Watch our #RDR2 CPU benchmark: ruclips.net/video/z_ty-gajwoA/видео.html and RDR2 GPU benchmark: ruclips.net/video/yD3xd1qGcfo/видео.html For every item our viewers order from the GN store during November, we are planting 10 trees! store.gamersnexus.net/
next up, the frame per sec cost of each setting :p Good work guys. You are fast and thorough. No posting videos and then removing them because it was wrong.
so this is that Nivdia 3d maping that us Mod makers in Trackmania/Maniaplanet do for Mod. PS Mods as textures packs for game environments. Also someo of this sounds just like Mipmaps Moders and Skinners in Trackmania/Maniaplanet would do for textures.
But you can't ride fast, or skip, you're stuck in a seat, watching a movie where you press buttons to get to the next scene. Made it 30 mins into the SP, and rage quit.
@@DKTAz00 here's a wild idea. Maybe try to play the prologue until the part you unlock free roam before you moan about a single player game having a story.
One thing years later, MSAA breaks the draw distance in this game. Some stuff will pop in and out randomly when getting closer to it. TAA does not have this issue.
Would love to see more content like this! I can't be the only one who spends hours comparing graphic settings right? Would be great if you could go even further in depth comparing performance and fidelity 😊
i was once on a channel that analyzed every single setting on their own, from low to ultra and the fps hit, on a few cards to see the actual impact, but i can't find it anymore 😒 i'm actualy looking for that, it's cool to get it explained, but they could've ran an analisys tool that shows the fps, to already get a feel for the hit.
@@DMitr0 Digital Foundry recently did an interesting detailed video on RDR2's performance, with Rich himself at the helm. Don't know if that's what you're looking for, but check it out anyway if you haven't already.
@@joesterling4299 nah, sadly not, i watched the df one before i watched this one. I'm explicitily looking at them just changing one setting, and in that way, give a % rating on how much is lost on which strength of the effect. I continued my search for the channel that i lost, but sadly to no avail, hope the algorhytm is going to throw it my way if they make an rdr video 😂 I'm constantly playing around with the settings as soon as i dipp under 60 for 2 seconds or more, trying to find the border of not dipping, but the game throws a lot of curveballs when it comes to performance.
GamerInVoid i installed a second launcher and removed the “autostart on boot” from the first launcher. Quickly ran the 2nd launcher while windows was still fully booting and had a windows defender thing pop up. The first launcher always crashes but the second launcher will work or gives a file permission error that after a restart sometimes works. Try changing file permissions, set exes to run as admin etc. And add exceptions to windows defender or virus checker. Maybe something will trigger and it work.
Man that suck that you having problems. Idk abiut you but that little guide they have about running the game in admin mode does not work. I never had probs launching this game until I did there "fix". But I turned then off and it luanch fine agin. Still crashes when going into towns and or at the ends of missions.
Crysis was the first game to implement parallax occlusion mapping back in 2007, just shows how far ahead of its time it was. To this day many games do not use it.
@@raresmacovei8382 You're wrong, FEAR uses only parallax. Not Parallax Occlusion mapping. Crysis has Parallax Occlusion mapping with self-shadowing and self-occlusion.
DX12 gave be black screen with sound and crashes. Works splendid with vulkan. Have you tried switch API, disable, geforce experiance and stopped antivirus?
" ....Unless Rockstar implemented it very poorly which is definitely within their capabilities ..." OUCH! ..... Tech Jesus, the master of the subtle insult
Hey i got myself a Sapphire RX 5700 XT Pulse because of your RDR2 Benchmark and RX Videos... was a Nvidia fanboy before that. Thank you for changing my life
Good stuff. I'm a technical artist, literally my job to implement these effects in Unreal and Unity (& others). Good to see new techniques getting some air time. I would love to do some in-depth content convering this stuff, maybe I shall...
Wow freaking incredible! Gamers Nexus even goes into examples of showing you how certain graphics tricks work in 3D software. This level of detail is why I absolutely love this channel.
That you very much. This is very helpful for those out there who don't understand all this stuff. Even for people like me who do understand all this, it's still entertaining and a good refresher. So again thanks.
A lot of the low settings still look really good. As long as you don’t know what you’re missing, it would be easy to play it on lower settings. Of course if it only supported SLI 😢
I could finally get the game to boot on my machine, with the latest Rockstar Launcher Update. Basically what R* did was use us pre order buyers as BETA testers and fix those bugs on hearing from us
lol, sarcastically, yes. in all honesty, well, if over half the community can't even launch the game, it is clear they did minimal testing if any before shoving the code out the door. yes the textures are higher res, however, that could just be the original texture maps they downscaled for consol, and the code can't be that different from consols as they run mostly the same hardware (AMD x86 CPU and AMD GPU). to add insult to injury, some of the glitches Steve was talking about had apparently never been addressed from GTA, adding more weight to 'minimal effort' from the dev. It's not like they had to make a game from scratch, the game was already made. They had a year to make it work on PC, and the results of the PC port are not stellar. "Best game of the year", "when it works". lol.
@@thetranya3589 Yes. That's what they did with GTA V before and GTA IV even before that. I wouldn't even be surprised to see that they just put it in some virtualization box to emulate a PC and called it a day. When 50% of your BUYERS can't even play the game, you know they were definitely slacking. But apparently, botching releases when they are half done and calling it a day is apparently the norm now. Can't wait for the 100$ premium R* membership to be released as well.
support,.. yeah.. i sent a mail about holding shift key causing screen tearing when you use vulkan with raw mouse input. i got a reply, after 2 days.. that they updated the launcher, and i should be able to launch the game now.. gotta love those automated robot responses that have absolutely nothing to do with my issue.
