From the prospective of someone who only ever played 3d fighter looking at 2 D game, those games like insanely hard to learn. Motion imputs or each combo, super meter, insanely fast moves compared to tekken, fireballs, teleports, airdashing, the entire air game, it feels like a lot to grasp after so much tekken. It cool to get the reverse prospective. Been meaning to grab a 2d game to just to begin learning them.
as with any system they're things you get used to. Experience commits motion inputs to muscle memory. Keeping meter and airdashing in mind becomes a subconscious check. It's complex but it's a complex system of simple mechanics. I wouldn't say they're so hard to get into, and new series are trying to keep things simple all the time! Play strive if you're new though, it's a great way to get into 2D games.
@@Krando_ geese closer to 3D than 2D char. He is not too different from a Claudio with his starburst mechanic. It's a good start to learn meter management and specials moves. Akuma tho, really offers a 2D oriented gameplay with his jumps and demon flips that dodge mids (and highs depending the move and timing)
Tekken has always reminded me of golf. A sport in which there are endless variables, no one can ever be perfect, and the winner is almost always the player who made the least number of mistakes.
As someone that plays mostly Tekken, it's nice to finally get an in depth perspective on the game from a 2D player that's actually put in the time to learn. I feel like outside of dedicated Tekken channels, the game doesn't get as much love as it deserves from fighting game players outside of the Tekken bubble. So I say all that to say, thanks for giving our game a chance!
I came from Street Fighter, MVC, and KoF. I only started really playing Tekken a year and a half ago, and I can definitively say that it's my favorite fighter. It just makes sense and is remarkably satisfying to play.
Exactly! As someone who has played Tekken growing up alongside SF & MK, I never see any love for it outside of dedicated Tekken channels, like you said! So it was nice to finally see this!
“i’ll leave the complaining about tekken to the tekken players, they’ve earned it.” love that. people that complain when they have no idea what they’re talking about is a huge issue nowadays
14:35 I remember after he won TWT rangchu said that he felt like he was much worse at using sidestep than other top players so part of the reason he picked panda was because they had a weak sidestep so he wouldn't have to use it much
That player expression is 100% why I love Tekken. Watching eyemusician fight *anyone* is always a joy. He's just ridiculously fun and extremely unique in his Yoshimitsu playstyle.
Tekken 7 is amazingly fun; however, I'd like to take the time to appreciate the production level on your video. You're great, TheoryFighter! Keep it up and thanks for your hard work!
I think that Tekken does prove that you shouldn't have revolutionary differences in the same series. I dropped off of guilty gear strive because it just didn't have the same feel as Xrd or XX for me. I think that experimental stuff should be made into a new IP or spinoff, so the community doesn't get fractured over several games. BlazBlue did this well, with having the most radically different game not being a mainline game.
First lesson I got out of this video. I have moods where I want to play different things, but when it comes to fighting games, I wanted to take my Soul Calibur 2 knowledge and run wild with it. And it turns out I simply can't do that, because Siegfried and Nightmare will NEVER play the way Nightmare did in SC2. I'm going to remember this if I ever decide to build a fighting game for myself. Even if that turns out to be a sports fighting game centered around boxing.
While I understand where you're coming from, I have to disagree. I feel like it's a huge waste of time to just release the same game over and over again with small graphical upgrades as the specs of the hardware improve. I understand this is *entirely* reductive, the individual characters have absolutely evolved as the franchise has progressed, but... the old games still exist. If I wanted to play Super Turbo or Third Strike or Xrd or Melee, I could find people to play with *right now*, it's not hard. Could you imagine Capcom trying to juggle 8 different fighting game franchises and trying to keep them all relevant? They wouldn't. The truth of the matter is that the first wave of players in a new edition of a fighting game are fueled entirely by brand recognition. We've got a massive graveyard of capcom fighting franchises to prove it: Darkstalkers, Red Earth, Power Stone, Jojo's, Rival Schools... I could go on but I'd just be reading off of a wiki at this point. Do you think we'd have gotten the fighting game resurgence that came with Street Fighter 4 if it was just Super Turbo with 3d graphics and more characters? Thing is, I'm happy we can have it both ways. If I don't like the newest street fighter, I can go play a different modern fighting game I like better. If that game happens to be a thousand year old unchanging monolith of a franchise like tekken, it doesn't matter to me. I'm still having fun.
@@kevingriffith6011 Guilty gear double X and XRD are not the same or a reskin, XRD actually introduced a lot of mechanics and new characters while keeping a lot of things that made guilty gear felt guilty gear. Strive barely feels like a guilty gear game, slow dashing, slow airdashing, no gatlings, teching, watered down characters, instant faultless defense, dumbing down systems that were already dumbed downed in XRD, ect...
@@edlerkrieger8045 Like I said, the "it's the same game" statement is absolutely reductive. My point, though, is that Xrd still exists. You can still play it *right now*. I'm sorry that you feel betrayed by Arcsys, but that doesn't make Strive a bad game, it's just different, and in my mind different is exciting. At the end of the day, though, I understand that there is no objectively correct outlook on this. I do wish that Theoryfighter didn't imply that experimentation is somehow disrespectful, or that wanting to see how established characters evolve in a changing landscape is bad, but that's just their opinion.
Amazing vid tbh, great to see Tekken getting some love outside of the dedicated Tekken channels. Especially nowadays where a lot of us are feeling burnt out on T7 and want something new, or we're missing the older games. Tekken's depth is what makes it such a joy to play, because there's near infinite possibilities. It can be scary, but its fun because of it. It can be scary and daunting, but if you can get over that hurdle you get one of the most fun fighting games ever with just how much control and freedom you're offered. The way you put it at the end was perfect, enjoy the journey, and don't focus on the destination.
Excellent video. I personally came from 2d fighters primarily and now consider Tekken 7 to be my main game. Thanks for making such a nicely thought out and edited video
Player identity is the most interesting part of fighting games to me and I don’t think I appreciated how Tekken’s density helps that. Love the editing on this one too. Good stuff
One of the things I love about tekken is the characters feel much more real. You actually FEEL like you are doing a low kick, or a huge uppercut, or some crazy throw-your-whole-body-at-someone move. My favorite character (king) feels like a real wrestler. You aren’t just doing a mixup between grab or hit on oki, you are doing crazy pro wrestler moves. TOMBSTONE PILEDRIVER! THE PEOPLES ELBOW! ROLLING DEATH CRADLE!!!!
