I should point out that you can build generic GK Grand Masters, Captains and even Librarians out of the GK terminator kit, and your GK Champion is just a dude in power armor, so you can build one from the Strike Squad kit. At current in 10th, having Land Raiders, Razorbacks and Dreadnaught Ancients is a handy way to get Lascannons on the table, as your Dreadknights might not be enough. Last Christmas I painted a 3200pt GK Army over 3 weeks (vacation) GK are extremely painter friendly. Yes, they have filigree in many places but they're generally easy to reach and a touch of Retributor Armor followed by Agrax is enough. Grey Knight Steel Air paint is really good (I airbrushed, but it goes on pretty good by hand as well) and Drakenholf Nightshade as recess wash works perfectly. A friend of mine did a GK army in 5th edition just by drybrushing silver over black, followed by a blue ink wash to make the armor look ancient. I've also seen silver zenithals over black do a really effective job on GK. GK boxes are also a great source of bits for other space marine armies, as they're chock full of swords and hammers and books and stuff. The Terminator Daemonhammer especially works great in the hands of the new SM Jump Captain, and the Force Staff head makes for a great Iron Halo.
I remember reading somewhere that Grey Knights newbies seem to have something like a 40+% winrate against veteran players. Perhaps a testament to the strength of their teleporting gimmick.
That's really cool, they are one of the most tactical and skill based factions imo, one cp or teleport can be the difference between winning and losing
@@rileyhoward3873every single melee attack is psychic. The purifiers which is one of our best units do psychic, almost every unit is a psyker for the criticals vs psykers on 4+ our psycannons on dreadknights are psychic attacks. So melee attacks against a dreadknight wound on 4+ regardless of strength. Yes. That vow messes Grey Knights up hard.
@TheGreatArtichoke I really don't understand why people think that purifiers are so good? Why have a dedicated anti infantry unit when your entire army is anti infantry? Personally I just use terminators, strike squads and a few dreadknights.
Silver or Gold, Grey Knights or Custodes. I personally am going to start playing custodes because I like the sculpts more, but I like grey knights more from a mechanical standpoint; especially if you compare 9th edition custodes vs grey knights.
Both are relatively cheap armys to buy to. I mean i got each army at 2k around £200 from ebay and on line. Custodes. 2 boarding patrol at 60 each. 1 combat patrol at 65. £185 Grey knight. 1 combat patrol plus 10 man strike squad at £75. Boarding patrol at £56. 1 combat patrol plus voldus and extra dreadknight at £70. £201. I later added extra charater but each army spent less than £230.
ive just wrapped up my first 2000pt grey knight army. I started with 1 combat patrol and grandmaster voldus, and since have bought 1 strike squad pack, 2 terminator packs, crowe, and then kitbashed kaldor draigo with a leviathan captain, and a grand master with a regular leviathan terminator. ive spent a little under $400 total for what i'd call a good army
I’ve picked up grey knights as my first army. Love the models so far. Just bought a combat patrol and planning on doing 2 more then getting some characters
One thing you should mention is how it feels to play grey knights, in all my casual games I get people raging or acting really annoyed with the teleport mechanics, what can you do
Suggestion - and this is what I do - inform them that if your teleport tricks don’t happen to come in handy, then you’re stuck without a faction rule and with a mediocre detachment one.
I’m sorry you’ve had that experience. I run my Grey Knights in our weekly FLGS league and everyone loves playing against them. They say that the teleport mechanic keeps them on their toes and teaches them a lot about screening. It is strong, but it’s more interesting to play against than something like tons of rerolls or units that keep coming back to live constantly
Just started collecting these. Swapped all of the leg parts for 3d printed ones which makes the standard troops up to Mk6 armour and terminators also increased. Makes a huge difference and now on a same level as the crowe model.
I began looking into Grey Knights just the other day and today I see you released a video yesterday 😅 Very convenient timing. Thanks again for another informative video 👍
I really love the Grey Knights' lore and aesthetic.. but I just wish there was a bit more variety in the unit options. There are only terminators in different flavors, marines in different flavors and dreadknights.
