Quest 3 VS PCVR and PSVR2 - The future of VR

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  • Опубликовано: 13 окт 2024

Комментарии • 561

  • @Gamingwithmatteo311
    @Gamingwithmatteo311  10 месяцев назад +4

    Only cool people like and subscribe
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    • @josephwilson6272
      @josephwilson6272 10 месяцев назад

      Me: liked and subscribed but still not cool 😢

  • @JuvyThaKid
    @JuvyThaKid 10 месяцев назад +10

    Lots of great points man. Appreciate hearing your thoughts on stuff like this. Glad you're all good after the surgery!

  • @Jwillzy23
    @Jwillzy23 10 месяцев назад +8

    Once Ghosts of Tabor gets on PSVR2… IT IS ON LIKE DONKEY KONG

    • @Jdb63
      @Jdb63 10 месяцев назад

      And Breachers

  • @alanbarker2279
    @alanbarker2279 10 месяцев назад +9

    I'm not interested in some future mythic land of milk and honey, I'm more concerned with what is available to me now. The games I enjoy playing the most are all PCVR games. I have a fairly large library of standalone games but they fail "grab me" in the same way that a modded PCVR title does. I am, like many others, really hyped for Praydog's soon to be released Universal Unreal Engine VR Injector, which is going to be a boon for PCVR gamers. It may even bring about more VR titles being released as it will be easier for developers to explore/create VR versions of their games with minimal development costs.

  • @michaelbeauregard3296
    @michaelbeauregard3296 10 месяцев назад +38

    😮RE4 is incredible, the fact that they can develop games for flat screen and inexpensively convert it to VR can not be overlooked. This opens up so much opportunity for developers and gamers.
    Don't sleep on PSVR2.

    • @goodvibesvr2739
      @goodvibesvr2739 10 месяцев назад +1

      yea psvr2 has been great i have a rift s and meta quest 2 and re4 plays the same as the quest. You can beat the price sony has for high end vr. The meta quest 2 took a while to get those first party games. Sony can release and add vr modes to their first party games. the RE4 remake and vr mode did release the same year. i would not be shocked if we see rockstar and ubisoft do the same on psvr2. it's to early to say that sony wont push head sets

    • @ilikestuff8218
      @ilikestuff8218 10 месяцев назад +3

      the thing is Quest also has RE4 AND Assassin's Creed Nexus AND Asgard's Wrath 2.
      what else does PSVR2 have? simulators and Horizon that's basically just the climb, another simulator and Humanity

    • @ilikestuff8218
      @ilikestuff8218 10 месяцев назад

      as of right now, PSVR2 is like an Xbox, it has good hardware but the games suck.

    • @ilikestuff8218
      @ilikestuff8218 10 месяцев назад

      and before you mention graphics, most people don't really care about that otherwise Beat Saber and Gorilla Tag wouldn't be the best selling VR game heck even in non VR the best selling is Minecraft.

    • @qtcollect4608
      @qtcollect4608 10 месяцев назад +2

      even if you wanna go high end PSVR2 doesn't even have Skyrim VR.
      Quest does tho because it can do PCVR and most PCVR users are Quest users as well lol

  • @henrymonroy9533
    @henrymonroy9533 10 месяцев назад +11

    I am new to VR (3 days with my Quest 3) so I still need to develop my VR legs, but I am already sold on the entertainment value. I am happy with my purchase.

    • @W-C-F-o1k
      @W-C-F-o1k 10 месяцев назад

      Welcome! My first headset was the Q2 when it came out. I have the Q3 now. It took me a good year to get my VR legs. I never thought it was going to happen 😅 then one day, it happened.

    • @henrymonroy9533
      @henrymonroy9533 10 месяцев назад +1

      @@W-C-F-o1k TY....I will definitely be working to get mine.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад +1

      When I got my quest 2 I tried hooking it up to a laptop for steam VR. It was terrible, but I eventually bought a high end PC to play. The standalone games felt like the browser game equivalent of flat screen. It's good, but eventually you should definitely get a PC too.

  • @blairlohnes8103
    @blairlohnes8103 5 месяцев назад +1

    I see PCVR sticking around with the Sim community, but those aren't made exclusively for VR. Great video!

  • @GloriousKev
    @GloriousKev 10 месяцев назад +3

    I was with you until you said PCVR is dead. While I agree that going forward Quest will probably be lead platform I think it will most likely go the way of traditional flat screen gaming. The Quest is effectively a console and will have it's place as will VR in the PC space and both will still ports of made for VR games. I don't think it's anywhere near as one dimensional as you are making it but I do agree that stuff like the Quest being cheaper and more accessible will definitely get a lot more people into VR and grow the industry.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      I didn't say pcvr is dead. I said no one is exclusively developing for pcvr because there is no money to be made. There is still plenty of enjoyment to have with vr but it's not the current future of vr

  • @CarterDoesVR
    @CarterDoesVR 10 месяцев назад +7

    Gonna miss pcvr. Honestly haven’t used my pimax 5k since getting a quest 3. Only thing bringing me back to pc is replaying boneworks and HL:A and even then I use steam link or air link

  • @frankdux5785
    @frankdux5785 10 месяцев назад +11

    Well id like to think the hybrid games that have been great on psvr2 can become more common as development maybe becomes easier like the mods on pc, i think it delivers the AAA budget with far less risk for these developers. As much as i too love mobile vr, the AAA games are really the only ones that are going to bring more mainstream gamers to the medium in my opinion. So i think that should be a much bigger focus for at least sony. Quest is great but its just still not quite the fidelity that is going to bring people in id think. But if we had enough hybrid games like GT7 and RE that people already are gonna buy anyway, they would be far more likely to say “i already technically have all these games w vr mode, might as well check it out”…. Then more people will be brought in, and then developers can build less risky, vr from the ground up games in the future.

    • @michaelbeauregard3296
      @michaelbeauregard3296 10 месяцев назад

      💯

    • @frankdux5785
      @frankdux5785 10 месяцев назад +1

      @@pppp-fr6fo well im not saying re4 happens and all of a sudden everyone buys a headset. Im saying more games like re4 with the option available will be what leads to buying headsets. And re4 i would assume even after the vr mode, was not a loss for the company, it was a massive success, and i dont think them investing in the 9 months to add the vr mode diminished that to an extreme extent. So im saying instances like this, where the company will be making a profit on a successful AAA game, if they are willing to take the investment and effort to give a vr treatment, where they are not sacrificing the full loss of not having the flat screen game, would potentially bring more people into vr.

    • @blairlohnes8103
      @blairlohnes8103 5 месяцев назад

      Kind of how I feel about most PCVR games I currently play (Dirt Rally 2, BeamNG, Flight Simulator 2020, Hellblade, No mans sky...)

  • @gluttony9925
    @gluttony9925 10 месяцев назад +42

    I don't get this idea that PSVR 2 isn't doing well compared to quest 2 and 3, it's been out in less than a year and released 4 triple A vr titles, more than both quest 2 and 3 combined. dominating the vr award show. People cite the Amazon sales number but just until recently in most places the PSVR 2 was only available for purchase directly through Sony so we had no way of gauging its sale unless if Sony provided it. Whereas the quest was available in major retailers, it doesn't make sense to compare them. I think once Sony reveals it to investors in the next conference is when we can have a better idea.

    • @michaelbeauregard3296
      @michaelbeauregard3296 10 месяцев назад +8

      Absolutely, RE4 VR is incredible.

    • @steffendetrick
      @steffendetrick 10 месяцев назад +3

      Saying more than the Quest 2 or the 3 combined is a moot point there are no exclusives for the three yet so it’s the same software. That’s not an a symmetrical comparison. And as far as AAA titles go that was before assassin‘s, Creed Nexus, and Asgard wrath 2. There’s really not an argument to be had when it comes to who selling the most headsets. That being said, PSVR 2 definitely has some great exclusives there’s no arguing that, but you also have the option of PCVR games with the quest

    • @dpatrick813
      @dpatrick813 10 месяцев назад +12

      You Sony ponies really think the world revolves around PlayStation.

    • @W-C-F-o1k
      @W-C-F-o1k 10 месяцев назад +7

      There's nothing on PSVR I want to play. Last thing I need is another RE4 game

    • @gamingjay141
      @gamingjay141 10 месяцев назад +5

      ​​@@W-C-F-o1kSame could be said for Quest. You're being what is called being "subjective"

  • @zork2001
    @zork2001 10 месяцев назад +12

    I thought it was weird how hard oculus dropped PC VR when you consider how they had already developed their own PC store front; Which is almost impossible to find now.
    With the Quest 2 I felt it was unacceptable, I thought it was a giant leap back for VR. We will have to see with the Quest 3 but until we can see Half life Alyx run on a mobile device as is we are not there.

  • @Thezuule1
    @Thezuule1 10 месяцев назад +2

    It’s hard to sell people a PC when they have a computer in their pocket. The traditional PC market is circling the drain. People get a laptop for school, maybe, plenty just use a higher end iPad. People buy consoles for gaming. A few stragglers like myself still spend on a GPU for a gaming rig but we are the exception not the rule. Days of a PC in every house are pretty much over.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад

      It depends on the country. Many eastern countries still run PCs because it's easier to pirate stuff on it and manage your things. People stay more and more at home so why would you care if your PC is stationary? Maybe we're just too old fashioned.

    • @Thezuule1
      @Thezuule1 10 месяцев назад

      @@vladioanalexandru4222 I can only speak to the US. Growing up every household had at least one PC and I just don't see that anymore. Kids all have tablets, maybe an Xbox, and unless mom or dad uses a laptop for work or something they likely just have a phone. There's still a few PC enthusiasts out there but they're rare.

