVs from an old mesh to a Dynameshed mesh (or another mesh)? I cant seem to find any info regarding it. Thanks

  • @philipposkammenos7917
    @philipposkammenos7917 3 года назад

    Hi!
    I have a question
    I'm trying to unwrap uv with clone but I don't get the flatten result but instead I get many little pieces.
    What can I do?
    Please help and thank you!

  • @CoEAssasiN
    @CoEAssasiN 5 лет назад

    hello, just had one question if i have 13 million active point subtool, how should i proceed with the uv unwrapping. I ve tried this method but zrush froze. Should i decimate it , should i retopologize it first ?

  • @DBRV_Mods
    @DBRV_Mods 4 года назад

    Well
    Cool, what about high poły models? I have a dog with 4kk polygons without lower subdiv
    My UV master is a bit wacky even on low poly model (30k) polys it can just freeze
    What I can do with it?

  • @helalsstudio1843
    @helalsstudio1843 2 года назад

    Very nice tutorials. Could you please advise me how to export this UVW to Maya, thank you.

  • @seanakima50515e
    @seanakima50515e 5 лет назад +1

    I hope someone can answer,
    When I try this method the Control painting ONLY ON THE FACE ignores the Protect and puts the seams on the front of the face. The Attract feature will not work
    But on every other part of the body, arms, legs, pelvis, torso etc it works. I've been at it for 3 days and I have no idea what's going on.
    Can anyone help?

  • @pradeep_boy
    @pradeep_boy 5 лет назад

    place seams in maya and unwrap it in Zbrush sounds a cool trick gonna try it , Thanks Guys

  • @MiRaje8086
    @MiRaje8086 5 лет назад

    Hey guys! Sorry if this off topic but got a quick question. I'm texturing a character in Substance Painter, and she has a mix between cloth, metal, leather, and skin materials. I'm just wondering in Substance Painter should I use Metallic-Rough or Specular-Glossiness. I know I can convert them but what do you usually use? I want to texture the asset in pretty much one substance project, and the materials are separated by UDIMs, but once you chose the PBR workflow in Substance, it stays that way for everything in the project.

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      Good question! We prefer metal-rough, though the end result will be exactly the same. Honestly it's a personal preference - or whatever is dictated by your pipeline.

  • @winterramos4527
    @winterramos4527 4 года назад

    I know this video is older but I had a question FN. So, I went to work on clone...then clicked on unwrap...but for some reason the unwrap takes several minutes to complete. My active points: 7,921 Total points: 7,921 so I don't know why it's massively slow unwrapping.
    Thanks again

    • @FlippedNormals
      @FlippedNormals  4 года назад

      Do you have a lot of polygroups? That might make it slower

    • @winterramos4527
      @winterramos4527 4 года назад

      @@FlippedNormals I creating a flat 2D plane to create feathers on a bird, so I just have one solid polygroup colour. Thanx for the reply💪🏾

  • @kevzik7629
    @kevzik7629 4 года назад

    I have small problem. I do all steps like you but befor i start working on maps I put my model in a pose so my map is not perfet like yours... Is it bad ?

  • @goldkerux
    @goldkerux 4 года назад

    Thanks for the video! When I hit Work on clone, it reduces my poly count, how can this be maintained?

    • @FlippedNormals
      @FlippedNormals  4 года назад +1

      That probably means youre working on multiple subd levels

  • @Meteotrance
    @Meteotrance 3 года назад

    Thats why i prefere working with light polygone models and tweak udim with Blender, i have much more control to resize the UV Islande to get maximum texel resolution, zbrush was best at sculpting very high detail on finishing process.

  • @Imhotep397
    @Imhotep397 5 лет назад

    Don’t Maya quick select sets convert to ZBrush polygroups or something like that?

  • @Azzazel_
    @Azzazel_ 5 лет назад +9

    Sorry but until pixologic don't release a decent uv plugin uv master its like grasping on straws, its not near as good or effective as maya/max/uvlayout/etc unwrap, so unless you cant use any other program i would not recommend to anyone to use this plugin because it does not even a decent work, its just something you would use on a emergency but its pretty bad unwrapping and terrible arranging uvs

    • @FlippedNormals
      @FlippedNormals  5 лет назад +4

      No disagreement here! It's a fantastic tool when it comes to quick and dirty UVs, but avoid for production.