When I started mine I got lucky and found someone selling their GK half of their TS/GK box. It came with Crowe, a DK and 10 strike squad. Combine that with a combat patrol and you've got a very solid base to work with.
There are lots of options to make the list legal. Make Paladins Termies, saves 15 points. Make a Librarian a Grandmaster, saves 15 points. Turn Crowe into a Techmarine, saves 15 points (this gives you 10 points to turn your 10-man purifiers into 2x5 interceptors). Dirtbags and the Grey Knight discord have been championing (GM)NDK spam with Techmarines. What I think I wanna try out is this list, but with a Brother Captain on the Paladins for sustained hits on Psycannons and upgrading a NDK to GMNDK for more targeted vehicle smashing. Draigo, Crowe, Librarian, Brotherhood Captain, GMNDK 2x5 Termies, 1x5 Paladins 1x5 Strikes, 1x10 Purifiers 2x NDK Stern is also 90 points if you want to run him with a termi/pally squad, or on his own because he stands up.
Ive painted all my grey knights ultramarines blue, and use the transfers too. I'm building the army that ward always wanted. It also means that my land raiders and rhinos work between both my armies, so thats a plus.
Started Grey Knights last year. 10 boxes of normal knights and 5 of Terminators. That's it. I kitbashed some Yerminators to make the characters. Maybe I'll buy another box of Terminators and 3d prints some Dreadknights. Cheapest army ever.
Step 1. Grab your old Dreadknights off the shelf and dust them off. Step 2. Go through your bits box and try to find the Hammers to replace the Swords you have on them.
Psst rumour mill says allegedly they get a range refresh in 11th as well as a new tank ( similar to a gladiator lancer ) might be worth waiting on starting them!
I remember Valrak saying something about a tank, though it may have been hope rather than rumours. Still, I don’t think tanks really fit GK as a faction
Hm, very informative. I still don't know which army to pick. I do like the push-fit starter set models, though I doubt Gray Knights have any of those. But the semi-elite nature meaning needing fewer models and a bit less to micromanage (though more than, say, Knights) does sound attractive.
Grey Knights are in the unfortumate position of having an almost perfect Combat Patrol box for starting them, but likely to be upscaled in the near future with a worse (going by recent teleases) combat patrol box. As it stands theyre in a good spot value wise, I think, and although its just speculation, theres reason to believe that collecting GK atm might not be hugely future proof.
Already got 3 NDK , Voldus , Crowe, 3 Leviathan Lib to convert Preparing for Kaldor , Termi , Squad new models and Prey that it wont get Big nerf when they arrive lol.
It is kind of odd that there are not really proper models for 1/3 of the indeces in the faction. So simply make sure the bases are correct. I like options, 3 combat patrols and you are off to the races, you can build really 2/3 of any potential list for not much money. Especially in the age of free wargear.
Currently I am just mainly into Warhammer for the painting and reading the books, but something is really pulling me into trying out the game one day with either a small point or small unit army. Now I was wondering; are there websites that you can add units to a list and they will guide new players into stuff they might be missing? And if I really do not like the Dreadknight, would this be something that can be easily switched for something like a Dreadnaught to take its place in the army? Just really think they look cool, especially the Paladins and Terminators, but since my hobby is mostly centered still on making minis I think look nice I feel rather hesitant on building an army that has this one massive unit that I think looks really REALLY bad.
My biggest gripe with grey knights is, there’s no agreed way to paint them. Do you use leasbelcher and shade with Grey knights steel, or use Grey knights steel and shade with a darker blue.
