KSP | Moon Boots | Kerbal Gets Real | The Next Millenia #7
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- Опубликовано: 19 окт 2024
- Its time to return to the Moon! Work continues on testing out NTR's for NHSA, more modules are landed at the LSPO and a new method of joining modules together is conceived.
Music:
Horizon by Scott Buckley
Seclusion by Scott Buckley
This too shall pass by Scott Buckley
www.scottbuckl...
Patreon! / carnasa
Come join the discord! - / discord
Want to keep up to date with what I'm doing? Follow me on twitter / carnasa92 I'll be posting more frequent updates there on the state of the space agency!
MODLIST (Folders from GameData check out my install video on how to install most of this):
000_ClickThroughBlocker
000_TexturesUnlimited
001_ToolbarControl
AJE
AnimatedDecouplers
ASET
ASET_Avionics
ASET_Props
AtmosphereAutopilot
AviationLights
B9_Aerospace_ProceduralWings
B9PartSwitch
BahaSP
BonVoyage
CameraFocusChanger
CameraTools
CH4
Chatterer
CommunityResourcePack
ConformalDecals
ContractConfigurator
CustomBarnKit
CustomScenarioManager
DeadlyReentry
DecayingRTGs
DeployableEngines
DistantObject
DMagicOrbitalScience
DMagicScienceAnimate
EditorExtensionsRedux
EngineGroupController
EngineLightRelit
EnivronmentalVisualEnhancements
FerramAerospaceResearch
Firespitter
FlagPack
Fluffy-RO
FMRS
FShangarExtender
HullCameraVDS
InternalRCS
JanitorsCloset
JSI
KAS
KerbalAtomics
KerbalAtomicsLH2NTRModSupport
KerbalEngineer
KerbalFoundries
Kerbalism
KerbalismConfig
KerbalJointReinforcement
KerbalRenamer
Kerbaltek
KIS
KK_Antares
Kopernicus
kOS
kOS-Addons
kOS-SCANsat
KRASH
KronalVesselViewer
KSCSwitcher
KSPWheel
Launchers Pack
MagiCore
MagicSmokeIndustries
MechJeb2
ModularFlightIntegrator
ModularLaunchPads
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
Nereid
PersistentRotation
PlanetShine
ProceduralFairings
ProceduralFairings-ForEverything
ProceduralParts
RCSBuildAid
RealAntennas
RealChute
RealFuels
RealHeat
RealismOverhaul
RealPlume
RealScaleBoosters
RealSolarSystem
RecoveryController
RetractableLiftingSurface
RN_Cygnus
RN_Misc
RN_Salyut
RN_Skylab
RN_Soviet_Probes
RN_Soviet_Rockets
RN_Soyuz
RN_US_Probes
RN_US_Rockets
RO_Basic_Patch
ROCapsules
RocketSoundEnhancement
ROEngines
ROHeatshields
ROLib
ROSolar
ROTanks
RP-0
RSSDateTime
RSSLSE
RSS-Textures
RSS-Tweaks
RSSVE
SCANsat
scatterer
Shabby
ShipManifest
SmokeScreen
SolverEngines
Squad
SquadExpansion
StationPartsExpansionRedux
SXT
TestLite
TextureReplacer
TriggerTech
TUFX
TweakScale
UAL002
VenStockRevamp
VesselView
WhereCanIGo
WildBlueIndustries
XenonHallThrusters
ZeroMiniAVC
ModuleManager.4.1.4
Carnasa really recreated For All Mankind's Apollo 11 there didn't he
If anyone reading this doesnt get it, go watch For All Mankind its an amazing show
Quicksaves are necessary in a modded gameplay, I don't think anybody has anything against you using it!
yes a long video
thank you you made my day
Hexahectaenneacontakaiheptagon
@@MarcoMa210 yes
Indubitably
All hail the N1 Able
Hexahectaenneacontakaiheptagon
I'll come back after I watch the video... But I just wanted to say.... YEET GOES THE MOON BOOTS
Also no one believes you like to keep your kerbals alive, accept your fate
"I like keeping my crew alive" lies, I say LIES!!!!!
Hahahahaha, shhhhh.
Also, forget to change accounts again? It’s been a while since I’ve seen this one :p
@@Carnasa ummm idk what you talking about 😅
Nah jk I always use this one when I actually watch stuff or comment, I just use the other one when I do yt/twitch related stuff or when I need to watch ur streams
As a mostly stock lightly modded ksp player this level of modding blows my mind.
I don't even understand whats happening when your building the rocket.
This series is literally Carnasa learning English XD.
It would be really cool if you got a space shuttle to ferry astronauts between the earth and the moon For All Mankind style
Something I might do, gonna take a lot of prep to get that set up though, ideally I’d be shipping up large amounts of hydrolox from the LSPO so that the shuttle could refuel in LLO, but it’s definitely something on the to do list!
@@Carnasa sweet hope you end up doing it!