  • @GovernorHS
    @GovernorHS 10 месяцев назад +2

    PCVR all the way. Whoever is getting into vr now just has more than enough huge quality titles to play: The Oculus PC games before Meta got involved I.e. Stormland, The Climb, Asgards Wrath 1 …, MSFS, Elite Dangerous, The Forest, Subnautica, NMS, Hellblade I could go on forever. While superior to what we usually get now these titles are older hence with hardware advancing a pc to run them is not as expensive as it used to be. Standalone headsets are a nice addition for pc streaming and sports though.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад +1

      There are good new games too, like boneworks, into the radius, Vertigo 2 , VTOL VR and so on. The PC library and platform are just better.

  • @Bakardi_B
    @Bakardi_B 10 месяцев назад +4

    I started in vr with the Q2 and now the Q3. Seeing the graphics quality of a pcvr though actually makes me want one. Hoping to get one some day but the price to get in is a hit.

  • @laubox
    @laubox 10 месяцев назад +7

    Always an interesting topic! Great video, Matteo! I agree that 'Right now,' developing a game exclusively for PCVR isn't financially viable. However, I still firmly believe that PCVR represents the future, the only future. According to industry leaders, cloud gaming is set to grow at an incredible rate. The future will likely be that we will be playing PCVR games via cloud gaming on mobile devices like the Quest or Deckard. This is especially true for more CPU-intensive games, such as simulation games like VTOL VR, which won't be available on standalone devices for quite some time (if ever). Once again, great video, Matteo. Let's see where this goes!

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +3

      I dont believe in cloud gaming, people have been claiming its the next big thing for 20 years.

    • @josephwilson6272
      @josephwilson6272 10 месяцев назад +1

      @@Gamingwithmatteo311I've been doing almost all my gaming through the cloud for the past three years!
      It's still not popular, but it's very viable.

    • @laubox
      @laubox 10 месяцев назад +1

      ​@@Gamingwithmatteo311 Over 20 million individuals have used Xbox Cloud Gaming to stream games and this is growing, and that is just Xbox. Sony getting big on it and I won't be surprised Valve stepping into it too! I have to keep believing 🤣

    • @Thezuule1
      @Thezuule1 10 месяцев назад +2

      Cloud gaming isn’t PCVR though really. PC in general isn’t doing well and isn’t the future of anything in a smartphone world imo. Yes, streaming from a data center will be the best way to get high performance computing into mobile sized devices, but the days of every household having a family computer or more are long gone.

    • @VRRat
      @VRRat 10 месяцев назад +1

      ⁠@@Gamingwithmatteo311 I feel that the “Infastructure,” of US internet could be a main reason why cloud gaming hasn’t gained as much traction as it could.
      (Slow internet)

  • @josephwilson6272
    @josephwilson6272 10 месяцев назад +7

    I believe both PCVR and Meta are the future of the industry. Both platforms have their strengths and even cater to different types of gamers.

    • @renehoude7705
      @renehoude7705 10 месяцев назад +2

      Hopefully. When it comes to Sim Racing, PCVR is the only way.

    • @Trapclapcheese
      @Trapclapcheese 10 месяцев назад +4

      @@renehoude7705there’s also psvr2 for sim racing even though there’s less variety

    • @tysonristau4995
      @tysonristau4995 9 месяцев назад

      Exactly

  • @mervynmorris6643
    @mervynmorris6643 10 месяцев назад +3

    While I do have a Quest 3 I only purchased it so I can play the few PCVR games still out there.
    Where are the flight and racing sims with the physical joysticks and or racing wheel setups for mobile VR.
    I do have Asgard Wraith on the PC. Never finished it. I have no interest in purchasing part 2 on the Quest 3. Similarly I have not finished Arizona Sunshine... but am thinking about getting part 2 on Steam, not the Quest 3 or even PSVR2.

  • @startmenu.miata-3418
    @startmenu.miata-3418 10 месяцев назад +1

    Noo, I just bought a new Wifi 6 router, and then realized bottleneck is for almost all games is my old crappy pc, so bought a gaming pc, and to be able to play in better quality in my quest 3. alyx is fantastic, and others probably too, but I want more pcvr. Quest 3 might be fantastic, but not for all games, need time for devs to upgrade or some won't even do it. ;) You can see arizona sunshine 2 is for quest 2 for now, and they do quest 3 later only, I doubt they will do anything for arizona sunshine 1 though.

  • @ArlenKundert
    @ArlenKundert 10 месяцев назад +3

    I absolutely agree with you Matteo, stand-alone VR is where the future of all XR technologies is.
    That having been said, what ultimately needs to happen (I’ve said this numerous times before), is we need “…the One Headset to rule them all!” What I mean by that is, we need a headset as light, small and comfortable as the BigScreen; as powerful as the Varjo-XR4; as fully standalone functional as the Quest/Pico headsets; the NATIVE ability to pair with third party devices like ODTs, IMU trackers, and haptic devices; GPU power that functionally works like something akin to an Nvidia 3060; eye tracking with foveated rendering; and lastly at a consumer friendly price point.
    That’s quite the ask, and obviously a future solution that’s currently outside of what the engineers can currently do. But once we “get there”, XR technologies and adjacent services (like Metaverse platforms) will go full mainstream.
    In the *now*, XR is going to be what it is, mobile powered. But in someways, that it’s own good thing. For better and worse, this forces devs to figure out how to do more with coding, but with less hardware power to drive it. There’s an argument for that just on its own standing.

    • @steffendetrick
      @steffendetrick 10 месяцев назад

      Yeah, that would be great and I would buy that but most people wouldn’t. People won’t even upgrade to the quest three right now which really isn’t that expensive for what you’re getting.

    • @ilikestuff8218
      @ilikestuff8218 10 месяцев назад

      @@steffendetrick that's because all the games on Quest 3 are also on Quest 2, the main concern of people are the games.

    • @ArlenKundert
      @ArlenKundert 10 месяцев назад

      @@steffendetrick and if I was just talking about nothing but gaming, I’d probably agree with you.
      Think much broader practical day-to-day utility. Now keep in mind, we are talking about a Super Saiyan headset that’s as light, small, and comfortable as the BigScreen.
      So that said, I absolutely SUCK at anything involving automotive maintenance, my older brother who lives all the way on the west side of Minnesota (me Columbus Ohio) is pretty good(ish). Trying to walk me through over the phone or even FaceTime/Zoom what I’m seeing and hearing is impractical at best. However, let’s assume we both have these Super Saiyan XR headsets. We both put them on, and now my brother can in real time, with near IRL level clarity see from my vantage point what I’m seeing and hear that sound. Plus with his pass through he’d be able to point at things with his hand and I could see what he’s pointing at, and/or he could take a screenshot highlight an area, and now in my view, that area will have a highlighted anchor, or highlight multiple areas in different colors and use different linking colors for different reasons.
      Now apply the principled idea of this past this single use case. There’s lots of potential practical utility to an XR headset like this.
      Think also about cooking and meal prep (once pass through warping is no longer an issue). You go to your pantry and you scan the available contents. The. You scan your spices in your spice rack. Then you scan your refrigerator and freezer. Now an A.I. cooking app aggregates all that and sets up a walk-through tutorial that’s sort the XR version of Blue Apron or Hello Fresh, based on what you have in your house. It would be able to properly guide you each step of the way and remind you of your missing a step or mixing something wrong.
      Think about for education, especially history class. It’s pretty obvious the use cases for being able to take your class to the Roman Senate, or explore the Seven Wonders of the Ancient World and facts available throughout the experience, sort an XR Wikipedia experience.
      Image what it would mean for people trapped in an iron lung, or other conditions that make leaving the confines of their life sustaining environments impossible. They could have proxies take them places and family events. Obviously that’s not the same as being able to be there in person, but it’s less terrible than staring up at a ceiling for the rest of your life.
      Now, that’s all assuming the engineers can make “the headset to rule them all”. I have absolutely no idea if it is, BUT on the hypothetical that it is possible. A god tier Super Saiyan headset like this would have so many practical uses that have nothing to do with gaming.
      Anyways, it’s just a thought.

    • @tysonristau4995
      @tysonristau4995 9 месяцев назад

      @@steffendetrickthere’s not enough reason to upgrade from the 2 to 3. I’m thinking of selling my 3, it wasn’t cheap

  • @CluelessDadGamer
    @CluelessDadGamer 10 месяцев назад +8

    I have played a lot of pc vr and a lot of quest and standalone games and stand alone is just getting better and better. And now we have psvr2 as well I think the future for vr in general is looking awesome.

  • @VRGalaxy_762
    @VRGalaxy_762 10 месяцев назад +4

    True! A timely, needed discussion. Keep up the good work.

  • @relivoaddad
    @relivoaddad 10 месяцев назад +5

    I think things are going phenomenally, and at some stage PCVR will make a comeback as VR becomes more mainstream. I don't think it's done at all, I think it will come full circle

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      I've always hoped/felt that way in the past but less and less now

    • @PapaClay115
      @PapaClay115 9 месяцев назад

      Tbh I’m not too worried it. As time goes on mobile chips will become monstrous just look at apple M series, IPhone 15 running the latest pc games

  • @SargonDragon
    @SargonDragon 10 месяцев назад +2

    PCVR and mobile VR are two different segments of the VR gaming industry. Just as PC gaming and smartphone gaming are two different segments of the flat gaming industry. And for exactly the same reasons. People have been claiming that PC is dead/dying/in the past/whatever for decades, and yet there has always remained a place for more powerful computing capabilities in a larger form factor.
    Smartphones are cheaper, and there are more of them out there. According to the things you're saying in this video, flat PC gaming shouldn't exist by now either, and everyone should have moved onto the more popular platform. But mobile chipsets come with significant limitations not just in terms of graphics but also in scope of what's possible in game play. Smartphone games are necessarily different in nature than PC games due to these limitations. And that means they appeal more to a different audience.
    The audience for PCVR isn't just stuck in its ways and unwilling to accept change as seems to be suggested in this video. Some portion has moved to mobile VR because that's what they really wanted in the first place. But the rest is looking for a different kind of gaming experience than you get on a smartphone. _It's a different segment of the market that wants a different experience than what mobile VR offers_.
    To suggest that PCVR has no place in the future of the industry is simply ignoring an entire section of the market. Right now, that portion of the industry has slumped and stagnated. But it's not because the market for it doesn't exist, but rather because _the VR industry failed to cater to that market effectively_.
    But it won't stay that way forever. That market segment has had money burning in its pockets for something worthwhile to buy for some time now. But what's been on offer has sucked. It's a market which is poised to rebound once the industry gets its act together and offers actually good products.