Iv just starting trying to launch a gray knight army, but struggling to get my colour scheme worked out. I want metallic green armour but haven't nailed it yet 🙃
There’s not really a benefit to Paladins over Terminators right now, especially for the cost. You want at least 1 Grandmaster in Nemesis Dreadknight for their once per round ability to reroll hit, wound, and damage rolls. Ideally you want 2 GMNDK and 2+ NDK, that way you have a backup. Strike squads and their sticky objectives are less useful thus you’d think once you play them. If you have only 125 points left, sure, pick up a strike, but if you can refigure your list to get an extra squad of Terminators, while they won’t have sticky OC, they are much much tougher and can actually contest an objective. 40 points of henchmen can camp out on a home objective and be equally effective. Librarians are our second best tough target tool, but Vortex of Doom feels swingy. Given the current stat lines, I’d rather have a GMNDK than a Librarian. Draigo remains good out of a charge, and Voldus can deal some damage too. The regular GM also can be situationally useful in certain matchups like Death Guard, but right now, my list is heavy on Terminators and Dreadknights plus a character like Draigo.
Grey knights wiped my memory, and i love them now. Although i don't like current playstale, sneaking around and teleportation... Kinda not represent their LORE. Also, Give Our Hammers Back!
I don’t know about you brother. But I don’t use teleports to sneak. I use it to chase! The unclean cannot escape Titans wrath! Wherever you go on the table, I can bring down an apocalyptic amount of silver right next to you and it feels awesome.
3 combat patrols and 1 boarding patrol is probably the best start you could get to the army (thats how I started mine). good luck finding a boarding patrol that isnt on the expensive side though. Slap on another strike box and 1 or 2 terminator boxes and you basically have every configuration you could want to run. Highly recommend kitbashing draigo and magnetizing the strike backpacks with the interceptor ones so they can flex into whatever roll you need.
Wanted to ask I’m new to table top and wanted to know. Someone local is selling their imperial knight army includes knight valiant, paladin, errant, crusader, 6x shooting armigers and 3x melee armigers in the lis all for $850. Is that a good deal?
@@DeadEye2613the units are very well rounded. Choice of various questoris, a valiant for firepower, and lots of the little guys who are always helpful. I don’t know the US prices very well, but I’ve checked and would cost you over a thousand dollars separately.
@@LysimedVenteel so very worth it? Yeah looked into the price it was gonna be over $1200 normally but I wanted to know if the units were worth it. thank you
Just a shame they get shafted so hard in 10th. They used to be really interesting with different weapons and pyschic powers, but now it is 'force weapons' and pyschic means nothing 😢
Grey Knights are the one army that make me feel like a meta-chaser - I have Draigo, Crowe, a librarian, 2x5 terminators, 1x10 purifiers. My other armies are all weak right now, ok?
How to start Grey Knights? Step 1 Buy Multiple Combat Patrols Step 2 Build them how you like Step 3 Buy some Characters Step 4 ??? Step 5 Profit There ... saved you having to watch the video.
Grey Knights are not Primaris size, though Castellan Crowe is close. The others are first born size. Terminators look like they skipped leg day their whole lives.
Grey Knights don’t need Rowboat Girlyman’s Primaris program! We are Short Kings jacked up on straight Emperor Juice! Our chapter master solos the warp. The entire warp. Our Primarch is literally God. The rest of the Astartes can keep their painted armor and their ability to reach the cereal boxes on the top shelf. We are fine.
I have a vendetta against grey knights due to their teleport stuff and everytime i put oath of something they just teleport it away for 1cp making your army rule useless
Ask ahead of time which unit has the Sigil. Don’t oath that one. Then, don’t end your move within 9” of the oath target. Bam problem solved. Now they can’t teleport. We can only teleport during shooting phase one time on a single predisignated unit and our strat requires you to move close to it first. Easily avoidable
@@isaacfoley6728 yes but they have different triggers. Sigil is when you get shot at. Mists the enemy must start or end its movement within 9” of the unit that uses it. If you don’t move that close you can still attack them freely. So when choosing which units to place oath of moment on, choose one you don’t plan on moving close to this turn. Nothing stopping you from shooting them to pieces. And if you want to melee a unit, don’t waste oath on it.
