I kind of go through a check list of priorities in FTL combat. 1. Disable evasion and escape. Usually that mean targeting the pilot. A breach bomb is great for this the small room makes it a harder to repair and they can't fix the helm till the breach is fixed. 2. Pierce the shields. It's difficult to target anything while the shield are up so it is one of the best ways to do defend. You would think it the highest priority but if you have a way to disable evasion, collapsing shields is a lot easier. 3. Disable weapons. This is really about keeping yourself alive. If their weapons aren't a threat you can more to the next step. 4. Kill the crew. This step depends on the ship. If you can't keep them from doing damage (acceptable damage) then you'll have to destroy the vessel. Some of the best ways to kill the crew involves disabling O2 and Medbay. Fire and breaches make it a lot easier. The biobeem has a really great trait that is easily overlooked. It doesn't damage the ship. There is no change that the biobeem blows up your prize. Dead crew is always good so despite its short comings the biobeem can be very good especially early when it only takes one other weapon to take down shields. It never misses either so once you through the shields you can injure crew with no reprocussions.
Died with that superchat that said ¨yo, you are a fantastic streamer and an even better youtuber. My sub has already lasted longer than my marriage and I´m happier with you anyway¨ It do be like that, my friend
Reconstructive Teleport is so good, not needing to heal after teleporting just makes fights go a lot smoother, and makes retreats more tactical. Specially with a fully upgraded teleport system.
34:12 it's usefull to purge all oxygen from your ship except for any rooms that crew are stationed in while you're in one of these fights. Remeber, the pitch black nothingness of the infinite cosmic void is your friend and ally.
'challenge. See the entire ship without sensors. Owns. 6 crew. Fights. Ship with 5 rooms and oxygen. Has. Teleporter. Doesn't shuffle crew to accomplish task. Feels bad.
The moment around hour and fifty where you completely overlook the existence of zoltan shield bypass, saying everything in the store is doodoo, and then run up against a zoltan shield in the next encounter.
44:18 And I quote. "In the words of 'KURT COBAIN' "whoops.. oof oof oof.." - AmbiguousAmphibian (rofl im dead, he's dead, ah man you cant write this stuff)
Looks like there were lots of opportunities to Mind Control the guy in the largest room and then biobeam all of them when they were clumped together fighting him XD
37:41 it's often more effecient to target the enemy's piloting system, rather than their engines. NPC ships will usually have several power bars in their engine system, and while damaging their engines will slow down their FTL drive's charge speed, it's usually very difficult to completely shut down. Piloting systems on the other hand, usually only have a single power bar. Therefore it's very easy to completely shut down, and ( as you may have noticed on your own ship ) once piloting is no longer functional, both the FTL drive charge, and all evasion stops working until it's repaired. This can also be very good generally. If you're facing a particularly evasive enemy. Just get a hit in on their piloting system, and their evasion will drop to zero.
39:17 I am offended, sir. This freaking sussy frog dares to say that fire beam isn't literally the single best weapon in the game? You have clearly never experienced the sublime joy of watching your enemy's faces melt off in an incandescent, purgatorial inferno of devouring hellfire. You have clearly never danced and cackled in rapturous suplication before the hypnotic, eternal gyre of that bright, roaring abyss. I spit on you, and all you hold sacred. Or, I would, but that would potentially cause you to no longer be on fire. And that is so fundamentally against my core beliefs, that to do so would be the worst sort of blasphemy. Everything must be on fire. At all times. Even the fire must be on fire. Until all of space and time is nothing but an infinite hellscape of polluted, suppurating light.
2:25:30 - "just one store, god, please" - literally seconds after declining a store due to the merchant's race XD (... Also, YOU are a slug ship in this playthrough lol)
I was a lot more tilted at the combat at 50:00. The ship had _nothing_ that could get through both layers of his shields, but he was still wasting missiles on breach bombs and acting like he _didn't_ have all the time in the world to leisurely kill the crew. :)
The whole reason the breach bomb exists is to open breaches in the ship. Those will *very* quickly reduce the O2 content in the enemy ship and if the O2 is off, kill the crew. That plays in to the damage from the anti-bio beam.
