For anyone wondering why you need to cross the finish line at 86 seconds, the Japanese Goroawase (Basically a wordplay) of 86 is said as “Haru”, which of course, sounds like “HAL”! (In the last HAL room in World 6, when you Mouthful mode a Vending machine, the number of cans you start with is 860, which is another reference to HAL’s 86 Goroawase)
I've been trying to figure out the significance of the number 86 for years! There's a track in Planet Robobot called "L86" and I knew that code had to mean something.
yes in the kirby triple deluxe and planet robobot games there are some sections of trap walls and then at the end of these you have to wait 86 seconds for the door to the HAL room to appear
The first HAL room has an Awoofy sleeping on the rightmost block of the L. That particular block contains a figurine capsule. I think it's a reference to HAL's logo, a dog lying down and incubating three eggs.
@@donkeykong6426"The logo 'Inutamago' was commissioned in 1998 by then HAL Laboratory president, Satoru Iwata. This was handled by Shigesato Itoi who went through many different ideas. He went with the theme of 'an unexpected bond...one that brings the birth of something new' which would lead to the idea of a dog incubating eggs in a nest. The actual design was created by Mr. Akiyama of HAL. The design was indoctrinated by HAL Laboratory in 1998 although the reception at first was lukewarm." (From the Wikipedia)
According to Planet Robobot, the HAL logo name is the "Dream Hatcher", I interpret it as the dog being the dream maker (a.k.a. the devs) and the eggs are the dreams, which can be interpreted as the games HAL creates, at least that's what I think the logo means
It would have been cool if they added a non-required figure for each room that spell out HAL. You can display up to 3 figures at once so it would be neat
actually the car shop sign, mall sign, and lightron works billboard are the thing you just said, and required. Holine Custom Autos Alivel Mall Lightron Works
@@Stella-fl5og I wish you could do that! I just want this to happen: After you set the HAL blocks, a message bubble pops up saying: "Something is awaiting you inside the town.." So you get out of the Gotcha Capsule menu and the screen fades to black, then shows a big ol' Car Mouthful. When you get close, the original music starts to play (The Mouthful Mode would be on top of the theater or sumn, where there's space)
I’ve noticed there’s always a pattern with Hal rooms. The methods to access them have always been one of three things. A: you head to the end of an area, hug the wall for a sec, and then head all the way back. B: you wait in an area for 86 seconds. C: you walk into a suspicious background piece, revealing a secret door in the process. Forgotten land does things a bit different, where instead of walking into a hidden door, you hit something far into what looks like the background. Pretty close, but I understand why the change was made. Walking into an invisible door in 3d would just be too much.p
There is actually an example of C in the battle of blizzard bridge stage. At the Maxim Tomato hidden at the start of the level, you can climb all the way up to the top of the bridge, and enter an inconspicuous open window to complete an alternate version of the stage where you fight two of each miniboss.
@@TheMeGuy1 how in hell where you supposed to know that?! I just tried it myself, and it’s real! Plus, they add like four different red herrings to make you think you found the secret!
@@Poketom-ob1dl I tried to find codes in the town with Elfilin, went into like 16 different places and found nothing but Elfilin telling me random facts that he somehow found out
If you think about it, though. There IS an invisible door in 3D space... 5-2 (iirc, where you meet the Croakems) there's a hidden subroom behind the goal that contains a few enemies, some coin piles, a Gotcha or two, and a conveyor shard puzzle to unlock it.
I actually had the right idea for the third one, but I never attempted to go back all the way to the beginning. I thought there just had to be a secret somewhere on top of those crushers.
it's not only a remix of the star allies theme, it's a medley of the title themes for the past 3 kirby games (Kirby Fighters 2, Super Kirby Clash, and of course, Kirby Star Allies)
Imagine being tasked with building a theme park game where the car races around the tiny track, and then the building instructor says: "I think it's HAL time."
…I did not know about this. I was busy trying to 100% the game. Also, the first HAL location's giving me New York flashbacks! Not the location itself, just the road to it.
You’d be surprised at the trial and error, while also just going everywhere in the level. The first one isn’t hard to spot once you see the targets in the back.