You don’t even need to do that. The way the model works there’s a hex shaped hole to put the hand in. Don’t glue it and put a little blue poster tack in there, then push the hand in. It will hold the weapon securely in place all game and even during transport, but you can just easily pull it out when you need to since the tack won’t harden or stay stuck to the plastic
my advice would be to play what you like. while there are of course exceptions heresy is generally a much less competitively oriented game (and players like this about it, with optimised lists being frowned upon in more heresy oriented circles in my experience), and with all respect to AT and the work they put in coverage by a huge competitive 40k channel would be detrimental to that tbh
I believe I said that exact thing many years ago while waiting for GK's to get plastic kits, as I have one full metal squad that got sided into casual games with Codex: Daemonhunters
MAJOR CORRECTION - Titan is a moon of Saturn, not Jupiter. I'm disgusted I've let myself down like that! :D
A man of such unwavering duty and determination must have flaws somewhere.
But how could you forget?
Happens to the best of us
In fairness, they did move it during the heresy
🤣
We forgive you
As soon as the range gets updated upscale, I am 100% getting a GK army.
Custodes got a new captain that wasnt scaled up
Hell, he is squat
Dont get your hopes up
But same, im watching closely
@@scolack123why did they do that? The model looks so odd lol
@@scolack123 votann sculpt LOL
@@rileyhoward3873 They presumably had a Votann sculptor do the new Shield-Captain model.
I should point out that you can build generic GK Grand Masters, Captains and even Librarians out of the GK terminator kit, and your GK Champion is just a dude in power armor, so you can build one from the Strike Squad kit. At current in 10th, having Land Raiders, Razorbacks and Dreadnaught Ancients is a handy way to get Lascannons on the table, as your Dreadknights might not be enough.
Last Christmas I painted a 3200pt GK Army over 3 weeks (vacation) GK are extremely painter friendly. Yes, they have filigree in many places but they're generally easy to reach and a touch of Retributor Armor followed by Agrax is enough. Grey Knight Steel Air paint is really good (I airbrushed, but it goes on pretty good by hand as well) and Drakenholf Nightshade as recess wash works perfectly. A friend of mine did a GK army in 5th edition just by drybrushing silver over black, followed by a blue ink wash to make the armor look ancient. I've also seen silver zenithals over black do a really effective job on GK.
GK boxes are also a great source of bits for other space marine armies, as they're chock full of swords and hammers and books and stuff. The Terminator Daemonhammer especially works great in the hands of the new SM Jump Captain, and the Force Staff head makes for a great Iron Halo.
Been a Grey Knights player since 8th and I love them to death. By far my favorite faction in the game
Agreed
They are my baby really
Space puppies beat them up tho 😂
It's ok the grey knights wiped your memory of their place. Understandable correction
@@Saf_Ibn_Sayyad_Bacon Horus beat up Leman Russ
I will buy an entire GK army... when they get a proper range refresh with modern scaling.
Could i just use terminator models and call It a Strike squad?
Whispers in the Warp say 2025 w/ their codex release.
My current competitive list is 3 combat patrols. It is one of the cheapest, easiest armies to get competitive
Yeah they're great. You cam make a great 2k army out of 2 boxes, a couple strike/term sqiads and a couple of HQ choices
I remember reading somewhere that Grey Knights newbies seem to have something like a 40+% winrate against veteran players. Perhaps a testament to the strength of their teleporting gimmick.
That's really cool, they are one of the most tactical and skill based factions imo, one cp or teleport can be the difference between winning and losing
As a black templar player, I would love to play against some gray knights.
Abhor the witch baby
@@brentahydeis that still as useful since we barely have psychic abilities except for the librarians
@@rileyhoward3873every single melee attack is psychic. The purifiers which is one of our best units do psychic, almost every unit is a psyker for the criticals vs psykers on 4+ our psycannons on dreadknights are psychic attacks. So melee attacks against a dreadknight wound on 4+ regardless of strength. Yes. That vow messes Grey Knights up hard.
@TheGreatArtichoke I really don't understand why people think that purifiers are so good? Why have a dedicated anti infantry unit when your entire army is anti infantry? Personally I just use terminators, strike squads and a few dreadknights.