    • @D-money813
      @D-money813 10 месяцев назад

      you say that but mobile is killing pcvr

    • @JimmyNuisance
      @JimmyNuisance 10 месяцев назад

      @@D-money813 PCVR was dead before the Quest came out. Devs realized there wasn't any money in it around 2017, and from 2018 and forward the releases turned into indie stuff and shovelware.
      No one got into PCVR.. And people on PCVR don't buy games, so devs just left.
      People just want to blame Meta when in reality it was just a failure of a platform and the PCVR fanbase. The amount of hate a developer gets on Steam just puts them right off. These are humans making games, and the review sections on Steam are absolutely atrocious, and the people there give negative reviews like it's a way of life.
      PCVR was launched during the era where crypto miners bought all the gpus.. It was SO EXPENSIVE to get into.. There was endless jank and bugs.. Just an unpleasant experience, people bounced off of PCVR pretty quick.
      PCVR was doomed from day one. If there was any reason to develop for PC, you'd get games.. Because there are far more PCVR gamers now than there were before the Quest came out. the quest more than doubled the amount of PCVR users, and there are still like 17 million+++ headsets out there that have never been hooked up to a PC, cause no one cares. All the best games are still on Quest, and they just work every time.
      Think about it like this: If the quest didn't come out, do you think the PCVR scene would have blossomed and become huge? It wouldn't. No. One. Bought. Games.... The PCVR scene is mostly people who do VRChat, they pay for VR Chat stuff and do not play games much at all. The other big group are sim racers, they play sim racing games.. Another big one are flight simmers.. they buy flight sim gear to play their favorite sim. The biggest group seems to be the guys who buy every PCVR headset they can afford just so they can platy Alyx again and go "oooh, aaaaaah, looks even better now!"
      PCVR just didn't take off. It is what it is. Again, more PCVR headsets out there than ever due to the quests and the pico.. But no one really plays PCVR.. Because why would they? Janky as hell.. and the games are just quest ports which mostly run better on quest and there's no jank to deal with.
      Doomed from the outset. Easily the most disappointing VR platform I've used. VTOL is great. That's about it.

    • @D-money813
      @D-money813 10 месяцев назад

      @@JimmyNuisance ok, i hate you for this wall of text i have to spend time on
      PCVR was dead before the Quest came out. Devs realized there wasn't any money in it around 2017, and from 2018 and forward the releases turned into indie stuff and shovelware.

  • @VR_Ready
    @VR_Ready 10 месяцев назад +4

    I'd like to see something that Upload VR has brought up, the idea of the battery/processing puck that attaches to a belt. Sort of the Apple Vision Pro meets Magic Leap approach. All the benefits of standalone, better heat distribution, much better weight and leaves the opportunity for modular upgrades.

    • @VR_Ready
      @VR_Ready 10 месяцев назад

      You could have the form factor/weight of a Bigscreen Beyond with the convenience of a Quest product.

  • @Creslin321
    @Creslin321 10 месяцев назад +2

    I don’t know if people without a Quest get that a quest is BOTH PCVR and Meta VR. There is no reason that you can’t buy a quest and literally spend all your time on it playing SteamVR games.
    IMO, this gives it such a massive advantage over dedicated PCVR headsets. You can effortlessly swap between playing a PCVR game and a Meta game extremely easily. You can even stream your PC desktop and play flatscreen games on it anywhere in your house.
    It really does have a lot of Great features.

    • @Kwstr42
      @Kwstr42 10 месяцев назад

      not to mention its way easier to take my quest 3 on trips than a gaming pc set up, even a gaming laptop set up like i have. the quest 3 graphics are pretty decent

    • @SargonDragon
      @SargonDragon 10 месяцев назад

      The downside is the latency versus a real PCVR headset. But right now, there's a lack of meaningful PCVR headsets on the market to compete with the Quest 3. The options are either old or ultra high end (and either not released yet or not stable yet).

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад

      That's all I use my quest 2 for. I immediately jump into virtual desktop and boom. The only way it could be more convenient is the new steam app where you press a button and you are in steam VR.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад

      ​@@Kwstr42you could say the same about laptops too. I tried going on holiday with both and it was just terrible with both. I couldn't bear it, these mobile chips just don't have enough horsepower or they are even more prohibitively expensive than a PC.

  • @tlacui76
    @tlacui76 10 месяцев назад +4

    Good conversation 100 percent agreed, I have arizona sunshine 2 both on pc and quest 3, I finished it on quest 3 because of the convenience, and the graphics were not too far apart, I went back and forth and felt it was smoother on quest 3, the gap is closing

    • @SargonDragon
      @SargonDragon 10 месяцев назад +5

      It's frustrating that people will look at this kind of comparison and say the gap is closing. What you're looking at is a game designed for mobile first and ported to PCVR. It doesn't represent what PCVR is capable of. The only gap that will be there is however much effort the developers put into running the textures at higher quality or enabling higher quality shadows or whatever. If the game was actually built out to the limits of both platforms, you would see much larger differences both in graphics and the scope of game play.

    • @IsidroMarto
      @IsidroMarto 10 месяцев назад

      @@SargonDragon Todo evoluciona, hoy tenemos el snapdragon xr2 gen 2 pero el dia de mañana tendremos chips mejores y si, la brecha se va a seguir cerrando porque aunque pc tambien siga evolucionando, los chips móviles tienen un punto extra en cuanto al bajo consumo y la posibilidad de instalarlos directamente en los visores. Quizás no las quest 3, pero cuando salgan unas quest 5 o quest 6, ahí si no vas a lograr ver diferencias entre los graficos de pc y de standalone

    • @Diabolik1235
      @Diabolik1235 10 месяцев назад +1

      thats like playing candy crush on PC and saying the browser gaming "gap is closing" to PC gaming lol,its so dumb when you can literally be inside cyberpunk 2077 in VR on PC if you got a 4090,thats what PC is capable of,render cyberpunk TWICE in VR,something like that is so far away from a mobile phone headset that the gap couldnt be further apart.

    • @IsidroMarto
      @IsidroMarto 10 месяцев назад

      @@Diabolik1235 Te falta visión! La tecnología móvil va a seguir evolucionando o a los cascos stand alone les pondrán procesadores y gráficas de pc. Ya lo verás! El futuro vr es stand alone y los gráficos que va a mover van a ser igual de impresionantes que al conectarlos a una pc

  • @metaphyzxx
    @metaphyzxx 10 месяцев назад +3

    The reason I do PCVR is because the smaller, more curated audience. Less likely to be playing with a 9 year old on PC

  • @DarkReturns1
    @DarkReturns1 10 месяцев назад +1

    I agree with your points for the most part, but completely disagree with you when you said " there's no need for PC VR ".
    I recently hooked up my Quest 3 to my PC to play the first Asgards Wrath and Alyx and holy hell the difference is insane! Nothing comes close to that kind of experience

  • @jakkudemoff3043
    @jakkudemoff3043 10 месяцев назад +2

    if little old vertigo games can bother with a pcvr port for Arizona Sunshine 2, so can the behemoth that is Meta -but I do understand they don't give a shit so it is what it is. Like Trent Reznor once said, "and all we ever were, just zeroes and ones"

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      It's not in their interests to develop for pcvr and it's just not cost effect for a game like asgard. AZ 2 is designed to be multi plat

    • @jakkudemoff3043
      @jakkudemoff3043 10 месяцев назад

      @@Gamingwithmatteo311 of course it's only logical -if only there was a quick way to just turn up the visuals for a quick direct port

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      unfortunately there really isn't. You need higher resolution textures, performance testing of a range of different hard, implementation of new effects, etc@@jakkudemoff3043

    • @SargonDragon
      @SargonDragon 10 месяцев назад

      The claim that it would be way too hard to port Asgard's Wrath 2 to PCVR to be worthwhile doesn't hold much water. This game is not a Quest exclusive for technical reasons. It's exclusive to Meta's platform for business competition reasons.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @SargonDragon I already explained why it holds water. It's against metas business model and it's a ton of work for very little potential profit.

  • @FlorianFahrenberger
    @FlorianFahrenberger 10 месяцев назад +2

    I would say that yes, mobile VR is probably the future. And there are good games out there.
    But, from the perspective of a normal user who has "only" been in VR for about 3-4 years, and who just doesn't have time to play all day: there are soooo many really good old games on PCVR that I haven't gotten to yet. That's why I like it a little better right now. I have a long list of titles that I know to be great, and that I can work through. And most of them just are on PC right now.
    You know how it is, it's all about the game library, and that's where PC is currently still king. Even if that is probably about to shift...

  • @stevenhinkle6957
    @stevenhinkle6957 10 месяцев назад +1

    I'm curious what exactly Matteo means by "PCVR is dead". Because, correct me if I'm wrong but won't triple A devs still make VR experiences for their big name PC games? Also, won't most Quest developed games still run better using a PCVR link cable?