Great video. I got back into the fighting genre with SF4 but didn't bother picking up SFV with its abysmal launch. Made the transition across to Tekken 7 when it showed up on Steam & it's been a grueling but rewarding & fun learning curve. The comparison with learning a musical instrument is right on point as well. While accessibility has been a hot topic lately & there is a case to be made in a lot of games, there's definitely room for games that require time to get better and that offer a greater reward than the more common instant gratification we see in most games.
Great video, I'll say this though since I've been playing Tekken almost every day for 2,5 years: There are aspects of the game you can improve on like execution, setups etc but the sheer mileage you get from knowledge is GIGANTIC compared to everything else. You can get the execution, the neutral, the situational awareness down in 1-2 years but the knowledge and punishment pit is bottomless
As someone who got into Tekken later on I love it! The implementation of 2D characters in Tekken was an awesome way to introduce those players to Tekken. I also main Akuma in literally everything so I can only wish for him to come back, but even if he doesn't I am now a Tekken fan!
I'd say there aren't tournament combos. When you combo you may want: - To maximize damage - To maximize distance to get to the wall. (either because you will get better damage at the wall or you want your oponent to be under wall.) - To end combo in such a way that it leaves oponent in a mixup, a setup. - To confuse the oponent, because he will be used to you normal combos and won't know what to do. Not every character has difficult combos, and difficult combos are really often not worth the effort.
Thanks for your views on the topic... But I'll agree with some people here and say that many of these points are also applicable to other deep fighting games. I, for one, have felt this level of excitement mainly for Blazblue, where everything feels incredibly deep and expressive. I've tried playing Tekken a couple of times, but couldn't get as hyped to learn it extensively... Perhaps I've tried it with the wrong mindset. I do have some experience with 3D games, though. Been playing Soul Calibur for a good while. That aside, you got me a bit curious... What was the trigger for your massive interest in Tekken? Also, is there a case of dedicated 3DFG players moving into the 2D ones with the same amount of interest?
Tekken has the most player expression in FGC. You can have mirror matches and easily notice the difference in playstyle example: Yuyu who plays defensive Xiaoyu and Tanuka who prefers high risk high reward playstyle. And still there are other Xiaoyu's like P.Ling who is more of an all-rounder.
Tekken DR on PSP was first ever fighting game i whitnessed. Since then 15 has passed and now Tekken and Soul Calibur are the only fighting games i can play on somewhat medium/advanced level. 2D fighting games are completely alien to me tho. Even so i tried a bunch of them (different SF's, SamSho, GG strive, MK 9, Injustice), they always seemed to f-kin hard for me to get good at...
Found this in my search to Learn about Tekken 8 actually. Ive enjoyed the demo enough to know that i want to finally give this game a real try. After watching this video though, now i'm looking forward to the journey of learning and it doesn't sound quite as daunting as it did before.
I always liked fighting games but playing Tekken ignited something in me to start loving them again, and now I'm just playing as many fighting games as I can thanks to it.
honeslty i used to play this game a lot, but right now im kinda on the fence if really want to keep playing. the depth of knowledge checks is cool to use vs your oppentent but, honestly for me it sucks that i can never feel like i mastered a match up and theres always something do not know and it so boring to study it over and over and over again. Honest the game is really fun you where it just you and your oppentent going hand to head without any cheesy gimmicks and it really hard to get there, but when the gaps in your knowledge it makes playing feel incredibly annoying and rather bloated imo. so now im just this point where im like do really have the willingness to learn all this stuff and for what and if i really even still care. im not saying these things i dont like make the game bad or change it, it just a personal problem is all.
I really like Tekken and KOF because those are the last franchise to respect legacy skills, while kof mixes up meter/resource management, tekken keeps building on new mechanics to keep things interesting
I think a lot of the complexity question just comes down to familiarity and personal strengths and weaknesses. I've been casually playing 2D and 3D fighting games since the 90s but I always found 3D ones easier because my brain thinks in 3D space. You also generally deal with less arbitrary fantasy variables like guys flying across the screen to headbutt you or shooting a gigantic beam from their hands. Once you know the system fundamentals of a game like Tekken or Virtua Fighter, you can make many safe assumptions from entry to entry and about new characters. You won't be thrown a complete pie in the face where someone is teleporting into command grabs or something like that. 3D fighters are probably more daunting to learn from scratch but are more predictable and grounded once you learn the base system mechanics.
Yeah nah, this video mostly reinforced all the stuff I believe of why I don't want to play Tekken lol. I like that Street fighter and other games are so different each game, and if I want a 3D fighter that's a little bit more streamlined I could just play soul Calibur which I do massively enjoy. Like do I own Tekken 7? Yes I love Lars but I'm just going to play soul Calibur 6 with Groh... He gives me all the Lars vibes without all the extra baggage of moves and systems. Right now guilty is strive is probably my favorite fighting game in the strike\throw era. I really like what it did with the system stripping down variable wake-ups and most moves feel like they have a real purpose. I also wish some of bandai namco's games would get a strive treatment but I also understand that this deep into a series is not when you do that, the other series you mentioned constantly did it so it's expected, doing it now would only feel like a betrayal to the people who've always been there so I'll just say the game is not for me and play the mountain of other games that I enjoyed massively, I don't need to experience everything lol, still great video though lol
The only Tekken game I ever really played was Tag 2 after being invited to try it by one of the people playing it and getting help learning the game from him while trying it out, and it was an interesting learning experience, especially since I don't play grapplers normally. I only really managed to learn a few things in the few months or so I got to play it after buying it for myself, but it was definitely an enjoyable game I'd play again if it were to come onto PC. A few years later and the one time I ever played Tekken 7, I actually managed to hold my own thanks to what King experience I had back in Tag 2 carrying over. Though to be honest, I'd be lying if I said one of the major reasons I even put that effort into learning the game wasn't because of King's.... ahem, "game assets", particularly in his Jaguar and Fundoshi outfits (the latter of which got nerfed in 7, RIP).
What is up with girls and king it's kind of funny to me l had some girls in my house one time and the only character that they found handsome was king l wa like "wtf really" its very interasting😝
As a bear main. I've gotten relatively decent enough that I can ignore the screen. Talk to people around me. Glance back for a second before talking again and still punishing people hard online. I just made it past yaska with panda.