@@Craycola yes "fixed" it, either don't use vulkan, or don't use raw mouse input ( go to settings > controls> change raw to direct mouse input) FYI this does add an issue in the world map... scrolling in and out takes for ever! ( luckily i have a logitech mouse with one of those scroll wheels that detach and spin endlessly i just have to hit it once )
My fucking god, this video was so informative yet so interesting, flawlessly explained everything and had some nice jabs at Rockstar :P. Great video sir, great video.
Been troubleshooting all day, finally got it to play smoothly, here are some tips: (your mileage may vary) 1. The game has closed unexpectedly; would not launch: (for those of you who bought on Epic) Update everything, Windows, Display Drivers, Rockstar Launcher, Game, everything. Clean-reinstall of any of them should help with certain issues, but I only clean reinstalled Drivers and Launcher because I don't want to sit here forever, and that worked for me. Go to documents - Rockstar Games - RDR2 and delete everything in that folder. You may want to back it up first.) While some articles online may suggest otherwise, your game WILL NOT LAUNCH at all in Windows8 or administrator mode. It will either hang, or show you a different error message. You need to launch both Epic Store and Rockstar Launcher individually, have both of them logged in and ready, and then click launch from Epic's library. This is the only way. If you launch from Rockstar, Epic launcher will hang and need to be force-restarted. If you launch from Epic without having Rockstar Launcher open first, it will give you the game closed unexpectedly error. If you do everything correctly, the button in Rockstar Launcher will turn from "Launch on Epic" to "Loading," and RDR2 will start. 2. Mouse cursor will not go away in gameplay: This is super annoying, and currently, the only workaround is enabling "pointer trails" in windows mouse settings (you can put it to "shortest"), then enabling vsync ingame. This will force you to play with vsync, so you have to choose between the lesser of two evils. This will also permanently disable the mouse cursor ingame, even in menus where you need it, so we gotta just deal with it for now (shrug) 3. Mouse stutter during slow movement: I initially thought this was due to frame drops, but after turning on the frametime graph and cross-referencing - no, it's purely due to the atrocious PC mouse support. To get rid of this stutter, you will need to go to ingame settings - control - mouse&keyboard and change mouse input from the default "raw" to "direct input." This may introduce extra input lag, but it's better than random stutter, and this game already has so much input lag and input smoothing you couldn't turn off there's basically no difference anyways. 4. Weird looking ground textures like holes in the ground: You will know what I'm talking about when you see it. It's because the ultra option of Parallax Occlusion Mapping is currently bugged. Turn it to high, and you should be fine. This is one of the worst PC ports I've seen in years, but once you get past the annoyances, the amazing graphics are indeed worth the efforts. My Rig: 9900k, 2080TI, 64G Ram, Nvme SSD, still getting only 40 FPS at 4K(shrug) Even with all of the above, 3 random crashes in about 5 hours of playtime.
The R* launcher worked for me from jump. I usually have to bite the bullet but not this time. Great video. Now I'll go back and optimize the game for my new RTX 2080 Super that came yesterday. The game forced 1920 x 1080 with my GTX 980 Ti. I was still getting +60 fps both in-game and benchmark. Since installing the new card I can play at the monitor's native 2560 x 1440 resolution. RTX 2080 Super, (launched with a GTX 980 Ti) i7 4790, 32 GB DDR3 RAM, installed on a 1 TB SSD.
POM was used in many other titles. One of the first ones was Crysis 2 in its 2011 update to DirectX 11. But there are many other games using it, Rise of The Tomb Raider, Battlefield, etc. It just isn't always exposed as a separate tweek in settings. I do however like ability to change quality of POM. It usually mostly affects number of iterations (subdivisions, thus accuracy, but making it slower) of raymarching used by POM. POM is actually a form of GPU raytracing restricted to one surface, and implicitly being curved. Tessellation is much more general and can do more things, and with less artifacts, but it is more complex and has more performance cost. You can do with tessellation everything you can do with POM, and do it even better, but for so small geometry (basically per-pixel triangles), it would be very costly to do so using tessellation. POM works very well 99% of the time, especially if scene and objects are properly designed, and usually pretty fast. So that is why it is used way more often than tessellation.
Very good video that really helped understand these obscure settings! Looking forward to the next one to see how the hell I can achieve 60 FPS without putting everything to medium ideally.
Neither you or Digital Foundry talked about how broken TAA is. When you turn it off, there are a TON of graphical glitches, from shadows being low res when viewed through fences (you can see this in the in-game benchmark) to long distance things like mountains having a weird boxy-shader glitch. There's also missing particle effects, like when standing in a forest and there's little leaves and pollen floating through the air, these are all gone when TAA is off. It's seriously surprising how little coverage there is of this awful TAA implementation. R* really gave the perception of choice, but in the end there really isn't much choice.
6:56 It's basically the same technique used to simulate wet clothing (Naughtdog's Uncharted 1 popularized this). There is one other technique which is used in Batman Arkham Origins, which uses Physx to simulate snowflakes hitting and accumulating on Batman's cape, pretty dope effect.
Same here, Looking forward to some actual optimization nuance from Alex though. This was good, but low vs ultra doesn't really help me decide on settings.
RDR2 has been running beautifully on my ancient I7-2600K @ 4.6Ghz, DDR3 @ 2133, and Maxwell GTX Titan X @ 1300Mhz. With a mix of med-high-ultra at 1080P, I see an average of 65fps with dips to 55 in camp, the snowy intro area, and probably Saint Denis... haven't been there in a minute. The one constant bug I encounter is not being able to interact with menus at the Stable or the Post Office, like trying to buy something or pay off a bounty.
Thanks for the good explanations. I may be a hobby game dev, but I don't do 3D or play the latest AAA games, so a lot of this terminology was gibberish to me. You could even go more basic IMHO. Good explanations of these things are rare.
