Doom 2016 was on of the first modern games which made me think, how does this game even work? It was so well optimised at the time, compared to other similar games, and the game looked incredible, and is still one of my favourite games ever.
Really nice video, i ejoyed it a lot, but I think you messed up some things: Why were you showing footage of the remastered version of crysis when talking about the original? BFV had no RTAO, the game's RT effects are only limited to reflections, RTAO would only be featured in 2042. I don't think TLoU was the first game to use GI, far cry 3 rleased a year earlier and had it.
Such a shame that parallax-corrected cubemap reflections were only mentioned in passing in this video. "Remember Me" had them, on the PS3. And when combined with planar reflections for dynamic objects it's better than some ray traced implementations TODAY that use shitty SDF approximations which are blobby, noisy and flickery. On PS3! At 1/100 of the performance cost of a modern game. 😐 No mention of bloom, depth of field, TAA, FXAA, MSAA? No mention of F.E.A.R, no mention of Deus Ex. They had revolutionary graphical features.
TloU is not the first to use GI, that game like many games before it use GI maps or Lightmaps for its GI, nothing new but there version were better then most before it
Crysis getting mentioned a lot is accurate
Pretty much, yes.
Keep up the great work here, you are definitely going places. This video was randomly recommended to me and I love it.
Thanks you.
Nocturne (1999) had a dynamic flashlight/lights that can could cast dynamic shadows and also had some primitive dynamic cloth physics
I would love a retro version of this, starting in 1993 and onwards, talking about new 3d graphical features in detail!
at 4:30 the first game to use global illumination techniques is often credited to half-life 2 👍
Doom 2016 was on of the first modern games which made me think, how does this game even work? It was so well optimised at the time, compared to other similar games, and the game looked incredible, and is still one of my favourite games ever.
very useful video, bro
Thanks man. The research for this video was probably the most excruciating.
RDR2 had an exceptional art direction, it will age like fine wine.
The (original) _Theif_ trilogy is, like, "WTF?"
Soul Edge on the PS1 also had dynamic shadows ansd lighting, or at least seemed too.
very interesting
Really nice video, i ejoyed it a lot, but I think you messed up some things:
Why were you showing footage of the remastered version of crysis when talking about the original?
BFV had no RTAO, the game's RT effects are only limited to reflections, RTAO would only be featured in 2042.
I don't think TLoU was the first game to use GI, far cry 3 rleased a year earlier and had it.
Half-Life 2 wasn’t mentioned enough
i hated how the last of us looked, it looked like the game had no dynamic shadows and every object and character stuck out like a sore thumb.
Such a shame that parallax-corrected cubemap reflections were only mentioned in passing in this video. "Remember Me" had them, on the PS3. And when combined with planar reflections for dynamic objects it's better than some ray traced implementations TODAY that use shitty SDF approximations which are blobby, noisy and flickery. On PS3! At 1/100 of the performance cost of a modern game. 😐
No mention of bloom, depth of field, TAA, FXAA, MSAA? No mention of F.E.A.R, no mention of Deus Ex. They had revolutionary graphical features.
So when will we see a game that uses all of those things combined and pushed to the max? lol
Battlefield V had raytraced reflections, not raytraced ao
what's a polygon???
TloU is not the first to use GI, that game like many games before it use GI maps or Lightmaps for its GI, nothing new but there version were better then most before it
I hate chromatic aberration effect
Where is Gears of War??? 🗣️🗣️
Talk about graphics but not a single mention of The Order 1886... 🫤
Oops.
@n-tertainmentx-tended4760 It's ok, I forgive you. 😜