A cool thing about Tekken is it can age with you, I'm not as fast and reliable with inputs all these years on but I can compensate focusing on less input intensive poke game. There's enough wiggle room in the thickness to work with.
i feel like my biggest struggle with tekken is just not knowing how to learn how to use a character, feeling like i don't know which moves to be using, i know i'm probably doing something one but i'm not really sure what
Funny thing is tekken 7 got me into the fgc 😂 Legit been button mashing since tekken 4. But man tekken 7 was the first time I’ve actually wanted learn how to play competitively. I’m sooo happy that tekken got me into the fgc, because I was able tryout 2d fighting games made new friends. Honestly I haven’t loaded up a fps game since I got into fighting games.
Honestly I was a tekken fan. Then I played other 3d games like virtua fighter and DOA. I’m not looking back. Especially after the trainwreck that is 7.
My issue with playing Tekken has always been the time demands. Every fighting game has a requirement that you put hours into it, but none more-so than Tekken. And as I get older, with responsibilities piling up, I find those hours required unacceptable if I'm going to enjoy other hobbies (or even other games). It's definitely a game I would have liked to jump into during my younger years, though.
Hey man, Ive played Tekken since T2. Don't let people sway you from picking it up. The single player stuff makes it easy to start and just mash buttons to get used to it and it builds over time. If you expect to know all moves and have a special go to right from the get go and kick butt with it online then you'll be punished. Instead, just play with basic attacks and combos and get used to movement. You'll totally enjoy it just for that alone. The more you play it the more you can build the experience of your character and be rewarded.
Tekken is definitely a game that can still respect your time if you shift your mentality more away from trying to win hard constantly and get to Tekken God Omega and instead try to have fun with different matchups and situations if you don't feel like trying other characters. Playing regular online player/lobby matches or casuals in a local setting could be better for you. We all aren't gonna be pro players so no need to stress about the game like one.
I played Tekken competitively for around 2 years, and now i will probably quit it. It became just too tiring each time waiting 30 minutes for a match, and then losing to a cheap character or an infinite amounts of knowledge checks. Against like 70% of the roster you play against the character, not against an actual opponent. It feels just unfair when you can put a thousand hours and lose on a freakin tournament against a bum who played like 200 hours just because he picked some cheap shit, where he brainlessly can mash buttons and put ALL of the responsibility on you, especially considering that defense is infinitely harder than offense. So, i would probably switch to a competitive game where at least the playing field is actually equal, or at least, adequately balanced.
for me, the most important part is not viewing it as a 'platform to stomp people' even though I was willing to learn I felt bad for losing, and for winning against people who failed the knowledge check. I had solved one side of the frustration but not the other. only on my 4th rewatch of this did I catch on to this and maybe now I'll be conscious enough to break past my plateau
Excellent footage and script. I picked up T7 because people I played games with played a lot of T7 themselves. It has the most logged hours out of any FG I have on steam (MBAACC probably has more but isn't recorded). I almost never touched ranked or played vs randoms. Knowing multiple people invested in the game, who all had a similar mindset for learning definitely helped me improve and enjoy the game far longer than others. At first the game was intimidating to learn due to the density. As time passes, patterns emerge: everyone's i10 punish is their 1,2 jab string, almost everyone has a low crushing launching punishable hopkick, almost everyone has a fast, safe mid check with df1, almost everyone has a low risk low reward low and a high risk high reward low, etc. After gaining an understanding of the basic flow of the game, it becomes easier to find things to improve and optimize. Different characters doing hopkicks could need either an i12 or i14 punish, opponents who have habits of jab checking after your turn could have their turn stolen by you with a high crushing WS launcher, using different attacks to punish a whiff at range. Though I've stopped playing, 600~ hours in the game with 5k~ player matches on the same character, I'd still find small things to improve on, both with using my character and the properties and playstyles of my opponents. The points made about Tekken's character/move/framedata density but the consistency between iterations was spot on. Having an opponent of relatively equal skill makes FGs much more enjoyable, and it is easier to find that opponent if the playerbase isn't split between a game's different iterations. This overview makes me want to reinstall the game and play again.
Took me 20 years to finally give tekken a real try. I've played tekken 1 and 2 when I was a teen but never understood how it worked by that time, then a friend invited me to play some matches of tekken 7 for fun and afther that I decided that it was time for me to learn how to beat his ass off. I'm still a scrub, but now I'm a scrub that knows how to pile drive other scrubs.
Bro, you can't just be throwing Satan by Bongripper into these videos, it's too dope for me to handle. I'd love to get into Tekken, but I frankly don't want to until I learn to KBD, since that's really the major draw for me: the movement. That's really hard though, so I'm still at square 0 until I learn it.
I discovered Tekken 5 coming the street fighter back in 2006 when i first went to uni, and this video sums up everything like how the transition felt. Glad to see someone had a similar experience. Now what was even more exhilarating for me was the move to Melee in 2016, it was like the Tekken feeling x10. Hope you give it a go some day!
“Can’t see player expression in most modern fighting games” is a wacky way to try and get modern 2D fighter players to try tekken lmao It’s a cool game but I just specifically disliked the process of trying to learn that game more than any other one I’ve tried Just don’t think it’s for me, or maybe I haven’t found a character in the rubble yet
I like how tekken never shorten their move list. Street Fighter used to be my fave, but my Chun-li always gets changed around. I haven't gotten good at side stepping in Tekken, but I don't stress over it yet because I'm just doing back dashing like in 2d fighters for now and I feel good that I'm not the worst Tekken player. I still like Street fighter, but I'm a third strike and SF2 player.
Pure facts, from start to finish. I have been immersed in this series for 10 years, and nothing rewards actually playing the game more than Tekken for me. It's pretty much the only fighting game I play because of that. It truly is a bottomless game and I love it so much my God I cannot wait for Tekken 8.
2:35 you should look into Tekkens meta. Yes a number of DLC characters are fucking broken but also litterally older characters like Kazuya and older legacy characters of the game have less newer mechanics to tekken. For example of some mechanics such as stances, and charging moves such as (lars when he agressivly slides) like as the more tekken games are made the roster grows but also the characters remain pretty static since like tekken 4 or 5. But there is like a knowledge vs ease of use, factor for each character and it's cool to look into for tekken cause everyone has so many moves there's less chance of 2 people fighting the same character the same way.
I never understood the "cant play 3D cuz 2D" mentality. I grew up playing 2D games bexause thats all i had. But i picked up 3D and loved it right away. I realized i just LOVE fighting games. Doesnt matter what kind, i will always play and try it. Yes there are some i cannot get into, but i lab and do my best. I think a real fighting game player never backs down from a challenge. Because than they would always plug after first round loss. And NO ONE likes that. So if youre in the FGC, do not be scared. You should always be willing to practice. Whether it be a new character, learning how to lab against a character, labbing new combos, or a new fucking game. Welcome to the FGC, we lab and grow. We never quit after a first round. So give everything a try.