One thing I keep wondering when we're talking about non-screen space effects like ray tracing: how does this affect the game's ability to cull off-screen geometry? Usually games just make things disappear when you're not looking at them but if you use effects that use the off-screen geometry as well, this can't happen, right? Wouldn't that significantly affect the performance of a game on top of course of things like ray tracing being expensive af even with hardware support rn.
have you ever checked the benchmarks for both rtx and non rtx cases? A 2080 ti can barely keep 45 fps at 1080p on a game as undemanding as BF5. Now think about this way and figure out the answer :D
@@unvergebeneid are you on the slow side yourself or you just downright trolling me? Just how clear you want them to be? When a 4k 65 fps gpu tanks down to 45 fps at 1080p cant you even deduce simple understandings of the situation?
@@SirKakalaCh I'm sorry if I offended you in some way. You might have misunderstood my original post though. My question concerns how much of the slowdown seen when using the RTX option boils down to reduced culling of geometry vs. the more expensive calculations done compared to purely screen-space effects.
Thank you for doing this video. Sick of everyone defending R* and this poorly optimized trashed with pretentious idiots vomiting "you just dont understand how graphics and hardware work". _facepalm_
Except it's not poorly optimized... The game runs fine when it runs. Bar a couple of CPU performance quirks, the ratio of graphics quality to performance is pretty damn high.
@@MycketTuff It's clearly not. Go watch Digital Foundry's video showing that performance is actually really good across a range of GPUs (with the only anomaly seeming to be the GTX 1060). CPU issues are a bug... similar to one that has existed in GTA5. Again, considering the quality and level of detail present in the game's graphical presentation... it's a very well-optimized game. There are games out there made by other big-box AAA developers that look AND run half as good.
Must Openworld Graphic settings i use at Ultra ( if Possible ) for 1080p gameplay : Textures + Anisotropic filtering x16 + Terrain + Tessellation = i also believe in certain games they go hand in hand or Combined 🎮 these for settings bring out the game world for me. Shadows & anti - aliasing + reflections follow depending on the game ( all settings are important ) butt those four i try to max out before other's ...... Just my Opinion 🕹 today with my Ryzen 5 3600 + 32gb Ram + Rtx 2060 8gb Super at 1440p / 1080p = i'm able to play just about any game at ultra. Red dead redemption 2 Pc i set most to high, except textures + Tessellation + anisotropic filtering & a couple of others set to ultra .... also in advance i have a mix of high & medium : think you need 4 titans in sli to play R.D.R.2. @ ultra 🎥 Either way Thanx for Posting 🇵🇹
Anyone else get crazy bright white areas? You can make them go away by using a scope or going first person. Starts as a small white blip somewhere on the screen, and grows to surround you.
I can get my laptop with gtx 1060 and i7 7700hq running the game around 30-40 FPS which still looks great and playable. I can't change any of my settings or the game slows to 1-2 fps and doesn't respond. I have to force close the game and then delete the video profile settings. I'm lucky I can play but I would like to make it run a little better.
Thank you Steve and GN team for educating people on this, Digtial Foundry did the same and explain that well optimized does not mean its required that the game run at ultra settings, 60 fps on people's potato computers and graphics cards. It means running many features while looking and playing great at 30 fps or up on decent hardware and also allowing those with lesser hardware to adjust many settings to acquire a still beautiful look just not ultra. Go play atlas or Ark Survival if you want to see unoptimized decent looking graphics. You people complaining are lazy, ignorant and or console fanboys or noobs to pc gaming. Your 1660ti is not going to run great looking open world games at ultra settings with 60 fps especially not red dead redemption 2, it's made for pc with future hardware in mind. Could it use some optimization, sure. But that's what the plethora of settings are for, you to tweak as needed. As Digital Foundry stated, the xbox one x and ps4 pro both have a mix of medium, low and lower than the lowest pc settings for their said versions. GN I would urge you to watch DF's video on the same subject and share notes with each other, you're a little more judging of the options and visuals and performance of rdr2 than DF. I'm not saying one channel knows more than the other, but sharing notes is always more insightful than say, pretending only your notes apply.
Agree with everything you said. Especially the part about people's ignorant expectations and their need to complain about something they don't understand.
Aside from the day 1 issues with the R* launcher; which have been patched; the game runs as well on my pc. No crashes and some graphic adjustments fixed and lag or stuttering issues. Also the game is just gorgeous! The music and wonderful. The story is enthralling. Really R* did all of these things right.
I’m surprised you could actually load the game before even carrying out all these tests! I appreciate all the time and effort you put into this. It helps me decide if I need to upgrade my 290x with 4GB VRAM. I should be fine?!
is it just me.. or does the ULTRA and LOW settings look pretty close to identical for most of these settings?? lol i watched the video in 4k also so i know its not the playback resolution..
I was just thinking, could really do with a decent explanation of what effect the settings actually have... Impact on FPS would be really useful too, as I get the feeling it's not just a function of available video memory (and the in-game explanations don't really help you assess the impact unlike on other titles). Good to see Tech Jesus has me covered :)
RS put a lot of graphical options in red dead that are graphically intensive. I'm glad they did. Treated us as adults. Do your research and figure it out. I'm glad they didn't gimp the game or remove settings to the LCD. Setting are there. If you want to screw up your gaming experience because you think you should be able to run anything on the latest and greatest on ultra, it's your choice.
This is easily the best looking game out there. Truly next generation graphics. Makes my 1080Ti usless at 4K unless playing at a mix of low and medium settings.... but then the cutting edge visuals are gone. I need a 3080Ti or RX 5900XT to get here ASAP.
I bought my game directly from Rockstar's site and haven't had major problemd. I have Win10 v1903, 8700k, Z390 Aorus Pro WiFi, and Aorus RTX 2080 Super. My board and GPU are running the latest bios and drivers.