  • @Joric78
    @Joric78 10 месяцев назад +2

    Sure, standalone using mobile phone based processors is significantly cheaper than PCVR and has less friction in terms of setup and compatibility. As you said, being cheap means it has the largest install base, and so it has the most potential for developers to actually turn a profit. Is there really any debate there?
    I think the strong preference for PCVR (myself included, I mostly use my Quest 2 for PCVR) is just that people are aware that standalone is not only a downgrade in scape and fidelity due to hardware limitations, but the demographics shift and we see titles move towards more casual gaming.
    While AAA standalone titles are obviously possible, as seen with Asgards Wrath II, the vast majority of standalone titles are closer to the casual nature of their mobile gaming counterparts and also seem more inclined to target a similar demographic to what is usually seen with mobile devices.
    The difference between PCVR, PS2VR and standalone mirrors the way that consoles are less likely to have hardcore sims, strategy games and MMOs, while mobile gaming is usually aimed at even shorter and more casual 10-15 minute play sessions with simple mechanics, free installs and as many microtransactions as possible, and there's a lot more content aimed at an extremely young audience.
    From Meta's own stated intentions, their projection for the real benefit of standalone certainly isn't better games. It's the potential for a "VR/MR Walkman", with mobile spatial computing, content consumption, communication and Meta's vision of combining the physical and digital worlds. Even there though the mobile processor is a severe limitation, hence Apple's debut product using laptop class processing.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад +1

      Yeah. The same could be said to argue that developers just shouldn't make PC or console games anymore because you can make shovelware phone games that get a lot more money from micro transactions and yet they don't. The solution isn't to make worse games, it's to make PCVR games even better in such a way that they get people to return.

    • @archardor3392
      @archardor3392 3 месяца назад

      @@vladioanalexandru4222 Its hard to return somewhere you have never been in the first place. How many people have the money to spend on a VR ready PC (3070 minimum) and then spend around 600 for an entry level VR set? For something they may not even physically be able to take (vertigo)? Why make VR games for such a small audience when you can make normal games and earn much more money? The developers go where the market is and without big sponsorships from Sony or Valve, the Meta Quest is simply the most accessible platform with the highest userbase.

  • @heilong79
    @heilong79 10 месяцев назад +1

    PSVR is too limited for me, you are stuck with whatever games are released on it and there is no modding scene, I love the fact there is so much choice on PC and modding just makes so much sense to expand the VR library. If we could get the PSvr working on PC too then it would win.

  • @Danteyyyyy
    @Danteyyyyy 10 месяцев назад +5

    Man I cant wait for asgards wrath 2 i dont care if it looks worse than the first for standalone it looks great (and yeah ive played the first)

    • @johchadow
      @johchadow 10 месяцев назад +1

      Two days...yeah, I also can't wait to get into it!

    • @tysonristau4995
      @tysonristau4995 9 месяцев назад

      What did you guys think of it? I’ve played twice and probably won’t play again

  • @emekaadibe5553
    @emekaadibe5553 10 месяцев назад +2

    PCVR is not dead. If you're just talking about VR games being built from the ground up by AAA devs for PCVR, that's one thing, however, fact is that there aren't that many well known AAA devs that's making VR games for any VR platform in the first place except for devs like Capcom, Ubisoft, and Rockster, just to name a few. So it isn't like most games on the stand-alone Meta Quest and PSVR2 are being made by AAA devs. A lot of the games on the stand alone platforms are the exact same games that's been coming out on PCVR.
    The only reason why Quest sales were high is because it's stand alone capability attracted consumers. Purchasing a Quest was like purchasing a VR console.
    One of the reasons why PCVR isnt dead is because every major release that has been on both Quest and PSVR2 except for their exclusives has come out on SteamVR (PCVR) and new titles are still coming to SteamVR: for instance, 1. Gunman Contracts, Zero Caliber 2, Bulletstorm VR, STRIDE: Fates, Convergence, The Foglands, Arken Age, Alvo, Wanderer: The Fragments of Fate, Blunt Force, Into the darkness, Pirates VR: Jolly Roger, Geronimo, Whitewater VR: Extreme Kayaking Adventure, Le mans Ultimate (Sim racing). Those were just a few upcoming releases that I had added to my SteamVR wishlist. There's even more games coming to SteamVR, Contractors Showdown for instance.
    Some of the games I've just mentioned will also be coming out on either Quest or PSVR2 or on both. Some of the games have already been released on those platforms.
    The point that I'm trying to make is that PCVR is here to stay and it isn't going anywhere and it's still going to have better graphics than the Quest. The only reason why you're not seeing Asgard's Wrath 2 on PCVR is that the 1st Asgard Wrath was actually an Oculus Rift exclusive and although the Rift was a PCVR platform, some of it's games were only exclusives to Oculus, for instance games like Lone Echo 1 & 2, Defector, and Stormland, just to name a few. Notice those games were not on SteamVR like some of the other PCVR games in the Rift library, and that's because they were exclusives for Oculus Rift. So we shouldn't assume that PCVR is dead just because Meta is choosing to go a different route with their exclusives in terms of making them stand-alone titles instead of PCVR titles. What Meta chooses to do with their exclusives has nothing to do with the PCVR market. If Meta wants to make all of their games stand-alone games like they did with Assassin's Creed Nexus VR, that's their business. Games are still going to come out on SteamVR regardless.
    Another thing we need to think about is that many PCVR users are buying the Quest headset for PCVR and the devs are aware of that. Hence, that's why the Quest has the Link cable and Wireless link, and Vive just added Steam Link app for Meta, so Meta is actually helping SteamVR(PCVR) economically, and SteamVR is actually helping Quest sales because some of the Meta Quest users are actually PCVR gamers that have gaming PCs .They actually need each other, that is SteamVR and Meta Quest, and the devs definitely know what's up.
    What I would say that is sort of hurting PCVR is when AAA devs sell their souls to Sony or Meta and make games exclusively for their platforms and don't make the games for PCVR, like how Capcom is making all those Resident Evil titles for PSVR2 and Ubisoft is probably going to be doing the same for Meta.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      I didn't say its dead but your multiplatform argument works against you. Why spend so much more and be limited to one play space when you can get all the sams games on a much cheaper device

    • @emekaadibe5553
      @emekaadibe5553 10 месяцев назад

      @@Gamingwithmatteo311
      I get what you're saying about purchasing games on a cheaper device in stand-alone vr gaming as opposed to paying a lot of money both for a gaming PC coupled with a compatible VR headset, but that's at the expense of higher quality gaming. You see, the cheaper route is not always a good thing for VR in generall because Meta is causing devs to squeeze games to play on the stand-alone mobile devices at a lower quality than they would be if they were on the more expensive Gaming PC machine. So that actually to some degree is bad for VR, and it's not going to allow VR to get where it needs to because it will be limiting the quality of the games. I believe there are devs out there that will even refuse to make certain games for the Quest because they know that the Quest wouldn't have sufficient power to handle those games, and the devs would rather make them for PSVR2 and SteamVR since they will have a machine behind the VR headset. Could you imagine devs wanting to make Next-Gen level games higher than Half Life Alyx, and the Quest 3 not having sufficient power to keep up? Certain quality of games are just going to require a gaming console or a PC unless Meta finds a much more powerful chip than the Snap dragon XR2 chip but that's probably a long way away from now.
      I believe what I'm saying because you can't even find any decent Sim racing games on the Quest at the moment. I look forward to the day that they will have stand-alone VR games at the exact level of PCVR games but I don't think it'll happen anytime soon. As for me, I purchased the Quest 2 as someone new to VR and I was shocked when I found out that some of the games I was playing on Quest had better graphics on PCVR, so I went and got a gaming PC and a link cable, and since then, I never turned back. The only games I would purchase from the Meta Quest store are decent games that are exclusive to the Quest and aren't available on PCVR. If they are PCVR, then I wouldn't purchase the Quest version. I would get them on Steam or Rift store.
      So far it seems like you're having a great experience with Asgard's Wrath 2 on Quest 3. Well, we will watch and see how much the Quest 3 can pull off in terms of quality games.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @@emekaadibe5553 but the games that require more power aren't happening. Once your game doesn't run on quest, you're not going to make a profit. No money = no game. So profitability scales the project scope even more than the xr2 hardware.

    • @emekaadibe5553
      @emekaadibe5553 10 месяцев назад

      @@Gamingwithmatteo311 I see what you're saying about the games that have more power not happening at the moment, but I'm confident that with the presence of both Sony PSVR 2 and SteamVR, AAA devs might be motivated to display their talents by utilizing the power of the PS5 console and the Gaming PCs eventually. Let's also keep in mind that a big chunk of both the Quest 2 and Quest 3 headsets that were purchased are PCVR and SteamVR users as well. I believe that devs are aware that many Quest users are purchasing and downloading games from Steam, in fact, Steam keeps track of all the Quest headsets that link to SteamVR, and that's part of why VIVE provided that Steam Link app for Meta. So, even if the devs were to make games that were optimized for both PSVR and PCVR, the devs wouldn't be losing a whole lot of money because a lot of Meta Quest headsets are PCVR users, and more users are purchasing gaming PCs to get the better quality of games too, because what's been happening is that in some cases, the devs have been releasing games first on the Meta Quest stand-alone platforms before releasing on the PCVR and PSVR platforms, and the Quest releases have been receiving low reviews and complaints because they're not running perfectly and they're crashing, and the games seem like they need updates to get polished up. That has been the case with some Quest releases so far.
      I feel PCVR and Sony will win in the long run. The stand-alone headset could only do so much because of it's limited capability.
      You're right that Meta is trying to stay away from PCVR as much as they can, but I still believe that Meta is eventually going to have to give in to PCVR once again as they did with the Oculus Rift because that might be the only way that they might be able to have decent Sim-racing games and other big games that require a gaming machine. It's just my personal opinion.
      Also, Sony is not just going to sit there and let Meta run the show. Sony is going to be finding devs to utilize the power of the PS5 to make great VR games just like they're already doing with Capcom. If Sony gets devs to do what Capcom is doing with the Resident Evil VR games, Sony will be taking over.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      its not about talent. its about money. no studio is going to take on a losing battle. There just aren't enough PCVR or PSVR2 headset out there for devs to spend time and money on making games specifically for that hardware@@emekaadibe5553

  • @FatNorthernBigot
    @FatNorthernBigot 10 месяцев назад +2

    I have Arizona Sunshine on both PCVR and Quest 3. Yes, the graphics on the PC are better, but that's it. I'm a lazy, lazy man and the Quest just runs. It's the same game on both. I can no longer be bothered to tinker to get the best quality. I play the Quest version of AS2 because once you're immersed in gameplay, you don't care about textures or filters.