  • @TonyG718
    @TonyG718 5 лет назад +2

    Hey guys, I know your busy, but can you or does anyone else know where I can find Flipped Normals UV intro for beginners? This seems to be for intermediate artist because they throwin’ out that Alien language again.

  • @funchidor
    @funchidor 3 года назад

    how to save this UV map sparate?

  • @rekware9320
    @rekware9320 3 года назад

    5:45 PEPSI MANNNNNNN!!!!

  • @selicatoart
    @selicatoart 3 года назад

    "The hands are megawacky" killed me hahahahahhaa

  • @shubhamshetkar4406
    @shubhamshetkar4406 5 лет назад

    hi, can you tell any artist or create retopology course/tutorial for AAA mobile games?
    retopology for characters with millions of polygons to nearly 600-1000 polygons

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      We have a tutorial on this. The difference is only the polycount, the approach is exactly the same :)
      flippednormals.com/downloads/how-to-retopologize-a-full-character/

  • @fractalelement857
    @fractalelement857 4 года назад +2

    complicated option for no reason, it's easier for me to uv a model in 3dsmax and import low poly in zbrush then project details

  • @jamesblackwell8264
    @jamesblackwell8264 4 года назад +7

    "really quick and works really well" said no one ever using Zbrush.

  • @dutchdronefootage
    @dutchdronefootage 4 года назад +2

    Mmm.. can't upvote.. it's on 666.. I don't wanna ruin that.. Thanks for the tutorial though! Quick and dirty UVs was exactly what I was looking for!

  • @deepelements
    @deepelements 5 лет назад

    They really need to update UV master. If you are working on stuff that don't need to be animated then i guess it's ok. If not this is a pain to use.

    • @FlippedNormals
      @FlippedNormals  5 лет назад

      Yes please! We'd love an update to UV Master. It's been unchanged for years and years now.

  • @bloodberrett
    @bloodberrett 5 лет назад +2

    So we gonna talk about how it's basically a Pepsi man

  • @zero_given
    @zero_given 4 года назад

    these guys talking about how amazing uv master is and how it doesn't care about poly counts meanwhile im here tryina unwrap a basic 20k poly shape without crashing

  • @principe1riaj
    @principe1riaj 5 лет назад

    Just im search something to make Uv

  • @SoloRelic
    @SoloRelic 5 лет назад

    Can you pls scratch start a 3d female body with face. I want to know the techniques of how to start...

  • @thiogarces
    @thiogarces 5 лет назад

    No my man its not a quick uvs, is dirty and bad and ist not so professional 1000 times better in maya max modo or other software EVen blender much more better not in Zbrush

    • @FlippedNormals
      @FlippedNormals  5 лет назад +1

      UV Master is fantastic when it comes to quick UVs for concept sculpts or scans

  • @PiononoMatic
    @PiononoMatic 4 года назад

    capos

  • @georgesb1914
    @georgesb1914 3 года назад

    Again to much talk for 00000000000000 result

  • @MsMidnightStories
    @MsMidnightStories 5 лет назад

    No you're doing it wrong always do the UV seam in another program, to get them where you want then unwrap with existing seams. UV master has no equal when it comes to unwrapping. Well it works for me anyway !

  • @AdamMann3D
    @AdamMann3D 5 лет назад

    I specialize in UVs and have taught it many times when I was a college teacher. My advice is UV Master is garbage. Just use Max or Maya. UV Master UVs look like road kill. I always failed the character people that used it.

    • @NinbAdam
      @NinbAdam 5 лет назад

      well technically in most cases it should work if you're 3D painting your mesh so UVs won't matter much as long as the seams are in a reasonable places and the texel density matches.

    • @AdamMann3D
      @AdamMann3D 5 лет назад +1

      @@NinbAdam in my production experience Zbrush UVs never met my level of acceptable. I would have the character artist dump his low to a noobie to rip it for them since they never seemed to think that was their job. I'm a tech artist/modeler so I am never ok with something you can get away with. Plus I can rip in Max as fast as UV Master.

    • @FlippedNormals
      @FlippedNormals  5 лет назад +2

      Like we mention in the video, we wouldnt use this for hero assets in a production. Then it's all Maya and selecting proper seams. That said, its fantastic for quick jobs where you just need some super fast UVs.
      If you select the seams in Maya and use UV Master to unfold, the unfolding is fantastic in ZBrush