The way random people found random secrets was probably just messing around, in the first one, they would probably be like "What if we shoot the target from here?" Or in the second one, people were probably afk midway in the race, when they came back, it was more than 86sec although I have no theory for the 3rd
In the past, HAL has repeatedly hidden the HAL rooms behind getting to the end of an area then running back to the beginning so people likely found the third one by doing that in every area
Also waiting 86 seconds also has been a thing before, as it sounds like HAL in Japanese or something. So probably someone saw a timer and just tried it
i didn't know the existence of the Hal rooms until I accidentally discovered the 3rd one on my own haha I was looking for the control room to infiltrate. Turns out you can get softlcked in it if you go from the Hal room
The second, well, when you remember the Japanese pronunciation of HAL (ハル), can also be separated into 8 (ハ) and 6 (ル), aka, 86, the timer one makes more sense. Still waiting for a legitimate answer about the third one tho. Edit: well, I guess, in a way, this sorta fits into all of the methods for finding the HAL Rooms throughout the Kirby series. The first involved finding an obscure pathway, which requires you hitting an obscure target after you find an obscure bright spot. The second involved waiting 86 seconds in a room, in this case, to cross the finish line. The third, and apparently the historically very first (and from what I've heard of, unintended) method of finding a HAL Room is to reach a point of a level, and then backtrack. Why this specific level? I dunno, but if I'm not mistaken, you can't backtrack all that much in this game (the pathways to levels are one-way I think), if at all, so maybe this is probably the only level you can do so, hinting at the existence of the room.
@@Mike14264 worst part is, I did exactly that in the room to check if I missed anything, going along the top of the crushers. I did miss it because I was like "I'm at the start of the room and the doors are always one way".
@@shybandit521 ooh, I see! That just shows how over the head this logic can go, honestly. The only way to know you could backtrack was if you tested the door... which, honestly, you wouldn't really do in the games' 6th world, after 5 entire worlds showing you that backtracking to previous rooms never, or rarely, ever happens. Maybe that's why the backtracking method for finding a HAL room only really works if the room is in one of the game's first stages? I dunno. It's also amusing how these rooms are increasingly cryptic to find. The first at least had the decency to make a Copy Essence appear right at the exit, hinting at something extra.
@@Mike14264 yeah like the HAL room from World 1 of Star Allies, that one was one of the backtracking kind. You always saw the doors behind you after you enter a new area, you can see the option to go back with each new room you enter. I hope these don't get any harder to find.
If you finish the race at 86 seconds and then use the cone to break the floor and activate the switch, will the shortcut platform collide with the HAL platform?
@@CrimsonCitadel47 Now that brings up a good corollary. If you trigger the shortcut, then wait for the timer to hit 86 before crossing, does the HAL room not appear, or does it shatter the shortcut before forming?
Kirby's age is never established outside of the non-canonical anime. In this very game, Kirby is shown being able to read and to write (albeit with poor handwriting).
...not sure I'm such a fan of the second one, considering it keeps you from getting one of the Waddle Dees without losing the spoils from the HAL room, but oh well. Still a cool secret.
@@superrallen99 Yes, but the blue warp stars also reset your collectibles to the beginning of the room. So you can keep the stars, food, and capsule from the HAL room or you can keep the Waddle Dee, but not both.
there's THREEEEEEEEEEEEEEE!?!?! you know what, i'm content with missing hal room 2. being that i don't know Japanese wordplay I'd have to see the amount of cans devided by 10 in hal room 3 and apply that to a random race. and you know what? it's not even a hal room, it's a hal showing up in a challenge room, it's different. but hey i got the other two B)
The Wondaria Dream Parade one is interesting because this means that the Dream Parade is the only level where the highest possible Star Coin score you can get does not require getting every Star Coin since you have to give up the 10 Star Coins you get in first place to get more Star Coins from the HAL Room; in other words, it’s the only level where it is flat out impossible to get every Star Coin in the level and keep it (this assumes that the Retry star undoes all the benefits you would otherwise reap from the HAL Room). Also kinda odd how underwhelming this particular HAL Room is compared to the other ones. The 1-3 one gives you early access to Tornado pretty much any time you want if you get it before encountering Fleurina, while the 6-3 one can give you Time Crash which can help with the following Crusher Room. The 3-4 one though, no power ups.