Didn't convince me to play Tekken, but I thought your argument was very compelling. It is true that the idea that you must learn everything at once will not benefit you in Tekken. It reminds me of a fighting game I love: Dead or Alive. It has all of the same strengths of Tekken, but satisfying stage animation and have more intuitive string system. Though I don't know about seeing Tekken's low level as a good thing. The fact that you could cheese an intermediate and a low level player so easy in 3D fighters has always been a flaw in my eyes as it is a pointless knowledge check. It requires no execution, strategy, or thought to throw out a move you know no one knows how to deal with. The problem is that you won't see any real yomi or execution based interactions without having a random move ignore the entire fun part of the game. Feels like the devs REALLY wanted to be good at their own game, so they put a million useless moves in there that benefit only people who know how to use/counter all of them instead of think/execute around it.
This is basically why i stopped playing sf5 when guile and akuma came out and switched to t7. As what was said in the video, T7 rewards legacy skill. Sure there maybe a couple of changes here and there but an EWGF is still an EWGF, but in some sf games, tatsus, srks and fireballs may look the same, but once you play them, you’ll know the difference. It also felt like guile mains were rewarded with a better version of guile in sf5, their gameplan never changed, which was chuck booms and anti air, while the rest of the player base had to find out how 5’s version of their character plays or learn a different character because: 1) their character isn’t in the game (yet) 2) their character plays different from the previous version 3) this version of their character is straight up ass T7 had more depth to it, like sure move x is safe and +, but you can step/duck it and get a punish into probably a full combo into oki, 5 felt like whoever can unga bunga jump in v trigger robbery more wins the match as compared to 4’s more diverse gameplay. In t7, some characters can either go for a max damage combo or sacrifice damage to get better oki or wall carry then possibly set up a tech trap, but in 5 there are no hard knockdowns outside of cc sweep or super, even then the setups are probably limited. T7 may seem challenging at first because of the amount of characters and the 100+ moves in their movelist, but it’s very rewarding to play once you get the hang of it.
Reason im watching this video is because im coming from mortal kombat. and i played the demo, feeling like a kid not fitting in school lol but after watching this ill give it a try
i booted up tekken 7 for the first time because of this video. i was having a blast playing until i played online. why did you lie to me and say that there would be people learning the game with me how the fuck am i supposed to learn the fundamentals of a 3D fighter when i can’t even play the game against these damn casual killers
I feel like my main issue with tekken is how they just keep buffing characters to the point where you just get less unique every patch, who cares about playing lee when everyone can wall carry, or who cares about heihachi when everyone can do 60% in a combo, it’s just patch culture making the game less and less fun every time, also really hate most of the tekken designs, If tekken 8 fixes those I might try the game again, but until then I’ll sleep ig
Fighting games in my opinion, have more replay value than any other game out there (with the exception of a few like competitve shooters) if you of course truly love the game and keep coming back to it to improve. Thats what makes it my favorite genre. You don't really need anything else.
It's a shame that BlazBlue and Gear made me a projectile setup type of guy, makes it really hard to appreciate what certain games have to offer. Tekken is pretty cool, though. Edit: unexpected Bolt Thrower namedrop, but we take those.
Tekken is a 4 button fighting video game. What if it added a left walk and a right walk button that you could move sideways with? You could still keep the directional way of side stepping, but I am curious how adding those buttons would change the way the game is played.
I hate the complexity, I love the depth. This game is filled to the brim with cheap ass knowledge checks that only serve as gatekeepers, but the actual gameplay is fantastic. You have, or used to have multiple responses to everything, this game gives you a freedom no other game gives you. And the depth and mind games that come from that are so fucking good there isn't any substitute to this franchise for me.
I always say to people who get frustrated at this game that tekken is music. If you put the time in you can end up with alot of new skills and a new comfort level that let's you have alot of fun and discover new things. But if you don't practice, don't research or explore new concepts then you'll stay where you are. The first goal of Tekken is to learn. Learn at all times. Even when you're getting wrecked...LEARN.
You absolutely nailed it mate. Incredible stuff.
Hey love your vids
@@lucianocruz3383 Hey, thanks!
U should do more videos on Tekken
@@unknown-td6kk Got some in the oven.
It’s great to get the perspective of someone who is new to the game and can articulate one of the many attractions of this wonderful game.
You should play tekken NOW! *thunder noises*
Use to be a street fighter main at IV. But after tekken 7, been stuck there
I literally read this comment during thunder but I love tekken ❤️
Low Tier God, the ultimate anti-therapist and fighting game rager.
But my computer would liquefy if i even thought about installing Tekken 7
I mean that with 100% with %1000
From the prospective of someone who only ever played 3d fighter looking at 2 D game, those games like insanely hard to learn. Motion imputs or each combo, super meter, insanely fast moves compared to tekken, fireballs, teleports, airdashing, the entire air game, it feels like a lot to grasp after so much tekken. It cool to get the reverse prospective. Been meaning to grab a 2d game to just to begin learning them.
as with any system they're things you get used to. Experience commits motion inputs to muscle memory. Keeping meter and airdashing in mind becomes a subconscious check. It's complex but it's a complex system of simple mechanics. I wouldn't say they're so hard to get into, and new series are trying to keep things simple all the time! Play strive if you're new though, it's a great way to get into 2D games.
You should play goose in tekken, he (obviously) plays exactly like a 2D imo
@@Krando_ geese closer to 3D than 2D char. He is not too different from a Claudio with his starburst mechanic. It's a good start to learn meter management and specials moves. Akuma tho, really offers a 2D oriented gameplay with his jumps and demon flips that dodge mids (and highs depending the move and timing)
try eliza, she's a good middle ground
thats why we have Eliza
Tekken has always reminded me of golf. A sport in which there are endless variables, no one can ever be perfect, and the winner is almost always the player who made the least number of mistakes.
As someone that plays mostly Tekken, it's nice to finally get an in depth perspective on the game from a 2D player that's actually put in the time to learn. I feel like outside of dedicated Tekken channels, the game doesn't get as much love as it deserves from fighting game players outside of the Tekken bubble. So I say all that to say, thanks for giving our game a chance!