Only big improvements you can do to your gameplay, IMO: -Understand the weapons and if you should prioritize taking them down cuz they'll harm you; or not if their weapons cannot, and maybe not waste too many resources since you'llhave a safe fight. Sometimes I leave my game running just farming shields and engine/pilot skills -find what synergies are best for the gameplay you're after. I love teleporting crew to flagship's missiles as soon as I enter the fight, and if you can't maybe you've picked up cloak system specifically to counter the missiles specifically
oh god hacking the shields followed by fire beaming the mantis trapped in there. It can't put out fires or repair systems fast, and its burning the whole time. What a combo, just with one weapon and one hack.
uff... so many missplays here. You killed me the moment you decided to ignore reconstructive teleportation perk when your whole strategy revolves around sending your fighters in.
I don't think I ever beat the end boss of this game when I first played it years ago, then after watching you beat it a couple times I picked the game up again and immediately won with both the kestrel and the Engi ship. Would definitely like to see you try out the FTL multiverse mod, it's essentially an unofficial sequel.
I know these videos don't have as much traction as other content but I really hope you pick up ftl again and use some of the ships you never played. You got me back into ftl, and I'm slowly working my way up the difficulty ladder and unlocking new ships. Thanks for reminding me about this awesome game.
In my experience the anti-bio beam was never that good. In combination with a teleporter it can be good for killing crew. But it's usually better to just to replace it with something else.
@@rhinehard206 The anti-hull double-shot laser is the most efficient gun if you're trying to kill crew. It can get through shields, and the breaches suffocate most crew. It also stops robot ships from repairing, so it's a really good all-around weapon, in addition to killing crew. Bio-beam is too slow, for a weapon that needs others to deal with shields.
@rhine hard yeah but it also takes up space which could be used for weapons which can pierce shields. Anti-bio is great but it's also a very niche weapon, overall I'd perfer a laser or something else in place of this. At the end of the day whether you think the weapon is good or not is dependent on your preference. I can see cases where it could work, but it's just not how I play the game most of the time.
A no pause run is ridiculously hard. I think I managed to get to the second sector when I tried it, as it was just too much to manage and I got unlucky with what I encountered. I also tried a no pause run with the stealth ship. I lasted about 6 minutes, and barely made any jumps.
There is little to no reason to get second level oxygen. You need to focus on engine, shield and weapons more and try and sit on about 120 scrap. You hinge alot on your extra systems but should reply on your actual ship more. It's what makes the ships different. Winning with cloak, hacking, boarding or drones does show off how the different ships have their own styles. You should try the multiverse mod. It's the vanilla expanded for rimworld except for FLT. There is so much that should just flat be in the game from multiverse. It's an amazing project.
I'd agree, with the caveat that if you have expendable scrap then upgrading the o2 is a great idea. On it's own it's useless, but a stray shot hitting o2 can cause unnecessary complications if you are already dealing with more pressing issues.
disagree on the oxygen, it's not a high priority at all, but having two bars will save you from certain bad encounters Hard agree on trying Multiverse though, it's great. :)
"im not a fan of drones" next fight.. "gotta target their Drone control, right away" these two statements directly contradict each other.... also "need to have more reliable systems" drones=super reliable... flak=super reliable... buying teleporter when you're ages away from even trying to use it, also without sensors so you can't even direct your teleported crewman to attack effectively=negative reliability x 10... you really should be listening to those offering knowledgeable and effective advice which you ignore to go with poor decisions
Listening to you bash anti-bio beam while you waste it on their shields is... frustrating. It's a crew-killing ship. Use breach and laser to disable shields and O2, then beam the suffocating crew, particularly anyone trying to fix O2.
He only figures out you get more scrap for capturing ships intact 23 minutes into this run, I think he’ll understand it better with more experience but this is the only time I’ve wanted to backseat drive something he streamed haha
You passed up the Flak lol, you can't say you haven't had anything though it's been light. You aren't using the Bio beam at this point and you can't rely on finding a few select weapons
AA you totally got me stuck on FTL again. I beat it 3 times on easy already, now I unlocked some cool ships and try normal. I hope you get back into it, try the stealth ship sometime, it's super fun.
Man this slugspicious run was fantastic to watch. I hope you can speedrun through the rest of the ships, I would like to see the vods even if you lose. With love
AAAAAAAHHHHHHH I know too much about this game to enjoy watching him. I can't do secondhand cringe and listening to his decisions and commentary is really making me struggle with it.