@Rexaura888: 1-3's Tornado and Hammer Ability you can have, but I'm sure the Time Crash Ability only shows up in that third HAL Room if you have it Set in the Ability Shop - otherwise, it'd just be Crash you'd get there...
Same. I was just being silly and thought "Hey, what if I walk on top of all these wall crushing things?" Didn't expect to find the HAL Room the more I go.
Although I really apreciated that Hal dedicated their job at making these rooms, but at the same time I really burned out after playing same level for 5 times and still can't figure out by myself, if not thanks to the guide. I guess that why they didn't put achivement for finding the Hal rooms
There's always 3 HAL room in most Kirby games, they all follow the same format too: One where you enter via a secret door One where you reach the end of a section, only to backtrack to the start And one where you need to wait a certain amount of time.
Hey in redgar forbidden lands theirs a structure that has a torch in-front of it with butterfly’s do you know what it is? Or what it does because It still does nothing for me
For anyone wondering why you need to cross the finish line at 86 seconds, the Japanese Goroawase (Basically a wordplay) of 86 is said as “Haru”, which of course, sounds like “HAL”! (In the last HAL room in World 6, when you Mouthful mode a Vending machine, the number of cans you start with is 860, which is another reference to HAL’s 86 Goroawase)
Yeah... But honestly, I'm amazed that anyone even managed to find the third one at all...
Also, Fecto Elfilis is known as Specimen ID-F86
I've been trying to figure out the significance of the number 86 for years! There's a track in Planet Robobot called "L86" and I knew that code had to mean something.
yes in the kirby triple deluxe and planet robobot games there are some sections of trap walls and then at the end of these you have to wait 86 seconds for the door to the HAL room to appear
I thought 6 is read as "Ro" and not "ru"
Can we talk about how detailed this game is? Even the secrets have their own rooms with their own custom models
it really is, it astonishes me how much love was put into this game. no wonder so many people have been introduced to the fandom because of it
Bro that is detailed for Nintendo but we had this detail since 2013 lol
The HAL easter eggs have almost always had a special room. At least since triple deluxe
An that’s not even scaring the surface
What's so special about that? Tons of games have secrets with their own rooms.
The first HAL room has an Awoofy sleeping on the rightmost block of the L. That particular block contains a figurine capsule. I think it's a reference to HAL's logo, a dog lying down and incubating three eggs.
Yeah, in most other HAL rooms a Broom Hatter was in its place
why is that dog doing that??!? I see it as weird
@@donkeykong6426"The logo 'Inutamago' was commissioned in 1998 by then HAL Laboratory president, Satoru Iwata. This was handled by Shigesato Itoi who went through many different ideas. He went with the theme of 'an unexpected bond...one that brings the birth of something new' which would lead to the idea of a dog incubating eggs in a nest. The actual design was created by Mr. Akiyama of HAL. The design was indoctrinated by HAL Laboratory in 1998 although the reception at first was lukewarm."
(From the Wikipedia)
@@donkeykong6426 I think it found them alone and wanted to take care of them
According to Planet Robobot, the HAL logo name is the "Dream Hatcher", I interpret it as the dog being the dream maker (a.k.a. the devs) and the eggs are the dreams, which can be interpreted as the games HAL creates, at least that's what I think the logo means
It would have been cool if they added a non-required figure for each room that spell out HAL. You can display up to 3 figures at once so it would be neat
actually the car shop sign, mall sign, and lightron works billboard are the thing you just said, and required.
Holine Custom Autos
Alivel Mall
Lightron Works
That’s actually genius, cause if you got them all you could spell Hal in your room
@@Stella-fl5og I wish you could do that! I just want this to happen:
After you set the HAL blocks, a message bubble pops up saying: "Something is awaiting you inside the town.." So you get out of the Gotcha Capsule menu and the screen fades to black, then shows a big ol' Car Mouthful. When you get close, the original music starts to play (The Mouthful Mode would be on top of the theater or sumn, where there's space)
@@CassiusStelar also Kirby bandana dee and elfilin
@@Blaze_1379 -_- you didnt understand any of that, did you?
The floor on HAL rooms 3 can be read as
H-86
HAL LAB 1980
The "1" on the 1980 is faded to the point of invisible, but it must be referencing the year HAL founded which is 1980
I’ve noticed there’s always a pattern with Hal rooms. The methods to access them have always been one of three things.