I was able to launch and play the game on day 1. I'm running a standard-clock i7-7700k, 32GB, a GTX1080, and on SSD. So far, I'm seeing between 45-75fps at 1440p set at the recommended quality settings (mid-to-high, for the most part) on Vulkan. Haven't tried it on Direct3D yet. No bugs so far, no noticeable stuttering, and it feels pretty much like it did on the X1X, though it actually seems like it looks a bit better (even at 1440p). I'd love to see the game more optimized, and I'd really like it if more PC players could enjoy the game. It sucks that the launch was so problematic. I'm just happy to have it play well on my main gaming PC. At this point, I don't see much reason to try it on the laptops (both i7, one with a 1070 and one with a 1060).
Again, cannot believe how lucky I am to not have any issues with the game thus far. I'm roughly 18% through the story, but have not noticed any driver/graphics issues. I hope rockstar gets their stuff together and gets everyone hashed out.
why wait? what is your logic sir? to wait for hotfixes and updates? well my tiny r5 2600 3.8ghz/rx580 1365 mhz/16gb/ssd/1080p60fps is running the game smoof here. played 12 hours yesterday on the same server with no crashes or disconnect, that's more stable than gta v ^^
@@willies545 what setting did your rig play it on? I'm using the same thing you have, but I can't play something on low or medium... Ima graphics whore, so I haven't baught this on pc yet.... Upgrading to a 2060 and 3600x soon but for now from what I'm gathering I'm better off not trying it with my specs and keep playing on xb1x for now.
Im sure you want to wrap up your coverage on RDR2 and move back to normal GN content but I was wondering if anyone had done a breakdown on what kind of performance you would get if you acutally had the minimum spec and recommended spec systems. Seems that both would give rather undesirable results.
Rockstar pulled another GTA 4 in terms of optimization. Hopefully they can work in a potential fix for it before Steam release, it might get in overall negative reviews because of the optimization.
Watch our #RDR2 CPU benchmark: ruclips.net/video/z_ty-gajwoA/видео.html
and RDR2 GPU benchmark: ruclips.net/video/yD3xd1qGcfo/видео.html
For every item our viewers order from the GN store during November, we are planting 10 trees! store.gamersnexus.net/
But, is the store working properly to buy gold? That's what everyone is asking!
I added ray tracing looks even better now with RT Marty Mcfly in her 4k waoooo
next up, the frame per sec cost of each setting :p
Good work guys. You are fast and thorough. No posting videos and then removing them because it was wrong.
so this is that Nivdia 3d maping that us Mod makers in Trackmania/Maniaplanet do for Mod. PS Mods as textures packs for game environments. Also someo of this sounds just like Mipmaps Moders and Skinners in Trackmania/Maniaplanet would do for textures.
cool in 4K HDR
ruclips.net/video/Xk6RZ4GipnY/видео.html
That opening looks epic, true old Western graphics, rendered on a washboard
But you can't ride fast, or skip, you're stuck in a seat, watching a movie where you press buttons to get to the next scene. Made it 30 mins into the SP, and rage quit.
@@DKTAz00 here's a wild idea. Maybe try to play the prologue until the part you unlock free roam before you moan about a single player game having a story.
@@A1iiiiii or don't be a fucking 12 year old with a 5 second attention span
OMG, I could be watching this stuff all day long. Very educative and extremely interesting both for geeks, gamers, graphic designers etc.
Thank you! We'll try to do more.
@@GamersNexus love this type of content Steve!!
@@GamersNexus would love to see it done for a range of games using different tech in them
@@GamersNexus Yeah I'm not mad at the idea of more than just hardware vids, even though that's how I found you guys.
One thing years later, MSAA breaks the draw distance in this game. Some stuff will pop in and out randomly when getting closer to it.
TAA does not have this issue.
“Saint Dennis”
Haha I got a good chuckle when I heard that.
Haha.
It's Sandy Knee! Come on, Steve!
@@ReachTea but the game is chuck full of Americans that say it the right way?
@@ReachTea same X'D
Would love to see more content like this! I can't be the only one who spends hours comparing graphic settings right? Would be great if you could go even further in depth comparing performance and fidelity 😊
I usually throw it on high, lower shadows, volumetric anything and go on my merry way.
i was once on a channel that analyzed every single setting on their own, from low to ultra and the fps hit, on a few cards to see the actual impact, but i can't find it anymore 😒 i'm actualy looking for that, it's cool to get it explained, but they could've ran an analisys tool that shows the fps, to already get a feel for the hit.
@@DMitr0 Digital Foundry recently did an interesting detailed video on RDR2's performance, with Rich himself at the helm. Don't know if that's what you're looking for, but check it out anyway if you haven't already.
#MechWarrior5
@@joesterling4299 nah, sadly not, i watched the df one before i watched this one.
I'm explicitily looking at them just changing one setting, and in that way, give a % rating on how much is lost on which strength of the effect.
I continued my search for the channel that i lost, but sadly to no avail, hope the algorhytm is going to throw it my way if they make an rdr video 😂
I'm constantly playing around with the settings as soon as i dipp under 60 for 2 seconds or more, trying to find the border of not dipping, but the game throws a lot of curveballs when it comes to performance.
16:46
Arthur : Me trying to Launch RDR 2 for the past 4 days
The Alligator : Rockstar Launcher
GamerInVoid i installed a second launcher and removed the “autostart on boot” from the first launcher. Quickly ran the 2nd launcher while windows was still fully booting and had a windows defender thing pop up. The first launcher always crashes but the second launcher will work or gives a file permission error that after a restart sometimes works.
Try changing file permissions, set exes to run as admin etc. And add exceptions to windows defender or virus checker. Maybe something will trigger and it work.
