📈 Factorio Space Age x1000 📈 Part 9 - Landmines

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  • Опубликовано: 26 дек 2024
  • ИгрыИгры

Комментарии •

  • @moris_tm6670
    @moris_tm6670 20 часов назад +18

    I have no idea how you can upload these daily but I love them

    • @sankang9425
      @sankang9425 42 минуты назад

      fr it is coming out faster than I can watch them

  • @alex-zhou
    @alex-zhou 11 часов назад +5

    this is the best factorio series on youtube

  • @graour
    @graour 21 час назад +22

    We will watch your career with great interest

  • @nataly_171
    @nataly_171 19 часов назад +8

    Wow, you can afford lights? What a luxury item, you must be rich!

  • @DavidLindes
    @DavidLindes 16 часов назад +5

    "landmines are still OP" -- well, you've been under-powered for so long, it's about time you had something that could really help. :)

  • @sussysenpai1712
    @sussysenpai1712 10 часов назад +2

    You are one of the three people on earth who can beat pyanodons

  • @calvindang7291
    @calvindang7291 20 часов назад +6

    I know the problems that came from leaving landmines around last run, but I do wonder about the value of the fact that they kill expansion parties that are passing through. With the expansion rate being so high I feel like having those mines around actually helped a reasonable amount.

    • @isadora-6th
      @isadora-6th 11 часов назад +1

      > leaving landmines around
      SOUNDS FUUUUN)
      I guess car would reduce this issue, but all we expect funny cut about landmines

  • @randomguy-rw9lu
    @randomguy-rw9lu 21 час назад +5

    congratulations on stabilizing! Looking foward to the massive blue science build

  • @kix4christ130
    @kix4christ130 18 часов назад +1

    Ah yes, explosions, the avocados of the sea.

  • @kapytanhook
    @kapytanhook 19 часов назад +1

    I'm so impressed you made it to flamethrowers last ep. I literally thought it was impossible

  • @Rageinater
    @Rageinater 20 часов назад +1

    here we go again, keep it up youre close to 1k subs already!!

  • @rogo7330
    @rogo7330 6 часов назад

    Everyone on forum suggest about using roboports to automatically deploy landmines. But nobody mentiones that if you stack personal roboports into the tank, they can reach far, far beyond what roboport can. I already tried that tactic with rempacks and even ammo for turrets, works nice as a semi-auto replacement. With mines I feel it's gonna be even better.

    • @kuviboy_
      @kuviboy_  2 часа назад

      There is a big problem with landmines as walls on a large scale, they make UPS go down. So I'll only be using those for offense

  • @Hlebuw3k
    @Hlebuw3k 3 часа назад

    A cool nerf to the flamethrowers would be to make them deal less damage if there is a lot of pollution in the chunk, because there isn't enough oxygen to oxidize the fuel for burning

  • @sankang9425
    @sankang9425 16 минут назад

    27:49 Did you install QOL mods for auto-rotating belt placement?

  • @petrakat
    @petrakat 16 часов назад

    Oh my god, landmines ARE op. I've literally never used them before

  • @DEMEMZEA
    @DEMEMZEA 21 час назад

    Amazing. Now that landmines work, i hope what new challenges awaot

  • @bjorn9875
    @bjorn9875 20 часов назад +1

    Congratulations, it looks like you are stable now!
    One weird question, would it be worthwhile to kill biter nests, but leave spitter nests alone as pollution sponges? Especially now with flamers you could likely kill them before they do any meaningful damage? Although I guess doing this would have been more worthwhile pre-landmines.

    • @blazeblade3906
      @blazeblade3906 20 часов назад

      nests stop absorbing pollution when they can't spawn enemies

    • @calvindang7291
      @calvindang7291 20 часов назад +3

      @@blazeblade3906 The purpose is that you let them spawn, but kill them quickly because spitters are squishy.
      I don't think spitters are squishy enough for it to be adequately helpful.

    • @isadora-6th
      @isadora-6th 11 часов назад

      @@calvindang7291 You need strong laser infrastructure with bots for it to be helpfull at all at current stage, and i guess later you could just clear more space for cloud instead of halve measures.
      Anyway SPM limiting factor currently is cloud and build speed, and if nests are easily killable, build speed is limiting factor

  • @matbat5035
    @matbat5035 22 часа назад

    yay new banger of a youtuber

  • @isadora-6th
    @isadora-6th 12 часов назад

    Wow landmines are soooo strong

  • @CalmVideo
    @CalmVideo 20 часов назад

    I didn't know the mines were so strong

  • @ShakerFS
    @ShakerFS 20 часов назад +1

    cinema

  • @Kennar_
    @Kennar_ 22 часа назад

    for egnagment