A: you head to the end of an area, hug the wall for a sec, and then head all the way back.
B: you wait in an area for 86 seconds.
C: you walk into a suspicious background piece, revealing a secret door in the process.
Forgotten land does things a bit different, where instead of walking into a hidden door, you hit something far into what looks like the background. Pretty close, but I understand why the change was made. Walking into an invisible door in 3d would just be too much.p
There is actually an example of C in the battle of blizzard bridge stage. At the Maxim Tomato hidden at the start of the level, you can climb all the way up to the top of the bridge, and enter an inconspicuous open window to complete an alternate version of the stage where you fight two of each miniboss.
@@TheMeGuy1 how in hell where you supposed to know that?! I just tried it myself, and it’s real! Plus, they add like four different red herrings to make you think you found the secret!
@@Poketom-ob1dl I tried to find codes in the town with Elfilin, went into like 16 different places and found nothing but Elfilin telling me random facts that he somehow found out
If you think about it, though. There IS an invisible door in 3D space... 5-2 (iirc, where you meet the Croakems) there's a hidden subroom behind the goal that contains a few enemies, some coin piles, a Gotcha or two, and a conveyor shard puzzle to unlock it.
In what other Kirby game do you wait for 86 seconds
I really love how in every room, there's a remix of the Star Allies main theme!
wait rly i thought it was a medley of the kirby games
I'm pretty sure the thirt on is a forgotten land theme gameboy remix
@@kirb3046 far from it
@@Paradoxe_0 Yeah I've been listening to it again last night. My bad.
Its a remix of main themes of Star Allies, Fighters 2 and Super Kirby Clash.
Oh my god a 3rd HAL room was discovered!!
My exact reaction!
Cant believe it was right under our noses the entire time
DO I HEAR FOUR! - Vegeta
I actually had the right idea for the third one, but I never attempted to go back all the way to the beginning. I thought there just had to be a secret somewhere on top of those crushers.
Yes, I did the same exact thing! I never thought to go back outside the building.
OMG, me too!!!
Same
I like how one of them just turns into a Hal area because why not lmao
My favorite part about the rooms is the starAllies music remix. The main theme was a bop so seeing it like this is cool.
it's not only a remix of the star allies theme, it's a medley of the title themes for the past 3 kirby games (Kirby Fighters 2, Super Kirby Clash, and of course, Kirby Star Allies)
The number 86 has a big significance in this game since it's also specimen F-86!
in japan it sounds like hal
so you're telling me specimen F-86's real identity is Specimen: HAL?
@@somedudeidfk9250 yes Hal love to putthem self in the game they also where the villan compaany in planet robobo
@@somarushinde1704 I remember that too! I 100% Robobot and gave it away, but I remember it being the best Kirby game I played
@@somedudeidfk9250 they also named a olanet after themselves in Return To Dreamland
Imagine being tasked with building a theme park game where the car races around the tiny track, and then the building instructor says: "I think it's HAL time."
I love how there’s secret mechanics in the hal rooms. Like the car moving through water or sliding down a hill movement in the first one.
…I did not know about this. I was busy trying to 100% the game.
Also, the first HAL location's giving me New York flashbacks! Not the location itself, just the road to it.
I wonder how players did find the HAL rooms, the way to unlock them are very specific
You’d be surprised at the trial and error, while also just going everywhere in the level. The first one isn’t hard to spot once you see the targets in the back.
@@RedDragonForce2but the one with the car
@@alexiscallejas8679 a quick Google search shows the connection between HAL and the number, as it is spoken or read I believe.
The way random people found random secrets was probably just messing around, in the first one, they would probably be like "What if we shoot the target from here?"
Or in the second one, people were probably afk midway in the race, when they came back, it was more than 86sec although I have no theory for the 3rd
In the past, HAL has repeatedly hidden the HAL rooms behind getting to the end of an area then running back to the beginning so people likely found the third one by doing that in every area
Also waiting 86 seconds also has been a thing before, as it sounds like HAL in Japanese or something.
So probably someone saw a timer and just tried it
i didn't know the existence of the Hal rooms until I accidentally discovered the 3rd one on my own haha
I was looking for the control room to infiltrate. Turns out you can get softlcked in it if you go from the Hal room
I love how the broomer is replaced by a waddle dog
Waddle dog I love it
Awoofies or Noddys would've been ideal, yes.