Silver or Gold, Grey Knights or Custodes. I personally am going to start playing custodes because I like the sculpts more, but I like grey knights more from a mechanical standpoint; especially if you compare 9th edition custodes vs grey knights.
Both are relatively cheap armys to buy to.
I mean i got each army at 2k around £200 from ebay and on line.
Custodes.
2 boarding patrol at 60 each.
1 combat patrol at 65.
£185
Grey knight.
1 combat patrol plus 10 man strike squad at £75.
Boarding patrol at £56.
1 combat patrol plus voldus and extra dreadknight at £70.
£201.
I later added extra charater but each army spent less than £230.
@@nischal711I guess that come from their elite unit status (points per model).
Play both xD
I feel thr same. I love grey knight lore wise but custodes minis are just too awesome.
ive just wrapped up my first 2000pt grey knight army. I started with 1 combat patrol and grandmaster voldus, and since have bought 1 strike squad pack, 2 terminator packs, crowe, and then kitbashed kaldor draigo with a leviathan captain, and a grand master with a regular leviathan terminator. ive spent a little under $400 total for what i'd call a good army
I’ve picked up grey knights as my first army. Love the models so far. Just bought a combat patrol and planning on doing 2 more then getting some characters
A little advice for people staring grey knights: The melee weapons on Dreadknights are easily swappable, with no need for magnets!
Swap without magnets?
How?
One thing you should mention is how it feels to play grey knights, in all my casual games I get people raging or acting really annoyed with the teleport mechanics, what can you do
Suggestion - and this is what I do - inform them that if your teleport tricks don’t happen to come in handy, then you’re stuck without a faction rule and with a mediocre detachment one.
I’m sorry you’ve had that experience. I run my Grey Knights in our weekly FLGS league and everyone loves playing against them. They say that the teleport mechanic keeps them on their toes and teaches them a lot about screening. It is strong, but it’s more interesting to play against than something like tons of rerolls or units that keep coming back to live constantly
Just started collecting these. Swapped all of the leg parts for 3d printed ones which makes the standard troops up to Mk6 armour and terminators also increased. Makes a huge difference and now on a same level as the crowe model.
I began looking into Grey Knights just the other day and today I see you released a video yesterday 😅
Very convenient timing. Thanks again for another informative video 👍
nice of you to mention onelastblade and 40kdirtbags, great channels and people such as yourself auspex!
I really love the Grey Knights' lore and aesthetic.. but I just wish there was a bit more variety in the unit options. There are only terminators in different flavors, marines in different flavors and dreadknights.
When I started mine I got lucky and found someone selling their GK half of their TS/GK box. It came with Crowe, a DK and 10 strike squad. Combine that with a combat patrol and you've got a very solid base to work with.
I just want some updated grey knight models. By far, they are my favorite looking army.
There are lots of options to make the list legal. Make Paladins Termies, saves 15 points. Make a Librarian a Grandmaster, saves 15 points. Turn Crowe into a Techmarine, saves 15 points (this gives you 10 points to turn your 10-man purifiers into 2x5 interceptors). Dirtbags and the Grey Knight discord have been championing (GM)NDK spam with Techmarines.
What I think I wanna try out is this list, but with a Brother Captain on the Paladins for sustained hits on Psycannons and upgrading a NDK to GMNDK for more targeted vehicle smashing.
Draigo, Crowe, Librarian, Brotherhood Captain, GMNDK
2x5 Termies, 1x5 Paladins
1x5 Strikes, 1x10 Purifiers
2x NDK
Stern is also 90 points if you want to run him with a termi/pally squad, or on his own because he stands up.
Ive painted all my grey knights ultramarines blue, and use the transfers too. I'm building the army that ward always wanted.
It also means that my land raiders and rhinos work between both my armies, so thats a plus.
GK is also a good way to learn to play the since they have everything in 1 model. Shooting, psyker
Started Grey Knights last year.
10 boxes of normal knights and 5 of Terminators.
