Games that changed modern graphics forever

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  • Опубликовано: 20 дек 2024

Комментарии • 27

  • @BroadcastingCN
    @BroadcastingCN Месяц назад +16

    Crysis getting mentioned a lot is accurate

  • @Antiwokey
    @Antiwokey Месяц назад +3

    Keep up the great work here, you are definitely going places. This video was randomly recommended to me and I love it.

  • @marceloalejandro8228
    @marceloalejandro8228 Месяц назад +3

    Nocturne (1999) had a dynamic flashlight/lights that can could cast dynamic shadows and also had some primitive dynamic cloth physics

  • @shjsj-bc2cj
    @shjsj-bc2cj Месяц назад +4

    I would love a retro version of this, starting in 1993 and onwards, talking about new 3d graphical features in detail!

  • @bixo2956
    @bixo2956 Месяц назад

    at 4:30 the first game to use global illumination techniques is often credited to half-life 2 👍

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 Месяц назад +8

    Doom 2016 was on of the first modern games which made me think, how does this game even work? It was so well optimised at the time, compared to other similar games, and the game looked incredible, and is still one of my favourite games ever.

  • @GrumpyCat97
    @GrumpyCat97 Месяц назад +3

    very useful video, bro

  • @huiAPPOAJ
    @huiAPPOAJ Месяц назад

    RDR2 had an exceptional art direction, it will age like fine wine.

  • @esotericmissionary
    @esotericmissionary Месяц назад +6

    The (original) _Theif_ trilogy is, like, "WTF?"

  • @somesketchydragon5189
    @somesketchydragon5189 Месяц назад +1

    Soul Edge on the PS1 also had dynamic shadows ansd lighting, or at least seemed too.

  • @M4theusss55
    @M4theusss55 Месяц назад +3

    very interesting

  • @flowerthencrranger3854
    @flowerthencrranger3854 Месяц назад

    Really nice video, i ejoyed it a lot, but I think you messed up some things:
    Why were you showing footage of the remastered version of crysis when talking about the original?
    BFV had no RTAO, the game's RT effects are only limited to reflections, RTAO would only be featured in 2042.
    I don't think TLoU was the first game to use GI, far cry 3 rleased a year earlier and had it.

  • @V-95K
    @V-95K Месяц назад +1

    Half-Life 2 wasn’t mentioned enough

  • @arkgaharandan5881
    @arkgaharandan5881 Месяц назад +1

    i hated how the last of us looked, it looked like the game had no dynamic shadows and every object and character stuck out like a sore thumb.

  • @zdspider6778
    @zdspider6778 Месяц назад

    Such a shame that parallax-corrected cubemap reflections were only mentioned in passing in this video. "Remember Me" had them, on the PS3. And when combined with planar reflections for dynamic objects it's better than some ray traced implementations TODAY that use shitty SDF approximations which are blobby, noisy and flickery. On PS3! At 1/100 of the performance cost of a modern game. 😐
    No mention of bloom, depth of field, TAA, FXAA, MSAA? No mention of F.E.A.R, no mention of Deus Ex. They had revolutionary graphical features.

  • @XWXS2
    @XWXS2 Месяц назад +1

    So when will we see a game that uses all of those things combined and pushed to the max? lol

  • @jayceneal5273
    @jayceneal5273 Месяц назад

    Battlefield V had raytraced reflections, not raytraced ao

  • @jassykat
    @jassykat Месяц назад

    what's a polygon???

  • @THmusic420
    @THmusic420 Месяц назад

    TloU is not the first to use GI, that game like many games before it use GI maps or Lightmaps for its GI, nothing new but there version were better then most before it

  • @V-95K
    @V-95K Месяц назад +1

    I hate chromatic aberration effect

  • @pedrosales4096
    @pedrosales4096 Месяц назад

    Where is Gears of War??? 🗣️🗣️

  • @muratveli
    @muratveli Месяц назад +1

    Talk about graphics but not a single mention of The Order 1886... 🫤