Anyone gonna talk about that Kirby fighters 2 remix though? That’s fire!
It’s a Star Allies remix
@@JTTunes1204 later in the song it becomes a remix of Kirby fighters
And later a remix of Super vKirby |Clash
I almost found the 3rd one but I only looked on top of the crushers and when there was nothing turned back before getting all the way to the start
Thanks for the videos. I'll try Stage 1-3 again for the HAL Room. The other 2 will do them when I arrive at those worlds.
Yeah same here
At the end of A Trip to Alivel Mall, there's a gun guy by the last donut. Might or might not be for some sort of secret, but it feels off
How on earth would a random person stumble across the second or especially the third version?
The second, well, when you remember the Japanese pronunciation of HAL (ハル), can also be separated into 8 (ハ) and 6 (ル), aka, 86, the timer one makes more sense.
Still waiting for a legitimate answer about the third one tho.
Edit: well, I guess, in a way, this sorta fits into all of the methods for finding the HAL Rooms throughout the Kirby series.
The first involved finding an obscure pathway, which requires you hitting an obscure target after you find an obscure bright spot.
The second involved waiting 86 seconds in a room, in this case, to cross the finish line.
The third, and apparently the historically very first (and from what I've heard of, unintended) method of finding a HAL Room is to reach a point of a level, and then backtrack. Why this specific level? I dunno, but if I'm not mistaken, you can't backtrack all that much in this game (the pathways to levels are one-way I think), if at all, so maybe this is probably the only level you can do so, hinting at the existence of the room.
@@Mike14264 worst part is, I did exactly that in the room to check if I missed anything, going along the top of the crushers. I did miss it because I was like "I'm at the start of the room and the doors are always one way".
@@shybandit521 ooh, I see! That just shows how over the head this logic can go, honestly. The only way to know you could backtrack was if you tested the door... which, honestly, you wouldn't really do in the games' 6th world, after 5 entire worlds showing you that backtracking to previous rooms never, or rarely, ever happens.
Maybe that's why the backtracking method for finding a HAL room only really works if the room is in one of the game's first stages? I dunno.
It's also amusing how these rooms are increasingly cryptic to find. The first at least had the decency to make a Copy Essence appear right at the exit, hinting at something extra.
@@Mike14264 yeah like the HAL room from World 1 of Star Allies, that one was one of the backtracking kind. You always saw the doors behind you after you enter a new area, you can see the option to go back with each new room you enter. I hope these don't get any harder to find.
@@shybandit521 in this game, or next games? With three a them found, I'd say that's all of them...
I love the Kirby Star Allies remix, gives me some memories of playing it all the time.
Thank you for letting me know where is theHAL rooms🙂🙂🙂
Did you notice they gave you”860” cans
I KNEW IT! I KNEW THERE WAS GONNA BE A THIRD ONE!
Ive noticed a lot of kirby games have 3 rooms... Why 3 though?
H A L three letters
@@Fentnihilator guess that makes sense
I didn't know there were secret rooms. That's so cool! Ty for sharing! :)
I love the first one
Sleeping awoofies are super cute
I wonder who had all this patience to find all of these 3 HALs
first one: those background targets are so hard to see
third one: the crusher walls move faster on the return trip.
Game is so bright and colorful
I must say HAL room number 3 is one of the most well designed secrets in any game I’ve ever played.
The Hall secrets are getting even harder in Kirby, especially in a open 3D world gameplay world!
How did I not even noticed the first one... I'm too much of a completionist to notice the literal door in the back!
thats all good but i havent found the secret moon door in this game
Even 3D Kirby has HAL rooms
Fun Fact : The music that plays on the HAL rooms is a remix of the title screen theme from Kirby Star Allies
Can't believe I never noticed any of these things like the target in the first one
If you finish the race at 86 seconds and then use the cone to break the floor and activate the switch, will the shortcut platform collide with the HAL platform?