That's it. I kitbashed some Yerminators to make the characters.
Maybe I'll buy another box of Terminators and 3d prints some Dreadknights.
Cheapest army ever.
Damn dude you read my mind
The day I built a box of brotherhood terminators he puts out a video on Grey Knights. Auspex is an unsanctioned psyker for certain
I just finished true scaling my first grey knights combat patrol 😂
Havent actually played a game with them, but have recently falling in love with them, a few GW minis but mostly 3D printed
Just bought the combat patrol last weekend.. perfect timing
Benefit you forgot: transportation. Your army will have so few models in it that it’ll be easy to transport (get a hard sided case).
Step 1. Grab your old Dreadknights off the shelf and dust them off. Step 2. Go through your bits box and try to find the Hammers to replace the Swords you have on them.
If you didn't glue the swords, you can just pop them out and put in hammers
Psst rumour mill says allegedly they get a range refresh in 11th as well as a new tank ( similar to a gladiator lancer ) might be worth waiting on starting them!
isn't it like 2 years from now ?
@@cashnoisette15052 1/2ish for 11th, then no telling when the codex and update would show
Man it's 4 years tbh
ok ok, thank you !@@jsm1978
I remember Valrak saying something about a tank, though it may have been hope rather than rumours. Still, I don’t think tanks really fit GK as a faction
Hm, very informative. I still don't know which army to pick. I do like the push-fit starter set models, though I doubt Gray Knights have any of those. But the semi-elite nature meaning needing fewer models and a bit less to micromanage (though more than, say, Knights) does sound attractive.
I think I have old grey knight metal terminators around somewhere! Oh and you can build a good roster for Kill team out of the Strike squad box.
Grey Knights are in the unfortumate position of having an almost perfect Combat Patrol box for starting them, but likely to be upscaled in the near future with a worse (going by recent teleases) combat patrol box.
As it stands theyre in a good spot value wise, I think, and although its just speculation, theres reason to believe that collecting GK atm might not be hugely future proof.
Already got 3 NDK , Voldus , Crowe, 3 Leviathan Lib to convert Preparing for Kaldor , Termi , Squad new models and Prey that it wont get Big nerf when they arrive lol.
I love these guys
As soon as 9th gave them a CODEX I went a little nuts and bought an entire army of them
i will jump into the warp just to wait for a range refresh.
It is kind of odd that there are not really proper models for 1/3 of the indeces in the faction. So simply make sure the bases are correct. I like options, 3 combat patrols and you are off to the races, you can build really 2/3 of any potential list for not much money. Especially in the age of free wargear.
I’m sure back in the day (2nd ed) grey knights were super OP and were really hard to get hold of
The army you’ve built at the end is 2005 points no?
My buddy is getting into 40K with grey knights. I’m gonna be playing my Tsons against him it should be thematic
Decided to do GK for an escalation league, this video couldn't have been dropped at a better time
the example list is 2005pts,not 2000
Currently I am just mainly into Warhammer for the painting and reading the books, but something is really pulling me into trying out the game one day with either a small point or small unit army.
Now I was wondering; are there websites that you can add units to a list and they will guide new players into stuff they might be missing? And if I really do not like the Dreadknight, would this be something that can be easily switched for something like a Dreadnaught to take its place in the army?
Just really think they look cool, especially the Paladins and Terminators, but since my hobby is mostly centered still on making minis I think look nice I feel rather hesitant on building an army that has this one massive unit that I think looks really REALLY bad.
My biggest gripe with grey knights is, there’s no agreed way to paint them.
Do you use leasbelcher and shade with Grey knights steel, or use Grey knights steel and shade with a darker blue.
Iv just starting trying to launch a gray knight army, but struggling to get my colour scheme worked out. I want metallic green armour but haven't nailed it yet 🙃
There’s not really a benefit to Paladins over Terminators right now, especially for the cost.
You want at least 1 Grandmaster in Nemesis Dreadknight for their once per round ability to reroll hit, wound, and damage rolls. Ideally you want 2 GMNDK and 2+ NDK, that way you have a backup.