Man that suck that you having problems. Idk abiut you but that little guide they have about running the game in admin mode does not work. I never had probs launching this game until I did there "fix". But I turned then off and it luanch fine agin. Still crashes when going into towns and or at the ends of missions.
New meme confirmed?
Crysis was the first game to implement parallax occlusion mapping back in 2007, just shows how far ahead of its time it was. To this day many games do not use it.
I thought crytek develop SSAO specially for crysis and it was therefore first game to use it.
Nope.
Parallax occlusion mapping is present in both FEAR and Splinter Cell Chaos Theory in 2005.
@@raresmacovei8382 No, they had plain parallax mapping.
@@raresmacovei8382 You're wrong, FEAR uses only parallax. Not Parallax Occlusion mapping. Crysis has Parallax Occlusion mapping with self-shadowing and self-occlusion.
What about the “doesn’t even launch” setting? Bet that would run on Intel integrated GPU
Yes
DX12 gave be black screen with sound and crashes. Works splendid with vulkan. Have you tried switch API, disable, geforce experiance and stopped antivirus?
🤣🤣🤣🤣
@@geekmachine666 A game you pay upwards of $100 should not have these issues. Disabling those did not help for a friend of mine (2600X + 1070)
It's under gameplay settings. If your game is set to not launch, you can change it there
" ....Unless Rockstar implemented it very poorly which is definitely within their capabilities ..."
OUCH! ..... Tech Jesus, the master of the subtle insult
Wow, the game is so demanding even Steve's hair has exploded.
I don't quite understand every single meaning of every setting mentioned here; but I got insight into some of them thanks to this video. Good job!
Awesome video, thanks. This is so straight to the point and the information can be applied to every modern PC game. Keep up the great work.
Red Dead Redemption shares it's universe with RuneScape, confirmed.
See you in wildy brother
Ah, so it'll have controversial revamps every half-decade or so.
Was about to correct you, but you aren't wrong. It does look like Runescape.
Does it have an awesome soundtrack, though? Runescape does.
How much grind for Addy Cowboy Hat?
whip 50m- throbby max
This channel gives me much more information than I will ever be able to understand, but I still love it
Hey i got myself a Sapphire RX 5700 XT Pulse because of your RDR2 Benchmark and RX Videos... was a Nvidia fanboy before that. Thank you for changing my life
Good stuff. I'm a technical artist, literally my job to implement these effects in Unreal and Unity (& others). Good to see new techniques getting some air time. I would love to do some in-depth content convering this stuff, maybe I shall...
Definitely would be interesting
Wow freaking incredible! Gamers Nexus even goes into examples of showing you how certain graphics tricks work in 3D software. This level of detail is why I absolutely love this channel.
good execution of explanations 👍
Steves hair hit me like BAM at 1:30 from voice over to HAIR!
That you very much. This is very helpful for those out there who don't understand all this stuff. Even for people like me who do understand all this, it's still entertaining and a good refresher. So again thanks.
7:29 that cloud has the exact shape as Austria.
This video is a gem in graphics knowledge masked with a "need-to-provide" content related with RDR2. Fantastic work!
A lot of the low settings still look really good. As long as you don’t know what you’re missing, it would be easy to play it on lower settings. Of course if it only supported SLI 😢
That thumbnail is AMAZING!!
I could finally get the game to boot on my machine, with the latest Rockstar Launcher Update. Basically what R* did was use us pre order buyers as BETA testers and fix those bugs on hearing from us
yeah, it does look like they dragged their feet for over a year, then just shoved the Xbox code out the door to PC game venders.
@@Zarcondeegrissom What a ridiculous statement. Do you truly believe that R* spent the last year doing zero development with the PC version?
lol, sarcastically, yes. in all honesty, well, if over half the community can't even launch the game, it is clear they did minimal testing if any before shoving the code out the door. yes the textures are higher res, however, that could just be the original texture maps they downscaled for consol, and the code can't be that different from consols as they run mostly the same hardware (AMD x86 CPU and AMD GPU). to add insult to injury, some of the glitches Steve was talking about had apparently never been addressed from GTA, adding more weight to 'minimal effort' from the dev.
It's not like they had to make a game from scratch, the game was already made. They had a year to make it work on PC, and the results of the PC port are not stellar.
"Best game of the year", "when it works". lol.
Stop fucking preorder from greedy corps. Didn't expect more from them TBH.
@@thetranya3589 Yes. That's what they did with GTA V before and GTA IV even before that. I wouldn't even be surprised to see that they just put it in some virtualization box to emulate a PC and called it a day. When 50% of your BUYERS can't even play the game, you know they were definitely slacking.
But apparently, botching releases when they are half done and calling it a day is apparently the norm now. Can't wait for the 100$ premium R* membership to be released as well.
support,.. yeah.. i sent a mail about holding shift key causing screen tearing when you use vulkan with raw mouse input.
i got a reply, after 2 days.. that they updated the launcher, and i should be able to launch the game now..
gotta love those automated robot responses that have absolutely nothing to do with my issue.
"Your call is very important to us."
@Eagle_Eye Same thing happening to me. You find anything that fixes it?
@@Craycola yes "fixed" it, either don't use vulkan, or don't use raw mouse input ( go to settings > controls> change raw to direct mouse input) FYI this does add an issue in the world map... scrolling in and out takes for ever! ( luckily i have a logitech mouse with one of those scroll wheels that detach and spin endlessly i just have to hit it once )
@@Eagles_Eye Thanks! I'll give it a try.
holy shit best explanation of settings ever
Thank you so much for this! One of , or maybe the greatest explanation video what i ever seen. Very good job, help me a lot for what i need.
Even on medium / high mix of settings, this game is beautiful! Haven’t played a game this pretty since Witcher 3
i miss Roach :')
Thanks Steve for explaining greatly what some of these graphics terms mean, really learned alot from this.