The switch disappears once the HAL room activates
@@CrimsonCitadel47 Now that brings up a good corollary. If you trigger the shortcut, then wait for the timer to hit 86 before crossing, does the HAL room not appear, or does it shatter the shortcut before forming?
all i wonder is how someone discovered this
I like how the last hal room is basically a spoiler to Lab Discovera
Kirby is probably too young to know how to read… but he definitely knows HAL when he sees it by now…
Kirby's age is never established outside of the non-canonical anime.
In this very game, Kirby is shown being able to read and to write (albeit with poor handwriting).
@@Gnarfledarf Well we know his first word was surely HAL... unless you count poyo as a word.
@@Gnarfledarf Yeah because of the Delivery Waddle Dee's figure
I KNEW there had to be a HAL room in this game but I never found any of them, even after 100% completing the game.
1:41 I literally started to cry when this song started
...not sure I'm such a fan of the second one, considering it keeps you from getting one of the Waddle Dees without losing the spoils from the HAL room, but oh well. Still a cool secret.
That blue warp star that appeared allows you to retry the challenge to get the waddle dee/ HAL room secret
@@superrallen99 Yes, but the blue warp stars also reset your collectibles to the beginning of the room. So you can keep the stars, food, and capsule from the HAL room or you can keep the Waddle Dee, but not both.
You could always do the HAL Room secret on a return trip through the level, _after_ you've rescued the Waddle Dee...
You can just save the Waddle Dee and revisit the room by using the door to get the HAL room, too.
You're acting like anybody would ever find this before playing through normally.
I really hope that you the next game you will play is luigi mansion 2
in the 6-3 hal room the second theme straight up sounds like a megaman theme
The fact that’s neither one, nor 2, but 3 HAL rooms is just incredible, given the fact that in each game there was only 1
Some games have more than 2 as well
I can wait if I am playing that game , I'm gonna find out HAL secret
Are the abilities already evolved, or did you had to evolve them???
you have to evolve them yourself, but the first HAL room is very useful for unlocking abilities that you normally wouldn't get until later on
I would like to point out that the vending machine starts with 86(0) cans
there's THREEEEEEEEEEEEEEE!?!?!
you know what, i'm content with missing hal room 2. being that i don't know Japanese wordplay I'd have to see the amount of cans devided by 10 in hal room 3 and apply that to a random race. and you know what? it's not even a hal room, it's a hal showing up in a challenge room, it's different.
but hey i got the other two B)
This is probably the only thing aside from Tilt and Tumble 3 Extra Hard and the capsules that I need to do.
The Wondaria Dream Parade one is interesting because this means that the Dream Parade is the only level where the highest possible Star Coin score you can get does not require getting every Star Coin since you have to give up the 10 Star Coins you get in first place to get more Star Coins from the HAL Room; in other words, it’s the only level where it is flat out impossible to get every Star Coin in the level and keep it (this assumes that the Retry star undoes all the benefits you would otherwise reap from the HAL Room).
Also kinda odd how underwhelming this particular HAL Room is compared to the other ones. The 1-3 one gives you early access to Tornado pretty much any time you want if you get it before encountering Fleurina, while the 6-3 one can give you Time Crash which can help with the following Crusher Room. The 3-4 one though, no power ups.
You can exjt and re-enter the area, so couldn't you get both rewards?
@@aaa1e2r3 The state of the area should remain the same, else why would they have the Retry star at the end?
@Rexaura888: 1-3's Tornado and Hammer Ability you can have, but I'm sure the Time Crash Ability only shows up in that third HAL Room if you have it Set in the Ability Shop - otherwise, it'd just be Crash you'd get there...
@@lianaverwood9810 Yeah but at that point you’d have time crash already normally
I've missed some stuff in the background that now I'm so focused on the background that i'm hardly paying attention lol
Why does Hal room 3 reminds me of the heart boss from planet robot.
OMG!!! IT’S THE KIRBY STAR ALLIES THEME!!! NO WAY!!! :D
I love it when the remix of previous Kirby Switch games* when you entered each HAL Room!
*Super Kirby Clash does not count. bruh
If Kirby fighters 2 counts then so can Kirby clash
Found the 3rd one by accident haha
I ALMOST FOUND THE THIRD ONE BY ACCIDENT BUT I DIDN'T REALIZE YOU COULD GO OUT THE DOOR I HATE MYSELF
Same. I was just being silly and thought "Hey, what if I walk on top of all these wall crushing things?"