I came from Street Fighter, MVC, and KoF. I only started really playing Tekken a year and a half ago, and I can definitively say that it's my favorite fighter. It just makes sense and is remarkably satisfying to play.
Exactly! As someone who has played Tekken growing up alongside SF & MK, I never see any love for it outside of dedicated Tekken channels, like you said! So it was nice to finally see this!
Facts
@rhythmlp
@@alexnostalgix
I've been scared of tekken for years, but now i want nothing more than to try it... Congrats!!
“i’ll leave the complaining about tekken to the tekken players, they’ve earned it.”
love that. people that complain when they have no idea what they’re talking about is a huge issue nowadays
14:35 I remember after he won TWT rangchu said that he felt like he was much worse at using sidestep than other top players so part of the reason he picked panda was because they had a weak sidestep so he wouldn't have to use it much
That player expression is 100% why I love Tekken. Watching eyemusician fight *anyone* is always a joy. He's just ridiculously fun and extremely unique in his Yoshimitsu playstyle.
Tekken 7 is amazingly fun; however, I'd like to take the time to appreciate the production level on your video. You're great, TheoryFighter! Keep it up and thanks for your hard work!
I think that Tekken does prove that you shouldn't have revolutionary differences in the same series. I dropped off of guilty gear strive because it just didn't have the same feel as Xrd or XX for me. I think that experimental stuff should be made into a new IP or spinoff, so the community doesn't get fractured over several games. BlazBlue did this well, with having the most radically different game not being a mainline game.
First lesson I got out of this video. I have moods where I want to play different things, but when it comes to fighting games, I wanted to take my Soul Calibur 2 knowledge and run wild with it. And it turns out I simply can't do that, because Siegfried and Nightmare will NEVER play the way Nightmare did in SC2. I'm going to remember this if I ever decide to build a fighting game for myself. Even if that turns out to be a sports fighting game centered around boxing.
While I understand where you're coming from, I have to disagree. I feel like it's a huge waste of time to just release the same game over and over again with small graphical upgrades as the specs of the hardware improve. I understand this is *entirely* reductive, the individual characters have absolutely evolved as the franchise has progressed, but... the old games still exist. If I wanted to play Super Turbo or Third Strike or Xrd or Melee, I could find people to play with *right now*, it's not hard. Could you imagine Capcom trying to juggle 8 different fighting game franchises and trying to keep them all relevant? They wouldn't. The truth of the matter is that the first wave of players in a new edition of a fighting game are fueled entirely by brand recognition. We've got a massive graveyard of capcom fighting franchises to prove it: Darkstalkers, Red Earth, Power Stone, Jojo's, Rival Schools... I could go on but I'd just be reading off of a wiki at this point. Do you think we'd have gotten the fighting game resurgence that came with Street Fighter 4 if it was just Super Turbo with 3d graphics and more characters?
Thing is, I'm happy we can have it both ways. If I don't like the newest street fighter, I can go play a different modern fighting game I like better. If that game happens to be a thousand year old unchanging monolith of a franchise like tekken, it doesn't matter to me. I'm still having fun.
@@kevingriffith6011
Guilty gear double X and XRD are not the same or a reskin, XRD actually introduced a lot of mechanics and new characters while keeping a lot of things that made guilty gear felt guilty gear.
Strive barely feels like a guilty gear game, slow dashing, slow airdashing, no gatlings, teching, watered down characters, instant faultless defense, dumbing down systems that were already dumbed downed in XRD, ect...
@Yuberz Totally agreed.
@@edlerkrieger8045 Like I said, the "it's the same game" statement is absolutely reductive. My point, though, is that Xrd still exists. You can still play it *right now*. I'm sorry that you feel betrayed by Arcsys, but that doesn't make Strive a bad game, it's just different, and in my mind different is exciting. At the end of the day, though, I understand that there is no objectively correct outlook on this. I do wish that Theoryfighter didn't imply that experimentation is somehow disrespectful, or that wanting to see how established characters evolve in a changing landscape is bad, but that's just their opinion.
as a tekken veteran i have to say
well done
Amazing vid tbh, great to see Tekken getting some love outside of the dedicated Tekken channels. Especially nowadays where a lot of us are feeling burnt out on T7 and want something new, or we're missing the older games. Tekken's depth is what makes it such a joy to play, because there's near infinite possibilities. It can be scary, but its fun because of it. It can be scary and daunting, but if you can get over that hurdle you get one of the most fun fighting games ever with just how much control and freedom you're offered. The way you put it at the end was perfect, enjoy the journey, and don't focus on the destination.
Check out tekken 8😊😊
Excellent video. I personally came from 2d fighters primarily and now consider Tekken 7 to be my main game.
Thanks for making such a nicely thought out and edited video
Player identity is the most interesting part of fighting games to me and I don’t think I appreciated how Tekken’s density helps that. Love the editing on this one too. Good stuff
I got tekken 4 for my birthday when I was young and fell in love with the 3d style ever since
One of the things I love about tekken is the characters feel much more real. You actually FEEL like you are doing a low kick, or a huge uppercut, or some crazy throw-your-whole-body-at-someone move. My favorite character (king) feels like a real wrestler. You aren’t just doing a mixup between grab or hit on oki, you are doing crazy pro wrestler moves. TOMBSTONE PILEDRIVER! THE PEOPLES ELBOW! ROLLING DEATH CRADLE!!!!
shout out for mentioning bolt thrower they're a killer band
Great video. I got back into the fighting genre with SF4 but didn't bother picking up SFV with its abysmal launch. Made the transition across to Tekken 7 when it showed up on Steam & it's been a grueling but rewarding & fun learning curve.
The comparison with learning a musical instrument is right on point as well. While accessibility has been a hot topic lately & there is a case to be made in a lot of games, there's definitely room for games that require time to get better and that offer a greater reward than the more common instant gratification we see in most games.
Subscribed when you mentioned bolt thrower. Cool video, stoked for more tekken content in the future!
Great video, I'll say this though since I've been playing Tekken almost every day for 2,5 years: There are aspects of the game you can improve on like execution, setups etc but the sheer mileage you get from knowledge is GIGANTIC compared to everything else. You can get the execution, the neutral, the situational awareness down in 1-2 years but the knowledge and punishment pit is bottomless
adding Ryan Harts pewgf clip was the cherry on top of an already amazing video.
As someone who got into Tekken later on I love it! The implementation of 2D characters in Tekken was an awesome way to introduce those players to Tekken. I also main Akuma in literally everything so I can only wish for him to come back, but even if he doesn't I am now a Tekken fan!