7:40 I love that cloud, it looks like Austria
Looks like a chicken thigh
@flo richi You are right
Well detailed video to improve performance and decide which settings to use to achieve balance between performance and quality . Thanks Steve,😊
Lovin RDR2 ! Thanks for all your RDR content .
great educational video. I was worried when it was 20+ mins...but you got right to the point on a lot of it. Subscribing to learn more!
This is why this channel is different from all other tech channels, that was very informative Thank you GN team
I suggest you sub to digital foundry for many more vids like this.
I quite enjoyed this kind of video. Just like your very serious vacuum review!
My fucking god, this video was so informative yet so interesting, flawlessly explained everything and had some nice jabs at Rockstar :P. Great video sir, great video.
Excellent job guys :)
Been troubleshooting all day, finally got it to play smoothly, here are some tips: (your mileage may vary)
1. The game has closed unexpectedly; would not launch: (for those of you who bought on Epic)
Update everything, Windows, Display Drivers, Rockstar Launcher, Game, everything. Clean-reinstall of any of them should help with certain issues, but I only clean reinstalled Drivers and Launcher because I don't want to sit here forever, and that worked for me.
Go to documents - Rockstar Games - RDR2 and delete everything in that folder. You may want to back it up first.)
While some articles online may suggest otherwise, your game WILL NOT LAUNCH at all in Windows8 or administrator mode. It will either hang, or show you a different error message.
You need to launch both Epic Store and Rockstar Launcher individually, have both of them logged in and ready, and then click launch from Epic's library. This is the only way. If you launch from Rockstar, Epic launcher will hang and need to be force-restarted. If you launch from Epic without having Rockstar Launcher open first, it will give you the game closed unexpectedly error. If you do everything correctly, the button in Rockstar Launcher will turn from "Launch on Epic" to "Loading," and RDR2 will start.
2. Mouse cursor will not go away in gameplay:
This is super annoying, and currently, the only workaround is enabling "pointer trails" in windows mouse settings (you can put it to "shortest"), then enabling vsync ingame. This will force you to play with vsync, so you have to choose between the lesser of two evils. This will also permanently disable the mouse cursor ingame, even in menus where you need it, so we gotta just deal with it for now (shrug)
3. Mouse stutter during slow movement:
I initially thought this was due to frame drops, but after turning on the frametime graph and cross-referencing - no, it's purely due to the atrocious PC mouse support. To get rid of this stutter, you will need to go to ingame settings - control - mouse&keyboard and change mouse input from the default "raw" to "direct input." This may introduce extra input lag, but it's better than random stutter, and this game already has so much input lag and input smoothing you couldn't turn off there's basically no difference anyways.
4. Weird looking ground textures like holes in the ground:
You will know what I'm talking about when you see it. It's because the ultra option of Parallax Occlusion Mapping is currently bugged. Turn it to high, and you should be fine.
This is one of the worst PC ports I've seen in years, but once you get past the annoyances, the amazing graphics are indeed worth the efforts.
My Rig: 9900k, 2080TI, 64G Ram, Nvme SSD, still getting only 40 FPS at 4K(shrug)
Even with all of the above, 3 random crashes in about 5 hours of playtime.
Nobody:
Steve: Don't mind the TRX40 Aorus Xtreme
amd must have paid him to display that box!!!!1!
@@exsinner **shock**
Very interesting to hear and see more about these technologies. Thanks.
The R* launcher worked for me from jump. I usually have to bite the bullet but not this time. Great video. Now I'll go back and optimize the game for my new RTX 2080 Super that came yesterday. The game forced 1920 x 1080 with my GTX 980 Ti. I was still getting +60 fps both in-game and benchmark. Since installing the new card I can play at the monitor's native 2560 x 1440 resolution. RTX 2080 Super, (launched with a GTX 980 Ti) i7 4790, 32 GB DDR3 RAM, installed on a 1 TB SSD.
I LOVE these deep dive videos! :)
I'm playing this on my gaming laptop with a gtx 1650. Works fine for me
Great channel content!
Unraid part 2 please
7:11 ... is that... Austria? hmm...🤔🤔🤔
Ah man love this channel. so indepth
POM was used in many other titles. One of the first ones was Crysis 2 in its 2011 update to DirectX 11. But there are many other games using it, Rise of The Tomb Raider, Battlefield, etc. It just isn't always exposed as a separate tweek in settings. I do however like ability to change quality of POM. It usually mostly affects number of iterations (subdivisions, thus accuracy, but making it slower) of raymarching used by POM. POM is actually a form of GPU raytracing restricted to one surface, and implicitly being curved.
Tessellation is much more general and can do more things, and with less artifacts, but it is more complex and has more performance cost. You can do with tessellation everything you can do with POM, and do it even better, but for so small geometry (basically per-pixel triangles), it would be very costly to do so using tessellation. POM works very well 99% of the time, especially if scene and objects are properly designed, and usually pretty fast. So that is why it is used way more often than tessellation.
Amazing work you're doing!
This is my favorite kind of video
Very good video that really helped understand these obscure settings!
Looking forward to the next one to see how the hell I can achieve 60 FPS without putting everything to medium ideally.
Great information about graphics settings and graphic designing. Now I know which settings to put on high and ultra.
What an informative video. Ty
Neither you or Digital Foundry talked about how broken TAA is. When you turn it off, there are a TON of graphical glitches, from shadows being low res when viewed through fences (you can see this in the in-game benchmark) to long distance things like mountains having a weird boxy-shader glitch. There's also missing particle effects, like when standing in a forest and there's little leaves and pollen floating through the air, these are all gone when TAA is off. It's seriously surprising how little coverage there is of this awful TAA implementation. R* really gave the perception of choice, but in the end there really isn't much choice.