    • @Rammvis
      @Rammvis 10 месяцев назад

      ugh sadly I agree lol

  • @darylatkinson4192
    @darylatkinson4192 10 месяцев назад +5

    I have no worries that PCVR will continue, the indie and mod scene will keep it alive. My biggest concern with standalone VR is battery life. I played both Boneworks and Alyx in a single-day run and I could never get that kind of constant immersion in a standalone because after two hours it always tells me to charge it.

    • @anakinlowground5515
      @anakinlowground5515 9 месяцев назад

      Get an external battery pack. BoboVR makes some great options. They make hot swappable battery packs, effectively making the battery life infinite.

  • @IAmPancake
    @IAmPancake 10 месяцев назад +1

    PCvr will always be around but will never be the most popular, especially with PCvr dev-ing being so much easier

  • @Syrsly
    @Syrsly 10 месяцев назад +1

    No reason for PCVR, you say, but I got 4 Vive trackers and early on got used to titles utilizing them. these ended up being deprecated too early, but they were and still are the best way to play games like Blade And Sorcery and Island 359 as well as games like Dance Dash and the FBT mods for Beat Saber. No alternative exists yet for Meta.

  • @jamesfowler489
    @jamesfowler489 10 месяцев назад +1

    PC VR is definitely better and probably will always be but you're right, there isn't enough people pushing for it. if you want VR to thrive then it has to go where the money to develop goes that's just a fact, and that fact is on wireless vr which is the quest. I'll happily take a step back to take 4 steps forward. I myself just dont have the money to reinvest in a new system but when I can afford it I will happily make the jump to a quest 3 or equivalent. I mean you can still play pc vr titles on it for your old titles and anything new that comes along, you just need to the pc cable correct (pcvr user here)? then really, it's a win-win as we will actually get the kind of games we dreamt of playing when we were kids.

  • @ShihTzuPosting
    @ShihTzuPosting 10 месяцев назад +1

    Imagine if Xbox and PlayStation started making themselves compatible with Meta Quest and other headsets.

  • @robertweekes5783
    @robertweekes5783 10 месяцев назад +1

    The Quest 2 & Q3 are not killing PCVR in my opinion, they are complementing it. Wireless PCVR with virtual desktop is awesome. Visuals and audio is much clearer, and I still have the untethered experience.
    I haven’t tried turning up the textures on the quest 3 with Sidequest yet, but I did notice sharper details when I turned on Snapdragon, super resolution in virtual desktop settings 👍🏼

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      Unfortunately the stats don't support that. Only a small percentage of quest owners ever attach it to a pc and pcvr hasn't been growing along side the boom in mobile vr

  • @spidermonkeynr1
    @spidermonkeynr1 10 месяцев назад +1

    Pcvr is what i bought to stream i want mixed really streaming. Almost got all my stuff but if pcvr dies how the hell can i stream mixed reality if i would only use a quest standalone with obs.

  • @servidig483
    @servidig483 10 месяцев назад +2

    Since buying the quest 3 i haven't bought a single game that i thought to be truly worth it until aw2 drops ofc

  • @OnyxLee
    @OnyxLee 10 месяцев назад +1

    When the free mod injector praydog comes out (God knows when), the pcvr will get hundreds of AAA titles over night, that will be the day pcvr comes back to the stage

  • @jason002YT
    @jason002YT 10 месяцев назад +2

    Come on Praydog's UEVR injector release for PC! And yes, excited for the new bigger games coming to stand alone too! I've been having a blast with Assassins Creed Nexus. And looking forward to playing Asgard's Wrath 2 and Arizona Sunshine 2! It's really wonderful to finally see triple A titles being developed for stand alone. Thank goodness tech demo game days are starting to also be a thing of the past. I'm happy with where we are, though sure, I wish we had triple A VR for PC too. Maybe one day.

  • @Aki_Lesbrinco
    @Aki_Lesbrinco 10 месяцев назад +1

    The problem with VR is that the whole point of it is immersion, so it is extrmely reliant on graphics quality. VR requires more processing power than 2d gaming for similar sized game worlds and mobil hardware will always be very behind in grunt VS PC hardware.

    • @Thezuule1
      @Thezuule1 10 месяцев назад

      Immersion and graphics aren’t as related as you state here. Beat Saber is incredibly immersive and runs on a toaster.

    • @absurdvibes8176
      @absurdvibes8176 10 месяцев назад

      My thing for immersion is less graphics and more freedom. An incredibly stylized game can get me twice as invested than a hyper realistic game. As someone who owns both pcvr (valve index)and quest 3 I find my index collecting dust due to the freedom of movement of the quest. To be able to have a huge play space wherever and whenever I want, and not have to worry about mounted trackers I feel far more immersion. And then with steam link it’s even better. I just don’t see myself ever going back to pcvr.

  • @vicktorfilmbusker5492
    @vicktorfilmbusker5492 10 месяцев назад

    Does anyone else remember that meta said something like "we haven't completely given up on pcvr" some time ago. I think it was back in January (23) or around there. They were hinting at something. Does anyone know what they meant or what happened with that? 🤔

  • @elwizard1388
    @elwizard1388 10 месяцев назад

    I agree with you, but I also think it may just be that they merge in the end. What I mean is like, look at the Vision Pro. It has been described as a Mac-book on your face and that is probably what future HMDs will end up doing(Provided the Vision Pro is not a flop).

  • @gatesroyale
    @gatesroyale 10 месяцев назад

    Will you have the Samsung VR coming as well as the vision pro so things are going to be interesting for sure

  • @Josh-jx3lh
    @Josh-jx3lh 10 месяцев назад

    I also think as ARM processors get more powerful and get windows/driver support, this will further solidify mobile vr. Maybe we will eventually be able to run PCVR/PC games via translation layer like on rosetta for Macs.

  • @Trapclapcheese
    @Trapclapcheese 10 месяцев назад +2

    I would personally argue meta was just as helpful to the vr scene as it was detrimental. The large install base is great and vr would probably be stagnant right now if it weren’t for the quest series but at the same time I feel like the scene is being held back by the quest smaller processing power. Something else which is nobody’s fault really but psvr2 tends to get quest ports instead of pcvr ports despite being able to run pcvr games at good quality,

  • @samson143vr
    @samson143vr 10 месяцев назад +1

    I mean, if it can run on mobile quest…you’d think it could run at least those specs on PC. Just to give options.

  • @PizzlesTechTime
    @PizzlesTechTime 10 месяцев назад

    Get better soon my man! Do you know what font you're using for the thumbnail? I'm struggling to find the best one.😊

  • @bunnymustard
    @bunnymustard 10 месяцев назад

    Saying mobile VR will completely replace / outmode / kill off PCVR to me sounds similar to thinking consoles do the same to general PC gaming. Yet PC gaming still has a significant audience, despite consoles being far more popular, just like how PCVR still has its niche despite Mobile / Quest VR being the game console of the VR world. PCVR is a smaller niche within a small niche (VR in general), but it's not irrelevant.
    Also, I don't know where you got such a low number for PCVR users. Maybe you're just counting aggregate sales numbers for PC-exclusive headsets? If so, that's exclusionary, because half of Steam VR use is done via mobile VR Quest (and some Pico) headsets, so you gotta factor those in as potential PCVR users.

  • @lordfuniku7972
    @lordfuniku7972 10 месяцев назад +1

    What is the problem with AAA flat game being ported on psvr2 (hybrid games). In my opinion RE8, RE4 and GT7 are the best experience

    • @JuvyThaKid
      @JuvyThaKid 10 месяцев назад

      For me personally, some of those experiences aren't fully immersive. Can't interact with objects around you, button presses to open doors, pulling you out of 1st person for small actions. Things like that don't make them a must play for me. Again, that's just my opinion though and I hope whoever plays those does enjoy them.

  • @BiggDaddyDann-ib5xp
    @BiggDaddyDann-ib5xp 10 месяцев назад

    Hi Matt, I'm with you on your vision on this. I think another thing to look at is, look at what they were able to do with the Quest 2 after it had been out 3 years, running games like Hubris, Into the Radius, even Bone Lab looked decent. The Quest 3 just came out, but what will the games it look like in 3 years? I'm just trying to keep positive thinking for our future in VR. Hope you have a great day.

  • @procrusteus
    @procrusteus 10 месяцев назад

    Thanks for the interesting insights..............May you have a speedy and successful recovery from your surgery.

  • @kaecatlady
    @kaecatlady 10 месяцев назад +1

    I would LOVE to believe that you're wrong about PCVR's future, since, as I've said elsewhere, I will often buy a good/okay VR game with terrific graphics, versus an amazing VR game with sh*t graphics--but truthfully, I have to agree.
    Basically, unless PC makers find a way to create PCs with amazing graphics that are also small and light enough to literally wear on one's body--a direction they certainly don't seem to be going in, if the latest model high-end graphics cards are anything to go by--the chances of PCVR growing beyond the level of being a niche within what is itself a niche of computer gaming (like it or not) are very poor.
    I wish that wasn't the case, and I believe that PCVR computing is even now moving in that direction (if Apple has anythiny to say about it!), but I also think it will be awhile before it becomes any sort of "norm".
    In the meantime, I feel like Standalone VR really is making some pretty great strides toward creating a form of gaming that will appeal to more and more players and get better and better, graphically speaking... but I do miss the clarity and details in PCVR that makes for games that do so much to increase immersion. I hate to admit it, but, for now, at least, Zuckerberg was right to focus on standalone VR.
    Great--if painful, discussion--Matteo; as always, thanks!