I admit, I did throw my arms up and cheer a bit when the flagship went down and Ambig won the run. Even though I was actually there when this was live, it still has that moment where your left wondering "okay, how can he possibly make this happen?"
You are commiting to 3 plans at the same time. If you commit to killing oppodents crew, hack their medic room. If you intend to kill the ship then go for shields. You teleport your crew and then hack shields, why?
It’s a shame you slept on flak, the two flak 1 cannons you passed up would have made the auto ships much easier to handle, and you can spam flak to shred the shields and then target systems with your laser. Two flak 1s are super cheap to run and charge quickly too and make up to 6 hits
It's so weird seeing someone who does not already have all hotkeys seared into their muscle memory, does not already know the statistical distribution of all event outcomes and all blue text choices, and does not have the hundreds of hours of combat experience nessecary to completely dismantle their enemies with nothing but a hacking system and fire weaponry.
I kind of go through a check list of priorities in FTL combat.
1. Disable evasion and escape. Usually that mean targeting the pilot. A breach bomb is great for this the small room makes it a harder to repair and they can't fix the helm till the breach is fixed.
2. Pierce the shields. It's difficult to target anything while the shield are up so it is one of the best ways to do defend. You would think it the highest priority but if you have a way to disable evasion, collapsing shields is a lot easier.
3. Disable weapons. This is really about keeping yourself alive. If their weapons aren't a threat you can more to the next step.
4. Kill the crew. This step depends on the ship. If you can't keep them from doing damage (acceptable damage) then you'll have to destroy the vessel. Some of the best ways to kill the crew involves disabling O2 and Medbay. Fire and breaches make it a lot easier.
The biobeem has a really great trait that is easily overlooked. It doesn't damage the ship. There is no change that the biobeem blows up your prize. Dead crew is always good so despite its short comings the biobeem can be very good especially early when it only takes one other weapon to take down shields. It never misses either so once you through the shields you can injure crew with no reprocussions.
Died with that superchat that said ¨yo, you are a fantastic streamer and an even better youtuber. My sub has already lasted longer than my marriage and I´m happier with you anyway¨
It do be like that, my friend
666w
That comment had me dead 🤣😵💀
Reconstructive Teleport is so good, not needing to heal after teleporting just makes fights go a lot smoother, and makes retreats more tactical. Specially with a fully upgraded teleport system.
Makes the Clone Bay viable all on its own.
Can’t wait for AA to do a Lanius ship run. Just leaving the oxygen off and letting intruders die is great, plus, no fires!
Aerobic lifeforms BTFO
I love it until you get free crew and have to isolate them lol
@@willjoyce5013 Trial by fire. You either become Aerobic or you die
34:12 it's usefull to purge all oxygen from your ship except for any rooms that crew are stationed in while you're in one of these fights. Remeber, the pitch black nothingness of the infinite cosmic void is your friend and ally.
A lot of ships won't try to escape, and you'll see "charging ftl" in the enemy ship's window if they are trying
He's so paranoid about ships just disappearing on him for no reason that I'm surprised he hasn't noticed that.
'challenge. See the entire ship without sensors.
Owns. 6 crew. Fights. Ship with 5 rooms and oxygen. Has. Teleporter.
Doesn't shuffle crew to accomplish task. Feels bad.
I like to attack med bays or O2 systems if im trying to kill crew, they always repair those systems so you can lure their crew there
I approve of this, the Geneva Convention does not
@@Tizze87 It's more of a suggestion anyways.... No witnesses no trial ;)
@@Fiffelito Russia aproves of this message.
@@Fiffelito Eren Yager approves this message
@@rayray2glocks american even more so
The moment around hour and fifty where you completely overlook the existence of zoltan shield bypass, saying everything in the store is doodoo, and then run up against a zoltan shield in the next encounter.
44:18 And I quote. "In the words of 'KURT COBAIN' "whoops.. oof oof oof.." - AmbiguousAmphibian (rofl im dead, he's dead, ah man you cant write this stuff)
30:11 my man didn't buy the flak. You win the run right there if you buy the flak.
Looks like there were lots of opportunities to Mind Control the guy in the largest room and then biobeam all of them when they were clumped together fighting him XD
Lmao im still laughing about AA saying "in the words of kurt Cobain" and then immediately saying "oops". Hahahahaha thats so savage.