That part about it being super difficult to the point where perfect execution isn't possible reminded me a lot of maylay
I'd say there aren't tournament combos.
When you combo you may want:
- To maximize damage
- To maximize distance to get to the wall. (either because you will get better damage at the wall or you want your oponent to be under wall.)
- To end combo in such a way that it leaves oponent in a mixup, a setup.
- To confuse the oponent, because he will be used to you normal combos and won't know what to do.
Not every character has difficult combos, and difficult combos are really often not worth the effort.
Thanks for your views on the topic... But I'll agree with some people here and say that many of these points are also applicable to other deep fighting games. I, for one, have felt this level of excitement mainly for Blazblue, where everything feels incredibly deep and expressive.
I've tried playing Tekken a couple of times, but couldn't get as hyped to learn it extensively... Perhaps I've tried it with the wrong mindset. I do have some experience with 3D games, though. Been playing Soul Calibur for a good while.
That aside, you got me a bit curious...
What was the trigger for your massive interest in Tekken?
Also, is there a case of dedicated 3DFG players moving into the 2D ones with the same amount of interest?
Tekken has the most player expression in FGC. You can have mirror matches and easily notice the difference in playstyle example: Yuyu who plays defensive Xiaoyu and Tanuka who prefers high risk high reward playstyle. And still there are other Xiaoyu's like P.Ling who is more of an all-rounder.
People are you are the ones we need making videos like this the most. Tekken Oldheads can only preach to the converted
Dude your artistry in editing and didactic discussion here is awesome. Thank you
This is quality video about Tekken and backround music is amazing! 👍
Tekken veteran here; great video.
Not really on topic, but great background music and I totally heard that Bolt Thrower reference.
Tekken DR on PSP was first ever fighting game i whitnessed. Since then 15 has passed and now Tekken and Soul Calibur are the only fighting games i can play on somewhat medium/advanced level. 2D fighting games are completely alien to me tho. Even so i tried a bunch of them (different SF's, SamSho, GG strive, MK 9, Injustice), they always seemed to f-kin hard for me to get good at...
Found this in my search to Learn about Tekken 8 actually. Ive enjoyed the demo enough to know that i want to finally give this game a real try. After watching this video though, now i'm looking forward to the journey of learning and it doesn't sound quite as daunting as it did before.
I always liked fighting games but playing Tekken ignited something in me to start loving them again, and now I'm just playing as many fighting games as I can thanks to it.
honeslty i used to play this game a lot, but right now im kinda on the fence if really want to keep playing. the depth of knowledge checks is cool to use vs your oppentent but, honestly for me it sucks that i can never feel like i mastered a match up and theres always something do not know and it so boring to study it over and over and over again.
Honest the game is really fun you where it just you and your oppentent going hand to head without any cheesy gimmicks and it really hard to get there, but when the gaps in your knowledge it makes playing feel incredibly annoying and rather bloated imo. so now im just this point where im like do really have the willingness to learn all this stuff and for what and if i really even still care.
im not saying these things i dont like make the game bad or change it, it just a personal problem is all.
I really like Tekken and KOF because those are the last franchise to respect legacy skills, while kof mixes up meter/resource management, tekken keeps building on new mechanics to keep things interesting
I think a lot of the complexity question just comes down to familiarity and personal strengths and weaknesses. I've been casually playing 2D and 3D fighting games since the 90s but I always found 3D ones easier because my brain thinks in 3D space. You also generally deal with less arbitrary fantasy variables like guys flying across the screen to headbutt you or shooting a gigantic beam from their hands. Once you know the system fundamentals of a game like Tekken or Virtua Fighter, you can make many safe assumptions from entry to entry and about new characters. You won't be thrown a complete pie in the face where someone is teleporting into command grabs or something like that. 3D fighters are probably more daunting to learn from scratch but are more predictable and grounded once you learn the base system mechanics.
Yeah nah, this video mostly reinforced all the stuff I believe of why I don't want to play Tekken lol. I like that Street fighter and other games are so different each game, and if I want a 3D fighter that's a little bit more streamlined I could just play soul Calibur which I do massively enjoy. Like do I own Tekken 7? Yes I love Lars but I'm just going to play soul Calibur 6 with Groh... He gives me all the Lars vibes without all the extra baggage of moves and systems. Right now guilty is strive is probably my favorite fighting game in the strike\throw era. I really like what it did with the system stripping down variable wake-ups and most moves feel like they have a real purpose. I also wish some of bandai namco's games would get a strive treatment but I also understand that this deep into a series is not when you do that, the other series you mentioned constantly did it so it's expected, doing it now would only feel like a betrayal to the people who've always been there so I'll just say the game is not for me and play the mountain of other games that I enjoyed massively, I don't need to experience everything lol, still great video though lol
great bongripper track at the start
The only Tekken game I ever really played was Tag 2 after being invited to try it by one of the people playing it and getting help learning the game from him while trying it out, and it was an interesting learning experience, especially since I don't play grapplers normally. I only really managed to learn a few things in the few months or so I got to play it after buying it for myself, but it was definitely an enjoyable game I'd play again if it were to come onto PC. A few years later and the one time I ever played Tekken 7, I actually managed to hold my own thanks to what King experience I had back in Tag 2 carrying over.
Though to be honest, I'd be lying if I said one of the major reasons I even put that effort into learning the game wasn't because of King's.... ahem, "game assets", particularly in his Jaguar and Fundoshi outfits (the latter of which got nerfed in 7, RIP).
What is up with girls and king it's kind of funny to me l had some girls in my house one time and the only character that they found handsome was king l wa like "wtf really" its very interasting😝
@@lucianocruz3383
Interesting, considering girls normally go for pretty boy types like Lars or Hwoarang, not bara types like King or Marduk.
@@wakkaseta8351 yeah.
This was in my suggest. As someone who pretty much plays Tekken as my main and only fighting game. I agree 100%
I discovered your channel recently, I've been watching a lot of your videos, great content 👏
As a bear main. I've gotten relatively decent enough that I can ignore the screen. Talk to people around me. Glance back for a second before talking again and still punishing people hard online. I just made it past yaska with panda.
Man I’m so pumped to really learn Tekken
A cool thing about Tekken is it can age with you, I'm not as fast and reliable with inputs all these years on but I can compensate focusing on less input intensive poke game.
There's enough wiggle room in the thickness to work with.
I don't think anyone would EVER consider hating the TEKKEN soundtracks, especially not between 1-5.
