THE ULTIMATE ROLLOUT GUIDE!! - Pokémon Unite

Поделиться
HTML-код
  • Опубликовано: 5 фев 2025
  • Welcome to the Wigglytuff Masterclass from a professional tank player!
    I hope this teaches you a lot!
    Leave a comment, let me know what you learned!
    Join this channel to get access to perks:
    / @louched
    Follow me on twitter: / thelouche
    Join the Discord! / discord
    Music in the outro is by TatzumaKiii:
    / tatzumakiii

Комментарии • 50

  • @KohKurohomura
    @KohKurohomura 2 года назад +16

    I never thought wiggly was interesting, this video has risen my will to play this character.
    Thank you, Louche

  • @R3DDASCHANNEL
    @R3DDASCHANNEL 2 года назад +23

    showing the mortals the knowledge

  • @EeveeFlipnoteStudios
    @EeveeFlipnoteStudios 2 года назад +16

    Wiggly main! Thanks so much for this Louche! I’m starting to pick up Rollout because it’s so good on the new map. Can’t wait to apply this in my games.

  • @lupinangel
    @lupinangel Год назад +4

    as a rollout main I love you

  • @LetThemEatCakeDX
    @LetThemEatCakeDX 2 года назад +7

    Rollout Wiggly main reporting in. Awesome guide.
    The usual "death hallways" aren't mentioned in this video, but I still feel they're worth touching on even if they aren't as advanced as the bounce setups shown here. Rollout Wiggly is a niche build, so they're still worth mentioning because not everyone knows they exist. Particularly, the bottom halls closer to the lower Regi spawn are the perfect width to trap people with knockups just bouncing vertically. If they're caught around the middle of the hallway, you can even catch them with constant damage and knockups while the spacing prevents them from escaping.
    Yes, it CAN be an obvious setup, but it doesn't always have to be. There IS a bush there to hide in after all. More than that, it's a popular route to travel through if enemies are coming to steal bottom Regi because of that bush. If you're running Eject Button, you can do things like disengage from the Regi by rolling directly upwards, then flashing diagonally into the grass. Easy KO, congrats. Alternatively, if someone's in there but you're on the other side, you can Rollout straight down from where the birds spawn and accomplish the same thing. In fact, you just Rollout directly at the wall and flash through it if you want. Rolling from birds works well in top lane too because that area sees more traffic due to the Bunnelbys, though it's a bit trickier because the jungle wall is perpendicular(and therefore thinner than the one in bot lane). Lastly, Cute Charm is exceptionally well suited to steering enemies(especially melee Pokémon) into either of those sweet spots. I've scammed many ganking attempts in those halls, but my favorite is enemy Gengars warping straight into your corridor and getting more than they bargained for.
    As an additional note, it got mentioned a lot in the video, but Eject Button is absolutely the way to go on Rollout Wigglytuff. Accept no substitutes. Not only does it open up a world of possibilities for wall-bounce tech, it lets you fix your trajectory if you get a bad Rollout or they dodge, and it can even convert your battle item into extra damage. Even with something as simple as Rollout straight onto an enemy with no bounces, you can get an additional hit of damage and CC if you just flash backwards to retrace your path. Sometimes, that extra hit secures the kill or lets your jungler get a couple steps closer to finish. Hell, it even has natural synergy with Double Slap over Dazzling Gleam, because Slap continues to hit from Wigglytuff's position, as opposed to Gleam's hitbox being locked where you initially fired it --- for those situations where they get away with just a sliver of HP left.
    Anyway, Rollout Wigglytuff is a rad build and I'm happy someone as prominent in the community as Louche is around to sing its praises. Both deserve a lot more visibility~

  • @chuftibear
    @chuftibear 2 года назад +7

    damn you be rolling into my heart more and more everyday

  • @myrtoons9474
    @myrtoons9474 2 года назад +4

    this is SO cool, fun & informative !! it's like a whole different minigame inside pkmn unite (i wish i have ur skillz lol) HAHA u rly come up w the best guides, tysm for ur content 🥺💗

    • @Louched
      @Louched  2 года назад

      Haha thank you! ❤️

  • @Mad_madeleine
    @Mad_madeleine 2 года назад +2

    So with the berry being moved I wanted to say that you can still get both at the top lane with the same setup and at the bottom you can now get both of them and get away without eject button by using roll out on the bottom wall

  • @rowletboy
    @rowletboy 2 года назад +5

    I'm still crusty with Rollout but I'm always hyped to use it because of your guides!

  • @BlackRose-rp7kv
    @BlackRose-rp7kv 2 года назад +3

    Yay more wiggly videos ;)
    I was looking for rollout spots a while ago but there’s no vids besides going up and down so I practiced them on my own. I’ve found a couple good ones but I know there’s far more better ones yet to be discovered 😀😀😀
    never thought about the double L rectangle bounce thing in that bottom lane, very useful.
    I’m trying to look for spots that let me cover a wide area, and atleast with the last bounce, bounce in a safe direction away from the enemy.
    It’s also by oof for traveling, I found a spot on bottom lanes top bush that lets you end up in the bush to the left of their escavalier in 3 seconds

  • @bagelboop3517
    @bagelboop3517 Год назад +1

    Very helpful. Awesome to see a fellow rollout

  • @Snorlaxativ3
    @Snorlaxativ3 2 года назад +1

    I have been waiting for this video since I saw the aforementioned video. This does not disappoint at all

  • @cheezelord4249
    @cheezelord4249 2 года назад +1

    I knew Wiggly could do some crazy rollout tricks, but I never realised how many there were