  • @baconbroadcastshow
    @baconbroadcastshow 9 месяцев назад

    I've been using my Rift S for years now. Paired with a 4070ti, the graphics are incredible. That being said, I still bought a Quest 3, and the overall ease of use and experience has been well worth the money. Asgards Wrath 2 is so incredibly immersive that the last thing I'm thinking about is polygon count. People seem to pick one side or the other, but why not both? In all reality, stand-alone VR is likely the new norm and will propel this industry into the mainstream. Love all VR!

  • @W-C-F-o1k
    @W-C-F-o1k 10 месяцев назад +1

    We'll get there. You'll have to be our "VR mentor" and hold our hands into the future. We will eventually grow up.

  • @truhunk1
    @truhunk1 10 месяцев назад +1

    You didn't mention the benefits of Virtual desktop, and the fact the Quest does not need room sensors. I play VR games on my Quest.

  • @karannashine9526
    @karannashine9526 10 месяцев назад +2

    I agree that quest might be lot bigger than pcvr at the moment by things like steamlink is making it so much easier to play pc games wirelessly that this might change. I have started to buy pc versions of games which are available because of it. Quest is also by far the most used vr headset on steam so whines are definitely getting interesting. I hope valve introduces some cool wireless streaming shit with deckard.

  • @loudoesreviews
    @loudoesreviews 10 месяцев назад +1

    Hybrid Games is the path forward for VR. The best games on the PSVR 2 - GT 7, RE 4 and RE 8 are among the top titles on PSVR 2. If Sony would embrace Hybrid versions of their AAA First Party Games it would be the most cost efficient way to bring AAA to the masses.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      There is no money in hybrid for pcvr. Generally additional funding for this comes from companies like Sony or meta because it's in their best interest. That's not the case for pcvr

  • @blumcole
    @blumcole 10 месяцев назад +1

    Most interesting games are released on mobile, PSVR and PCVR anyway. As long as there is a PC version, I’ll buy that one. If not, Quest 3 version it is.

  • @Anakin-dl6eb
    @Anakin-dl6eb 10 месяцев назад +1

    Sorry Matteo
    The gap isn't closing at all concerning concerning the graphics fidelity of PCVR2/PSVR2, just compare the graphics of Asgard Wrath2 (which is an absolutely stunning game) and Resident Evil 4 Remake of the PSVR2, the difference is still very huge (look at the textures of AW2, they are still very low quality !).

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      That's still the quest 2 version of the game. A more accurate comparison would be Arizona sunshine 2 but even that is still on quest 2 without quest 3 enhancements

    • @Anakin-dl6eb
      @Anakin-dl6eb 10 месяцев назад +1

      @@Gamingwithmatteo311
      Play once Microsoft Flight Simulator with a Quest3 (the framerate would be in the range of 1-3fps or even less), then we we are talking again.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @@Anakin-dl6eb ok cool it does that to plenty of the low end pcs also

  • @KEN-666
    @KEN-666 10 месяцев назад

    I just read on the discord server of Sanzaru Games that Asgard Wrath 2 is not even optimized for the Quest 3 !
    The graphics look already beautiful even if they don't use all the power of the XR2 Gen2.
    They say they are still polishing the game until the launch tomorrow and will have a break.
    After the break they will consider to work on an upgraded version of Asgard for the Q3 !

  • @GreyMatterShades
    @GreyMatterShades 10 месяцев назад +1

    Totally agree with your thoughts on this stuff, man. Great video, and I hope you recover quickly from the surgery.
    Funny thing is, I've been waiting to buy a PSVR 2 (until Sony says something about their plans to support it), and the more I wait the more I've been thinking I should just get PC VR instead. As someone who's only had PSVR 1, the idea of playing a title like Skyrim with mods is very appealing to me, as is the UEVR injector mod, and mods for existing PC VR games like Half Life Alyx or Hellsplit Arena. I can put up with a fair amount of jank, after all, I still regularly use a PSVR 1 😉. Yes I'd be missing out on the big PSVR 2 exclusives, but I'm not too convinced there'll be all that many of them. And I could always pick up a PSVR 2 for cheap eventually (they're already almost half-off on ebay).
    As for the Quest 3, it looks like impressive hardware but I refuse to support Meta in anything or use any of their products. Just a personal stance. I'm not gonna try to convince anyone else that I'm right and they're wrong for supporting them. I can respect the investment they're putting into VR, but I wish it were being done by a less shady company.

  • @W-C-F-o1k
    @W-C-F-o1k 10 месяцев назад +1

    There's nothing on PSVR I REALLY want to play. I surely don't need another RE4 game. I wish i could afford a VR capable PC. There's so many games I'd play.

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад +1

      You could make a good enough one for 600 dollars(Rx 6600 and ryzen 5500). Maybe if it's out of your price range, hunt for a second hand 1080 or something like that. Even a 1070 would be enough. Best of luck out there, a PC is quite probably the best productivity and entertainment investment you could make.

    • @W-C-F-o1k
      @W-C-F-o1k 10 месяцев назад

      @vladioanalexandru4222 I know nothing about computers. I've never owned one. I'd look into building my own, but I have no idea where to start or what I'd need. And I'd have to see if I could afford it. I'd love to though

    • @vladioanalexandru4222
      @vladioanalexandru4222 10 месяцев назад

      ruclips.net/video/bNdUFUcQiQg/видео.html there. This should be a breakdown of what you should know. I know this seems like a lot of time to learn and research, but it's 100% worth it. Not just for VR, but for work and general stuff too.@@W-C-F-o1k

  • @4.0.7.7
    @4.0.7.7 4 месяца назад

    I’m torn. I prefer to go with the quest 3 now, but there are some Psvr 2 exclusives that are my top draws.(RE Village, RE 4 Remake, GT7, Madison)
    I think I might go Psvr 2 then maybe sell once I’m done with those games and put towards a quest 3 when it’s cheaper.

  • @captainraygun910
    @captainraygun910 10 месяцев назад

    Starting on Quest 2 and having a great time, then eventually purchasing half life alyx using Virtual Desktop blew my mind. I can see why PCVR OG's get upset. I just finsihed Lone Echo on the Quest 3 and i was just slack jawed the whole time. It will be interedting to see if the VR industry will travel the same path as flat screen gaming. Consoles brought gaming to the massess after PC did the grunt work, then PC caught up again. Hoping for the same in VR

  • @DaevonBranche
    @DaevonBranche 9 месяцев назад

    If you're looking at VR in the same way that you look at the console Wars, this take makes more sense. If you look at it from a perspective of who's doing the most for vr, it is definitely meta, but the state seems to ignore looking at VR as its own technology instead of just how it is used for gaming. I will agree, that pcvr has stagnated, but to say it's now the past is a weird take, it assumes that everyone except for Mehta has given up on VR and that isn't necessarily true. Not to mention that you can use the quest 3 to officially play pcvr games, to me it's clear that meta is just paving the way to make this technology easier to access, and I think with the release of Apple's Vision Pro or what have you it's going to cause an explosion of actual things we do on the day-to-day with VR

  • @jaredlucas4815162342
    @jaredlucas4815162342 10 месяцев назад

    What I am wondering is if AG2 will penetrate mainstream. Will it be talked by both the video game press and regular press. Like Will it be in talks as game of the year from not VR game outlets like IGN.

  • @Knightt_g
    @Knightt_g 9 месяцев назад

    If I buy a game in the pc meta store for example walking dead retribution, would I also get it for standalone vr?

    • @Knightt_g
      @Knightt_g 9 месяцев назад

      Because I want the good graphics of the pcvr but also want the game for stand alone, sorry for being confusing 😅

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  9 месяцев назад

      it depends on the games. Some games are crossbuy meaning you get the rift pc version and standalone version.

  • @silentplayz6797
    @silentplayz6797 10 месяцев назад

    Great video as usual, and I’m glad your surgery went well brother. Take care of yourself!

  • @Juggernaut-IV
    @Juggernaut-IV 10 месяцев назад +1

    I installed the meta desktop app recently and Jesus what are they doing even downloading the app and installing it at a snails pace like they have 1 old server sending info

    • @MaxskiSynths
      @MaxskiSynths 10 месяцев назад

      Yeah that's a problem for everyone. It's pathetic.

  • @TornadoeJoe
    @TornadoeJoe 10 месяцев назад +2

    It's cool that Half Life Alyx is still so relevant in VR. I'd say it's like the 2nd best AAA VR title and potentially bumped to 3rd come Friday. It is by no means the only AAA VR title available right now though. Assassin's Creed Nexus was objectively a AAA title by your standards. Had at least an 8 figure budget based on simple math.

    • @EduPotato
      @EduPotato 10 месяцев назад

      If Alyx is second, what is first?

    • @TornadoeJoe
      @TornadoeJoe 10 месяцев назад +2

      @@EduPotato Gorilla tag for sure, must've cost 6 billion to make.
      Jokes aside, I believe Nexus was on par with Alyx in terms of depth, budget, optimization. That game is incredibly impressive for being designed for the Quest 2.