Strike squads and their sticky objectives are less useful thus you’d think once you play them. If you have only 125 points left, sure, pick up a strike, but if you can refigure your list to get an extra squad of Terminators, while they won’t have sticky OC, they are much much tougher and can actually contest an objective. 40 points of henchmen can camp out on a home objective and be equally effective.
Librarians are our second best tough target tool, but Vortex of Doom feels swingy. Given the current stat lines, I’d rather have a GMNDK than a Librarian. Draigo remains good out of a charge, and Voldus can deal some damage too. The regular GM also can be situationally useful in certain matchups like Death Guard, but right now, my list is heavy on Terminators and Dreadknights plus a character like Draigo.
I literally just started started a grey knights army 2 days ago. 2000 points for about £250, cheapest army I’ve bought so far
Titan is a moon of Saturn, not Jupiter. Love the content btw!
Grey Knights are my next army but I'm worried that if I do GW will update all their units :-D
Grey knights wiped my memory, and i love them now.
Although i don't like current playstale, sneaking around and teleportation... Kinda not represent their LORE.
Also, Give Our Hammers Back!
I don’t know about you brother. But I don’t use teleports to sneak. I use it to chase! The unclean cannot escape Titans wrath! Wherever you go on the table, I can bring down an apocalyptic amount of silver right next to you and it feels awesome.
Are they differ enought from Custodes to worth having both?
3 combat patrols and 1 boarding patrol is probably the best start you could get to the army (thats how I started mine). good luck finding a boarding patrol that isnt on the expensive side though. Slap on another strike box and 1 or 2 terminator boxes and you basically have every configuration you could want to run. Highly recommend kitbashing draigo and magnetizing the strike backpacks with the interceptor ones so they can flex into whatever roll you need.
Anyone tried the stl for the boarding patrol? Think is about 30 quid
First they need to update the army with a refresh!
I am so worried that when they release the newly scaled models that they will be sold out for a year…
Wanted to ask I’m new to table top and wanted to know. Someone local is selling their imperial knight army includes knight valiant, paladin, errant, crusader, 6x shooting armigers and 3x melee armigers in the lis all for $850. Is that a good deal?
Damn in the US? Seems great
@@angryman132 units good?
@@DeadEye2613the units are very well rounded. Choice of various questoris, a valiant for firepower, and lots of the little guys who are always helpful. I don’t know the US prices very well, but I’ve checked and would cost you over a thousand dollars separately.
@@LysimedVenteel so very worth it? Yeah looked into the price it was gonna be over $1200 normally but I wanted to know if the units were worth it. thank you
Are the weapons options magnetized? It really helps to be able to swap them on those big models.
Paladins are cool.
STEP ONE - Wait for them to refresh/rescale the ancient miniature range.
STEP TWO - see step one.
Buy crowe if you really need something, that model rules
I tried the recommended army list… but it seems like it’s more than 2000 points. Am I missing something?
We are the HAMMER!!!
We are STRONG!!!!!!!
Buy 3 combat patrol boxes, expand from there, saved you 30 minutes
Now he’s cooking
Just a shame they get shafted so hard in 10th. They used to be really interesting with different weapons and pyschic powers, but now it is 'force weapons' and pyschic means nothing 😢
Wait… this list is above 2k points no? Changing the paladins into termies and giving both librarians no enhancement would bring it to 1990 pts
Grey Knights are the one army that make me feel like a meta-chaser - I have Draigo, Crowe, a librarian, 2x5 terminators, 1x10 purifiers.
My other armies are all weak right now, ok?
How to start Grey Knights?
Step 1 Buy Multiple Combat Patrols
Step 2 Build them how you like
Step 3 Buy some Characters
Step 4 ???
Step 5 Profit
There ... saved you having to watch the video.
I know it's not important but I can't help myself.
Titan isn't a moon of Jupiter but of Saturn.
It certainly IS important! Just posted a correction haha. Thanks for the heads up!