Great video 👍
Raymarching is a term I'm only used to hearing about from creating shaders for Demoscene intros. Neat hearing it in other contexts.
6:56 It's basically the same technique used to simulate wet clothing (Naughtdog's Uncharted 1 popularized this). There is one other technique which is used in Batman Arkham Origins, which uses Physx to simulate snowflakes hitting and accumulating on Batman's cape, pretty dope effect.
Origins also had tesselated snow on rooftops and such, still underrated game.
nice u can start the game, good for you man
Still proud that my i3 can run smoothly this game with high textures and the rest on medium.
1:52 RTX OFF
0:04 RTX ON
There’s more to game design than ray tracing, Jensen.
Runescape with RTX lol
Thank you Steve, very cool love it
Probably the most in depth video of a game on the planet! Great video and work @gamers nexus. This game truly does need some optimization though...
You beat DigitalFoundry but I'm going to watch both videos anyways.
eywhatswrong you should also watch hardware unboxed they do a really good job on these type of videos
Same here, Looking forward to some actual optimization nuance from Alex though. This was good, but low vs ultra doesn't really help me decide on settings.
Doing God’s work brethren
Why does the cloud at 7:16 look like Austria?
Because it does
Because it needed increased cooling with less water.
@@katnerd-Glen *Makes sense*
@@turkepic3637 If you got that joke you are just as huge of a nerd as me. My condolences, LOL!
Looks like my absent father to me
Good to see usage of Substance and both Unity and UE4 in this.
RDR2 has been running beautifully on my ancient I7-2600K @ 4.6Ghz, DDR3 @ 2133, and Maxwell GTX Titan X @ 1300Mhz. With a mix of med-high-ultra at 1080P, I see an average of 65fps with dips to 55 in camp, the snowy intro area, and probably Saint Denis... haven't been there in a minute. The one constant bug I encounter is not being able to interact with menus at the Stable or the Post Office, like trying to buy something or pay off a bounty.
Thanks for the good explanations. I may be a hobby game dev, but I don't do 3D or play the latest AAA games, so a lot of this terminology was gibberish to me. You could even go more basic IMHO. Good explanations of these things are rare.
One thing I keep wondering when we're talking about non-screen space effects like ray tracing: how does this affect the game's ability to cull off-screen geometry? Usually games just make things disappear when you're not looking at them but if you use effects that use the off-screen geometry as well, this can't happen, right? Wouldn't that significantly affect the performance of a game on top of course of things like ray tracing being expensive af even with hardware support rn.
Penny Lane that’s a good question.
have you ever checked the benchmarks for both rtx and non rtx cases? A 2080 ti can barely keep 45 fps at 1080p on a game as undemanding as BF5. Now think about this way and figure out the answer :D
@@SirKakalaCh Those benchmarks alone tell you nothing about how much of this slowdown is purely the ray tracing itself.
@@unvergebeneid are you on the slow side yourself or you just downright trolling me? Just how clear you want them to be? When a 4k 65 fps gpu tanks down to 45 fps at 1080p cant you even deduce simple understandings of the situation?
@@SirKakalaCh I'm sorry if I offended you in some way. You might have misunderstood my original post though. My question concerns how much of the slowdown seen when using the RTX option boils down to reduced culling of geometry vs. the more expensive calculations done compared to purely screen-space effects.
Thank you for doing this video. Sick of everyone defending R* and this poorly optimized trashed with pretentious idiots vomiting "you just dont understand how graphics and hardware work". _facepalm_
Except it's not poorly optimized...
The game runs fine when it runs. Bar a couple of CPU performance quirks, the ratio of graphics quality to performance is pretty damn high.
@@kevinwalter2674 If it runs bad on good CPUs, it's poorly optimized by every metric available.
@@MycketTuff It's clearly not. Go watch Digital Foundry's video showing that performance is actually really good across a range of GPUs (with the only anomaly seeming to be the GTX 1060).
CPU issues are a bug... similar to one that has existed in GTA5.
Again, considering the quality and level of detail present in the game's graphical presentation... it's a very well-optimized game. There are games out there made by other big-box AAA developers that look AND run half as good.
@@kevinwalter2674 A 'bug' that makes a game run bad is a botched optimization. Fanboy much?
Weird, runs great here on a 1070Ti, 8600k with a mixture of med/high/ultra settings and looks amazing.
Must Openworld Graphic settings i use at Ultra ( if Possible ) for 1080p gameplay : Textures + Anisotropic filtering x16 + Terrain + Tessellation = i also believe in certain games they go hand in hand or Combined 🎮 these for settings bring out the game world for me. Shadows & anti - aliasing + reflections follow depending on the game ( all settings are important ) butt those four i try to max out before other's ...... Just my Opinion 🕹 today with my Ryzen 5 3600 + 32gb Ram + Rtx 2060 8gb Super at 1440p / 1080p = i'm able to play just about any game at ultra. Red dead redemption 2 Pc i set most to high, except textures + Tessellation + anisotropic filtering & a couple of others set to ultra .... also in advance i have a mix of high & medium : think you need 4 titans in sli to play R.D.R.2. @ ultra 🎥 Either way Thanx for Posting 🇵🇹
That croc got you real good.
parallax occlusion actually occludes the geometry behind the simulated geometry, which makes things like normal mapping more realistic.
I will still watch these videos even if I don't play the game right now.
Anyone else get crazy bright white areas? You can make them go away by using a scope or going first person. Starts as a small white blip somewhere on the screen, and grows to surround you.
Holy shit this game looks good. I can't wait to play it at those graphical settings in a few years
I can get my laptop with gtx 1060 and i7 7700hq running the game around 30-40 FPS which still looks great and playable. I can't change any of my settings or the game slows to 1-2 fps and doesn't respond. I have to force close the game and then delete the video profile settings. I'm lucky I can play but I would like to make it run a little better.