Didn't expect to find the HAL Room the more I go.
I like kirby forgotten land
I do too
Question, do you get the leveled up power-ups in the HAL rooms even if you haven’t purchased them?
No
Specifically, do you get the *evolved Copy Abilities* in the HAL rooms even *if the Weapons-Shop Waddle Dee has't made it possible to evolve them?*
I KNEW they just had to of been a HAL room somewhere
How am I only learning about this now I called that there would be a 3rd HAL room the moment the second one was found
fun fact: you can do the toy hammer glitch to get over the compressors
7:45 that room is saying “hehehe! Kirby is a total bad thinker, because he sucks, and will never find meeeeeeee!”😈
This was a game that released this year by Hal laboratory
Nice
7:21 8 bits song 🙃🙂
I'm guessing the first room gives those abilities, even if you haven't upgraded them yet, right?
No
@@mrworld1645 ok cool
@@mrworld1645 so what happens then?
@@Nathan-fo4ux Gives you the evolved stage you have
Damn, the community is fast
So there are 3, not 2
I know
Wow! I had no idea about these! I just finished the game but the only cool thing I found was going into the resort
Bruh I was so close to finding the 3rd HAL Room, only I didn't walk back outside the building
Is it just me or is the 3rd room a fucking NOVA CORE
ROCKY ROLLING?!
THE TROLL MEME?!
How do you people find this stuff
What does HAL mean?
Is it just me or is the 3rd hal room a reference to planet robobot?
Edit: nvm it's not. It just reminded me of the stardream soul OS heart room
I wonder if there is a fourth 🤔
Probably not. There tends to only be 3 per game.
So what ur telling me is I could’ve had tornado from the start?????
WHY AM I ONLY JUST FINDING OUT ABOUT THIS??
Although I really apreciated that Hal dedicated their job at making these rooms, but at the same time I really burned out after playing same level for 5 times and still can't figure out by myself, if not thanks to the guide. I guess that why they didn't put achivement for finding the Hal rooms
3:03 is this an evolution of the fire ability?
Yes
I wonder why they play renditions of Star Allies
Wait, there's actually three?
There's always 3 HAL room in most Kirby games, they all follow the same format too:
One where you enter via a secret door
One where you reach the end of a section, only to backtrack to the start
And one where you need to wait a certain amount of time.
@@FrahdChikun huh, didn't know that... Thought it was just at least one room, two at best.
@@tripy4746 ...what are ya smoking? There's all three in the video, and I don't think one'd be able to mod it that easily to add a new HAL room...
@@tripy4746 ah, right. No, I was just expressing my surprise, because I had watched a video before this one that showed only two, y'know?
@@Mike14264 o sorry I'm going to disappear
What is HAL?
The company that made kirby
Hey in redgar forbidden lands theirs a structure that has a torch in-front of it with butterfly’s do you know what it is? Or what it does because It still does nothing for me
It’s near the car mouth treasure
@@josephfay4655
That one requires a maxed out sword copy ability.
@@Zerethos yes I know I got it a little bit ago.
I only found the 3rd one
i wish I didn't spoil this for myself why am I so not smart. lucky I only watched about the first room
Do the hal rooms have fully upgraded abilitys no matter where you are in the game or only if you go back and go there
You have to evolve the abilities.
there was so much that was brilliant about the game, genius level, also a good bit that was mediocre or poor. I give this game a solid 7/10
*wait there’s three now?*
Kirby with space ranger: *always has been*
what is HAL for
Hal is the real creator of the kirby games
@@CarlMeri765 rad
86.333 Noice.
Okay that 86 is cool
Hachi Roku
HaRo
Remember Japan makes L into R sounds
You're the end game kirby forgotten land?
What's Hal mean?
Hal is the development studio that makes Kirby games. Their full name is HAL Laboratory.
Oh ok , thank you
9:10
Are these even all HAL rooms? No one in the postgame section?
I doubt it. Every modern mainline Kirby Game (Star Allies at least at launch) has had 3 HAL rooms. No more, no less.
["Modern" as in since RtDL]
@@kalebadvent Return to Dream Land only had two, but Triple Deluxe, Planet Robobot and Star Allies each had three of them.
Literally how did anyone discover that 2nd one?