I know the problems that came from leaving landmines around last run, but I do wonder about the value of the fact that they kill expansion parties that are passing through. With the expansion rate being so high I feel like having those mines around actually helped a reasonable amount.
Everyone on forum suggest about using roboports to automatically deploy landmines. But nobody mentiones that if you stack personal roboports into the tank, they can reach far, far beyond what roboport can. I already tried that tactic with rempacks and even ammo for turrets, works nice as a semi-auto replacement. With mines I feel it's gonna be even better.
A cool nerf to the flamethrowers would be to make them deal less damage if there is a lot of pollution in the chunk, because there isn't enough oxygen to oxidize the fuel for burning
Congratulations, it looks like you are stable now! One weird question, would it be worthwhile to kill biter nests, but leave spitter nests alone as pollution sponges? Especially now with flamers you could likely kill them before they do any meaningful damage? Although I guess doing this would have been more worthwhile pre-landmines.
@@blazeblade3906 The purpose is that you let them spawn, but kill them quickly because spitters are squishy. I don't think spitters are squishy enough for it to be adequately helpful.
@@calvindang7291 You need strong laser infrastructure with bots for it to be helpfull at all at current stage, and i guess later you could just clear more space for cloud instead of halve measures. Anyway SPM limiting factor currently is cloud and build speed, and if nests are easily killable, build speed is limiting factor
I have no idea how you can upload these daily but I love them
fr it is coming out faster than I can watch them
this is the best factorio series on youtube
We will watch your career with great interest
Wow, you can afford lights? What a luxury item, you must be rich!
"landmines are still OP" -- well, you've been under-powered for so long, it's about time you had something that could really help. :)
You are one of the three people on earth who can beat pyanodons
I know the problems that came from leaving landmines around last run, but I do wonder about the value of the fact that they kill expansion parties that are passing through. With the expansion rate being so high I feel like having those mines around actually helped a reasonable amount.
> leaving landmines around
SOUNDS FUUUUN)
I guess car would reduce this issue, but all we expect funny cut about landmines
congratulations on stabilizing! Looking foward to the massive blue science build
Ah yes, explosions, the avocados of the sea.
I'm so impressed you made it to flamethrowers last ep. I literally thought it was impossible
here we go again, keep it up youre close to 1k subs already!!
man...
i agree
Everyone on forum suggest about using roboports to automatically deploy landmines. But nobody mentiones that if you stack personal roboports into the tank, they can reach far, far beyond what roboport can. I already tried that tactic with rempacks and even ammo for turrets, works nice as a semi-auto replacement. With mines I feel it's gonna be even better.
There is a big problem with landmines as walls on a large scale, they make UPS go down. So I'll only be using those for offense
A cool nerf to the flamethrowers would be to make them deal less damage if there is a lot of pollution in the chunk, because there isn't enough oxygen to oxidize the fuel for burning
27:49 Did you install QOL mods for auto-rotating belt placement?
Oh my god, landmines ARE op. I've literally never used them before
Amazing. Now that landmines work, i hope what new challenges awaot
Congratulations, it looks like you are stable now!
One weird question, would it be worthwhile to kill biter nests, but leave spitter nests alone as pollution sponges? Especially now with flamers you could likely kill them before they do any meaningful damage? Although I guess doing this would have been more worthwhile pre-landmines.
nests stop absorbing pollution when they can't spawn enemies
@@blazeblade3906 The purpose is that you let them spawn, but kill them quickly because spitters are squishy.
I don't think spitters are squishy enough for it to be adequately helpful.
@@calvindang7291 You need strong laser infrastructure with bots for it to be helpfull at all at current stage, and i guess later you could just clear more space for cloud instead of halve measures.
Anyway SPM limiting factor currently is cloud and build speed, and if nests are easily killable, build speed is limiting factor
yay new banger of a youtuber
Wow landmines are soooo strong
I didn't know the mines were so strong
cinema
for egnagment