44:20 In the words of Kurt Cobain "Whoops" 😂
37:41 it's often more effecient to target the enemy's piloting system, rather than their engines. NPC ships will usually have several power bars in their engine system, and while damaging their engines will slow down their FTL drive's charge speed, it's usually very difficult to completely shut down.
Piloting systems on the other hand, usually only have a single power bar. Therefore it's very easy to completely shut down, and ( as you may have noticed on your own ship ) once piloting is no longer functional, both the FTL drive charge, and all evasion stops working until it's repaired.
This can also be very good generally. If you're facing a particularly evasive enemy. Just get a hit in on their piloting system, and their evasion will drop to zero.
But a fire in the engine room does 1 hull damage for every system damage caused by fire
@@ssgoko88 does it really? Big if true. I have like... 500 hours in FTL and I've never noticed lol.
Learn something new everyday. Good tip.
That last half hour or so was one of the most intense spectator experiences of my life.
39:17 I am offended, sir. This freaking sussy frog dares to say that fire beam isn't literally the single best weapon in the game? You have clearly never experienced the sublime joy of watching your enemy's faces melt off in an incandescent, purgatorial inferno of devouring hellfire. You have clearly never danced and cackled in rapturous suplication before the hypnotic, eternal gyre of that bright, roaring abyss.
I spit on you, and all you hold sacred. Or, I would, but that would potentially cause you to no longer be on fire. And that is so fundamentally against my core beliefs, that to do so would be the worst sort of blasphemy.
Everything must be on fire. At all times. Even the fire must be on fire. Until all of space and time is nothing but an infinite hellscape of polluted, suppurating light.
That was the most forgiving final battle I've ever seen.
Anti-personnel plus cloak is the best loadout to use against the final boss.
1:28 as someone who took 3 years of latin in high school this makes me happy
2:25:30 - "just one store, god, please" - literally seconds after declining a store due to the merchant's race XD
(... Also, YOU are a slug ship in this playthrough lol)
The automated systems just means the ship is attacking like normal. the power surges are what was making the drones and missile volleys
Can someone please tell him that he will know if they're charging their FTL to escape.. good Lord.
I was a lot more tilted at the combat at 50:00. The ship had _nothing_ that could get through both layers of his shields, but he was still wasting missiles on breach bombs and acting like he _didn't_ have all the time in the world to leisurely kill the crew. :)
Me: Make every correct move and get killed by RNG
Ambiguos: Botch basic combat multiple times at critical points and win anyway
The whole reason the breach bomb exists is to open breaches in the ship. Those will *very* quickly reduce the O2 content in the enemy ship and if the O2 is off, kill the crew. That plays in to the damage from the anti-bio beam.
And/or the hacker module to lock down a room.
42:30 "We've ERASED that man." Absolutely killed me with that one.
Only big improvements you can do to your gameplay, IMO:
-Understand the weapons and if you should prioritize taking them down cuz they'll harm you; or not if their weapons cannot, and maybe not waste too many resources since you'llhave a safe fight. Sometimes I leave my game running just farming shields and engine/pilot skills
-find what synergies are best for the gameplay you're after. I love teleporting crew to flagship's missiles as soon as I enter the fight, and if you can't maybe you've picked up cloak system specifically to counter the missiles specifically
"In the words of kurt Cobain... Ooops"-AA 2022
1:54:17 'Nice no more healthcare for you! Welcome to the US.' Hahahaha
Love these FTL runs. You and I have very different play styles so I feel like I always learn something watching these
oh god hacking the shields followed by fire beaming the mantis trapped in there. It can't put out fires or repair systems fast, and its burning the whole time. What a combo, just with one weapon and one hack.
uff... so many missplays here. You killed me the moment you decided to ignore reconstructive teleportation perk when your whole strategy revolves around sending your fighters in.
I don't think I ever beat the end boss of this game when I first played it years ago, then after watching you beat it a couple times I picked the game up again and immediately won with both the kestrel and the Engi ship. Would definitely like to see you try out the FTL multiverse mod, it's essentially an unofficial sequel.
One fight: Zoltan Shields are so problematic
Next store: Ignores zoltan shield bypass
I'm screaming about the 1 HP clutch. LIVE FOREVER DENGLER
I know these videos don't have as much traction as other content but I really hope you pick up ftl again and use some of the ships you never played. You got me back into ftl, and I'm slowly working my way up the difficulty ladder and unlocking new ships. Thanks for reminding me about this awesome game.