Ouch, seeing a new players health bar getting deleted by heihachi ff2 oki is painful. It's like that "you're gonna learn boy" Justin clip.
i feel like my biggest struggle with tekken is just not knowing how to learn how to use a character, feeling like i don't know which moves to be using, i know i'm probably doing something one but i'm not really sure what
Excellent video. Big ups for the editing and excellent sludge metal
Funny thing is tekken 7 got me into the fgc 😂 Legit been button mashing since tekken 4. But man tekken 7 was the first time I’ve actually wanted learn how to play competitively.
I’m sooo happy that tekken got me into the fgc, because I was able tryout 2d fighting games made new friends.
Honestly I haven’t loaded up a fps game since I got into fighting games.
Honestly I was a tekken fan. Then I played other 3d games like virtua fighter and DOA. I’m not looking back. Especially after the trainwreck that is 7.
My issue with playing Tekken has always been the time demands. Every fighting game has a requirement that you put hours into it, but none more-so than Tekken.
And as I get older, with responsibilities piling up, I find those hours required unacceptable if I'm going to enjoy other hobbies (or even other games).
It's definitely a game I would have liked to jump into during my younger years, though.
Hey man, Ive played Tekken since T2. Don't let people sway you from picking it up. The single player stuff makes it easy to start and just mash buttons to get used to it and it builds over time. If you expect to know all moves and have a special go to right from the get go and kick butt with it online then you'll be punished. Instead, just play with basic attacks and combos and get used to movement. You'll totally enjoy it just for that alone. The more you play it the more you can build the experience of your character and be rewarded.
just play Noctis
Tekken is definitely a game that can still respect your time if you shift your mentality more away from trying to win hard constantly and get to Tekken God Omega and instead try to have fun with different matchups and situations if you don't feel like trying other characters. Playing regular online player/lobby matches or casuals in a local setting could be better for you. We all aren't gonna be pro players so no need to stress about the game like one.
That's why they call it the iron fist tournament 🔥🔥🔥🔥🔥🔥🔥
3:03 odd. I have the exact opposite reaction.
Cant wait to see you play melee next :P
I played Tekken competitively for around 2 years, and now i will probably quit it. It became just too tiring each time waiting 30 minutes for a match, and then losing to a cheap character or an infinite amounts of knowledge checks. Against like 70% of the roster you play against the character, not against an actual opponent. It feels just unfair when you can put a thousand hours and lose on a freakin tournament against a bum who played like 200 hours just because he picked some cheap shit, where he brainlessly can mash buttons and put ALL of the responsibility on you, especially considering that defense is infinitely harder than offense.
So, i would probably switch to a competitive game where at least the playing field is actually equal, or at least, adequately balanced.
Oh man. This is the video I've been waiting for. I'm sold. Thanks. See you in the pit.
for me, the most important part is not viewing it as a 'platform to stomp people' even though I was willing to learn I felt bad for losing, and for winning against people who failed the knowledge check. I had solved one side of the frustration but not the other. only on my 4th rewatch of this did I catch on to this and maybe now I'll be conscious enough to break past my plateau
Right as I want to learn it, you upload this. Absolutely perfect.
Insane editing, this is my favorite tekken video
Excellent footage and script.
I picked up T7 because people I played games with played a lot of T7 themselves. It has the most logged hours out of any FG I have on steam (MBAACC probably has more but isn't recorded). I almost never touched ranked or played vs randoms. Knowing multiple people invested in the game, who all had a similar mindset for learning definitely helped me improve and enjoy the game far longer than others.
At first the game was intimidating to learn due to the density. As time passes, patterns emerge: everyone's i10 punish is their 1,2 jab string, almost everyone has a low crushing launching punishable hopkick, almost everyone has a fast, safe mid check with df1, almost everyone has a low risk low reward low and a high risk high reward low, etc. After gaining an understanding of the basic flow of the game, it becomes easier to find things to improve and optimize. Different characters doing hopkicks could need either an i12 or i14 punish, opponents who have habits of jab checking after your turn could have their turn stolen by you with a high crushing WS launcher, using different attacks to punish a whiff at range. Though I've stopped playing, 600~ hours in the game with 5k~ player matches on the same character, I'd still find small things to improve on, both with using my character and the properties and playstyles of my opponents.
The points made about Tekken's character/move/framedata density but the consistency between iterations was spot on. Having an opponent of relatively equal skill makes FGs much more enjoyable, and it is easier to find that opponent if the playerbase isn't split between a game's different iterations.
This overview makes me want to reinstall the game and play again.
Best fighting game franchise ever
Took me 20 years to finally give tekken a real try. I've played tekken 1 and 2 when I was a teen but never understood how it worked by that time, then a friend invited me to play some matches of tekken 7 for fun and afther that I decided that it was time for me to learn how to beat his ass off. I'm still a scrub, but now I'm a scrub that knows how to pile drive other scrubs.
Bro, you can't just be throwing Satan by Bongripper into these videos, it's too dope for me to handle.
I'd love to get into Tekken, but I frankly don't want to until I learn to KBD, since that's really the major draw for me: the movement. That's really hard though, so I'm still at square 0 until I learn it.
Damn good shit with the editing on this one. Video looks real nice
I discovered Tekken 5 coming the street fighter back in 2006 when i first went to uni, and this video sums up everything like how the transition felt. Glad to see someone had a similar experience. Now what was even more exhilarating for me was the move to Melee in 2016, it was like the Tekken feeling x10. Hope you give it a go some day!
hehe and I love the Bolt Thrower mentioning \m/
You and me both. My favourite band.
im a wee bit late but is that acid mammoth in the background?
Tekken is good, a Bolt Thrower reference is better.
I'm so happy someone understood that reference
@@TheoryFighter The narrow venn diagram of warhammer, metal and fighting game fans understand ;)
“Can’t see player expression in most modern fighting games” is a wacky way to try and get modern 2D fighter players to try tekken lmao
It’s a cool game but I just specifically disliked the process of trying to learn that game more than any other one I’ve tried
Just don’t think it’s for me, or maybe I haven’t found a character in the rubble yet
I like how tekken never shorten their move list. Street Fighter used to be my fave, but my Chun-li always gets changed around. I haven't gotten good at side stepping in Tekken, but I don't stress over it yet because I'm just doing back dashing like in 2d fighters for now and I feel good that I'm not the worst Tekken player. I still like Street fighter, but I'm a third strike and SF2 player.