@@Carnasa does refuelling the shuttle's external tank in LEO and giving the shuttle an extra hydrolox tank in its cargo bay give enough ∆V for TLI and LOI?
@@starshipsn-9513 I think it does, I’m fairly sure Scott Manley did a video on this a while back :p
@@Carnasa oh awesome, i was imagining also to recreate FAM as closely as possible maybe detaching the tank after TLI and then just using the cargo bay tank for LOI. Then refuelling that in LLO for TEI, assuming that tank alone would give enough ∆V for TEI.
Could just do a sped up run with a voice over description of "yeah naw, doing this again because it's needed for blah blah reason..." just to keep us informed of upgrades to the base that you've been doing off camera
What is the "NVGE" NTR? 1600s sounds incredible, I want one.
(You probably already mentioned it somewhere, but I don't watch a lot of longer KSP videos, but this one is pretty neat)
I think it’s from Kerbal Atomics? Doesn’t have an RP-1 config though :(
@@Carnasa Ah, that's too bad. But If it has a RO config, sounds valid enough! Who needs RP-1 configs when you have the entire tech tree anyway.
I only have one thing to say.... how the HELL did you hit the moon at 30.9 m/s and not have a crew full of dead dudes...... Good to see you're living up to your namesake... Carnasa, Killer of all kerbals
and yes I played it back at 25% speed to make sure of that number
THICC legs. That landers been hitting the gym.
But honestly I don’t know, lucky I guess :p
@@Carnasa lmfao, as soon as you started talking about your delta-v readouts, I was thinking "oh boy here we go killing again!"
Use the greenhouse mate. That way you don't have to ship food all of the time.
Great video! But I realized I remember you said the Olympus had 21 engines when you introduced it, but seeing the aft end of it I count 17?
I don’t think I’ve mentioned this in a video (I probably should have) but when I made the block 2, I think I removed some of the engines. In RO there are two kinds of Raptors, ones you can throttle and ones that cannot. The ones which can’t have much higher thrust so the outer ring on Block 2 has been replaced by those and it can provide more thrust than the original Olympus, despite having less engines!
@@Carnasa Ahhh okay just like in real life! I was counting the engines and I thought I was just brain dead and couldn’t count lmao
Can you send over a Greenhouse from the StationPartsExpansionRedux to solve the food problem?
Its not RO configured afaik, but i might be able to mess around with the configs and make something that will work :) (actually i kind of really want to do this because then it'd be fully self suffcient)
@@Carnasa Cool!
Hexahectaenneacontakaiheptagon
Greenhouse from Kerbalism!
Think it doesn’t have RO configs, but it still might work, I’ll have to check it out :p
when i try to install with the mod pack, it tells me :"TNMMods 2021.01.20.03.25.41 requires MakingHistory-DLC 1.10.1 but it is not listed in the index, or not available for your game version." could someone help me please ?
do i need to buy making history and breakingground DLCs ?
@@felixbertier6972 yea
I would like to see what has changed or landed on the new base, even if it is a replica, but I do not need to see every launch. That would get boring, but I want to know the state of the base.
At this point he's literally recreating For All Mankind...
Hahaha I definitely didn’t binge watch both seasons not long ago...
And I definitely don’t have any plans for a lunar space shuttle. Absolutely not.
@@Carnasa *oh sh-*
In the first episodes I really didn't like the series because it didn't have science (honestly I still prefer original kerbal gets real) but now you're making awsome things just like a lunar outpost it have conquered me again
that was poggers
Thanks! Glad you enjoyed :)
Hexahectaenneacontakaiheptagon
@@MarcoMa210 is that some sort of polygon
@@MK-xc7pl yup, search it up
Le pog
Hexahectaenneacontakaiheptagon
What mod does add the reentry effect
The re-entry effect from this is actually just stock, there is a mod that makes it better though, re-entry particles or something like that, I can’t remember off the top of my head but I need to download it for this series!
@@Carnasa It is Re-Entry Particle Effects
Just wanna know wat mod are u using?
Modlist in the description, and I also have an install video for RO/RP-1 (the main mods for this series)
woah this is reall ycool.
maybe you can just show a clip of you landing the modules that's just like 5 seconds long with you saying that you did it
it wont waste time showing it over and over and keep video staleness down but it also keeps us updated :)
Awesome! =)
what mod you use to take this modules for you base
All of the mods are in the description below the video
What mod add the tread parts?
Kerbal foundries I believe :)
Why don’t you use greenhouses?
I’ve looked into it, no greenhouse configurations exist for ROKerbalism afaik, the greenhouses I have in game do nothing :(
@@Carnasa oh that sucks
The Orion capsule should have a rl10
Also what did you use for the rl10 because it looked like it was from sstu
Wasn’t an RL-10, was the Advanced OTV engine from CH-4, I know the Orion should have an AJ10, but Hydrolox to the moon in RO is just to efficient not to use :p
Hexahectaenneacontakaiheptagon
@@Carnasa it looks like a rl10 engine to me
@@Carnasa also how do you download ch4 for stock ksp?