"In the words of Kurt Cobain: Whoops!" Best unintentionally dark soundbyte ever.
SLURM the high performance computing manager is piloting a spaceship as a slug (person?). Yes Jesus please.
The AA learning to love Fish arc was my favorite part
In my experience the anti-bio beam was never that good. In combination with a teleporter it can be good for killing crew. But it's usually better to just to replace it with something else.
The bio-beam is fun, but best used with a multi-laser to batter down the shields.
And a second weapon to reroute power to when fighting A.I.
@@rhinehard206 The anti-hull double-shot laser is the most efficient gun if you're trying to kill crew. It can get through shields, and the breaches suffocate most crew. It also stops robot ships from repairing, so it's a really good all-around weapon, in addition to killing crew. Bio-beam is too slow, for a weapon that needs others to deal with shields.
@rhine hard yeah but it also takes up space which could be used for weapons which can pierce shields. Anti-bio is great but it's also a very niche weapon, overall I'd perfer a laser or something else in place of this. At the end of the day whether you think the weapon is good or not is dependent on your preference. I can see cases where it could work, but it's just not how I play the game most of the time.
Ion drones/ion cannon + some anti bio has been a fun combo for me.
A no pause run is ridiculously hard. I think I managed to get to the second sector when I tried it, as it was just too much to manage and I got unlucky with what I encountered.
I also tried a no pause run with the stealth ship. I lasted about 6 minutes, and barely made any jumps.
deadass my favorite alien race. An ideal crew has a mix of the races but I can make do with slugs
There is little to no reason to get second level oxygen. You need to focus on engine, shield and weapons more and try and sit on about 120 scrap. You hinge alot on your extra systems but should reply on your actual ship more. It's what makes the ships different. Winning with cloak, hacking, boarding or drones does show off how the different ships have their own styles.
You should try the multiverse mod. It's the vanilla expanded for rimworld except for FLT. There is so much that should just flat be in the game from multiverse. It's an amazing project.
I'd agree, with the caveat that if you have expendable scrap then upgrading the o2 is a great idea. On it's own it's useless, but a stray shot hitting o2 can cause unnecessary complications if you are already dealing with more pressing issues.
disagree on the oxygen, it's not a high priority at all, but having two bars will save you from certain bad encounters
Hard agree on trying Multiverse though, it's great. :)
My new fav strategy is fire drones. Break oxygen and shields and wait...
Me yelling at the screen of an over one year old video as if you could hear me... "By the Rock! And the Mantis! YOU HAVE A TRANSPORTER!!!!!"
flack is really good with lasers, since it's like a shotgun it can strip all shields at once
@10:34 i say to myself 'low atmosphere' 'pulling vacuum' when adressing the deadly red rooms
AA says a multiplayer FTL would be really fun *looks at steam* "Turns out that THIS MEANS WARP is a thing" *wishlisted*
I hear you like roguelikes and roguelites, as myself. You should try This Means Warp. It's very similar to this game but 3d and with powerups.
I remember playing this game a decade ago, and i forgot the name. This was my favorite game, and thank fuck I've found it again
"im not a fan of drones"
next fight..
"gotta target their Drone control, right away"
these two statements directly contradict each other....
also "need to have more reliable systems"
drones=super reliable... flak=super reliable...
buying teleporter when you're ages away from even trying to use it, also without sensors so you can't even direct your teleported crewman to attack effectively=negative reliability x 10...
you really should be listening to those offering knowledgeable and effective advice which you ignore to go with poor decisions
AKCHUALEE
@@JustMarty haha
Dude you are making this harder then it needs to be...
Slug Ship requires slug skill. Use anti bio for enemy you can cook, if unsuitable use breach bomb, if impossible flee.
Such bad store luck and weak weapon final ship - so good that you did it.
Listening to you bash anti-bio beam while you waste it on their shields is... frustrating.
It's a crew-killing ship. Use breach and laser to disable shields and O2, then beam the suffocating crew, particularly anyone trying to fix O2.