    • @Danteyyyyy
      @Danteyyyyy 10 месяцев назад

      @@TornadoeJoe asgards wrath 2 is gonna be a big contender too

    • @TornadoeJoe
      @TornadoeJoe 10 месяцев назад

      @@Danteyyyyy Looking forward to it. It's a shame (not really 😅) that it will take me a year to beat it

    • @n9ne
      @n9ne 10 месяцев назад

      give me what you're smoking lmao @@TornadoeJoe

  • @LourdeMaul
    @LourdeMaul 10 месяцев назад

    I just got a quest 3 and am looking to upgrade my PC to play iRacing. I’ve been going back and forth about whether to go for a 4080 or a 4090 (from my original and current 970). I think this video just made my decision for me. I’ll be going with the 4080 and save my cash. If some big PCVR titles drop in a few years, I can upgrade. I hope that eventually enough traditional gamers get VR headsets that it becomes a “normal” part of a gamers kit. That’s going to take a lot of adopters, which means a lot of people falling in love with stand-alone headsets, before we see that reality. Very convincing points and great video. Thx.

  • @LimbaZero
    @LimbaZero 10 месяцев назад +1

    I think I'm happy with NMS VR and playing around with Unity. Also Help Wanted 2 will be on steam tomorrow. That one will be on todo list.
    Also many patreon project are on PCVR. Basically meta don't like adult games.

    • @BadHostile
      @BadHostile 10 месяцев назад

      Wait, you think FNAF:HW2 is an adult game?

    • @LimbaZero
      @LimbaZero 10 месяцев назад

      @@BadHostile no :)
      But it seems that part of pcvr future seems to be on adult games that is blocked from meta.

  • @TornadoeJoe
    @TornadoeJoe 10 месяцев назад

    Does the universal mod injector actually do VR 6dof or is it just a glorified widescreen with 3dof?

    • @Flat2VR
      @Flat2VR 10 месяцев назад

      Yeah, it's proper 6DOF VR.

    • @TornadoeJoe
      @TornadoeJoe 10 месяцев назад +1

      @@Flat2VR oooooh, interesting. I'll have to get myself a 4090 so I can use it for Ark: Survival Ascended and get my 15fps

    • @thebubba1
      @thebubba1 10 месяцев назад

      ​@@TornadoeJoe....id get a 4080.....4090s are outrageous because china is buying them all up for AI

    • @pringlewheel
      @pringlewheel 10 месяцев назад

      @@TornadoeJoe 🤣

  • @patfish3291
    @patfish3291 10 месяцев назад +1

    I think you overlooked something! :/
    1) Mobile VR, processed directly in the HMD, will never come close to matching the computing power of PCs and consoles. This is because the technology in both sectors evolves at nearly the same rate. Therefore, we will face a 10-15 year gap in computer graphics until effective VR Cloud rendering comes to mobile VR.
    2) VR Cloud rendering will come to mobile VR HMDs! Without it, mobile VR gaming won't become mainstream. Why?
    a) The "visual gap" between mobile VR and flat-screen PC/console games is and will remain for at least the next 20 years, too significant for the general public.
    b) It's impractical to install a heavy, hot, loud, and battery-draining GPU in a mobile HMD. Mobile devices that offload intensive 3D rendering to the cloud can be small, affordable, lightweight, attractive, have long battery life, and still deliver modern AAA graphics like PCs and consoles.
    It's only a matter of time before the internet becomes fast enough for most people. I have already 600Mb/s in Austria.
    When this happens, PCVR will have a comeback, as all VR platforms (mobile, console, PC) will run nearly identical versions of AAA games/graphics.
    In my opinion, Meta made a significant error by shifting too quickly to mobile VR. If they had continued focusing on PC until around ~2027 (when VR Cloud rendering is fully functional) and invested just a fraction of their already spent $40 billion!!!!!! in AAA PCVR titles and affordable PCVR HMDs, we could have had already around 40+ AAA titles by now, a sizable PCVR community, big companies would start to implement VR Modes in their AAA flate games and Meta could have seamlessly transferred all these AAA games to their mobile platform with Cloud rendering services.
    Cloud rendering will eventually arrive on the Q5, but we'll have to wait another four years for a significant influx of AAA games and the resurgence of AAA VR gaming. Meta's early transition to mobile VR essentially delayed the advancement of AAA VR gaming by about seven years.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      I don't agree with most of this but its too much to go over in YT comments

    • @patfish3291
      @patfish3291 10 месяцев назад

      @@Gamingwithmatteo311
      So you really think we still have an:
      1)very expensive
      2)hot
      3)loud
      4)very battery hungry
      GPU, that makes HMD unnessary:
      4) expansive
      5) by far not as powerful
      6) and very big
      ...in ~10 years for all the 3D rendering and KI stuff directly in your face??? :D
      Did your read all that adributes that come with it? ...only two of them will be enought that this will not happening :D
      I can guarantee you that it will be totally normal that our small devices (who need a lot of computing power) in the future process the most very computing intensive 3D/KI stuff in the cloud :D ...that's the way ;-)

  • @Kwstr42
    @Kwstr42 10 месяцев назад

    better gaming experience is subjective too, not all of us care about realistic graphics, and even the ones who do, dont seem to care too much if the game is fun, look at minecraft. the quest 3 has good enough graphics and handles them better than my older gaming laptop does, plus standalone is easier to work with. the reason i got quest 3 is because i can use it standalone and PCVR so i can play games through steam without them being locked to 1 environment, plus some games are cheaper in pcvr, but needing to run apps on top of apps for pcvr vs opening the app directly is a whole different beast in itself and sometimes i dont mind paying a premium for the convenience

  • @VRLoft
    @VRLoft 10 месяцев назад

    IMO giving up some Graphic fidelity for No Cord Comfort I am okay with. The new Arizona Sunshine 2 though I felt like my Quest 3 could've been closer to the PCVR but they wanted it to run on Quest 2 still. Sadly, it's the biggest selling headset on Amazon Right now the 2 that is so you know they want to at least give those people something, so they want to upgrade 6 months from now to Quest 3 or maybe to the new Meta Quest 4.

  • @glenrisk5234
    @glenrisk5234 10 месяцев назад

    Can't argue with what you are saying, I still use my original Quest headset regularly.
    Yet I easily spend twice as much time and more using PCVR, sometimes with a dedicated headset and sometimes streaming.
    My hope is that the overall growth in interest in XR tech will ignite more interest in PCVR?
    I know not everyone is going to love it as much as I do but a percentage will love it enough to make the investment and so long as enough people are using the tech in some way then that percentage will become enough to sustain itself.
    Mobile is obviously more convenient and it can still be heaps of fun but it is unlikely to ever truly match the PC for power or in relation to customizing content, which is really the hook for me. And yeh I know it takes a lot more work to optimize things well for all the various PC configurations but people who work for a living never produce the art that those who live for the work do.
    That's the big problem with Meta and their monopoly.
    It's not that they haven't done a great job in making VR accessible it's that they are stifling innovation forcing creators to fit where they think VR is headed, or where they are attempting to drive it? So long as they stay close enough to the public interest the market will grow and the money that brings in should spark new innovation. The artists will find way's to get their art out there for people to enjoy while those working the market will make average games that inspire no one but still feed the beast.
    So we wait for next big wave.
    Apple doesn't seem to have done it, Samsung's coming?

  • @KiLDELTA
    @KiLDELTA 2 месяца назад

    Good thing for us sim gamers there are still PCVR simulators coming out. I am excited with B17 and also Aces of Thunder. And for Sim racing surely they will add VR for some. Standalone is still too casual and kid like... And I am also thankful for the dedicated modders out there who will not stop making flatscreen to VR. Even until now when the"quest 3 enhancements are being released, graphics for them still sucks... when we talk about "immersion" yes gameplay works but graphics will still provide a significant boost...

  • @YoungtheGremlin
    @YoungtheGremlin 10 месяцев назад

    I can agree with most aspects. Like wireless vr is a staple for me now, and at least for Dungeons of Eternity, standalone is getting better. But how much are devs going to be able to push that hardware? Why is it so hard to develop for both quest and pc? People have been making console and pc versions of games for years so where is the disconnect? Sure most studios might have to make a choice of only developing for one platform and that should be Standalone as the market is larger. But the tone of this video comes off as they shouldn't even bother.--Quest 2/3 User

  • @michaelbrownlee9497
    @michaelbrownlee9497 4 месяца назад

    Can you recommend a gpu for vr ready pc.

  • @vladioanalexandru4222
    @vladioanalexandru4222 10 месяцев назад

    My 2 cents is that VR isn't doing so well because games and software aren't smooth enough. Steam making an app for the quest to directly connect and meta adding a blinder effect when changing apps is a step forward in that direction. I myself would only make games on PCVR, because the "future" is making amazing games and I don't want to be shackled by an inferior mobile chipset. You see Vertigo 2 being made with grand success and only 1 creator. Maybe I'm foolish to think this, but I think that kind of success can happen again from any new creator.

  • @TheGheddon
    @TheGheddon 9 месяцев назад +1

    I have a decent PC but I have bought all of my new games on the Oculus store on Quest 3. The simplicity and convenience, far outweighs the pretty graphics.

  • @Aku77777
    @Aku77777 10 месяцев назад +1

    Wow you made a video after my Asgard and PC VR comment on you last video! 😂😂😂..... anyway you at least admitted that PC VR looks lightyears ahead compared to mobile VR. I get that mobile VR is what is hot now because developers are making their money in that field. But we would have to wait at least 10 more years to get mobile VR on pr with PC Vr graphics. Hey I get what you mean from a business point of view, but the fact remains that mobile Vr looks like dog shit. Coming from the DK1 days, I personally want VR to get more advanced graphically. The gimmicky mobile VR graphics are a immersion breaker for me. Anyway hope your surgery went well 👍👍👍👍👍

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      Technically mobile can never be on par. Pc's are separate much more powerful hardware but the gap between what we used to get on pc vs what we get on mobile now is much closer

  • @albertogracia2194
    @albertogracia2194 10 месяцев назад

    Hoping Pcvr would be saved by valve deckard and also praydog vr mod. Simracing will be always a save place for those ones who go wired to pc.