Pure facts, from start to finish. I have been immersed in this series for 10 years, and nothing rewards actually playing the game more than Tekken for me. It's pretty much the only fighting game I play because of that. It truly is a bottomless game and I love it so much my God I cannot wait for Tekken 8.
Fantastic video! Liked and subbed.
Btw What’s the soundtrack in the video called?
Based Bolt Thrower reference.
I thought this was going to be about the first Tekken game which is just called Tekken.
2:35 you should look into Tekkens meta. Yes a number of DLC characters are fucking broken but also litterally older characters like Kazuya and older legacy characters of the game have less newer mechanics to tekken. For example of some mechanics such as stances, and charging moves such as (lars when he agressivly slides) like as the more tekken games are made the roster grows but also the characters remain pretty static since like tekken 4 or 5. But there is like a knowledge vs ease of use, factor for each character and it's cool to look into for tekken cause everyone has so many moves there's less chance of 2 people fighting the same character the same way.
Commenting for the algorithm. Another great video 👍
I never understood the "cant play 3D cuz 2D" mentality. I grew up playing 2D games bexause thats all i had. But i picked up 3D and loved it right away.
I realized i just LOVE fighting games. Doesnt matter what kind, i will always play and try it. Yes there are some i cannot get into, but i lab and do my best.
I think a real fighting game player never backs down from a challenge. Because than they would always plug after first round loss. And NO ONE likes that. So if youre in the FGC, do not be scared. You should always be willing to practice. Whether it be a new character, learning how to lab against a character, labbing new combos, or a new fucking game.
Welcome to the FGC, we lab and grow. We never quit after a first round. So give everything a try.
Tekken really is a fun addicting game. Can't wait for Tekken 8!
Tekken 3 Changed My Life
What about mortal kombat? You havnt covered any mortal kombat at all on your channel
I love this game. I play very casual and not so frequently. So im a eternal begginer but I still love it
Didn't convince me to play Tekken, but I thought your argument was very compelling. It is true that the idea that you must learn everything at once will not benefit you in Tekken. It reminds me of a fighting game I love: Dead or Alive. It has all of the same strengths of Tekken, but satisfying stage animation and have more intuitive string system.
Though I don't know about seeing Tekken's low level as a good thing. The fact that you could cheese an intermediate and a low level player so easy in 3D fighters has always been a flaw in my eyes as it is a pointless knowledge check. It requires no execution, strategy, or thought to throw out a move you know no one knows how to deal with. The problem is that you won't see any real yomi or execution based interactions without having a random move ignore the entire fun part of the game. Feels like the devs REALLY wanted to be good at their own game, so they put a million useless moves in there that benefit only people who know how to use/counter all of them instead of think/execute around it.
I wish I could like this vid more, such a good one
This is basically why i stopped playing sf5 when guile and akuma came out and switched to t7. As what was said in the video, T7 rewards legacy skill. Sure there maybe a couple of changes here and there but an EWGF is still an EWGF, but in some sf games, tatsus, srks and fireballs may look the same, but once you play them, you’ll know the difference. It also felt like guile mains were rewarded with a better version of guile in sf5, their gameplan never changed, which was chuck booms and anti air, while the rest of the player base had to find out how 5’s version of their character plays or learn a different character because:
1) their character isn’t in the game (yet)
2) their character plays different from the previous version
3) this version of their character is straight up ass
T7 had more depth to it, like sure move x is safe and +, but you can step/duck it and get a punish into probably a full combo into oki, 5 felt like whoever can unga bunga jump in v trigger robbery more wins the match as compared to 4’s more diverse gameplay. In t7, some characters can either go for a max damage combo or sacrifice damage to get better oki or wall carry then possibly set up a tech trap, but in 5 there are no hard knockdowns outside of cc sweep or super, even then the setups are probably limited.
T7 may seem challenging at first because of the amount of characters and the 100+ moves in their movelist, but it’s very rewarding to play once you get the hang of it.
Reason im watching this video is because im coming from mortal kombat. and i played the demo, feeling like a kid not fitting in school lol but after watching this ill give it a try
i booted up tekken 7 for the first time because of this video. i was having a blast playing until i played online.
why did you lie to me and say that there would be people learning the game with me
how the fuck am i supposed to learn the fundamentals of a 3D fighter when i can’t even play the game against these damn casual killers
right? This game, in my experience, is riddled with dudes on their smurf accounts.
I feel like my main issue with tekken is how they just keep buffing characters to the point where you just get less unique every patch, who cares about playing lee when everyone can wall carry, or who cares about heihachi when everyone can do 60% in a combo, it’s just patch culture making the game less and less fun every time, also really hate most of the tekken designs, If tekken 8 fixes those I might try the game again, but until then I’ll sleep ig
Fighting games in my opinion, have more replay value than any other game out there (with the exception of a few like competitve shooters) if you of course truly love the game and keep coming back to it to improve. Thats what makes it my favorite genre. You don't really need anything else.
It's a shame that BlazBlue and Gear made me a projectile setup type of guy, makes it really hard to appreciate what certain games have to offer. Tekken is pretty cool, though.
Edit: unexpected Bolt Thrower namedrop, but we take those.
I love Tekken and hate it just as much but I keep coming back
This editing. A comment wont do it justice, it speaks for itself.
Tekken is a 4 button fighting video game. What if it added a left walk and a right walk button that you could move sideways with? You could still keep the directional way of side stepping, but I am curious how adding those buttons would change the way the game is played.
I hate the complexity, I love the depth.
This game is filled to the brim with cheap ass knowledge checks that only serve as gatekeepers, but the actual gameplay is fantastic. You have, or used to have multiple responses to everything, this game gives you a freedom no other game gives you. And the depth and mind games that come from that are so fucking good there isn't any substitute to this franchise for me.
Bro didn’t sugarcoat it
incredible video. this game still seems dumb to me, but you pierced thru my tekken disinterest more than anything or anyone in nearly 3 decades.
I always say to people who get frustrated at this game that tekken is music. If you put the time in you can end up with alot of new skills and a new comfort level that let's you have alot of fun and discover new things. But if you don't practice, don't research or explore new concepts then you'll stay where you are. The first goal of Tekken is to learn. Learn at all times. Even when you're getting wrecked...LEARN.
I might go and play some Tekken 8 now
How can you make someone like the Tekken soundtrack? You either like it or you’re deaf.
Tekken 7 has like 5 good tracks. I can't even remember the character select music because I set it to Tekken 1's.
Street Fighter = Checkers
Tekken = Chess