He only figures out you get more scrap for capturing ships intact 23 minutes into this run, I think he’ll understand it better with more experience but this is the only time I’ve wanted to backseat drive something he streamed haha
Trained Zoltan shield of engineers have saved my runs dude highly recommended
Also backup battery really helps make drones and other systems more useful by basically making your ship have a mega form 😂
Alright, hear me out, open all the doors. they will be sucked out.
You passed up the Flak lol, you can't say you haven't had anything though it's been light. You aren't using the Bio beam at this point and you can't rely on finding a few select weapons
I really really really want him to play more of this game, hard(er) mode mods are a great watch.
AA you totally got me stuck on FTL again. I beat it 3 times on easy already, now I unlocked some cool ships and try normal. I hope you get back into it, try the stealth ship sometime, it's super fun.
2:28:07 This joke. I had to pause to laugh, then rewind, hear it again, and then add this comment so people can find it.
Man this slugspicious run was fantastic to watch. I hope you can speedrun through the rest of the ships, I would like to see the vods even if you lose. With love
Bruh plz get the multiverse mod (aka ftl2)
I been playing it lately its so good
I love this, I saw a game like this in vrchat and love how its an actual game
The Flagship has many bars per system, you can't rush it
AAAAAAAHHHHHHH
I know too much about this game to enjoy watching him. I can't do secondhand cringe and listening to his decisions and commentary is really making me struggle with it.
I admit, I did throw my arms up and cheer a bit when the flagship went down and Ambig won the run.
Even though I was actually there when this was live, it still has that moment where your left wondering "okay, how can he possibly make this happen?"
Can confirm that you can and usually do win with 4 dual lasers and level 4 shields
AA juggling power while pulling in hundreds of scrap gives me indigestion.
“So few resources” -has 296 scrap hahahaha
You should def play some Elden ring
Loving watching you play through FTL, haven't played that game in some time. Try out the Multiverse mod one day!
You are commiting to 3 plans at the same time. If you commit to killing oppodents crew, hack their medic room. If you intend to kill the ship then go for shields.
You teleport your crew and then hack shields, why?
Why not?
ambiguous when you feel comfortable with the game and perhaps close to boredom you should try out the
multiverse mod for ftl, basically ftl 2
It’s a shame you slept on flak, the two flak 1 cannons you passed up would have made the auto ships much easier to handle, and you can spam flak to shred the shields and then target systems with your laser. Two flak 1s are super cheap to run and charge quickly too and make up to 6 hits
Not to mention the “indirect” sim of flak doesn’t really matter when targeting 4 tile systems
@@bswearingen t😅
It's so weird seeing someone who does not already have all hotkeys seared into their muscle memory, does not already know the statistical distribution of all event outcomes and all blue text choices, and does not have the hundreds of hours of combat experience nessecary to completely dismantle their enemies with nothing but a hacking system and fire weaponry.
The phase 2 drone swarm still happens even if the crew is alive
Drone runs are crazy OP
I had 4 dual lasers and the thing that has them start combat charged up. It made combat a total joke.
Mantis mk2:
2 Crystal, 2 Mantis (Boarders)
1 Slug (Pilot)
3 Zoltan (Shields, Engine, Weapons
4-man boarding teleporter
Clone Bay & Healing Teleport
2 Anti-missile drones Mk1 & Cloak
Weapon Pre-igniter + at least 1 Gatling
Hacking shields followed by fire beam and anti bio beam.... dear god.
Do you plan on checking out FTL: Multiverse?
1:18:21 so that is why this game feels impossible.. I was not pausing... keks
Yeah your early fire beam would be great in o2 breach weapons laser shields burn o2
great game and a classic
2:11:34 please just focus the shields lol, you can keep them down then and do damage over spreading it around and shields coming back online
Against the flagship, same, it takes so much longer if you split focus
Oh hell yea I love ftl
More discussion of Latin vocabulary and grammar please
Get the Flak and then reactor power
No, not the Zoltan lol
have you tried the multiverse mod?
I have more hours in this game than I'd care to mention
Why not antibio while they are fighting each other THEN board?
Grazie e tantissimi auguri:)
how tf did you pull that off
have you played "Into the Breach"? You should
Nice to see FTL is still being played. One of my all time favorite games.
:)
slurm from futurama??
You REALLY need to learn how to manually time your weapon barrages...
Do a Cristal people run lol
FTL is such an under-appreciated game, so good
More FTL videos please
MORE FTL