    • @Louched
      @Louched  2 года назад +1

      There’s a lot more 👀

  • @dedynsied
    @dedynsied Год назад +1

    Doing this for my sake (not sure which of these are lane specific):
    Top Lane Rollouts:
    Double Baltoy Boop 1:40
    Bunnelby Steal to Enemy Goal 2:04
    Diagonal Meat Grinder 2:14
    The "Berry Yoink" 2:39
    Jungle Invade 2:58
    Jungle Rollouts:
    Jungle Invade Escavalier Steal 3:15
    Jungle Invade Escavalier Steal Branch 3:38
    Jungle Retreat 3:51
    Mid Altaria Steal 4:24
    Bottom Lane Rollouts:
    Top Bush Meat Grinder 5:04
    Bottom Wall Meat Grinder 5:20
    Bottom Wall Meat Grinder Branch 5:43
    Team Goal Farm Steal Enemy Goal 6:03
    Jungler Gank Meat Grinder 6:29
    The "Berry Yoink" (With Eject Button) 6:45
    Rayquaza Rollouts:
    Rayquaza Pit Knockups Mid 7:15
    L Bush Mid Rollouts:
    Jungler Choke 7:34
    Enemy Choke 7:40
    Goal Defense 7:45
    Goal Offense 7:50
    Rayquaza Knock-up 7:56
    Now please watch this video a hundred times because this is an obscene amount of information and Wiggly is hard. This really is the ultimate rollout guide.

    • @Louched
      @Louched  Год назад +1

      Thank you!

    • @dedynsied
      @dedynsied Год назад

      @@Louched no problem, great video

  • @airam1721
    @airam1721 2 года назад

    The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
    Strategy
    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

  • @mysticy.
    @mysticy. 2 года назад +1

    Omg I didn't knew about some of these, gonna have to pick up wiggly again

  • @mcmfadventures7494
    @mcmfadventures7494 7 месяцев назад +1

    I thought rollout would be similar tp pango ult in DOTA but its waaaay harder. Highest skill cap in game i can say

  • @noncandeggiare
    @noncandeggiare 2 года назад +1

    You are my favourite Unite creator! Thanks for this video and Keep up the awesomeness and the wholesomeness

  • @jade_dragoon3208
    @jade_dragoon3208 2 года назад +2

    Rollout has very good winrate

  • @SlashBurner
    @SlashBurner 2 года назад

    This is great information provided I think rollout is under utilized but showing the mobility and the cc potential is huge to getting players to think about more advanced ways to play the game

  • @nickbitle8852
    @nickbitle8852 2 года назад +2

    Yes the singing marshmellow

  • @van20aguas
    @van20aguas Год назад +1

    Thanks! I just picked up wiggly

  • @ChesterRGC
    @ChesterRGC 2 года назад +1

    now I sure want to play rollout! thanks for the tricks!

  • @AmateurTravelingFS
    @AmateurTravelingFS 2 года назад +1

    You're awesome, Louche!

  • @booskidoo9169
    @booskidoo9169 2 года назад +2

    This is the content we need

  • @absolutely4911
    @absolutely4911 2 года назад +1

    love me some wigglytuff

  • @noeceron5300
    @noeceron5300 2 года назад +1

    Jokes aside Aj, I decided a day ago that Wiggly was going to be my one trick Pkmn after seeing the balance patch on the pts of Mew was nerfed into the ground with the stats changes. Thanks for such informative video. ❤
    Great content as usual, sending love and good vibes to you. -Thomas.

    • @Yorkshire42069
      @Yorkshire42069 Год назад +1

      They did mew so dirty since they nerfed it even more and this comment was five months ago

  • @TheExperienceShare
    @TheExperienceShare 2 года назад +1

    Now I want to watch your wiggly vods😂

  • @jonathanho267
    @jonathanho267 2 года назад +1

    Maybe one day there will be rollout wiggly in world championship.

  • @PinkPuffyPastryAlt
    @PinkPuffyPastryAlt 2 года назад +1

    will there be a guide on using flash during it? :O
    edit: POG i see it t

  • @ethoss2945
    @ethoss2945 2 года назад +1

    Great vid homie❤

  • @juneroughs
    @juneroughs 2 года назад +1

    very informative, though i think rollout really needs good players and proper placement/aiming to actually make it work.

  • @Kantlim
    @Kantlim 2 года назад

    This thing at 5:27 looks impossible though. Maybe not on switch but on mobile i'm sitting there for 20 minutes trying to get right angle in practice mode and it's not happening. Now how to use it in real match

    • @Louched
      @Louched  2 года назад +1

      Sorry to hear its so hard on mobile, definitely not too hard to recreate on switch even in a match

    • @Kantlim
      @Kantlim 2 года назад +1

      It's amazing video tho, not get me wrong. Thanks a lot :v

  • @antecajo9044
    @antecajo9044 Месяц назад

    Doss this still work, I feel the changed the walls. I tried to practice the top lane ones you mentioned but I couldn't get a single one of them right

    • @amirulnasir277
      @amirulnasir277 25 дней назад

      Yeah the top walls don’t work anymore. Something changed in the last few patches.

  • @dhiren9789
    @dhiren9789 2 года назад +1

    Holy shit 😮

  • @GodKido
    @GodKido 2 года назад

    Sucks that there's so many fun picks and people mostly retreat to Mime...

  • @ilphaesn
    @ilphaesn 2 года назад +1

    Stealing first for komedy