I know, i know.. This vid is old. But i address all the purists out there, who are unwilling to play the base game without any mods. It's not about the temperature itself but a noteworthy point: Coolers are a weak spot in your building walls. Therefore, if the cooler faces an outside section that is freely accessible to enemies, you should always protect your cooler with additional walls that surrounds the square in front of the cooler. As soon as you have walled up, the square or squares will count as a room, therefore make sure, that it stays unroofed, so that the heat can escape. Same applies for vents, they also can be taken down by enemies quickly, so they can access your base. Have fun experimenting! 😜
i saw this tip on the wiki and felt stupid at how i didn't try it before :p raiders target them because they have much lower health, but that means in late game when you have the resources to replace them without issue it means you can exploit that to know where they might target and exploit it using traps or turrets in appropriate places to counter them
@@MechanicalMooCow it's all redundant, i do like the idea that 0-100F scales quite nicely to temperatures in which humans live, with the coldest climates people live in being around 0F and the warmest around 100F, but I use and prefer the celcius scale because I'm from the UK. It just depends on where you grew up and what you're used to, although it would be nice if everyone used the same measurements for consistency and easiness but that's humanity for you.
i was having problems because my base was inside the mountain so the space where the hot air was suposed to vent was leaking to my freezer the solution was to mine a shaft so the heat would lead to outside
Even when i wacth this guide i still dont understand temperature. By far vents havent been effective, if i actually want the correct temperature in other rooms the room with the heater either gets too cold or too hot. yesterday my colonists was dying from hypotermia during summer and no one else had hypotermia so i came to conclusion that malaria somehow causes hypotermia. Funnily enought it's far easier to control cold than heat but sadly cold areas of the map don't seem to have wood and everywhere else all my colonists keep dying from heatstrokes. Atleast i learned few things about temperature: Mountain bases have the best temp control (sadly i dont like mountain bases), areas with heat have more resources while areas that are cold have easier temp control and food spoils less often.
How good are colonists at changing to proper clothes for the right season or is it necessary to set winter/summer outfits and micro that way like you do?
In my experience colonists will usually put on warmer or cooler clothes if they are available in your storage areas automatically. I only manually assign them if they're going caravaning.
If i put an AC and a heater in the same room set to the same temperature, will they automatically keep the room at that temperature regardless of season?
you can prefer whatever system you're familiar with but claiming it's superior is just silly. there are good and bad things about every measurement system, and having a homogenous system around the world would be better and it'd take a bit over 300m people to change for everyone to use celcius versus 7 billion people changing to use farenheit.
There's so much to this game, I don't even know what I don't know! Thanks for the help!
I know, i know.. This vid is old. But i address all the purists out there, who are unwilling to play the base game without any mods.
It's not about the temperature itself but a noteworthy point:
Coolers are a weak spot in your building walls. Therefore, if the cooler faces an outside section that is freely accessible to enemies, you should always protect your cooler with additional walls that surrounds the square in front of the cooler. As soon as you have walled up, the square or squares will count as a room, therefore make sure, that it stays unroofed, so that the heat can escape.
Same applies for vents, they also can be taken down by enemies quickly, so they can access your base.
Have fun experimenting! 😜
i saw this tip on the wiki and felt stupid at how i didn't try it before :p
raiders target them because they have much lower health, but that means in late game when you have the resources to replace them without issue it means you can exploit that to know where they might target and exploit it using traps or turrets in appropriate places to counter them
Nothing wrong with the mic for me. Very helpful, thanks
astonishing video Alasdair. I smashed that thumbs up on your video. Always keep up the very good work.
I know I'm late but *mean comment about Celsius*
Great video. I'm from the US but most people under like 30 grew up using C in science courses.
As well they should. Farenheit is utter nonsense
@@MechanicalMooCow Lol, I like to think that you have no issue with the imperial system and just don't like the use of it for temperature.
@@MechanicalMooCow it's all redundant, i do like the idea that 0-100F scales quite nicely to temperatures in which humans live, with the coldest climates people live in being around 0F and the warmest around 100F, but I use and prefer the celcius scale because I'm from the UK. It just depends on where you grew up and what you're used to, although it would be nice if everyone used the same measurements for consistency and easiness but that's humanity for you.
i was having problems because my base was inside the mountain so the space where the hot air was suposed to vent was leaking to my freezer
the solution was to mine a shaft so the heat would lead to outside
Why don't you use Rankine???? Its obviously the best temperature scale.
Even when i wacth this guide i still dont understand temperature. By far vents havent been effective, if i actually want the correct temperature in other rooms the room with the heater either gets too cold or too hot. yesterday my colonists was dying from hypotermia during summer and no one else had hypotermia so i came to conclusion that malaria somehow causes hypotermia. Funnily enought it's far easier to control cold than heat but sadly cold areas of the map don't seem to have wood and everywhere else all my colonists keep dying from heatstrokes.
Atleast i learned few things about temperature: Mountain bases have the best temp control (sadly i dont like mountain bases), areas with heat have more resources while areas that are cold have easier temp control and food spoils less often.
Kelvin gang represent.
What is normal temperature
would be nice if u could show where u click clothing presets i cant find it
should be under 'assign'
i use fahrenheit :(
How good are colonists at changing to proper clothes for the right season or is it necessary to set winter/summer outfits and micro that way like you do?
In my experience colonists will usually put on warmer or cooler clothes if they are available in your storage areas automatically. I only manually assign them if they're going caravaning.
mean comment on this video
If i put an AC and a heater in the same room set to the same temperature, will they automatically keep the room at that temperature regardless of season?
They will but only if they are sufficiently powerful enough to based on external temperature etc.
This is a mean comment......i disagree
Farenheit is the superior and more accurate measurement of ambient air temperature
No it's not, Celsius have decimals
If is that better explain me why only USa use them
@@martimking1craft F is for 'Freedom Units'
example: If your country has oil we will free it from you
:P
@@VaingloriousVagabond damm I can't argue with facts xD
you can prefer whatever system you're familiar with but claiming it's superior is just silly. there are good and bad things about every measurement system, and having a homogenous system around the world would be better and it'd take a bit over 300m people to change for everyone to use celcius versus 7 billion people changing to use farenheit.
Don't like the ASMR mic