Appreciate the in depth explaination. I might be in the minority but I really like how you demonstrate the settings using unreal engine
Thank you Steve and GN team for educating people on this, Digtial Foundry did the same and explain that well optimized does not mean its required that the game run at ultra settings, 60 fps on people's potato computers and graphics cards. It means running many features while looking and playing great at 30 fps or up on decent hardware and also allowing those with lesser hardware to adjust many settings to acquire a still beautiful look just not ultra. Go play atlas or Ark Survival if you want to see unoptimized decent looking graphics. You people complaining are lazy, ignorant and or console fanboys or noobs to pc gaming. Your 1660ti is not going to run great looking open world games at ultra settings with 60 fps especially not red dead redemption 2, it's made for pc with future hardware in mind. Could it use some optimization, sure. But that's what the plethora of settings are for, you to tweak as needed. As Digital Foundry stated, the xbox one x and ps4 pro both have a mix of medium, low and lower than the lowest pc settings for their said versions. GN I would urge you to watch DF's video on the same subject and share notes with each other, you're a little more judging of the options and visuals and performance of rdr2 than DF. I'm not saying one channel knows more than the other, but sharing notes is always more insightful than say, pretending only your notes apply.
Agree with everything you said. Especially the part about people's ignorant expectations and their need to complain about something they don't understand.
Great Vid! I was hoping the game would be well optimized but I guess you cant expect much from a port. Guess Ill wait for fixes similar to GTA5
Dear god HOW ARE YOU GETTING THIS GAME TO F-ING RUN?!? It’s been 5 days and I haven’t been able to play it a single time! AHHHHHHHHHHHHH
More content like this, please.
Aside from the day 1 issues with the R* launcher; which have been patched; the game runs as well on my pc. No crashes and some graphic adjustments fixed and lag or stuttering issues.
Also the game is just gorgeous! The music and wonderful. The story is enthralling. Really R* did all of these things right.
I’m surprised you could actually load the game before even carrying out all these tests! I appreciate all the time and effort you put into this. It helps me decide if I need to upgrade my 290x with 4GB VRAM. I should be fine?!
is it just me.. or does the ULTRA and LOW settings look pretty close to identical for most of these settings?? lol i watched the video in 4k also so i know its not the playback resolution..
I was just thinking, could really do with a decent explanation of what effect the settings actually have... Impact on FPS would be really useful too, as I get the feeling it's not just a function of available video memory (and the in-game explanations don't really help you assess the impact unlike on other titles). Good to see Tech Jesus has me covered :)
This is next level.Helped me alot to figure out custom settings in RRD2
RS put a lot of graphical options in red dead that are graphically intensive. I'm glad they did. Treated us as adults. Do your research and figure it out. I'm glad they didn't gimp the game or remove settings to the LCD. Setting are there. If you want to screw up your gaming experience because you think you should be able to run anything on the latest and greatest on ultra, it's your choice.
This is easily the best looking game out there. Truly next generation graphics. Makes my 1080Ti usless at 4K unless playing at a mix of low and medium settings.... but then the cutting edge visuals are gone. I need a 3080Ti or RX 5900XT to get here ASAP.
I bought my game directly from Rockstar's site and haven't had major problemd. I have Win10 v1903, 8700k, Z390 Aorus Pro WiFi, and Aorus RTX 2080 Super. My board and GPU are running the latest bios and drivers.
I was able to launch and play the game on day 1. I'm running a standard-clock i7-7700k, 32GB, a GTX1080, and on SSD. So far, I'm seeing between 45-75fps at 1440p set at the recommended quality settings (mid-to-high, for the most part) on Vulkan. Haven't tried it on Direct3D yet. No bugs so far, no noticeable stuttering, and it feels pretty much like it did on the X1X, though it actually seems like it looks a bit better (even at 1440p).
I'd love to see the game more optimized, and I'd really like it if more PC players could enjoy the game. It sucks that the launch was so problematic. I'm just happy to have it play well on my main gaming PC. At this point, I don't see much reason to try it on the laptops (both i7, one with a 1070 and one with a 1060).
Superb thumbnail
Again, cannot believe how lucky I am to not have any issues with the game thus far. I'm roughly 18% through the story, but have not noticed any driver/graphics issues. I hope rockstar gets their stuff together and gets everyone hashed out.
Yeah, I'll likely wait about 4 years before I MIGHT buy this game.
why???
Or just wait until its cracked like everyone else
why wait? what is your logic sir? to wait for hotfixes and updates? well my tiny r5 2600 3.8ghz/rx580 1365 mhz/16gb/ssd/1080p60fps is running the game smoof here. played 12 hours yesterday on the same server with no crashes or disconnect, that's more stable than gta v ^^
@@recker2006 yeah but online. thats where the fun is.
@@willies545 what setting did your rig play it on? I'm using the same thing you have, but I can't play something on low or medium... Ima graphics whore, so I haven't baught this on pc yet.... Upgrading to a 2060 and 3600x soon but for now from what I'm gathering I'm better off not trying it with my specs and keep playing on xb1x for now.
very interesting video :)
Im sure you want to wrap up your coverage on RDR2 and move back to normal GN content but I was wondering if anyone had done a breakdown on what kind of performance you would get if you acutally had the minimum spec and recommended spec systems. Seems that both would give rather undesirable results.
The feller on the left doesn't have the gumption to show his face round these parts.
Thanks for another deep dive, GN 👍
1 am, Steve's been on the grind again dammit
Holy sh¡t 2am upload!
Rockstar pulled another GTA 4 in terms of optimization.
Hopefully they can work in a potential fix for it before Steam release, it might get in overall negative reviews because of the optimization.