  • @ZFCaio
    @ZFCaio 2 месяца назад

    The Link Cable is a little annoying for me
    I personally prefer playing without any cables
    Even when the game is on Quest and PC, if the difference is not so big I prefer to play directly on Quest (Like Walking Dead and Medal of Honor for example)
    But some great games like Half Life Alyx are only on PC VR, so I am glad we have the option, now for PSVR2 too

  • @TheColdest247
    @TheColdest247 10 месяцев назад +1

    I'm not sure what people's expectations for psvr2 are! Sony has delivered several AAA titles within the span of less than a year. I remember when I first got into pcvr and it took several years to even get a half life alyx, and yet sony has already achieved this in such a short span. Is there room for improvement? Definitely, but we have to give it time as vr is still young and if it survives the early hurtles, more special titles will come.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      Sony delivered multiple hybrid games. Are people willing to buy a $500 device to replay games? GT7, RE8 and RE 4 remake were all out on ps5 before they were available in vr. Call of the mountain is good but not exactly AAA or a reason to buy a psvr 2. Additionally this is more about hardware sales which isn't looking great. No hardware, no big games

    • @Jdb63
      @Jdb63 10 месяцев назад

      @@Gamingwithmatteo311 On the inverse, the thought of being able to play and experience your favorite games in VR is absolutely a selling point. RE4 VR on the Quest 2 alone generated a ton of hype and was a major selling point that brought a lot of people into VR

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @@Jdb63 unfortunately the numbers don't back that up

    • @Jdb63
      @Jdb63 10 месяцев назад

      @@Gamingwithmatteo311 They do though, for the Quest 2. When RE4VR came out it was the fastest selling game on the headset at the time, officially announced by Meta. I'd wager it had a larger influence on sales than AC Nexus, a built from the ground up VR exclusive that I doubt most flat gamers are even aware exists. If they were able to port one of the classic beloved AC titles successfully to VR it would have generated a lot more buzz in the non-VR gaming community than Nexus. I also have no doubt RE7VR and Skyrim VR were major influences in why PSVR1 sold as well as it did.
      I don't think any game would have generated the sales some were unrealistically expecting from the first year of PSVR2. It's too expensive at the moment. Until they can get it down to ~$400 it will never reach those expected numbers, and I think Sony is fully aware of that and is playing the long(er) game.
      If GTA 6, a flat game people will already have played, came out with PSVR2 support I think it'd absolutely be a system seller.
      And for PCVR, a major selling point that draws people to the platform is Flat to VR mods.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @Jdb63 but you couldn't previously play resident evil if you were a quest owner. For quest platform owners it's a completely new game. It's the opposite on psvr 2. You already own the game, now you need to go buy a platform just to play it again

  • @Caliell
    @Caliell 10 месяцев назад

    highly contemplating of buying laptop backpack and Desktop Replacement with the hardwire cable running to Quest 3. The problem is it will need some sort of power supply that will last it as well inside the backpack equivalent to PSU on Desktop.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      Might as well just use a gaming laptop

    • @Caliell
      @Caliell 10 месяцев назад

      @@Gamingwithmatteo311 Unfortunately gaming laptops on the full performance mode on average lasted for about 30 minutes for hardcore gaming in VR. If there was Bobovr laptop batteries to hotswap as well.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @Caliell that's just not remotely true. You can get hours of gaming out of modern laptops. This argument makes 0 sense. Any desktop hardware you use will be much less power effienct. Laptops are designed for power efficiency and if 3+ hours isn't enough, add an extra battery to it

    • @Caliell
      @Caliell 10 месяцев назад

      @@Gamingwithmatteo311 I've got old ish MSI with RTX 2080. It has been used quite a bit, but I thought it was just enough. It is Gaming Laptop, but alas for some reason it just burns through battery in Gaming Mode. Tried to set it to power savings mode, but then it just goes into stutter.

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад

      @@Caliell it's old, that's the problem. It's most likely really inefficient with an old battery. They weaken over time.

  • @Superborrrd
    @Superborrrd 10 месяцев назад +1

    I can hardly disagree with you, you make some good points and the numbers speak for themselves.
    Nevertheless, I will never turn my back on PCVR, because I despise Meta as a company and I'm an tech enthusiast.
    My backlog of unplayed vr games is huge and I'm sure there will continue to be developers that create games for this platform and try to push the limits.

  • @JimmyNuisance
    @JimmyNuisance 10 месяцев назад

    A lot of people just don't remember how slow PCVR was around mid 2018 to 2019, before the Quest came out. Two years into PCVR it was clear that there isn't enough money to be made on PCVR, so the big bois kinda just left.. Then the Quest1 came out and many of the devs started making VR games for that, they found success and the VR scene blossomed again.
    There's no timeline where PCVR would be thriving today if the Quest series never came out. PCVR was basically abandoned almost immediately. By 2018 I think there was like 1.5 million VR headsets out there... Most of them just being unused OR used by people who play simulators exclusively, and the largest portion of avid PCVR fanatics, the VR Chat addicts. God bless their weird souls.
    The cost, the jank, the cable, the size of the headsets back then.. It just wasn't going to happen. And these days when people definitely don't have buckets and buckets of cash there is NO CHANCE for PCVR to become a significant player in the VR scene.. For the unreal injector, for example, you're going to need a monstrous PC to run the new stuff. It's just way too expensive to stay on that cutting edge for any large playerbase to emerge.
    I stopped huffing the copium all the way back in 2018ish. It's been extremely obvious for a very long time that this wasn't going to be where VR took off. A 4090 and a high end headset isn't the NES of VR.. It's the Neo Geo. The thing that that one kids uncle had... Remember that? Exactly.

  • @JayDude85
    @JayDude85 10 месяцев назад

    I'm fairly new to VR (got a quest 2 very early this year and bought the quest 3 on launch day) and it's very intriguing to hear these perspectives on everything that I missed over the last several years. I can say that with the quest 2 being my introduction to VR, I was immediately spoiled by the concept of wireless VR. Alternatively, I have a laptop with a 3060 GPU and have been able to dabble with some PCVR. My first side by side comparison was with Saints and Sinners and holy s***. What a massive difference in graphics comparison. However, with that being said, I still choose the considerably inferior graphics (can't wait for Jan 16th) of the quest version over the PC version because, as a PC gamer, I will ALWAYS choose a smoother FPS over better resolution. In my case, even with a link cable, the frame rate for the PC version of Saints and Sinners has never come remotely close to quest version, which means I would have to pay a serious amount of money for a serious hardware upgrade to bridge that FPS gap, which I very well MAY DO one day, but for the time being, quest 3 is the more sensible choice for me. Can't wait to see what the "quest 5" can do lol.

    • @SuperballsSupervidsOnYT
      @SuperballsSupervidsOnYT 10 месяцев назад +1

      Have you tried via steam link? I have a 3080 based laptop and the difference between the laptop chips we have isn't as big as the desktop counterparts would be. My main issue is always steam vr and whatever other vr api gobbling up way more vram than necessary.
      This was horrid when I was using a WMR headset, got a bit better with the quest, but i notice that through steam link i get a bunch more overhead and better overall performance even on higher settings.
      Kayak Mirage VR is the best example of this as through steam link i can very nearly max the setting out where as before it would run at like half a frame per second.

    • @JayDude85
      @JayDude85 10 месяцев назад

      @@SuperballsSupervidsOnYT I have. I've use Air Link, Oculus Link Cable, Steam Link and Virtual Desktop. So far, Virtual Desktop has given me the smoothest experience, but still not quite what I'm wanting, with the exception of Half Life: Alyx. For some reason, that game seems to run exceptionally well.

    • @SuperballsSupervidsOnYT
      @SuperballsSupervidsOnYT 10 месяцев назад +1

      @JayDude85 valve has always been amazing at optimizing theor software.
      OG half life could be made to run on potatoes of the day, HL2 was no different. I'd try Virtual Desktop but i don't feel like paying for it again.

  • @bluebell1
    @bluebell1 10 месяцев назад +1

    I’m very sad that Meta is dropping PCVR. I agree that the hardware is getting better but for the most part, devs are making games to work on the Quest as you said. I still think devs should make games for PCVR and dumb them down for the Quest. Thanks Matteo! Hope you heal quickly!

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +4

      But that doesn't make sense, why develop a game for less than 10% of the audience the force it into a hopefully decent working version for 90% of the users (if not more)

    • @Thezuule1
      @Thezuule1 10 месяцев назад +1

      The PC, especially the gaming variety, is going the way of the dodo. People just don’t have much use for a PC in the age of smartphones.

    • @bluebell1
      @bluebell1 10 месяцев назад +1

      @@Gamingwithmatteo311 because then PCVR gamers will be happy and they will get more sales of their games. If I were a dev, I’d want the best possible version of my game out there and PCVR is that version

    • @Gamingwithmatteo311
      @Gamingwithmatteo311  10 месяцев назад +1

      Asgard is a 1st party meta game. PCVR is not in there business model and no they won't make more money. The amount of QA that would need to go into a game like asgard would out weigh any potential PC sales. When a PCVR game does "really well" its usually only sales in the thousands. @@bluebell1

    • @GovernorHS
      @GovernorHS 10 месяцев назад

      I agree. Isn’t PC the platform they are developing on anyways and aren’t those who actually keep using their quests do a lot of pcvr? I just played 7th Guest on pc and while you could see it was made with standalone in mind, it still looked very decent. So I liked their approach to make everybody happy.

  • @bmackVR
    @bmackVR 10 месяцев назад

    The new ear looks great man!