UE5 Materials Tip - How To Create U & V tiling parameters for Material Instancing
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- Опубликовано: 23 дек 2022
- This video will show you how to create or modify a material to have separate U & V tiling parameters, so that you can modify in a Material Instance - or even sequencer if you have that need as well...
Perfect ! This 'sneaky' technic for the U and V parameter made my day =)
This was exactly what I needed and explained very well. Subscribed!
Welcome aboard!
Great explanation. Tiling U and V separately is very important, thank you very much !
Glad it was helpful!
Actually what I was seeking it was in your bonus tips. Thank you ❤
Glad it was helpful!
Thanks boss, exactly the piece of info I needed today, straight to the point and concise! Instant sub, I'll be back for more :D
Cool!
explained so well...
Thx!
Perfect Tut.
Thanks!
This material instancing is AWESOME! Is there a way to do layered texture painting on Static objects within UE5? Layered texturing like Substance Painter?
Thanks JC. That's dispelled some brain fog regarding texture coordinates.
Great!!
Thank You
Cheers
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