Are they primaris size or stumpy classic ? They look out of proportion??
Grey Knights are not Primaris size, though Castellan Crowe is close. The others are first born size. Terminators look like they skipped leg day their whole lives.
First born size, other than Crowe.
@@jsm1978 ahhh bugger. Shame, I'll wait till they up to spec !
Grey Knights don’t need Rowboat Girlyman’s Primaris program! We are Short Kings jacked up on straight Emperor Juice! Our chapter master solos the warp. The entire warp. Our Primarch is literally God. The rest of the Astartes can keep their painted armor and their ability to reach the cereal boxes on the top shelf. We are fine.
Isn't that list 2005 points?
I have a vendetta against grey knights due to their teleport stuff and everytime i put oath of something they just teleport it away for 1cp making your army rule useless
I would just get better
@@angryman132 MF really hit me with the git gud
Fair enough
Ask ahead of time which unit has the Sigil. Don’t oath that one. Then, don’t end your move within 9” of the oath target. Bam problem solved. Now they can’t teleport. We can only teleport during shooting phase one time on a single predisignated unit and our strat requires you to move close to it first. Easily avoidable
@@TheGreatArtichoke isnt it that any unit can use mists of deimos and dont need a sigil
@@isaacfoley6728 yes but they have different triggers. Sigil is when you get shot at. Mists the enemy must start or end its movement within 9” of the unit that uses it. If you don’t move that close you can still attack them freely. So when choosing which units to place oath of moment on, choose one you don’t plan on moving close to this turn. Nothing stopping you from shooting them to pieces. And if you want to melee a unit, don’t waste oath on it.
Can’t you just say „yo the dreadknight is wielding the hammer“? Even if the sword is attached. Why magnetise?
Yeah I do that all the time it's not serious
@@angryman132for casual, for sure
I just proxied two psychophages as haruspexes for my game today because my buddies and I arent sticklers
Because it is pretty misleading. If play with someone out of your home, opponent would be confused.
You don’t even need to do that. The way the model works there’s a hex shaped hole to put the hand in. Don’t glue it and put a little blue poster tack in there, then push the hand in. It will hold the weapon securely in place all game and even during transport, but you can just easily pull it out when you need to since the tack won’t harden or stay stuck to the plastic
@@TheGreatArtichoke thank you for that one
Needs the range update, then I'm all in
May I sugest you a thing called sleeping auspex
I really don’t like the nemesis dreadknight idk why it’s just something about it
Yeah it was so controversial when it came out and it still is to this day
I always use the helmet guy, no way would you be driving that badboy free balling your head
@@Strider181 yep I think that’s the main reason tbh I guess it’s the first time I’ve seen it without the helmet option
Step 1: buy max baby carriers
Step 2: re-read Step 1 in case you missed it
Step 3: Wait for Interceptors to be great again
@@jj3272are not the already? Sneaking around is best for them.
I mean, “Oops, all baby carriers” is a legit competitive list now. And great fun after them being kinda bad for a long while
will you ever do a Horus Heresy version of loyalists and traitor sides? As in what's good, what's bad etc, etc? I am a huge night lords fan.
my advice would be to play what you like. while there are of course exceptions heresy is generally a much less competitively oriented game (and players like this about it, with optimised lists being frowned upon in more heresy oriented circles in my experience), and with all respect to AT and the work they put in coverage by a huge competitive 40k channel would be detrimental to that tbh
If I ever do a proper second army I’ll probably be GK, I’ll wait for a range refresh though
I believe I said that exact thing many years ago while waiting for GK's to get plastic kits, as I have one full metal squad that got sided into casual games with Codex: Daemonhunters
This list is 2005 points :(
Love the info, but you talk like a tech priest!
Without even watching the video i can guarantee the start is 2-3x of the combat patrol.
Eww inquisition sux
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Don’t, just wait
As a follower of Slaanesh I say bring it on
Just finished my 3D printed GK army to avoid squatty models. Stop spying on me lol